Can we delete all the Cobi/Spart comments?
When I get a large block of free time to put together what I originally posted with some CONSTRUCTIVE INPUT that others have left and make a more refined rating scale, I'll just LOCK this thread and post a brand new rating scale.
Average: You know the archetypes, you've seen the good cards coming out. You use claydol in your decks and you know that dumping 5 pokemon on your bench against dusknoir is bad. You are familiar with archetypes but cannot make any yourself. You make top cuts around 50% of the time, but usually not nationals or going to worlds. You can build a pretty consistent list, but cannot tech your archetypes and lists with the extra difference to boost yourself to the next level.
Above Average: You are known in your state. Your name is heard a decent amount, and people ask about your record. You can build a pretty good deck, and your deck can contain individual techs and variants that allow for success (such as adding a tech pokemon line such as Mewtwo lvl X) which are chosen based on a specific metagame. An above average player can consider the metagame, tech somewhat appropriately, but is still unable to create consistently good, new archetypes or other solid decks.
Good: A good player is someone confident in understanding the metagame and also the construction of lists and others' lists. A good deckbuilder can understand the mechanics of another's engine, setup, strategy, by seeing few cards and extrapolating such information. A good deckbuilder can PREDICT and ANTICIPATE a metagame and formulate techs to respond to it. A good deck builder can sometimes make new, powerful decks, but these decks do not pan out to be steadfast archetypes.
Great: A great deck builder is someone who can finally create a new archetype of some sort. This deck builder understands the metagame and can design a new deck which is not expected or seen by many, and construct it in a way to do well in a variety of situations and in a variety of hands. A great deck builder can tailor a deck to a metagame, and a deck for a metagame. A great deck builder can quickly make deck adjustments, and formulate brand new, yet successful, lists with little time due to previous skill training.
Elite/Lafonte: This is the supreme level of deck mastery. This level of player can not only anticipate a metagame, come up with new and innovative ways to employ said tactics and deck modifications and styles, but also win with them and have others do successfully. This level of player is consistently a threat at tournaments, whose lists perform extremely well, especially when used by several or many people. An elite deckbuilder can build a deck for any metagame in any age group in any contemporary format. This level of player often introduces enough changes into a standard deck, that even an elite player's archetype deck is at least 10% different than most, if not more (often times 20-25% (12-15 cards different sometimes). This level of player has contributed to or created an original archetype, or helped introduce a standard version or essential tech to an archetype.
There we go. 5 categories that would probably be easier to differentiate skill levels and approximations. This is essentially an expanded and clarified set of RA's top 7 or so. So imagine if RA's thread had a 12 tier system instead pretty much, with the skill more evenly spread.
Either that, or we like making allusions to awesome hip hop songs from the early 00's :thumb:
It's kinda funny you failed to call out the people who called themselves 1's, even though they take just as much humor in this as we do.
But I am interested in the self-improvement quality of this post, so I'll throw in my critique:
In my opinion, it is too easy to qualify as "9" or even "10." The way I see it, in any TCG, you have a pyramid-like distribution of skill level on the 1-10. Although I am honestly clueless how to qualify 4-7, here's how I'd qualify 8-10 and 1-3:
-A very small group of the most legendary players, who have won the biggest tournaments (10).
*I'm thinking of National and World champions when I say "legendary."
-A group of about 50 people who are recognized inter/nationally as huge threats at any venue (9).
*"Name" players.
-A group of a a couple hundred who are solid players that often do well (8).
*A good chunk of worlds invitees over the years, and even a few people who have never seen worlds invites.
-A very hazy, ambiguous range of players from "below average" to "good" (4-7).
*The absolute minimum it takes for anyone - anywhere - to earn a Worlds invite is a "6."
-The thousands of consistent league-goers (3).
-The thousands/tens of thousands of occasional league-goers (2).
-The tens of thousands of non-experienced casuals who make up the bulk of card purchases (1).
If you REALLY wanted me to, I could've said "shortly after the turn of the millennium." :thumb:
But yeah, I actually think that the title of the thread is appropriate for describing 9's and 10's: "DeckBuilding like a CHAMPION"
There is almost a ton of intelligent deckbuilding invested in a national or world champion's list - here are your 10's.
There is often a ton of intelligent deckbuilding invested in a regional champion's list, but more room for wackiness - here are your 9's.
By the OP, it seems like anyone can get into the 8+ camp, and or the 9+ camp. Part of the process of evaluating your skill is recognizing not only who you are _above_, but who you are _below_.
So now to really answer the question:
By RA's post, I see myself as a 10: my lists are almost always at the pinnacle of consistency, and I tend to have very good showings with them as a result; however, "10" has implications of perfection/near-perfection, and that doesn't suit me at all.
I take a lot of pride in the products I come out with, but there's also much room for improvement!
First I want to say something about the descriptions: being in top cut doesn't say anything about player skill. With the new numbers it's almost completely luck-based, unless you go x-0. I've been x-1 and without top cut at 3 CCs this season. OppWin tiebreaker is obscured in almost every tournament because of random byes, dropping players etc so it's kind of random decision who advances to the top cut.
Your description of stage 9 would fit best to me, however, I don't think I'm that good, compared to the international field of players. Some parts of stage 8 and others could also be applied to me (Togechomp ftw).
lol?
Sometimes I just point on my Claydol to show I'm going to use its power, nobody ever said something about this. And the few tournaments I played Gardy I usually said something like "your Rose" to announce Telepass. Even if you didn't say anything and just started to search your deck, it would be minor gameplay error (unless the power could be blocked in any way) which is max Warning according to penalty guidelines.
Will you stop talking about my cat already?
UGH.
Ok, on a serious note, the best way to become a better player is through experience and analysis. You look at the best decks, you investigate what makes them the best, then you do the same with other formats. What did they have in common, why was this the, which characteristics made it better than other decks at the time. As you learn what makes these decks better than the rest, you can try implementing that into your decks, then you see what the results were. You continue doing this until you're hypothesis is proven correct or incorrect, at which point you continue looking forward and investigating.
In short, the scientific method, if used correctly, can be used to improve yourself.
But above all else, LISTEN. If a player like Ryan Vergel comes and tells you to do one thing, and some random tells you to do another, you always take into account what the more experienced player says first. Don't just take their word for it though, ask, investigate, find out WHY you should make those changes. In short, TEST TEST TEST.
Hope this helped.
I've found that the best way to improve is to lose. When you lose, you see what you need to fix, what worked, and what didn't work. I saw so many losses during the first 5 months that I started playing in OP. I would make new decks and think, "Man, they'll never see this coming!" only to be thwarted by players who know how to capitalize on small misplays and anticipate my moves. Building your own deck, putting each card in with a purpose, and having a pattern for the deck is something that will come with experience. However, building your own decks isn't the only thing you need. The deck needs to win! Just because someone can put together a deck and it looks good when typing it up doesn't mean it's consistent or a winner. Like others have said, testing is key. No deck is perfect on it's first build. It may look like it can beat the metagame, but without the ability to play it, the deck will fail.
Nothing beats experience and knowlege of the game. Yeah, with the help of T1-T2 decks luck can beat skilled players, but in the end, it's the skilled that win. Luck can only take you so far; eventually it will run out.
Edit:
I would rate myself a 9.
Let me just point out, if the good players in your area don't know your name, then I'm sorry. That should automatically point out that you are no where near an 8, 9, or 10. For instance, I have read posts by Rambo, Ryanvergel, DarthPika, and some others that have posted on this thread and I believe them when they say they are great players becuase they prove it in what they post. Some others of you who are saying you're 9s and 10s, well, I don't think that anyone will rate you that high other than yourself until you start winning bigger tourneys. Grab some trophies and Medals to back up your statements!
I don't see how each individual player can rate themselves so high. What you would need to make this scale more accurate is a panel of established players to decide if each person's criteria meets professional status.
I don't see how each individual player can rate themselves so high. What you would need to make this scale more accurate is a panel of established players to decide if each person's criteria meets professional status.
Yea I agree I have seen very few people give themselves accurate ratings. However I will point out that even a borad of experienced players can be biased towards their friends/teams.
As I said before, not a single person outside of Ryan who rated themselves above a 7 is above a 3.
lol you don't even know who half of the people are that rated themselves higher than 7s. Zach, Omar, Bolt, myself, and a few others are certainly at least 9s, if not 10s.
I plan on giving good insight into 9s and 10s when I get some free time.
And post your thoughts to yourself online. :lol: sounds like everybody's blog.Rogue Archtype; said:...This is for you to have a conversation WITH YOU.... ask yourself questions, enhance, and advance....
This is for you to have a conversation WITH YOU.... ask yourself questions, enhance, and advance.