Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on BearPlume

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Made some edits to the deck after play testing some more when I got home.

Pokemon (25)
1 Carivine (Triumphant)
2-2 Zoroark (B/w)
2-2 Dodrio
4-4 Beartic (Sheer Cold)
3-2-3 Vileplume (UD)

T/S/S (19)
1 Flowershop Lady
3 Rare Candy
3 Pokemon Collector
4 Judge
4 Twins
4 Professor Oak's New Theory

Energy (16)
4 Rainbow Energy
4 Double Colorless Energy
8 Water Energy

I got Catchered a lot while play testing last night and though it usually didn't matter (most the catchers happened mid game when my energies were all set up) I hated having to deal with them in general. So because of that I added 2 of the Dodrio Line and Carivine is there to work as a psuedo catcher since I'll only play him when Dodrio line is out so he can retreat for free.

FSL is basically to get my water energy and beartic back.

And I added a 3rd vileplume for consistency. Out of all the games I played I only pulled out Vileplume in a little over half of them.

I haven't play tested this build yet but it seems to run a lot better on paper. I might be able to play test it with some friends in a few days. But I'm liking the slow, but positive progressions I'm making with this deck.

---------- Post added 09/12/2011 at 09:22 PM ----------

Got to play test my current build tonight with a bunch of people. Dodrio made a world of difference. Made the deck SOOOO much faster. I didn't even sweat catchers.
 
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I think at this point you aren't going to need Rainbow Energies, unless you are really wanting to use Foul Play. Without Zekrom in there I don't think they'll benefit you much. You probably aren't going to be attacking with any of the Vileplume line and I don't think you'd wanna waste an energy attach on it anyway.
 
I think at this point you aren't going to need Rainbow Energies, unless you are really wanting to use Foul Play. Without Zekrom in there I don't think they'll benefit you much. You probably aren't going to be attacking with any of the Vileplume line and I don't think you'd wanna waste an energy attach on it anyway.

Yeah. I've only had to use nasty plot once out of all the games I've played to fish for a DCE.

I need to snipe those basics (yanma, gothita..etc) early and I'm having trouble doing so.
So I'm thinking

-Carnivine (Was total dead weight in every game I played)
-4 Rainbow Energy (Dead weight at this point)
+2 Catcher (I need to snipe those basics)
+2 Pokemon Communication (To speed up the deck)
+1 Water Energy (Consistency)


I'm personally not a fan of pichu for the simple fact that you could get donphan'd

I never bothered with it because the con's out weighted the pro's to me. Catcher bait, donk bait and it helps your opponent set up their board. That's just too much for them and too little for you.

So now it looks like this
Pokemon (24)
2-2 Zoroark (B/W)
2-2 Dodrio
4-4 Beartic (Sheer Cold)
3-2-3 Vileplume (UD)

T/S/S (23)
1 Flowershop Lady
2 Pokemon Catcher
2 Pokemon Communication
3 Rare Candy
3 Pokemon Collector
4 Judge
4 Twins
4 Professor Oak's New Theory

Energy (13)
4 Double Colorless Energy
9 Water Energy

If the communications end up dead weight I will probably drop them for more Water Energy so my energy draw stays consistent.
 
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Is Twins working well for you? If so, is it because of catcher? Are they getting in an early KO?

I only used twins primarily because my setup is pichu and I was hoping they'd KO it so I can start using them very early. Of course they usually do KO pichu pretty quickly.
 
Is Twins working well for you? If so, is it because of catcher? Are they getting in an early KO?

I only used twins primarily because my setup is pichu and I was hoping they'd KO it so I can start using them very early. Of course they usually do KO pichu pretty quickly.

TBH. I rarely use them. Out of all the games I've played I've only used twins...maybe 3 times? And I've play tested this deck about 20-30 times now. I may take them out, actually.
OR I may not run a full line of them and only run 2 of them. Because they're still good and I may get oddish sniped.

The judges are kind of dead weight too. I may take them out for better draw power.
 
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Twins has worked incredibly well for me but it's because they catcher or snipe my oddish/doduo, or KO my pichu right off the bat. I have used them a lot. Every game I've used at least two. But that may be because I'm setting up with a babymon.
 
Twins has worked incredibly well for me but it's because they catcher or snipe my oddish/doduo, or KO my pichu right off the bat. I have used them a lot. Every game I've used at least two. But that may be because I'm setting up with a babymon.

Likely. Plus Judge seems like it may end up screwing me over due to Yanmega. So I may lower twins and judge to 2 then add some energy, more draw and play test off that.

Cause yeah, I'm playing to win.
 
I'm going to continue to build this deck around a setup baby that can get KO'd so i can use my twins, because as soon as they take out my baby, all it takes is a twins card to grab a rare candy and a vileplume. It has been pretty awesome in stopping my opponents from setting up or using any trainers early in the game. However, I'm going to switch out Pichu for Cleffa...

-2 Pichu
+2 Cleffa
 
I'm going to continue to build this deck around a setup baby that can get KO'd so i can use my twins, because as soon as they take out my baby, all it takes is a twins card to grab a rare candy and a vileplume. It has been pretty awesome in stopping my opponents from setting up or using any trainers early in the game. However, I'm going to switch out Pichu for Cleffa...

-2 Pichu
+2 Cleffa

I took the babies out because I never drew them and when I did draw them it was already mid-to-late game so they were pointless. They just seemed like a waste of space to me. So I'm going for a more aggressive version of the deck, I suppose.

For my "aggro" build I'm thinking something like this
Pokemon (24)
2-2 Zoroark (B/w)
2-2 Dodrio
4-4 Beartic (Sheer Cold)
3-2-3 Vileplume (UD)

T/S/S (22)
1 Flowershop Lady
2 Judge
2 Twins
3 Cheren
3 Rare Candy
3 Pokemon Collector
4 PokemoN Catcher
4 Professor Oak's New Theory

Energy (14)
4 Double Colorless Energy
10 Water Energy
 
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I took the babies out because I never drew them and when I did draw them it was already mid-to-late game so they were pointless. They just seemed like a waste of space to me. So I'm going for a more aggressive version of the deck, I suppose.

It's hard to say whether the babies are better or not. I think Pichu is definitely out of the question for me now. I dont need to set up a full bench in every game, as I don't intend to use every pokemon in every game.

Cleffa however is a great starter, and can even work decent mid-game, simply because combined with the supporter cards you can do a lot each turn. You can use a PONT then play the cards you need, then use EEK! so you get double the refresh power in one turn.

The downside is that those babies will probably get KO'd rather quickly, and yes, they become dead weight as soon as your other pokemon are set up and ready to attack. There are also times when you don't need to use the baby pokemon's attack and so it is really vulnerable to getting KO'd very quickly, maybe more quickly than you planned.

I'm gonna try running two more copycats instead of cleffa. Copycat works decent in this deck because once vileplume is in they get their hand congested with trainers they can't play, so copycat can help you get through your deck quickly. Judge can actually hurt you at times, and it's not good draw power for you. The disruption only works well on them if they have a big hand or if they just picked up an evolution card that they intend to play on their next turn. I just don't trust Judge fully in this deck. It can end up giving them the cards they need or some supporters to help them succeed under the trainer lock.
 
When I play my BearPlume. I have a Reuniclus in there. And Blissey Prime. So I can spread the wealth with damage to other Beartics on my bench then heal it all off with Blissey. The Seeker up Blissey and repeat. I think the only thing that could kill a Beartic in one shot is a Emboar 19. I got the idea from Ross's Deck at worlds. Same kinda thing except different pokemon as the main attacker.
 
Yeah. Reuniclus and Blissey would just slow my deck down. My deck has only lost twice in all the play testing I've done and I've testing against gothitelle, Megazone and DOnChamp.
 
^ uh he posted a Beartic/Vileplume deck........ why would he run Tyram? the job is to rate and help make this deck as fast and consistent as possible not to compleatly change the deck by 100%...... also I agree with using Reuniclus but not Blissey instead what about seeker or SSU to pick up the damage?
 
^ uh he posted a Beartic/Vileplume deck........ why would he run Tyram? the job is to rate and help make this deck as fast and consistent as possible not to compleatly change the deck by 100%...... also I agree with using Reuniclus but not Blissey instead what about seeker or SSU to pick up the damage?

talking about playtesting against tyram.
with the beartic vileplume deck. not compleatly changing the deck by 100% bro.
it would make sense to playtest against tyram, since it will likely have a very high showing at battle roads...
and lol just try to SSU with your own vileplume out.

i dare you.
 
Tyram? Typhlosion/Reshi?

No one around here plays that deck. I got to about 4 different leagues a week and most people play the decks I've play tested against. So I'm pretty confident.

And besides, Beartic is water, he can OHKO either of them.
 
^ uh he posted a Beartic/Vileplume deck........ why would he run Tyram? the job is to rate and help make this deck as fast and consistent as possible not to compleatly change the deck by 100%...... also I agree with using Reuniclus but not Blissey instead what about seeker or SSU to pick up the damage?
Your are right. I tested the deck out some more. And it does slow it down. Not to mention it is just sludge drag bait.

I think the worst match-up for a BearPlume is a Mewbox. Sludge drag just kills beartics. That is the one I am worried about at BR.
 
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