Pokémon TCG: Sword and Shield—Brilliant Stars

Cobalion/Klinklang

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Latias

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Back from another break, and not too sure about the metagame so, here's the first thing that interested me upon return:

Pokemon: 16
4 Cobalion EX
3 Klink DEX
1 Klang DEX
3 Klinklang PLS
1 Klinklang BW
4 Skarmory PLS

Trainers/Supporters:30
4 Plasma Grunt
2 Colress
2 Juniper
4 Hypnotoxic Laser
4 Colress Machine
3 Eviolite
3 Rare Candy
3 Level Ball
2 Escape Rope
2 Virbank Gym
1 Scramble Switch


Energy: 14
10 Metal
4 Plasma


I think Cobalion is already getting some love, and I can see why. Klingklang allows him to wall other EXs, while being able to use Eviolite to take hits easier, and also slicing up Special energies. Not sure if you need to make it a goal to use Steel Bullet, but it's got the moves around resistance and effects on Defending Pokes so it seems usable. Lucario is there for late game revenge sweep, and also to OHKO Darkrai EX if he decides to take a prize off me, and if I choose to attach a metal energy to him, he receives Klingklang's lovely ability too. I'm not even sure if Emolga is an ideal starter anymore, I just remember him being awesome when DRX came out, and Lunatone is there for that Ether combo, altho Idk if it's needed in this deck. I don't see any Fire types making a debut, so I excluded Frigate with Cobalion. But it there are any I'm missing just fill me in. Any fixes or suggestions would be swell.

Edit: Took out Lunatone and Ether, realized I forgot Rare candies.

Edit: Completely re-did the deck, due to lack of some of the aforementioned cards. Trying a "Plasma Engine" theory. Use of Skarmory to discard Plasma cards to draw as well as Grunts to do so as well, as main strat is to get Cobalion up, I can speed through most of my deck to get to that point. Colress Machine and Hypnotoxic will be the fodder for the most part, but Colress can also be used to speed energy attachment up, and if you're holding a metal and colress machine, you can have Cobalion energized for Metal Bullet by T2, takes some luck and set up but well worth the gamble. (The above being true if you start Skar, drop a metal, use CM, grab the plasma, and draw into or are holding Scramble Switch). One I get better supporters I'll swap out for a more consistent draw engine but how does this look thus far? Skar also receives Klinklangs body effect, therefore making him a great start if you're against heavy EXs in your area.
 
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Why do people like cheren he really sucks -3 cheren + 2 skyla 1 bianca or juniper. Escape rope can really screw you over as wll -2 +2 switches id run 3 if you could find the room for it. You could probally take out 2 random recievers and add another 2 juniper or bianca since that gives you more draw rather than hoping for a certain supporter to pop up that won't screw you ov er. If you can find a spot for it +1 rare candy since setting up klinks to stage 2 is the main back bone and strategy of this deck. Emolgas sweet but maybe add 2 heavt balls and 2 level balls for extra security and faster set up of klingklangs.lucario has a really cool ability but 18 pokemon is a lot of pokemon I'm not saying he terrible but you could use that space for level balls or heavy balls. Good luck with this list I. Hope a few suggestions helped you out.
 
Oohh did not see Skyla, sweet card and good call. And yeah I can try bianca, but I am not a fan of Juniper, maybe it's my lack of good timing or judgment but I always seem to eat dirt after using them to discard a "useless" hand. But ty for the suggestions, I'll use some of these. I'm gonna play test a little more with Lucario though, as Darkrai is in heavy use around my local Metagame. I'll see how it goes, and if in fact Cobalion is enough to handle Darkrai alone, I'll remove Lucario altogether for some more utility. I also then worry about Sigilyph, who can entirely wall my EX and also OHKOs Lucario.
 
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Np bud yea juniper can really hurt sometimes I prefer bianca in a devk with stage 2's in it it always seems like a juniper and rare candy or a ball you need to search for something end up together but the rest of the cards aren't as useful to you during that turn. I play a fast deck that blows through my hand rather fast so I tend to like 7 over 6 sometimes its that last card off the top the wins me the game. Good luck to you and states if your planning on attending.
 
One thing I've been playing around with is not using Emolga and instead playing around with Durant PLS 92.
It has an attack somewhat similar to Call for Family, but it also has protection under Klingklang.

On the side, If you keep Lucario I would use Blend Energy WLFM instead of regular fighting since Lucario and Cobalion can both use them. My Klinklang list uses 3 PLS and 1 BLW Klinklang, since Shift Gear allows for heavy tanking. You should probably boost your Klink count up to 4 if you take that route.

Another note is that in my opinion, this deck doesn't take full advantage of Hypnotoxic Laser the way some decks do, and it might be benefited more by Skyarrow Bridge. Cobalion gets a solid 100 each turn once everything is attached and ready, so that might be a better option in this case.
 
Why do people like cheren he really sucks -3 cheren + 2 skyla 1 bianca or juniper. Escape rope can really screw you over as wll -2 +2 switches id run 3 if you could find the room for it. You could probally take out 2 random recievers and add another 2 juniper or bianca since that gives you more draw rather than hoping for a certain supporter to pop up that won't screw you ov er. If you can find a spot for it +1 rare candy since setting up klinks to stage 2 is the main back bone and strategy of this deck. Emolgas sweet but maybe add 2 heavt balls and 2 level balls for extra security and faster set up of klingklangs.lucario has a really cool ability but 18 pokemon is a lot of pokemon I'm not saying he terrible but you could use that space for level balls or heavy balls. Good luck with this list I. Hope a few suggestions helped you out.

People use cheren because they can do probability.

Giving advice by saying "...can really screw you over" is generally bad advice. Not running 4 switches can really screw you over, but that doesn't mean I'm going to run 4. Having a catcher when I don't need one can screw you over, but I'm still running 4. The worst part of it is, Escape Rope is an amazing card, as is cheren. You not liking a card has nothing to do with playability. Using cheren to keep an awesome hand and draw into a supporter for next turn, then dropping an escape rope to retreat your banged up attacker and gusting your opponent, seems like a REALLY good play to me...
 
Oohh did not see Skyla, sweet card and good call. And yeah I can try bianca, but I am not a fan of Juniper, maybe it's my lack of good timing or judgment but I always seem to eat dirt after using them to discard a "useless" hand. But ty for the suggestions, I'll use some of these. I'm gonna play test a little more with Lucario though, as Darkrai is in heavy use around my local Metagame. I'll see how it goes, and if in fact Cobalion is enough to handle Darkrai alone, I'll remove Lucario altogether for some more utility. I also then worry about Sigilyph, who can entirely wall my EX and also OHKOs Lucario.

Hey welcome back to the game. Just wanted to give you a heads up that Cobalion EX's attack (the 2nd one) gets through all effects (including Sigilyph and Eviolite) so he can actually take care of Sigilyph for you.

I'm not suggesting anything one way or the other on the Lucario debate, simply trying to give you some options.
 
someones got some issues I hope I see you at states so. We can see who's cards are more playable. I wouldn't tell anyone to run 4 switches I just think that as the only way to switch out an active who's hurt being escape rope that does not seem like an effective way to utelize the card space in the deck. All I was suggesting is that switch can be a much more effective card all around over escape rope unless your saying that you expect your opponent to always be behind you in setup that's not always going to be the case. Id rather use switches personally and yes catchers can be a waste of a card when you don't need it that's why I run 3 and N to shuffle it back in for when I need it there are all types of different situations and scenarios I wasn't claiming to know them all everyone has there different play styles. I can respect that I was just giving an suggestion.
 
I'd consider throwing in at least 1 Klingklang BW, it gives you better control of your field since you have limited energy, and gives you a great reason to play Max Potion (which is deadly), and mostly nulls the need for Scramble Switch so you can play another Ace Spec like Computer Search.

Also try to play the Klink and Klang from DEX, searchable with Heavy Ball.

Lastly Tropical Beach over Virbank if you can get your hands on it, it can really help with an otherwise slow start.
 
Why not remove the 1 Klang and add a 4th rare candy?

You simply gotta get some heavy balls in there as well. Gives you full access to your klinklang line.

Maybe remove one cobalion ex and add a 4th klink?

I'm not really digging the "plasma engine" theory, but if this is a fun deck then go for it.

Maybe look at registeel ex as well?
 
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Yeah I don't like this engine at all myself, just posting what I have readily available atm. I would much prefer the better supporters ( Bianca, Skyla, N) but I don't have them atm. I don't aim to have two Klinklang out at once as that is going to end up being Catcher fodder, and with my limited retreat based cards, I'll end up walling myself and an opposing EX while they ready a non-ex attacker. I'd love to add Registeel tho, spread damage is something I've always loved.
 
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