Ok so i was looking at some of the new spiral force/ thunder nuckle cards on pokebeach and i wanted to discuss them.
Jolteon - Lightning - HP90
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Pin Missile: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.
[L][C] Elec Difuse: 40 damage. If the Defending Pokemon is a Pokemon-EX, during your opponent's next turn, that Pokemon can't attack.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Flareon - Fire - HP100
Stage 1 (Team Plasma) - Evolves from Eevee
[C][C] Vengeance: 20+ damage. Does 10 more damage for each Pokemon in your discard pile.
[R][C][C] Flare Blitz: 90 damage. This Pokemon does 10 damage to itself.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Vaporeon - Water - HP110
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Cure Rain: Heal 30 damage from each of your Pokemon.
[W][C] Cold Break: 30+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Espeon - Psychic - HP90
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Psycho Alert: 20 damage. Draw cards until you have 6 cards in your hand.
[P] Shadow Ball: Does 40 damage to one of your opponent's Pokemon (don't apply Weakness or Resistance.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Umbreon - Darkness - HP100
Stage 1 (Team Plasma) - Evolves from Eevee
Ability: Dark Zone
All of your Team Plasma Pokemon have +20 HP.
[D][C][C] Darkness Fang: 70 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Glaceon - Water - HP90
Stage 1 (Team Plasma) - Evolves from Eevee
Ability: Freeze Zone
All of your Team Plasma Pokemon require two less Energy to retreat.
[W][C][C] Icy Wind: 60 damage. The Defending Pokemon is now Asleep.
Weakness: Metal (x2)
Resistance: none
Retreat: 2
Leafeon - Grass - HP100
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Energy Flush (?): 20x damage. This attack does 20 damage for each Energy attached to the Defending Pokemon.
[G][C][C]: Leaf Blade: 60+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Eevee - Colorless - HP60
Basic Pokemon
[C] Signs of Evolution: Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
[C][C][C] Bite: 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Deoxys-EX - Psychic - HP170
Basic Pokemon (Team Plasma)
Ability: Power Connect
All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to Defending Pokemon.
[P][C] Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Thundurus-EX - Lightning - HP170
Basic Pokemon (Team Plasma)
[L] Thunder Knuckle: 30 damage. Attach an Energy card from your discard pile to one of your Benched Team Plasma Pokemon.
[L][L][C][C] Thunder Out: 90 damage. If this Pokemon has a Plasma Energy attached to it, discard an Energy card attached to the Defending Pokemon.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
I was hoping for a better thundarus EX, it's first attack is ok if you are using it in a plasma deck. second attack is bad only 90 damage for 4 energy and you have to have a plasma energy attached to it. Deoxys EX looks like a fun card because it has the posability to be a great mewtwo EX counter and it has the bonus effect of adding 10 damage to your plasma pokemon's attacks to the active. out of eevee's evolutions glacion and umbrion are my faves because of their abilitys. if anyone sees a possibility for thundarus EX to be a good card please tell me why because i would like to use it.
Jolteon - Lightning - HP90
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Pin Missile: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.
[L][C] Elec Difuse: 40 damage. If the Defending Pokemon is a Pokemon-EX, during your opponent's next turn, that Pokemon can't attack.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Flareon - Fire - HP100
Stage 1 (Team Plasma) - Evolves from Eevee
[C][C] Vengeance: 20+ damage. Does 10 more damage for each Pokemon in your discard pile.
[R][C][C] Flare Blitz: 90 damage. This Pokemon does 10 damage to itself.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Vaporeon - Water - HP110
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Cure Rain: Heal 30 damage from each of your Pokemon.
[W][C] Cold Break: 30+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Espeon - Psychic - HP90
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Psycho Alert: 20 damage. Draw cards until you have 6 cards in your hand.
[P] Shadow Ball: Does 40 damage to one of your opponent's Pokemon (don't apply Weakness or Resistance.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Umbreon - Darkness - HP100
Stage 1 (Team Plasma) - Evolves from Eevee
Ability: Dark Zone
All of your Team Plasma Pokemon have +20 HP.
[D][C][C] Darkness Fang: 70 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Glaceon - Water - HP90
Stage 1 (Team Plasma) - Evolves from Eevee
Ability: Freeze Zone
All of your Team Plasma Pokemon require two less Energy to retreat.
[W][C][C] Icy Wind: 60 damage. The Defending Pokemon is now Asleep.
Weakness: Metal (x2)
Resistance: none
Retreat: 2
Leafeon - Grass - HP100
Stage 1 (Team Plasma) - Evolves from Eevee
[C] Energy Flush (?): 20x damage. This attack does 20 damage for each Energy attached to the Defending Pokemon.
[G][C][C]: Leaf Blade: 60+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Eevee - Colorless - HP60
Basic Pokemon
[C] Signs of Evolution: Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
[C][C][C] Bite: 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Deoxys-EX - Psychic - HP170
Basic Pokemon (Team Plasma)
Ability: Power Connect
All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to Defending Pokemon.
[P][C] Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Thundurus-EX - Lightning - HP170
Basic Pokemon (Team Plasma)
[L] Thunder Knuckle: 30 damage. Attach an Energy card from your discard pile to one of your Benched Team Plasma Pokemon.
[L][L][C][C] Thunder Out: 90 damage. If this Pokemon has a Plasma Energy attached to it, discard an Energy card attached to the Defending Pokemon.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
I was hoping for a better thundarus EX, it's first attack is ok if you are using it in a plasma deck. second attack is bad only 90 damage for 4 energy and you have to have a plasma energy attached to it. Deoxys EX looks like a fun card because it has the posability to be a great mewtwo EX counter and it has the bonus effect of adding 10 damage to your plasma pokemon's attacks to the active. out of eevee's evolutions glacion and umbrion are my faves because of their abilitys. if anyone sees a possibility for thundarus EX to be a good card please tell me why because i would like to use it.