Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on BearPlume

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Yeah. A few people have mentioned it. I don't really like the idea of running so many evolution lines. Especially multiple lines of 3.

---------- Post added 09/27/2011 at 04:52 PM ----------

I'm thinking maybe this...I don't know. It seems really clunky now.

Pokemon
3-2-2 Reuniclus
3-1-2 Vileplume
3-3 Beartic
1-1 Blissey Prime
2 Zekrom
(2 Pichu)
1 Cleffa

Supporters/Trainers
4 Twins
4 Sage’s Training/Cheren
3 Pokemon Collector
2 Seeker
3 Professor Oak’s New Theory
3 Pokemon Communication
3 Rare Candy

Energy
4 Double Colourless Energy
8 Water Energy

I thought something about this. It's very near to Ross' list. If you don't want to play Pichu, you could play some more supporters etc.
 
If you're running the Reun line, I wouldn't add Blissey as well, too many pokemon :/

Per the TSS, No elms? 0_o Once your lock is up, you'll be locking yourself entirely out, with that many candy/comms (with reun/plume I can see 3 candy I spose, maybe 2?), Elm would get you around that. I was wary at first of Flower Shop Lady, but I have to admit she's saved by hide several times, running 1-2 of those would be solid, perhaps instead of a the sages. In this deck, I'd hate to throw away much of anything, especially with the high value of the DCEs, and how the cards lay out.

I dunno, I see where you're going with it, but I'd be way too scared of throwing away/not having what I need after a few turns.
 
If you're running the Reun line, I wouldn't add Blissey as well, too many pokemon :/

Per the TSS, No elms? 0_o Once your lock is up, you'll be locking yourself entirely out, with that many candy/comms (with reun/plume I can see 3 candy I spose, maybe 2?), Elm would get you around that. I was wary at first of Flower Shop Lady, but I have to admit she's saved by hide several times, running 1-2 of those would be solid, perhaps instead of a the sages. In this deck, I'd hate to throw away much of anything, especially with the high value of the DCEs, and how the cards lay out.

I dunno, I see where you're going with it, but I'd be way too scared of throwing away/not having what I need after a few turns.

It may look wierd but it works. You draw your evolutions with Sages or PONTs and Twins searches you whatever you need. I don't run elms in any deck because you don't need them, even with plume. You can use communication before you evolva plume or just use draw supporters. If you use Elm, you cant use nothing else. And why you need FSL because your beartic never dies because of Reuniclus and Blissey? If they attack you 120 dmg, just swap them to zekrom and keep hitting. When you have many counters on your board, just use Blissey Prime to heal them. And you need just 1 DCE, so you can discard them with sage. You can discard trainers with sage, because they don't work under plume. You can discard oddishes etc. There are so many cards you can discard that I don't see why not play sage.
 
I never even considered using Sages Training. It seems like such a risque card I never really gave it a second glace.
But the explanation of its use in the deck is really smart and well thought out.

I'm going to play test them (probably run 2 to start) and see what happens.
 
If running Sage, I'd keep a FSL in just so that you can throw away something, without fearing that its gone forever.
 
I never even considered using Sages Training. It seems like such a risque card I never really gave it a second glace.
But the explanation of its use in the deck is really smart and well thought out.

I'm going to play test them (probably run 2 to start) and see what happens.
I thought like you when I first built my MewBox. Then I regognized that it needed Sages. I drow too many communications and rare candyes when I used Cheren xP. You want to discard all your trainers if you have plume in play.

If you don't want to play Pichu as a starter, I suggest to put more draw supporters and maybe one Zekrom. Zekrom is so good against Yanmega, because it just laughs to your Sheer Cold. And if you want, you could play 1 Catcher. Before evolving plume, just drag something like Magnezone or Emboar to active and then lock your opponent.

@Jesfa
You don't need that FSL, seriously. I don't have played it in any deck in this format. You just need 1-1-1/1-0-1 Plume and Reuniclus, 1-1 Beartic and 1-2 Zekrom (and usually 1-1 Blissey too). All other pokemons you can just discard away, because you are not going to need them anymore. Trust me, I have tested this and it is fact xP.
 
Wow, so many things have come up since I last checked this.

I would like to address a handful of suggestions that were made..

Gliscor vs. Tentacruel: Tentacruel would definitely work better than Gliscor energywise. Retreatwise it would be trouble if you don't have Dodrio out. In my play testing with Gliscor I found that paralyzing them did not really buy time in a good way. It gave your opponent an extra turn to set up. You shouldn't have trouble attacking with Beartic and KOing most pokemon in two hits. You don't need to paralyze them first with a pokemon that hits weak like Gliscor or Tentacruel because then you will be 3 Hit KO-ing in many cases after bringing in Beartic to finish the job, and you really need to keep the prize cards coming and not give your opponent the time they need to build up something strong on their bench to come in and KO beartic. Beartic is a relatively slow attacker, so don't make him slower with these guys. I'd honestly say that they are overkill and are not necessary. They do just about the same thing Beartic does, but a lot less damage. I know you are trying to tech them in for free retreat pokemon like Yanmega, but trust me, save your deck space for a better tech that is more versatile and does more damage. Gliscor and Beartic together will not even 2-hit Yanmega because Yanmega has fighting resistance, but Beartic alone can 2-hit Yanmega. Tentacruel and Beartic would be better at 2-hitting opponents, but as I mentioned before Tentacruel's retreat cost is cumbersome unless you can get Dodrio set up. Also, Gliscor will only paralyze pokemon that aren't damaged, which will undoubtedly fail against decks involving Donphan, Typhlosion, or Reuniclus.

Rainbow Energies: These are a BANE to this deck. You need Beartic to keep his 130 HP so that when they bring in a Zekrom or Reshiram off the bench to hit you for 120 you still survive. Beartic's 130 HP was very crucial to me winning the matches I won during Battle Roads. I know that you guys are saying you will only use the rainbows on Beartic in an emergency and want to keep them in for other pokemon, but believe me, with the trainer lock on you are going to have trouble enough getting the energies you need. You will be forced to use the rainbows on Beartic more than you'd expect, or you simply will miss the chance to attack when you need to. Skip the rainbows altogether. They don't do this deck justice. Try to fit as many water energies as you reasonably can and at least one Flower Shop lady to refresh your deck once you've lost a few pokemon and some water energies. Also, you are never going to use Vileplume's attacks. I promise, if you are having to put rainbows on Vileplume for an "emergency" you are probably going to lose that match anyways. Vileplume's attacks are slow and really aren't that great to begin with. They aren't going to save the game for you 9 times out of 10. You are more likely to CREATE an emergency situation by lowering Beartic's HP to 120 with Rainbow Energy, or by starving your deck of water energies that Beartic needs in place of Rainbow Energies.

Reuniclus: Don't run two stage 2s in a Vileplume deck. It isn't practical in the least. You're going to have a world of trouble setting them all up because you can't rely on trainers and you can only use one supporter per turn.

Sage's Training: This isn't very practical with Vileplume either as you have no way to retrieve cards from your discard pile other than Flower Shop Lady.

Interviewer's Questions: Usually hand refresh cards like PONT or Copycat do this card's job already. I haven't found too many cases where I really needed to keep cards from my hand instead of shuffling and grabbing a new set. If I did, it was usually an evolution stage I could play on the next turn and then get my hand refresh, which would pull me up at least 2-3 energies most times. It isn't a terrible idea, but i don't think it's necessary because with Vileplume's trainer lock, you need to devote as many cards as you can to searching for pokemon and refreshing your hand to get more pokemon as well as energies. You need general draw power supporters more than ones devoted specifically to energy. If you get the right amount of energy cards in here you won't have any trouble powering up Beartic's attacks without Interviewer's Questions.

Zoroark: I know everyone has their own ideas for what pokemon to tech in here, but Zoroark is very good with this deck. He runs on double colorless or water energies and is the most intimidating counter to have on your bench against a lot of the big hitters like Reshiram, Zekrom, Magnezone, RDL. If you get Zoroark set up on your bench against a deck that is running one of these guys, they typically tend to rely on weaker attackers and just don't deal with bringing these guys out because they know Zoroark will one hit them into oblivion. While zoroark keeps them intimidated, Beartic is pretty apt to handle whatever else they can throw at you. Zoroark's not half bad against Yanmega either.

Catcher: These don't work too great because of Vileplume. Getting Vileplume set up as soon as possible is crucial to this deck's disabling strategy, so if you are going to run ANY trainers at all they should be rare candies and pokemon communications, but I'd go light on those even because after Vileplume is out they are dead weight. I use 3 Rare candies and 2 Communications in my deck.

Zekrom: I teched Zekrom for a while. There were problems with it. The greatest problem is that Beartic takes several turns to power up with energies. At the minimum you need two turns to get a double colorless and a water energy on him. Usually you'll need a third turn to add another water energy so you can use Icicle crash as well and OHKO weaker pokemon or start 2-shotting the stronger ones. In some cases you'll even need 4 turns to do this because you might not get the double colorless you need. In all that time spent powering up Beartic, you are still going to need turns to attach energies to Zekrom so you can switch him in and do a Bolt strike. Switching him in to do an Outrage is futile because it won't do much damage, even to lightning weak pokemon like Yanmega, and if you pull Zekrom out before he is ready to bolt strike you are doing yourself a disservice because anyone with Yanmega simply is not going to attack Zekrom.They will snipe your bench. Beartic is slow to attack, and so is Zekrom. They just don't work well in the same deck. Aside from Yanmega, there is no real reason to have Zekrom in this deck, but even against Yanmega, he isn't that great because it takes too long to set him up to attack, especially if you are relying on a mere 4 Rainbow energies in your entire deck, which you will need 2 of to give Zekrom good attack power. Yanmega is FAST so you need a FAST pokemon to counter it. I also don't run Zekrom because this deck suffers from Rainbow energies. They are no good for Beartic as he needs his 130 HP. It is a bad sacrifice to make just for Yanmega matchups because it will hurt you in every Zekrom/Reshiram matchup.

All in all, Yanmega will give this deck a little trouble, but it is not the only pokemon that is going to do that, so it shouldn't be cause for altering the deck specifically against it. You need a tech against Yanmega that will work well also against others. This is hard to find because Yanmega is just a solid card. I haven't tried running Yanmega's myself in this deck simply because they cost an arm and a leg and I can't afford any, but I could see it working okay. Zoroark is not a sure success against Yanmega, but it rivals it in speed very well and has only 10 less HP. Meanwhile, Zoroark is INCREDIBLE at countering a lot of heavy hitters like Magnezone, Reshiram, Zekrom, RDL, etc. You've got to find a tech that balances well with Beartic, and Beartic is slow, so don't use another slow Pokemon!

That's just my advice on those cards. I battled a wide variety of decks at Battle Roads and that is where I base my observations primarily. I'm going to another battle road on Saturday, so I'll update more on how my current build worked out after that.
 
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Gliscor was actually there for a one-two combo.
He'd use his paralyzing attack first, then follow up with his second attack, for 50 + poison. I've since pulled him out of the deck for the time being regardless, since I got tired of fighting Yanmegas. However, I'm sorely missing him vs Zekroms who simply retreat to a fresh mon.

Rainbows:
Once Gliscor is gone, not much reason to run them anymore. :)

Reunicleus:
I can't test this well online, due to lag/ridcilous time consumption required to use Reunicleus, but I'm gonna make 2 builds of this deck (I pulled a retardedly high number of Beartics, almost a 40% ratio of my rares are Beartics), so I'm gonna try them both out a few times against various popular decks and see what I like.

Sage:
Sage's training has always terrified me. I think I'm going to bite the bullet though and see if it's a worthwhile trial, probably going to leave a FSL or two in, to repair the damage itll do though.

Interviewer:
Has always been a "Love It" or "Hate It" card, for everyone I've spoken to. Personally I love it, but it can definately be dropped for else.

Zoroark: More and more I'm finding Zoroark to not be as useful as I'd like. He's great for Resh, or even Yanmega, But when they throw Zek or a great deal of other cards, that DCE is more valuable on Beartic, whenever I have Zoro on the field, it always seems to be against cards like Goth or Pachi, or things that completely screw him over. Excellent Tech card, not sure if I personally like him in here though.

One other thing I was curious about,

Pichu vs Cleffa vs 4 Collectors. Any thoughts on this? I'm trying to figure out which to run, I generally HATE babies, due to catcher, but since Plume is locking that anyways, one or two is doable perhaps.
 
Jesfa, I'm running 3 Collectors and 2 Cleffas. I'd say only run Pichu if you are running a build where you NEED to set up a ton of different pokemon for it to work. My build can work just fine with only Beartic and Vileplume, so I use cleffa. Dodrio and Zoroark are optional and are usually there to help mid to late game, so I don't need Pichu. Pichu is risky because it can help your opponent get set up fast, and that lessens the blow of Vileplume's trainer lock. In many decks I played, getting Vileplume up ASAP was the crucial element of victory because they couldn't use their trainers to search for pokemon or rare candy to evolve up quickly enough to counter Beartic.

I'd go with Cleffa over Pichu. I think in most versions of this deck you really only need Beartic and Vileplume essentially, so you don't exactly need to flood the bench on turn one. The Pokemon Collectors should help you to get what you need quick enough without giving your opponent an edge.

Zoroark is somewhat hit and miss, but he's the most solid tech I've found yet for this deck. You don't always need to use DCE on him because you can also use water energies on him relatively quickly. Zekrom was always a miss when I ran it simply because of how long it took to power him up.

Also, Gliscor doesn't 2-hit many things. It won't work on Yanmega because of its fighting resistance. It WILL work on Zekrom because of it's fighting weakness, but I can't think of any other popular pokemon that Gliscor can handle very well that Beartic wouldn't already handle just fine.
 
Makes sense with Cleffa, Pichu has always been a terrifying card to me, yet people swear by it :p

Zoroark is a pretty solid deck for almsot any deck running DCEs I've found, but like you said, he's hit or miss, and I always seem to miss :(

Gliscor: True, I had him in there for quick shots on Zek/Zone, but I guess beartic works just as well on Zone. My concern with Bear is the stupid free retreat/low retreat cost of most of the more popular cards. Tornadus merely drops to break the lock, mega simply swaps to a new Mega. This is one reason I'm more inclined to try reunicleus, the stupid Mega swap breaks locks too easily, and Beartic can only take 2 hits.
 
Is 4 Collector and 3 Rare Candy the optimal run for Vileplume? Zoroark is a great tech card, but I think you could run a deck around Zoroark too!
 
Is 4 Collector and 3 Rare Candy the optimal run for Vileplume? Zoroark is a great tech card, but I think you could run a deck around Zoroark too!

You can run a deck around him, but the issue is that he's not reliable as the main pokemon in the deck. You can't run trainers to benefit the attack/abilities/etc that the opposing deck is going to run.
 
I guess that depends on which Zoroark you are talking about and how much Special Dark you are willing to run.
 
Gliscor: True, I had him in there for quick shots on Zek/Zone, but I guess beartic works just as well on Zone. My concern with Bear is the stupid free retreat/low retreat cost of most of the more popular cards. Tornadus merely drops to break the lock, mega simply swaps to a new Mega. This is one reason I'm more inclined to try reunicleus, the stupid Mega swap breaks locks too easily, and Beartic can only take 2 hits.

I think you have to make a few sacrifices to use Beartic... one of those being that free retreat Pokemon will be a pain to take down. Mostly you'll have trouble with Mew and Yanmega. There may be a better tech against them than Zoroark. I have him in here more for Reshirams and Zekroms. I think Zoroark is the one pokemon you could easily swap out in this deck. Vileplume and Beartic need to be there at the bare bones, and Dodrio is optional but can really help you out a lot.

But every deck has its weaknesses. The people running Mew/Yanmega, have to cope with a flimsy 60 HP on mew and a lightning weakness to Zekrom/Magnezone on Yanmega. There are always going to be a few pokemon that will just be very difficult for any deck to take on. I think that's how this game is designed. I wouldn't linger too much on being afraid of one or two popular free retreat pokemon. A lot of the free retreaters that are less popular can be OHKO'd by zoroark or Beartic... and the ones that are popular... if you can't find a good tech against them, sometimes you just have to suck up a loss.

Reshiphlosion has been sweeping lots of tournaments, i've noticed, but it is a CAKEWALK for Beartic, so there's always going to be something out there that can easily trump even the best of decks. Good thing for us is that Beartic is not very popular right now, so no one is really teching against him. The most you usually gotta worry about as far as techs go is Zoroark or Yanmega.

Oh, I almost forgot to report that I got 3rd at Battle Roads today with the build I have listed on the opening post of this thread. :)
 
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I am gonna do one more Battle Roads with this deck. I'm thinking of maxing Collector and dropping Flower Shop Lady. I'm not sure though... I don't feel like I've really needed her.
 
Question, how's your deck done when running into Magnezone/Yanmega?

I've been unable to do a whole lot thanks to Yanmegas free retreat, I either have to hit like 6 times for a prize, or I reunicleus my damage to zekrom, waste a DCE + energy, and outrage for the KO which is a waste of energy :/

EDIT: League today, there's only 3 cards in format that are really contenders for one shotting a Beartic, and of course of 7 matches, 5 contained Machamp or Magnezone, removing the whole point of Reunicleus.
 
Question, how's your deck done when running into Magnezone/Yanmega?

I've been unable to do a whole lot thanks to Yanmegas free retreat, I either have to hit like 6 times for a prize, or I reunicleus my damage to zekrom, waste a DCE + energy, and outrage for the KO which is a waste of energy :/

EDIT: League today, there's only 3 cards in format that are really contenders for one shotting a Beartic, and of course of 7 matches, 5 contained Machamp or Magnezone, removing the whole point of Reunicleus.

I had no trouble with Machamp or Magnezone. Their high retreat cost sort of locks them unable to do much. Yanmega is bad news, but surprisingly I didn't see it much in either of the 2 battle roads I went to. I got beat by a Mewbox deck with it in there. I think the key when you're going against something that can OHKO Beartic is to trainer lock ASAP. Then they can't use rare candies and it's much easier for your Beartics to chip away at their heavy hitters and take them down.
 
My issue is that they revenge kill every time, and once my bears are gone (I only run 3 atm), I'm mostly out of the fight. I think I'm going to have to add in a fourth, to bump it from 3-3 to 4-4.
 
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