Psychic Arceus x3
Grass Arceus x2
Dark Arceus x1
Lightning Arceus x1
Steel Arceus x2
Ripple Swell Normal Arceus x1
Fire Arceus x1
Water Arceus x1
Omniscient Arceus Lv X x1
Psychic Bolt Arceus Lv X x1
(14 Pokemon)
Beginning Door x4
Ultimate Zone x4
Interviewer's Questions x2
Dual Ball x2
Moomoo Milk x2
Energy Search x1
Pokemon Communication x2
Cynthia's Guidance x1
Energy Restore x1
Pokemon Collector x2
Expert Belt x3
Fisherman x2
(26 Trainers/Supporters/Stadiums)
Rainbow Energy x4
Fire Energy x2
Psychic Energy x2
Grass Energy x2
Water Energy x2
Lightning Energy x2
Steel Energy x2
Dark Energy x2
DCE x2
(20 Energy)
Strategy:
Use trainers such as Pokemon Collector, Duel Ball, and Beginning Door to get 6 different Arceus out to use Ripple Swell. Have out Ultimate Zone so I can use Omniscient Arceus's attack (use the attack of any Arceus in play provided you have the proper energy). Use weaknesses to my advantage, since I have practically every type in play.
As of right now, I don't have all the necessary cards to make this exactly how I want. For example, I'd definitely have more than one Ripple Swell Arceus and Omniscient Arceus.
I've practiced with this deck for a few days now, and I've realized that it has WAY too many energies. Each Arceus attack only needs one specific color energy + one or two colorless. So basically (assuming I have Ultimate Zone in play) the minimum amount of energy I need is one rainbow and one double colorless! However, I want at least one of each basic energy for emergencies, like if I don't manage to get Ultimate Zone out.
If anyone could give me some advice on how many energies to use and what I should add in place of the ones I take out, that would be great.
Grass Arceus x2
Dark Arceus x1
Lightning Arceus x1
Steel Arceus x2
Ripple Swell Normal Arceus x1
Fire Arceus x1
Water Arceus x1
Omniscient Arceus Lv X x1
Psychic Bolt Arceus Lv X x1
(14 Pokemon)
Beginning Door x4
Ultimate Zone x4
Interviewer's Questions x2
Dual Ball x2
Moomoo Milk x2
Energy Search x1
Pokemon Communication x2
Cynthia's Guidance x1
Energy Restore x1
Pokemon Collector x2
Expert Belt x3
Fisherman x2
(26 Trainers/Supporters/Stadiums)
Rainbow Energy x4
Fire Energy x2
Psychic Energy x2
Grass Energy x2
Water Energy x2
Lightning Energy x2
Steel Energy x2
Dark Energy x2
DCE x2
(20 Energy)
Strategy:
Use trainers such as Pokemon Collector, Duel Ball, and Beginning Door to get 6 different Arceus out to use Ripple Swell. Have out Ultimate Zone so I can use Omniscient Arceus's attack (use the attack of any Arceus in play provided you have the proper energy). Use weaknesses to my advantage, since I have practically every type in play.
As of right now, I don't have all the necessary cards to make this exactly how I want. For example, I'd definitely have more than one Ripple Swell Arceus and Omniscient Arceus.
I've practiced with this deck for a few days now, and I've realized that it has WAY too many energies. Each Arceus attack only needs one specific color energy + one or two colorless. So basically (assuming I have Ultimate Zone in play) the minimum amount of energy I need is one rainbow and one double colorless! However, I want at least one of each basic energy for emergencies, like if I don't manage to get Ultimate Zone out.
If anyone could give me some advice on how many energies to use and what I should add in place of the ones I take out, that would be great.