I would also like to mention two really nice SP techs for this deck:
1-1 Dialga G lv X
or
1-1 Blaziken FB lv X
Each have their strengths and weakness. The weakness of using either card means you'll have to drop 2-3 card from Blitzer's very consistent list in favor of versatility. This is also not so much a matter of playstyle, as it is metagaming. The pros that each card share is that they are both "answers" to early trainer lock, which will kill Luxchomp without a fantastic start imo. They also can greatly take advantage of the SP engine, which is something that you don't get when play cards like 1-1 Drifblim or 1-1 Honchkrow.
1-1 Dialga really helps against straight Vilegar as it allows you to dump all the trainer's out of your hand so you dont get Poltergeist swept. Dialga also has the benefit of turning off Mewtwo lv X's (and other less-dehibilitating poke-bodies), which can be tech'd into Vilegar. The weakness of Dialga is his 2 retreat, so benching him will be a huge pain. Also, you will lose even more consistency if you decide tech in a basic metal into your list so you can use Deafen or Second Strike, all options to consider, especially cause early game deafen can really save you against T1 turbo trainer decks or even against opposing SP. The basic metals also allows you to (lol) attack with lucario or bronzong, but these are usually inferior options/losing tactics. However, Lucario Gl is capable of ohkoing a Luxray Gl with one energy on it, Luxray Gl lv X with two energy + flash bite or 3 energies on it, a tyranitar prime with (lol) 5 energies on it, and Regigigas with 4 energy on it (pretty useful).
1-1 Blaziken also helps against Vilegar, and offer's a devastating counter to tank steel pokemon with fire weaknesses such as Steelix and Dialga G lv X. Where Blaziken shines is it's ability to disrupt opposing set-up's with only one fire energy by using luring flame. It's like a bright look that can't be sprayed but will end your turn. This can be a life saver by pulling up benched Vileplume or Regiice and other high retreat pokemon. Not only that, but Blaziken's lv X can sweep games if you can get him out T2, as most decks don't have an answer to early, constant 80 dmg a turn for such low energy costs. It also offer's you a 3rd/4th option for a primary attacker. 1 retreat is also quite manageable, although obviously not as good as free retreat. Blaziken's weakness is that he'll require an addition fire energy to use, which disrupts consistency. He's also open to being revenge KO'd to common sp techs like promocroak or drangonite FB as jet shoot causes blaziken to eat 40 dmg the follwing turn.
I also want to mention that ditto is actually pretty versatile with some crafty usage of bronzong G. You can power him up the turn you play him (if your galactic switch doesn't get sprayed) against any pokemon that you have the energy for. By playing electric/psychic/DCE in your list, you can power up to 3 energies the turn ditto gets played, and can be useful for revenging opposing Garchomps and Dragonites due to Ditto's colorless typing. You can even copy the attacks of common pokemon such luxray, azelf, promcroak, or maybe even opposing dialga or blaziken if you're playing the right energy.