Pokémon TCG: Sword and Shield—Brilliant Stars

DP-on | Decks after rotation.

On top of what Prime said, the rudeness and insults about everyone's deck being bad needs to stop as well. Do you know who these people are? Do you know their deck-building abilities? I didn't think so. Keep the rudeness down guys.
 
Umm.... I either wait for it to come active and deal with it then, or warp point it active and KO it. OR if you have enough nrg in play and the current active pokemon is not a threat I can just snipe it with Azelf.

Let's play nice ~ Prime

Since warp point clearly equals gust of wind...
 
I see Claydol as eitehr being way overused or failing miserably,
Anti poke power will be played a lot, along with a fossil deck which means no pokepowers or trainers ( if played right )
i think other cards will see the light of day finnaly, Lucario lv. X, Honchkrow Lv. X and electivire Lv. X, and I see Porygon Lv. X as being hella popular even more to get those cards that you need out faster.

Back to back posts merged. The following information has been added:

Also leafeon... gosh next DRE energy???
i see a leafeon Weavile deck combo coming into play with darkrai lv. X and togekiss... Even though this deck is already somwhhat popular i have never seen leafeon with darkrai .
 
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I just finished Kingdra playtesting(vs. mirror)

IT WORKS.

I got 2 Claydols and 3 Kingdras during the game(not at the same time.)

I had lots of leftover energy, but I powered up everything.

I have 10 cards that increase/do damage. (4 PlusPower, 4 Buck's, 2 PokeBlower+(I usually play 1
which does 10 so that donks are easier.

I finished with 1 card in deck.:lol:
 
I think you need to specify "powered up" when discussing Kingdra. You only ever put one energy on it after all. Do you mean you have sufficient energy in the discard to Ohko stuff?
 
Once everthing is set up kigdra is almost unstopable because if you kill it I have two or three other ones in play easily and getting one back isnt hard. Ive never lost a game where I was able to get set up in. Kingdra has 2 major weaknesses though. Not getting a cosistent set up and losing claydol or your support pokemon mid-game. Other than those two weaknesses kingdra is pretty much the BCIF
 
Since Kingdra has been very well announced, the Leafeon/Sceptile will be a really useful deck against the Kingdra red face paint deck next format. Yes Kingdra may be good, but your plans may be destructed.... If you think you're going to go second with a "Rare candy/Kingdra/ Water" then probably the opponent is super lucky. Infernape may be used because of such speed it has or people will be using Rayquaza/Stark/Rhyperior. But kingdra might have a chance, that's my opinion.
 
i can see people teching in a lunitine to help kingdra

luxray could be good if you can get it right ( goes wit out saying )

torterra?? just a thought

in the begging of the new seson energy exel or decks that dont need a lot of it will be really big
 
Once everthing is set up kigdra is almost unstopable because if you kill it I have two or three other ones in play easily and getting one back isnt hard. Ive never lost a game where I was able to get set up in. Kingdra has 2 major weaknesses though. Not getting a cosistent set up and losing claydol or your support pokemon mid-game. Other than those two weaknesses kingdra is pretty much the BCIF
But what I have been seeing in testing against Kingdra is that it simply doesn't have the damage output to deal with high HP opponents unless they have sufficient discard energy for Energy Stream. Pokemon that can dish out more damage can't be taken down by one Kingdra alone, and Kingdra is not the only pokemon that can be played in multiples. If it takes two Kingdra to take out one attacker, the next one is going to be no different. It isn't a matter of how easy it is to have Kingdras in play and recover them, it is simply a matter of Kingdra not taking enough prizes to win before the opponent does.
 
I look for G&G to do only so-so at battle roads. The Faeries / AMU will give it a really hard time in top cut.

However once IFDS comes out in November I wouldn't be shocked to see G&G come back some. Machamp and some other counters to AMU will be in that set ... and it just so happens that G&G has a not unfavorable matchup against the AMU counters.

Kingdra needs help IMHO. You have to have a very specific trainer engine to get those energy in your discard ASAP ... or you need poke-powers that can help you discard stuff. I'm also thinking that combining another spread type Pokemon might not be a bad idea for the the deck.
 
But what I have been seeing in testing against Kingdra is that it simply doesn't have the damage output to deal with high HP opponents unless they have sufficient discard energy for Energy Stream. Pokemon that can dish out more damage can't be taken down by one Kingdra alone, and Kingdra is not the only pokemon that can be played in multiples. If it takes two Kingdra to take out one attacker, the next one is going to be no different. It isn't a matter of how easy it is to have Kingdras in play and recover them, it is simply a matter of Kingdra not taking enough prizes to win before the opponent does.

Tell me then which pokemon can one shot a kingdra and can get set up very quickly and start attacking around T3. Because with kingdra when played right you get the first kingdra and claydol out around T3 or T4 and then get multiple kingdras and another claydol our by T5 or T6. Meanwhile you keep spreading to their benched luxrays or whatever their main attacker is. The first kingdra is ment to die but hopefully it can get out 2 or 3 or even 4 of it's second attack before it dies and hopefully it made it so the opponents main attack that he is powering up is down killing range which is around 90-70. It's amazing how fast all of the energy get in the discard pile when you keep discarding 2 or 3 energy per turn. And also in troubled times you have plus powers, bucks training and felecities to get an aditional 2 energy in the discard. Plus kingdra only has 1 retreat and if kingdra is badly damaged but not killed just retreat it and bring up a healed one. Or even retreat kingdra just to get the extra energy in the discard. I don't play any of the regies or anyother tech to get energy in my discard. The only way to get energy in the discard is through it's first attack, reteating and felectieis and I have no problem with it. I was going to try kingdra with bronzong and imagine how fast the energy will fall in the discard with that.
 
It doesn't generally take an OHKO to deal with Kingdra when you are using Magnezone, but my secondary attacker can do OHKOs with ease when you play it right. I don't want to say what it is because I want to keep my deck more or less secret. Anyway, I'll try changing the Kingdra list I am using to incorporate all those Pluspowers/Buck's Training/Felicity's Drawing and see if that makes a difference.
 
Kingdra will be a good deck, but I don't believe it will stay consistant throughout the whole game. You're talking about doing a lot of damage and can set up quickly enough, with all this Turn 1 KO fun and the like, when really, think about it.

A god start would consist of:

Horsea
Kingdra
Water Energy
Rare Candy
Card here
card here
card here

Now, lets assume your opponent has one pokemon and goes first. This is the only situation in which this turn 1 donk is even possible. Because if you should go first, then you won't get that first turn candy necessary and will have to wait until T2 to donk it off, worst part is, all they need is one Roseanne's Research to make your Turn one donk a real game, and face it, who does not run Roseannes, or better, Call Energy to make up for that first turn.

Now, even requiring this T1 donk means another couple of things, possible loss of critical cards in your hand. Lets consider this, too.

Horsea
Water Energy
Rare Candy
Kingdra
Claydol
Bubble Coat
Horsea

This is just one of those random situations that could happen that could be absolutely frustrating and not helpful whatsoever. Yes, you see the god start in here, but lets take to mind a couple of things.

Horsea to bench (-1)
Possible second Horsea to bench (-1)

On turn one you're already down to 5 cards.

You go second, lets say your opponent has a decent start and sees your Horsea and Calls for more pokemon.

You draw one. (+1)

Its another basic pokemon, lets say its Kyogre or something fun like that. Yes, you can discard it, but lets say you need the bench space to keep from getting donked yourself.

(-1)

Still at five, now you rare candy. (-1)

Four now. Attach water energy. (-1)

3. now, this is where the problem lies. You have to discard 2 to get the best results from this. If you should, thats (-2).

Do you risk it or do you play safe? What if you're playing against an Absol? Honchkrow? You do realize that if you're becoming dependent on decks that typically run themselves low, that you will NEED Claydol and I stress the word need. Absol WILL make your life heck, as will any card that messes up your hand size. You losing the water energy is really not that big of a deal as Kingdra won't be powerful until 6-7 get in there. The consistency goes downhill the longer the game goes, and you need to be careful that you don't run yourself dry of cards quickly.

I guarantee that Absol will see play again if Kingdra makes it around, even if Claydol stays just to slow you down.
 
You do realise it does 80 FOR 1 right? 80.

Did not realise that, nope.

[W] Dragon Pump: 40 damage. You may discard 2 cards from your hand. If you do, this attack does an additional 20 damage and does 20 damage to 1 of your opponent's Benched Pokemon.

I didn't realize that 40 + 20 = 80. Yes, it deals an additional 20 to a benched pokemon, which would = up to 80, but you're not dealing 80 to the active, which many people want, and this is at the cost of two cards from your hand, which many people automatically assume they will always have, and you're assuming it will always be energies.

So really, if you think about it, it only does 60 for 1 and "discard 2 cards from your hand.", which is a much higher price than mentioned, because you will not always be willing to pay that discard, which means in actuality, you're paying 1 water for 40 damage.

Then infinite damage for NOTHING.

If X = infinity, then maybe, in actuality, X = the number of energy in your deck, which is a finite amount which usually is anywhere from 12-19, also assuming you have one energy already on Kingdra to use its second attack early on which is actually X - 1, but theres other factors to consider which is assuming you get energy in the Discard Pile (which normally wouldn't be a big deal for most pokemon like Blissey, considering it loses all the energies it had then comes back at a later date), but with Kingdra, only one is attached. I guess you could in theory have a lot in hand, but that can be dealt with, and you might not always get the energy required, and while you're setting up, you're assuming your opponents just gonna sit there and take it? Lanturn can be teched to move this water energy to an unneeded target (Claydol for instance?) Lets also not forget Wager.

But at the same time, you need a healthy amount of supporters to prevent from having a dry hand and a Claydol line to prevent Absol donk.

I'm not saying its a bad deck, don't get me wrong, but it will not be the BDIF. Theres too many factors to assume and Magnezone and other possible Lightning decks will make mincemeat out of it, Bubble Coat or not.

It is stoppable. Its not GG which is pretty much not stoppable, there are techs to deal with it.
 
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Straight up:
last list I saw from there...
Pokemon= 15
4-2-4 Kingdra DP5
2-2 Claydol
1 Pachirisu

Trainer card= 28
4 Rare Candy
2 Dawn's Stadium
2 PokeNav
3 Warp points
3 Oak's Visit
4 Bebe's Search
4 Buck Training
4 Roseanne's Research
2 Wager

Energy= 17
17 Water
or
13 Water
4 Call
 
Leafy X > Kingdra.

It wont be hard to setup a Leafy X by T3 to combat Kingdra.Well at least thats what Im going to play with Magmortar.
 
Leafy X > Kingdra.

It wont be hard to setup a Leafy X by T3 to combat Kingdra.Well at least thats what Im going to play with Magmortar.

Wait wait, first off, do you realize that if I am going second against you, I could Rare Candy into Kingdra and KO an Eevee on my first turn? And the fact that it is with Magmortar makes it worse, you have weakness!

Kingdra > Leafeon infinity fold.
 
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