Ho-oh ex? interesting idea, but surely wou are depending on a lot of luck to get the right types of energy on to it from Char's power. Shame it wasn't from hand really.
Oh, but darkness and metal are basic now! The problem is with the diffulty in running the deck. Here's some rare modesty from myself: I do not possess enough skill to master such a deck. To run the deck right, you need to KNOW teh exacty enregy content of your deck at all times, so that with castaway, ho-oh's power and Mantine you get the variation of energy necessary! Way to easy to slip up on, but appears strong.
Char...gon? again im intrigued! why would you wan2 run Charizard d- surely it would be easier/more consistent to set up multiple flygons?
Probably.
Delcatty ex? late game- would be excellent. I've found that when you use upstream late game the vast majority of your deck will be energy so a late char drop could be very nice.
Oh yes it would.
But how do you set up well early game? I spose mantine could help here, but until you have a large percentage of your deck as energy (as opposed to the trainers and pokemon that will still be in the deck at the start of the game), how can you reliably power char?
NRG recycle system or copycat with magneton is LOLable but the small energy attachment requirement of Delcatty means after building a fearow, constrain after energy draws + upstrain sets up a nice opportunity even early game. But you have Lucario to worry about, then again, free retreat and fearow does resist.
I hope it doesn't get big- the darn things are too expensive to get hold of! :redface: :lol:
Oh I agree with you, if next season turns out with a deck as expensive as LBS as BDiF then I'll play Kriketune or something.