kristi
New Member
Ok so yeah. Last Saturday, I played gigas in a CC and went all the way to the finals just to lose in the mirror because of a Mewtwo X. I was pretty ticked off, so I decided to play something else the following day. I had seen this dude in the masters just pwning with some version of duskzong, so I decided to play it. I changed the list around like 20 times after I built it but here it is as I played it in the CC
Duskzong 7-0 CC Winner
Pokemon: 24
1 Dusknoir LV X
2 Dusknoir (Darkness Mist)
1 Dusknoir DP
2 Dusclops
2 Duskull (Shiny)
2 Duskull SW
2 Bronzong MD
2 Bronzor
2 Claydol
2 Baltoy
1 Azelf X
1 Azelf
1 Mewtwo X
1 Mewtwo
1 Spititomb
1 Unknown G
Energy: 14
4 Call
10 Psychic
Trainers: 22
3 Rosseane
4 BeBe
4 Rare Candy
3 Dusk Ball
2 Cynthia
3 Warp Point
2 Night Maintenance
1 Luxury Ball
That was what I ended up playing and going 7-0 with. I played Mewtwo X to handle gigas, and more importantly I played Azelf X to handle TTar. However, If I were going to a CC today, here is a revised list that I would have played:
Duskzong (Revised)
Pokemon: 23
1 Dusknoir LV X
2 Dusknoir (Darkness Mist)
1 Dusknoir DP
2 Dusclops
4 Duskull SW
2 Bronzong MD
2 Bronzor
2 Claydol
2 Baltoy
1 Ampharos SW
1 Mareep
1 Azelf X
1 Azelf
1 Spititomb
Energy: 14
4 Call
10 Psychic
Trainers: 23
3 Rosseane
4 BeBe
4 Rare Candy
2 Cynthia
3 Warp Point
2 Night Maintenance
1 Luxury Ball
1 Premier Ball
3 Evoluter
Strategy/Explanation:
I like Evoluter, and the deck doesn't set up all that fast. For the first couple of turns, you are mainly just attatching to your first dusknoir and trying to get set up. If I had been smart enough to think of Ampharos the night before the tourney, I definitely would have played it. It is AMAZING in this deck because you have to have damage on your opponents pokemon. Usually, you will fall behing early game, and then take 5 prizes in 3 turns. All of the damage just stacks up. 10 to everything when they play a supporter. 10 to everything between turns for Dusknoir X. 10 to everything with energy between turns with Dusknoir. 10 to everything with powers for Bronzong. 10 to everything with Bronzong's attack. It just stacks up sooooo fast.
One thing that I had a REALLY hard time deciding is what Dusknoir line to play. I learned in the tourney that shiny duskull really didn't help the deck as much as it would a Dusknoir (Shadow Command) deck. There are a couple of reasons that I chose to play the Darkness Mist Dusknoir over the Shadow Command one.
* Its body was more helpful to the strategy of the deck
* The deck is more "spread" based than "snipe" based
* Its attack isn't shut down by Unknown G
* It hits weakness
* It doesn't need damage to do damage.
- It needs 3 energy compared to 2
- It's affected by resistance
- Lower max damage output
- Can't shut off pokemon attacking with 2 energy or less
All in all, I think that it was the better choice.
Varriations/Techs:
1-1 Cresselia X
Very Useful, being able to pull 2 prizes with one attack. Its power is also a great help to the strategy of the deck.
1-1 Mewtwo X
As I said, it's great for stopping Gigas or AMU, but it can also be a big hitter, witch the deck really lacks, doing 120 damage.
+1 Spiritomb
This card is so so helpful if you time it right. Being able to add 10 to usually ALL of your opponents pokemon is great. The downside is that after you play it, it's a wasted bench space. Also, if you start with it, well, you just don't want to start with it.
+ Unknown G's
If you have a lot of Gengar/Dusknoir/Machamp stuff in your area, I would suggest putting a couple of these in the deck.
Anyway, thanks for reading and it's a really fun deck-- I'm just sad that I can't play it for states because it runs on a lot of poke-bodies and with the new dialga x coming out I'm afraid this deck won't be able to beat the other meta decks out there. Thanks again!
~Sam
Duskzong 7-0 CC Winner
Pokemon: 24
1 Dusknoir LV X
2 Dusknoir (Darkness Mist)
1 Dusknoir DP
2 Dusclops
2 Duskull (Shiny)
2 Duskull SW
2 Bronzong MD
2 Bronzor
2 Claydol
2 Baltoy
1 Azelf X
1 Azelf
1 Mewtwo X
1 Mewtwo
1 Spititomb
1 Unknown G
Energy: 14
4 Call
10 Psychic
Trainers: 22
3 Rosseane
4 BeBe
4 Rare Candy
3 Dusk Ball
2 Cynthia
3 Warp Point
2 Night Maintenance
1 Luxury Ball
That was what I ended up playing and going 7-0 with. I played Mewtwo X to handle gigas, and more importantly I played Azelf X to handle TTar. However, If I were going to a CC today, here is a revised list that I would have played:
Duskzong (Revised)
Pokemon: 23
1 Dusknoir LV X
2 Dusknoir (Darkness Mist)
1 Dusknoir DP
2 Dusclops
4 Duskull SW
2 Bronzong MD
2 Bronzor
2 Claydol
2 Baltoy
1 Ampharos SW
1 Mareep
1 Azelf X
1 Azelf
1 Spititomb
Energy: 14
4 Call
10 Psychic
Trainers: 23
3 Rosseane
4 BeBe
4 Rare Candy
2 Cynthia
3 Warp Point
2 Night Maintenance
1 Luxury Ball
1 Premier Ball
3 Evoluter
Strategy/Explanation:
I like Evoluter, and the deck doesn't set up all that fast. For the first couple of turns, you are mainly just attatching to your first dusknoir and trying to get set up. If I had been smart enough to think of Ampharos the night before the tourney, I definitely would have played it. It is AMAZING in this deck because you have to have damage on your opponents pokemon. Usually, you will fall behing early game, and then take 5 prizes in 3 turns. All of the damage just stacks up. 10 to everything when they play a supporter. 10 to everything between turns for Dusknoir X. 10 to everything with energy between turns with Dusknoir. 10 to everything with powers for Bronzong. 10 to everything with Bronzong's attack. It just stacks up sooooo fast.
One thing that I had a REALLY hard time deciding is what Dusknoir line to play. I learned in the tourney that shiny duskull really didn't help the deck as much as it would a Dusknoir (Shadow Command) deck. There are a couple of reasons that I chose to play the Darkness Mist Dusknoir over the Shadow Command one.
* Its body was more helpful to the strategy of the deck
* The deck is more "spread" based than "snipe" based
* Its attack isn't shut down by Unknown G
* It hits weakness
* It doesn't need damage to do damage.
- It needs 3 energy compared to 2
- It's affected by resistance
- Lower max damage output
- Can't shut off pokemon attacking with 2 energy or less
All in all, I think that it was the better choice.
Varriations/Techs:
1-1 Cresselia X
Very Useful, being able to pull 2 prizes with one attack. Its power is also a great help to the strategy of the deck.
1-1 Mewtwo X
As I said, it's great for stopping Gigas or AMU, but it can also be a big hitter, witch the deck really lacks, doing 120 damage.
+1 Spiritomb
This card is so so helpful if you time it right. Being able to add 10 to usually ALL of your opponents pokemon is great. The downside is that after you play it, it's a wasted bench space. Also, if you start with it, well, you just don't want to start with it.
+ Unknown G's
If you have a lot of Gengar/Dusknoir/Machamp stuff in your area, I would suggest putting a couple of these in the deck.
Anyway, thanks for reading and it's a really fun deck-- I'm just sad that I can't play it for states because it runs on a lot of poke-bodies and with the new dialga x coming out I'm afraid this deck won't be able to beat the other meta decks out there. Thanks again!
~Sam