Pokémon TCG: Sword and Shield—Brilliant Stars

Confulock (R/S Modified)

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This is a new deck idea I had today. This one involves controlling your opponent as well as having free retreat cost! It lets you maximize your control over the game from the get go. So, lemme present...

Control
R/S Modified

Pokemon: 23
4 Dunsparce (Sandstorm)(Gets me what I need as far as Basics go, the staple played in all decks)
3 Bagon (Dragon Eye)(I'd prefer not to have a basic with Colorless weakness mainly because of the card above)
3 Shelgon (Scrunch)(Better than the other two, Rolling Attack is pretty nice actually)
3 Salamence (Dragon Wind)(Theme of the deck, Dragon Wind combo with Dodrio)
3 Krabby (FR/LG)(I guess you could Nap...but yeah, needed for...)
3 Kingler (FR/LG)(Backup hitter; Salt Water allows for quick power up, nice damage)
2 Doduo (FR/LG)(Because Running Around is definitely cool, oh and needed for...)
2 Dodrio (FR/LG)(Free retreat definitely is a cool thing, combo with Salamence)

Energy: 17
9 Water (Kingler likes these)
5 Fire (They're hot, and Salamence uses them too)
3 Double Rainbow (Nice to use with Salamence)

Trainers: 20
4 Steven's Advice (Drawing)
4 Celio's Advice (Pokemon Advantage)
4 VS Seeker (Re-use Supporters)
2 Mr. Briney's Compassion (Healing/Switching)
2 Professor Oak's Research (Shuffling)
2 Desert Ruins (Stadium; ex Punisher)
2 Switch (Switching)

Strategy: Get Salamence and Dodrio going. Salamence lets you GOW anything for free. Dodrio lets you retreat Salamence for free. Kingler is this deck's backup hitter. I like Kingler because you can start with a Krabby, and actually have a decent shot of doing damage after using Salt Water. Hyper Pump is above average in terms of damage goes. Energy speaks for itself. Trainers should too. Switch cards are needed so I can keep retreating and using the combo as often as I need to.

There you go. What do you think?

~Jim
 
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Honestly I don't see Kingler as a great attacker to win with. Salamence Dodrio looks great but for all that you have to face the wrath of.......kingler? Not sure what to put in though. Whats scary is Salamence ex will give you dodrio and a good attacker all in one. Anyways Rock TM always seems to go well with the gust and 50-60 dmg.
 
I wouldn't put in more than 2 rare candy. Alot more decks can fit ATM: Rock in them now. I did pretty well with Kingler at the PreRelease. 70 for 3 isn't anything to laugh about. It's above average and really above average for a stage 1. Great back-up hitter. I could have sworn that salamence had a CCC retreat, but if it does have a CC retreat, then dodrio works perfectly with it. All in all, I like the deck. I think in your hands Jim, it will go far.

Good luck with it.
 
Hmm, I posted both Kingler and Dodrio as possible backups for salamence on a different site a week ago:p

It looks pretty good Gym. I think there are a few things you should do tho.

-1 VS Seeker(I really dont think you need 4)
-1 Switch
-1 Water

I really think that a Strength Charm could help this deck in so many ways. Kingler can then be a suprise OHKO on a bex. So add one of those
+1 Charm
+1 Ruins
+1 Brineys

I really think the Charm will help even tho its situational. The Brineys just help you even more, the Ruins is eh, maybe the 4th Brineys instead?

GL with it
AJ
 
The deck looks nice, except i would just add another Bagon just so you have a better chance of finding it. Add some Rare Candies as some people have already said and maybe tak out a Celio's Network and add another Oak's Research
 
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Very nice Jim. There are other 2 retreat stage 1's like Arcanine or Milotic to name a few that fit in there nicely. BTW Prime, it's 30 + 20 more for each basic nrg so it's 70 for 4
 
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How about Wobbuffet? (just kidding...)

Jim, I understand why you like the Salt Water, but if it's later than, let's say, turn 4 and you are Salt Watering, I think you're in trouble.

Have you given any thought to perhaps Glalie? His power is good and the attack does 50 damage for 3 (plus the chance to flip for damage to your opponent's bench - although weakness to Metal doesn't help). (SS Arcanine, HL Ninetales, and FRLG Rapidash all seem to be decent alternatives as well. And Fire may not be a bad way to go considering how much Grass I've been seeing played - and Metagross.)

More interestingly, I'm curious about your trainers. (You should do another article on trainers, btw. That was good.) I notice that you're not using ATM Rock. What's you opinion on the Rock in the new format?
 
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Hey thanks for the replies guys,

I don't like Rare Candy in this deck, or any deck with Mr Briney. Kinda counterproductive to undo your Rare Candy when you try to heal. Also, Shelgon is a good Pokemon. It does 50 for three. Not bad at all. I understand why Rare Candy is suggested, but ATM: Rock is still being played as tecH. (I'll address your question in a sec Dave about ATM: Rock)

I knew when I posted this deck I'd have people scratching their heads about Kingler. There are lots of Stage 1 Fire or Water Pokemon to choose from. Most of the ones you've named I'd already pondered, ask SuperWooper. Heck, I even thought about Wailord. I just liked Kingler, because you could start with a Krabby, and really do some nice damage early if you needed to. I guess I thought it'd help with bad starts or something.

AJ, I do not go to NEO anymore, EVER. So, I'm sorry if I may have ripped one of your ideas, I didn't do it on purpose. I dunno about Strength Charm, I thought about it, yeah. We'll see.

Eric, Milotic is actually an interesting suggestion.

Okay, Dave, here we go. First of all, very funny about Wobbuffet. ;) Again, I've given lots of thought to all the different types of backups, most of which you've already got listed. I think Glalie's weakness to Metal isn't as bad as having a weakness to Lightning with all of the Blasteton decks around. I will get around to another article Dave, as soon as I can. As far as Rock goes, I dunno. I think it's okay. I think it has less potential, because I don't think Rare Candy is as good anymore because I think all deck should play a couple Briney. I, personally would rather play the Stage 1 and Briney rather than have Rare Candy and not be able to Briney my Stage 2. I'll go deeper into detail in the future.

Right now, I am going to drop Kingler for the reasons stated by you guys, and I have narrowed it down to two Pokes:

Ninetales ex: Fits the GOW theme and heavy damage combo with Salamence. (Could use HPS for free retreat)
Milotic: Water Powerhouse and heavy damage combo with Salamence and healer.

~Jim
 
Ninetales ex sounds really nice. He is your big damage. Being able to do 100 is always nice. Gust KO a Blaziken. Milotic is also nice. with Dodrio, you can retreat and attack with multiple pokemon, so Milotic's power, aside from being an added bonus, may actually be quite useable.

I don't know which of the two would be better, but Milotic with a DRE is great for gusting and knocking out Delcatties, Magnetons, TA's Manectric.

Good luck with the deck.
 
GYYYYYYYYYYYYYYYYYYYYYYYMMMMBOOOOOOOOOOOOOOOOOo hey nice deck kid you should try out a candy or two tho ;) EDIT my opinion on the kingler issue is.....KEEP IT this card beats up blaziken which is still a pretty popular deck but try out tales ex or SS arcanine both work really well

~WaRrIoR04
 
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NinEX is IMO better than kingler in this deck. GOWKO almost any non-ex every turn is nice.
 
yeah it is good im just trying to think of something NON EX cause that makes you take out desert ruins so you cant hurt ex decks without hurting yourself ya know?
 
WaRrIoR04 said:
yeah it is good im just trying to think of something NON EX cause that makes you take out desert ruins so you cant hurt ex decks without hurting yourself ya know?

Desert Ruins doesn't affect Ninetales ex, WaRrIoR.
 
Vulpix is a better start than Krabby, if it ever happens too. Ascension to NinEX and Intense Glare at the beginning. It's really good because you start off controlling your opponent already.
 
I like the Ninetales EX. The only downside I see is the energy cost (but DRE helps that a lot and fits well).

I was thinking about Cloyster (good stalling with the first attack, body that protects, and 3 energy for 50 damage), but it's got that nasty Lightning weakness.

I've gone through my little spreadsheet and I think we've talked about most of the viable options (although SOMEBODY has GOT to play a Whiscash one day! You willing to step up?).

I agree about ATM Rock. I'm less impressed with it and am becoming more impressed with Briney.

As I've been playtesting, I'm finding that my hand sizes are larger than they've been in the past. Not sure why, but I suspect that it's because Steven's adds to hand size (vs. Copycat shuffling in and drawing a number). I find that later in the game (about halfway through), my hand size is such that I can't use Steven's anymore. As a result, I'm finding that 4 is too many for me. Are you seeing anything similar?
 
Well dave DRE can not be put on Ex
But maybe Cloyester is not a bad idea
but maybe Wigglytuff ex (j/k)
But maybe u should do like Artincuno ex tech in case u have 3 water early in the game.
or maybe Moltres ex same reason a Articuno ex.
or maybe ummm Gorebyss and tech huntail(for TM decks) and have 4 Multi and 4 DRE
 
Stupid DRE! I always forget about that!

Then I guess my only concern would be the relatively high energy cost of the Ninetales EX's attack.
 
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