This took way too long. I had alot of cards to make from sratch... but they're done.
Eevee
40 HP
Type: (C)
Rarity: Uncommon
Weakness: Fighting
Resistance: Psychic
Retreat Cost: [C]
Pokemon Power: Evolving Attack - When Eevee attacks (After calculating damage) search your deck for one of the attached energy types and out it into your hand. Shuffle your deck afterward.
[C][C] Mega Kick (10) Flip a coin. If heads, prevent all damage done to Eevee durring your opponent's next turn.
Picture Description: Picture of an Eevee doing a flying side kick through the air with flowers falling arround it and a clear blue sky.
Explainations:
--Retreat Cost: Being the pokemon's power is quite useful, I decited to give it a retreat cost of one, as a limiter.
--Weakness: I used the normal Eevee weaknesses.
--Resistance: I also used the normal Eevee resistance, as to keep with the normal cards.
--Rarity: I chose uncommon, mainly because i'm going to make the evolutions all rares/holos. This is because the family is going to be so easy to get into your hand durring game. I figure, easy to use, hard to get.
Strategy: Basically, you need to have 2 turns to power this cute little guy. I made it this wa so the card couldn't be concidered "Overly Broken". Granted, the first turn, you can play a DCE on it, but the pokemon power won't come into effect, being as there are no "Colorless" evolutions of Eevee. It's made to help get your own choice evolutions out of the deck as you need them, in situations yu have energies for them.
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Flareon
70 HP
Type: Fire
Rarity: Rare (Holo)
Weakness: Water
Resistance: None
Retreat Cost: [C]
Pokémon Power: Taunting Flames - Once durring your turn (before you attack) Flip a coin. If heads, move one damage counter from flareon to the defending pokémon.
[F][F][C] Fire Spin (30) the defending pokemon can't retreat durring your opponent's next turn.
Picture: Flareon spitting a beautiful fire tornato arround an unviewable pokemon.
Explainations:
--Retreat Cost: The retreat cost is low for the powerful attack/pokemon power combonation Flareon has, but the energy cost for the attack makes it up.
--Weakness: ALL fire pokemon are weak to water (ALL!!!) lol
--Resistance: What's it gonna resist, anyway?
--Rarity: Well it is kinda powerful, and I can see this card lookin` real good as a holo ;x
Strategy: Take the damage, but not for long. Being able to move the damage counter back to the defending pokemon, then do the 30 damage. OR you can do the 30, then the next turn switch the damage, then attack, meaning you can kill that peskey 70 HP hitmonchan without activating the gold berry
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Jolteon
70 HP
Type: Lightning
Rarity: Rare (Non-Holo)
Weakness: (Fighting)
Resistance: None
Retreat Cost: [C][c]
[L][C] Agility (20) Flip a coin. If heads, Prevent all effects of attacks, including damage, done to Jolteon.
[L][L][L] Thunderbolt (50+) You may discard all [L] energy cards attached to Jolteon in order to increase this attack's damage by 50.
Picture: Have a picture of a Jolteon sprinting while inside a semi-transparent electric wolf.
Explainations:
--Retreat Cost: This card has a quite powerful set of attacks, so I gave the retreat cost an up to (C)(C). this way it makes the card somewhat harder to manage.
--Weakness: It's electric, it's gotta be weak to fighting.
--Resistance: And it's gonna be resistance to what? lol.
--Rarity: It's a little harder to manage, so I made it a non-holo rare.
Strategy: First turn you can play the energy, next turn out comes Jolteon where you can agility, then you can hit for 40 OR 80. Gives the controller a little option.
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Vaporeon
60 HP
Type: Water
Rarity: Rare (Holo)
Weakness: Lightning
Resistance: None
Retreat Cost: None
Pokemon Power: Dive Under - At the beginning of each of your opponent's turn, you may discard an energy card attached to Vaporeon in order to return an energy card attached to the defending pokemon to the top of that player's deck.
[W][W][W] Hydro Pump (40+) Does 40 damage plus 20 more damage for each energy card attached to Vaporeon but not used to pay for this attack's Energy cost. Extra [W] energy after the 2nd doesn't count.
Picture: Vaporeon swimming through an ocean while surrounded by goldeens and seakings.
Explainations:
--Retreat Cost: I figure, if it's only gonna have 60 hp, it might as well have no retreat. I mean, it swims away from battle.
--Weakness: It was either lightning or grass, and I thought of lightning first, so it was lightning
--Resistance: Just so ya`ll know, I HATE it when pokemon have resistance. It makes some cards so hard to play.
--Rarity: well, It has an extremely powerful attack... so I had to make it really rare...
Strategy: This card's most likely paired with base set blasty... rain dance to it and do 80 at a pop. Thats more than the blasty!
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Umbreon
80 HP
Type: Darkness
Rarity: Rare (Holo)
Weakness: Fighting
Resistance: Psychic
Retreat Cost: (C)(C)
Pokemon Power: Shadow Cover: When Umbreon is played from your hand to the bench, search your deck for up to 2 Darkness energies, show them to your opponent, and put them into your hand. Shuffle your deck afterwards.
[D][D][C] Quick Attack (30+) flip a coin. If heads, This attack does 30 damage plus 10 more damage.
Picture: This picture is of Umbreon standing on top of a small cliff with the full moon behind it. Some zubats are flying to the left and there is a fog below the cliff.
Explainations:
--Retreat cost: Well, It's gotta have a big retreat for a pokemon power like that.
--Weakness: Well, Darkness pokemon are weak to fighting on the GB... so I made this one weak to it as well.
--Resistance: Almost all darkness are resistant to psy...
--Rarity: This card would look so cool as a holo... I can just see the fog...
Strategy: Even if you were going for either the murkrow lock or the other umbreon, Those 2 extra darkness energies help. this could be effective with hyper dev. spray maybe.
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Espeon
70 HP
Type: Psychic
Rarity: Rare (Holo)
Weakness: Psychic
Resistance: None
Retreat Cost: (C)
Pokemon power: Focus - When Espeon is played from your hand to evolve your active pokemon, Choose one of your opponent's benched Pokémon and switch it with the defending Pokémon.
[P][P] Psyswitch (30) Switch Espeon with one of your benched pokemon.
Picture: I would have a close-up of espeon inside one of those twirling tunnels. VERY cool effect with the eyes and BG holo.
Explainations:
--Retreat Cost: Well, since it can switch itself arround anyway, might as well give it one.
--Weakness: All psy cards are weak to psy!!!!
--Resistance: Why should I give it resistance?
--Rarity: I chose holo cause the picture I had it mind would definately add a really cool effect.
Strategy: Basically it would be the same as Donphan's strat. Hit and run, but the power to make someone come out the turn you evolve can be a rather nice addition.
--Fuji... That took like way too long. :lol: