So basically, I sat down tonight nad made two different decks out of my cards. I made one for attacking, and another for defensive. If it's not too much too ask, could you please help me improve these, based around their themes (attack/defense)?
Defensive Deck
Pokémon (15):
Trainer: Armor fossil x 3
Shieldon x 2
Bastidon x 2
Cacnea x 3
Cacturne x 1
Sandshrew x 2
Sandslash x 1
Dark Sandslash x 1
The Basics:
Providing the armor fossil- Bastidon evolution is complete, Bastidon can use the Pokébody: Protective wall to protect all of your benched Pokémon. Whilst protecting, he can do some pretty decent damage using the attack Anger Revenge. Cacturne is pretty much do some decent attacking. I know this isn't the theme of hte deck, but each deck still needs to attack. Sandslash has the attack Spike Armor which, if it is attacked, puts four damage counters on the opposing Pokémon, also it's other attack, Poison Spike, poisons any Pokémon that attacks it. Dark Sandslash has the Pokébody: Poison Payback, which poisons any Pokémon that attacks it. Also, swift does some decent damage and isn't affected by weaknesses/resistances/Poké-Powers/Pokébodies/you get the message.
Trainers (17):
Supporter: Bebe's Search x 1
Trainer: Potion x 2
Trainer: Energy Search x 2
Supporter: Fossil Excavator x 2
Supporter: Steven's Advice x 1
Stadium: Holon Ruins x 1
Pokémon Tool: Crystal Shard x 1
Supporter: Celio's Network x 1
Windstorm x 1
Supporter: Scott x 1
Supporter: Team Galactic's Wager x 1
Energy Removal 2 x 1
Trainer: Quick Ball x 1
Supporter: Professor Birch x 1
The Basics:
The trainers are mainly for drawing extra cards. Whilst a lot of trainer cards depend on the flip of a card as to whether you get cards, Team Galactic's Wager gives you cards no matter what. The main drawback to the card is the opponent draws cards, but it isn't called a wager for nothing! Scott lets you draw any combination of Supporter/ Stadium cards, which there are plenty of in the deck. Windstorm also allows you to do this, except this time, it's a combination of Tools/Stadium cards.
Energy (27):
:metal: Energy x 9
:grass: Energy x 5
:fighting: Energy x 10
Multi-Energy x 1
Double :colorless Energy x 1
Warp Energy x 1
The Basics:
I have absolutely no idea why 9 :metal: energy...Warp lets me retreat without any retreat cost. The rest is basic energy crap.
Defensive Deck
Pokémon (15):
Trainer: Armor fossil x 3
Shieldon x 2
Bastidon x 2
Cacnea x 3
Cacturne x 1
Sandshrew x 2
Sandslash x 1
Dark Sandslash x 1
The Basics:
Providing the armor fossil- Bastidon evolution is complete, Bastidon can use the Pokébody: Protective wall to protect all of your benched Pokémon. Whilst protecting, he can do some pretty decent damage using the attack Anger Revenge. Cacturne is pretty much do some decent attacking. I know this isn't the theme of hte deck, but each deck still needs to attack. Sandslash has the attack Spike Armor which, if it is attacked, puts four damage counters on the opposing Pokémon, also it's other attack, Poison Spike, poisons any Pokémon that attacks it. Dark Sandslash has the Pokébody: Poison Payback, which poisons any Pokémon that attacks it. Also, swift does some decent damage and isn't affected by weaknesses/resistances/Poké-Powers/Pokébodies/you get the message.
Trainers (17):
Supporter: Bebe's Search x 1
Trainer: Potion x 2
Trainer: Energy Search x 2
Supporter: Fossil Excavator x 2
Supporter: Steven's Advice x 1
Stadium: Holon Ruins x 1
Pokémon Tool: Crystal Shard x 1
Supporter: Celio's Network x 1
Windstorm x 1
Supporter: Scott x 1
Supporter: Team Galactic's Wager x 1
Energy Removal 2 x 1
Trainer: Quick Ball x 1
Supporter: Professor Birch x 1
The Basics:
The trainers are mainly for drawing extra cards. Whilst a lot of trainer cards depend on the flip of a card as to whether you get cards, Team Galactic's Wager gives you cards no matter what. The main drawback to the card is the opponent draws cards, but it isn't called a wager for nothing! Scott lets you draw any combination of Supporter/ Stadium cards, which there are plenty of in the deck. Windstorm also allows you to do this, except this time, it's a combination of Tools/Stadium cards.
Energy (27):
:metal: Energy x 9
:grass: Energy x 5
:fighting: Energy x 10
Multi-Energy x 1
Double :colorless Energy x 1
Warp Energy x 1
The Basics:
I have absolutely no idea why 9 :metal: energy...Warp lets me retreat without any retreat cost. The rest is basic energy crap.
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