Pokémon TCG: Sword and Shield—Brilliant Stars

Early Rotation announced: HGSS-on as of July 1st!

I feel like we left one bad format for another bad format.

Maybe, maybe not.

The old format was dominated by very old cards which the B&W rules made ridiculous. HGSS-on is a very young format. We only have 5 real sets (you can't count CoL), and so the opportunities to be creative are limited. We don't really know what it will become with future releases.

At least we can enjoy something new and hope that the format will develop into one that is better than what we just had. Writing it off as 'bad' this early doesn't seem justified.
 
The main reason that a format shift is good is thus...

EACH PLAYER WILL GET AT LEAST ONE TURN.

You could not guarantee that with an MD-BW format. In fact, it seemed like a significant portion of games played during the BRSpring run were won before one player had a chance to play a single turn.

Beyond the stagnation of the format, that is what has people most excited right now. The chance to actually play the game of Pokemon.
 
I posted the deck I was using because I knew someone would try to claim I just "am not thinking of anything". You cannot just say that someone dislikes a format because they want to copy a list. I listed substantial thoughts and you are dismissing them with a catch all that I already preempted.

Yes but your rogue won't work in this metagame either.
 
People who claim it will be Reshboar or magneboar and that is it. Is kidding themselves. I am running a speedcinno deck that people absoulutely hate as I lock them out of doing things with Gliscor. Then usually sweep them out the next turn with Mincinno. Which was something I thought up and I have come in 5th in 4 tournements losing to Sabledonk, Vilechamp and Gyrados only. I have a 50/50 win percentage against reshiboar and magneboar.

Which makes me see this as a viable deck and even against the three meta decks. It always came down to sudden death and a top deck for them to win. So there is alot more out there than what some people see. But there is one more complaint anyone who thinks Zekrom donk is going to win I need to correct you one thing. You need zekrom, pachirisu, 3 lightning energy and shaymin. Your chances even with a collector of having all three cards and the energy search cards neccessary if you don't. Very very unlikely. So it is a nice thing when it happens but it is not something that will happen that often.
 
I apologize for misreading the post although it is all over the place. But I don't agree with it being a bad format. There is plenty of room for creativity. People can choose to play meta decks if they want. Meta decks aren't unbeatable at all. There will always be a cycle of meta decks. You can choose a good deck that isn't meta and win. There is a lot of skill involved in deckbuilding right now. The format is fun, and there won't be as many cheap wins. What's bad about that?
 
Gone are the days of an uxie drop instantly putting you back into overdrive. Welcome to actually having to play your DECK, instead of "Empty Hand-Refil Hand-Empty Hand-Refil Hand-Empy Hand-Donk- GG"
 
Maybe, maybe not.

The old format was dominated by very old cards which the B&W rules made ridiculous. HGSS-on is a very young format. We only have 5 real sets (you can't count CoL), and so the opportunities to be creative are limited. We don't really know what it will become with future releases.

At least we can enjoy something new and hope that the format will develop into one that is better than what we just had. Writing it off as 'bad' this early doesn't seem justified.

I do not see why writing it off as bad is not justified when everyone writes off the last one as bad. I am writing it off at this point. I think it needs releases that at least mildly ease decks stalling out...more overpowered basics is definitely not the answer (genies). Beartic will be fun to see how it plays out - I have not playtested it yet, but it seems like a cannot miss.

I am not trying to stop anyone from enjoying HS-on. I enjoy it myself and have been working on my deck for a couple of weeks as battle roads fizzle out. I just have been very upset with the level of irrational exuberance. Even people who are probably not going to experiment at all are joining in on the "things are so much better!!!" exuding, when there was actually a lot of creativity even in the too heavy donk format. We moved from a too powerful to a too limited format...neither is something that is ideal, whether or not people are having fun in either. I was having fun in both, and never felt the need to play a donk deck OR complain about being donked.

Please understand that my "bad" is just a degree, I mean both formats had good and bad. Just speaking as coarsely as possible, a "good format" would be one that is not too overpowered or too limited in my eyes, and we have gone from too overpowered to too limited now. I do not purport to have an instant solution to best balance possible, I just think that the hysteria about the last format being so bad and then the new hysteria that this one is so good (and both have been a genuine hysteria, bafflingly so) are really, really misaimed.

The main reason that a format shift is good is thus...

EACH PLAYER WILL GET AT LEAST ONE TURN.

You could not guarantee that with an MD-BW format. In fact, it seemed like a significant portion of games played during the BRSpring run were won before one player had a chance to play a single turn.

Beyond the stagnation of the format, that is what has people most excited right now. The chance to actually play the game of Pokemon.

You can still only get a bad turn...I agree that the donking was too overboard, I also think that there was creativity in the donking that was fun, and besides it was the bad rule change's fault anyway. First turns are still overpowered in this format.

The last format never stagnated; people merely stopped trying.

Yes but your rogue won't work in this metagame either.

Could you clarify your post? I do not see why this was directed at me.

I apologize for misreading the post although it is all over the place. But I don't agree with it being a bad format. There is plenty of room for creativity. People can choose to play meta decks if they want. Meta decks aren't unbeatable at all. There will always be a cycle of meta decks. You can choose a good deck that isn't meta and win. There is a lot of skill involved in deckbuilding right now. The format is fun, and there won't be as many cheap wins. What's bad about that?

If my post is all over the place, it is because I have to deal with "proving myself" against all the easy claims for people on the unanimous side. For instance, I have no problem at all with people playing metagame decks. I do have a problem with people saying "I can't believe how much better this is!" and then playing the same top three decks they were playing before. Metagame decks are not unbeatable, but there are not many contenders for rocking this format. For instance, Slowking/Yanmega/Weavile pales in comparison to the control decks of last format. This format is just as fun as the last one with about the same level of cheap wins, what is better about it? No one ever proved what is so bad about casual players getting more wins anyway, they will still lose out in the end on average. At my battle roads I only saw creativity and fun tournaments. People are all choosing to have fun or not (if only subconsciously), not actually being rational at all. When Magnezone becomes the most expensive card in format, we have a problematic format.
 
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Wli- you make a very good point and I would counter/add to it by saying; in a world with less than ideal circumstances-which form of play do you prefer,too fast or too slow? More choice with more abuse, or less choice with less room for innovation? As much as pokemon's designers try- they will never achieve the More perfect union you seem to envision.
They may get to the place where its a little more balanced but will never perfect the game. Its very nature negates this possibility by staying fluid and everchanging.
 
I do not see why writing it off as bad is not justified when everyone writes off the last one as bad. I am writing it off at this point. I think it needs releases that at least mildly ease decks stalling out...more overpowered basics is definitely not the answer (genies). Beartic will be fun to see how it plays out - I have not playtested it yet, but it seems like a cannot miss.

We have at least had a chance to play in the last format. So far, no-one (outside of Japan?) has even participated in an HGSS-on Premier tournament. So yeah, I think there is more justification for calling MD-on 'bad'.

I am not trying to stop anyone from enjoying HS-on. I enjoy it myself and have been working on my deck for a couple of weeks as battle roads fizzle out. I just have been very upset with the level of irrational exuberance. Even people who are probably not going to experiment at all are joining in on the "things are so much better!!!" exuding, when there was actually a lot of creativity even in the too heavy donk format. We moved from a too powerful to a too limited format...neither is something that is ideal, whether or not people are having fun in either. I was having fun in both, and never felt the need to play a donk deck OR complain about being donked.

I have no idea why other people are celebrating HGSS-on. I only know why I am looking forward to it.

Please understand that my "bad" is just a degree, I mean both formats had good and bad. Just speaking as coarsely as possible, a "good format" would be one that is not too overpowered or too limited in my eyes, and we have gone from too overpowered to too limited now. I do not purport to have an instant solution to best balance possible, I just think that the hysteria about the last format being so bad and then the new hysteria that this one is so good (and both have been a genuine hysteria, bafflingly so) are really, really misaimed.

There were a lot of things about the last format that I actually liked. The B&W rules were just completely incompatible with the card pool we had though. That was the what turned me against it in the end.
 
I wanted the current format for Worlds...
Sabledonk is pure garbage and I personally think this is an interesting format.

I've been play testing HGSS-on and it is EXTREMELY stale and boring.

Let's hope the next few sets fixes that >.>
 
I just think that the hysteria about the last format being so bad and then the new hysteria that this one is so good (and both have been a genuine hysteria, bafflingly so) are really, really misaimed.

I disagree and object to the use of the word Hysteria.

I was TIRED ... so very weary ... of the previous format. It was dominated by cards that were, for the most part, 3 years old. Every new set gave the old decks something new and made creativity that much harder.

I'm pretty sure that I'm one of a very few people who actually ran Charizard G and did well with it. I was "that guy" running Drapion/Flygon/Vileplume and eating both Gengar and Gyarados for lunch. I love building and playing decks that are a bit different. It's just that it got more and more difficult ... while at the same time being less and less fun for me to play.

From the moment I heard about HGSS-on being even possible that's pretty much all I built and tested for. Frankly that announcment was the ONLY reason I bothered to play BRs. Testing HGSS-on decks after the event was done against the tournament crowd was by far the best part of the spring brs.

I think that you misunderstand how fed up folks were with LuxChomp winning everything for a year and a half or whatever it's been while 2-3 other decks like Gyarados got most everything else. It's not "hysteria" ... folks had ligit gripes and real emotions like boredome, anger, and sadness at how lame the format was getting.

It's only natural that everyone who felt that way is excited now. Excitement =/= hysteria either.
 
ogre, I prefer faster. I think that the best will make the most creative decks under those circumstances and be better rewarded for their superior decisionmaking.

baby mario, I have played a lot in this format. Decks have a lot of problems with getting the actual things you want to play into play now, as well as just plain stalling out. Mulligans and single pokemon starts are also more endemic than they ever were before (which is why I chose instantly not to play Zekrom or Reshiram). To your other point, it certainly is fair that the rule fiasco messed up the last format worse than this one; it is also a reality that the rules are still incompatible with the game period, making going first an unfair advantage now and going forward.

vanderbilt grad, I made it pretty clear that I do not think I am misunderstanding anything. People deeply overreacted to both situations, discarding rationality. I pointed out flaws in HS-on that no one is properly accounting for. The old format had a lot more than just "luxchomp and gyarados", with Luxchomp/Vilegar/Sableock/Gyarados/Vilelostgar/Vilechamp/Magnezone-Regirock being probably all of the top flight decks, and several others that could be won with enough experience (like Regigigas). This was all before the donks, and I think the only people who were tired were the people who were unwilling or unable to play more than one deck, which means it is a situation they will quickly fall into in this format as well. People are just reacting to other people's reactions and the idea of "freedom" without actually playtesting. It really practically borders on groupthink and that specifically is hard for me to understand, since individually I saw so many people still being creative with the donk format.
 
ogre, I prefer faster. I think that the best will make the most creative decks under those circumstances and be better rewarded for their superior decisionmaking.

baby mario, I have played a lot in this format. Decks have a lot of problems with getting the actual things you want to play into play now, as well as just plain stalling out. Mulligans and single pokemon starts are also more endemic than they ever were before (which is why I chose instantly not to play Zekrom or Reshiram). To your other point, it certainly is fair that the rule fiasco messed up the last format worse than this one; it is also a reality that the rules are still incompatible with the game period, making going first an unfair advantage now and going forward.

vanderbilt grad, I made it pretty clear that I do not think I am misunderstanding anything. People deeply overreacted to both situations, discarding rationality. I pointed out flaws in HS-on that no one is properly accounting for. The old format had a lot more than just "luxchomp and gyarados", with Luxchomp/Vilegar/Sableock/Gyarados/Vilelostgar/Vilechamp/Magnezone-Regirock being probably all of the top flight decks, and several others that could be won with enough experience (like Regigigas). This was all before the donks, and I think the only people who were tired were the people who were unwilling or unable to play more than one deck, which means it is a situation they will quickly fall into in this format as well. People are just reacting to other people's reactions and the idea of "freedom" without actually playtesting. It really practically borders on groupthink and that specifically is hard for me to understand, since individually I saw so many people still being creative with the donk format.

A format with donks is bad because it promotes an anti-competitive (and anti-fun) playing environment. In the "donk format," players have little control over donks. Sure, you can throw 4 Sableye and 4 Spiritomb into your deck, but even then you may still get donked (it should also be noted how powerful donks could be in MD-on -- a player could win the coin flip after putting 3 Pokemon in play and still get donked to an opponent's Sableye start). When this is the case, the top cut starts looking random. Yes, good players will still get into the top and have a better chance at winning, but other good players are left in the dust because of random donks.

With your point about HGSS-on, I don't see the occasional mulligan or two a problem. It happened for years before MD-on and nobody had an issue, so I don't understand your complaint. I'm also not having much of a problem with "stalling out." If you're getting bad draws, you should work at your deckbuilding. I took a Zekrom list off this site card for card and found it to be entirely inconsistent -- it stalled out a lot. I then put my own touches on the deck and now it's fine. Though I do think HGSS-on is a little lacking in set up Pokemon, I wouldn't categorize it as a format rife with mulligans and stalling out. As for the point on creativity, I've come up with lots of ideas that actually do challenge Emboar and Zekrom decks. It's all about preparation. Sure, those decks are good, but in any format you'll have the same decks rise to the top. At least HGSS-on decks offer me more than one turn to use my skill to win (aside from the occasional Zekrom donk).

You said earlier that unskilled players will start winning with cookie cutter Emboar or Zekrom lists. During the Gardevoir/Gallade days, this was one of the complaints I usually heard. I even said the same thing myself, speaking out about how bad players can just use a decent GG list and perform well at tournaments. In hindsight, good players still did well that year. I played GG only once at a CC, and yet I managed to get an invitiation to Worlds after playing a bunch of different decks. Though I definitely saw mediocre players doing well with GG, the better players were still able to perform well during that year. The "unskilled" Emboar player might do well come Nationals, but what happens when they face a good player in the mirror? How about when they face a Samurott deck? Their "cookie cutter" list may do them well, but the better players will still have an advantage because they're, well, better. The same thing cannot be said with MD-on. With MD-on, I could be the best Gyarados player in the universe and still lose to a bad Gyarados player who either donked me or was able to hit for 90 and block Poke-Powers from first turn on. In many (not all, but many) situations with the MD-on format, there was absolutely no exchange of skill. HGSS-on is definitely different in that respect.

I'll agree that HGSS-on isn't my favorite format, but we're only like 5 or so sets in. Nonetheless, it's much better than MD-on for the reasons I already gave. I'm celebrating the rotation and I currently have like 6 or 7 decks built that I'm testing. I'm working on not flocking to an Emboar or Zekrom deck, and I'm having success. My decks stall out with about the same frequency that my Luxchomp deck stalled out (that is, rarely).

MD-on allowed for very little creativity. Sure, you had a Magnezone/Regirock deck win a Regionals or something, but aside from occasional surprises, the last three years (three years!) have been Gyarados, Machamp, Gengar, SP. The last format was more than just "Luxchomp and Gyarados," but not by much (especially if you categorize things by speed and trainer lock, since that's basically all there was to the game). If you can criticize a format that hasn't even happened yet, I have much more reason to criticize a game that saw problems in creativity for three years straight.
 
I'm sortof sad that the Arceus cards themselves didn't get to see two World Championships like everything else will have. BUT I AM GLAD TO BE RID OF SP AND SABLEYE!

I somewhat agree. Arceus could probably have stayed but Fainting Spell and Garchomp C had to go!
 
:L I wish they would have made the obvious sensible decision of waiting until after World's to apply the rule chance, thereby letting us finish this year the way it should have been finished. Sure, it would have been the third consecutive year of a Luxchomp victory, but it would have allowed us to put off this gigantic rotation for another couple of months.
 
:L I wish they would have made the obvious sensible decision of waiting until after World's to apply the rule chance, thereby letting us finish this year the way it should have been finished. Sure, it would have been the third consecutive year of a Luxchomp victory, but it would have allowed us to put off this gigantic rotation for another couple of months.

I think the early rotation is one of the most sensible things P!P has done in a long time. The format in Japan is HGSS-on, and they rotated even more than we did. It's my opinion that the game should be played the way the Japanese play it since that's where the game originates. So, in a way, we are finishing the season off the way it should be finished.

I'm honestly curious though, why do you not want the early rotation? Do you think donks aren't a problem with MD-on? Are you losing a lot of playable cards?
 
I am completely in favour of the rotation, but as far as I can tell, these are the arguments against it being a good thing . . .

1. Players will be losing valuable cards sooner than they expected. Some people have only just got their hands on Luxray and Uxie X etc.

2. There were easier ways to fix the format - ban certain cards or not bring in the B&W rules

3. People who earned their Worlds invite playing MD-on decks should be able to play MD-on decks at Worlds

4. MD-on was not as bad as people make out - Sabledonk didn't dominate BRs, donks are part of the game etc

5. The relatively late notice hurts people who are not able to playtest much/get new cards before US/CDN Nats. They will probably end up just netdecking something with Emboar in it.

6. HGSS-BW will centralise around a few decks and will be dominated by a handful of archetypes, just like MD-on was

7. The card pool is too small - less room for creativity, and lack of draw makes format slow and frustrating

8. There is no legal Glaceon in Modified any more
 
I am completely in favour of the rotation, but as far as I can tell, these are the arguments against it being a good thing . . .

1. Players will be losing valuable cards sooner than they expected. Some people have only just got their hands on Luxray and Uxie X etc.

2. There were easier ways to fix the format - ban certain cards or not bring in the B&W rules

3. People who earned their Worlds invite playing MD-on decks should be able to play MD-on decks at Worlds

4. MD-on was not as bad as people make out - Sabledonk didn't dominate BRs, donks are part of the game etc

5. The relatively late notice hurts people who are not able to playtest much/get new cards before US/CDN Nats. They will probably end up just netdecking something with Emboar in it.

6. HGSS-BW will centralise around a few decks and will be dominated by a handful of archetypes, just like MD-on was

7. The card pool is too small - less room for creativity, and lack of draw makes format slow and frustrating

8. There is no legal Glaceon in Modified any more

baby mario, I can address each and every one of these with the exception of number 8, but I'll try instead to not be picky and ignore my own (obvious) bias. Very nice list you have there.

Also, I really do feel for the people who are losing lots of cards. I put my MD-AR cards away the moment they announced a possible rotation. It was cathartic, but it was also frustrating since Pokemon cards (unlike Magic:TG) retain hardly any value at all once they're illegal.
 
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