Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on BearPlume

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Silly question then, but why are you running Rainbows then? You never want to actually attack with Vileplume, you'd be better off with running Shaymin and seeker no? This would allow you to switch your DCEs as needed.

I have a more recent build than the one on the original post. It's probably on page 3 or something. It has no rainbows. I should post it on the front page too I guess.
 
This is my current build. Its been doing great.

Pokemon (22)
1 Tyrogue
1 Cleffa
2 Zekrom
2-2 Zoroark (B/w)
4-4 Beartic (Sheer Cold)
3-1-2 Vileplume (UD)

T/S/S (21)
1 Flowershop Lady
4 Rare Candy
4 Pokemon Collector
4 Twins
4 Pokemon Communication
4 Professor Oak's New Theory

Energy (17)
4 Rainbow Energy
4 Double Colorless Energy
9 Water Energy Energy

The only thing I can possibly think of is I might drop the rainbows altogether for something else. Probably another Water Energy and 3 of something else.
 
This is my current build. Its been doing great.

Pokemon (22)
1 Tyrogue
1 Cleffa
2 Zekrom
2-2 Zoroark (B/w)
4-4 Beartic (Sheer Cold)
3-1-2 Vileplume (UD)

T/S/S (21)
1 Flowershop Lady
4 Rare Candy
4 Pokemon Collector
4 Twins
4 Pokemon Communication
4 Professor Oak's New Theory

Energy (17)
4 Rainbow Energy
4 Double Colorless Energy
9 Water Energy Energy

The only thing I can possibly think of is I might drop the rainbows altogether for something else. Probably another Water Energy and 3 of something else.

Same thing as his old deck, if you're just running Beartic/Zoro/Zekrom as your only active fighters, no need for special. The deck I was attempting used it, simply because of running Gliscor, not sure if I feel comfortable pulling Gliscor though. I'd, if you can, try squeezing a 1-1 Dodrio line maybe?

Also, have either of you thought of adding Interviewers questions? Faster early game build up, if you can afford to not use a supporter, to almost gurantee 2+ energy, quite possibly a DCE.
 
The one problem with this deck is that ZPST absolutely destroys it. Thats what i run and I get set up so much faster than this deck and it kills oddish early. You need something that would be a good starter to not get down in prizes (unless you want to use twins) and will somehow prottect your oddish, I dont know but this deck is good and i see where your going but with catcher in the format if you dont trainer lock and get set up quickly its not a good thing.
 
Tentacruel instead of Gliscor... runs the same type of energy.

It may run the same energy, but if I've got 4 rainbows sitting in here, I might as well run Gliscor for type coverage at that point. Assuming I pull the gliscor/rainbows out, it leaves me with room to toss in other goodies.

I'll toss my latest rendition of this deck up here later. My current build has I think only 4 itemtrainers in it, thanks to plume.
 
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It may run the same energy, but if I've got 4 rainbows sitting in here, I might as well run Gliscor for type coverage at that point. Assuming I pull the gliscor/rainbows out, it leaves me with room to toss in other goodies.

I'll toss my latest rendition of this deck up here later. My current build has I think only 4 itemtrainers in it, thanks to plume.

Could you please throw up the build soon? Haha. I like the idea of having gliscor because it kills Zekrom (although, the synergy attack will kill glicsor) and Magnezone... Also, having 4 rainbow energies is a great idea in my opinion because there might be an emergency where you have to use Vileplume or something like that.

I do agree with awesome-o though... I think it takes a little while to build up, and things might get sniped quickly...
 
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Rainbows are not as much as a good idea as one thinks. It puts beartic into KO range of Zekrom/Reshiram, something that is not good by any means.
 
Rainbows are not as much as a good idea as one thinks. It puts beartic into KO range of Zekrom/Reshiram, something that is not good by any means.

but the point is to have them as an emergency or for gliscor. Don't use them if your opponent has a Zekrom/Reshiram out on the board....
 
Except ideally you save the Rainbows for Beartic, only in dire circumstance. You use them for Gliscor, and on the random chance/necessity, throw them onto Resh/Zek/Plume if you absolutely have to. It's a "last ditch effort", I was thinking.

I'll throw it up shortly, I'm trying to build the deck with Gliscor, and without, and compare. I really like Gliscor for the lock/type advantage, but the deck is insanely pokemon heavy with him in addition.

---------- Post added 09/27/2011 at 01:04 PM ----------

3-3 Beartic
3-2-2 Vileplume
2-2 Zoroark
1-1 Dodrio
2-2 Gliscor
Zekrom
Shaymin

Pokemon 25 (Heavy I know :/ )

3 PONT
3 Elm
2 Seeker
2 Interviewer
2 Communicator
4 Collector
2 Twins
2 Energy Exchanger
2 CopyCat

Trainer 22

4 DCE
4 Rainbow
6 Water

Energy 14

This is what I've been testing with, and haven't had too many issues. 1-1 Dodrio unfortunately means that I won't get it set up every single game when one piece is prized, but really, if I lose a pokemon early on, I can simply twins (I used to have 4, not sure why its at 2 atm), to get another DCE, and start slapping them around again.
 
I think I would take out a collector and something else so you can put another dodrio chain in.

Now that I look at it, I think you should only have Zekrom or the gliscors... Only my opinion though. I'm learning more towards Zekrom because of the synergy and the fact that it's a basic...
 
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I didin't read thw whole topic so I'm not sure does somebody have suggested this before, but... Have you thought about using Reuniclus, something like Ross' deck? Beartic has that 130 HP, so Reshiram or Zekrom don't ko him. With plume out you can just use Sheer Cold and your opponent can't attack or retreat because of plume. And ou can use Zekrom/Reshiram to attack with outrage.
 
I have thought of it, but the reason I was leaning towards this was that adding reun was one whole chain that would need to be built up quickly. I like the idea, but with max potions being locked, not sure how well it works.

Between Gliscor and Zekrom, it really depends. ZPS/Magnezone are two insanely popular decks running atm, that would be weak to Gliscor, Zekrom, stops Yanmega a bit.

I dunno, I'm simply weary of Reunicleus for some reason. Possibly because I don't have many spares of him. If Reun were added, what would be removed?
 
I didin't read thw whole topic so I'm not sure does somebody have suggested this before, but... Have you thought about using Reuniclus, something like Ross' deck? Beartic has that 130 HP, so Reshiram or Zekrom don't ko him. With plume out you can just use Sheer Cold and your opponent can't attack or retreat because of plume. And ou can use Zekrom/Reshiram to attack with outrage.

Yeah. A few people have mentioned it. I don't really like the idea of running so many evolution lines. Especially multiple lines of 3.

---------- Post added 09/27/2011 at 04:52 PM ----------

I'm thinking maybe this...I don't know. It seems really clunky now.

Pokemon (26)
1 Cleffa
2 Zekrom
2-2 Zoroark (B/w)
4-4 Beartic (Sheer Cold)
2-1-2 Reuniclus (Damage Swap)
3-1-2 Vileplume (UD)

T/S/S (21)
1 Flowershop Lady
4 Rare Candy
4 Pokemon Collector
4 Twins
4 Pokemon Communication
4 Professor Oak's New Theory

Energy (13)
4 Double Colorless Energy
9 Water Energy
 
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Can this run yanmega?
Posted with Mobile style...

What do you guys think of this? I had to switch gears from what's being displayed in the other posts, mostly because I don't own extra copies of Dodrio, in addition to me not liking the card:

1 Tyrogue
3 Tornadus
4 Cubchoo (Powder Snow)
3 Beartic (Sheer Cold)
1 Beartic (The other until I get another Sheer Cold)
3 Yanma
3 Yanmega Prime
3-2-2 Vileplume

3 Judge
3 Copycat
4 Professor Oak's New Theory
2 PETM
3 Rare Candy
2 Pokemon Communication
1 Flowershop Lady
3 Pokemon Collector

4 DCE
10 Water Energy

The first problem is that Tornadus, to me, is an excellent starter in that it sets up Beartics to be "Attach DCE and go" by moving Water Energues around while still packing in 80 damage. The problem being of course that it's probably taking a DCE to get that far to begin with. I want to steer away from Cleffa, as I already have many shuffle/draw effects, what else should I do?

I run 3-3 because I feel that the Judge engine is still big right now. Running Judge really messes up early consistency, especially on the play.
 
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