Pokémon TCG: Sword and Shield—Brilliant Stars

Scorpio! (back from the dead)

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sounds like a good deck, however i think gyarados could backfire and be used as a stall against you. Against kingdra, i think this deck has the edge with the conditions, then switching out to mime. Just don't forget about dusknoir :) what do you think of starmie in place of gyarados. 1 multi on it and its like the gliscor, dmg then out lol. just a thought
 
shedninja would be a better choice than Gyarados since he is going to confuse and then put 4 on the bench since people will swarm early game.
 
Shedinja, Shuckle, and Venomoth are all VERY good ideas. Gyrados was just an early idea I had, as it was the only pokemon I could switch out to that did massive damage, and at the same time had some HP. (the most in the deck >.<)

The reason I dont like Shedinja is for that fact that it can be very easily played around. Unless the opponent is forced to, at all cost they will avoid to KO Shedinja with X, if they have 2 more X on the bench.

However, Venomoth sounds like an amazing combo with Gliscor. I dont know why I didnt think of it myself! Im going to talk with the team and throw around the ideas.

Thank you, everyone!
 
This deck is maybe tier 3.

It's not that great.

And wrong forum.
LOL. Its such a great lockdown deck. Personally, gyrados is unneeded as it slows the deck down and ruins consistancy. I would replace it with 4 ssu. Drop the oak's for bucks and I would consider droping the tm for cynthia's (best draw next format). This deck is absoltuely sick and can keep a lockdown on the opponet for 70% of the opponets turns.
 
yeah, and because of all the poison running around in this deck...

-2-2 Gyrados
+2-2 Weezing

and then stall them out with Mr. Mine, hehehe.

I think that this deck will have alot of potential vs. Kingdra
 
Having tried all 3, I really like Venomoth, Shedinja, and Weezing in this deck. I haven't really decided which one to use yet, though. Venomoth is pretty situational, since you have to burn them with Gliscor's 1st attack or be on a turn you didn't put Lv.X out to really get the effectiveness out of it. Shedinja is a great surprise card, really messes up decks like Kingdra if you put it down after they have 2-3 of them out. Weezing is nice with Gliscor X's body, but is pretty useless as an attacker.

I also feel you NEED another pluspower in here, to deal with the 2hko vs. 130hp Pokemon problem without leaving yourself vulnerable.
 
Having tried all 3, I really like Venomoth, Shedinja, and Weezing in this deck. I haven't really decided which one to use yet, though. Venomoth is pretty situational, since you have to burn them with Gliscor's 1st attack or be on a turn you didn't put Lv.X out to really get the effectiveness out of it. Shedinja is a great surprise card, really messes up decks like Kingdra if you put it down after they have 2-3 of them out. Weezing is nice with Gliscor X's body, but is pretty useless as an attacker.

I also feel you NEED another pluspower in here, to deal with the 2hko vs. 130hp Pokemon problem without leaving yourself vulnerable.

I suppose this deck can go more than one way. You can focus on switching and stalling (like my list) or focus more on conditions like your ideas. Which in no way is bad at all!

And Im also thinking of switching out the POVs with Bucks, which would help the 2HKO's.

Im still debating Gyrados now. Magikarp starts and 3 retreat can be bad, but I just love how much damage it can output.
 
I made a lot of Gliscor decks since the spoilers came out, this one has almost the same techs as most of my decks. I had 3-2-2 Gliscor line and tested with Breloom (+ Moonlight Stadium) or Donphan, because only one attacker isn't very much.

I don't really like Gyarados here because of its retreat costs. One Shuckle should be in fix - it's just too useful to leave it out because many good players run Call Energy.

The deck may do well against Kingdra and AMU, but it has huge problems with Eeveelutions & Togechomp (especially your Gyarados version, Leafeon has resistance and Garchomp OHKOs with PlusPower) and absolute autoloss to Empoleon decks with Dawn Stadium.

To fix those matchups, I lately made a list with stage 2 lines - Jumpluff for stalling and 1-0-1 Bastiodon tech. Didn't test it yet, but I think its too inconsistent and too flippy. :(

Maybe you could even try a larger Bastiodon line to take damage with 4 special metal energy and do 60/40 after that. But retreat costs are still a problem here.
 
Maybe you could even try a larger Bastiodon line to take damage with 4 special metal energy and do 60/40 after that. But retreat costs are still a problem here.

I did actually look at Bastoidon. Not only for its bench prevention, but how it has a good retaliation attack. This deck will go through so hard testing after Orlando, trust me. I've yet to know my exact autolosses and how to fix them.
 
Having tried all 3, I really like Venomoth, Shedinja, and Weezing in this deck. I haven't really decided which one to use yet, though. Venomoth is pretty situational, since you have to burn them with Gliscor's 1st attack or be on a turn you didn't put Lv.X out to really get the effectiveness out of it. Shedinja is a great surprise card, really messes up decks like Kingdra if you put it down after they have 2-3 of them out. Weezing is nice with Gliscor X's body, but is pretty useless as an attacker.

I also feel you NEED another pluspower in here, to deal with the 2hko vs. 130hp Pokemon problem without leaving yourself vulnerable.

Weezing won't be making the cut.. Gyarados is in the deck for attacking purposes and Weezing does not fit that criteria. Gyarados is just a tank that eats damage and dishes it out. Gyarados could stall yourself and be useless half the time.. I'm going to have to agree on cutting him from the deck. Pluspower isn't all that necissary, as poison adds 10 damade and between lving up and PP, I figure it'll be enough to 2HKO stuff like Kingdra.
 
I made a lot of Gliscor decks since the spoilers came out, this one has almost the same techs as most of my decks. I had 3-2-2 Gliscor line and tested with Breloom (+ Moonlight Stadium) or Donphan, because only one attacker isn't very much.

I don't really like Gyarados here because of its retreat costs. One Shuckle should be in fix - it's just too useful to leave it out because many good players run Call Energy.

The deck may do well against Kingdra and AMU, but it has huge problems with Eeveelutions & Togechomp (especially your Gyarados version, Leafeon has resistance and Garchomp OHKOs with PlusPower) and absolute autoloss to Empoleon decks with Dawn Stadium.

To fix those matchups, I lately made a list with stage 2 lines - Jumpluff for stalling and 1-0-1 Bastiodon tech. Didn't test it yet, but I think its too inconsistent and too flippy. :(

Maybe you could even try a larger Bastiodon line to take damage with 4 special metal energy and do 60/40 after that. But retreat costs are still a problem here.
I don't get how it auto-loses to emp when you can easily counter their spread with ssu (not listed) or just constant gliscor+lvl X next turn combo. Dawn stadium is the only thing that can constantly beat this deck. Leafeon is the best examble of abusing that stadium, but both eeveelution lvl X look like bad matchups.
 
I don't think Dawn Stadium would be that big of a deal. The decks that could abuse it usually don't anyway, at least from most of the lists I've seen. It isn't hard to get around either, in theory (well, most of what can be said about the next format is theory, but you know...).

Against Empoleon, it's really about avoiding temptation and doing the math. By that I mean you would go for the usual Gliscor lv. X, use its Power even though you're going to assume it will be negated by Dawn stadium on their turn, and instead of using the 80 attack which would be the temptation, you'd just hit for 60 and switch, putting 70 on them (60 + poison). If that Empoleon was damage-free before, it'll have 60 left. Take 10 away from their Dawn, and they've got 70. However, since in your current list you have 3 Buck's and 2 PlusPower, you have a way to do 70 on your next turn with that same 60-and-switch attack. Since they don't have Scramble anymore and they're going to be using up energy attachments with Dawn, getting Empoleon KOs would actually be a lot more crippling in this format because they likely aren't going to have a quick backup. Bronzong? Nawwwwwwwwww.

If you do add the 4 SSU that Papi/Manny suggested (which I don't think is a bad idea by the way), you could repeat this kind of process. If you run Bastiodon and either Shedinja or Venomoth, you wouldn't even need PlusPower/Buck's to help you since Empoleon would be forced to either attack one of those actives and take damage (well, the Venomoth is a guarantee, and Shedinja almost is because Surf Together will KO it 99% of the time, activating its Power, and I doubt they would Dual Splash it) or just sit there.

Leafeon lv. X and Dawn would be tackled in basically the same way except they might remove 10 or 20 more damage from Dawn, which means more math and clever maneuvering for you, although I really doubt any intelligent player would drop 2 or 3 energy on something that could be easily KOed if you just plopped another Gliscor lv. X down and went for the 80 attack on your next turn (it doesn't matter that you can't do this with your current list, because your opponent would have no way of knowing you didn't have the 2nd Glsicor lv. X or SSUs).
 
I hear a lot of people suggesting SSU, and Im really glad everyone is taking liking to the deck. Im probably going to see what wins the first few BR's and tech out from there. Some of you may noticed we had already switched from Gyrados to Shedinja, which seems better now that I look at it, and may reduce the need for the 2 PP.
 
Your deck is going to have problems with Kingdra. You should try to find something that can help against it. Maybe a lightning pokemon tech of some sort?

Drew
 
SSU is risky, I don't like that coin flip at all. I don't think adding them is worth it.. But then again I'm biased against flippy cards.

EDIT: Why would it have problems with Kingra? I don't see it..
 
Your deck is going to have problems with Kingdra. You should try to find something that can help against it. Maybe a lightning pokemon tech of some sort?

Drew

Drew, you of all people should know that my deck is (theoretically) phenominal against Kingdra. Mime stall is to much. Unless they have some counter, I see the matchup heavily in our favor.
 
And then, if they're still alive (or set up a bench kingdra with enough energy), you send up gliscor and level up, giving you 2 hits on them (minus warp point), which usually results in a 2 shot. Gliscor is too fast/defensive for kingdra to handle outside of a donk.
 
And then, if they're still alive (or set up a bench kingdra with enough energy), you send up gliscor and level up, giving you 2 hits on them (minus warp point), which usually results in a 2 shot. Gliscor is too fast/defensive for kingdra to handle outside of a donk.

and considering you have a basic they cant hit for 3 turns... ha.

Seriously, having them actually load up a Kingdra to hit Mime and then poison/paralyzing them is awesome.
 
Isn't Burning Poison a free SSU in case you need to desperately get Gliscor out? Then all you have to do is promote typical Mime or Shedinja afterwards, no? You shouldn't need SSU.
 
Isn't Burning Poison a free SSU in case you need to desperately get Gliscor out? Then all you have to do is promote typical Mime or Shedinja afterwards, no? You shouldn't need SSU.

Precisely, which was mentioned in the strategy. Only another reason this deck has so many options to choose from. It also allows you to use the Lv.X again, as it is returned to your hand.
 
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