Pokémon TCG: Sword and Shield—Brilliant Stars

The Big Bliss - 5 in 1 - Updated with Variant 5!!!

Pokémon: 8

4 Chansey (MT #76)
4 Blissey (MT #5)

Trainers: 35

4 Tv Reporter (DF #82)
2 Holon Adventurer (HP #85)
3 Castaway (CG #72)
3 Cessation Crystal (CG #74)
3 Plus Power (DP #109)
1 Strength Charm (DF #81)
2 Drake’s Stadium (PK #72)
2 Battle Frontier (PK #71)
1 Time Space Distortion (MT #124)
1 Night Maintenance (MT #113)
4 Quick Ball (MT #114)
3 Celios Network (CG #73)
4 Potion (DP #118)
1 Copycat (DF #73)
1 Team Galactics Wager (MT #115)

Energy: 17

4 Holon FF (DF #84)
4 Boost (DF #87)
8 Fire (DP #124)
1 Heal Energy (OP4 #8)

Match Ups:


Vs. Kindra Ex – Soon!

Note: This should be added to all the match ups: You tend to let your opponent draw extra cards, due to only playing 4 basic Pokémon so that will not help.

Overall the only big problem, is the tendency of having no basic Pokémon and letting your opponent draw free cards, but that wont always happened and even if it does happen you will give a great fight. Any ideas would be the most welcomed.

Ok, first, the pokemon are just fine. Happiny is definitely not a smart play in this, considering you'll want Cessation in play as much as possible. Sableye CG isn't a bad addition either.

Trainer wise, Adventurer is overdoing it a bit. You have no Steven's and only one Copycat and Wager. Change that and you'll find a much more consistent engine. Three to four Time-Space Distortion is the best play. Potion is cute, but in the long run there are more effective trainer choices.

You don't need 8 Fire Energy.

I'd put your Kingdra matchup around 70-30 to 60-40 depending on the Kingdra build; some ER2/Lake Boundary heads and early Kingdras can give you trouble, but otherwise it should be smooth sailing with Cessation to shut off the body.

As far as mulligans, just use more Wager and Copycat; you can either disrupt their big hand or take advantage of it.

Dante63s said:
Deck List

Pokemon: 15
4 Chansey (MT #76)
4 Blissey (MT #5)
3 Riolu (DP #61)
3 Lucario (DP #6)
1 Lucario Lv. X (MT #122)

Trainers: 29

4 Tv Reporter
4 Castaway
3 Cessation Crystal
3 PlusPower
1 Strength Charm
2 Battle Frontier
1 Time-Space Distortion
4 Celio's Network
4 Great Ball
1 Holon Mentor
1 Copycat
1 Team Galactic's Wager

Energy: 16
4 Boost
12 Fighting

I've seen worse, but you really really need Steven's and more Copycat/Wager in these lists. Battle Frontier is pretty useless... otherwise, good job with this list.

Dante63s said:
Pokémon: 16

2 Happiny (MT #52)
4 Chansey (MT #76)
4 Blissey (MT #5)
3 Skitty (PK #62)
3 Delcatty (PK #8)

Trainers: 28

3 Tv Reporter (DF #82)
3 Castaway (CG #72)
2 Buffer Piece (DF #72)
3 Strength Charm (DF #81)
1 Drake’s Stadium (PK #72)
1 Time Space Distortion (MT #124)
1 Night Maintenance (MT #113)
4 Celios Network (CG #73)
4 Windstorm (CG #85)
2 Holon Mentor (DF #75)
3 Great Ball (PK #77)
1 Copycat (DF #73)

Energy: 16

4 Holon FF (DF #84)
4 Boost (DF #87)
8 Fire (DP #124)

I'm actually NOT going to say Happiny is bad here! I would strongly recommend a Delcatty ex, though. 1 Drake's seems a kind of pointless, and again, more Steve/Wager/Copycat. Same thing as List 1 with the energy and not needing 8 fires.

Dante63s said:
Pokémon: 19

2 Happiny (MT #52)
4 Chansey (MT #76)
4 Blissey (MT #5)
3 Elekid (DP #48)
3 Electabuzz (DF #29)
3 Electivire (DP #3)

Trainers: 25

4 Tv Reporter (DF #82)
3 Castaway (CG #72)
2 Strength Charm (DF #81)
1 Night Maintenance (MT #113)
4 Celios Network (CG #73)
3 Holon Mentor (DF #75)
1 Copycat (DF #73)
1 Switch (DP #119)
4 Windstorm (CG #85)
2 Super Scoop Up (DP #115)

Energy: 16

3 Boost (DF #87)
2 Warp Energy (PK #91)
8 Lighting (PK #106)
3 Double Rainbow Energy (CG #)

This list, however, I will say that Happiny is not needed. You'd be better off with a thicker Elekid/Electabuzz line, and where's Vire LV.X? That's DEFINITELY needed. Same thing as before on the trainers... Super Scoop Up and Switch are not good plays. Contrary to Chad's signature, Warp Point is very good here. You're really going to want Scrambles, also.


There, constructive criticism, now can we all stop killing each other? :X

Also, my main problem with this article, honestly, isn't the content, but rather the grammar. If you guys need someone to proofread stuff, I'd HAPPILY do it. :X
 
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Steven's Advice is not the play because Blissey will be doing a lot of KO early on, reducing the effectiveness of Steven's.
 
No way, Blissey is far superior in so many was. Cricketune has horrible HP and depends on having a full bench all the time. There are so many decks that can OHKO one Cricketune every turn and draw 4 (or 6) prize cards so fast it isn't even funny. Right after MTwas released, I saw so many people going nuts over Cricketune and wanted to make solo 4-4 Cricketune decks. I never understood the fascination, when the same expansion gave us the best solo deck Pokémon _ever_: Blissey. That people ever even wasted a second of their time putting together a Cricketune deck when Blissey existed right next to it is a mystery to me.


I think you misunderstood what I was getting at. What I was saying in my previous post was that people are just using a Kricketune deck's trainer line in their Blissey decks... and that makes he want to throw up.
 
Thanks, Bobby, for being constructive. We need that break from the killing.

I prefer SSU to Potion, and I use Switch instead of Warp Point.
 
Pokemon: 17
2 Happiny
4 Chansey
4 Blissey
3 Skitty
3 Delcatty
1 Delcatty ex

Trainers: 25

4 Tv Reporter
3 Castaway
2 Buffer Piece
2 Time Space Distortion/Night Maintenance
4 Celio's Network
3 Windstorm
2 Holon Mentor
2 Copycat
3 T.G.W.

Energy: 18
4 Holon FF
4 Boost
10 Fire

that would be my list for blisscatty. keep in mind that this is a list which I made to my playstyle and has worked for me.
 
Why doesn't this deck play scramble? Scramble would go great! Not as well as boost, but it should probably be played.
 
idk if i can remember more than maybe 1 game that i could've even USED scramble.

That one game could've gone one of two ways:

A) You get jack, fall behind, and then come back.

B) You get up fast, and then they explode late game. You're stuck with no boosts, and have to fall back on Scramble.

That's about all I can think of.
 
I think you misunderstood what I was getting at. What I was saying in my previous post was that people are just using a Kricketune deck's trainer line in their Blissey decks... and that makes he want to throw up.

Sorry, my bad. Re-reading it, I see that I misunderstood you.
 
Wow, this post is on FIRE, lol. I am sorry for all of thoes that dont like the list, I have won 2 BR with the Lucario/Blissey build and it's the same list ( I added 1 Sableye), the Electivire needs work I said that clearly, Blissey/Delcatty also needs work. Give ideas instead of...
 
Steven's is definitely the play in Blissey decks, I'd say around 3 in any varient except Vire and Catty, where I'd run no more than 2.
 
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