Pokémon TCG: Sword and Shield—Brilliant Stars

Scorpio! (back from the dead)

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SSU would be to get Gliscor lv. X back to your hand so you could level up another Gliscor, use its Power, and then hit for 80 all in the same turn.

It isn't necessary but it would sort of take this further into the territory formerly occupied by Flariados. Gliscor lv. X and its previous stage ARE essentially Ariados and Flareon ex all in the same line.
 
I thought mr mime said if mime junior is underneath it prevent damage and if not you only prevent effects but maybe its the other way around

Seems good I just don't like the name. Its called scorpio but the main attacker is a bat, I thougt it would be a drapion deck something like scardy bat because gliscor always hides would be more appropiate imo

If the main attacker is gliscor lvl x why not have 2?
 
I don't think the whole idea is to attack with Gliscor Lv. X more so use his effect when playing him from your hand then escape with his stage one attack to bring out a mime stall or shedinja. So two would be overkill.:thumb:
 
Seems good I just don't like the name. Its called scorpio but the main attacker is a bat

Gliscor is the "fang scorp" Pokemon. In other words, a flying vampire scorpion.

If the main attacker is gliscor lvl x why not have 2

2-2 was the original idea, but 3-1 is more consistant. Think about it, the point is to never have Gliscor Lv.X knocked out, so why not just use the same one? Gliscor's first attack and SSU can get it back in your hand anyways.
 
Isn't Burning Poison a free SSU in case you need to desperately get Gliscor out? Then all you have to do is promote typical Mime or Shedinja afterwards, no? You shouldn't need SSU.
Yes but from testing, using Burning Poison can feel like a wasted attack most of the time. It also opens your deck up to warp point very badly. SSU just feels like a safer play (and 2-3 turns in a row of paralize surely isn't fun for the opponet, right?)
 
How does eveyone feel about a Torkoal in the deck? Switch out to it, preventing Gliscor from being sniped by the likes of Blaziken, Mag Lv.X, Emp Lv.X, and so on. It can also go along with the special condition theme, if you're forced to attack with it.

Solves the bench damage problem nicely.

Torkoal LV.32 – Fire – HP80
Basic Pokemon

Poke-Body: White Smoke
As long as this Pokemon is your Active Pokemon, prevent all effects of attacks, including damage, done to your Benched Pokemon by your opponent's attacks.

[R][C] Black Soot: 30 damage. Flip a coin, if heads the Defending Pokemon is now Burned and Paralyzed.

Weakness: Water (+20)
Resistance: none
Retreat: 2
 
I must say, thats not a bad idea. But can you get him out safely? Unown Q only removes one retreat, doesn't it?

It still seems like Bastiodon might still be better to me, but thats just my opinion, he may still be good for you.
 
Torkoal is too fat (high retreat) for the deck. Unown Q / energy + retreat should be all that is NEEDED for switching.
 
Torkoal is too fat (high retreat) for the deck. Unown Q / energy + retreat should be all that is NEEDED for switching.

So true, so Im not adding it in until bench damage decks become a huge threat. If they do, put in Torkoal and save the switches, IMO.

Bah, there are so many options to this deck its not even funny. Please, feel free to suggest anything you can think of.
 
One thing tho, Froslass will give you problems, the auto sleep/spread and constant damage to everything is going to build up,even if you have Mr.Mime,they will spread and spread until you cant stand it anymore. How can you handle it?
 
One thing tho, Froslass will give you problems, the auto sleep/spread and constant damage to everything is going to build up,even if you have Mr.Mime,they will spread and spread until you cant stand it anymore. How can you handle it?

Massive spread on everything is painful, and damage counters CAN hit Mime unless theres a Jr. underneath, which I dont play. I can deal with the 40, and the sleep is no bother with all of the switch/warp.

I forsee KOing a Frolass as follows:

1) Level up, 80 + 10 from poison KO. However, this leaves me open for another Lass to do 80.
2) Level up, 60 and switch to Mime. +10 +10 = 80 on my turn. I pass and prepare to buffer another lass, +10 = 90 KO'ing it in between turns.
3) 60 and switch to Shedinja. They either knock it out (if possible) and I KO the Lass and 40 to others. If they 40, I attach next turn and knock out Froslass (assuming I wake up).

This is all, of course, theoretical. I really need to control when I level up.
 
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Hey wait a minute...
Weren't me moza and dan on DRZ?
Where do you think you got the D from... certainly not zimmerman or reed.


Anyways...
Maybe I'm missing something here... but I'm not seeing how this works well at all.

A) If I'm not mistaken, other than the turn when you level up, your main damage is done through poison and burn. They can just retreat/switch/warp out of that and then you've done a whopping 10-20 damage to them.

B) Gliscor never takes damage. That's nice... that doesn't stop them from taking all six prizes off of your other Pokemon.

C) Mr. Mime's cute against Kingdra and AMU, but the minute you come up against anything that actually uses higher cost attacks (coughgardycough) it folds.

So uh... yeah...
 
Hey wait a minute...
Weren't me moza and dan on DRZ?
Where do you think you got the D from... certainly not zimmerman or reed.

Micheal, of course you're on Team DRZ. Ive already told Jeff about the deck, and you dont usually talk to me. :[ This deck is as much entitled to your opinion as it is ours. But here are counter points to your points.

A) If I'm not mistaken, other than the turn when you level up, your main damage is done through poison and burn. They can just retreat/switch/warp out of that and then you've done a whopping 10-20 damage to them.

Main damage through conditions? My main damage is through Gliscor's Pester. Of course they can switch out of the poison burn, but I can still nail 80 the turn I level up, and 60 stall from then on out. Plus, they may not want to switch out, or have the logical option.

B) Gliscor never takes damage. That's nice... that doesn't stop them from taking all six prizes off of your other Pokemon.

Not if I take them first. ;] You have to play the deck accordingly, dont stick to the same plan if you're going to lose.

C) Mr. Mime's cute against Kingdra and AMU, but the minute you come up against anything that actually uses higher cost attacks (coughgardycough) it folds.
Your'e right, its cute. So cute it makes them fold to us. And the minute I come up against anything with a lot of energy, I Shed stall. Or I keep burning poison scoop the Lv.X so I can level up multiple times to do 80. This deck has other options, I dont "fold" to anything yet.

Micheal, you should love this deck. I felt like I was fighting with you. :[ I dont want to fight with a fellow team member.

-Dustin
 
Micheal, of course you're on Team DRZ. Ive already told Jeff about the deck, and you dont usually talk to me. :[ This deck is as much entitled to your opinion as it is ours. But here are counter points to your points.

Kay... I'll talk more then. I need somebody new to talk to about pogeymanz these days. Dan's always busy and jeff's... well, jeff.

Main damage through conditions? My main damage is through Gliscor's Pester. Of course they can switch out of the poison burn, but I can still nail 80 the turn I level up, and 60 stall from then on out. Plus, they may not want to switch out, or have the logical option.

Mainly damaging with pester isn't consistent with the "don't get hurt" thing. If you're trying to not get hurt, yeah, you use burning poison which switches you out. Pester doesn't switch you out... it leaves you open for the KO.

Not if I take them first. ;] You have to play the deck accordingly, dont stick to the same plan if you're going to lose.

Dunno... just seems like this might get outsped/overpowered by a lot. Mr Mime and Shedinja aren't the hardest things in the world to OHKO.

Your'e right, its cute. So cute it makes them fold to us. And the minute I come up against anything with a lot of energy, I Shed stall. Or I keep burning poison scoop the Lv.X so I can level up multiple times to do 80. This deck has other options, I dont "fold" to anything yet.

Well, I'm not sure about them folding to you... it's certainly tougher for them, but nothing's ever an autowin/loss.
As for stuff with lots of energy... shedstall doesn't seem like it'd work to well. For one thing, if they "swarm" in a sense, they can save their highest stages that aren't active so that shedinja only hits one guy. For another, this isn't deoxys shedinja - like I said, they could end up taking all six prizes without ever hitting a gliscor.

Micheal, you should love this deck. I felt like I was fighting with you. :[ I dont want to fight with a fellow team member.

-Dustin

I would love this deck, if I could see that it actually works, but I'm still not convinced of that. It looks fun if it works.
And I'm not trying to fight with you; I apologize if I came off that way. I'm just not seeing how the deck works, and I'm trying to figure that out.
 
You know, I think you might consider dropping 1 Mime and the Shedinja as well as a fighting energy and going 3-3 Venomoth for the next test version of this deck. That way you'd potentially have 3 separate Venomoths to hide behind during a game, each one acting as a set-up for a max-ed out Pester. There would less of a risk of your opponent simply drawing all their prizes off your buffers IMO if you were able to consistently set up Pester to do 80, because then you'd be taking down their big attackers faster and more consistently while they would be KOing less of your fall-guys, leaving Gliscor lv. X to take care of whatever they had left in the mid to late game without really needing to hit-and-run as much.

Most decks tend to run 3 Warp Points max, and even then that is fairly rare (it's usually 1 or 2), so against something like this that is doling out special conditions left and right, your opponent is going to have to time those really well. That means that I doubt they would use them up just to get Venomoth out of the active spot in an attempt to avoid being hit with its Body, which helps to further ensure that they do end up attacking it and getting poisoned and put to sleep, setting you up for Pester. The cool thing about this Body is that the conditions it places remain (at least the poison, anyway) for you to exploit with Pester during your next turn no matter what, because obviously your opponent can't retreat, evolve, Warp etc. in between turns.

I like Shedinja's ability to hurt swarmers, but the fact that it needs to be KOed to do anything at all, plus the fact that Resent is a Power that can be shut off, plus the fact that Resent does not help Pester/inflict status effects, plus the fact that in the absence of any other Pokemon to hit with Resent, dealing 40 in exchange for a prize really isn't that great of a trade-off, all cause me to think it might lead this deck into the sort of consistency problems Burninating_Torchic was talking about. I know that if you hit for 60 with Gliscor lv. X and run to Shedinja and it gets KOed, activating Resent, you can come in and get a KO on pretty much anything by doing another 60, but the whole exchange thing is what kind of concerns me, especially since with only 2 Shedinja you're only going to be doing that once or twice in a game. Venomoth has a bit more HP and a decent resistance, so it isn't QUITE as easy to OHKO (like against Kingdra, for instance) which means you won't always be making an exchange so soon, and when you do exchange you'd have gotten the benefit of its Body twice. Plus, you're hitting them with a lingering poison and the slight chance that they'll miss both of the sleep flips before their turn and remain immobilized.
 
I couldnt argue with such flawless logic. (thank you for atleast explaining your changes) I am going to probably test both Shedinja and Venomoth after Worlds. Even though now I think Venomoth is the much better choice. This deck is so open for techs.
 
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I couldnt argue with such flawed logic. (thank you for atleast explaining your changes) I am going to probably test both Shedinja and Venomoth after Worlds. Even though now I think Venomoth is the much better choice. This deck is so open for techs.

Flawed logic? Yet you say you agree you think Venomoth is going to be a better choice?

I'm confused.
 
Maybe he meant "flawless".

Anyways, I now see what I wasn't seeing before. My argument about the lack of damage potential is null - I had the secondary effects of Night Slash and Burning Poison mixed up. Now I see how it works.

Also, Venomoth looks INCREDIBLE. I thought it was a coin flip, but it isn't, and it doesn't even have to get knocked out. I also think it'd work better than Shedinja.
 
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