SuicidalPikachu
New Member
before i get corrected, i spelled below wrong on purpose, it's a play on words because this deck runs BELLOssom.
Pokemon: 19
4-3-3-2 Bellossom LA
2-2 Claydol GE
2 Chatot MD
1 Azelf LA
Energy: 15
5 Grass
4 Psychic
3 Call
3 Multi
Trainers: 26
4 RC
2 Pluspower
4 Bebe's
3 Roseanne's
2 Cynthia's
2 TM-TS1
3 NM
2 Warp Point
4 Buck's Training
Strat:
basically, you want a Bellossom/Vileplume swarm. Bellossom does for 1 grass 30 and remove 10 from each of your pokemon, and then for a grass and another energy, 40+20 for each bellossom/vileplume you have in play, and then flip a coin, if heads burn the defending pokemon. So bellossom is essentially doing 60 off the bat w/ the 2nd attack, and then if you have a 2nd bello/plume in play, 80. Vileplume has a power that when you attach a Grass energy from your hand to it, the defending pokemon is asleep, and if you attach a psychic, they're poisoned. Im not sure if attaching a multi will trigger both effects, but i will get a ruling as soon as the cards officially are released. Vileplume's attack is really nice too. for a psychic and 2 other energy you hit for 60 and flip a coin, if heads they cant use any trainers/supporters/stadiums during their next turn. ok, i use the Grass Gloom because it can do 20 auto sleep for 1 grass energy, and it has 1 less retreat cost at the cost of 10hp. i use the psychic oddish because it has 10 more hp, so it will live slightly longer.
POSSIBLE TECHS:
1-1 Starmie LA: Your Magmortar match-up isnt the best in the world, but with Starmie you are able to hit the flaming duck for 80 or 100 w/ 1 psychci energy. It also snipes claydols, which is an added bonus.
1-0-1 Metagross LA: You only really run this for it's power to do a pokemon reversal essentially every turn. it's kind of flippy and it burns your rare candies tho.
1-0-1 Gardevoir SW: We all know what this thing does, it isnt a bad tech, but it takes 3 energy to attack with that you should be putting on your Vileplume/Bellossom
1-1 Mightyena LA: This thing can turn the AMU match-up in your favor, all you have to do is attach that multi to mightyena and stall AMU out. be sure to switch out for something else to take the KO with or they will one-shot mightyena when they get the chance.
1-1 Mewtwo lvX: You use the MD mewtwo with this, and this is again for the AMU match-up, what it has over Mightyena is that it can KO the fairies without fear of getting one-shot, however, if the AMU list runs Mightyena, you will get locked down if you dont have the pocket warp point.
MATCH-UPS:
I am currently testing against/need Match-up results for the following Decks
Magnevire
Gliscor
Groudonk
AMU
Armaldo: 75-25: This deck just outspeeds Armaldo. even with 1 Bellossom, you get past his body from weakness, with 2 Bellossoms/Vileplumes all you need is a pluspower/bucks/poison drop to one-shot it. And it takes 3 energy to attack. Also, you can send a chatot out and armaldo can't one-shot it, which is pretty bad...
GG: 70-30: With the loss of DRE goes this deck's speed, you just have to prepare for the psychic lock and get past the initial gallade, not the hardest thing in the world.
Kingdra: 55-45: This match-up isnt nearly as auto-win as you may think. if they get out fast enough you will find that you will either be stalling them out to get set-up, or sending up fodder. Resistance is key to this match-up and is one of the reasons why it is slightly in your favor. It may be better than this, but if the kingdra player can get stuff out as quickly as the guy i play against, it isn't by any means an auto-win.
Empoleon: 65-35: This deck wrecks empoleon's world. You get set about a turn earlier than it unless you're really unlucky, and with Buck's/poison/pluspower, you can do a constant one-shot. The empoleon i played against was Empalkia, and even when they drag up your claydols if you set your energies correctly, you can easily bypass it. and remember to say "But never did you expect me to attack with CLAYDOL!!!"
Pokemon: 19
4-3-3-2 Bellossom LA
2-2 Claydol GE
2 Chatot MD
1 Azelf LA
Energy: 15
5 Grass
4 Psychic
3 Call
3 Multi
Trainers: 26
4 RC
2 Pluspower
4 Bebe's
3 Roseanne's
2 Cynthia's
2 TM-TS1
3 NM
2 Warp Point
4 Buck's Training
Strat:
basically, you want a Bellossom/Vileplume swarm. Bellossom does for 1 grass 30 and remove 10 from each of your pokemon, and then for a grass and another energy, 40+20 for each bellossom/vileplume you have in play, and then flip a coin, if heads burn the defending pokemon. So bellossom is essentially doing 60 off the bat w/ the 2nd attack, and then if you have a 2nd bello/plume in play, 80. Vileplume has a power that when you attach a Grass energy from your hand to it, the defending pokemon is asleep, and if you attach a psychic, they're poisoned. Im not sure if attaching a multi will trigger both effects, but i will get a ruling as soon as the cards officially are released. Vileplume's attack is really nice too. for a psychic and 2 other energy you hit for 60 and flip a coin, if heads they cant use any trainers/supporters/stadiums during their next turn. ok, i use the Grass Gloom because it can do 20 auto sleep for 1 grass energy, and it has 1 less retreat cost at the cost of 10hp. i use the psychic oddish because it has 10 more hp, so it will live slightly longer.
POSSIBLE TECHS:
1-1 Starmie LA: Your Magmortar match-up isnt the best in the world, but with Starmie you are able to hit the flaming duck for 80 or 100 w/ 1 psychci energy. It also snipes claydols, which is an added bonus.
1-0-1 Metagross LA: You only really run this for it's power to do a pokemon reversal essentially every turn. it's kind of flippy and it burns your rare candies tho.
1-0-1 Gardevoir SW: We all know what this thing does, it isnt a bad tech, but it takes 3 energy to attack with that you should be putting on your Vileplume/Bellossom
1-1 Mightyena LA: This thing can turn the AMU match-up in your favor, all you have to do is attach that multi to mightyena and stall AMU out. be sure to switch out for something else to take the KO with or they will one-shot mightyena when they get the chance.
1-1 Mewtwo lvX: You use the MD mewtwo with this, and this is again for the AMU match-up, what it has over Mightyena is that it can KO the fairies without fear of getting one-shot, however, if the AMU list runs Mightyena, you will get locked down if you dont have the pocket warp point.
MATCH-UPS:
I am currently testing against/need Match-up results for the following Decks
Magnevire
Gliscor
Groudonk
AMU
Armaldo: 75-25: This deck just outspeeds Armaldo. even with 1 Bellossom, you get past his body from weakness, with 2 Bellossoms/Vileplumes all you need is a pluspower/bucks/poison drop to one-shot it. And it takes 3 energy to attack. Also, you can send a chatot out and armaldo can't one-shot it, which is pretty bad...
GG: 70-30: With the loss of DRE goes this deck's speed, you just have to prepare for the psychic lock and get past the initial gallade, not the hardest thing in the world.
Kingdra: 55-45: This match-up isnt nearly as auto-win as you may think. if they get out fast enough you will find that you will either be stalling them out to get set-up, or sending up fodder. Resistance is key to this match-up and is one of the reasons why it is slightly in your favor. It may be better than this, but if the kingdra player can get stuff out as quickly as the guy i play against, it isn't by any means an auto-win.
Empoleon: 65-35: This deck wrecks empoleon's world. You get set about a turn earlier than it unless you're really unlucky, and with Buck's/poison/pluspower, you can do a constant one-shot. The empoleon i played against was Empalkia, and even when they drag up your claydols if you set your energies correctly, you can easily bypass it. and remember to say "But never did you expect me to attack with CLAYDOL!!!"
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