Pokémon TCG: Sword and Shield—Brilliant Stars

Platinum Shaymin Revealed!

Did anyone else look at this Shaymin and automatically think Vileplume LA, and then realize that it wouldn't work?
 
Shaymin lv.X is a fun card, but like many people have mentioned here, it of course has tremendous problems VS Dialga lv.X.

New Zangoose CALLS YOU OUT.

[C] Call Out: Choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. Then, the newly brought in Pokemon takes 20 damage.

Praise the PokeLord for good Zangoose, amen.

:confused:

Ok, so you move the Dialga X and then what?

Your Shaymin's Body will still be off, so your Pokémon will still have their regular HP, your Sceptile's Body will still be off, so all your attacks are still as expensive as always, and after your attack is done, your opponent will put just retreat or use Pokéturn (if he plays Dialga, he will be plaing Pokéturn).

I really don't get this "counter" at all.
 
Last edited:
Ooh I have an ideal counter dialga wit your own lv. X locked in quicker supposing u have the bench space 4 the tech...
 
Zangoose Platinum, Pokeblower+/Metagross, Dusknoir, Palkia Lv X....


Dialga G LV.X LV.X – Steel – HP120
Level-Up (SP)

Poke-Body: Time Crystallization
Each player's Pokemon (excluding SP-Pokemon) can't use any Poke-Bodies.

[M][M][C][C] Remove Lost: 80 damage. Flip a coin until you get tails, for each heads remove an Energy attached to the Defending Pokemon and put it in the Lost Zone.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2




Diagla works on the bench.....so your ideas are pretty useless unless your opponet has 4 Pokemon and you use a suprise dusknoir or Diagla has insane amounts of damage on it already and you can KO it. But short of killing it, there are no counters out there besides not playing bodies
 
Dialga G LV.X LV.X – Steel – HP120
Level-Up (SP)

Poke-Body: Time Crystallization
Each player's Pokemon (excluding SP-Pokemon) can't use any Poke-Bodies.

[M][M][C][C] Remove Lost: 80 damage. Flip a coin until you get tails, for each heads remove an Energy attached to the Defending Pokemon and put it in the Lost Zone.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2




Diagla works on the bench.....so your ideas are pretty useless unless your opponet has 4 Pokemon and you use a suprise dusknoir or Diagla has insane amounts of damage on it already and you can KO it. But short of killing it, there are no counters out there besides not playing bodies

Shuckle SW.

Blower/Restructure/Forest Murmur/Whatever Dialga to the Active position, Ferment Poison, KO it next turn with Torterra.
On top of that, Pokemon using special (upper) energy can't touch it.

The only factor to worry about is Unown G. That thing needs a ruling change.

Anyway, as someone in this thread already mentioned, Forest Murmurs can take care of Dialga G before it levels up. Unless they play 2 on the bench, you can see it coming, and stop them from getting it into play.
 
Last edited:
Anyway, are there enough threatening non-SP Poke-Bodies to make Dialga G Lv.X a commonly used TecH? Wild Growth and Gratitude are good reasons, and maybe Snow Veil or Chilly Breath. But those are just a few, rarely seen Poke-Bodies (with the exception of Snow Veil).

Ampharos is a great counter to powers with something that spreads effectively, so I think any deck that relies heavily on powers (examples include LBS, MetaNite, Regigigas) will try to find room for it.
 
Yeah, getting Dialga G Lv.X to the bench is just as easy as getting Claydol back to the bench.

Oh wait...

...wait for what? I'm still waiting....are you saying its hard to move Dialga Lv. X/Claydol to the bench??

Tego said:
Ok, so you move the Dialga X and then what?

Your Shaymin's Body will still be off, so your Pokémon will still have their regular HP, your Sceptile's Body will still be off, so all your attacks are still as expensive as always, and after your attack is done, your opponent will put just retreat or use Pokéturn (if he plays Dialga, he will be plaing Pokéturn).

I really don't get this "counter" at all.

I agree.
 
if they use Poketurn, Dialga is off the field, and I have my bodies back. Dialga has two retrat, so without enegry accel or an energy attached prior, he won't be doing that.
 
You don't need weavile/moonlight, or 8-12 cards, just two energy, or a fun little card called Switch!!
 
Still, you are now going to waste about 10 spaces for your 1-1 Dialga tech? alright then, more power to you.

I think if we find enough counters to this sucker that Grass decks will be TREMENDOUSLY huge, and they will be loads of fun to play, just watch out for Fire decks (unless you are playing LeafTile w/Umbreon)
 
You don't need weavile/moonlight, or 8-12 cards, just two energy, or a fun little card called Switch!!

Two wasted attachments. He's no Heatran Lv. X, but that's wasted turns and resources.

Switch is almost never played unless you're using Palkia or Heatran. Most decks play up to 2 Warp Points.

Back to back posts merged. The following information has been added:

...wait for what? I'm still waiting....are you saying its hard to move Dialga Lv. X/Claydol to the bench??
Hard enough. No one wants to attach 2 Energy to their Claydol and then expunge them. Dialga is a better attacker, despite it's pricey attack, but still, you want it benched.
 
Last edited:
Still, you are now going to waste about 10 spaces for your 1-1 Dialga tech? alright then, more power to you.

2 spaces, not 10.

ShinySwampert said:
Two wasted attachments. He's no Heatran Lv. X, but that's wasted turns and resources.

Switch is almost never played unless you're using Palkia or Heatran. Most decks play up to 2 Warp Points.

#1-Switch is used very often, you don't always want to switch your opponent's active.
#2-Warp Point has a similar effect to switch....changing my active pokemon.
#3-It may be wasting resources, but sometimes you gotta do what you gotta do to win.

ShinySwampert said:
Hard enough. No one wants to attach 2 Energy to their Claydol and then expunge them. Dialga is a better attacker, despite it's pricey attack, but still, you want it benched.

That's true, no one wants to waste energy, but sometimes you have to, like I said above. I have honestly seen it happen, its not a horrible tactic because it gets that support pokemon back to where you want it.

Lastly, I understand how Zangoose can be used effectively, but there are a ton of other choices that do the same thing- Pokeblower+, Cradily LA, Palkia Lv. X, etc.. The reason as to why I don't feel that Zangoose is a good choice is that once you get the target pokemon active, your opponent gets a chance to mess up your plans before you can do anything.

You don't want to give your opponent a chance to change your plans, because if they can do that, then their plan is better.
 
It's not hard to get Dialga G Lv. X on the bench. There is a 50% chance with Level Max, and that's if you only have one in hand. With Claydol it shouldn't be that hard to do. Also, Switch, Warp Point, Magnizone (DP) are all decent ways of getting him on your bench. However, I don't think I would be too worried about it even if running Shayman because his pokebody isn't the only good part of the card. I think we should be more worried about the new Dialga that stops evolutions...
 
2 spaces, not 10.



#1-Switch is used very often, you don't always want to switch your opponent's active.
#2-Warp Point has a similar effect to switch....changing my active pokemon.
#3-It may be wasting resources, but sometimes you gotta do what you gotta do to win.



That's true, no one wants to waste energy, but sometimes you have to, like I said above. I have honestly seen it happen, its not a horrible tactic because it gets that support pokemon back to where you want it.

Lastly, I understand how Zangoose can be used effectively, but there are a ton of other choices that do the same thing- Pokeblower+, Cradily LA, Palkia Lv. X, etc.. The reason as to why I don't feel that Zangoose is a good choice is that once you get the target pokemon active, your opponent gets a chance to mess up your plans before you can do anything.

You don't want to give your opponent a chance to change your plans, because if they can do that, then their plan is better.

Switch is almost exclusively used in decks where you don't want to change your opponent's active (i.e. Palkia Lv.X, poison decks), or when you have a Pokemon with an un-payable retreat cost (Heatran Lv.X).

Most people only play 2 Warp Points. And you have to draw into one.

Having Claydol active is often a problem. I imagine that Dialga would be similar.

Zangoose probably isn't the best Pokemon for the job, but my point is that Dialga G Lv.X is counterable, and most Grass decks will be prepared for it.

Back to back posts merged. The following information has been added:

I think we should be more worried about the new Dialga that stops evolutions...
lol

He isn't Fossil Aerodactyl.

He stops the Active from evolving. And only while he's Active. Easy to play around.
 
Last edited:
What about forest murmur? I am guessing grass deck might be willing to trail for a few turns in order to bring out dialga g lvx.
 
ShinySwampert said:
Switch is almost exclusively used in decks where you don't want to change your opponent's active (i.e. Palkia Lv.X, poison decks), or when you have a Pokemon with an un-payable retreat cost (Heatran Lv.X).

Switch is used alot more than that.....alot.

ShinySwampert said:
Most people only play 2 Warp Points. And you have to draw into one.

Yes, they do need to draw it; but if they can, and odds are that many times they will, it has the same outcome as a switch.
 
Back
Top