Mew2x
(Fuse Mew and Mewtwo)
130 HP
Poke-Power: Fusion Evolution: To play this card, you must have Mew and Mewtwo in play and have an Energy card attached to each. Discard one Energy card from both Mew and Mewtwo. Take all other Energy cards attached to those two Pokemon and attach them to Mew2x. Then, shuffle Mew and Mewtwo into your deck.
Fusion-Power: When this card is Knocked Out, search your deck for either Mew or Mewtwo and put it onto your Bench and put 1 Energy card attached to Mew2x onto that Pokemon. Shuffle your deck afterward. (This card is still considered Knocked Out.)
Tri-Regression
(PPC)
Flip 3 coins. If exactly 0 are heads, do 10 damage to each Pokemon (yours and your opponent's, don't apply Weakness and Resistance for this damage). If exactly 1 is heads, choose 1 of your opponent's Evolved Pokemon. Take the highest evolution card and put it into your opponent's hand. If exactly 2 are heads, follow the effect of 1 heads. Also, choose another Evolved Pokemon, remove 2 damage counters from it and have your opponent shuffle the highest evolution of it into his or her deck. If exactly 3 are heads, follow 1 and 2's directions. Also, choose another Evolved Pokemon, remove all damage counters from it and have your opponent discard the highest evolution of it.
Psy-Inferno 100+
(PPPRR)
If the Defending Pokemon is a Fusion Pokemon this attack does 100 damage plus 20 more damage. If the Defending Pokemon is a Pokemon ex, this attack does 100 damage plus 40 more damage.
Weakness-Dark
Resistance- :grass:
Retreat cost- :colorless :colorless :colorless