Pokémon TCG: Sword and Shield—Brilliant Stars

col reprints confirmed

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You never had to take a prize to win the game. DPL doesn't make you, benching conditions with Drifblim UD never make you and decking doesn't make you. Lost World is just another win condition, not neccesarily the best. Doesn't make the set itself suck any less. Even for reprinting just HG/SS-onc ards, this thing is full of Hitmontop/lee/chans, Weezings and other such worthless trash.
 
Well, if truth be told, part of me is looking forward to getting some Lost World stadiums. I actually do have 1 or 2 deck ideas in mind for it and, just as I enjoy playing Exodia in Yu-Gi-Oh, I'm sure I'd enjoy playing Lost World.

In a Lost World Deck.

But, I have dozens of other decks I enjoy playing that have/will have nothing to do with Lost World shenanigans and, if LostGar indeed becomes as popular as hype demands, then it would have been lovely to have the aforementioned counter-cards on hand. >_<
 
This is all coming from one who plays Yu-Gi-Oh and Magic: The Gathering, in addition to Pokemon. They have similar 'remove from game' mechanics in those two TCG's, but also have ways to recover from them. If you add in cards to counter such strategies you often end up sacrificing some synergy and consistency to your overall strategy, BUT at least all hope is not lost when you face a deck that heavily enjoys sending your stuff away.

I prefer playing in a world where 'all hope is not LOST'.
 
That was fine before there was a win condition based on it. That changed everythng. For thoes of us who have been playing this game as long as it had been around, have remember that there was a long time where you discard might as well have been called the Lost Zone, once a card ended up in there it was out of the game for good. There were not ways to recover a card once it was discarded. No pokemon attacks, Pokemon-Powers or trainers let you get cards back for the first two sets (Basic and Jungle) it was not until Fossil that we bagan to learn that once a cards was spent, it was not neccisarily out of the game for good.

So if they were able to change the discard zone, there is no reason why they could not do the same with Lost Zone.
 
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Honestly, everyone is so down on this set from a metagame stand point. However, I found this set to make one of the best prerelease sets I've ever played, as everyone had a reasonable deck and there were more ways to search throw your deck and get cards you wanted. Of all the prereleases I've been to, this was easily the most fun.

Also, the deckbox is very nice and durable, and surprisingly, was able to hold a sleeved 60 card deck. I'm pretty sure I'll be able to use the deckbox longer than any of the recent prerelease sleeves I've received.
 
Actually, base set already provided with some discard retrieval (Energy Retrieval and Revive)
Thing is, Lost Zone was fine as it was - a rare and not easy to pull off mechanic that was mostly an add-on to stuff. Now? Yeah, not so much anymore.

To tie in with Yugioh...the first time the game was really broken? That was around the time they really started to work with the Remove From Game (CHAOS!)
 
also lw is supposdely in a starter
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Do they want Gengar to be the best Pokemon ever???

Back on topic, I think that the set is decent (umbreon and smeargle=<3) but not too special. Better than getting nothing right??
 
........-this comment is blocked by the user due to Pokegym's strict language censorship-

Do they want Gengar to be the best Pokemon ever???

Back on topic, I think that the set is decent (umbreon and smeargle=<3) but not too special. Better than getting nothing right??

No matter what, preventing a deck from being tier1 by making the cards absurdly expensive is never a good idea. This is not YGO
 
To tie in with Yugioh...the first time the game was really broken? That was around the time they really started to work with the Remove From Game (CHAOS!)
Yugioh was really broken from DAY 1. Raigeki? Dark Hole? Monster Reborn? The entire foundation of the game was flawed due to the lack of an effective cost mechanism such as Energy (Pokemon) or Lands (Magic).

The game just got really crazy when it started to emphasize Special Summoning. Yes, "remove from the game" was a mechanism Yugioh! used for players to pay the Special Summoning cost for cards such as Chaos Emperor Dragon but the "removed from the game" concept itself was not broken. How does removing cards from the game help you win by itself? Removing cards from the game doesn't do much of anything. At best, its a secondary "destroy". Magic is an example of a game when "removed from the game" could not be any less mundane.

The only reason Pokemon's "remove from the game" mechanic is crazy broken is because the designers don't know how to make cards. If Los World required 12 Pokemon instead of 6, there would be no issue.
 
Begging to differ. As far as Yu-gi-Oh goes, "remove from game" is now both more popular and more powerful then "destroy". They made endless responses to someone trying to destroy your cards and, if they did succeed, the cards were still a lot easier to obtain. Because of all the powerful 'while in the graveyard' effects, it was often quite preferable for one of your cards to end up destroyed. But, if it's removed from play then it's a lot harder to get to and there are few cards and effects that will grant you such privileges. And when you only have a few copies of the key cards you need to win and they all get removed from play then that's pretty much it. GG? I've seen and played in tons of games where a player lost because 1-2 cards were removed from game.

Truthfully, even had Lost World never seen the light of day, so long as the Lost Zone itself still existed, I'd be one of those queuing for the means to retrieve cards from that place.
 
From a collector's point of view, my 9 year old son was very excited when he saw the scans. It's just too bad that they can't combine playability with cool looking cards - that way everyone would be happier. I can see how this set would be pretty good for pre-releases - it seems to have quite a bit of internal consistency. I am actually kind of excited for our pre-release next Sunday. I can think of worse ways to spend that amount of money to have a fun Sunday afternoon.
 
I have collected every set from the beginningso I will collecting this set as well, but as a player it is not worth purchasing it.
 
Oh yes, how I wish they reprinted the Cyrus engine, Sableye, Machamp, Uxie and Pokedrawer+...so we can have ANOTHER few seasons of donking madness -.-

Who wants Cyrus Engine?

You know those weren't all the best things that came out of PL.
And Stormfront isn't JUST Sableye...there are SOOO many good cards from Stormfront.

Or even reprint Regice from LA since Trainer lock will be around for sometime....there's just better cards they could have used that aren't even meta changing....just something that would be rotated out would have been fine with me....they could have reprinted Castform from LA instead of Donphan HGSS and I'd be happy...
 
Yes, this set was unbelievably terrible, but 2 things I noticed at prerelease today.

1. The new art on most of the reprints look a lot nicer.
2. Playing limited was actually really fun. The wide variety of attackers, stallers, leads, and t/s/s made this set enjoyable and varied during limited play.

Otherwise, worst set I've seen in a while. That was the unanimous consensus that I got from the people there.
 
To weigh in on the remove from the game issue, in the Dragon Ball Z CCG they didn't release a card that could retrieve from the remove from game pile until the very last set, and even then it was only limit 1 per deck. That seemed to ruin the problem of a vital card being removed whilst not cheapening the remove from game concept, the card that did it was itself removed so it was only possible once per game. I think something like this would work in Pokemon, maybe a trainer with a Luxury Ball-like effect where you can't do it if you already have a copy of it in the Lost Zone. On the downside it'd become a card that almost every deck would have to run in a meta with Lost World in it, effectively making deck sizes 59. I was really hoping that a card like this would've been made for CL.
 
For thoes of us who have been playing this game as long as it had been around, have remember that there was a long time where you discard might as well have been called the Lost Zone, once a card ended up in there it was out of the game for good. There were not ways to recover a card once it was discarded. No pokemon attacks, Pokemon-Powers or trainers let you get cards back for the first two sets (Basic and Jungle) it was not until Fossil that we bagan to learn that once a cards was spent, it was not neccisarily out of the game for good.

Dude, Item Finder in Base Set got back a trainer card from the discard pile. Energy Retrieval got back basic energy from the discard pile. Revive got back a Pokemon from the discard pile and put it onto your bench.

From the second we had a Discard Pile, we had ways to get things back from the discard pile.
 
Dude, Item Finder in Base Set got back a trainer card from the discard pile. Energy Retrieval got back basic energy from the discard pile. Revive got back a Pokemon from the discard pile and put it onto your bench.

From the second we had a Discard Pile, we had ways to get things back from the discard pile.

Yo prime, just saying you were beaten out by...oh, 12 posts?

@ Poisonmaster: All of Stormfront should burn as soon as possible. Stormfront really set the downward spiral in motion after Legends Awakened started things up with Kingdra and Uxie. Sableye, Machamp, Gengar, Pokedrawer+, Luxury Ball, it will be a relief to see all of them GONE.
 
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