Post #15 and Post #41= Duplicate drops, same team.
I do see the mistake on the grid- this was an error in the edit from the switch on the symbol use on the round I did the editing. Although post #15 was for drop C-6 previouse, you did make a repeat call.
I do appologise for the grid error, I am looking to use better symbols for the grids that share the same characture count which are these 5:
fire
dark
cool
wink
clap
and these 3:
eek
mad
LOL
The grid works better when the symbols characture count is equal, so the symbols above are being considered for use since the grids are complicated to line up with is all.
90% of the game was completed for the test/trial run to play- the grid is the tough issue that needs to be worked on to get one down that is less confusing. I have had some suggestions- thanks for those- but since this a test run I can at least get the game grids configured the best possible manner for easy referal for you players.
I am wanting to utilize the site's features to the fullest before using other methods is all. The game mechanics themselves seem to be on course- just the grid is still in the works.
If I can use the site's features, I can extend the game to other members to be able to host this if any interest is warrentable, so passing on the grid and game mechanics will be best to try to work with what this site has for ease of use for the game mod.
Thank you all for still playing and being the "play testers" for the trial and error proccess. I will open this thread after the game is complete to get any and all feed back, posting my ideas and the games structure with the mechanics to get ideas to expand and improve this game.
So, after this game- I am open for discussion to improve the game play/layout, andhopefully get a grid system that is optimized for the best results for the players and the host.
Agian, thanks and resume!