Dragon Rush discards the energy anyway. I'd hope people aren't just letting DCEs sit on their field whether Lost Remover was legal or not.
A common counter to Ambipom G's snap attack is to attach a second DCE to a Garchomp, giving it 4
energies, dragon rushing, and then still having energy on it so that the revenge kill cannot be achieved
by the ambipom. (Not always the situation, but it's one more thing to worry about in the mirror match.)
Also, at the beginning of the game, many mirror matches are decided on who gets going first, which is
decided on who gets the basic Garchomps down first, and who gets the engies on them. If this card can
stall them one turn, and shift the mometum to me at the start, this simple trainer could be the difference
maker. Not to mention that thowing one of My DCE's to the lost zone is just nasty in the first place.
Overall, I like the card, I think I'll be running at least one in my luxchomp deck. It CAN be helpful in
the mirror, I'll be it on a rare occasion. But mostly it's good for the gyarados/vilegar matchups where
they use that pesky resue energy, and I just wanna KO something without it coming back at me
the next turn.
But in general it will just be useful for getting rid of the speedy, big bruiser's DCEs so they can't get
going as quick, the defence getting metal guys and their metal energies, and the hard hitting dark types
trying to get the extra damage. There is no doubt that special energies are a big part of the game
right now, so it's a useful card in almost any deck.
9/10
-Jason
dark::colorless:20)