Pokémon TCG: Sword and Shield—Brilliant Stars

Illegal attacks/steps during a turn

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In any game, opponents can allow take backs. Once the judge gets involved, no take backs should ever be allowed. That's how I rule. I always tell players to try to resolve differences before calling me over. If they DO call me over, I don't allow take backs because if they both don't like my ruling, they can't just decide to do a tack back and essentially ignore my ruling.

Per the new rules, I can tell my opponent to "Check to make sure that you have enough Energy attached to your Active Pokemon to attack." If he checks, I can then tell him he's in the attack phase and can't go back to Step 2. :tongue: :frown:

We now officially have an "Attack" phase. This brings Pokemon into a new realm. I kind of like it since I'm used to phase-based TCGs like Lord of the Rings and Magic. The biggest he-said, she-said arguments I ever saw while playing LOTR was whether opposing players went to the next phase or not. Luckily, in Pokemon, the phases are much simpler and less involved.

Interesting, indeed....
 
Similar to what Pidgeotto Trainer said about an attack being announced as "do 40" another common one is "I'll knock it out" or something similar to that. Once something like that has been said, my feeling is you just entered "phase" 3, so you must be allowed by your opponent to rewind past that. Also, if someone is confused by "I'll knock it out" or "do 40", the person announcing the attack shouldn't be penalized for announcing it as such. If they don't realize something like resistance or are just off by their math by 10, the person attacking should then be allowed to place as much damage as they could on the defending pokemon IMO. I only bring this up because I can see someone trying to call a judge and say "They have no attack called 'I'll knock it out' so they don't get to attack" or "They techincally can only do 10, not 40, so they don't get to attack." I think this goes back to Mike's comment about not rules lawyering this too much.
 
In any game, opponents can allow take backs. Once the judge gets involved, no take backs should ever be allowed. ...

What about the active Judge that gets involved without being called?

3) Attack!
> Check to make sure that you have enough Energy attached to your Active Pokemon to attack.
> Check Weakness and Resistance of your opponent's Pokemon.

Better have done this ahead of the Attack step!

So if I start counting energies to determine in my mind my attack, as soon as I "Check to make sure that you have enough Energy attached to your Active Pokemon to attack." have I entered my Attack step, if we take this too literally and break it into these steps, I have!
 
What about the active Judge that gets involved without being called?

3) Attack!
> Check to make sure that you have enough Energy attached to your Active Pokemon to attack.
> Check Weakness and Resistance of your opponent's Pokemon.

Better have done this ahead of the Attack step!

So if I start counting energies to determine in my mind my attack, as soon as I "Check to make sure that you have enough Energy attached to your Active Pokemon to attack." have I entered my Attack step, if we take this too literally and break it into these steps, I have!

Mike, you're pushing this further than it really needs to go, bordering on gamesmanship.

EX Power Keepers Rulebook, pg 11:

3) ATTACK!
When you attack, you place damage counters on your opponent's Active Pokemon (also called the "Defending Pokemon"). This is the last thing you can do during your turn. You are only allowed to attack once during your turn (if your Pokemon has 2 attacks, it can only use 1 of them each turn). Say the name of the attack you are using, and then follow the rest of the steps below.

> Check to make sure you have enough Energy... <snip>

This is covered in the rulebook, Mike. I'm sorry that you don't agree with this ruling, but all of these steps are spelled out. We're only asking that players follow them.
 
This is all so YuGiOh. Draw Phase -> Main Phase 1 -> Attack Phase -> Main Phase 2 -> End Phase. All we're missing is the Stand-by Phase.

I always thought the absense of defined "steps" in Pokemon game was one reason it is superior to that YuGiOh. I'll be asking how some YuGiOh players how this situation would be handled in that game.
 
ShadowCard, phases were NOT a Yugioh invention, they were created in Magic: The Gathering about oh... 14 years ago.
 
Though magic has phases the movement between them is automatic: the stack has to be empty and both players have to pass.... then the game automatically moves to the next phase.
 
I always thought the absense of defined "steps" in Pokemon game was one reason it is superior to that YuGiOh. I'll be asking how some YuGiOh players how this situation would be handled in that game.

Run by me again the lack of defined steps...

Pokemon Base Set Rulebook

Show me a TCG that doesn't have a defined turn order and I'll show you ten others that do.
 
I've played Pokemon for 8 years and am 1000% sure I've never even come close to announcing an illegal attack in my life. Why can't you people just pay attention -_-.
 
I've played Pokemon for 8 years and am 1000% sure I've never even come close to announcing an illegal attack in my life. Why can't you people just pay attention -_-.

And that's why you're the 135 time Pokemon TCG Galactic Champion...
 
Yeah Alex, you're a superior player. The only mistake I ever saw you make was to let JimmyB have the last turn.:tongue: :thumb:
 
It should be pretty obvious when your opponent is announcing an attack, even if they don't say "I attack your Pikachu with my Steelix ex's Mudslide attack for 100 damage and a Knock Out."

I would like to make a little correction here, being a defender to the poor Pikachu's here, I feel that the above attacking statement should read: "I attack your Steelix EX with my Pikachu's Tail Whip for 10 damage and a Knock Out"

Don't underestimate the Chu!
That is all *bows*

Thank you :biggrin:
 
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