Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Diamond & Pearl: The Gyms

Once you've collected all 13 Orange Rings from the above objective sets, a new option will appear on the special mission menu. This new option, "Bonus Stage", will allow you to play on a brand-new stage available only through transmission. The stage is known as "Orange Experience" and takes place in the Orange Islands. Here's the lowdown on the course basics:

1. You start the stage aboard a blimp near Valencia Island. This one has Roark, Gardenia, Fantina, and Volkner aboard. Once you run off the blimp, you'll be falling toward the island's landing zone. You'll lose rings upon impact unless you deploy your parachute--just press 2 after having run off a blimp to do so.

2. Once you're on Valencia Island itself, you'll start encountering enemies that appeared in the main game stages. Every single standard enemy from all eight main game stages will appear at least once within this stage's 13 missions. You'll be running a course toward Prof. Ivy's lab. There's a ramp on the lab that will allow you to vault over it.

3. Prof. Ivy's backyard is just as vast as it was in the Pokémon anime. You'll have to watch out for Pokémon, Prof. Ivy's assistants, and Prof. Ivy herself as you try to navigate through this area. At the rearmost area of the beach lies a waterski for you to try out. Using 2 to board it, you can then ride the waterski. The waterski's movement and turning are automatic, but you'll be able to do tricks by combining Wii-mote tilt with the 1 button, with 2 as a jump. The jet-ski will drop you off outside Prof. Ivy's lab. Head back for the landing zone to find a new blimp. Run up toward it to board it.

4. The second blimp has Maylene, Crasher Wake, Byron, and Candice aboard. This one flies you over to Tangelo Island. After a 20-second span of flying, you'll run off this blimp and toward Tangelo Island's crash site. Land on Tangelo Island like you did on Valencia Island.

5. You'll be going through a thick park until you reach the beach. In addition to enemies, you'll find trainers sparring with their Pokémon--including the ones with the Hitmonchan, Beedrill, and Spearow that Tracey had insulted. A jet-ski on the end of this beach awaits, and this one will take you to Mikan Island.

6. Mikan Island is the home of the first of the Orange Crew, Cissy. In most cases, you'll have to face a few standard enemies on this island while watching out for Cissy and her brother (JPN name: Senta; the American version didn't bother giving him a name). As you go through the gym, most of the time you'll find a jet-ski that will take you to Mandarin Island. However, in three missions, Mikan Island is a war zone! If Mikan Island is a war zone, the enemies you'll face will be stronger, some of Navel Island's enemies will be present on Mikan Island, the path is surrounded by barbed wire, and you can't get to Mandarin Island by jet-ski.

7a. (If you can jet-ski from Mikan Island) The trip to Mandarin Island is mostly peaceful, but there are a few trick-course obstacles and a few enemies along the path. You can use tricks to destroy the enemies.

7b. (If you can't jet-ski from Mikan Island) If Mikan Island was a war zone when you visited, you'll have a harder time getting to Mandarin Island. You'll need to homing-attack enemy after enemy the whole way between Mikan and Mandarin--and trust me, it ain't a short trip.

8. You'll make two visits to Mandarin Island. The area you'll visit on the first trip, Mandarin Island's main city, includes the transmitter Butch and Cassidy once used, Ralph and Emily's houses, and the Mandarin Island stadium. The streets of Mandarin Island's confusing main city are jammed with people, but there aren't any enemies unless you had to homing-attack your way from Mikan to Mandarin, in which case there are some medium-strength enemies from both Mikan and Navel Islands. Two missions include a trick course that allows you to skip the trip to Navel Island; this trick course will put you into the island's desert that's normally not accessible until the second trip to Mandarin Island.

9a. (If Mikan Island wasn't a war zone) You'll be going to Sunburst Island after the first trip to Mandarin Island. A jet-ski will take you there. Again, there are a few minor enemies along the way, along with a few trick obstacles.

9b. (If Mikan Island was a war zone) It appears both sides of the fight between Mikan and Navel Islands are using Mandarin Island's main city as a base. You'll have to homing-attack enemies until you finally dislodge a jet-ski from one of them. Once you're actually riding a jet-ski, you'll have to face a few rather strong enemies on the path to Sunburst Island.

10. Sunburst Island is the home of the Crystal Onix. You won't find enemies here unless Mikan and Navel are fighting, and if you do find some enemies, they're not quite that strong. You'll be heading into the Crystal Onix's cave, and all the way to the Crystal Onix itself. You'll even be running up the Crystal Onix, who will throw you high into the air once you reach its head! You'll ultimately catch a hang-glider that you'll have to ride the rest of the way to Navel Island--unless Mikan and Navel are fighting, in which you'll have to start homing-attacking enemies.

11a. (If hang-gliding from Sunburst) The hang-glider's forward movement between Sunburst and Navel Islands is automatic. You'll be flying through a rather long stretch, in which you'll pass Pinkan Island, a swarm of Kabuto, and the Pokémon Showboat along the way. You can move the Wii-mote side to side to strafe, or tilt the Wii-mote side to side to tilt the glider to grab rings and powerups placed along the course, or to dodge obstacles placed along the way. You'll drop off the hang-glider on the shores of Navel Island.

11b. (If homing-attacking from Sunburst) If you're not taking a hang glider to Navel Island from Sunburst Island, you'll have a harder time reaching Navel Island. You'll still pass by Pinkan Island, the Kabuto swarm, and the Pokémon Showboat, but you'll have to do so by homing-attacking enemy after enemy the whole way to Navel Island.

12. The second island with a member of the Orange Crew on it is Navel Island, home to Danny and his gym. There are a few enemies to deal with on this island most of the time. You'll have to climb the mountain and then slide back down to a different shore to hopefully catch a jet-ski that will take you to Moro Island. However, if Mikan Island's a war zone, Navel Island is as well. You'll have to deal with barbed wire not only on the paths but also on the climb up and slide back down. In addition, a war-zone-prepped Navel Island has very strong enemies on it, including some of Mikan Island's enemies as well! In addition, you'll have to homing-attack your way off enemies in order to leave Navel Island.

13a. (If jet-skiing from Navel) The trip to Moro Island has a few enemies on it, but they're rather easily defeated. You'll pass through the seven-island atoll known as the Grapefruit Islands on the way, and the ride ends once you reach Moro Island.

13b. (If homing-attacking from Navel) If you're having to homing-attack enemies from Navel Island, you'll have to continue doing so until you reach number 1 of the Grapefruit Islands. The last enemy over that island will dislodge a hang glider which you can use to ride the rest of the way to Moro Island.

14. You'll have to catch a haunted ship on Moro Island. You'll have to search the island for a Seadra pedal-boat. To ride the Seadra pedal-boat, just alternate tilting the Wii-mote toward the left and right sides. Once you reach the haunted ship, you'll be taken for a ride back to Mandarin Island.

15. As you go from Moro Island back to Mandarin Island, all movement is automatic as you're sailing along in a haunted ship. If Mikan and Navel Islands aren't war zones, you'll make it all the way back to Mandarin Island on the haunted ship. However, if Mikan and Navel Islands are war zones, the haunted ship will throw you off midway through the trip and you'll have to use homing-attacks on enemies until you reach Mandarin Island for the second time.

16. Regardless of how you arrive, your second trip to Mandarin Island will begin a lot like the first--in its main city. All obstacles present on the first trip are still there on the second. On the second trip, you'll be headed for Mandarin Island's desert.

17. When you enter Mandarin Island's desert on the second trip (the only way to get here on the first is if the trick course is present in the main city), you'll face quite a few desert enemies. You'll also make your way past Ethan and his band of Magnemite--including the Magneton that evolved from #6. They're not your enemies--if, by any chance, there's a thunderstorm brewing in the desert, Ethan and the Magnemite will be there, drawing it away from you to keep you safe.

18. At the end of the Mandarin Island desert lies the city of Trovitopolis, a stone's throw away from Trovita Island. You'll fall into the city's sewer and have to contend with underground enemies down there. Once you've managed to find an exit, there's a glider at the seaport. This glider will drop you off on the Trovita Island shores.

19. Trovita Island is home to the third member of the Orange Crew, Rudy, as well as his sister Mahri. Trovita Island's main thouroughfare is a river. To navigate it, you'll have to make it to a jet-ski and ride it up the river. Targets will pop up, you can either destroy them or avoid them. Once you're at the stadium, Rudy'll be there with a long-distance hang-glider that'll send you into the first of two trips through the clouds.

20. You'll have to defeat airborne enemies while riding the long-distance glider through the clouds from Trovita Island. There are also some trick obstacles that you'll have to ride past, and this is no easy trip! After about a minute of flight, you'll arrive on Kumquat Island, where you'll have to take a parachute down to the ground.

21. Kumquat Island is home to the fourth member of the Orange Crew, Luana. (Sorry, don't expect to see her son, Travis, here.) The main attraction here is the hotel. You'll have to navigate your way through 20 stories--and it's not easy, especially when some enemies have tucked theirselves into the hallways! There's another long-range glider somewhere on the 20th floor; you'll return to the clouds when you ride this!

22. If you thought the first trip into the clouds was tough, this trip's even tougher! The enemies are harder, the obstacles are more difficult to dodge, and it's harder to steer since there's a strong wind blowing! Another minute of flight and you'll be on Pummelo Island, and you'll be having to parachute down to the island itself.

23. You'll land in the middle of Pummelo Stadium. In order to leave, you'll have to defeat 10 rounds of enemies, one round at a time. The first round consists of the game's easiest enemies, with each successive round having harder and harder enemies to face. Once you've beaten 10 rounds, you'll be able to run out of the stadium and toward the ferry terminal. A jet-ski will be there for you to ride.

24. The toughest is behind you. There are very few enemies, none rather difficult, on the jet-ski ride between Pummelo Island and your final destination.

25. Once you reach Hamlin Island, all that lies between you and the final goal is a short dash to the ferry terminal that heads for Pallet Town. The ferry terminal is the final goal. You'll find Aaron, Bertha, Flint, Lucian, and Cynthia waiting for you here. This is where the stage ends.


Here are the in-game missions for this stage (objective 1 will be open once you unlock the stage, and each successive objective will be unlocked after completing the previous one):

Objective 1
Go for the Goal!
Mission: Escape Valencia Island
Gold Medal Time: 40 Seconds
Advice: It's a very easy romp. The objective ends upon boarding the blimp headed for Tangelo Island, so there's not much to see here.

Objective 2
Special Challenge
Mission: Stop Cissy from reaching Navel Island
Gold Medal Time: 3 Minutes
Advice: This is one of the stages where Mikan Island and Navel Island are war zones. Upon arriving on Mikan Island, Cissy is setting out to try to reach Navel Island. You must protect Danny the best way you can: by making sure Cissy never makes it to Navel Island. You'll attack Cissy like she was any other enemy. If you can defeat her, she'll give up her pursuit and you'll clear the objective.

Objective 3
Chain of Rings
Mission: Get a 45 Ring combo
Gold Medal Time: 2 Minutes 15 Seconds
Advice: Try going as fast as possible and make it to the first trip to Mandarin Island before hitting 1 minute 45 seconds. There are some pretty long chains of rings that should give you the combo you need. One's by Butch and Cassidy's tower, and another's by the Mandarin Island Stadium.

Objective 4
Head to Head
Mission: Beat Floreia to Trovita Island
Gold Medal Time: 3 Minutes 15 Seconds
Special: The clock doesn't start until you meet up with Floreia.
Advice: You're racing against Floreia here. You'll meet up with her in the Mikan Gym. For this mission, you'll be racing from the Mikan Gym to Trovita Island, making your way across both trips across Mandarin Island and everything else in between in the process. It's recommended you have some high-level speed skills at hand, or else Floreia might leave you in the dust by the time you reach Moro Island.

Objective 5
Special Challenge
Mission: Stop Danny from reaching Mikan Island
Gold Medal Time: 3 Minutes 30 Seconds
Advice: This is one of the stages where Mikan Island and Navel Island are warzones. Upon arriving on Mikan Island, Cissy will recieve word that Danny's headed right for Mikan Island! You must protect Cissy the best way you possibly can: by making sure Danny never makes it to Mikan Island. Danny'll be going in the opposite direction Cissy was going in Mission 2. You'll attack Danny like he was any other enemy. If you can defeat him, he'll give up his pursuit and you'll clear the objective.

Objective 6
Diehard Challenge
Mission: Reach the final goal without being defeated.
Gold Medal Time: 8 Minutes
Advice: Not much is necessary. It's recommended that you try training in objective 3 with no regard for the mission there against some of the tougher foes. Try bringing some high-level attack and/or defense skills.

Objective 7
No Pearls
Mission: Reach the final goal without grabbing any pearls.
Gold Medal Time: 7 Minutes 50 Seconds
Advice: Again, not much is necessary. If you can make it to Hamlin Island without grabbing pearls, you should be fine.

Objective 8
Special Challenge
Mission: Grab seven flags and meet up with Rudy.
Gold Medal Time: 3 Minutes 45 Seconds
Advice: The trick course on Mandarin Island is in play here, meaning you can go straight to Trovita Island upon reaching Mandarin Island for the first time. There are several flags for you to grab on your way. There's one each on Valencia, Tangelo, Mikan, and Trovita Islands, one in Mandarin Island's main city, one in the Mandarin Island Desert, and one in the sewers of Trovitopolis. To clear this mission, you'll need to grab each of the flags, then meet up with Rudy inside the stadium. Once you meet Rudy, the mission is done.

Objective 9
Rampage!
Mission: Defeat 35 enemies
Gold Medal Time: 4 Minutes 30 Seconds
Advice: Since Mikan and Navel Islands aren't war zones in this stage, enemies are fewer and farther between. Even moreso here, since some of the enemies from other missions are missing in this one. It'll take longer to reach and defeat 35 enemies. Defeat enemies like you normally would, and you should reach 35 rather quickly.

Objective 10
Hands Off
Mission: Finish with 0 Rings
Gold Medal Time: 12 Minutes
Advice: Rings are very abundant on Mandarin Island, so the best advice is to wait for a thunderstorm on the second trip, then get into the path of Ethan's Magnemite in order to lose Rings by the bushel. You're going to have to take some time out to lose Rings you do grab--and believe me, there's no way to get through Mandarin Island without grabbing at least one ring!--so you'll want to use the enemies you find. Make sure you have zero Rings to your name before leaving Pummelo Island, or else you're not going to reach the goal on Hamlin Island with no Rings to your name.

Objective 11
Special Challenge
Mission: Race through 20 floors in 90 seconds
Gold Medal Time: 55 Seconds
Special: The clock doesn't start until you enter the Kumquat Island hotel.
Advice: The trick course on Mandarin Island is in play here, meaning you don't have to make the whole trip around the Orange Islands just to wait for the clock to start. Anyway, once you enter the hotel, a checkpoint will trigger and the clock will begin. You're going to have to make it to the glider on the 20th floor in just 90 seconds, or else you'll lose a life and have to start over from the checkpoint. Try bringing some high-level speed skills, you're going to need them.

Objective 12
Collect Rings
Mission: Collect 400 Rings
Gold Medal Time: 3 Minutes 30 Seconds
Advice: Mandarin Island has the most rings on it. If you can reach Mandarin Island the first time with around 100 Rings, the rings you'll gather on both trips to the island should be enough to reach 400 in time, especially if you supplement them with ones on other islands.

Objective 13
Perfect Challenge
Mission: Don't take damage
Gold Medal Time: 15 Minutes
Advice: Mikan and Navel Islands are war zones here, meaning this mission's going to be very tough. However, Cissy and Danny remain on their islands, so you're not going to have to worry about them crossing paths. Taking any damage results in failure, and it's going to be tough to take zero damage with the war zones in play, but it's worth it in the end! Hamlin Island is the goal here, and since you have to go the distance through a tough environment, odds are you'll be taking at least 20 minutes on your first try.

Objective 14
Defeat the Boss
Mission: Defeat all four monsters.
Gold Medal Time: 8 Minutes 30 Seconds
Advice: This battle takes place entirely in the Pummelo Island stadium, but you won't be facing waves of regular enemies. Oh, no. You'll have to take down a Sand Scorpion, an Ifrit Golem, a Captain Bemoth, and an Erazor Djinn all back-to-back and all with the same life. The battles work the same as they did before. Good luck.
 
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This post will detail the uses of a certain Trainer card for each character. Here's the list:

Roark's Mine
Gardenia's Miracle Seed
Maylene's Bandages
Crasher Wake's Surfboard
Fantina's Elusive Curse
Byron's Lifts
Candice's Ice Sculpting
Volkner's Circuit System
Aaron's Private Grove
Bertha's Wisdom
Flint's Candle Lamp
Lucian's Enigma Box
Cynthia's Secret

The first piece of data involves the board game from EX: Draco's Emergence. The piece of data requires a DS be used as the transmission device. If you use one of the cards listed above as the character password, you'll be able to use that character as your game piece. However, to use that character as your game piece, you'll need a Diamond or Pearl game pak in the DS slot on the DS. If you want to use a GBA game as the source, you'll need to reverse characters 2 and 7 in the password (i.e. if the original password is "123-456-789", the password after the character reversal will be "173-456-289"). As for the original trainers that were able to play the board game using GBA game paks (i.e. Sonrisa, Lt. Surge, etc.), you can use the same 2-7 swap trick to allow the player to use Diamond/Pearl. Here's how the backdrops go down for the new characters when used as player 1:

Flint: Volcanic backdrop
Crasher Wake: Ocean backdrop
Gardenia: Grassy field backdrop
Volkner: Power plant backdrop
Fantina, Lucian: Team hideout backdrop
Byron, Cynthia: Outer space backdrop
Candice: Glacier backdrop
Roark, Bertha: Mountain backdrop
Maylene, Aaron: Ninja dojo backdrop
(There are no new characters for the Imakuni? backdrop.)


The other piece of data will allow you to give a Mii a touch of one of the Sinooh specialists. For this piece of data, you'll need the password on the card listed at the top of the post. Transmit that to the Tajiri server when using a Wii as a transmission device. The transmission will add some new stuff you can give a Mii--one thing by transmitting the password, plus another item if you make the transmission while a Wii Play game disc is in the Wii. The accessory is the same, and you can't transmit a duplicate, so if you transmit just the first piece, you can still transmit the second piece if you transmit the password again while a Wii Play game disc is in the Wii. Here's a list of the new accessories:

Roark:
-With Just Password: Any Mii can be given Roark's hat.
-With Wii Play: You can give a male Mii a coal miner's axe to hold when not participating in Mii events. (These include minigames in Wii Sports, Wii Play, and FIFA Soccer 08.)

Gardenia:
-With Just Password: Any Mii can be given Gardenia's boots.
-With Wii Play: A female Mii can wear Gardenia's shirt.

Maylene:
-With Just Password: A female Mii can wear Maylene's pants.
-With Wii Play: A female Mii can wear Maylene's shirt.

Crasher Wake:
-With Just Password: A male Mii can have his face painted Crasher Wake-style.
-With Wii Play: A male Mii can become shirtless and pack Crasher Wake's abdominal muscles.

Fantina:
-With Just Password: A female Mii can have their hair done just like Fantina's.
-With Wii Play: A female Mii can wear Fantina's dress.

Byron:
-With Just Password: You can give any Mii a shovel to hold when not participating in Mii events.
-With Wii Play: A male Mii can wear Byron's cape.

Candice:
-With Just Password: Any Mii can be given Candice's shoes.
-With Wii Play: A female Mii can wear Candice's outfit.

Volkner:
-With Just Password: A male Mii can have their hair done just like Volkner's.
-With Wii Play: A male Mii can wear Volkner's shirt.

Aaron:
-With Just Password: Any Mii can wear Aaron's pants.
-With Wii Play: Any Mii can have their hair done just like Aaron's.

Bertha:
-With Just Password: A female Mii can wear Bertha's boots.
-With Wii Play: A female Mii can wear Bertha's coat.

Flint:
-With Just Password: A male Mii can have their hair done just like Flint's.
-With Wii Play: Any Mii can wear Flint's sandals.

Lucian:
-With Just Password: A male Mii can wear Lucian's glasses.
-With Wii Play: A female Mii can wear Lucian's glasses.

Cynthia:
-With Just Password: A female Mii can wear Cynthia's outfit.
-With Wii Play: A female Mii can have their hair done just like Cynthia's.
 
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This piece of data will detail the group of trainers known as the "trainer triples". As the name implies, a trainer triple consists of three cards. Here's the listing of each trainer's triple:

Roark: Roark, Roark's Dangerous Journey, Oreburgh City Gym
Gardenia: Gardenia, Gardenia's Private Glade, Eterna City Gym
Maylene: Maylene, Maylene's Gloves, Veilstone City Gym
Crahser Wake: Crasher Wake, Crasher Wake's Lucha Ring, Pastoria City Gym
Fantina: Fantina, Fantina's Foreign Affairs, Hearthome City Gym
Byron: Byron, Byron's Recycling Depot, Canalave City Gym
Candice: Candice, Candice's Igloo, Snowpoint City Gym
Volkner: Volkner, Volkner's Depression, Sunyshore City Gym
Aaron: Aaron, Aaron's Spray System, Sinooh League Bug Field
Bertha: Bertha, Bertha's Muddy Gamble, Sinooh League Ground Field
Flint: Flint, Flint's Secret Technique, Sinooh League Fire Field
Lucian: Lucian, Lucian's Secret Technique, Sinooh League Psychic Field
Cynthia: Cynthia, Cynthia's Hairpiece, Sinooh League Variety Field

For this post, each of the triples can be used four ways.

The first way is to simply battle a random three of their Battle Tower team. You do that by transmitting the passwords on just the triple of the character you want to face, along with the universal confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; DI for Diamond or PE for Pearl. You need the Trainers' Resort data in place. Once the transmission is completed, head for the South Yield Hut at the Trainers' Resort. Talk to the receptionist there, who, provided you don't have an Arceus in your party, will let you into the battle room where you'll meet the trainer whose triple you transmitted. You'll battle that trainer using a random three of their Battle Tower team at level 50. You won't earn any experience or money, though. Note that if Trainer Island is the active Enigma Island, you may choose to battle the trainer at Trainer Park instead for experience and money, the trainer will be gone from South Yield Hut after the battle at Trainer Park.

The second way is to transmit the passwords on one, two, or three of the triples at once while the Trainer Island Enigma Island is active. When you go into the Trainer Park on the island, you'll find the trainers whose cards you transmitted. Talk to each of them to initiate a battle. Here, you'll battle each trainer's full Battle Tower team at level 50, but this time you get experience and money for the battle. The trainer will leave afterward.

The third way is to transmit the passwords on all 13 of the triples at once to the Tajiri server, using the same confirmation password setup used for the South Yield Hut battle. This will allow you to face them at the Battle Tower. You'll battle all 13 trainers without a break, and you'll get a special reward if you win all 13 battles. Each trainer will use all 6 of their Pokémon, and you'll be allowed to take 6 Pokémon in yourself. You can't take in an egg or any Pokémon you can't enter in a normal Battle Tower challenge in this special challenge. If you lose anytime during the challenge, you'll have to start over from the beginning. You can take the special challenge as long as the power remains on or until you clear the challenge. The teams are at the bottom of the post. You'll have to use all of the passwords again if you want to retransmit the data--a quick password would defeat the purpose of even having the trainer triples!

The fourth way is to transmit the triples as part of a "marathon challenge" that won't come until the transmittable data of the final set in this series of sets. Details on that challenge will come in that final set.

Here are the setups of each trainer. Each trainer has an opening quote (said when the trainer first appears), a battle setup, the team they use, a victory quote, and a defeat quote. This setup applies only to the regulation Battle Tower special challenge, and may differ for the "marathon challenge".

Leader Roark(M):
Opening Quote: "I've spent days training with my ROCK-types in the mines for this moment."
Battle Setup: Single
Pokémon: Aggron, Probopass, Shuckle, Golem, Steelix, Rampardos
Victory Quote: "Find your own mines to train in! Only I know the secret to my mines!"
Defeat Quote: "Forgive me, Brock and Roxanne! I failed you!"

Leader Gardenia(F):
Opening Quote: "My GRASS-types are ready to wow you this time!"
Battle Setup: Single
Pokémon: Victreebel, Sunflora, Breloom, Cherrim, Torterra, Roserade
Victory Quote: "Perhaps you ought to stick to bug-smashing."
Defeat Quote: "Forgive me, Erika! I failed you!"

Leader Maylene(F):
Opening Quote: "This time, I ain't holding back!"
Battle Setup: Single
Pokémon: Primeape, Hitmontop, Gallade, Medicham, Machamp, Lucario
Victory Quote: "And I wasn't even using half my strength!"
Defeat Quote: "Forgive me, Bruno, Chuck, and Brawly! I failed you!"

Leader Crasher Wake(M):
Opening Quote: "It's high time this wave topples you!"
Battle Setup: Single
Pokémon: Lapras, Corsola, Crawdaunt, Gyarados, Quagsire, Floatzel
Victory Quote: "WROOOOAR! Like a tsunami on a cliff!"
Defeat Quote: "Forgive me, Misty, Wallace, and Juan! I failed you!"

Leader Fantina(F):
All of Fantina's lines in this piece of data are in French. English translations are listed here.
Opening Quote: "Ce prétendant de Johto aime seulement une ligne d'évolution. Je montrerai lui et vous ce qui des moyens de variété!
(English translation: "That pretender from Johto only likes one evolution line. I'll show him and you what variety means!")
Battle Setup: Single
Pokémon: Banette, Rotom, Frosslass, Drifblim, Gengar, Mismagius
Victory Quote: "Les fantômes sont vraiment effrayants, n'est-ce pas?!"
(English translation: "Ghosts really are scary, aren't they?")
Defeat Quote: "Pardonnez moi, Agatha, Morty, et Phoebe! Je vous ai échoué!"
(English translation: "Forgive me, Agatha, Morty, and Phoebe! I failed you!")

Leader Byron(M):
Opening Quote: "That pretender from Johto's a softy. Thinks caring for an AMPHAROS makes her strong?"
Battle Setup: Single
Pokémon: Scizor, Mawile, Magnezone, Bronzong, Steelix, Bastiodon
Victory Quote: "Yeah. There's no room for a softy like you in this world."
Defeat Quote: "Forgive me, Jasmine and Steven! I failed you!"

Leader Candice(F):
Opening Quote: "That pretender from Johto's too old to make a living. Time for young blood to step in!"
Battle Setup: Single
Pokémon: Jynx, Delibird, Mamoswine, Weavile, Medicham, Abomasnow
Victory Quote: "Yes! Cold rules, heat drools!"
Defeat Quote: "Forgive me, Lorelei, Pryce, and Glacia! I failed you!"

Leader Volkner(M):
Opening Quote: "Heh, those wimps from Kanto and Hoenn can't truly zap you like I can!"
Battle Setup: Single
Pokémon: Manectric, Electivire, Raichu, Ambipom, Octillery, Luxray
Victory Quote: "Only Sunyshore City can provide a zap like the one you just felt!"
Defeat Quote: "Forgive me, Lt. Surge and Wattson! I failed you!"

Elite Four Aaron(M):
Opening Quote: "You may have gotten past the Gym Leaders. But this is where my BUG-types finish you off!"
Battle Setup: Single
Pokémon: Pinsir, Dustox, Beautifly, Heracross, Vespiqueen, Drapion
Victory Quote: "Who says bugs are weak? I'll take them all on!"
Defeat Quote: "Eh, I'm sure Bugsy will still forgive me. It's not like I failed him..."

Elite Four Bertha(F):
Opening Quote: "For some reason, not very many people seem interested in GROUND-types. That doesn't mean I can't smash you with them!"
Battle Setup: Single
Pokémon: Dugtrio, Quagsire, Whiscash, Hippowdon, Sudowoodo, Golem
Victory Quote: "The earth isn't something you can just zap! I hope you learned a lesson."
Defeat Quote: "By the way, whatever happened to Giovanni of Viridian City Gym?"

Elite Four Flint(M):
Opening Quote: "Light my fire!"
Battle Setup: Single
Pokémon: Camerupt, Steelix, Lopunny, Drifblim, Rapidash, Infernape
Victory Quote: "Remember, friends don't let friends use Firefox!"
Defeat Quote: "Ouch! I just hope Blaine and Flannery will forgive me..."

Elite Four Lucian(M):
Opening Quote: "Feh. That pretender from Johto needs a mask to hide his face! That mask holds him back!"
Battle Setup: Single
Pokémon: Wobbuffet, Mr. Mime, Girafarig, Medicham, Alakazam, Bronzong
Victory Quote: "You can't mask true talent!"
Defeat Quote: "Whoa, hold up! You expect Sabrina, Will and Tate&Liza to forgive me for this?!"

Champion Cynthia(F):
Opening Quote: "Welcome, <name>. Are you ready to come at me again? No holding back!"
<name>: Denotes the playable character's name.
Battle Setup: Single
Pokémon: Gastrodon (East), Spiritomb, Milotic, Roserade, Garchomp, Lucario
Victory Quote: "Guess I was just too much for you. I hope you'll try again."
Defeat Quote: "Wow. You're way too good!"
Reward: You'll recieve 15 Battle Points and a random transmittable TM whose buy price is 50,000 upon clearing the challenge.

Note that, while there are only single battles in this piece of data, there are four possible battle setups. The three non-Single setups are rarely used. Here's how they go:

Single: The battle is a single battle throughout the match.
Historically, this setup is used by most trainers for their triples teams.
Double: The battle is a double battle throughout the match.
Historically, only Luana and Tate & Liza have used this setup.
Early Shift: The battle starts as a single battle but switches to a double battle when the challenger has defeated 2 Pokémon.
Historically, nobody has used this setup.
Late Shift: The battle starts as a single battle but switches to a double battle when the challenger has defeated 4 Pokémon.
Historically, only Electra and Milane have used this setup.
 
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The next two pieces of data deals with transmittable data for Sonic Riders. To transmit this data, you'll need to complete the transmittable Ranger Story, Storm's missions in Ranger Path, and Wave's missions in Sinooh Resort Highway. Additionally, you must use a Wii with a Sonic Riders game disc inside as the transmission device, and the data will save to the Wii's flash memory; you cannot use this data on a Gamecube.

The first piece involves transmitting the passwords on a character's Cube 01, Cube 02, and Energy cards to the Naka server. By doing so, you'll actually unlock that person as a playable character in Sonic Riders! Now here are a few notes regarding these characters as Sonic Riders characters:

- Once accessed, the character you transmitted will be permanently accessible once you save the game, provided the character file remains in a place where the Wii can access it. (It can be the internal flash memory or a Wii-compatible removable storage device.)
- Once accessed, the character you transmitted may appear in a Free Race, World Grand Prix, or Survival Mode race or battle.
- Each character has an Extreme Gear of his or her own. Data on those Extreme Gears will be accessible once a character is unlocked.
- Each character can use any Extreme Gear that his or her type of character can use. (Ex: Maylene can't use the Grinder since she can already grind rails. Roark can't use the Advantage-F because that gear is restricted to Fly-type characters.) All of the characters in this post can ride the Orre Scooter.

Now here's a list of each of the unlockable characters. I have included details on them, including their type, starting Gear, and even how they attack opponents. For the record, the characters will occupy the same row as Lunick and Solana as well as the row below that.

ROARK
Type: Power
Starting Gear: Skull Fossil
Dash: ***
Limit: ***
Power: *****
Cornering: *
Top Speed Penalty: -3 Speed
Other Changes: None
Attack: Roark throws a small Skull Fossil at the foe.

GARDENIA
Type: Fly
Starting Gear: Eterna Rose
Dash: *****
Limit: *
Power: ***
Cornering: ***
Top Speed Penalty: -13 Speed
Other Changes: None
Attack: Gardenia "scares" the foe.

MAYLENE
Type: Speed
Starting Gear: Aura Rider
Dash: ****
Limit: ****
Power: ****
Cornering: (0)
Top Speed Penalty: -4 Speed
Other Changes: None
Attack: Maylene karate-chops the foe.

CRASHER WAKE
Type: Power
Starting Gear: Tsunami Crash
Dash: **
Limit: ****
Power: ****
Cornering: **
Top Speed Penalty: -8 Speed
Other Changes: None
Attack: Crasher Wake's Floatzel uses Surf on the foe.

FANTINA
Type: Speed
Starting Gear: Mismagius Magique
The gear's name is in French. It translates to English as "Magic Mismagius".
Dash: *****
Limit: *
Power: ***
Cornering: ***
Top Speed Penalty: No loss of speed
Other Changes: None
Attack: Fantina "scares" the foe.

BYRON
Type: Fly
Starting Gear: Armor Fossil
Dash: ****
Limit: **
Power: **
Cornering: ****
Top Speed Penalty: -7 Speed
Other Changes: None
Attack: Byron throws a small Armor Fossil at the foe.

CANDICE
Type: Speed
Starting Gear: Point Blades
Dash: ****
Limit: ****
Power: *
Cornering: ***
Top Speed Penalty: -1 Speed
Other Changes: None
Attack: Candice trips the foe.

VOLKNER
Type: Power
Starting Gear: Lucky Luxray
Dash: **
Limit: ****
Power: *****
Cornering: *
Top Speed Penalty: -5 Speed
Other Changes: None
Attack: Volkner goes into a scare pose, then flashes lightning at the foe.

AARON
Type: Speed
Starting Gear: Quickbug
Dash: "Off the charts" (actually *********)
Limit: *
Power: *
Cornering: *
Top Speed Penalty: No loss of speed
Other Changes: None
Attack: Aaron "scares" the foe.

BERTHA
Type: Fly
Starting Gear: Turbo Golem
Dash: **
Limit: ****
Power: *****
Cornering: *
Top Speed Penalty: -22 Speed (yikes!)
Other Changes: +1 Limit -1 Cornering
Attack: Bertha slaps mud onto the foe.

FLINT
Type: Power
Starting Gear: Infernape Inferno
Dash: *
Limit: *
Power: *****
Cornering: *****
Top Speed Penalty: -1 Speed
Other Changes: None
Attack: Flint throws Charcoal at the foe.

LUCIAN
Type: Fly
Starting Gear: Psychic Turner
Dash: *
Limit: **
Power: (0)
Cornering: "Off the charts" (actually *********)
Top Speed Penalty: No loss of speed (and on a Fly-type no less!)
Other Changes: None
Attack: Lucian "scares" the foe.

CYNTHIA
Type: Speed
Starting Gear: Galaxy Runner
Dash: *****
Limit: *****
Power: (0)
Cornering: **
Top Speed Penalty: -4 Speed
Other Changes: None
Attack: Cynthia smacks the foe with her hair.

Now here's a list on the Gear obtainable in these pieces of data. All but the last two come with the character you unlock. The stats of the gear are what you will see if you look at it in Sonic Riders. How you get the last one will be explained a bit later. Also, the numbering starts after E5 (Go-Rock Amp).

E6 SKULL FOSSIL
Cost: Unlocked when Roark is opened.
Type: Air Board
Dash: ***
Limit: ***
Power: *****
Cornering: *
Description: A larger version of a Cranidos fossil.
Characters: Roark
Special Notes: E6 is actually 146.

E7 ETERNA ROSE
Cost: Unlocked when Gardenia is opened.
Type: Air Board
Dash: *****
Limit: *
Power: ***
Cornering: ***
Description: By Pokétch Corp. Roserade-themed gear.
Characters: Gardenia
Special Notes: E7 is actually 147.

E8 AURA RIDER
Cost: Unlocked when Maylene is opened.
Type: Air Board
Dash: ****
Limit: ****
Power: ****
Cornering: (0)
Description: By Pokétch Corp. Lucario-themed gear.
Characters: Maylene
Special Notes: E8 is actually 148.

E9 TSUNAMI CRASH
Cost: Unlocked when Crasher Wake is opened.
Type: Bike
Dash: **
Limit: ****
Power: ****
Cornering: **
Description: By Pokétch Corp. Wave-tested for optimal water performance.
Characters: Crasher Wake
Special Notes: E9 is actually 149. The gear is capable of going over seawater.

F0 MISMAGIUS MAGIQUE
Cost: Unlocked when Fantina is opened.
Type: Air Board
Dash: *****
Limit: *
Power: ***
Cornering: ***
Description: Par Pokétch Corp. Vitesse de thème de Mismagius.
The description is written in French. Its English translation is: "By Pokétch Corp. Mismagius-themed gear."
Characters: Fantina
Special Notes: F0 is actually 150.

F1 ARMOR FOSSIL
Cost: Unlocked when Byron is opened.
Type: Air Board
Dash: ****
Limit: **
Power: **
Cornering: ****
Description: A larger version of a Shieldon fossil.
Characters: Byron
Special Notes: F1 is actually 151.

F2 POINT BLADES
Cost: Unlocked when Candice is opened.
Type: Skates
Dash: ****
Limit: ****
Power: *
Cornering: ***
Description: By Pokétch Corp. Designed for ice.
Characters: Candice
Special Notes: F2 is actually 152. This gear has normal traction when riding on ice, a luxury most gears don't have.

F3 LUCKY LUXRAY
Cost: Unlocked when Volkner is opened.
Type: Air Board
Dash: **
Limit: ****
Power: *****
Cornering: *
Description: By Pokétch Corp. Powered by Luxray electricity.
Characters: Volkner
Special Notes: F3 is actually 153.

F4 QUICKBUG
Cost: Unlocked when Aaron is opened.
Type: Air Board
Dash: "Off the charts" (actually *********)
Limit: *
Power: *
Cornering: *
Description: A gear covered in bug slime. Wave won't touch this.
Characters: Aaron
Special Notes: F4 is actually 154.

F5 TURBO GOLEM
Cost: Unlocked when Bertha is opened.
Type: Air Board
Dash: **
Limit: ***
Power: *****
Cornering: **
Description: A powerful gear with high downhill speed.
Characters: Bertha
Special Notes: F5 is actually 155. Downhill speed is 30 higher than normal when riding this gear.

F6 INFERNAPE INFERNO
Cost: Unlocked when Flint is opened.
Type: Air Board
Dash: *
Limit: *
Power: *****
Cornering: *****
Description: A gear run by Infernape flame.
Characters: Flint
Special Notes: F6 is actually 156.

F7 PSYCHIC TURNER
Cost: Unlocked when Lucian is opened.
Type: Air Board
Dash: *
Limit: **
Power: (0)
Cornering: "Off the charts" (actually *********)
Description: A gear that corners like no other.
Characters: Lucian
Special Notes: F7 is actually 157.

F8 GALAXY RUNNER
Cost: Unlocked when Cynthia is opened.
Type: Air Board
Dash: *****
Limit: *****
Power: (0)
Cornering: **
Description: A gear stolen from Team Galactic. No evidence of technolgy based on either Dialga or Palkia is present...
Characters: Cynthia
Special Notes: F8 is actually 158.

F9 HEATRAN BLAST
Cost: Find treasures in Mission Mode and repair.
Type: Air Board
Dash: **
Limit: **
Power: ****
Cornering: ******
Description: An air board resembling Heatran found on Stark Mountain.
Characters: Any male character able to ride an air board
Gender-neutral characters are considered to be male for purposes of this gear.
Who Can't Ride: Amy, Wave, Cream, red face paint, Eggman, Ulala, Liza, Sonrisa, Trixie, Electra, Milane, Luka, Floreia, Samantha, Duplica, Cissy, Luana, Misty, Erika, Sabrina, Janine, Lorelei, Agatha, Aeris-K, Robert, Casey, Whitney, Jasmine, Clair, Karen, Roxanne, Flannery, Winona, Tate & Liza, Phoebe, Glacia, Sakura, Blaze, Greta, Lucy, Anabel, Solana, Gardenia, Maylene, Fantina, Candice, Bertha, Cynthia
Special Notes: F9 is actually 159.

G0 CRESSELIA DASHER
Cost: Find treasures in Mission Mode and repair.
Type: Bike
Dash: **
Limit: ******
Power: ****
Cornering: **
Description: A bike resembling Cresselia found on Full Moon Island.
Characters: Any female character able to ride a bike
Gender-neutral characters are considered to be male for purposes of this gear.
Who Can't Ride: Sonic, Tails, Knuckles, Jet, Storm, Shadow, Eggman, NiGHTS, AiAi, Ulala, E-10000G, E-10000R, Shingo, Eusine, Harrison, Ritchie, Gary, Morrison, Tyson-HL, Danny, Rudy, Drake-OI, Brock, Lt. Surge, Koga, Blaine, Bruno, Lance, Aeris-K, Drew, Harley, Robert, Falkner, Bugsy, Morty, Chuck, Pryce, Will, Brawly, Wattson, Norman, Wallace, Sidney, Drake-HE4, Steven, Big, Nack, Espio, Charmy, Vector, Omega, Metal Sonic, Juan, Noland, Tucker, Spenser, Brandon, Lunick, Roark, Crasher Wake, Byron, Volkner, Aaron, Flint, Lucian
Special Notes: G0 is actually 160.
 
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Once you've accessed the 13 characters in the above post, you can now transmit two additional courses for use in Sonic Riders. Like those characters, you must use the Wii as the transmission device, there must be a Sonic Riders game disc in the Wii, and you'll need to transmit the passwords on the cards needed to the Naka server. The course data will save to the Wii's flash memory. You cannot use this content on a Gamecube. For Galactic Hideout, you need the passwords on Aaron's Stadium, Bertha's Stadium, and Smog Castform (that is, the Smog Castform from this set). For Sinooh Spirit, you need the passwords on Flint's Stadium, Lucian's Stadium, and Smog Castform (again, the one from this set).

GALACTIC HIDEOUT
This stage is a recreation of Team Galactic's facility in Veilstone City from Diamond/Pearl. The floor layout is intact, every twist and turn is the same as it was before. There are a few type shortcuts in various places in the stage, as well as the stage's two big powerups on out-of-the-way side paths. The Max Air powerup is about one-third of the way through the stage, while the 100 Ring powerup is about two-thirds of the way through the stage. Where you'd normally finish your exploration in Diamond/Pearl is the entrance to a time-space tunnel that will eventually drop you back off at the entrance of the hideout for the start of the next lap. The course should take around 75 seconds to complete.

STORM'S MISSIONS
Note that any character that came as part of a transmittable package is either part of "The Lost Collection" from EX: Hoenn League Tier 2 or isn't actually unlocked until a certain condition is met.

Mission 1
Objective: Perform tricks to gain 16 or more points before Storm appears.
Time Limit: 80 sec.
Character: Espio
Gear: Blend-E
Bronze: 16 points
Silver: 28 points
Gold: 40 points
Tip: Most of the trick ramps that appear in this mission are on side paths. The ones that yield the most points are those that are quite out of the way, so keep that in mind when going for a Gold.

Mission 2
Objective: Collect 6 or more pieces of junk before Storm appears.
Time Limit: 80 sec.
Character: Charmy
Gear: Sting-C
Bronze: 6 pieces
Silver: 9 pieces
Gold: 12 pieces
Tip: All of the junk in this stage, except for piece 9, is inconspicuously hidden behind a stray crate. Try snaking to not lose as much time navigating around the crates.

Junk Locations:
1: Behind the first crate
2: Behind the fifth crate
3: Behind the tenth crate
4: Behind the 13th crate
5: Behind the 19th crate
6: Behind the 20th crate
7: Behind the 22nd crate
8: Behind the 38th crate
9: In an Accelerator Ring trail about two-thirds of the way through the stage
10: Behind the 45th crate
11: Behind the 51st crate
12: Behind the 61st crate (the fourth-to-last crate before the finish line)

Mission 3
Objective: Destroy 7 stone statues in a row before Storm appears.
Time Limit: 75 sec.
Character: Knuckles
Gear: High Booster
Bronze: 75 seconds
Silver: 42 seconds
Gold: 9 seconds
Tip: Try mapping out the statue paths before making a serious run at this mission. Knowing where to turn will be a big help.

Mission 4
Objective: Weave your way around 24 Team Galactic cameras to mess up Storm's work!
Time Limit: 70 sec.
Character: Sonic
Gear: Blue Star II
Bronze: 24 cameras
Silver: 34 cameras
Gold: 44 cameras
Tip: For this mission, you're going to have to weave around the obstacles going to the opposite side each time. For example, if you take left on the first camera, the next camera that counts will have to be one that you take right on.

Mission 5
Objective: Silver's in trouble! Keep the screen clean, reach him, and get to the finish before Storm arrives!
Time Limit: 75 sec.
Character: Vector
Gear: Note-V
Silver's Gear: Silver Spike
Bronze: 75 seconds
Silver: 50 seconds
Gold: 25 seconds
Tip: This task looks to be a simple reach-the-target mission. However, there's an added twist. Flying mud will constantly be hitting the screen and sticking to it, obscuring your vision. You'll need access to an available Wii-mote to clear the mud. By pointing the Wii-mote at the screen and then moving it, you'll wipe the mud off the screen. Don't neglect the other mission while you're keeping the screen clean!
Reward: Heatran Blast gear and Cresselia Dasher repair manual. If you've already gotten the Heatran Blast repair manual and Cresselia Dasher gear, you'll also unlock Silver and his gear, Silver Spike, for full use.

SINOOH SPIRIT
Like the Galactic Hideout, this area is also based off an area from Diamond/Pearl. This time around, you're racing around Sinooh's northeastern island. A race on this course takes around two minutes.

1. The race begins in the Fight Area, in front of the entrance to Battle Park (which is locked). The twists and turns in this area are the same as they are in Diamond/Pearl. Watch for pedestrians in this area! Route 230 is dead ahead.

2. The main path on Route 230 goes over seawater that slows down all but four gears. Unlike the seawater in Ranger Path, this seawater isn't instant death to any gear. There are three side paths, each suited to a specific type. One's a Speed rail. Another is a makeshift bridge with crates for Power-types. The third is a Flight Ramp and Accelerator Ring path. The only gears that don't lose speed on the seawater are Cissy's Mikan Eight, Big's Frogmaster (which actually doesn't lose speed on any water), Juan's Hydro Rider J (which actually doesn't lose speed on any fluid other than lava), and Crasher Wake's Tsunami Crash. (Sorry, Rudy's River Runner only keeps its speed on freshwater, and Flannery's Lava Blades can only keep speed over lava.) All four paths come together at Route 229.

3. Route 229 is a speed-lover's paradise. Many speed-type obstacles are present on this route. You need to be fast to get enough air off the trick ramps here to get a dearth of powerups. The main course on Route 229 heads left onto Route 228. The gates to the Resort Area are locked, but the stage's Max Air powerup is in plain sight right in front of it. However, you'll have to turn right where the main course turns left to get to it...

4. Going on Route 228 is pretty much straightforward. Crates hide a dearth of powerups for Power-type characters to grab, but this straightaway should separate the pretenders from the contenders. A left turn from here puts you onto Route 226...

5. ...whose main path again goes over seawater! Seriously, two seawater paths in a country consisting mainly of land? Those that can't go over without slowing will have to take the Speed rail, makeshift Power path, or the Flight path. Don't bother trying to head to Stark Mountain--the gate to Route 227 is locked, and Stark Mountain requires access to that route. The Survival Area is where the paths remerge.

6. The Survival Area's twists and turns are the same as they are in Diamond/Pearl. Again, avoid pedestrians! A dead end out of the way has the stage's 100 Ring powerup. Route 225 lies at the end of the path through Survival Area.

7. Whereas Route 229 catered to speed and Route 228 to power, Route 225 is a dream for Flight-types. Flight Ramps and Accelerator Rings will lead to a dearth of powerups that Speed-type and Power-type characters could only dream of grabbing. At the end of Route 225 lies the Fight Area again.

8. As mentioned earlier, the twists and turns in Fight Area are the same as they are in Diamond/Pearl. Try to use them to find the entrance to Battle Park. That's where the lap ends.

WAVE'S MISSIONS
Note that any character that came as part of a transmittable package is either part of "The Lost Collection" from EX: Hoenn League Tier 2 or isn't actually unlocked until a certain condition is met.

Mission 1
Objective: Perform tricks to gain 20 or more points before Wave appears.
Time Limit: 130 sec.
Character: Nack
Gear: Fangblaster
Bronze: 20 points
Silver: 40 points
Gold: 60 points
Tip: Trick ramps are in abundance on Route 229 and the makeshift Power paths over the seawater paths (which, by the way, have had their crates removed). Even though you won't go as far in the air, try using the Route 229 trick ramps for easy points. Watch out for the mines.

Mission 2
Objective: Collect 8 or more pieces of junk before Wave appears.
Time Limit: 130 sec.
Character: Ulala
Gear: Channel5
Bronze: 8 pieces
Silver: 10 pieces
Gold: 12 pieces
Tip: If going for Bronze or Silver, try avoiding the pieces in the water, then try to find a rhythm to go for Gold.

Junk Locations:
1: Fight Area, in front of the locked gate to Battle Park
2: Route 230, under two inches of water at the start of the sea path (you'll grab it by passing over it)
3: Route 230, the highest point on the Speed rails
4: Route 229, the highest reachable point in that area
5: Route 229, right next to the Max Air
6: Route 228, inside a clump of mines near a clump of crates
7: Route 226, under two inches of water at the start of the sea path (you'll grab it by passing over it)
8: Route 226, on the makeshift Power path, facing toward Stark Mountain
9: Survival Area, in northwesternmost area
10: Route 225, behind first Flight Ramp
11: Route 225, underneath the third series of Accelerator Rings
12: Fight Area, inside a clump of mines near finish line

Mission 3
Objective: Reach Froggy and then the finish before Wave appears.
Time Limit: 115 sec.
Character: Big
Gear: Frogmaster
Bronze: 115 seconds
Silver: 80 seconds
Gold: 45 seconds
Tip: The Frogmaster is a gear capable of going over the saltwater paths of Route 230 and Route 226. Froggy will be under six inches of water on those two routes, but if you ride over Froggy, you'll have reached him.

Mission 4
Objective: Reach the goal in 120 seconds. Knock away any obstacles in your path.
Time Limit: 120 sec.
Character: Omega
Gear: Omega 123
Bronze: 120 seconds
Silver: 114 seconds
Gold: 108 seconds
Tip: While the whole course is littered in crates, only about 10% of them have powerups. Try shattering every crate in your way--you just might cash in.

Mission 5
Objective: Reach the goal in 135 seconds while blowing up as few mines as possible!
Time Limit: 135 sec.
Character: Silver
Gear: Silver Spike
Bronze: 3 mines or more destroyed
Silver: 1 or 2 mines destroyed
Gold: No mines destroyed
Tip: Simply reaching the goal within the alotted time will be a challenge at first, since you're unfamiliar with the character and gear in question. You might even try using Speed-type shortcuts in vain before finding out what shortcuts he can really take advantage of! Anyway, for this mission, you have to try not to destroy the mines. The fewer you destroy, the better your rank.
Reward: Cresselia Dasher gear and Heatran Blast repair manual. If you've already gotten the Cresselia Dasher repair manual and Heatran Blast gear, you'll also unlock Silver and his gear, Silver Spike, for full use.


Here's the details on Silver and the Silver Spike:

SILVER (The Hedgehog)
Type: Fly
Starting Gear: Silver Spike
Dash: (0)
Limit: (0)
Power: *******
Cornering: *****
Top Speed Penalty: -25 Speed (yikes!)
Other Changes: -1 Limit (not shown here, his base was zero even before the reduction)
Attack: Silver launches a psychic blast at the foe.

G1 SILVER SPIKE
Cost: Unlocked when Silver is opened.
Type: Bike
Dash: (0)
Limit: (0)
Power: *******
Cornering: *****
Description: By Robotnik Corp. Psychic-powered for a denizen of the future.
Characters: Silver
Special Notes: G1 is actually 161.
 
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This piece of data describes various minigames downloaded directly to the DS not dependent on a GBA or DS game pak. All of these minigames involve transmitting the necessary passwords to the Tajiri server using the device you wish to use for the game as the transmission device (use the DS if you want to play on a DS, use the Wii if you want to play on a Wii). No confirmation password is required. In addition to the required cards to transmit the game, you must also transmit passwords on any of the character trainers from either this set or any of the sets in Sunflorazumarill's trainer/gym series to play as that character. You need one password for the DS version, or one per human player for the Wii version. (Nintendo Wi-Fi Connection-enabled minigames will allow you to select whether to use CPU opponents or live opponents over the Nintendo Wi-Fi Connection when playing on a Wii. Anything that supports 9 or more players is automatically a Nintendo Wi-Fi Connection-enabled game.) In addition, the same three wild-card character trainers from Missed Opportunities (Aeris, Charity, Fervor), or their EX: Kanto League Tier 1 (Charity and Fervor) or EX: Kanto League Tier 2 (Aeris) counterparts (which have the same passwords as the MO versions), are also compatible with the DS versions of the minigames here, those three will transmit one character depending on the game. Wild-card characters are also compatible when using the Wii, but you'll need React Energy from EX: Diamond & Pearl: The Balance instead of Aeris. Most of the games can be played by multiple players. On the DS, each player will have to have downloaded the same game to play multiplayer, and nobody can use the same character in a single game. On the Wii, you can't transmit the same character password twice, and the characters used for the players are in the same order as the passwords transmitted.

First off, a few notes about past minigames and the Sinooh gym leaders' involvement in them:

Here are the lineups for Gary's Rally Run (the cars are also used for the Everstone competition of Steven's Couples Bash):

Roark: Car is Cranidos Special. Speed 2, Defense 4, Ramming 5, Accel 1.
Gardenia: Car is Roserade Special. Speed 3, Defense 3, Ramming 2, Accel 4.
Maylene: Car is Medicham Special. Speed 3, Defense 2, Ramming 4, Accel 3.
Crasher Wake: Car is Floatzel Special. Speed 4, Defense 1, Ramming 4, Accel 3.
Fantina: Car is Spécial de Mismagius. Speed 5, Defense 1, Ramming 3, Accel 3.
Byron: Car is Bastiodon Special. Speed 1, Defense 5, Ramming 2, Accel 4.
Candice: Car is Abomasnow Special. Speed 2, Defense 4, Ramming 2, Accel 4.
Volkner: Car is Luxray Special. Speed 4, Defense 3, Ramming 3, Accel 2.
Aaron: Car is Drapion Special. Speed 2, Defense 4, Ramming 4, Accel 2.
Bertha: Car is Golem Special. Speed 1, Defense 4, Ramming 2, Accel 5.
Flint: Car is Infernape Special. Speed 3, Defense 2, Ramming 4, Accel 3.
Lucian: Car is Bronzong Special. Speed 2, Defense 5, Ramming 4, Accel 1.
Cynthia: Car is Lucario Special. Speed 2, Defense 1, Ramming 4, Accel 5.

Here are the lineups for Falkner's Blue-Sky Race (the mounts are also used for the Fire Stone competition of Steven's Couples Bash):

Roark: Rides Aerodacytl.
Gardenia: Can't participate.
Maylene: Can't participate.
Crasher Wake: Rides Pelipper.
Fantina: Can't participate.
Byron: Rides Skarmory.
Candice: Can't participate.
Volkner: Rides Salamence.
Aaron: Rides Mothim.
Bertha: Can't participate.
Flint: Rides Charizard.
Lucian: Rides Xatu.
Cynthia: Can't participate.
Anyone listed as "can't participate" also can't participate in Shingo's Fightfest and Jason's Mr. Pokémon Contest.

Here are the lineups for Winona's Pink-Sky Challenge (the mounts, but not the attacks, are used for the Fire Stone competition of Steven's Couples Bash):

Roark: Can't participate.
Gardenia: Rides Tropius. Attack is Leaf Storm. The first strike throws the opposing rider off on contact, but the power weakens with each use.
Maylene: Rides Staraptor. Attack is Close Combat. The strike throws the opposing rider off in 3 contacts; however, the attack lowers the user's defenses, meaning it takes fewer contacts to throw the rider.
Crasher Wake: Can't participate.
Fantina: Rides Drifblim. Attack is Ominous Wind. The strike throws the opposing rider in 4 contacts; there is a small chance of both the offense and defense stats rising after using this attack, meaning less contacts to throw another rider and more contacts to be thrown.
Byron: Can't participate.
Candice: Rides Delibird. Attack is Avalanche. The strike normally throws the opposing rider in 4 contacts; however, if the strike comes within 2 seconds after the rider gets struck, the power doubles.
Volkner: Can't participate.
Aaron: Can't participate.
Bertha: Rides Gliscor. Attack is X-Scissor. The strike throws the opposing rider in 4 contacts.
Flint: Can't participate.
Lucian: Can't participate.
Cynthia: Rides Dragonite. Attack is Dragon Pulse. The strike throws the opposing rider in 3 contacts.
Anyone listed as "can't participate" also can't participate in Milane's Grass Pageant and Janine's Gamblin' Girls.

Finally, if you decide to pair Electra and Volkner up for Phoebe's Luau Contest, there's a slap in each one's arsenal of moves, similar to the punches and kicks select other pairings have.

Now for the new minigames:

Roark's Gemseeker
Cards Needed: Roark's Secret Technique, Roark's Family Gift, Roark's Clipboard
(Wii Version Also Requires): Roark's Headlamp
Wild-Card Characters: Nando (Aeris/RE), Solidad (Charity), Paul (Fervor)
Maximum Players Supported: 4
Rated E10+: Mild Blood, Mild Language
CPU Preference (DS): Gardenia, Paul, Shingo, Whitney
(Wii): Gardenia, Paul, Whitney, Shingo
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

This sprite-based game puts the players into mineshafts, digging like there's no tomorrow in order to try to get the most points in gems. Here's how the setups work:

DS Screen Setup: The action is on both screens. The playfield goes across the left sides of the screens. The right side of the top screen shows the 1P and 2P data, the right side of the bottom shows the 3P and 4P data.
Wii Screen Setup: The game is displayed in a widescreen format with five distinct areas. Going from left to right is: 1P's playfield, 2P's playfield, 3P's playfield, 4P's playfield, and the player data for all players.

DS Controls: Players alternate pressing the L and R buttons to dig.
Wii Controls: Holding the Wii-mote horizontially, players alternate tilting the Wii-mote toward the left and right sides. The alternating motion causes the character to dig.

The game lasts for 90 seconds. When a player unearths a gem, it's added to the score immediately. The score for a single gem depends on both size and type. At the end of 90 seconds, the player with the highest score wins. In the case of a tie, the player who got more gems overall wins; if that ties, the player who dug deeper wins. Both players will be considered to have won if all tiebreakers deadlock. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM76 will go on sale at the Oreburgh City Pokémon Mart, with the winner getting a free TM76 for each subsequent victory.

Gardenia's Flowershop
Cards Needed: Gardenia's Secret Technique, Gardenia's Forest Patrol, Gardenia's Seed Shield
(Wii Version Also Requires): Gardenia's Sprinkler System
Wild-Card Characters: Cheryl (Aeris/RE), Mira (Charity), Marley (Fervor)
Maximum Players Supported: 4
Rated E10+: Mild Language, Suggestive Themes
CPU Preference (DS): Maylene, Mira, Misty, Milane
(Wii): Maylene, Mira, Milane, Misty
NOTE: This is a girls-only game. You can't play as the following characters in this game (their character Trainers won't work): Shingo, Eusine, Ritchie, Harrison, Gary, Danny, Rudy, Drake-OI, Brock, Lt. Surge, Koga, Blaine, Giovanni, Bruno, Lance, Falkner, Bugsy, Morty, Chuck, Pryce, Will, Brawly, Wattson, Norman, Wallace, Jason, Sidney, Drake-HE4, Steven, Roark, Crasher Wake, Byron, Volkner, Aaron, Flint, Lucian.
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

This polygonal-based game puts the players into the flowershop business. She who sells the most wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays each player's faces, along with the number of sales and the total earned.
Wii Screen Setup: The game is displayed in a widescreen format with four distinct areas. Each distinct area has the player's playfield as well as their face, sales, and total earned. Going from top left clockwise: 1P (score is to the right), 2P (score is to the left), 4P (score is to the left), 3P (score is to the right).

DS Controls: The player moves their character with the Control Pad. To make an offer to a potential customer, use A when facing that customer, using A to accept a sale or B to refuse it. To get another batch of flowers, head back to your base and press A.
Wii-mote Only Controls: Holding the Wii-mote horizontially, the player moves their character with the Control Pad. Making an offer and retrieving flowers uses 2 the same way the DS uses A and 1 in the same way the DS uses B.
Wii-mote/Nunchuck and Gamecube Controller Controls: The player moves their character with the Control Stick. Making an offer and retrieving flowers uses A and B the same way the DS does.
Classic Controller: The player moves their character with the Left Analog Stick. Making an offer and retrieving flowers uses A and B the same way the DS does.

Gardenia's opened a competition to see just who can sell the most flowers on the street. Fearing a co-ed competition might cause unwanted results, she's only allowed girls to participate in the competition. Players can carry up to 3 dozen flowers at a time. Flowers come in dozens. However, you're not going to sell anything without walking around the streets and talking to people! The view of the game is from overhead. Once you've made someone an offer, the target can either give you a price or refuse to buy anything. If you get a price, you can either take it or refuse the sale. Each time you sell a dozen flowers, your stock will drop by one group. If you run out, you'll have to return to your base in order to get more. The game lasts for 4 minutes. The one who's made the most money by selling flowers wins. If that ties, the one who had the highest per-dozen average (total divided by units sold) wins. Both players will be considered to have won if the tiebreaker deadlocks. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM86 will go on sale at the Eterna City Pokémon Mart, with the winner getting a free TM86 for each subsequent victory.

Maylene's Basketbrawl
Cards Needed: Maylene's Secret Technique, Maylene's Rope Ring, Maylene's Scuffle
(Wii Version Also Requires): Maylene's Training Method
Wild-Card Characters: Tifa (Aeris/RE), Silver-TH (Charity), Roll (Fervor)
"TH" denotes "the Hedgehog".
Maximum Players Supported: 10
Supports Nintendo Wi-Fi Connection for Online Play
NOTE: 2 human players are required to start play. The Wii version requires the Nintendo Wi-Fi Connection to play with 9 or more human players.
Rated T: Cartoon Violence, Animated Blood, Suggestive Themes; Game Experience May Change During Online Play
CPU Preference (DS): Crasher Wake, Roll, Misty, Morty, Norman, Fantina, Liza, Eusine, Silver-TH, Greta
(Wii): Crasher Wake, Roll, Misty, Norman, Morty, Liza, Fantina, Eusine, Silver-TH, Greta
The CPU preference here alternates between teams.
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

This polygonal-based game puts the players onto two teams and unleashes them into a violent basketball game. The one who scores the most points at the end of 10 minutes or the last team standing wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays the team scores, time remaining, faces of players still playing, and the HP of each remaining player.
Wii Screen Setup: The gameplay is displayed in a widescreen format with the gameplay occupying the right side. The left side shows the team scores, time remaining, faces of players still playing, and the HP of each remaining player.

DS Controls: When you have the ball, use the Control Pad to move your character, L to pass to the left, R to pass to the right, A to shoot, B to jump, X to dunk, and Y to dodge. When you don't have the ball, use the Control Pad to move your character, A to steal or block, B to jump, L to punch, R to kick, X to uppercut punch (on ground) or drop kick (in air), and Y to body slam.
Classic Controller Controls: When you have the ball, use the Left Analog Stick to move your character, L to pass to the left, R to pass to the right, A to shoot, B to jump, X to dunk, and Y to dodge. When you don't have the ball, use the Left Analog Stick to move your character, A to steal or block, B to jump, L to punch, R to kick, X to uppercut punch (on ground) or drop kick (in air), and Y to body slam.
Gamecube Controller Controls: When you have the ball, use the Control Stick to move your character, L to pass to the left, R to pass to the right, A to shoot, B to jump, X to dunk, and Y to dodge. When you don't have the ball, use the Control Stick to move your character, A to steal or block, B to jump, L to punch, R to kick, X to uppercut punch (on ground) or drop kick (in air), and Y to body slam.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.

Anyway, the game is played on a full court, and the view is toward the offensive team's basket. If the ball goes in the basket and shot from within the 3-point arc, it's worth two points. If the ball goes in the basket and shot from outside the 3-point arc, it's worth three points. There are no free throws in this game--without fouls, what's the point of having free throws? (The free-throw line is still drawn on the court, for the record.) Dribbling is automatic. Each player begins the game with 100 HP, and HP is lost whenever someone's attack lands. If HP drops to zero, that player is out of the game. If all five players on a team lose all their HP, the other team automatically wins regardless of the score. Otherwise, the game ends at the end of 10 minutes, and the team with the higher score will win the game. If the game is tied at the end of 10 minutes, two-minute overtime periods will be played with the remaining players until there's a winner by either method. If a player still standing on the winning team has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time that player wins, TM60 will go on sale at the Veilstone Department Store, with each player on the winning team with a connection getting a free TM60 for each subsequent victory.

Crasher Wake's Lucha Libre
Cards Needed: Crasher Wake's Secret Technique, Crasher Wake's Great Marsh, Crasher Wake's Fight Tickets
(Wii Version Also Requires): Crasher Wake's Mask
Wild-Card Characters: Attila (Aeris/RE), Chigusa (Charity), Master Hamm (Fervor)
Maximum Players Supported: 8 Local, 16 Wi-Fi
Supports Nintendo Wi-Fi Connection for Online Play
No CPU Characters Can Participate On Wi-Fi
NOTE: The Wii version requires the Nintendo Wi-Fi Connection to play with 9 or more players.
Rated E10+: Cartoon Violence, Suggestive Themes; Game Experience May Change During Online Play
CPU Preference (DS): Fantina, Chuck, Bruno, Chigusa
(Wii): Fantina, Bruno, Chigusa, Chuck
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

This polygonal-based game puts players into a coed fighting ring tournament. The last player standing at the end of the tournament wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays the faces of matchups for up to 4 other matches. If you're on standby, one of the going-on matches will be displayed on the top screen.
Wii Screen Setup: The game is displayed in a fullscreen format. Only the gameplay is displayed.

DS Controls: During your own match, the Control Pad moves your character, while the A, B, X, and Y buttons unleash the character's attacks. If you're currently on standby, you can touch a going-on match to switch to that match on the top screen.
Classic Controller Controls: The Left Analog Stick moves your character, while the A, B, X, and Y buttons unleash the character's attacks.
Gamecube Controller Controls: The Control Stick moves your character, while the A, B, X, and Y buttons unleash the character's attacks.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.

When the game starts, players are randomly slotted into a bracket. These brackets decide the matchups. If the remaining contestants in a Nintendo Wi-Fi Connection match isn't 2, 4, 8, or 16, players will be placed on standby to recieve the winner of another match until either 2, 4, or 8 players remain. All of the matches go on simultaneously in the DS version, while the matches are one-at-a-time in the Wii version (anybody in a Nintendo Wi-Fi Connection match not currently participating will be in spectator mode). All matches take place in water-filled dojos. For each match, the goal is to get the other player down to zero health before your health falls down to zero. The last player standing in each match wins and moves on to face another match winner (or a player on standby by random slotting), while the losers are eliminated and forced to merely watch the rest of the tournament. Once everyone else has been eliminated, the last player standing in the last match will have won. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM55 will go on sale at the Pastoria City Pokémon Mart, with the winner getting a free TM55 for each subsequent victory.

Fantina's Ghostseeker
Cards Needed: Fantina's Secret Technique, Fantina's Summon, Fantina's Eiffel Tower
(Wii Version Also Requires): Fantina's Ghost Gamble
Wild-Card Characters: Matt (Aeris/RE), David (Charity), Rachel (Fervor)
Maximum Players Supported: 3
Rated E: Mild Crude Humor
CPU Preference (DS): Byron, Rachel, Morty
(Wii): Byron, David, Agatha
Tate & Liza Status: Tate & Liza participate together. Whomever gets the scope is random, the other merely follows.

This polygonal-based game involves searching for ghosts. Whomever finds more ghosts by the time time runs out wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the bottom screen. The top screen displays a map of the mansion and the faces of players corresponding to their location.
Wii Screen Setup: The gameplay is displayed in a fullscreen format with four distinct areas. They are as follows going clockwise from top left: 1P's game screen, 2P's game screen, the map of the mansion with the faces of the players corresponding to their location, and 3P's game screen.

DS Controls: In the foot phase, the player uses the Control Pad to move their character and the A button to go into the scope phase. In the scope phase, the player uses the stylus to move the scope around, the R button to scan the area, and the L button to return to the foot phase.
Wii-mote/Nunchuck Controls: In the foot phase, the player uses the Control Stick to move their character and the C button to go into the scope phase. In the scope phase, the player moves the Wii-mote around to move the scope around, the B button to scan the area, and the Z button to return to the foot phase.

Three players have entered a creepy mansion filled with ghosts, hoping to find as many of the ghosts as possible in order to claim a reward. The ghosts here are all Ghost-type Pokémon--namely, Gastly, Haunter, Gengar, Misdreavus, Mismagius, Shedinja, Sableye, Shuppet, Banette, Duskull, Dusclops, Dusknoir, Drifloon, Drifblim, Spiritomb, Froslass, and Rotom. Sunrise is in four minutes, and the ghosts will vanish at sunrise. Your goal is to search out the mansion and verify as many different Pokémon as you can before sunrise. You'll be using scopes to see the ghosts, and their scanners will verify each kind of ghost present. The game ends when either the sun rises or upon one player scanning all 17 different kinds of ghosts. The winner is the one who scanned the most different kinds of ghosts. If there's a tie, the player who scanned the most ghosts overall, including duplicates, will win; if that ties, the player who scanned the most of a single kind of Pokémon will win. Both players will be considered to have won if all tiebreakers deadlock. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM65 will go on sale at the Hearthome City Pokémon Mart, with the winner getting a free TM65 for each subsequent victory.

Byron's Metal Detecting
Cards Needed: Byron's Secret Technique, Byron's Heirloom, Byron's Docks
(Wii Version Also Requires): Byron's Metal Shield
Wild-Card Characters: Samantha (Aeris/RE), Oscar & Andi (Charity), Romeo & Juliet (Fervor)
Romeo & Juliet are the pair with the performing Volbeat and Illumise from episode 318, "Love at First Flight". Oscar and Andi are the tag-battle pair from episode 348, "The Bicker the Better". Each of these pairs compete in this game together.
Maximum Players Supported: 6
Rated E
CPU Preference (DS): Candice, Samantha, Brock, Jasmine, Steven, Shingo
(Wii): Candice, Samantha, Jasmine, Brock, Shingo, Steven
Tate & Liza Status: Tate & Liza participate together.
When using Tate & Liza, Oscar & Andi, or Romeo & Juliet, one player will be randomly given the metal detector, while the other merely follows.

This sprite-based game involves using a metal detector to search for buried metals. The player who recovers the most overall value in metal wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on both screens. The whole playfield covers both screens, and both players can see all action at all times, both with their character and with other characters.
Wii Screen Setup: The game is displayed in a widescreen format. The center area of the screen displays the main map with faces representing location, with each player's view displayed on the sides. 1P, 3P, and 5P have the left side of the screen going from top to bottom, while 2P, 4P, and 6P have the right side of the screen going from top to bottom.

DS Controls: The player uses the Control Pad to move their character and A to dig. Pressing Select will bring up the Burmy clock on the top right of the top screen, which will vanish from view after either 10 seconds or another press of Select.
Classic Controller Controls: The player uses the Left Analog Stick to move their character and A to dig. Pressing either Select or Right Z will bring up the Burmy clock on the top right of that player's view area, which will vanish from view after either 10 seconds or another press of Select/Right Z.
Gamecube Controller Controls: The player uses the Control Stick to move their character and A to dig. Pressing Z will bring up the Burmy clock on the top right of that player's view area, which will vanish from view after either 10 seconds or another press of Z.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 players, at least one person must use each kind of controller. If there are six players, at least two Classic Controllers and two Gamecube Controllers must be used.

Each player is given a metal detector and a time limit. The time limit depends on how many coins a Steel-form Burmy has in its cloak (this Steel-form Burmy has only coins in its cloak), which in turn is determined on just how many coins it put into its cloak before the game. At the very minimum, you have 90 seconds, and the maximum is 4 minutes. Time ticks away as the Burmy sheds coins from its cloak, and once all coins have dropped from its cloak, the game is over. There are many different kinds of metals buried in the ground. If your metal detector goes over one, it'll light up! You can dig at any spot, but you can only retrieve metal at spots the metal detector finds some. The value of each artifact depends on the kind of metal and the size of the artifact. Once Burmy has no cloak, the game is over. The player who has the highest overall value is the winner. If there's a tie, the player with the most overall artifacts is the winner; and if that ties, the player with the highest value of the lowest-value artifacts is the winner. Both players will be considered to have won if all tiebreakers deadlock. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM91 will go on sale at the Canalave City Pokémon Mart, with the winner getting a free TM91 for each subsequent victory.

Candice's Snowboard Race
Cards Needed: Candice's Winter Wear, Candice's Temple, Candice's Arctic Call
(Wii Version Also Requires): Candice's Secret Technique
Wild-Card Characters: Pichu Bros. (Aeris/RE), Zoey (Charity), Temacu (Fervor)
The Pichu Bros. ride their board together. The reason they can while Tate & Liza can't is because of size and weight issues--both Pichu Big and Pichu Little put together are smaller than either one of the sisters, much less both of them put together! Instead of handed tricks, the Pichu Bros instead have Pichu Big-initiated comboes on L and Y while Pichu Little-initiated comboes are on R and X. (The DS controls are referenced; for the Wii equivalents, see their control sections.)
Maximum Players Supported: 4
Rated E10+: Mild Blood, Mild Cartoon Violence, Crude Humor
CPU Preference (DS): Volkner, Temacu, Glacia, Brock
(Wii): Volkner, Pichu Bros., Glacia, Misty
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game. Although both have the same trick slate, Tate is better with the left-handed tricks, while Liza is better with the right-handed ones.

This polygonal-based game involves racing down a mountain on snowboards. The first to the finish line wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays the faces and scores on the left side of the bottom screen along with the character's own health meter, with the course map on the right side.
Wii Screen Setup: The game is displayed in a widescreen format with six distinct areas. They are, going clockwise from top left: 1P's play area, the faces and scores along with their health meters, 2P's play area, 4P's play area, the course map, and 3P's play area.

DS Controls: The Control Pad moves the character left and right. The A button jumps, the B button crouches. To brake, hold Down and B. The Y and L buttons are for left-hand-based tricks, while the X and R buttons are for right-hand-based tricks.
Wii-mote/Nunchuck Controls: The Control Stick moves the character left and right. The A button jumps, the B button crouches. To brake, hold Down and B. The C and Z buttons set for tricks; holding the C button sets the tricks assigned to X and Y on the DS, while Z sets the tricks assigned to R and L on the DS. Once you've set a trick, flick the nunchuck for a left-handed trick or the Wii-mote for a right-handed trick.
Classic Controller Controls: The Left Analog Stick moves the character left and right. The A button jumps, the B button crouches. To brake, hold Down and B. The Y and Right Z buttons are for left-hand-based tricks, while the X and R buttons are for right-hand-based tricks.
Gamecube Controller Controls: The Control Stick moves the character left and right. The A button jumps, the B button crouches. To brake, hold Down and B. The Y and Z buttons are for left-hand-based tricks, while the X and R buttons are for right-hand-based tricks.

For this game, players are on snowboards and are trying to reach the bottom of the mountain. Each player has a few tricks in their arsenal, though--two left-handed ones and two right-handed ones. They can be used to score style points and to attack opponents in order to slow them down. Careful--trick wrong and you'll land hard on the snow, and it'll take a few seconds to get back up! Each player has a health meter, and if it hits zero, you're not getting back up. Health is lost when a player is hit by an opponent's trick or upon landing hard on the snow. The first player to cross the finish line is the winner. In the event there's a tie, style points come into factor, the one with more of them wins. If that ties, the player that performed the trick that earned the most style points in one shot wins; and if that ties, the player with more health at the end wins. Both players will be considered to have won if all tiebreakers deadlock. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM72 will go on sale at the Snowpoint City Pokémon Mart, with the winner getting a free TM72 for each subsequent victory.

Volkner's Shockball
Cards Needed: Volkner's Lighthouse Call, Volkner's Secret Technique, Volkner's Rivalry
(Wii Version Also Requires): Volkner's Blackout
Wild-Card Characters: Paul (Aeris/RE), Riley (Charity), Buck (Fervor)
Maximum Players Supported: 12
Supports Nintendo Wi-Fi Connection for Online Play
NOTE: 4 human players are required to start play. The Wii version requires the Nintendo Wi-Fi Connection to play with 9 or more human players.
Rated T: Strong Cartoon Violence, Mild Language
CPU Preference (DS): Aaron, Brawly, Falkner, Lt. Surge, Riley, Lance, Will, Buck, Norman, Brock, Danny, Crasher Wake
(Wii): Aaron, Brawly, Falkner, Lt. Surge, Buck, Will, Lance, Riley, Norman, Danny, Crasher Wake, Brock
NOTE: This is a boys-only game. You can't play as the following characters in this game: Liza, Sonrisa, Trixie, Electra, Milane, Luka, Floreia, Cissy, Luana, Misty, Erika, Janine, Sabrina, Lorelei, Agatha, Whitney, Jasmine, Clair, Karen, Roxanne, Flannery, Winona, Tate & Liza, Phoebe, Glacia, Gardenia, Maylene, Fantina, Candice, Bertha, Cynthia.
Tate & Liza Status: Neither Tate nor Liza can participate in this game. Their character Trainer is incompatible with this game.

This polygonal-based game puts players into Volkner's new violent sport called Shockball. Anyone still standing on the winning team at the end of the game wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays the scoreboard and your character's health gauge, along with the faces of any still-standing members on each team.
Wii Screen Setup: The game is displayed in a widescreen format. A fullscreen-sized area on the right shows the gameplay, with what's left displaying the scoreboard and the faces of any still-standing members on each team, along with the health gauges of each player pointing to the faces.

DS Controls: The Control Pad moves your character. The A, X, and Y buttons are your attacks. The B button is your defensive move. The L and R buttons are fakeout moves.
Classic Controller Controls: The Left Analog Stick moves your character. The A, X, and Y buttons are your attacks. The B button is your defensive move. Left and Right on the Right Analog Stick are fakeout moves.
Gamecube Controller Controls: The Control Stick moves your character. The A, X, and Y buttons are your attacks. The B button is your defensive move. Left and Right on the C Stick are fakeout moves.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.

Volkner's invented a new game he calls Shockball, and wants to try it out. However, he won't let girls try out the game until it's fully tested--this tryout game is a boys-only affair! Aside from 1P and 2P, players are randomly slotted onto two teams of six apiece, a yellow team and a silver team; players wear matching color uniforms that correspond to their team. 1P is the yellow team's captain, while 2P is the silver team's captain. The game is played with an electrified ball and electric gloves. The ball floats in midair and emits colored electricity coded to the team that touched the ball last. Players must use their attacks to not only control the ball, but also to fight against the other team--and it can get pretty intense! There's no referee in the game, hence no fouls or infractions. There's a goal on each end of the field. Whenever a colored ball slides into an opposite-colored goal (i.e. yellow ball into silver goal), the team whose color matches the ball scores one point. If a colored ball slides into a like-colored goal (i.e. yellow ball into yellow goal), the other team scores half a point. Each player has a health meter that can be lowered when hit by either an attack or the ball (provided the ball hits in a place other than the gloves), and when a player's health meter drops to zero, not only is that player unable to continue in the game, but there's scoring involved as well! If a member of one team finishes off a member of the other (i.e. a silver player drops a yellow player's health to zero), the attacking player's team scores half a point; on the other hand, if a member of one team finishes off a member of his own team (i.e. a silver player drops another silver player's health to zero), the attacking player's team loses half a point. If the ball does the job, the ball is considered a player on the same team as its color. The game is played in two periods of eight minutes each, any player left standing at halftime or fulltime is restored to full health. The team whose score is higher at the end of the game wins. A team can also win the game at anytime if the entire opposing team is unable to continue. If the game is tied at fulltime, a two-minute overtime period is played, where the team in the lead at the end of that period wins. If the game is still tied, a second two-minute overtime period is played similar to the first, except there are no health restorations between overtime periods. If the game is still tied at the end of the second overtime, subsequent two-minute overtime periods are sudden death--first team to score wins. These sudden death periods will be played until there is a winner. If a player still standing on the winning team has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time that player wins, TM57 will go on sale at the Sunyshore City Pokémon Mart, with each player on the winning team with a connection getting a free TM57 for each subsequent victory.


Aaron's Creepy-Crawl Arena
Cards Needed: Aaron's Traps, Aaron's Fast-Growth Spray, Aaron's Shield Dust
(Wii Version Also Requires): Aaron's Secret Technique
Wild-Card Characters: Jet (Aeris/RE), Wave (Charity), Storm (Fervor)
Maximum Players Supported: 4
Rated E: Mild Cartoon Violence
CPU Preference (DS): Bertha, Jet, Morty, Erika
(Wii): Bertha, Jet, Erika, Morty
Tate & Liza Status: Tate & Liza participate together.

In this polygonal-based game, your goal is to protect your Skorupi from damage from both dangerous obstacles as well as projectiles thrown by hecklers. Last one standing wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the bottom screen, and shows only the character's own lane. The top screen shows the course map, with faces corresponding to each player's Skorupi's position on the lane, and your Skorupi's health meter at the bottom of it below its lane.
Wii Screen Setup: The game is displayed in a widescreen format, with the gameplay displaying all four lanes. A floating face corresponding to the character is used as a player's cursor, with each Skorupi's health meter at the bottom of the screen on that Skorupi's lane.

DS Controls: There are two ways to control the game. Using the stylus, you can use it to move the Skorupi along its lane. Using the microphone, you can say "left", "center", or "right" to have Skorupi move toward that area of the lane.
Wii-mote Controls: Holding the Wii-mote in vertical position, each player points at their Skorupi with the Wii-mote and holds 2 to move the Skorupi along its lane. Pointing at someone else's Skorupi does nothing even if 2 is held.
Wii Microphone Controls: Using the microphone that comes with Boogie (or any other microphone peripheral made for the Wii; sorry, the Mario Party 6 and 7 microphones won't work with this game), you can say "left", "center", or "right" to have Skorupi move toward that area of the lane.
A word of warning: Don't even try using microphones not designed for the Wii. Odds are the game will either not recognize them or glitch up during gameplay. This includes, but is not limited to, microphones for Karaoke Revolution games (including the Gamecube version of Karaoke Revolution Party, which uses the Mario Party mic), Singstar games, and other microphone-based games for systems other than the Wii.

The goal of this game is protecting your Skorupi from damage. Each Skorupi takes damage each time they hit an obstacle or, worse, get hit by a projectile thrown by a heckler. The latter are far harder to dodge since you can't see the heckler, much less the oncoming projectile, until it's nearly too late. This means you're going to have to guide your Skorupi, be it with the DS stylus, the DS microphone, the Wii-mote, or with a microphone designed for the Wii. Skorupi can't duck, and its forward movement is automatic. If your Skorupi's health meter drops to zero, it'll drop and be unable to continue. While all DS Skorupi are normal-colored, there are color differences on the Wii Skorupi, they are as follows:

1P: The normal-colored Skorupi
2P: How Skorupi would have looked in Pokémon Stadium if its Trainer ID were 02000, its OT was STADIUM, and its nickname were SKORY (in other words, what would have been a Bug Boy's Skorupi)
3P: How Skorupi would have looked in Pokémon Stadium 2 if its Trainer ID were 02000, its OT was STADIUM, and its nickname was SKORupi (in other words, what would have been a Challenge Cup Skorupi)
4P: The alternate-colored (a.k.a. shining) Skorupi

The player with the last Skorupi standing wins. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM62 will go on sale at the Floraroma City Pokémon Mart, with the winner getting a free TM62 for each subsequent victory.

Bertha's Harvest
Cards Needed: Bertha's Secret Technique, Bertha's Pierce Tool, Bertha's Muddy Pit
(Wii Version Also Requires): Bertha's Thunder Rod
Wild-Card Characters: Mr. Who (Aeris/RE), Whillimena (Charity), Gavin (Fervor)
Mr. Who is a character from Pokémon Trozei. Gavin's a trainer Morrison faced in the Hoenn League.
Maximum Players Supported: 4
Rated E
CPU Preference (DS): Flint, Whillimena, Norman, Sabrina
(Wii): Flint, Whillimena, Sabrina, Norman
Tate & Liza Status: Tate & Liza participate together.

In this polygonal-based game, you're put into a typical autumn chore on a vegetable farm: the harvest. Whoever has the best harvest wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen and shows only the player's own lane. The bottom lane has a map of the farm, with faces corresponding to each player's position. Your own score is also displayed.
Wii Screen Setup: The game is displayed in a widescreen format with four distinct areas. The play areas are displayed as follows from left to right: 1P, 2P, 3P, 4P. Each player's score is at the top of their display.

DS Controls: The L and R buttons are used to move the harvest machine on the lane.
Wii-mote Controls: Holding the Wii-mote horizontially, players tilt the Wii-mote in the direction they want to move the harvest machine on the lane.

It's harvest time on Bertha's farm, and she wants to test a machine built by Gardenia. (FYI: The concept of the game was actually initially intended for Gardenia, but it was eventually replaced by a girls-only game since Gardenia was the only potential host for such in this setup.) The machine is intended to speed up the harvest by picking every vegetable it runs into. Even though players won't get dirty, the players are wearing typical farmer wear in this game. Forward movement is automatic, but you'll have to move it side to side if you want to pick as many vegetables as you can. If your machine hits a vegetable, the vegetable will fly into your basket and you'll get a score based on the size and type of vegetable. The machine will run for two minutes, after which the player with the highest score is the winner. If there's a tie for the highest score, the player who picked more individual vegetables wins; and if that ties, the player with the highest score off a single vegetable wins. Both players will be considered to have won if all tiebreakers deadlock. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM28 will go on sale at the Fight Area Pokémon Mart, with the winner getting a free TM28 for each subsequent victory.

Flint's Fire and Rescue
Cards Needed: Flint's Hot Coals, Flint's Lava Slots, Flint's Magma Generator
(Wii Version Also Requires): Flint's Fire Shortage
Wild-Card Characters: Dr. Anna (Aeris/RE), Aidan (Charity), Mariah (Fervor)
Maximum Players Supported: 4
Rated E: Mild Cartoon Violence
CPU Preference (DS): Lucian, Mariah, Brock, Luka
(Wii): Lucian, Mariah, Erika, Eusine
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

Welcome to Flint's Fire and Rescue game! In this polygonal-based game, your goal is to rescue a victim trapped in a building, then put out that fire! The first one to do it wins! Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays fire meters for each of the players; the lower a fire meter is, the closer they are to putting out their fire. Each fire meter is accompanied by two icons--one is the player's face, the other is the dummy, which only appears once it's been escorted out of the building. At the top of the bottom screen is the player's water meter--the lower the water meter is, the less water you've got remaining!
Wii Screen Setup: The game is displayed in a widescreen format with four distinct areas. Each player's fire and water meters, as well as face icons, are attached to one side of their play area. The play areas are displayed as follows, going clockwise: 1P (meters and faces to right), 2P (meters and faces to left), 4P (meters and faces to left), 3P (meters and faces to left).

DS Controls: The Control Pad moves the character in phase 1 and aims the hose in phase 2. The L button picks up the dummy in phase 1. The R button sprays water from the tank in phase 2.
Wii-mote Controls: Holding the Wii-mote in horizontial position, the Control Pad moves the character in phase 1 and aims the hose in phase 2. The 1 button picks up the dummy in phase 1. The 2 button sprays water from the tank in phase 2.
Classic Controller Controls: The Left Analog Stick moves the character in phase 1 and aims the hose in phase 2. The L button picks up the dummy in phase 1. The R button sprays water from the tank in phase 2.
Gamecube Controller Controls: The Control Stick moves the character in phase 1 and aims the hose in phase 2. The L button picks up the dummy in phase 1. The R button sprays water from the tank in phase 2.

Players are garbed in firefighting gear, as firefighting is dangerous work. There are two phases to this game. In the first, players go into a burning building and bring out a "victim" (actually a dummy). In the second, players put out the fire. Simple as that! However, players have a limited water supply once they get to the dousing phase. If that player's building isn't completely doused when a player runs out of water, that player can't progress any farther. The first player to complete the two tasks wins. In the event that all four players run out of water before their building is completely doused, the player who came closest to putting out their fire when they ran out of water wins. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM61 will go on sale at the Jubilife City Pokémon Mart, with the winner getting a free TM61 for each subsequent victory.

Lucian's Challenge of the Gods
Cards Needed: Lucian's Confuse Spoon, Lucian's Burn Spoon, Lucian's Sleep Spoon
(Wii Version Also Requires): Lucian's Psychic Link
Wild-Card Characters: Duplica (Aeris/RE), Paul (Charity), Zoey (Fervor)
Maximum Players Supported: 5
Rated E
CPU Preference (DS): Cynthia, Paul, Cissy, Brock, Luka
(Wii): Cynthia, Zoey, Danny, Erika, Eusine
Tate & Liza Status: Tate & Liza participate together.

This polygonal-based game pits players against the gods of Sinooh mythology. The player capable of clearing all challenges wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen is divided into two halves--the left side shows the faces of the remaining players, the right side shows the opponent's face.
Wii Screen Setup: The game is displayed in a fullscreen ratio. The play area covers all five players.

DS Controls: The game uses the Control Pad and the A, B, X, and Y buttons. One phase also involves the L and R buttons.
Classic Controller Controls: The game uses the Left Analog Stick and the A, B, X, and Y buttons. One phase also involves the L and R buttons.
Gamecube Controller Controls: The game uses the Control Stick and the A, B, X, and Y buttons. One phase also involves the L and R buttons.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.

The game is played in four phases. The first phase is against Uxie, the god of knowledge, all five players participate. Uxie will ask players a question about Pokémon Diamond & Pearl. When the question and four possible choices comes up on the screen, players hit the face button of what they think is the correct answer. If they get the answer right, they get one point. If they get the answer wrong, they get a strike, and the time they took to answer the question is added to their time bank. Whenever at least one player gets a third strike, Uxie's phase is over, and the player with three strikes who took the most time in answering questions incorrectly is out of the game. If there's a tie, the players that aren't involved in the tie sit out as a rapid-fire question is asked to the players involved in the tie. The first player to answer the question correctly moves on; these rapid-fire questions keep going until one player is singled out. Points carry over to the next phase, but strikes and time banks do not.

The second phase is against Mesprit, the god of emotion, with the four that moved on from Uxie's phase participating. Mesprit will step up to a Simon Says-like challenge, where Mesprit will flash either a direction or a letter. If it's a direction, players are to press that direction on the Control Pad/Left Analog Stick/Control Stick. If it's a letter, players are to press the matching button. If a player gets it right, they get two points. If a player gets it wrong, they get a strike and the time they took to press the wrong thing is added to their time bank. Whenever at least one player gets a third strike, Mesprit's phase is over, and the player with three strikes that took the most time in pressing buttons incorrectly is out of the game. If there's a tie, the players that aren't involved in the tie sit out as a rapid-fire game begins with the players involved in the tie. The first player to hit a direction correctly moves on; these rapid-fire pressing games keep going until one player is singled out. Again, points carry over to the next phase, but strikes and time banks do not.

The third phase is against Azelf, the god of willpower, with the three that moved on from Mesprit's challenge. Azelf will begin a button-mashing challenge, where Azelf will flash button icons on a screen behind it. The buttons can be A, B, L, R, X, and Y. They begin one at a time, with another button added every five seconds until all six are on the screen. Players must mash all of the buttons on the screen and keep doing so--if your willpower gives way, you'll drop and get a strike! Once a player gets a strike, the other players get three points. New challenges begin after a player gets a strike, until one player ends up with three strikes, at which point that player will be out of the game. Points carry over to the final phase, strikes do not.

The final phase is against Arceus, the god of creation, with the two that moved on from Azelf's challenge. In this challenge, Arceus is holding a Mind Plate, making it Psychic-type along with its underlings. The challenge is rather simple. Players must rotate the Control Pad/Left Analog Stick/Control Stick to generate electricity. The points the players have gathered from Uxie, Mesprit, and Azelf's challenges denotes the amount of time remaining in seconds until that player's generator stops generating. The brighter the light bulb is, the faster electricity is being generated, and the higher a gauge on a screen behind Arceus fills up. Once a player's time is up, the generator will stop generating and the gauge will stop rising. Once both players have finished, Arceus will check the gauges and declare a winner, the one whose gauge is higher. If the gauges are equal, the player with the most points coming in is the winner; if that ties, the player with the fewest overall strikes gathered in the first three phases is the winner. Both players will be considered to have won if all tiebreakers deadlock. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM92 will go on sale at the Solaceon City Pokémon Mart, with the winner getting a free TM92 for each subsequent victory.

Cynthia's Karaoke Night
Cards Needed: Cynthia's Secretpotion, Cynthia's Full Restore, Cynthia's Odd Keystone
(Wii Version Also Requires): Cynthia's Aggression
Wild-Card Characters: Samantha (Aeris/RE), Nando (Charity), Sakura (Fervor)
Maximum Players Supported: 4
Supports Nintendo Wi-Fi Connection for High Score Posting
Rated E10+: Mild Lyrics, Suggestive Themes
CPU Preference (DS): Casey, Sakura, Roark, Lt. Surge
(Wii): Noland, Nando, Gardenia, Erika
You'll have to wait until the final set in this series to find out why Noland's in the position of first CPU preference.
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

In this polygonal-based game, your goal is to impress a panel of judges by singing Pokémon songs into a microphone. The performance the judges liked the best wins. Here's how the setups work:

DS Screen Setup: The words to the song scroll on the top screen. The bottom screen (the one running the polygons) is where you'll see the performances take place.
Wii Screen Setup: The game is displayed in a widescreen format. The words to the song scroll on the bottom of the screen, while the performance takes place on the rest of the screen.

DS Controls: You sing the words into the DS microphone. Simple as that.
Wii Controls: You'll need a microphone in order to play the game. The Gamecube microphone that first came with Mario Party 6 or a Wii microphone (one of which comes with Boogie) both work for this game. All human players must use microphones designed for the same hardware generation--you can't use both Gamecube and Wii microphones at the same time in this game. Using your microphone of preference, you sing the words into it. Simple as that.
A word of warning: Don't even try using microphones not designed for the Gamecube or Wii. Odds are the game will either not recognize them or glitch up during gameplay. This includes, but is not limited to, microphones for Karaoke Revolution games (except the Gamecube version of Karaoke Revolution Party, which uses the Mario Party 6 mic), Singstar games, and other microphone-based games for systems other than the Gamecube or Wii.

To call for a practice session, the player must say "Practice Mode". To call for the score to be uploaded, the player must say "Upload Score".

Welcome to karaoke night at the Pokémon League! Everybody's dressed up as if they were on American Idol (that is, each character's wearing a special outfit one would probably wear on stage on American Idol), and tonight, we'll be singing the tunes away! A panel of three judges (composed of characters not playing, displaced CPU preference characters get first preference) will judge each competitor's performance based on how well they sing. Players take turn singing a randomly-chosen Pokémon song (four are downloaded along with the game, along with the random CPU performances used for the CPU characters). The song can be taken from any Pokémon song ever released, be it English or Japanese, regardless of the song's age and popularity. All Pokémon songs with significant lyrics are available, including all opening and ending themes (except for the Japanese eighth opening, which has few lyrics in the TV-size cut and none at all in the full cut). All songs are full versions--no skimpy TV-size cuts here (yes, I'm talking to you, Pokémon X: 10 Years of Pokémon)! Some songs, namely the fifth Japanese ending theme, even have different variations available. 1P sings first, followed by the other players in the order they joined. If a player wants to practice with the song before they're judged, a player must do so within the first five seconds; a player can only practice once before they have to sing the song for their score. Human players go before CPU players. Each player is judged based on accuracy and pitch. If your timing's off, your score goes down. If you go off-key, your score goes down. (For the record, no, the second, seventh, and 14th Japanese ending themes don't expect you to sing like Meowth.) Your performance ends upon either the end of the song or if the judges think your performance is so dreadful you won't be able to recover. Once you get your score, you can upload it to the Nintendo Wi-Fi Connection by saying the command before the next song starts. Note that the CPU performances are randomly generated when the song is chosen, and their performances are fair--for example, if you get Fantina as a CPU preference, she could sing the Pokérap perfectly one time, then the next time out, she could sing Go Pokémon Go so horribly it would make Britney Spears sound good. Once all players have performed, the judges will reveal who they thought put on the best performance, and that player is the winner. If a player has Diamond or Pearl in the DS slot on the DS (if playing the DS version), or by connecting to a DS with Diamond or Pearl in the DS slot (if playing the Wii version), the first time a player wins, TM59 will go on sale at the shop in Celestic City, with the winner getting a free TM59 for each subsequent victory.
 
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This piece of data will detail a whole set of special colosseums for Pokémon Battle Revolution. To download it, you'll need to use a Wii as the transmission device and have a Pokémon Battle Revolution game disc inside the Wii, then transmit the passwords on Black Belt Energy, Color Shield Energy, Dead Battery Energy, Dragon Pool Energy, Long Vine Energy, Mind Ball Energy, Rainbow Feather Energy, Roast Energy, Titanium Wall Energy, Volt Current Energy, Wave Pool Energy, and White Wall Energy to the Tajiri server. A special file will save to the Wii's flash memory and can be accessed as long as it's there or on a piece of Wii-compatible removable media (i.e. an SD card).

Once the file is transmitted, a new selectable option will appear in the town. An arrow pointing to the upper left of the screen is now selectable, and it reads "To S-Gym Colosseums". Another screen will come up depicting 9 colosseums. The colosseums are set up similar to the Sinooh map, right down to the locations. The one corresponding to Oreburgh City appears to be made of rock. The one corresponding to Eterna City appears to be inside a greenhouse. The one corresponding to Veilstone City appears to be a fighting dojo. The one corresponding to Pastoria City appears to be aboard a ship. The one corresponding to Hearthome City appears to be partially transparent. The one corresponding to Canalave City appears to be a steelworks. The one corresponding to Snowpoint City appears to be inside a glacier. The one corresponding to Sunyshore City appears to be a power plant. Finally, the one corresponding to the Pokémon League resembles Koshien Stadium in Japan. An arrow pointing toward the lower right of the screen will return you to the main town. The eight colosseums corresponding to the gym cities are selectable right now, you'll have to clear all eight of them in the same round in order to access the one resembling Koshien Stadium in that round.

For all colosseums in this piece of data, you can go into battle with either a rental team or with a team from Diamond/Pearl. If using a rental team, it will be randomly assigned to you. If using a Diamond/Pearl team, the team will be your main party. Battles are selected as normal.

Battles are fought as level 50 battles similar to the ones at Diamond/Pearl's Battle Tower, except with a shorter banned list. The list of Pokémon banned from these colosseums (and all other transmittable colosseums unless the colosseum in question specifically permits them) are as follows: Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin, Arceus. The battles conditions depend on the colosseum in question. Note that if you have a Castform holding a Smog Adapter, Battle Revolution will allow it to be in its Smog form in either normal conditions or in fog (as opposed to just in fog in Diamond/Pearl).

Here's the list of conditions (note that the effects are for their entire colosseum unless stated otherwise, not just against the owners):

Roark: Sandstorms persist throughout the battle when no other weather condition would be in play. Rock-types get +10% Sp.Def.
Gardenia: Sunlight shines throughout the battle when no other weather condition would be in play, and the field reverses Castform sun effects between the regular transformation and the Leaf Adapter. The Leaf Adapter is now needed to access the regular sunny form, while no adapter is necessary for the spring form. Grass-types get +10% Sp.Atk.
Maylene: Fighting-types get +10% to Attack.
Crasher Wake: Rain persists throughout the battle when no other weather condition would be in play. Water-type Pokémon won't take damage from Hail.
Fantina: Moves will not make contact against Ghost-types, and the field will allow Castform to access the night form even without the Dusk Adapter, and at any time of the day on top of that. Ghost-types get +10% to accuracy.
Byron: Special attacks do 10% less damage to Steel-type Pokémon. Steel-types get +10% to Defense.
Candice: Hail falls throughout the battle when no other weather condition would be in play. Ice-types get +10% to evasion.
Volkner: Rain persists throughout the battle when no other weather condition would be in play, and the field reverses Castform rain effects between the regular transformation and the Volt Adapter. The Volt Adapter is now needed to access the normal rain form, while no adapter is necessary for the storm form. Electric-types get +10% to critical hit ratio.
Cynthia: No special effects are present.

Here are the round 1 teams:

SINOOH ROCK COLOSSEUM (Roark)
Main Type: Rock

Camper Cedric (M)
Corsola♀: Surf, Power Gem, Ingrain, Mirror Coat
(Type: Water/Rock) (AB: Natural Cure) (Item: Aeris Berry)
Sandslash♂: Earthquake, X-Scissor, Shadow Claw, Stone Edge
(Type: Ground) (AB: Sand Veil) (Item: Brightpowder)
Butterfree♀: Bug Buzz, Energy Ball, Psychic, Shadow Ball
(Type: Bug/Flying) (AB: Compundeyes) (Item: Vincentberry)
Sudowoodo♀: Stone Edge, Wood Hammer, Earthquake, Brick Break
(Type: Rock) (AB: Rock Head) (Item: Bertha Berry)
Donphan♂: Earthquake, Fire Fang, Thunder Fang, Stone Edge
(Type: Ground) (AB: Sturdy) (Item: Quick Claw)
Beedrill♂: X-Scissor, Poison Jab, Aerial Ace, Brick Break
(Type: Bug/Poison) (AB: Swarm) (Item: Scope Lens)

Picnicker Harriet (F)
Lunatone: Rock Slide, Psychic, Thunderbolt, Ice Beam
(Type: Rock/Psychic) (AB: Levitate) (Item: Quick Claw)
Quagsire♂: Earthquake, Waterfall, Stone Edge, Haze
(Type: Water/Ground) (AB: Water Absorb) (Item: Brightpowder)
Parasect♂: X-Scissor, Cross Poison, Spore, Counter
(Type: Bug/Grass) (AB: Effect Spore) (Item: Aeris Berry)
Solrock: Rock Slide, Psychic, Flamethrower, Grass Knot
(Type: Rock/Psychic) (AB: Levitate) (Item: Juan Berry)
Dugtrio♀: Earthquake, Stone Edge, Aerial Ace, Fissure
(Type: Ground) (AB: Arena Trap) (Item: Drakeh Berry)
Rapidash♀: Flare Blitz, Megahorn, Horn Drill, Agility
(Type: Fire) (AB: Flash Fire) (Item: King’s Rock)

Hiker Ralphie (M)
Sudowoodo♂: Rock Slide, Wood Hammer, Ice Punch, Earthquake
(Type: Rock) (AB: Rock Head) (Item: Lance Berry)
Sandslash♀: Earthquake, Brick Break, Stone Edge, Shadow Claw
(Type: Ground) (AB: Sand Veil) (Item: Quick Claw)
Muk♂: Poison Jab, Rock Slide, Shadow Punch, Mud Bomb
(Type: Poison) (AB: Sticky Hold) (Item: Cloud Berry)
Magcargo♀: Fire Blast, Ancientpower, Solarbeam, Earth Power
(Type: Fire/Rock) (AB: Flame Body) (Item: Power Herb)
Gastrodon♀: Ice Beam, Surf, Mirror Coat, Counter
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Leftovers)
Ninjask♂: X-Scissor, Swords Dance, Substitute, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cream Berry)

Rider Trepette (F)
Omastar♀: Hydro Pump, Blizzard, Ancientpower, Rain Dance
(Type: Rock/Water) (AB: Swift Swim) (Item: Brightpowder)
Nidoqueen♀: Earthquake, Thunder, Flamethrower, Ice Beam
(Type: Poison/Ground) (AB: Belligerence) (Item: Vincentberry)
Sunflora♂: Solarbeam, Flamethrower, Sunny Day, Light Screen
(Type: Grass) (AB: Chlorophyll) (Item: Aeris Berry)
Kabutops♂: Waterfall, Stone Edge, X-Scissor, Aerial Ace
(Type: Rock/Water) (AB: Swift Swim) (Item: Scope Lens)
Nidoking♂: Earthquake, Poison Jab, Surf, Solarbeam
(Type: Poison/Ground) (AB: Poison Point) (Item: Cloud Berry)
Torkoal♀: Overheat, Stone Edge, Solarbeam, Earthquake
(Type: Fire) (AB: White Smoke) (Item: White Herb)

Popular Kid Davidson (M)
Shuckle♂: Toxic, Sandstorm, Bide, Rollout
(Type: Bug/Rock) (AB: Sturdy) (Item: Leftovers)
Camerupt♀: Overheat, Earthquake, Rock Slide, Amnesia
(Type: Fire/Ground) (AB: Solid Rock) (Item: White Herb)
Venomoth♀: Bug Buzz, Sludge Bomb, Psychic, Energy Ball
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Vincentberry)
Probopass♂: Stone Edge, Thunderbolt, Thunder Wave, Magnet Rise
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Cloud Berry)
Marowak♀: Earthquake, Brick Break, Stone Edge, Thunderpunch
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Tentacruel♂: Hydro Pump, Sludge Bomb, Blizzard, Mirror Coat
(Type: Water/Poison) (AB: Clear Body) (Item: Whitneyberry)

Popular Girl Ashlee (F)
Cradily♂: Energy Ball, Mirror Coat, Gastro Acid, Ingrain
(Type: Rock/Grass) (AB: Suction Cups) (Item: Norman Berry)
Claydol: Psychic, Earthquake, Explosion, Heal Block
(Type: Ground/Psychic) (AB: Levitate) (Item: Brightpowder)
Kingler♂: Crabhammer, Rock Slide, Brick Break, Guillotine
(Type: Water) (AB: Shell Armor) (Item: Quick Claw)
Bastiodon♀: Rock Slide, Fissure, Metal Burst, Taunt
(Type: Rock/Steel) (AB: Sturdy) (Item: Leftovers)
Wormadam♀: Earthquake, Psychic, Rock Slide, Fissure
(Type: Bug/Ground) (SP: Sand) (AB: Anticipation) (Item: Aeris Berry)
Ninetales♀: Energy Ball, Dark Pulse, Flamethrower, Imprison
(Type: Fire) (AB: Flash Fire) (Item: Vincentberry)

Miner Martin (M)
Aggron♀: Stone Edge, Iron Tail, Earthquake, Protect
(Type: Steel/Rock) (AB: Sturdy) (Item: Brightpowder)
Gliscor♂: Earthquake, Cross Poison, X-Scissor, Aerial Ace
(Type: Ground/Flying) (AB: Sand Veil) (Item: Scope Lens)
Carnivine♀: Energy Ball, Crunch, Hidden Power (Fire 70), Leech Seed
(Type: Grass) (AB: Levitate) (Item: Cloud Berry)
Rhyperior♂: Stone Edge, Megahorn, Earthquake, Ice Fang
(Type: Ground/Rock) (AB: Solid Rock) (Item: Quick Claw)
Forretress♂: Gyro Ball, Toxic, Sandstorm, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Amy Berry)
Lumineon♀: Surf, Silver Wind, Ice Beam, Safeguard
(Type: Water) (AB: Storm Drain) (Item: Vincentberry)

Leader Roark (M)
Rampardos♂: Head Smash, Zen Headbutt, Crunch, Earthquake
(Type: Rock) (AB: Mold Breaker) (Item: Karen Berry)
Steelix♂: Stone Edge, Gyro Ball, Earthquake, Fire Fang
(Type: Steel/Ground) (AB: Sturdy) (Item: Amy Berry)
Golem♂: Stone Edge, Earthquake, Brick Break, Explosion
(Type: Rock/Ground) (AB: Sturdy) (Item: Quick Claw)
Armaldo♀: Stone Edge, Aerial Ace, Earthquake, X-Scissor
(Type: Rock/Bug) (AB: Battle Armor) (Item: Scope Lens)
Relicanth♀: Head Smash, Hydro Pump, Earthquake, Ice Beam
(Type: Water/Rock) (AB: Rock Head) (Item: Vector Berry)
Aerodactyl♀: Rock Slide, Aerial Ace, Earthquake, Dragon Claw
(Type: Rock/Flying) (AB: Pressure) (Item: King’s Rock)

SINOOH GARDEN COLOSSEUM (Gardenia)
Main Type: Grass
A note on this Colosseum: Every Trainer is named after a character from a TV series. Can you guess what that show is? Also note, from here on out, that the color a Chaser, Cheerleader, or Hula Dancer has their name highlighted in denotes the color of their outfit.

Chaser Sam (F)
Wormadam♀: Solarbeam, Hidden Power (Bug 70), Psychic, Shadow Ball
(Type: Bug/Grass) (SP: Grass) (AB: Anticipation) (Item: Aeris Berry)
Magcargo♂: Fire Blast, Ancientpower, Solarbeam, Earth Power
(Type: Fire/Rock) (AB: Magma Armor) (Item: Lance Berry)
Sableye♀: Shadow Ball, Dark Pulse, Zen Headbutt, Brick Break
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Brightpowder)
Abomasnow♂: Solarbeam, Earthquake, Blizzard, Sunny Day
(Type: Ice/Grass) (AB: Snow Warning) (Item: Heat Rock)
Torkoal♀: Eruption, Solarbeam, Earthquake, Sunny Day
(Type: Fire) (AB: White Smoke) (Item: Whitneyberry)
Absol♂: Night Slash, Psycho Cut, Flamethrower, Solarbeam
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)

Cheerleader Clover (F)
Shiftry♂: Leaf Storm, Extrasensory, X-Scissor, Dark Pulse
(Type: Grass/Dark) (AB: Early Bird) (Item: White Herb)
Espeon♀: Psychic, Shadow Ball, Calm Mind, Helping Hand
(Type: Psychic) (AB: Synchronize) (Item: Flaneryberry)
Swellow♂: Façade, Aerial Ace, Steel Wing
(Type: Normal/Flying) (AB: Guts) (Item: Choice Band)
Sceptile♀: Energy Ball, Dragon Pulse, Earthquake, Thunderpunch
(Type: Grass) (AB: Overgrow) (Item: Cloud Berry)
Rapidash♀: Toxic, Fire Spin, Stomp, Attract
(Type: Fire) (AB: Flash Fire) (Item: Brightpowder)
Crobat♂: Bite, Confuse Ray, Toxic, Mean Look
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)

Hunter Alex (F)
Cacturne♀: Energy Ball, Dark Pulse, Thunderpunch, Spikes
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Ninjask♀: X-Scissor, Swords Dance, Substitute, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cream Berry)
Gallade♂: Psycho Cut, Fire Punch, Drain Punch, Sunny Day
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Venusaur♂: Solarbeam, Sludge Bomb, Sunny Day, Light Screen
(Type: Grass/Poison) (AB: Overgrow) (Item: Light Clay)
Rapidash♀: Overheat, Solarbeam, Megahorn, Horn Drill
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Solrock: Rock Slide, Solarbeam, Flamethrower, Psychic
(Type: Rock/Psychic) (AB: Levitate) (Item: Vector Berry)

Rider Britney (F)
Vileplume♀: Energy Ball, Sludge Bomb, Stun Spore, Lucky Chant
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Brightpowder)
Arcanine♀: Fire Blast, Dragon Pulse, Aerial Ace, Extremespeed
(Type: Fire) (AB: Flash Fire) (Item: King’s Rock)
Probopass♂: Stone Edge, Thunderbolt, Flash Cannon, Gravity
(Type: Rock/Steel) (AB: Sturdy) (Item: Quick Claw)
Leafeon♂: Leaf Blade, Aerial Ace, X-Scissor, Swords Dance
(Type: Grass) (AB: Leaf Guard) (Item: Scope Lens)
Flareon♀: Fire Blast, Shadow Ball, Iron Tail, Fake Tears
(Type: Fire) (AB: Flash Fire) (Item: Cloud Berry)
Smeargle♂: Leaf Storm, Psycho Boost, Overheat, Close Combat
(Type: Normal) (AB: Own Tempo) (Item: Shingo Berry)

Cooltrainer Mandy (F)
Breloom♀: Seed Bomb, Stone Edge, Brick Break, Bulk Up
(Type: Grass/Fighting) (AB: Effect Spore) (Item: Wallaceberry)
Ninetales♀: Fire Blast, Fire Spin, Dream Eater, Hypnosis
(Type: Fire) (AB: Flash Fire) (Item: Brightpowder)
Clefable♀: Blizzard, Thunderbolt, Psychic, Follow Me
(Type: Normal) (AB: Magic Guard) (Item: Leftovers)
Jumpluff♂: Helping Hand, Stun Spore, Cotton Spore, Memento
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Electrode: Thunderbolt, Thunder Wave, Mirror Coat, Light Screen
(Type: Electric) (AB: Static) (Item: King’s Rock)
Togekiss♂: Double-Edge, Air Slash, Aura Sphere, Follow Me
(Type: Normal/Flying) (AB: Serene Grace) (Item: Whitneyberry)

Hula Dancer Katelyn (F)
Cradily♀: Ingrain, Mirror Coat, Toxic, Gastro Acid
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Bronzong: Psychic, Earthquake, Flash Cannon, Imprison
(Type: Steel/Psychic) (AB: Heatproof) (Item: Bertha Berry)
Hearcross♂: Megahorn, Close Combat, Earthquake, Shadow Claw
(Type: Bug/Fighting) (AB: Guts) (Item: Scope Lens)
Victreebel♂: Leaf Storm, Hidden Power (Ice 70), Crunch, Poison Jab
(Type: Grass/Poison) (AB: Cholorophyll) (Item: Vector Berry)
Houndoom♀: Overheat, Solarbeam, Dark Pulse, Sunny Day
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Lanturn♀: Water Pulse, Thunder Wave, Icy Wind, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: CrashWkBerry)

Supertrainer Ivy (F)
Meganium♀: Solarbeam, Light Screen, Reflect, Leech Seed
(Type: Grass) (AB: Overgrow) (Item: Norman Berry)
Porygon-Z: Tri Attack, Flamethrower, Solarbeam, Thunderbolt
(Type: Normal) (AB: Adaptibility) (Item: Barret Berry)
Camerupt♀: Fire Blast, Solarbeam, Earthquake, Sunny Day
(Type: Fire/Ground) (AB: Solid Rock) (Item: Brightpowder)
Tropius♀: Solarbeam, Steel Wing, Air Slash, Earthquake
(Type: Grass/Flying) (AB: Chlorophyll) (Item: Quick Claw)
Medicham♂: Fire Punch, Thunderpunch, Rock Slide, Brick Break
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Chuck Berry)
Magmortar♂: Flamethrower, Solarbeam, Thunderbolt, Sunny Day
(Type: Fire) (AB: Flame Body) (Item: Scope Lens)

Leader Gardenia (F)
Roserade♀: Solarbeam, Sludge Bomb, Weather Ball, Sunny Day
(Type: Grass/Poison) (AB: Poison Point) (Item: Brightpowder)
Cherrim♀: Solarbeam, Helping Hand, Sunny Day, Lucky Chant
(Type: Grass) (AB: Flower Gift) (Item: Quick Claw)
Torterra♂: Wood Hammer, Earthquake, Crunch, Stone Edge
(Type: Grass/Ground) (AB: Overgrow) (Item: Life Orb)
Exeggutor♂: Solarbeam, Hidden Power (Fire 70), Psychic, Ancientpower
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Sunflora♀: Solarbeam, Flamethrower, Signal Beam, Flash Cannon
(Type: Grass) (AB: Chlorophyll) (Item: Aeris Berry)
Ludicolo♂: Solarbeam, Hydro Pump, Ice Beam, Fire Punch
(Type: Water/Grass) (AB: Rain Dish) (Item: CrashWkBerry)

SINOOH DOJO COLOSSEUM (Maylene)
Main Type: Fighting
Another TV series correlation exists for the trainers of this colosseum. What show is it this time? Hint: Nicktoon. Also note, from here on out, that the color a Kimono Girl has their name highlighted in denotes the color of their outfit.

Youngster Tommy (M)
Medicham♀: Fire Punch, Thunderpunch, Ice Punch, Brick Break
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Liechi Berry)
Fearow♂: Drill Peck, Double-Edge, Steel Wing, Double Team
(Type: Normal/Flying) (AB: Keen Eye) (Item: King’s Rock)
Sudowoodo♀: Stone Edge, Wood Hammer, Earthquake, Faint Attack
(Type: Rock) (AB: Rock Head) (Item: Barret Berry)
Seaking♂: Waterfall, Horn Drill, Megahorn, Double Team
(Type: Water) (AB: Water Veil) (Item: Brightpowder)
Donphan♂: Earthquake, Ice Shard, Stone Edge, Fissure
(Type: Ground) (AB: Sturdy) (Item: Drakeh Berry)
Sableye♀: Punishment, Shadow Claw, Brick Break, Will-o-Wisp
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Aeris Berry)

Casual Guy Chuckie (M)
Primeape♀: Stone Edge, Close Combat, Earthquake, Punishment
(Type: Fighting) (AB: Anger Point) (Item: Brightpowder)
Dodrio♀: Drill Peck, Double-Edge, Steel Wing, Faint Attack
(Type: Normal/Flying) (AB: Early Bird) (Item: Barret Berry)
Pinsir♂: X-Scissor, Close Combat, Earthquake, Faint Attack
(Type: Bug) (AB: Mold Breaker) (Item: Quick Claw)
Luxray♂: Ice Fang, Thunder Fang, Crunch, Thunder Wave
(Type: Electric) (AB: Intimidate) (Item: Bertha Berry)
Skarmory♂: Steel Wing, Night Slash, Brave Bird, Sand-Attack
(Type: Steel/Flying) (AB: Sturdy) (Item: Karen Berry)
Absol♀: Psycho Cut, Night Slash, X-Scissor, Aerial Ace
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)

Blackbelt Phil (M)
Hariyama♂: Cross Chop, Earthquake, Faint Attack, Stone Edge
(Type: Fighting) (AB: Thick Fat) (Item: Barret Berry)
Staraptor♂: Brave Bird, Close Combat, Steel Wing, Double Team
(Type: Normal/Flying) (AB: Intimidate) (Item: Karen Berry)
Tangrowth♀: Energy Ball, Ancientpower, Psychic, Earthquake
(Type: Grass) (AB: Leaf Guard) (Item: Cloud Berry)
Infernape♂: Flare Blitz, Close Combat, Earthquake, Thunderpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: Life Orb)
Yanmega♀: Air Slash, Signal Beam, Endure, Reversal
(Type: Bug/Flying) (AB: Speed Boost) (Item: Liechi Berry)
Mightyena♀: Crunch, Thunder Fang, Taunt, Sand-Attack
(Type: Dark) (AB: Quick Feet) (Item: Brightpowder)

Battle Girl Lil (F)
Hitmontop♂: Counter, Hi Jump Kick, Stone Edge, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Leftovers)
Lickilicky♀: Power Whip, Gyro Ball, Earthquake, Me First
(Type: Normal) (AB: Thick Fat) (Item: Amy Berry)
Ampharos♂: Thunderbolt, Light Screen, Brick Break, Thunder Wave
(Type: Electric) (AB: Static) (Item: Quick Claw)
Pidgeot♀: Brave Bird, Double-Edge, Steel Wing, Double Team
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Scope Lens)
Marowak♀: Earthquake, Stone Edge, Aerial Ace, Brick Break
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Sharpedo♂: Waterfall, Earthquake, Crunch, Ice Beam
(Type: Water/Dark) (AB: Rough Skin) (Item: Lance Berry)

Chaser Angelica (F)
Hitmonlee♂: Return, Earthquake, Endure, Reversal
(Type: Fighting) (AB: Reckless) (Item: Salac Berry)
Kangaskhan♀: Double-Edge, Shadow Claw, Endure, Reversal
(Type: Normal) (AB: Scrappy) (Item: Wallaceberry)
Scizor♂: X-Scissor, Steel Wing, Endure, Reversal
(Type: Bug/Steel) (AB: Swarm) (Item: Sonic Berry)
Heracross♀: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Ct.Sithberry)
Raichu♂: Surf, Volt Tackle, Endure, Reversal
(Type: Electric) (AB: Static) (Item: King’s Rock)
Houndoom♀: Dark Pulse, Flamethrower, Endure, Reversal
(Type: Dark/Fire) (AB: Flash Fire) (Item: Liechi Berry)

Cooltrainer Susie (F)
Hitmonchan♂: Focus Punch, Fire Punch, Thunderpunch, Substitute
(Type: Fighting) (AB: Iron Fist) (Item: Chuck Berry)
Magmortar♀: Focus Punch, Overheat, Thunderbolt, Substitute
(Type: Fire) (AB: Flame Body) (Item: Cloud Berry)
Weavile♂: Focus Punch, Ice Punch, Night Slash, Substitute
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Toxicroak♀: Focus Punch, Poison Jab, Faint Attack, Substitute
(Type: Poison/Fighting) (AB: Anticipation) (Item: Quick Claw)
Ursaring♂: Focus Punch, Earthquake, Double-Edge, Substitute
(Type: Normal) (AB: Guts) (Item: Karen Berry)
Aggron♀: Focus Punch, Earthquake, Metal Burst, Substitute
(Type: Steel/Rock) (AB: Sturdy) (Item: Leftovers)

Kimono Girl Kimi (F)
Poliwrath♀: Dynamicpunch, Waterfall, Belly Drum, Rest
(Type: Water/Fighting) (AB: Water Absorb) (Item: Chesto Berry)
Electivire♀: Dynamicpunch, Ice Punch, Thunderpunch, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Cacturne♂: Dynamicpunch, Needle Arm, Dark Pulse, Cotton Spore
(Type: Grass/Dark) (AB: Sand Veil) (Item: Quick Claw)
Gallade♂: Dynamicpunch, Psycho Cut, Leaf Blade, Earthquake
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Granbull♀: Dynamicpunch, Earthquake, Double-Edge, Overheat
(Type: Normal) (AB: Quick Feet) (Item: White Herb)
Golem♂: Dynamicpunch, Stone Edge, Earthquake, Fire Punch
(Type: Rock/Ground) (AB: Sturdy) (Item: Lance Berry)

Leader Maylene (F)
Lucario♂: Aura Sphere, Flash Cannon, Psychic, Water Pulse
(Type: Fighting/Steel) (AB: Steadfast) (Item: Vincentberry)
Machamp♂: Cross Chop, Earthquake, Stone Edge, Ice Punch
(Type: Fighting) (AB: No Guard) (Item: Barret Berry)
Medicham♀: Ice Punch, Rock Slide, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Sonic Berry)
Breloom♀: Brick Break, Seed Bomb, Stone Edge, Spore
(Type: Grass/Fighting) (AB: Effect Spore) (Item: Quick Claw)
Toxicroak♂: Cross Chop, Poison Jab, Stone Edge, Earthquake
(Type: Poison/Fighting) (AB: Anticipation) (Item: Brightpowder)
Blaziken♀: Sky Uppercut, Flare Blitz, Thunderpunch, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: Life Orb)

SINOOH SEA COLOSSEUM (Crasher Wake)
Main Type: Water
Also note, from here on out, that the color a Surfer has their name highlighted in denotes the color of their outfit and surfboard.

Sailor Stanton (M)
Corsola♀: Brine, Earth Power, Power Gem, Mirror Coat
(Type: Water/Rock) (AB: Natural Cure) (Item: Aeris Berry)
Raichu♂: Iron Tail, Volt Tackle, Surf, Thunder Wave
(Type: Electric) (AB: Static) (Item: Cloud Berry)
Hariyama♂: Cross Chop, Earthquake, Faint Attack, Stone Edge
(Type: Fighting) (AB: Thick Fat) (Item: Scope Lens)
Bibarel♂: Aqua Tail, Double-Edge, Blizzard, Superpower
(Type: Normal/Water) (AB: Unaware) (Item: White Herb)
Rotom: Shadow Ball, Thunderbolt, Confuse Ray, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)
Medicham♀: Ice Punch, Thunderpunch, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)

Tourist Erekah (F)
Azumarill♀: Aqua Tail, Brick Break, Ice Punch, Grass Knot
(Type: Water) (AB: Huge Power) (Item: Aeris Berry)
Manectric♂: Thunderbolt, Hidden Power (Ice 70), Overheat, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: White Herb)
Mismagius♀: Thunderbolt, Psychic, Shadow Ball, Imprison
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Mantine♂: Hydro Pump, Signal Beam, Ice Beam, Mirror Coat
(Type: Water/Flying) (AB: Water Absorb) (Item: Whitneyberry)
Marowak♂: Earthquake, Thunderpunch, Ice Punch, Stone Edge
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Staraptor♀: Brave Bird, Double-Edge, Close Combat, Agility
(Type: Normal/Flying) (AB: Intimidate) (Item: Life Orb)

Surfer Cox (M)
Lanturn♂: Thunder, Hydro Pump, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Glalie♂: Blizzard, Water Pulse, Dark Pulse, Light Screen
(Type: Ice) (AB: Inner Focus) (Item: Light Clay)
Masquerain♂: Bug Buzz, Hydro Pump, Ice Beam, Air Slash
(Type: Bug/Flying) (AB: Intimidate) (Item: Aeris Berry)
Gastrodon♀: Surf, Earthquake, Ice Beam, Mirror Coat
(Type: Water/Ground) (SP: East) (AB: Storm Drain) (Item: Whitneyberry)
Castform♀: Thunder, Weather Ball, Blizzard, Rain Dance
(Type: Normal) (AB: Forecast) (Item: Damp Rock)
Altaria♀: Aerial Ace, Dragon Pulse, Ice Beam, Rain Dance
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Cloud Berry)

Hula Dancer Alissia (F)
Lapras♀: Hydro Pump, Blizzard, Thunderbolt, Psychic
(Type: Water/Ice) (AB: Shell Armor) (Item: Scope Lens)
Luxray♀: Thunder, Ice Fang, Crunch, Rain Dance
(Type: Electric) (AB: Belligerence) (Item: Lax Incense)
Sunflora♂: Energy Ball, Flash Cannon, Signal Beam, Flamethrower
(Type: Grass) (AB: Chlorophyll) (Item: CrashWkBerry)
Blastoise♀: Hydro Pump, Blizzard, Mirror Coat, Earthquake
(Type: Water) (AB: Torrent) (Item: Whitneyberry)
Ampharos♂: Thunder, Signal Beam, Reflect, Light Screen
(Type: Electric) (AB: Static) (Item: Norman Berry)
Drifblim♂: Shadow Ball, Thunder Wave, Will-o-Wisp, Shadow Fence
(Type: Ghost/Flying) (AB: Aftermath) (Item: Brightpowder)

Swimmer Mark (M)
Feraligatr♂: Aqua Tail, Earthquake, Avalanche, Superpower
(Type: Water) (AB: Torrent) (Item: White Herb)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Leftovers)
Jynx♀: Psychic, Water Pulse, Ice Beam, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Slowking♂: Water Pulse, Zen Headbutt, Icy Wind, Thunder Wave
(Type: Water/Psychic) (AB: Oblivious) (Item: Vector Berry)
Jumpluff♂: Stun Spore, Cotton Spore, Reflect, Helping Hand
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Shedinja♀: X-Scissor, Shadow Claw, Will-o-Wisp, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Brightpowder)

Fisherman Ben (M)
Swampert♂: Waterfall, Earthquake, Ice Punch, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)
Wigglytuff♀: Thunder, Water Pulse, Blizzard, Rain Dance
(Type: Normal) (AB: Cute Charm) (Item: Whitneyberry)
Primeape♀: Thunder, Close Combat, Earthquake, Stone Edge
(Type: Fighting) (AB: Anger Point) (Item: Cloud Berry)
Octillery♀: Surf, Shadow Ball, Ice Beam, Signal Beam
(Type: Water) (AB: Sniper) (Item: Barret Berry)
Electivire♂: Thunder, Dynamicpunch, Ice Punch, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Scope Lens)
Nidoking♂: Thunder, Earthquake, Surf, Poison Jab
(Type: Poison/Ground) (AB: Belligerence) (Item: Brightpowder)

Swimmer Alyris (F)
Ludicolo♀: Hydro Pump, Energy Ball, Ice Beam, Signal Beam
(Type: Water/Grass) (AB: Swift Swim) (Item: Vincentberry)
Electrode: Thunder, Mirror Coat, Rain Dance, Thunder Wave
(Type: Electric) (AB: Static) (Item: Bertha Berry)
Porygon-Z♂: Tri Attack, Thunder, Water Pulse, Ice Beam
(Type: Normal) (AB: Adaptibility) (Item: Barret Berry)
Empoleon♂: Surf, Flash Cannon, Blizzard, Earthquake
(Type: Water/Steel) (AB: Torrent) (Item: Scope Lens)
Mr. Mime♀: Thunder, Focus Blast, Psychic, Light Screen
(Type: Psychic) (AB: Filter) (Item: Brightpowder)
Umbreon♂: Attract, Confuse Ray, Wish, Dark Pulse
(Type: Dark) (AB: Synchronize) (Item: King’s Rock)

Leader Crasher Wake (M)
Floatzel♂: Surf, Brick Break, Crunch, Ice Fang
(Type: Water) (AB: Swift Swim) (Item: Electraberry)
Quagsire♂: Muddy Water, Earthquake, Ancientpower, Ice Beam
(Type: Water/Ground) (AB: Water Absorb) (Item: Quick Claw)
Gyarados♂: Waterfall, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Trixie Berry)
Walrein♀: Surf, Signal Beam, Blizzard, Rain Dance
(Type: Ice/Water) (AB: Thick Fat) (Item: Brightpowder)
Crawdaunt♀: Crabhammer, Blizzard, Aerial Ace, Crunch
(Type: Water/Dark) (AB: Shell Armor) (Item: Barret Berry)
Kingdra♀: Hydro Pump, Dragon Pulse, Blizzard, Rain Dance
(Type: Water/Dragon) (AB: Swift Swim) (Item: King’s Rock)

(Continued in next post)
 
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SINOOH HAUNTED COLOSSEUM (Fantina)
Main Type: Ghost
Another TV series correlation exists for the trainers of this colosseum. What show is it this time? Hint: Think about the type of Pokémon mainly used here. Substitute names are used for two of these trainers.

Cooltrainer Fenton (M)
Mismagius♀: Shadow Ball, Thunderbolt, Thunder Wave, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Sunflora♂: Energy Ball, Flamethrower, Leech Seed, Light Screen
(Type: Grass) (AB: Chlorophyll) (Item: Aeris Berry)
Altaria♂: Aerial Ace, Dragon Rush, Earthquake, Dragon Dance
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Lax Incense)
Jynx♀: Ice Beam, Water Pulse, Psychic, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: Brightpowder)
Azumarill♂: Aqua Tail, Brick Break, Ice Punch, Light Screen
(Type: Water) (AB: Huge Power) (Item: Chuck Berry)
Gardevoir♀: Psychic, Thunderbolt, Focus Blast, Confuse Ray
(Type: Psychic) (AB: Trace) (Item: Vincentberry)

Cooltrainer Sam (F)
Drifblim♂: Shadow Ball, Will-o-Wisp, Thunder Wave, Hypnosis
(Type: Ghost/Flying) (AB: Unburden) (Item: Cream Berry)
Tangrowth♀: Rock Slide, Energy Ball, Sleep Powder, Stun Spore
(Type: Grass) (AB: Chlorophyll) (Item: Lance Berry)
Exploud♂: Shadow Ball, Smellingsalt, Overheat, Earthquake
(Type: Normal) (AB: Soundproof) (Item: White Herb)
Froslass♀: Ice Beam, Wake-Up Slap, Thunder Wave, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Espio Berry)
Hypno♀: Dream Eater, Nightmare, Thunder Wave, Hypnosis
(Type: Psychic) (AB: Forewarn) (Item: Leftovers)
Machamp♂: Wake-Up Slap, Smellingsalt, Thunderpunch, Earthquake
(Type: Fighting) (AB: No Guard) (Item: Wattsonberry)

Glasses Man Foley (M)
Banette♂: Shadow Claw, Psychic, Confuse Ray, Hypnosis
(Type: Ghost) (AB: Insomnia) (Item: Flaneryberry)
Lanturn♀: Surf, Thunderbolt, Confuse Ray, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Janineberry)
Chimecho♀: Psychic, Shadow Ball, Reflect, Thunder Wave
(Type: Psychic) (AB: Levitate) (Item: Brightpowder)
Shedinja♀: Shadow Claw, X-Scissor, Confuse Ray, Will-o-Wisp
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Focus Band)
Crobat♂: Bite, Mean Look, Toxic, Confuse Ray
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Abomasnow♂: Ice Beam, Wood Hammer, Leech Seed, Light Screen
(Type: Ice/Grass) (AB: Snow Warning) (Item: Pryce Berry)

Cheerleader Paulina (F)
Rotom: Thunderbolt, Dream Eater, Confuse Ray, Light Screen
(Type: Electric/Ghost) (AB: Levitate) (Item: Lax Incense)
Parasect♂: X-Scissor, Cross Poison, Aromatherapy, Spore
(Type: Bug/Grass) (AB: Effect Spore) (Item: Aeris Berry)
Ninetales♀: Flamethrower, Fire Spin, Dream Eater, Hypnosis
(Type: Fire) (AB: Flash Fire) (Item: King’s Rock)
Xatu♀: Dream Eater, Drill Peck, Thunder Wave, Nightmare
(Type: Psychic/Flying) (AB: Synchronize) (Item: Big Root)
Breloom♀: Seed Bomb, Focus Punch, Thunderpunch, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Brightpowder)
Golduck♂: Hydro Pump, Blizzard, Dream Eater, Hypnosis
(Type: Water) (AB: Cloud Nine) (Item: Vincentberry)

Cheerleader Star (F)
Gengar♀: Shadow Ball, Dream Eater, Sludge Bomb, Hypnosis
(Type: Ghost/Poison) (AB: Levitate) (Item: King’s Rock)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Whitneyberry)
Houndoom♀: Dark Pulse, Flamethrower, Solarbeam, Dream Eater
(Type: Dark/Fire) (AB: Flash Fire) (Item: Power Herb)
Exeggutor♀: Energy Ball, Ancientpower, Dream Eater, Sleep Powder
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Cloyster♂: Ice Beam, Hydro Pump, Clamp, Hypnosis
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Heracross♂: Megahorn, Stone Edge, Close Combat, Earthquake
(Type: Bug/Fighting) (AB: Swarm) (Item: Barret Berry)

Quarterback Dash (M)
Sableye♂: Shadow Ball, Faint Attack, Dream Eater, Mean Look
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Aeris Berry)
Medicham♂: Focus Punch, Ice Punch, Dream Eater, Nightmare
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Cloud Berry)
Honchkrow♀: Night Slash, Drill Peck, Dream Eater, Nightmare
(Type: Dark/Flying) (AB: Super Luck) (Item: Brightpowder)
Ninetales♀: Heat Wave, Faint Attack, Dream Eater, Hypnosis
(Type: Fire) (AB: Flash Fire) (Item: Focus Band)
Hypno♀: Dream Eater, Shadow Ball, Focus Blast, Hypnosis
(Type: Psychic) (AB: Forewarn) (Item: Vincentberry)
Poliwrath♂: Waterfall, Focus Punch, Hypnosis, Belly Drum
(Type: Water/Fighting) (AB: Water Absorb) (Item: Leftovers)

Quarterback Kwan (M)
Dusknoir♂: Shadow Ball, Hypnosis, Dream Eater, Nightmare
(Type: Ghost) (AB: Pressure) (Item: Leftovers)
Alakazam♂: Psychic, Focus Blast, Energy Ball, Nightmare
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Roserade♀: Leaf Storm, Sludge Bomb, Sleep Powder, Nightmare
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)
Politoed♀: Ice Beam, Hydro Pump, Earthquake, Hypnosis
(Type: Water) (AB: Water Absorb) (Item: Whitneyberry)
Gallade♂: Psycho Cut, Close Combat, Night Slash, Dazzle Dance
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Sharpedo♀: Waterfall, Night Slash, Ice Fang, Earthquake
(Type: Water/Dark) (AB: Rough Skin) (Item: Lance Berry)

Leader Fantina (F)
Mismagius♀: Shadow Ball, Magical Leaf, Psychic, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Gengar♀: Shadow Ball, Sludge Bomb, Thunderbolt, Psychic
(Type: Ghost/Poison) (AB: Levitate) (Item: Barret Berry)
Drifblim♀: Aerial Ace, Shadow Ball, Psychic, Will-o-Wisp
(Type: Ghost/Flying) (AB: Unburden) (Item: Lance Berry)
Froslass♀: Ice Beam, Shadow Ball, Psychic, Destiny Bond
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Lax Incense)
Spiritomb♂: Dark Pulse, Shadow Ball, Imprison, Will-o-Wisp
(Type: Ghost/Dark) (AB: Pressure) (Item: Leftovers)
Shedinja♂: X-Scissor, Shadow Claw, Faint Attack, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Brightpowder)

SINOOH IRON COLOSSEUM (Byron)
Main Type: Steel
Another TV series correlation exists for the trainers of this colosseum. What show is it this time? Hint: First name is slightly different to avoid confusion with a Pokémon Chronicles character.

Cooltrainer Neutron (M)
Mawile♀: Iron Head, Rock Slide, Crunch, Swords Dance
(Type: Steel) (AB: Intimidate) (Item: Scope Lens)
Dunsparce♂: Headbutt, Flamethrower, Magic Coat, Thunder Wave
(Type: Normal) (AB: Serene Grace) (Item: King’s Rock)
Electrode: Thunderbolt, Light Screen, Mirror Coat, Thunder Wave
(Type: Electric) (AB: Static) (Item: Brightpowder)
Seviper♂: Crunch, Sludge Bomb, Earthquake, Flamethrower
(Type: Poison) (AB: Shed Skin) (Item: Barret Berry)
Spinda♂: Shadow Ball, Brick Break, Teeter Dance, Trick Room
(Type: Normal) (AB: Tangled Feet) (Item: Aeris Berry)
Chimecho♀: Energy Ball, Safeguard, Healing Wish, Heal Bell
(Type: Psychic) (AB: Levitate) (Item: Norman Berry)

Popular Girl Cindy (F)
Wormadam♀: Psychic, Flash Cannon, Hidden Power (Bug 70), Stealth Rock
(Type: Bug/Steel) (SP: Steel) (AB: Anticipation) (Item: Aeris Berry)
Persian♂: Fake Out, Shadow Claw, Aerial Ace, Thunderbolt
(Type: Normal) (AB: Technician) (Item: Cloud Berry)
Skuntank♀: Poison Jab, Crunch, Fire Blast, Explosion
(Type: Poison/Dark) (AB: Aftermath) (Item: Lucy Berry)
Steelix♂: Iron Tail, Earthquake, Explosion, Stealth Rock
(Type: Steel/Ground) (AB: Sturdy) (Item: Quick Claw)
Purugly♀: Body Slam, Sucker Punch, Fake Tears, Sand-Attack
(Type: Normal) (AB: Thick Fat) (Item: Brightpowder)
Starmie: Surf, Thunderbolt, Psychic, Confuse Ray
(Type: Water/Psychic) (AB: Natural Cure) (Item: King’s Rock)

Glasses Man Carl (M)
Probopass♂: Stone Edge, Flash Cannon, Earthquake, Thunder Wave
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Vector Berry)
Arbok♀: Poison Jab, Earthquake, Thunder Fang, Glare
(Type: Poison) (AB: Intimidate) (Item: King’s Rock)
Stantler♂: Double-Edge, Earthquake, Shadow Ball, Psychic
(Type: Normal) (AB: Intimidate) (Item: Life Orb)
Bronzong: Gyro Ball, Psychic, Earthquake, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Amy Berry)
Bellossom♀: Energy Ball, Natural Gift, Leech Seed, Sleep Powder
(Type: Grass) (AB: Chlorophyll) (Item: Quick Claw)
Ditto: Transform
(Type: Normal) (AB: Limber) (Item: Aeris Berry)

Pokémaniac Sheen (M)
Forretress♂: Gyro Ball, Rollout, Explosion, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Amy Berry)
Miltank♀: Double-Edge, Earthquake, Zen Headbutt, Heal Bell
(Type: Normal) (AB: Thick Fat) (Item: King’s Rock)
Cradily♀: Energy Ball, Mirror Coat, Confuse Ray, Ingrain
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Skarmory♂: Steel Wing, Sand-Attack, Spikes, Whirlwind
(Type: Steel/Flying) (AB: Sturdy) (Item: Cream Berry)
Honhckrow♂: Drill Peck, Night Slash, Steel Wing, Confuse Ray
(Type: Dark/Flying) (AB: Super Luck) (Item: Scope Lens)
Qwilfish♀: Aqua Tail, Poison Jab, Explosion, Destiny Bond
(Type: Water/Poison) (AB: Poison Point) (Item: Tucker Berry)

Cooltrainer Libby (F)
Lucario♂: Aura Sphere, Earthquake, Flash Cannon, Stone Edge
(Type: Fighting/Steel) (AB: Steadfast) (Item: Cloud Berry)
Gorebyss♀: Ice Beam, Psychic, Hydro Pump, Protect
(Type: Water) (AB: Swift Swim) (Item: Scope Lens)
Weezing♀: Sludge Bomb, Fire Blast, Thunderbolt, Explosion
(Type: Poison) (AB: Levitate) (Item: Barret Berry)
Noctowl♀: Air Slash, Shadow Ball, Psychic, Silver Wind
(Type: Normal/Flying) (AB: Insomnia) (Item: Vincentberry)
Huntail♂: Aqua Tail, Crunch, Ice Fang, Protect
(Type: Water) (AB: Swift Swim) (Item: Quick Claw)
Hypno♂: Psychic, Shadow Ball, Grass Knot, Light Screen
(Type: Psychic) (AB: Insomnia) (Item: Light Clay)

Beauty Betty (F)
Scizor♂: Iron Head, Night Slash, X-Scissor, Swords Dance
(Type: Bug/Steel) (AB: Swarm) (Item: Scope Lens)
Zangoose♂: Crush Claw, Shadow Claw, X-Scissor, Close Combat
(Type: Normal) (AB: Immunity) (Item: Barret Berry)
Slowbro♂: Psychic, Blizzard, Surf, Calm Mind
(Type: Water/Psychic) (AB: Own Tempo) (Item: Juan Berry)
Probopass♀: Flash Cannon, Thunderbolt, Thunder Wave, Magnet Rise
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Kecleon♀: Double-Edge, Brick Break, Shadow Claw, Trick Room
(Type: Normal) (AB: Color Change) (Item: Quick Claw)
Ariados♀: Bug Bite, Sucker Punch, Spider Web, Baton Pass
(Type: Bug/Poison) (AB: Insomnia) (Item: Cream Berry)

Supertrainer Nick (M)
Aggron♀: Stone Edge, Double-Edge, Iron Head, Earthquake
(Type: Steel/Rock) (AB: Rock Head) (Item: Barret Berry)
Furret♂: Double-Edge, Brick Break, Shadow Claw, Fire Punch
(Type: Normal) (AB: Keen Eye) (Item: Chuck Berry)
Flygon♀: Earthquake, Dragon Claw, Crunch, Fire Blast
(Type: Ground/Dragon) (AB: Levitate) (Item: King’s Rock)
Metagross: Meteor Mash, Zen Headbutt, X-Scissor, Earthquake
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Arcanine♂: Overheat, Dragon Pulse, Aerial Ace, Extremespeed
(Type: Fire) (AB: Intimidate) (Item: White Herb)
Swalot♂: Sludge Bomb, Ice Beam, Shadow Ball, Earthquake
(Type: Poison) (AB: Liquid Ooze) (Item: Vector Berry)

Leader Byron (M)
Bastiodon♂: Stone Edge, Fissure, Metal Burst, Taunt
(Type: Rock/Steel) (AB: Sturdy) (Item: Leftovers)
Steelix♂: Iron Tail, Earthquake, Stone Edge, Thunder Fang
(Type: Steel/Ground) (AB: Sturdy) (Item: Scope Lens)
Bronzong: Gyro Ball, Earthquake, Imprison, Heal Block
(Type: Steel/Psychic) (AB: Heatproof) (Item: Amy Berry)
Scizor♀: Iron Head, Night Slash, X-Scissor, Aerial Ace
(Type: Bug/Steel) (AB: Technician) (Item: Barret Berry)
Empoleon♂: Water Pulse, Flash Cannon, Ice Beam, Drill Peck
(Type: Water/Steel) (AB: Torrent) (Item: Juan Berry)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Sturdy) (Item: Brightpowder)

SINOOH GLACIER COLOSSEUM (Candice)
Main Type: Ice
Another TV series correlation exists for the trainers of this colosseum. What show is it this time? Hint: Substitute name for last trainer.

Youngster Timmy (M)
Delibird♂: Avalanche, Aerial Ace, Focus Punch, Substitute
(Type: Ice/Flying) (AB: Hustle) (Item: Chuck Berry)
Bibarel♂: Aqua Tail, Ice Beam, Double-Edge, Amnesia
(Type: Normal/Water) (AB: Simple) (Item: Quick Claw)
Torkoal♀: Overheat, Earthquake, Gyro Ball, Solarbeam
(Type: Fire) (AB: White Smoke) (Item: White Herb)
Glalie♀: Blizzard, Water Pulse, Crunch, Earthquake
(Type: Ice) (AB: Ice Body) (Item: Scope Lens)
Azumarill♀: Waterfall, Double-Edge, Ice Punch, Light Screen
(Type: Water) (AB: Huge Power) (Item: Aeris Berry)
Cherrim♂: Solarbeam, Lucky Chant, Sunny Day, Helping Hand
(Type: Grass) (AB: Flower Gift) (Item: Norman Berry)

Boarder Chester (M)
Abomasnow♂: Ice Beam, Energy Ball, Earthquake, Reflect
(Type: Ice/Grass) (AB: Snow Warning) (Item: Quick Claw)
Poliwrath♀: Ice Punch, Dynamicpunch, Waterfall, Mind Reader
(Type: Water/Fighting) (AB: Water Absorb) (Item: Electraberry)
Raticate♂: Hyper Fang, Crunch, Super Fang, Pluck
(Type: Normal) (AB: Guts) (Item: Barret Berry)
Lapras♀: Blizzard, Perish Song, Protect, Whirlpool
(Type: Water/Ice) (AB: Water Absorb) (Item: Trixie Berry)
Floatzel♂: Ice Fang, Waterfall, Crunch, Double Team
(Type: Water) (AB: Swift Swim) (Item: King’s Rock)
Girafarig♀: Psychic, Thunderbolt, Energy Ball, Mirror Coat
(Type: Normal/Psychic) (AB: Early Bird) (Item: Leftovers)

Schoolboy A.J. (M)
Glalie♂: Ice Beam, Water Pulse, Dark Pulse, Light Screen
(Type: Ice) (AB: Ice Body) (Item: Vincentberry)
Gyarados♂: Waterfall, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Trixie Berry)
Marowak♂: Earthquake, Ice Punch, Stone Edge, Iron Head
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Dewgong♀: Blizzard, Signal Beam, Aqua Ring, Sheer Cold
(Type: Water/Ice) (AB: Thick Fat) (Item: Juan Berry)
Ampharos♀: Thunderbolt, Light Screen, Focus Blast, Thunder Wave
(Type: Electric) (AB: Static) (Item: Brightpowder)
Grumpig♀: Psychic, Mirror Coat, Power Gem, Confuse Ray
(Type: Psychic) (AB: Thick Fat) (Item: Leftovers)

Skier Tootie (F)
Jynx♀: Blizzard, Perish Song, Protect, Mean Look
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Politoed♂: Ice Beam, Hydro Pump, Psychic, Earthquake
(Type: Water) (AB: Damp) (Item: Quick Claw)
Chatot♂: Hyper Voice, Chatter, Night Shade, Agility
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Aeris Berry)
Weavile♂: Ice Punch, Night Slash, X-Scissor, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: Barret Berry)
Gastrodon♀: Ice Beam, Surf, Mirror Coat, Counter
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Leftovers)
Masquerain♀: Bug Buzz, Hydro Pump, Ice Beam, Air Slash
(Type: Bug/Flying) (AB: Intimidate) (Item: Vincentberry)

Hunter Vicky (F)
Walrein♂: Blizzard, Surf, Earthquake, Hail
(Type: Ice/Water) (AB: Ice Body) (Item: Electraberry)
Lucario♂: Flash Cannon, Earthquake, Close Combat, Psychic
(Type: Fighting/Steel) (AB: Steadfast) (Item: Scope Lens)
Togekiss♂: Air Slash, Aura Sphere, Psychic, Shadow Ball
(Type: Normal/Flying) (AB: Serene Grace) (Item: Vincentberry)
Mamoswine♀: Avalanche, Earthquake, Stone Edge, Reflect
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Brightpowder)
Ludicolo♀: Ice Beam, Energy Ball, Surf, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Shuckle♀: Rock Slide, Hidden Power (Bug 70), Earthquake, Power Trick
(Type: Bug/Rock) (AB: Sturdy) (Item: Shingo Berry)

Cheerleader Veronica (F)
Glaceon♀: Ice Beam, Water Pulse, Hail, Mirror Coat
(Type: Ice) (AB: Snow Cloak) (Item: Will Berry)
Lanturn♂: Blizzard, Thunderbolt, Surf, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Roserade♀: Energy Ball, Weather Ball, Extrasensory, Water Sport
(Type: Grass/Poison) (AB: Natural Cure) (Item: Brightpowder)
Froslass♀: Blizzard, Shadow Ball, Psychic, Destiny Bond
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: King’s Rock)
Slowking♂: Psychic, Ice Beam, Surf, Thunder Wave
(Type: Water/Psychic) (AB: Own Tempo) (Item: Juan Berry)
Rotom: Thunderbolt, Shadow Ball, Confuse Ray, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)

Popular Girl Tang (F)
Jynx♀: Blizzard, Water Pulse, Psychic, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Kingdra♂: Blizzard, Dragon Pulse, Hydro Pump, Flash Cannon
(Type: Water/Dragon) (AB: Sniper) (Item: Barret Berry)
Porygon-Z: Blizzard, Thunderbolt, Psychic, Tri Attack
(Type: Normal) (AB: Adaptibility) (Item: Rudy Berry)
Cloyster♂: Blizzard, Surf, Explosion, Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Manectric♀: Thunderbolt, Hidden Power (Ice 70), Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: Brightpowder)
Castform♀: Blizzard, Thunderbolt, Shadow Ball, Hail
(Type: Normal) (AB: Forecast) (Item: Aeris Berry)

Leader Candice (F)
Abomasnow♀: Blizzard, Wood Hammer, Earthquake, Focus Blast
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Medicham♀: Ice Punch, Flowerpunch, Fire Punch, Brick Break
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Brightpowder)
Weavile♀: Ice Beam, Dark Pulse, Aerial Ace, Focus Blast
(Type: Dark/Ice) (AB: Pressure) (Item: Juan Berry)
Froslass♀: Blizzard, Thunderbolt, Psychic, Shadow Ball
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Vincentberry)
Mamoswine♂: Avalanche, Earthquake, Stone Edge, Light Screen
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Quick Claw)
Lapras♂: Blizzard, Hydro Pump, Psychic, Thunderbolt
(Type: Water/Ice) (AB: Shell Armor) (Item: Scope Lens)

SINOOH POWER COLOSSEUM (Volkner)
Main Type: Electric

Scientist Mark (M)
Plusle♂: Thunder, Light Screen, Fake Tears, Thunder Wave
(Type: Electric) (AB: Plus) (Item: Light Clay)
Volbeat♂: Thunder, Zen Headbutt, Bug Buzz, Confuse Ray
(Type: Bug) (AB: Swarm) (Item: Vincentberry)
Lunatone: Thunder, Ice Beam, Psychic, Heal Block
(Type: Rock/Psychic) (AB: Levitate) (Item: Brightpowder)
Minun♀: Thunder, Helping Hand, Rain Dance, Thunder Wave
(Type: Electric) (AB: Minus) (Item: Norman Berry)
Illumise♀: Thunder, Water Pulse, Bug Buzz, Thunder Wave
(Type: Bug) (AB: Tinted Lens) (Item: Scope Lens)
Solrock: Rock Slide, Psychic, Grass Knot, Reflect
(Type: Rock/Psychic) (AB: Levitate) (Item: Vector Berry)

Rider Serie (F)
Pachirisu: Super Fang, Light Screen, Sweet Kiss, Thunder Wave
(Type: Electric) (AB: Pickup) (Item: Norman Berry)
Farfetch'd♂: Aerial Ace, Night Slash, Steel Wing, Swords Dance
(Type: Normal/Flying) (AB: Inner Focus) (Item: Aeris Berry)
Luvdisc♀: Surf, Ice Beam, Attract, Sweet Kiss
(Type: Water) (AB: Swift Swim) (Item: King’s Rock)
Rotom♀: Thunderbolt, Shadow Ball, Thunder Wave, Rain Dance
(Type: Electric/Ghost) (AB: Levitate) (Item: Brightpowder)
Linoone♂: Shadow Claw, Extremespeed, Rest, Belly Drum
(Type: Normal) (AB: Gluttony) (Item: Chesto Berry)
Ledian♀: Focus Punch, Substitute, Light Screen, Reflect
(Type: Bug/Flying) (AB: Early Bird) (Item: Chuck Berry)

Cooltrainer Jaylee (F)
Jolteon♂: Thunder, Hidden Power (Ice 70), Shadow Ball, Thunder Wave
(Type: Electric) (AB: Volt Absorb) (Item: King’s Rock)
Vaporeon♀: Hydro Pump, Ice Beam, Helping Hand, Wish
(Type: Water) (AB: Water Absorb) (Item: Leftovers)
Spiritomb♂: Dark Pulse, Water Pulse, Psychic, Confuse Ray
(Type: Ghost/Dark) (AB: Pressure) (Item: Wattsonberry)
Manectric♀: Thunder, Hidden Power (Water 70), Crunch, Rain Dance
(Type: Electric) (AB: Lightningrod) (Item: Bertha Berry)
Delcatty♀: Thunder, Water Pulse, Shadow Ball, Calm Mind
(Type: Normal) (AB: Cute Charm) (Item: Aeris Berry)
Pidgeot♂: Brave Bird, Steel Wing, Double-Edge, Twister
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Life Orb)

Cooltrainer Rahley (M)
Ninetales♀: Fire Blast, Energy Ball, Extrasensory, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: King’s Rock)
Meganium♀: Leaf Storm, Ancientpower, Reflect, Light Screen
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Tyranitar♂: Crunch, Stone Edge, Earthquake, Dragon Dance
(Type: Rock/Dark) (AB: Sand Stream) (Item: Scope Lens)
Ampharos♀: Thunderbolt, Signal Beam, Fire Punch, Thunder Wave
(Type: Electric) (AB: Static) (Item: Cloud Berry)
Bronzong: Gyro Ball, Earthquake, Imprison, Skill Swap
(Type: Steel/Psychic) (AB: Levitate) (Item: Bertha Berry)
Slaking♂: Double-Edge, Shadow Claw, Brick Break, Earthquake
(Type: Normal) (AB: Truant) (Item: Chuck Berry)

Supertrainer Kayli (F)
Electrode: Thunderbolt, Mirror Coat, Explosion, Thunder Wave
(Type: Electric) (AB: Soundproof) (Item: Tucker Berry)
Cacturne♀: Energy Ball, Thunderpunch, Dark Pulse, Destiny Bond
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Wobbuffet♂: Counter, Mirror Coat, Encore, Destiny Bond
(Type: Psychic) (AB: Shadow Tag) (Item: Leftovers)
Kingdra♂: Hydro Pump, Dragon Pulse, Ice Beam, Signal Beam
(Type: Water/Dragon) (AB: Sniper) (Item: Scope Lens)
Tauros♂: Double-Edge, Earthquake, Zen Headbutt, Stone Edge
(Type: Normal) (AB: Anger Point) (Item: King’s Rock)
Dragonite♀: Dragon Rush, Thunderpunch, Ice Punch, Earthquake
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Barret Berry)

Supertrainer Karsen (M)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Porygon-Z: Thunderbolt, Ice Beam, Shadow Ball, Psychic
(Type: Normal) (AB: Adaptibility) (Item: Rudy Berry)
Magmortar♂: Overheat, Psychic, Thunderbolt, Earthquake
(Type: Fire) (AB: Flame Body) (Item: White Herb)
Electivire♂: Thunderpunch, Cross Chop, Flamethrower, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Ludicolo♀: Giga Drain, Whirlpool, Leech Seed, Aqua Ring
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Salamence♀: Dragon Rush, Crunch, Zen Headbutt, Fire Fang
(Type: Dragon/Flying) (AB: Intimidate) (Item: Chuck Berry)

Hula Dancer Layower (F)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Rain Dance
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Exeggutor♀: Solarbeam, Psychic, Ancientpower, Sunny Day
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Crawdaunt♀: Crunch, Crabhammer, Avalanche, Rain Dance
(Type: Water/Dark) (AB: Shell Armor) (Item: Brightpowder)
Ampharos♂: Thunder, Signal Beam, Fire Punch, Light Screen
(Type: Electric) (AB: Static) (Item: Norman Berry)
Mantine♂: Hydro Pump, Signal Beam, Ice Beam, Mirror Coat
(Type: Water/Flying) (AB: Swift Swim) (Item: King’s Rock)
Tropius♂: Solarbeam, Air Slash, Hidden Power (Fire 70), Sunny Day
(Type: Grass/Flying) (AB: Chlorophyll) (Item: Vincentberry)

Leader Volkner (M)
Luxray♂: Thunderbolt, Crunch, Fire Fang, Ice Fang
(Type: Electric) (AB: Belligerence) (Item: Chuck Berry)
Ambipom♂: Thunderbolt, Nasty Plot, Agility, Baton Pass
(Type: Normal) (AB: Technician) (Item: Vincentberry)
Octillery♂: Zap Cannon, Octazooka, Signal Beam, Ice Beam
(Type: Water) (AB: Pressure) (Item: Barret Berry)
Raichu♂: Volt Tackle, Brick Break, Surf, Thunder Wave
(Type: Electric) (AB: Static) (Item: Life Orb)
Electivire♀: Thunderpunch, Ice Punch, Brick Break, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Brightpowder)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)

SINOOH ELITE COLOSSEUM (Cynthia)
Main Type: Depends on Trainer
Note: Legendary Pokémon banned at other colosseums, with the exception of Arceus, are permitted here

Elite Four Aaron (M)
Drapion♂: X-Scissor, Cross Poison, Ice Fang, Night Slash
(Type: Poison/Dark) (AB: Sniper) (Item: Scope Lens)
Dustox♂: Bug Buzz, Toxic, Light Screen, Attract
(Type: Bug/Poison) (AB: Shield Dust) (Item: Norman Berry)
Heracross♂: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Vespiquen♀: X-Scissor, Confuse Ray, Aerial Ace, Defend Order
(Type: Bug/Flying) (AB: Pressure) (Item: Brightpowder)
Beautifly♂: Bug Buzz, Energy Ball, Psychic, Shadow Ball
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)
Scizor♀: X-Scissor, Night Slash, Iron Head, Aerial Ace
(Type: Bug/Steel) (AB: Technician) (Item: Barret Berry)

Elite Four Bertha (F)
Hippowdon♀: Earthquake, Fire Fang, Flower Fang, Stone Edge
(Type: Ground) (AB: Sand Stream) (Item: Chuck Berry)
Quagsire♀: Earthquake, Ice Punch, Muddy Water, Protect
(Type: Water/Ground) (AB: Water Absorb) (Item: Quick Claw)
Sudowoodo♀: Earthquake, Wood Hammer, Stone Edge, Brick Break
(Type: Rock) (AB: Rock Head) (Item: Bertha Berry)
Golem♀: Earthquake, Stone Edge, Brick Break, Gyro Ball
(Type: Rock/Ground) (AB: Sturdy) (Item: Brightpowder)
Whiscash♀: Earthquake, Aqua Tail, Zen Headbutt, Blizzard
(Type: Water/Ground) (AB: Anticipation) (Item: Leftovers)
Wormadam♀: Earthquake, Psychic, Rock Slide, Attract
(Type: Bug/Ground) (SP: Sand) (AB: Anticipation) (Item: Aeris Berry)

Elite Four Flint (M)
Infernape♂: Flare Blitz, Close Combat, Solarbeam, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: Barret Berry)
Rapidash♂: Flare Blitz, Solarbeam, Horn Drill, Megahorn
(Type: Fire) (AB: Flash Fire) (Item: King’s Rock)
Houndoom♀: Overheat, Dark Pulse, Solarbeam, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Steelix♂: Fire Fang, Earthquake, Iron Tail, Sunny Day
(Type: Steel/Ground) (AB: Sturdy) (Item: Chuck Berry)
Lopunny♂: Fire Punch, Solarbeam, Mirror Coat, Sunny Day
(Type: Normal) (AB: Cute Charm) (Item: Leftovers)
Drifblim♂: Shadow Ball, Aerial Ace, Destiny Bond, Will-o-Wisp
(Type: Ghost/Flying) (AB: Aftermath) (Item: Norman Berry)

Elite Four Lucian (M)
Bronzong: Gyro Ball, Psychic, Shadow Ball, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Leftovers)
Alakazam♂: Psychic, Focus Blast, Shadow Ball, Energy Ball
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Medicham♂: Fire Punch, Thunderpunch, Ice Punch, Drain Punch
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Chuck Berry)
Exeggutor♀: Energy Ball, Psychic, Ancientpower, Signal Beam
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Mr. Mime♂: Psychic, Thunderbolt, Reflect, Light Screen
(Type: Psychic) (AB: Filter) (Item: Light Clay)
Girafarig♂: Psychic, Shadow Ball, Energy Ball, Mirror Coat
(Type: Normal/Psychic) (AB: Early Bird) (Item: Brightpowder)

Champion Cynthia (F)
Spiritomb♀: Shadow Ball, Dark Pulse, Water Pulse, Imprison
(Type: Ghost/Dark) (AB: Pressure) (Item: Leftovers)
Garchomp♀: Dragon Rush, Earthquake, Stone Edge, Shadow Claw
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Barret Berry)
Gastrodon♀: Surf, Earthquake, Ice Beam, Mirror Coat
(Type: Water/Ground) (AB: Storm Drain) (Item: Brightpowder)
Milotic♀: Hydro Pump, Ice Beam, Mirror Coat, Recover
(Type: Water) (AB: Marvel Scale) (Item: Whitneyberry)
Roserade♀: Energy Ball, Chemical Spill, Shadow Ball, Weather Ball
(Type: Grass/Poison) (AB: Natural Cure) (Item: King’s Rock)
Lucario♂: Aura Sphere, Flash Cannon, Psychic, Water Pulse
(Type: Fighting/Steel) (AB: Steadfast) (Item: Vincentberry)


(Round 2 teams begin in next post)
 
Last edited:
And here are the round 2 teams:

SINOOH ROCK COLOSSEUM (Roark)
Main Type: Rock

Camper Cedric (M)
Corsola♀: Surf, Power Gem, Blizzard, Mirror Coat
(Type: Water/Rock) (AB: Natural Cure) (Item: Leftovers)
Gastrodon♂: Waterfall, Earthquake, Counter, Mirror Coat
(Type: Water/Ground) (SP: East) (AB: Storm Drain) (Item: )
Ledian♀: Bug Buzz, Reflect, Light Screen, Safeguard
(Type: Bug/Flying) (AB: Swarm) (Item: Norman Berry)
Lunatone: Psychic, Thunderbolt, Ice Beam, Shadow Ball
(Type: Rock/Psychic) (AB: Levitate) (Item: Juan Berry)
Nidoking♂: Poison Jab, Earthquake, Megahorn, Horn Drill
(Type: Poison/Ground) (AB: Belligerence) (Item: Scope Lens)
Ariados♂: Bug Bite, Sucker Punch, Toxic, Baton Pass
(Type: Bug/Poison) (AB: Swarm) (Item: Cloud Berry)

Picnicker Harriet (F)
Relicanth♀: Head Smash, Surf, Earthquake, Ice Beam
(Type: Water/Rock) (AB: Rock Head) (Item: Cloud Berry)
Donphan♂: Earthquake, Stone Edge, Thunder Fang, Fissure
(Type: Ground) (AB: Sturdy) (Item: Scope Lens)
Ursaring♂: Façade, Shadow Claw, Earthquake, Cross Chop
(Type: Normal) (AB: Guts) (Item: Toxic Orb)
Solrock: Stone Edge, Flamethrower, Psychic, Shadow Ball
(Type: Rock/Psychic) (AB: Levitate) (Item: Juan Berry)
Quagsire♀: Waterfall, Earthquake, Ice Punch, Stone Edge
(Type: Water/Ground) (AB: Water Absorb) (Item: Quick Claw)
Venomoth♀: Bug Buzz, Sludge Bomb, Psychic, Energy Ball
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Vincentberry)

Hiker Ralphie (M)
Sudowoodo♂: Stone Edge, Wood Hammer, Earthquake, Brick Break
(Type: Rock) (AB: Rock Head) (Item: Barret Berry)
Sandslash♀: Earthquake, X-Scissor, Stone Edge, Gyro Ball
(Type: Ground) (AB: Sand Veil) (Item: Amy Berry)
Torkoal♀: Overheat, Solarbeam, Earthquake, Fissure
(Type: Fire) (AB: White Smoke) (Item: White Herb)
Kabutops♂: Waterfall, Stone Edge, X-Scissor, Swords Dance
(Type: Water/Rock) (AB: Battle Armor) (Item: Scope Lens)
Marowak♂: Earthquake, Brick Break, Stone Edge, Swords Dance
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Ampharos♀: Thunderbolt, Light Screen, Fire Punch, Thunder Wave
(Type: Electric) (AB: Static) (Item: Norman Berry)

Rider Trepette (F)
Magcargo♂: Fire Blast, Ancientpower, Earth Power, Light Screen
(Type: Fire/Rock) (AB: Flame Body) (Item: Lance Berry)
Mamoswine♂: Avalanche, Earthquake, Stone Edge, Reflect
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Brightpowder)
Vileplume♂: Energy Ball, Leech Seed, Sludge Bomb, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Quick Claw)
Omastar♀: Hydro Pump, Ice Beam, Ancientpower, Spikes
(Type: Water/Rock) (AB: Swift Swim) (Item: Vincentberry)
Wormadam♀: Earthquake, Hidden Power (Bug 70), Psychic, Stone Edge
(Type: Bug/Ground) (SP: Sand) (AB: Anticipation) (Item: Aeris Berry)
Grumpig♀: Psychic, Shadow Ball, Mirror Coat, Confuse Ray
(Type: Psychic) (AB: Thick Fat) (Item: Leftovers)

Popular Kid Davidson (M)
Armaldo♂: Earthquake, X-Scissor, Stone Edge, Protect
(Type: Rock/Bug) (AB: Battle Armor) (Item: Chuck Berry)
Flygon♀: Earthquake, Solarbeam, Dragon Claw, Fire Blast
(Type: Ground/Dragon) (AB: Levitate) (Item: Barret Berry)
Tangrowth♂: Earthquake, Psychic, Solarbeam, Protect
(Type: Grass) (AB: Leaf Guard) (Item: Quick Claw)
Bastiodon♀: Earthquake, Stone Edge, Metal Burst, Protect
(Type: Rock/Steel) (AB: Sturdy) (Item: Lance Berry)
Claydol: Earthquake, Solarbeam, Light Screen, Sunny Day
(Type: Ground/Psychic) (AB: Levitate) (Item: Light Clay)
Magmortar♂: Earthquake, Overheat, Solarbeam, Protect
(Type: Fire) (AB: Flame Body) (Item: White Herb)

Popular Girl Ashlee (F)
Cradily♀: Energy Ball, Gastro Acid, Mirror Coat, Ingrain
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Whiscash♂: Earthquake, Zen Headbutt, Ice Beam, Aqua Tail
(Type: Water/Ground) (AB: Anticipation) (Item: Scope Lens)
Rapidash♂: Flare Blitz, Natural Gift, Megahorn, Horn Drill
(Type: Fire) (AB: Flash Fire) (Item: Spenserberry)
Probopass♂: Earthquake, Flash Cannon, Magnet Rise, Thunder Wave
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Vector Berry)
Dugtrio♀: Earthquake, Stone Edge, Night Slash, Fissure
(Type: Ground) (AB: Arena Trap) (Item: Drakeh Berry)
Skarmory♀: Steel Wing, Whirlwind, Drill Peck, Spikes
(Type: Steel/Flying) (AB: Sturdy) (Item: Brightpowder)

Miner Martin (M)
Golem♂: Earthquake, Stone Edge, Double-Edge, Protect
(Type: Rock/Ground) (AB: Rock Head) (Item: Quick Claw)
Magmortar♀: Overheat, Thunderbolt, Psychic, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Electivire♂: Earthquake, Brick Break, Thunderpunch, Protect
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Aggron♂: Earthquake, Iron Tail, Stone Edge, Protect
(Type: Steel/Rock) (AB: Sturdy) (Item: Brightpowder)
Gliscor♀: Earthquake, Aerial Ace, Stone Edge, Guillotine
(Type: Ground/Flying) (AB: Sand Veil) (Item: Drakeh Berry)
Ludicolo♀: Hydro Pump, Ice Beam, Energy Ball, Protect
(Type: Water/Grass) (AB: Rain Dish) (Item: Vincentberry)

Leader Roark (M)
Rampardos♂: Head Smash, Zen Headbutt, Crunch, Earthquake
(Type: Rock) (AB: Mold Breaker) (Item: Karen Berry)
Steelix♂: Iron Tail, Earthquake, Stone Edge, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Tails Berry)
Aerodactyl♀: Rock Slide, Aerial Ace, Earthquake, Crunch
(Type: Rock/Flying) (AB: Pressure) (Item: King’s Rock)
Rhyperior♂: Stone Edge, Shadow Claw, Megahorn, Earthquake
(Type: Ground/Rock) (AB: Solid Rock) (Item: Quick Claw)
Tyranitar♀: Stone Edge, Crunch, Earthquake, Ice Beam
(Type: Rock/Dark) (AB: Sand Stream) (Item: Scope Lens)
Regirock: Stone Edge, Earthquake, Fire Punch, Explosion
(Type: Rock) (AB: Clear Body) (Item: Bertha Berry)

SINOOH GARDEN COLOSSEUM (Gardenia)
Main Type: Grass

Chaser Sam (F)
Carnivine♀: Solarbeam, Crunch, Sludge Bomb, Stun Spore
(Type: Grass) (AB: Levitate) (Item: Lance Berry)
Magcargo♂: Solarbeam, Ancientpower, Fire Blast, Earth Power
(Type: Fire/Rock) (AB: Magma Armor) (Item: Aeris Berry)
Absol♂: Solarbeam, Night Slash, Fire Blast, Psycho Cut
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)
Abomasnow♂: Solarbeam, Blizzard, Focus Blast, Sunny Day
(Type: Ice/Grass) (AB: Snow Warning) (Item: Heat Rock)
Ninetales♀: Solarbeam, Extrasensory, Overheat, Dark Pulse
(Type: Fire) (AB: Flash Fire) (Item: Vincentberry)
Shedinja♀: Solarbeam, Shadow Claw, X-Scissor, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Quick Claw)

Cheerleader Clover (F)
Sunflora♀: Leaf Storm, Flamethrower, Signal Beam, Light Screen
(Type: Grass) (AB: Chlorophyll) (Item: White Herb)
Rapidash♂: Flare Blitz, Natural Gift, Megahorn, Horn Drill
(Type: Fire) (AB: Flash Fire) (Item: Spenserberry)
Jolteon♂: Thunderbolt, Hidden Power (Water 70), Shadow Ball, Thunder Wave
(Type: Electric) (AB: Volt Absorb) (Item: King’s Rock)
Jumpluff♀: Stun Spore, Helping Hand, Reflect, Leech Seed
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Blissey♀: Seismic Toss, Softboiled, Thunder Wave, Counter
(Type: Normal) (AB: Natural Cure) (Item: Leftovers)
Venomoth♂: Bug Buzz, Sludge Bomb, Psychic, Stun Spore
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Scope Lens)

Hunter Alex (F)
Leafeon♂: Leaf Blade, Natural Gift, X-Scissor, Swords Dance
(Type: Grass) (AB: Leaf Guard) (Item: Lucy Berry)
Flareon♀: Overheat, Shadow Ball, Iron Tail, Sand-Attack
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Vespiquen♀: Power Gem, Attack Order, Confuse Ray, Destiny Bond
(Type: Bug/Flying) (AB: Pressure) (Item: Brightpowder)
Shiftry♂: Energy Ball, Dark Pulse, Extrasensory, Explosion
(Type: Grass/Dark) (AB: Chlorophyll) (Item: Tucker Berry)
Bastiodon♀: Stone Edge, Flash Cannon, Earthquake, Metal Burst
(Type: Rock/Steel) (AB: Sturdy) (Item: Shingo Berry)
Slowking♂: Psychic, Ice Beam, Surf, Thunder Wave
(Type: Water/Psychic) (AB: Own Tempo) (Item: Quick Claw)

Rider Britney (F)
Sceptile♀: Solarbeam, Dragon Pulse, Earthquake, Hidden Power (Fire 70)
(Type: Grass) (AB: Overgrow) (Item: Vector Berry)
Camerupt♀: Overheat, Earthquake, Solarbeam, Stone Edge
(Type: Fire/Ground) (AB: Solid Rock) (Item: White Herb)
Hitmontop♂: Counter, Close Combat, Stone Edge, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Leftovers)
Ludicolo♀: Solarbeam, Hydro Pump, Blizzard, Fire Punch
(Type: Water/Grass) (AB: Swift Swim) (Item: CrashWkBerry)
Charizard♂: Fire Blast, Solarbeam, Dragon Pulse, Air Slash
(Type: Fire/Flying) (AB: Blaze) (Item: Vincentberry)
Magnezone: Thunderbolt, Flash Cannon, Sunny Day, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)

Cooltrainer Mandy (F)
Meganium♂: Solarbeam, Light Screen, Reflect, Sunny Day
(Type: Grass) (AB: Overgrow) (Item: Norman Berry)
Blaziken♀: Overheat, Brick Break, Solarbeam, Shadow Claw
(Type: Fire/Fighting) (AB: Blaze) (Item: White Herb)
Gardevoir♀: Psychic, Magical Leaf, Thunderbolt, Hidden Power (Fire 70)
(Type: Psychic) (AB: Trace) (Item: Vincentberry)
Cacturne♀: Solarbeam, Dark Pulse, Focus Blast, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Brightpowder)
Ampharos♂: Thunderbolt, Light Screen, Fire Punch, Thunder Wave
(Type: Electric) (AB: Static) (Item: Light Clay)
Rhyperior♂: Earthquake, Solarbeam, Stone Edge, Megahorn
(Type: Ground/Rock) (AB: Solid Rock) (Item: Cloud Berry)

Hula Dancer Katelyn (F)
Victreebel♀: Leaf Storm, Poison Jab, Crunch, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: White Herb)
Typhlosion♂: Fire Blast, Thunderpunch, Earthquake, Focus Blast
(Type: Fire) (AB: Blaze) (Item: Barret Berry)
Starmie: Hydro Pump, Blizzard, Thunderbolt, Psychic
(Type: Water/Psychic) (AB: Natural Cure) (Item: Vincentberry)
Torterra♂: Earthquake, Wood Hammer, Stone Edge, Light Screen
(Type: Grass/Ground) (AB: Overgrow) (Item: Life Orb)
Scizor♀: X-Scissor, Aerial Ace, Iron Head, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Wallaceberry)
Electivire♀: Thunderpunch, Earthquake, Brick Break, Ice Punch
(Type: Electric) (AB: Motor Drive) (Item: Scope Lens)

Supertrainer Ivy (F)
Venusaur♂: Solarbeam, Sludge Bomb, Sunny Day, Light Screen
(Type: Grass/Poison) (AB: Overgrow) (Item: Light Clay)
Houndoom♀: Solarbeam, Dark Pulse, Overheat, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Yanmega♂: Solarbeam, Bug Buzz, Shadow Ball, Air Slash
(Type: Bug/Flying) (AB: Speed Boost) (Item: Vincentberry)
Exeggutor♀: Solarbeam, Psychic, Ancientpower, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Infernape♂: Solarbeam, Flare Blitz, Earthquake, Close Combat
(Type: Fire/Fighting) (AB: Blaze) (Item: Scope Lens)
Flygon♀: Solarbeam, Dragon Claw, Fire Blast, Earthquake
(Type: Ground/Dragon) (AB: Levitate) (Item: Barret Berry)

Leader Gardenia (F)
Roserade♀: Solarbeam, Extrasensory, Weather Ball, Sunny Day
(Type: Grass/Poison) (AB: Natural Cure) (Item: Vincentberry)
Torterra♂: Wood Hammer, Earthquake, Stone Edge, Leech Seed
(Type: Grass/Ground) (AB: Overgrow) (Item: Karen Berry)
Cradily♀: Solarbeam, Rock Slide, Mirror Coat, Ingrain
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Exeggutor♂: Solarbeam, Ancientpower, Psychic, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Tropius♀: Solarbeam, Hidden Power (Fire 70), Air Slash, Earthquake
(Type: Grass/Flying) (AB: Chlorophyll) (Item: Quick Claw)
Raikou: Thunderbolt, Crunch, Hidden Power (Grass 70), Calm Mind
(Type: Electric) (AB: Pressure) (Item: King’s Rock)

SINOOH DOJO COLOSSEUM (Maylene)
Main Type: Fighting

Youngster Tommy (M)
Medicham♀: Ice Punch, Thunderpunch, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Parasect♂: Energy Ball, X-Scissor, Sludge Bomb, Spore
(Type: Bug/Grass) (AB: Effect Spore) (Item: Lance Berry)
Camerupt♀: Fire Blast, Earthquake, Stone Edge, Solarbeam
(Type: Fire/Ground) (AB: Solid Rock) (Item: Power Herb)
Omastar♂: Hydro Pump, Blizzard, Ancientpower, Spikes
(Type: Water/Rock) (AB: Swift Swim) (Item: Janine Berry)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Sableye♂: Shadow Ball, Dark Pulse, Zen Headbutt, Mean Look
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Aeris Berry)

Casual Guy Chuckie (M)
Pinsir♂: Guillotine, X-Scissor, Close Combat, Earthquake
(Type: Bug) (AB: Mold Breaker) (Item: Scope Lens)
Nidoking♂: Horn Drill, Earthquake, Poison Jab, Megahorn
(Type: Poison/Ground) (AB: Belligerence) (Item: Quick Claw)
Dugtrio♀: Fissure, Stone Edge, Earthquake, Night Slash
(Type: Ground) (AB: Arena Trap) (Item: King’s Rock)
Gliscor♀: Guillotine, Earthquake, Aerial Ace, Stone Edge
(Type: Ground/Flying) (AB: Sand Veil) (Item: Drakeh Berry)
Walrein♂: Sheer Cold, Surf, Earthquake, Blizzard
(Type: Ice/Water) (AB: Thick Fat) (Item: Espio Berry)
Crawdaunt♀: Guillotine, Crabhammer, Crunch, Blizzard
(Type: Water/Dark) (AB: Shell Armor) (Item: Electraberry)

Blackbelt Phil (M)
Hariyama♂: Façade, Close Combat, Earthquake, Faint Attack
(Type: Fighting) (AB: Guts) (Item: Toxic Orb)
Rampardos♂: Head Smash, Brick Break, Avalanche, Earthquake
(Type: Rock) (AB: Mold Breaker) (Item: Karen Berry)
Marowak♀: Earthquake, Brick Break, Stone Edge, Double-Edge
(Type: Ground) (AB: Rock Head) (Item: Thick Club)
Dodrio♀: Brave Bird, Double-Edge, Steel Wing, Faint Attack
(Type: Normal/Flying) (AB: Early Bird) (Item: Life Orb)
Armaldo♀: X-Scissor, Stone Edge, Aerial Ace, Earthquake
(Type: Rock/Bug) (AB: Battle Armor Armor) (Item: Scope Lens)
Slaking♂: Giga Impact, Earthquake, Shadow Claw
(Type: Normal) (AB: Truant) (Item: Choice Band)

Battle Girl Lil (F)
Primeape♀: Stone Edge, Close Combat, Earthquake, Punishment
(Type: Fighting) (AB: Anger Point) (Item: Brightpowder)
Staraptor♂: Brave Bird, Double-Edge, Close Combat, U-Turn
(Type: Normal/Flying) (AB: Intimidate) (Item: King’s Rock)
Tangrowth♀: Energy Ball, Focus Blast, Thunderpunch, Earthquake
(Type: Grass) (AB: Leaf Guard) (Item: Lance Berry)
Infernape♂: Flare Blitz, Close Combat, Earthquake, Stone Edge
(Type: Fire/Fighting) (AB: Blaze) (Item: Barret Berry)
Zangoose♂: Crush Claw, Shadow Claw, X-Scissor, Close Combat
(Type: Normal) (AB: Immunity) (Item: Scope Lens)
Jynx♀: Ice Beam, Water Pulse, Psychic, Focus Blast
(Type: Ice/Psychic) (AB: Forewarn) (Item: Vincentberry)

Chaser Angelica (F)
Hitmontop♂: Counter, Close Combat, Earthquake, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Leftovers)
Golem♀: Stone Edge, Earthquake, Focus Punch, Substitute
(Type: Rock/Ground) (AB: Sturdy) (Item: Luka Berry)
Scizor♂: Iron Head, Aerial Ace, X-Scissor, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Wallaceberry)
Poliwrath♀: Waterfall, Dynamicpunch, Ice Punch, Mind Reader
(Type: Water/Fighting) (AB: Water Absorb) (Item: Trixie Berry)
Ursaring♂: Façade, Cross Chop, Crunch, Earthquake
(Type: Normal) (AB: Guts) (Item: Toxic Orb)
Houndoom♀: Overheat, Dark Pulse, Hidden Power (Psychic 70), Embargo
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)

Cooltrainer Susie (F)
Hitmonlee♂: Focus Punch, Earthquake, Bullet Punch, Substitute
(Type: Fighting) (AB: Limber) (Item: Chuck Berry)
Weavile♀: Focus Punch, Ice Shard, Night Slash, Substitute
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Electivire♂: Focus Punch, Ice Punch, Thunderpunch, Substitute
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Breloom♀: Focus Punch, Seed Bomb, Thunderpunch, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Scope Lens)
Granbull♀: Focus Punch, Crunch, Double-Edge, Substitute
(Type: Normal) (AB: Quick Feet) (Item: Life Orb)
Aggron♂: Focus Punch, Earthquake, Stone Edge, Substitute
(Type: Steel/Rock) (AB: Sturdy) (Item: Quick Claw)

Kimono Girl Kimi (F)
Hitmonchan♂: Dynamicpunch, Fire Punch, Thunderpunch, Ice Punch
(Type: Fighting) (AB: Iron Fist) (Item: Quick Claw)
Cacturne♀: Dynamicpunch, Needle Arm, Dark Pulse, Cotton Spore
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Magmortar♂: Dynamicpunch, Overheat, Thunderbolt, Psychic
(Type: Fire) (AB: Flame Body) (Item: White Herb)
Toxicroak♂: Dynamicpunch, Poison Jab, Faint Attack, Earthquake
(Type: Poison/Fighting) (AB: Anticipation) (Item: Chuck Berry)
Feraligatr♀: Dynamicpunch, Aqua Tail, Ice Punch, Earthquake
(Type: Water) (AB: Torrent) (Item: Scope Lens)
Rhyperior♀: Dynamicpunch, Megahorn, Stone Edge, Earthquake
(Type: Ground/Rock) (AB: Solid Rock) (Item: Barret Berry)

Leader Maylene (F)
Lucario♂: Close Combat, Earthquake, Flash Cannon, Psychic
(Type: Fighting/Steel) (AB: Steadfast) (Item: Barret Berry)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Night Slash
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Machamp♂: Close Combat, Earthquake, Thunderpunch, Stone Edge
(Type: Fighting) (AB: No Guard) (Item: Quick Claw)
Blaziken♀: Flare Blitz, Brave Bird, Sky Uppercut, Stone Edge
(Type: Fire/Fighting) (AB: Blaze) (Item: Karen Berry)
Heracross♀: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Regigigas: Crush Grip, Zen Headbutt, Earthquake, Brick Break
(Type: Normal) (AB: Slow Start) (Item: Chuck Berry)

SINOOH SEA COLOSSEUM (Crasher Wake)
Main Type: Water

Sailor Stanton (M)
Quagsire♂: Waterfall, Earthquake, Ice Punch, Rock Slide
(Type: Water/Ground) (AB: Water Absorb) (Item: Quick Claw)
Manectric♀: Ice Fang, Thunderbolt, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: King’s Rock)
Marowak♀: Earthquake, Double-Edge, Stone Edge, Thunderpunch
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Gyarados♂: Aqua Tail, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Electraberry)
Chatot♂: Hyper Voice, Chatter, Night Shade, Agility
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Aeris Berry)
Drifblim♀: Aerial Ace, Shadow Ball, Will-o-Wisp, Thunder Wave
(Type: Ghost/Flying) (AB: Unburden) (Item: Norman Berry)

Tourist Erekah (F)
Vapreon♀: Surf, Ice Beam, Hidden Power (Psychic 70), Wish
(Type: Water) (AB: Water Absorb) (Item: Brightpowder)
Raichu♂: Thunder, Brick Break, Surf, Thunder Wave
(Type: Electric) (AB: Static) (Item: King’s Rock)
Chimecho♀: Psychic, Light Screen, Heal Bell, Rain Dance
(Type: Psychic) (AB: Levitate) (Item: Norman Berry)
Tentacruel♂: Hydro Pump, Mirror Coat, Ice Beam, Toxic Spikes
(Type: Water/Poison) (AB: Clear Body) (Item: Leftovers)
Weavile♀: Blizzard, Night Slash, Surf, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: Juan Berry)
Togekiss♂: Air Slash, Silver Wind, Psychic, Aura Sphere
(Type: Normal/Flying) (AB: Serene Grace) (Item: Vincentberry)

Surfer Cox (M)
Cloyster♂: Explosion, Hydro Pump, Spikes, Protect
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Electrode: Explosion, Thunderbolt, Mirror Coat, Protect
(Type: Electric) (AB: Static) (Item: Tucker Berry)
Glalie♀: Explosion, Crunch, Ice Beam, Protect
(Type: Ice) (AB: Inner Focus) (Item: Brightpowder)
Mantine♀: Hydro Pump, Ice Beam, Mirror Coat, Protect
(Type: Water/Flying) (AB: Water Absorb) (Item: Leftovers)
Claydol: Explosion, Psychic, Light Screen, Protect
(Type: Ground/Psychic) (AB: Levitate) (Item: Greta Berry)
Dusknoir♂: Explosion, Shadow Punch, Protect, Imprison
(Type: Ghost) (AB: Pressure) (Item: Lucy Berry)

Hula Dancer Alissia (F)
Blastoise♂: Hydro Pump, Ice Beam, Mirror Coat, Earthquake
(Type: Water) (AB: Torrent) (Item: Leftovers)
Ampharos♀: Thunder, Signal Beam, Rain Dance, Light Screen
(Type: Electric) (AB: Static) (Item: Light Clay)
Glaceon♂: Blizzard, Water Pulse, Shadow Ball, Mirror Coat
(Type: Ice) (AB: Snow Cloak) (Item: Vincentberry)
Gastrodon♀: Surf, Earthquake, Ice Beam, Mirror Coat
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Whitneyberry)
Jumpluff♀: Leech Seed, Helping Hand, Reflect, Stun Spore
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Girafarig♂: Psychic, Shadow Ball, Thunder, Mirror Coat
(Type: Normal/Psychic) (AB: Inner Focus) (Item: Quick Claw)

Swimmer Mark (M)
Swampert♀: Waterfall, Earthquake, Ice Punch, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)
Magnezone: Thunder, Flash Cannon, Hidden Power (Water 70), Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Xatu♂: Psychic, Silver Wind, Drill Peck, Confuse Ray
(Type: Psychic/Flying) (AB: Synchronize) (Item: Wattsonberry)
Lapras♀: Thunder, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Ice) (AB: Shell Armor) (Item: Trixie Berry)
Mamoswine♂: Avalanche, Earthquake, Stone Edge, Rain Dance
(Type: Ice/Ground) (AB: Oblivious) (Item: Scope Lens)
Mr. Mime♂: Thunder, Shadow Ball, Psychic, Light Screen
(Type: Psychic) (AB: Filter) (Item: Norman Berry)

Fisherman Ben (M)
Feraligatr♂: Aqua Tail, Earthquake, Crunch, Dragon Dance
(Type: Water) (AB: Torrent) (Item: Scope Lens)
Luxray♀: Thunder, Ice Fang, Crunch, Thunder Wave
(Type: Electric) (AB: Intimidate) (Item: Brightpowder)
Froslass♀: Thunder, Shadow Ball, Blizzard, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: King’s Rock)
Wailord♂: Ice Beam, Water Spout, Earthquake, Rain Dance
(Type: Water) (AB: Oblivious) (Item: Whitneyberry)
Clefable♀: Thunder, Water Pulse, Psychic, Ice Beam
(Type: Normal) (AB: Magic Guard) (Item: Vincentberry)
Dragonite♂: Thunder, Dragon Rush, Aqua Tail, Earthquake
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Barret Berry)

Swimmer Alyris (F)
Empoleon♂: Hydro Pump, Flash Cannon, Blizzard, Drill Peck
(Type: Water/Steel) (AB: Torrent) (Item: Barret Berry)
Raichu♀: Thunder, Brick Break, Surf, Thunder Wave
(Type: Electric) (AB: Static) (Item: King’s Rock)
Jynx♀: Ice Beam, Water Pulse, Psychic, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Kingdra♀: Hydro Pump, Dragon Pulse, Ice Beam, Rain Dance
(Type: Water/Dragon) (AB: Swift Swim) (Item: Juan Berry)
Rotom: Thunder, Shadow Ball, Rain Dance, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)
Honchkrow♂: Night Slash, Hidden Power (Water 70), Drill Peck, Confuse Ray
(Type: Dark/Flying) (AB: Super Luck) (Item: Scope Lens)

Leader Crasher Wake (M)
Floatzel♂: Waterfall, Brick Break, Crunch, Ice Fang
(Type: Water) (AB: Swift Swim) (Item: King’s Rock)
Starmie: Surf, Ice Beam, Thunder, Psychic
(Type: Water/Psychic) (AB: Natural Cure) (Item: Vincentberry)
Ludicolo♂: Ice Beam, Hydro Pump, Giga Drain, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Whitneyberry)
Lapras♀: Thunder, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Ice) (AB: Shell Armor) (Item: Trixie Berry)
Kyogre: Water Spout, Thunder, Ice Beam, Rest
(Type: Water) (AB: Drizzle) (Item: Brightpowder)

SINOOH HAUNTED COLOSSEUM (Fantina)
Main Type: Ghost

Cooltrainer Fenton (M)
Sableye♂: Shadow Claw, Punishment, Confuse Ray, Mean Look
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Aeris Berry)
Starmie: Psychic, Thunderbolt, Surf, Confuse Ray
(Type: Water/Psychic) (AB: Natural Cure) (Item: Scope Lens)
Weavile♂: Ice Punch, X-Scissor, Night Slash, Reflect
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Drifblim♂: Aerial Ace, Shadow Ball, Psychic, Thunder Wave
(Type: Ghost/Flying) (AB: Aftermath) (Item: Trixie Berry)
Girafarig♀: Psychic, Energy Ball, Crunch, Thunder Wave
(Type: Normal/Psychic) (AB: Inner Focus) (Item: Brightpowder)
Ariados♀: Poison Jab, Bug Bite, Spider Web, Baton Pass
(Type: Bug/Poison) (AB: Swarm) (Item: Cloud Berry)

Cooltrainer Sam (F)
Exeggutor♀: Dream Eater, Ancientpower, Energy Ball, Sleep Powder
(Type: Grass/Psychic) (AB: CHlorophyll) (Item: Vincentberry)
Absol♂: Psycho Cut, X-Scissor, Night Slash, Nightmare
(Type: Dark) (AB: Super Luck) (Item: Brightpowder)
Honchkrow♂: Night Slash, Drill Peck, Dream Eater, Nightmare
(Type: Dark/Flying) (AB: Super Luck) (Item: Scope Lens)
Mismagius♂: Shadow Ball, Thunderbolt, Dream Eater, Nightmare
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Noctowl♀: Shadow Ball, Air Slash, Dream Eater, Hypnosis
(Type: Normal/Flying) (AB: Insomnia) (Item: Electraberry)
Hypno♀: Dream Eater, Focus Blast, Thunderpunch, Hypnosis
(Type: Psychic) (AB: Forewarn) (Item: Cloud Berry)

Glasses Man Foley (M)
Rotom: Thunderbolt, Shadow Ball, Thunder Wave, Confuse Ray
(Type: Electric/Ghost) (AB: Levitate) (Item: Brightpowder)
Cradily♂: Energy Ball, Mirror Coat, Confuse Ray, Ingrain
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Mantine♀: Hydro Pump, Signal Beam, Ice Beam, Confuse Ray
(Type: Water/Flying) (AB: Water Absorb) (Item: Quick Claw)
Gardevoir♀: Psychic, Thunderbolt, Energy Ball, Confuse Ray
(Type: Psychic) (AB: Trace) (Item: Vincentberry)
Crobat♂: Cross Poison, Brave Bird, Zen Headbutt, Confuse Ray
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Volbeat♂: Bug Buzz, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Bug) (AB: Swarm) (Item: Juan Berry)

Cheerleader Paulina (F)
Gengar♀: Shadow Ball, Dream Eater, Thunderbolt, Hypnosis
(Type: Ghost/Poison) (AB: Levitate) (Item: King’s Rock)
Alakazam♂: Dream Eater, Focus Blast, Shadow Ball, Nightmare
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Jynx♀: Ice Beam, Dream Eater, Water Pulse, Lovely Kiss
(Type: Ice/Psychic) (AB: Forewarn) (Item: Brightpowder)
Houndoom♀: Dark Pulse, Overheat, Dream Eater, Nightmare
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Venusaur♂: Energy Ball, Hidden Power (Bug 70), Leech Seed, Sleep Powder
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Norman Berry)
Shedinja: X-Scissor, Shadow Claw, Aerial Ace, Nightmare
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Scope Lens)

Cheerleader Star (F)
Drifblim♀: Psychic, Shadow Ball, Explosion, Destiny Bond
(Type: Ghost/Flying) (AB: Unburden) (Item: Wattsonberry)
Grumpig♀: Psychic, Shadow Ball, Power Gem, Confuse Ray
(Type: Psychic) (AB: Thick Fat) (Item: Leftovers)
Lapras♀: Psychic, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Ice) (AB: Shell Armor) (Item: Trixie Berry)
Vileplume♂: Energy Ball, Aerial Ace, Sludge Bomb, Leech Seed
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Brightpowder)
Umbreon♂: Psychic, Dark Pulse, Mean Look, Confuse Ray
(Type: Dark) (AB: Synchronize) (Item: King’s Rock)
Venomoth♂: Psychic, Sludge Bomb, Bug Buzz, Stun Spore
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Scope Lens)

Quarterback Dash (M)
Banette♂: Psychic, Shadow Claw, Thunderbolt, Will-o-Wisp
(Type: Ghost) (AB: Frisk) (Item: Cloud Berry)
Cacturne♂: Grass Knot, Dark Pulse, Leech Seed, Spikes
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Hitmontop♂: Brick Break, Earthquake, Bullet Punch, Counter
(Type: Fighting) (AB: Technician) (Item: Leftovers)
Ninetales♀: Overheat, Energy Ball, Dark Pulse, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Espeon♀: Psychic, Shadow Ball, Reflect, Helping Hand
(Type: Psychic) (AB: Synchronize) (Item: King’s Rock)
Lanturn♀: Ice Beam, Thunderbolt, Surf, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Norman Berry)

Quaterback Kwan (M)
Charizard♀: Fire Blast, Dragon Pulse, Air Slash, Seismic Toss
(Type: Fire/Flying) (AB: Blaze) (Item: Barret Berry)
Torterra♂: Leaf Storm, Earthquake, Stone Edge, Crunch
(Type: Grass/Ground) (AB: Overgrow) (Item: Shingo Berry)
Salamence♀: Dragon Claw, Crunch, Zen Headbutt, Fire Fang
(Type: Dragon/Flying) (AB: Intimidate) (Item: King’s Rock)
Dusknoir♂: Earthquake, Ice Beam, Shadow Ball, Imprison
(Type: Ghost) (AB: Pressure) (Item: Brightpowder)
Rhyperior♂: Earthquake, Megahorn, Thunder Fang, Stone Edge
(Type: Ground/Rock) (AB: Lightningrod) (Item: Barret Berry)
Metagross: Meteor Mash, Zen Headbutt, X-Scissor, Earthquake
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)

Leader Fantina (F)
Mismagius♀: Psychic, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Froslass♀: Blizzard, Shadow Ball, Psychic, Destiny Bond
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Brightpowder)
Gengar♀: Sludge Bomb, Shadow Ball, Focus Blast, Psychic
(Type: Ghost/Poison) (AB: Levitate) (Item: Vincentberry)
Dusknoir♂: Fire Punch, Earthquake, Shadow Punch, Imprison
(Type: Ghost) (AB: Pressure) (Item: Leftovers)
Spiritomb♂: Dark Pulse, Shadow Ball, Confuse Ray, Imprison
(Type: Ghost/Dark) (AB: Pressure) (Item: Whitneyberry)
Giratina: Dragon Claw, Shadow Force, Earthquake, Aura Sphere
(Type: Ghost/Dragon) (AB: Pressure) (Item: Quick Claw)

(Continued in next post)
 
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SINOOH IRON COLOSSEUM (Byron)
Main Type: Steel

Cooltrainer Neutron (M)
Wormadam♀: Psychic, Flash Cannon, Hidden Power (Bug 70), Stealth Rock
(Type: Bug/Steel) (SP: Steel) (AB: Anticipation) (Item: Aeris Berry)
Lanturn♀: Ice Beam, Confuse Ray, Surf, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Gliscor♂: Earthquake, Aerial Ace, Stone Edge, X-Scissor
(Type: Ground/Flying) (AB: Hyper Cutter) (Item: Scope Lens)
Sudowoodo♂: Stone Edge, Wood Hammer, Earthquake, Faint Attack
(Type: Rock) (AB: Rock Head) (Item: Barret Berry)
Breloom♀: Seed Bomb, Dynamicpunch, Stone Edge, Mind Reader
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Brightpowder)
Muk♂: Sludge Bomb, Ice Punch, Flamethrower, Imprison
(Type: Poison) (AB: Sticky Hold) (Item: Vector Berry)

Popular Girl Cindy (F)
Mawile♀: Iron Head, Rock Slide, Crunch, Swords Dance
(Type: Steel) (AB: Intimidate) (Item: Aeris Berry)
Mothim♂: Bug Buzz, Shadow Ball, Psychic, Air Slash
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)
Dugtrio♀: Earthquake, Stone Edge, Night Slash, Fissure
(Type: Ground) (AB: Arena Trap) (Item: King’s Rock)
Spiritomb♀: Dark Pulse, Confuse Ray, Psychic, Will-o-Wisp
(Type: Dark/Ghost) (AB: Pressure) (Item: Leftovers)
Lickilicky♂: Body Slam, Earthquake, Gyro Ball, Power Whip
(Type: Normal) (AB: Thick Fat) (Item: Amy Berry)
Slowking♂: Psychic, Flamethrower, Surf, Ice Beam
(Type: Water/Psychic) (AB: Own Tempo) (Item: Quick Claw)

Glasses Man Carl (M)
Steelix♂: Iron Tail, Earthquake, Stone Edge, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Quick Claw)
Shuckle♀: Wrap, Sandstorm, Toxic, Protect
(Type: Bug/Rock) (AB: Sturdy) (Item: Leftovers)
Crobat♀: Bite, Confuse Ray, Toxic, Mean Look
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Machamp♂: Façade, Cross Chop, Earthquake, Stone Edge
(Type: Fighting) (AB: Guts) (Item: Wallaceberry)
Xatu♀: Psychic, Drill Peck, Tailwind, Skill Swap
(Type: Psychic/Flying) (AB: Synchronize) (Item: Trixie Berry)
Slaking♂: Crush Claw, Shadow Claw, Earthquake, Brick Break
(Type: Normal) (AB: Truant) (Item: Barret Berry)

Pokémaniac Sheen (M)
Skarmory♂: Steel Wing, Whirlwind, Brave Bird, Spikes
(Type: Steel/Flying) (AB: Sturdy) (Item: Brightpowder)
Poliwrath♂: Waterfall, Dynamicpunch, Earthquake, Mind Reader
(Type: Water/Fighting) (AB: Water Absorb) (Item: Electraberry)
Cloyster♀: Explosion, Surf, Light Screen, Protect
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Marowak♀: Earthquake, Stone Edge, Brick Break, Protect
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Forretress♂: Explosion, Gyro Ball, Toxic Spikes, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Brandonberry)
Electrode: Explosion, Thunderbolt, Mirror Coat, Protect
(Type: Electric) (AB: Static) (Item: Tucker Berry)

Cooltrainer Libby (F)
Bronzong: Earthquake, Psychic, Flash Cannon, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Leftovers)
Walrein♀: Ice Beam, Earthquake, Surf, Sheer Cold
(Type: Ice/Water) (AB: Thick Fat) (Item: Trixie Berry)
Camerupt♀: Earthquake, Flamethrower, Solarbeam, Stone Edge
(Type: Fire/Ground) (AB: Solid Rock) (Item: Power Herb)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Cacturne♂: Needle Arm, Dark Pulse, Hidden Power (Ice 70), Spikes
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Armaldo♂: X-Scissor, Stone Edge, Earthquake, Swords Dance
(Type: Rock/Bug) (AB: Battle Armor) (Item: Scope Lens)

Beauty Betty (F)
Probopass♂: Flash Cannon, Thunderbolt, Thunder Wave, Magnet Rise
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Jumpluff♀: Stun Spore, Helping Hand, Reflect, Leech Seed
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Magmortar♂: Overheat, Thunderbolt, Psychic, Brick Break
(Type: Fire) (AB: Flame Body) (Item: White Herb)
Lucario♂: Close Combat, Earthquake, Flash Cannon, Psychic
(Type: Fighting/Steel) (AB: Steadfast) (Item: Barret Berry)
Ampharos♀: Thunderbolt, Light Screen, Fire Punch, Thunder Wave
(Type: Electric) (AB: Static) (Item: Light Clay)
Ninjask♀: X-Scissor, Swords Dance, Substitute, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cloud Berry)

Supertrainer Nick (M)
Scizor♂: Iron Head, Aerial Ace, X-Scissor, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Wallaceberry)
Staraptor♀: Brave Bird, Double-Edge, Close Combat, Agility
(Type: Normal/Flying) (AB: Intimidate) (Item: Karen Berry)
Tyranitar♂: Crunch, Stone Edge, Earthquake, Dragon Dance
(Type: Rock/Dark) (AB: Sand Stream) (Item: King’s Rock)
Aggron♀: Stone Edge, Double-Edge, Iron Head, Earthquake
(Type: Steel/Rock) (AB: Rock Head) (Item: Barret Berry)
Claydol: Earthquake, Explosion, Light Screen, Reflect
(Type: Ground/Psychic) (AB: Levitate) (Item: Light Clay)
Drapion♂: Night Slash, Cross Poison, Ice Fang, Aerial Ace
(Type: Poison/Dark) (AB: Sniper) (Item: Scope Lens)

Leader Byron (M)
Bastiodon♂: Stone Edge, Fissure, Metal Burst, Block
(Type: Rock/Steel) (AB: Sturdy) (Item: Leftovers)
Steelix♂: Gyro Ball, Earthquake, Stone Edge, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Amy Berry)
Scizor♀: Iron Head, Aerial Ace, X-Scissor, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Barret Berry)
Empoleon♂: Surf, Flash Cannon, Blizzard, Drill Peck
(Type: Water/Steel) (AB: Torrent) (Item: Trixie Berry)
Metagross: Meteor Mash, Zen Headbutt, Earthquake, Magnet Rise
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Heatran♀: Magma Storm, Earthquake, Flash Cannon, Dark Pulse
(Type: Fire/Steel) (AB: Flash Fire) (Item: Quick Claw)

SINOOH GLACIER COLOSSEUM (Candice)
Main Type: Ice

Youngster Timmy (M)
Delibird♂: Aerial Ace, Blizzard, Focus Punch, Substitute
(Type: Ice/Flying) (AB: Vital Spirit) (Item: Aeris Berry)
Whiscash♀: Aqua Tail, Earthquake, Blizzard, Zen Headbutt
(Type: Water/Ground) (AB: Anticipation) (Item: Quick Claw)
Bastiodon♀: Stone Edge, Fissure, Metal Burst, Block
(Type: Rock/Steel) (AB: Sturdy) (Item: Whitneyberry)
Kecleon♂: Ice Beam, Double-Edge, Thunderbolt, Shadow Claw
(Type: Normal) (AB: Color Change) (Item: Vector Berry)
Mantine♂: Hydro Pump, Ice Beam, Mirror Coat, Aqua Ring
(Type: Water/Flying) (AB: Water Absorb) (Item: Brightpowder)
Blissey♀: Seismic Toss, Softboiled, Thunder Wave, Ice Beam
(Type: Normal) (AB: Natural Cure) (Item: Leftovers)

Boarder Chester (M)
Glalie♂: Blizzard, Earthquake, Crunch, Light Screen
(Type: Ice) (AB: Ice Body) (Item: Light Clay)
Crawdaunt♀: Crunch, Crabhammer, Ice Beam, Aerial Ace
(Type: Water/Dark) (AB: Shell Armor) (Item: Barret Berry)
Mismagius♀: Shadow Ball, Thunderbolt, Psychic, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: Vincentberry)
Medicham♀: Ice Punch, Thunderpunch, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Golduck♂: Ice Beam, Hydro Pump, Psychic, Cross Chop
(Type: Water) (AB: Damp) (Item: Scope Lens)
Staraptor♂: Brave Bird, Double-Edge, Close Combat, U-Turn
(Type: Normal/Flying) (AB: Intimidate) (Item: King’s Rock)

School Boy A.J. (M)
Dewgong♀: Ice Beam, Signal Beam, Surf, Sheer Cold
(Type: Water/Ice) (AB: Thick Fat) (Item: Leftovers)
Venomoth♀: Bug Buzz, Energy Ball, Psychic, Stun Spore
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Brightpowder)
Altaria♂: Aerial Ace, Dragon Rush, Earthquake, Dragon Dance
(Type: Dragon/Flying) (AB: Natural Cure) (Item: King’s Rock)
Froslass♀: Ice Beam, Shadow Ball, Psychic, Water Pulse
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Vincentberry)
Sharpedo♂: Waterfall, Crunch, Earthquake, Blizzard
(Type: Water/Dark) (AB: Rough Skin) (Item: Lance Berry)
Hitmontop♂: Counter, Close Combat, Stone Edge, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Whitneyberry)

Skier Tootie (F)
Abomasnow♀: Blizzard, Wood Hammer, Earthquake, Sheer Cold
(Type: Ice/Grass) (AB: Snow Warning) (Item: Life Orb)
Politoed♂: Blizzard, Hydro Pump, Psychic, Earthquake
(Type: Water) (AB: Water Absorb) (Item: Norman Berry)
Electrode: Explosion, Thunderbolt, Mirror Coat, Thunder Wave
(Type: Electric) (AB: Soundproof) (Item: Tucker Berry)
Weavile♂: Ice Punch, X-Scissor, Night Slash, Reflect
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Gastrodon♀: Blizzard, Earthquake, Surf, Mirror Coat
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Leftovers)
Wigglytuff♀: Blizzard, Double-Edge, Brick Break, Shadow Ball
(Type: Normal) (AB: Cute Charm) (Item: Cloud Berry)

Hunter Vicky (F)
Cloyster♂: Blizzard, Hydro Pump, Light Screen, Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Ludicolo♀: Blizzard, Hydro Pump, Giga Drain, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Masquerain♂: Blizzard, Hydro Pump, Bug Buzz, Air Slash
(Type: Bug/Flying) (AB: Intimidate) (Item: Aeris Berry)
Mamoswine♀: Blizzard, Earthquake, Stone Edge, Fissure
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Drakeh Berry)
Castform♀: Blizzard, Thunderbolt, Shadow Ball, Hail
(Type: Normal) (AB: Forecast) (Item: Brightpowder)
Porygon-Z: Blizzard, Thunderbolt, Psychic, Tri Attack
(Type: Normal) (AB: Adaptibility) (Item: Scope Lens)

Cheerleader Veronica (F)
Froslass♀: Thunder, Shadow Ball, Blizzard, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: King’s Rock)
Starmie: Thunder, Hydro Pump, Psychic, Ice Beam
(Type: Water/Psychic) (AB: Natural Cure) (Item: Vincentberry)
Rhyperior♂: Thunder, Earthquake, Avalanche, Stone Edge
(Type: Ground/Rock) (AB: Solid Rock) (Item: Cloud Berry)
Jynx♀: Blizzard, Water Pulse, Psychic, Rain Dance
(Type: Ice/Psychic) (AB: Forewarn) (Item: Brightpowder)
Lanturn♂: Thunder, Hydro Pump, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Dragonite♀: Thunder, Aqua Tail, Dragon Rush, Ice Punch
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Barret Berry)

Popular Girl Tang (F)
Lapras♀: Blizzard, Thunderbolt, Surf, Confuse Ray
(Type: Water/Ice) (AB: Water Absorb) (Item: Brightpowder)
Kingdra♀: Blizzard, Dragon Pulse, Hydro Pump, Signal Beam
(Type: Water/Dragon) (AB: Sniper) (Item: Juan Berry)
Shedinja: X-Scissor, Shadow Claw, Aerial Ace, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Lax Incense)
Glaceon♀: Blizzard, Water Pulse, Shadow Ball, Mirror Coat
(Type: Ice) (AB: Snow Cloak) (Item: Vincentberry)
Gallade♂: Psycho Cut, Close Combat, Ice Punch, Leaf Blade
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Barret Berry)
Salamence♂: Dragon Rush, Zen Headbutt, Earthquake, Dragon Dance
(Type: Dragon/Flying) (AB: Intimidate) (Item: Scope Lens)

Leader Candice (F)
Abomasnow♀: Blizzard, Wood Hammer, Earthquake, Light Screen
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Weavile♀: Ice Punch, X-Scissor, Night Slash, Reflect
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Jynx♀: Blizzard, Water Pulse, Psychic, Shadow Ball
(Type: Ice/Psychic) (AB: Forewarn) (Item: Vincentberry)
Walrein♂: Blizzard, Earthquake, Surf, Sheer Cold
(Type: Ice/Water) (AB: Ice Body) (Item: Electraberry)
Mamoswine♂: Avalanche, Earthquake, Stone Edge, Fissure
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Quick Claw)
Articuno: Blizzard, Water Pulse, Air Slash, Sheer Cold
(Type: Ice/Flying) (AB: Pressure) (Item: Brightpowder)

SINOOH POWER COLOSSEUM (Volkner)
Main Type: Electric

Scientist Mark (M)
Ampharos♂: Thunder, Signal Beam, Rain Dance, Light Screen
(Type: Electric) (AB: Static) (Item: Brightpowder)
Starmie: Thunder, Hydro Pump, Psychic, Blizzard
(Type: Water/Psychic) (AB: Natural Cure) (Item: Vincentberry)
Altaria♂: Dragon Pulse, Solarbeam, Flamethrower, Sunny Day
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Juan Berry)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Houndoom♂: Overheat, Dark Pulse, Solarbeam, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Exeggutor♀: Solarbeam, Ancientpower, Psychic, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)

Rider Serie (F)
Luxray♂: Ice Fang, Thunder Fang, Crunch, Thunder Wave
(Type: Electric) (AB: Belligerence) (Item: Chuck Berry)
Feraligatr♂: Aqua Tail, Brick Break, Earthquake, Dragon Dance
(Type: Water) (AB: Torrent) (Item: Trixie Berry)
Porygon-Z: Tri Attack, Blizzard, Thunderbolt, Psychic
(Type: Normal) (AB: Adaptibility) (Item: Vincentberry)
Magmortar♀: Fire Blast, Solarbeam, Thunderbolt, Psychic
(Type: Fire) (AB: Flame Body) (Item: Power Herb)
Roserade♀: Leaf Storm, Sludge Bomb, Extrasensory, Spikes
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)
Absol♀: Psycho Cut, Night Slash, Aerial Ace, Stone Edge
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)

Cooltrainer Jaylee (F)
Manectric♂: Ice Fang, Thunderbolt, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: Cloud Berry)
Blastoise♀: Hydro Pump, Blizzard, Mirror Coat, Counter
(Type: Water) (AB: Torrent) (Item: Whitneyberry)
Crobat♀: Aerial Ace, Shadow Ball, Sludge Bomb, Confuse Ray
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Gallade♂: Psycho Cut, Brick Break, X-Scissor, Leaf Blade
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Scizor♂: X-Scissor, Aerial Ace, Iron Head, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Brightpowder)
Garchomp♀: Earthquake, Dragon Rush, Crunch, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Barret Berry)

Cooltrainer Rahley (M)
Rotom: Thunderbolt, Shadow Ball, Thunder Wave, Confuse Ray
(Type: Electric/Ghost) (AB: Levitate) (Item: Brightpowder)
Swampert♂: Waterfall, Earthquake, Blizzard, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Whitneyberry)
Exploud♂: Hyper Voice, Shadow Ball, Brick Break, Earthquake
(Type: Normal) (AB: Soundproof) (Item: Barret Berry)
Electrode: Thunderbolt, Thunder Wave, Mirror Coat, Light Screen
(Type: Electric) (AB: Soundproof) (Item: King’s Rock)
Sceptile♀: Leaf Storm, Dragon Pulse, Earthquake, Thunderpunch
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Tyranitar♂: Crunch, Stone Edge, Earthquake, Dragon Dance
(Type: Rock/Dark) (AB: Sand Stream) (Item: Scope Lens)[/QUOTE]

Supertrainer Kayli (F)
Raichu♂: Surf, Volt Tackle, Brick Break, Thunder Wave
(Type: Electric) (AB: Static) (Item: Brightpowder)
Empoleon♀: Surf, Flash Cannon, Ice Beam, Earthquake
(Type: Water/Steel) (AB: Torrent) (Item: Electraberry)
Rhyperior♀: Earthquake, Megahorn, Stone Edge, Crunch
(Type: Ground/Rock) (AB: Lightningrod) (Item: Lance Berry)
Jolteon♂: Thunderbolt, Hidden Power (Ice 70), Shadow Ball, Thunder Wave
(Type: Electric) (AB: Volt Absorb) (Item: King’s Rock)
Alakazam♂: Psychic, Focus Blast, Shadow Ball, Energy Ball
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Dragonite♀: Dragon Rush, Thunderpunch, Earthquake, Dragon Dance
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Scope Lens)

Supertrainer Karsen (M)
Manectric♀: Thunderbolt, Hidden Power (Ice 70), Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: Vincentberry)
Heracross♂: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Arcanine♂: Overheat, Dragon Pulse, Aerial Ace, Extremespeed
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Snorlax♂: Return, Earthquake, Rest, Curse
(Type: Normal) (AB: Immunity) (Item: Leftovers)
Salamence♀: Dragon Rush, Flamethrower, Earthquake, Brick Break
(Type: Dragon/Flying) (AB: Intimidate) (Item: Barret Berry)

Hula Dancer Layower (F)
Ampharos♀: Thunderbolt, Light Screen, Fire Punch, Thunder Wave
(Type: Electric) (AB: Static) (Item: Light Clay)
Shiftry♂: Leaf Storm, Dark Pulse, X-Scissor, Leech Seed
(Type: Grass/Dark) (AB: Early Bird) (Item: White Herb)
Cloyster♀: Ice Beam, Hydro Pump, Spikes, Explosion
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Electivire♂: Ice Punch, Thunderpunch, Earthquake, Thunder Wave
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Blissey♀: Seismic Toss, Softboiled, Thunder Wave, Ice Beam
(Type: Normal) (AB: Natural Cure) (Item: Leftovers)
Metagross: Meteor Mash, Zen Headbutt, Earthquake, Shadow Claw
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)

Leader Volkner (M)
Luxray♂: Thunder, Iron Tail, Ice Fang, Thunder Wave
(Type: Electric) (AB: Intimidate) (Item: Chuck Berry)
Ambipom♂: Thunder, Double Edge, Shadow Claw, Brick Break
(Type: Normal) (AB: Technician) (Item: Barret Berry)
Electivire♀: Thunder, Earthquake, Ice Punch, Brick Break
(Type: Electric) (AB: Motor Drive) (Item: King’s Rock)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Magnezone: Thunder, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Zapdos: Thunder, Light Screen, Air Slash, Rain Dance
(Type: Electric/Flying) (AB: Pressure) (Item: Light Clay)

SINOOH ELITE COLOSSEUM (Cynthia)
Main Type: Depends on Trainer
Note: Legendary Pokémon banned at other colosseums, with the exception of Arceus, are permitted here

Elite Four Aaron (M)
Drapion♂: X-Scissor, Poison Jab, Crunch, Earthquake
(Type: Poison/Dark) (AB: Sniper) (Item: Bertha Berry)
Scizor♀: X-Scissor, Iron Head, Night Slash, Aerial Ace
(Type: Bug/Steel) (AB: Technician) (Item: Scope Lens)
Yanmega♀: Bug Buzz, Shadow Ball, Psychic, Air Slash
(Type: Bug/Flying) (AB: Speed Boost) (Item: Vincentberry)
Heracross♂: Megahorn, Close Combat, Earthquake, Night Slash
(Type: Bug/Fighting) (AB: Swarm) (Item: Barret Berry)
Armaldo♂: X-Scissor, Stone Edge, Earthquake, Aerial Ace
(Type: Bug/Rock) (AB: Battle Armor) (Item: Quick Claw)
Celebi: Leaf Storm, Hidden Power (Fire 70), Psychic, Water Pulse
(Type: Grass/Psychic) (AB: Natural Cure) (Item: White Herb)

Elite Four Bertha (F)
Hippowdon♀: Earthquake, Stone Edge, Thunder Fang, Protect
(Type: Ground) (AB: Sand Stream) (Item: Wallaceberry)
Camerupt♀: Earthquake, Overheat, Rock Slide, Protect
(Type: Fire/Ground) (AB: Solid Rock) (Item: White Herb)
Torterra♂: Earthquake, Wood Hammer, Crunch, Stone Edge
(Type: Grass/Ground) (AB: Overgrow) (Item: Barret Berry)
Swampert♀: Earthquake, Waterfall, Avalanche, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)
Aggron♂: Earthquake, Iron Head, Stone Edge, Protect
(Type: Steel/Rock) (AB: Sturdy) (Item: Quick Claw)
Groudon: Earthquake, Rock Slide, Thunderpunch, Fire Punch
(Type: Ground) (AB: Drought) (Item: Scope Lens)

Elite Four Flint (M)
Infernape♂: Flare Blitz, Close Combat, Solarbeam, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: Barret Berry)
Houndoom♀: Overheat, Solarbeam, Dark Pulse, Sunny Day
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Steelix♂: Fire Fang, Rock Slide, Earthquake, Sunny Day
(Type: Steel/Ground) (AB: Sturdy) (Item: Quick Claw)
Porygon-Z: Tri Attack, Solarbeam, Fire Blast, Psychic
(Type: Normal) (AB: Adaptibility) (Item: Vincentberry)
Exeggutor♀: Solarbeam, Hidden Power (Fire 70), Psychic, Ancientpower
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Moltres: Flamethrower, Solarbeam, Ancientpower, Air Slash
(Type: Fire/Flying) (AB: Pressure) (Item: Scope Lens)

Elite Four Lucian (M)
Bronzong: Shadow Ball, Psychic, Earthquake, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Leftovers)
Jynx♀: Ice Beam, Psychic, Shadow Ball, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Earthquake
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Starmie: Hydro Pump, Psychic, Thunderbolt, Ice Beam
(Type: Water/Psychic) (AB: Natural Cure) (Item: Vincentberry)
Xatu♂: Psychic, Drill Peck, Grass Knot, Wish
(Type: Psychic/Flying) (AB: Synchronize) (Item: Brightpowder)
Cresselia♀: Psychic, Thunderbolt, Reflect, Light Screen
(Type: Psychic) (AB: Levitate) (Item: Norman Berry)

Champion Cynthia (F)
Lucario♂: Close Combat, Earthquake, Flash Cannon, Psychic
(Type: Fighting/Steel) (AB: Steadfast) (Item: Life Orb)
Garchomp♀: Dragon Rush, Earthquake, Flamethrower, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Scope Lens)
Gengar♀: Shadow Ball, Focus Blast, Sludge Bomb, Psychic
(Type: Ghost/Poison) (AB: Levitate) (Item: King’s Rock)
Jirachi: Psychic, Thunderbolt, Water Pulse, Calm Mind
(Type: Steel/Psychic) (AB: Serene Grace) (Item: Leftovers)
Manaphy: Surf, Ice Beam, Psychic, Shadow Ball
(Type: Water) (AB: Hydration) (Item: Lax Incense)
Rayquaza: Dragon Claw, Ice Beam, Thunderbolt, Earthquake
(Type: Dragon/Flying) (AB: Air Lock) (Item: Brightpowder)


Also, once you've cleared the Sinooh Elite Colosseum and the Go-Rock Colosseum in both Round 1 and Round 2, you'll have unlocked a special colosseum to the south of town. An arrow pointing to the front of the screen will now appear, denoting "To Marathon Colosseum". On the next screen, there is just one available colosseum which resembles the Rose Bowl in Pasadena, CA. This is the Marathon Colosseum, described as "an important venue for concerts and Marathon Battles". As the name implies, this is where Marathon Battles are fought in Battle Revolution. However, you won't be able to actually enter the Marathon Colosseum at first--you need to bring a feature trainer here first! To transmit a single-player Marathon Battle to Battle Revolution from the Tajiri server, just use the same password setup you'd use for Diamond/Pearl's Enigma Islands, except this time using a Wii as the transmission device and BR (Battle Revolution) for the two-letter version identifier. You won't get an island in Battle Revolution, but the Marathon Battle linked to it will become available at the Marathon Colosseum. You need both a feature trainer and an available DS with Diamond/Pearl in the DS slot in order to be able to enter Marathon Colosseum. Player 1 will make their DS-Wii connection upon selecting Marathon Colosseum. Once you're actually able to enter the Marathon Colosseum, options for each of the three types of Marathon Battles will appear. Selecting a type will bring up more options.

Under "Type 1", the single-player mode, there's "Enter Battle" (start the battle against the feature trainer), "View Feature Trainer" (check out basic information about the feature trainer), "View Feature Band" (check out basic information about the song that will be playing), and "View Record Sheet" (views the record sheet for Type 1 Marathon Battles).

Both "Type 2" and "Type 3" have options for "One-Wii", "Nintendo Wi-Fi Connection", "Upload Custom Track", and "View Record Sheet" (only available under Type 2, this views the record sheet for Type 2 Marathon Battles). Type 2 is a two-player mode, while Type 3 is a four-player mode.

"One-Wii" will ask each of the other players in sequence (2P, 3P, and 4P in order) to make the DS-Wii connection. Once all players have connected, the battle will begin.

"Nintendo Wi-Fi Connection" is done using either two (Type 2) or four (Type 3) Wiis, one copy of Battle Revolution for each player, one DS with Diamond/Pearl in the DS slot for each player, one TV for each player, and a wireless Internet connection for each player for the same battle. Under "Nintendo Wi-Fi Connection" will be "Create Game" and "Join Game". Each player will make their DS-Wii connection after picking "Nintendo Wi-Fi Connection". The leader is to select "Create Game" and wait for others to join the game. The others are to select "Join Game", then select the game they wish to join. Once the game is full, the leader will select the groups (if it's a Type 3 game) and the battle will begin.

"Upload Custom Track" works similarly to how Japanese and European players are able to use custom music in Diamond/Pearl's Marathon Battle. For Battle Revolution, you can upload MP3s saved to an SD card plugged into the Wii. This time around, all countries are able to upload custom tracks--yes, even Americans get access to this feature for Battle Revolution! The options that appear are the same as in Diamond/Pearl--you can choose to switch back to the default track (the same ones as in Diamond/Pearl) if you wish. If you don't upload a custom track, the default track will be used. (The default track for the Japanese version is the full version of "Spurt!", the tenth Japanese opening theme for the Pokémon anime; for the other versions, the default track is the full version of the American edition of "Battle Frontier", the ninth American opening theme for the Pokémon anime.)


Like in Diamond/Pearl, there are three modes of Marathon Battle in Battle Revolution. Type 1 Marathon Battles are against the featured trainer determined by the password you transmitted. It works similarly to the ones from transmittable data for the Gamecube games, except in Diamond/Pearl and Battle Revolution, the maximum number of teams has been increased from four to five. All battles waged in this type are double battles. The average levels for most battles remain the same (first team's average is 72, and increases by 1 for each subsequent team). For those trainers who had Marathon Battles in the Gamecube games, their tunes are the same as they were in the Gamecube games, right down to the very last detail, and their teams have been updated, both in team order and in new Pokémon. (There seems to be one exception in the music, but that can't be revealed at this time.) Each feature trainer brings the same teams they use in Diamond/Pearl over to Battle Revolution (Cyrus will bring his "normal" 3rd Team to Battle Revolution from the beginning since there's no Pokémon catching of any kind in Battle Revolution--this also means no English "Type: Wild" in Battle Revolution). There's a record sheet that records these kinds of battles, which can be viewed by choosing "View Record Sheet" under Type 1 on the Marathon Colosseum menu. Arceus cannot be used in this battle (even the feature trainer can't use this Pokémon on their teams).

Type 2 Marathon Battles are against a single live opponent, either on the same Wii or via the Nintendo Wi-Fi Connection. The leader decides how many teams of six (2, 3, 4, or 5) each person can take, and also chooses whether the battle is a single battle or a double battle. Single battles are only avaiable when using three teams or less--any battle with 4 or 5 teams must be a double battle. Each person chooses their teams and wages a Marathon Battle. A second record sheet records the records from these kinds of battles, it's viewed by choosing "View Record Sheet" under Type 2 on the Marathon Colosseum menu. Arceus cannot be used in this battle.

The last type of Marathon Battle, the Type 3 Marathon Battle, is a Multi Battle involving four people. Again, this battle can be done on the same Wii or via the Nintendo Wi-Fi Connection. This type of Marathon Battle requires a minimum of three teams. One person becomes the leader, and the other three join the group. The leader decides how many teams of three (3, 4, or 5) each person can take, then decides the group pairings. Each player's party is split into two teams for this battle. The pairings tie the teams together; for example, if 1P pairs with 3P and runs out of Pokémon on team 2 in a 4-team battle, he can't switch to team 3 until 3P also runs out of Pokémon on team 2. Arceus cannot be used in this battle.


Oh, one addition to Type 1 Marathon Battles in Battle Revolution--each battle has a live band accompaniment. The band setup--lead vocals, backup vocals, instruments--depends on the song. Each battle's music program has a number of indexes that occur at certain intervals in the music. If a tune gets interrupted by persisting conditions, it will resume at the last index the program passed. It's recommended you turn the announcer off if you want to enjoy the songs. Then again, if you leave the announcer on, the announcer may make occasional comments about the band--some of them around an E10+ level.

Persisting conditions, you ask? Moves that affect multiple opposing targets, as well as certain abilities, could also possibly affect the band! Here's how each multi-target move affects the live band (for moves that are last to launch and affect only the remainder of that turn, the entire next turn is also affected):

Acid: The band will stop the music and scuffle underneath the metallic-based stage, which the attack hits. Once the attack's ended, they'll re-emerge and resume the music.
Air Cutter: The band will get struck by the wind, but play through the attack.
Blizzard: If this attack is chosen, the band will stop the music briefly and put on parkas when the turn begins. Once the parkas are on, they'll play straight through the attack. Another pause in the music will take place after the turn ends, where they'll remove their parkas.
Bubble: The attack will strike the band lightly, but they'll play through the attack.
Captivate: The effect depends on both the gender of the Pokémon using the attack and the gender of the lead vocal of the band. If they're the same, the band will play straight through the attack. If they're the opposite (or if there are multiple lead vocals and there's both males and females among them), the band will stop playing and the lead vocals of opposite gender will start eyeing the user of the attack. The band will resume playing once the one being eyed gets hit by a damaging attack.
Dark Void: The band will fall asleep on the job and stop playing. They'll wake up and resume the music at the start of the next turn.
Discharge: The band will get struck by the attack without warning and be stunned by the shock. They'll regain mobility at the end of the turn, but the music will be paused while the band is stunned.
Earthquake: The band will get thrown a few inches into the air, and the stage becomes damaged upon impact. The band will play through all this. If the stage takes 3 impacts, it will cave in, the music will stop and the band will run for cover. The music will remain paused while a new stage is being brought out, which should take the rest of that turn and all of the next, resuming after that.
Eruption: The band will stop the music and head for cover. The attack will hit the stage, melting it. The music will remain paused while a new stage is being brought out, which should take the rest of that turn and all of the next, resuming after that.
Explosion: The band will be blown off the stage by the attack, and the music pauses upon impact. The music will resume once they've climbed back onto the stage, which is the start of the next turn.
Gravity: The instruments stop working, causing the band to stop the song. The song will remain paused until the Gravity effect is lifted from the field, when the instruments start working again. After a "Testing, testing" (in the song's language) by the lead vocal, the music will resume.
Growl: This attack doesn't affect the band.
Hail: The band will be pelted by the hail, but play through. (Effect also applies for the Snow Warning ability.)
Heal Block: Same as Growl.
Haze: Same as Growl.
Heat Wave: Same as Acid.
Hyper Voice: The band will increase their volume 5% when this attack is launched. Volume returns to normal after the attack.
Icy Wind: Same as Blizzard.
Lava Plume: The attack will strike the band without warning. The stage will melt underneath them, then the band will head for cover to clean up. The music will remain paused while a new stage is being brought out, which should take the rest of that turn and all of the next, resuming after that.
Leer: Same as Growl.
Magnitude: Same as Earthquake, except the impact on the stage is halved by a Magnitude strike.
Mud Sport: The band will get hit by the mud, and will stop the music for the next attack to clean off.
Muddy Water: The band will keep playing until the attack strikes. The band will end up soaked by the attack. The lead vocal (if any) asks the rest of the band if they're OK, the rest of the band nods yes (if there's a lead vocal). The music will resume after the move.
Perish Song: Same as Blizzard, except the band puts on earplugs instead of parkas.
Powder Snow: Same as Blizzard.
Rain Dance: If this attack is chosen (or if the Drizzle ability comes into play), the band will stop the music briefly and put on raincoats when the turn begins. Once the raincoats are on, they'll play through the rain. Once the rain ends, they'll pause the music briefly to take the raincoats off.
Razor Leaf: The band will get pelted by the leaves, but play through the attack.
Razor Wind: Same as Air Cutter.
Rock Slide: Same as Acid until the attack strikes the stage. A drilling crew will hit the stage to remove the rocks, which will take the remainder of the turn. The music will resume at the start of the next turn.
Sandstorm: Same as Hail. (Effect also applies for the Sand Stream ability.)
Selfdestruct: Same as Explosion.
Spikes: Same as Growl.
Splash: Even though this isn't a multiple-target move, it still has an effect that affects the band. The band will stop the music temporarily and laugh at the user of this move. The lead vocal, if any, will say (in the song's language, English listed) "What a pathetic Pokémon!" The music resumes at the start of the next move.
Stealth Rock: An effect is placed on the band. If the band has to hide or run for cover while the Stealth Rock effect remains in place, they'll trip on the rocks on their way out, stalling the restart of the music for an additional half-turn or until the Stealth Rock effect concludes, whichever is sooner.
String Shot: Same as Muddy Water, except the band gets sticky instead of soaked. The band will skip the next move to get the string off before the lead vocal's OK routine, then the music resumes.
Sunny Day: If this attack is chosen (or if the Drought ability comes into play), the band will stop the music briefly and put on sunglasses when the turn begins. Once the sunglasses are on, they'll play through the intense sun. Once the sun dies down, they'll pause the music briefly to take the sunglasses off.
Surf: Same as Muddy Water.
Sweet Scent: The effect will depend on whether the lead vocal is male or female. If the lead vocal is male, the band will get sprayed by the scent but play through the attack. If the lead vocal is female, the band will stop playing for the move and smell the scent, then resume after the attack. (For songs with more than one lead vocal and both male and female singers among them, the female effect takes precedence.)
Swift: The band will get struck by the stars. Any member not seated gets thrown off their feet. If the lead vocal gets thrown off his/her feet, the music will stop until the end of the next attack to get back up.
Tail Whip: Same as Growl.
Teeter Dance: The band will become dizzy by this attack. The music will play weird for the rest of the turn and the first half of the next.
Toxic Spikes: Same as Growl.
Trick Room: The music will play at one-quarter speed as long as the Trick Room effect remains on the field.
Twister: The attack will blow the band out of their positions. The music stops when the lead vocal gets blown, and the music skips the next move for the band to resume their positions before they can resume the song.
Water Sport: Same as Muddy Water.
Water Spout: Same as Acid, except the band members will come out soaked like Muddy Water.

And for the abilities:

Arena Trap: Stops the band from running for cover. If an effect would cause the band to run for cover, they'll get dragged down and be unable to move until the Arena Trap effect is taken out of play, keeping the music stopped for a longer period of time.
Drizzle: Same as Rain Dance.
Drought: Same as Sunny Day.
Intimidate: The band will decrease their volume 5% when this ability is launched. Volume returns to normal after the next attack.
Lightningrod: A Discharge effect will not strike the band if this ability is in play.
Mold Breaker: If this ability is in play, no other ability's effect comes into play.
Pressure: The band will play 5% slower for each instance of this ability on the field.
Run Away: If the band has to run for cover, this ability will shorten the time kept off the stage for one turn for each instance of this ability on the field. If two Run Away effects are on the field along with only one Arena Trap or Shadow Tag effect, the Run Away effects will instead cancel out themselves and the Arena Trap/Shadow Tag effect.
Sand Stream: Same as Sandstorm.
Shadow Tag: Same as Arena Trap.
Snow Warning: Same as Hail.
Speed Boost: The band will play 5% faster for each instance of this ability on the field. (One instance of Speed Boost and one instance of Pressure cancel each other out.)
Storm Drain: A Bubble, Muddy Water, Surf, Water Sport, or Water Spout effect will not strike the band if this ability is in play.
 
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This piece of data details a special piece of data that waits at the Elite Four. For this data, you'll need the passwords on Black Belt Energy, Color Shield Energy, Dead Battery Energy, Dragon Pool Energy, Long Vine Energy, Mind Ball Energy, Rainbow Feather Energy, Roast Energy, Titanium Wall Energy, Volt Current Energy, Wave Pool Energy, and White Wall Energy. Transmit the passwords to the Tajiri server, face, along with the universal confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; DI for Diamond or PE for Pearl. You need the Trainers' Resort data in place.

Once you've made the transmission, head to the Research Lab and talk to Prof. Oak. He'll tell you that there's a surprise waiting for you after the Elite Four.

Head back to the Elite Four and beat Aaron, Bertha, Flint, and Lucian as normal. Once you've beaten Lucian, you'd expect Cynthia as your next opponent. However, Cynthia is not your next opponent this time around. Nope. The next opponent this time is...Roark! That's right, the surprise is that you'll face all of the gym leaders from Pokémon Diamond and Pearl once again! And they're tougher this time around! Here is their complete lineup:

Leader Roark(M): L56 Omastar, L58 Aggron, L56 Cradily, L60 Steelix, L60 Golem, L62 Rampardos
Leader Gardenia(F): L60 Exeggutor, L60 Ludicolo, L58 Tropius, L62 Cherrim, L62 Torterra, L64 Roserade
Leader Maylene(F): L60 Hitmontop, L62 Toxicroak, L64 Medicham, L64 Gallade, L64 Machamp, L67 Lucario
Leader Crasher Wake(M): L60 Crawdaunt, L63 Walrein, L60 Wailord, L66 Quagsire, L66 Gyarados, L69 Floatzel
Leader Fantina(F): L68 Froslass, L70 Drifblim, L68 Spiritomb, L70 Dusknoir, L70 Gengar, L72 Mismagius
Leader Byron(M): L71 Forretress, L71 Probopass, L71 Bronzong, L69 Aggron, L71 Steelix, L74 Bastiodon
Leader Candice(F): L71 Cloyster, L73 Glaceon, L75 Medicham, L75 Mamoswine, L73 Weavile, L77 Abomasnow
Leader Volkner(M): L75 Ambipom, L76 Raichu, L77 Octillery, L78 Electivire, L79 Magnezone, L80 Luxray

You're healed before you face Roark, and again before you face Fantina.

The battles are for experience and money. Roark gives you an amount that you would have gotten from Cynthia, and it only increases from there. If you do beat Cynthia, she'll give you much more than if you had challenged her without the gym leaders. Also, each of the gym leaders this time around gives you a rare Berry and a special TM the first time you defeat them in this rematch. Additionally, you can steal a few TMs from one Pokémon on each team, but they'll only hold them once. (The two main-game TMs stealable in these battles were special transmittable TMs in the third generation and thus are available at the d-Shop in the fourth.) Here's the list:

Roark: Liechi Berry & TMd43 (Ancientpower) (steal TM80 (Rock Slide) from Rampardos)
Gardenia: Ganlon Berry & TMd09 (Razor Leaf) (steal TMd08 (Poison Fang) from Roserade)
Maylene: Salac Berry & TMd01 (Hi Jump Kick) (steal TMd10 (Sky Uppercut) from Lucario)
Crasher Wake: Petaya Berry & TMd05 (Hydro Pump) (steal TMd11 (Bubblebeam) from Floatzel)
Fantina: Apicot Berry & TMd17 (Nightmare) (steal TMd22 (Curse) from Mismagius)
Byron: Starf Berry & TMd07 (Metal Claw) (steam TMd03 (Double-Edge) from Bastiodon)
Candice: Lansat Berry & TMd44 (Icicle Spear) (steal TMd16 (Petal Dance) from Abomasnow)
Volkner: Enigma Berry & TMd24 (Spark) (steal TM73 (Thunder Wave) from Luxray)

Also, the first time you face Cynthia AFTER beating the gym leaders in the rematch, she gives you a TMd06 (Outrage). Cynthia's Pokémon after the rematch are 20 levels higher than if you had not faced the gym leaders again; here's the team for reference:

Champion Cynthia(F): L81 Spiritomb, L86 Garchomp, L80 Gastrodon (East), L82 Milotic, L83 Roserade, L86 Lucario

You can do this once per day, but you only get one berry from the gym leaders and only 1 of each of the special TMs, both given and stolen.
 
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This piece of data will detail special Event Challenges and their rewards. For each challenge, you'll need to transmit the passwords on a certain one of a character's Trainer cards and all of that character's Pokémon-ex to the Tajiri server, along with the universal confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; here, DI is for Diamond and PE is for Pearl. Make sure the matching game is in the DS slot on your DS.

Roark's CD Challenge:
The cards for this challenge are Roark's Coal Bag, Roark's Rampardos ex, Roark's Regirock ex, Roark's Relicanth ex, and Roark's Rhyperior ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Roark(M): L50 Relicanth, L50 Rhyperior, L50 Regirock, L50 Rampardos

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 31
Challenge Name: "Fossil Madness!"
Description: "Fossils, fossils, everywhere! Gotta take them down!"
Sim Trainer Type: Ace Trainer(F)
Sim Trainer Name: Nausicaä
Battle Type: Double (4 Pokémon Per Trainer)
Turns: Infinite
Teams Are Selected
Your Pokémon:
L50 Exploud♂: Surf
(Type: Normal) (AB: Soundproof) (Item: Mystic Water)
L50 Ursaring♀: Hammer Arm
(Type: Normal) (AB: Quick Feet) (Item: Wide Lens)
L50 Granbull♀: Overheat
(Type: Normal) (AB: Quick Feet) (Item: Shoal Shell)
L50 Lickilicky♀: Power Whip
(Type: Normal) (AB: Own Tempo) (Item: Muscle Band)
L50 Chatot♂: Steel Wing
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Flame Orb)
L50 Porygon-Z: Hidden Power (Ground 70)
(Type: Normal) (AB: Download) (Item: Choice Specs)
Opponent Pokémon:
L50 Omastar♂: Waterfall
(Type: Rock/Water) (AB: Shell Armor) (Item: None)
L50 Kabutops♀: Surf
(Type: Rock/Water) (AB: Battle Armor) (Item: None)
L50 Cradily♂: Energy Ball
(Type: Rock/Grass) (AB: Suction Cups) (Item: None)
L50 Armaldo♀: X-Scissor
(Type: Rock/Bug) (AB: Battle Armor) (Item: None)
L50 Rampardos♀: Head Smash
(Type: Rock) (AB: Mold Breaker) (Item: None)
L50 Bastiodon♂: Flash Cannon
(Type: Rock/Steel) (AB: Sturdy) (Item: None)
Strategy: The correct choices are Exploud, Ursaring, Lickilicky, and Porygon-Z. Granbull has Overheat, which doesn't work well on Rock-types and holds a useless item, while Chatot is weak against Rampardos's Head Smash and gets burned easily by its Flame Orb. Each of the four correct choices has an attack that deals, at the very least, neutral damage against each of the foes. Exploud's Surf is super-effective on all except Cradily. Ursaring's Hammer Arm is super-effective on all except Armaldo, and it strikes a double-weakness on Bastiodon. Lickilicky's Power Whip is super-effective on all except Cradily and Bastiodon, hitting double-weaknesses on Omastar and Kabutops. Finally, Porygon-Z's Ground-type Hidden Power is super-effective on all except Cradily and Armaldo, striking a double-weakness against Bastiodon. Luck will play a part in this, but if you have the right type advantages, you should pull it out.
Reward: You recieve a TM76 the first time you clear this CD correctly

Gardenia's CD Challenge:
The cards for this challenge are Gardenia's Mantle, Gardenia's Exeggutor ex, Gardenia's Leafeon ex, Gardenia's Roserade ex, and Gardenia's Torterra ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Gardenia(F): L50 Exeggutor, L50 Leafeon, L50 Torterra, L50 Roserade

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 41
Challenge Name: "Low-Attack Sweeping?"
Description: "What is the key for Smeargle sweeping the team?"
Sim Trainer Type: [PK][MN] Ranger(M)
Sim Trainer Name: Ashitaka
Battle Type: Single
Turns: 4
Teams Are Pre-Set
Your Pokémon:
L50 Smeargle♂: Power Trick, Ice Shard, Bug Bite, Flame Wheel
(Type: Normal) (AB: Technician) (Item: Brightpowder)
Opponent Pokémon:
L50 Torterra♀: Amnesia, Frenzy Plant
(Type: Grass/Ground) (AB: Overgrow) (Item: None)
L50 Shiftry♂: Leaf Storm
(Type: Grass/Dark) (AB: Early Bird) (Item: White Herb)
L50 Abomasnow♀: Wood Hammer
(Type: Ice/Grass) (AB: Snow Warning) (Item: None)
Strategy: Smeargle's a Pokémon of little power but big movepool. Power Trick is the key--use it first to gain Torterra's Attack stat while Torterra uses Amnesia. This should help you easily sweep the team. Knowing double weaknesses is key--each of Smeargle's offensive moves correspond to a certain Pokémon's double weakness (Ice for Torterra, Bug for Shiftry, Fire for Abomasnow). The only real problem is Shiftry, since it should get in its Leaf Storm attack once before Smeargle attacks, but if Smeargle can manage to survive both the Leaf Storm and the Snow Warning, you should be pretty much home free.
Reward: You get a TM86 the first time you clear this CD

Maylene's CD Challenge:
The cards for this challenge are Maylene's Training House, Maylene's Breloom ex, Maylene's Hitmontop ex, Maylene's Lucario ex, and Maylene's Machamp ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Maylene(F): L50 Breloom, L50 Hitmontop, L50 Machamp, L50 Lucario

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 51
Challenge Name: "No Guard Luck"
Description: "You're going to have to get lucky to get past No Guard..."
Sim Trainer Type: Cue Ball
Sim Trainer Name: Porco
Battle Type: Single
Turns: 1
Teams Are Pre-Set
Your Pokémon:
L50 Combusken♀: Dynamicpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: Choice Band)
Opponent Pokémon:
L50 Machamp♂: Dynamicpunch
(Type: Fighting) (AB: No Guard) (Item: None)
Strategy: The description says it all. You're going to have to get lucky to win. You must move first in order to win. The stats are stacked so that Combusken will one-hit-KO Machamp upon a successful connection; however, both Pokémon have the same Speed, which means either one can strike first. If Machamp moves first, sorry, you're going to have to try again since Combusken's toast--No Guard means the Dynamicpunch attacks will make their marks.
Reward: You get a TM60 the first time you clear this CD

Crasher Wake's CD Challenge:
The cards for this challenge are Crasher Wake's Words, Crasher Wake's Floatzel ex, Crasher Wake's Lanturn ex, Crasher Wake's Tentacruel ex, and Crasher Wake's Walrein ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Crasher Wake(M): L50 Tentacruel, L50 Lanturn, L50 Walrein, L50 Floatzel

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 61
Challenge Name: "PHIONE's Quest"
Description: "Can a PHIONE defeat a MANAPHY?"
Sim Trainer Type: Tuber(F)
Sim Trainer Name: Sheeta
Battle Type: Single
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L76 Phione: Water Pulse, Aqua Ring, Natural Gift, Hidden Power (Electric 70)
(Type: Water) (AB: Hydration) (Item: Liechi Berry)
Opponent Pokémon:
L76 Manaphy: Water Pulse, Aqua Ring, Tail Glow, Heart Swap
(Type: Water) (AB: Hydration) (Item: Rindo Berry)
Strategy: Now, this is a challenge. Phione is viewed mainly as an inferior version of Manaphy, and yet, Phione's going to have to come out on top against one here! Manaphy's strategy involves using Aqua Ring for healing support, Tail Glow to build up its Sp.Atk, then Water Pulse for offense. Manaphy will rarely use its Heart Swap, but if it does, it'll probably be without using Tail Glow first; if it does Heart Swap some Tail Glow boosts onto Phione, you've got yourself an easier battle. Now, that Liechi Berry looks appealing, and you'll think it'll do a lot of damage against Manaphy via Natural Gift. Hold on for one second, though--Manaphy's holding a Rindo Berry, which will cut into Natural Gift's damage. Try it if you must, but your main attack move is going to be Hidden Power, a move Manaphy's not prepared for. Trial and error is the key, but slowly and surely, you'll get past Manaphy after a few tries. It'll be a bit easier if you have Phione use Aqua Ring parallel to Manaphy's usage of it so that you've got healing on your side as well.
Reward: You get a TM55 the first time you clear this CD

Fantina's CD Challenge:
The cards for this challenge are Fantina's Paris Trip, Fantina's Banette ex, Fantina's Dusknoir ex, Fantina's Mismagius ex, and Fantina's Sableye ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Fantina(F): L50 Sableye, L50 Dusknoir, L50 Banette, L50 Mismagius

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 71
Challenge Name: "GENGAR Arena!"
Description: "Battle of the GENGAR! Timing is important!"
Sim Trainer Type: Psychic(M)
Sim Trainer Name: Shoukichi
Battle Type: Double
Turns: 2
Teams Are Pre-Set
Your Pokémon:
L50 Gengar♂: Protect, Lick
(Type: Ghost/Poison) (AB: Levitate) (Item: Choice Scarf)
L50 Gengar♀: Protect, Focus Blast
(Type: Ghost/Poison) (AB: Levitate) (Item: Cipher Berry)
Opponent Pokémon:
L50 Gengar♀: Lick
(Type: Ghost/Poison) (AB: Levitate) (Item: Choice Scarf)
L50 Gengar♂: Explosion
(Type: Ghost/Poison) (AB: Levitate) (Item: Cipher Berry)
L50 Gengar♀: Shadow Ball
(Type: Ghost/Poison) (AB: Levitate) (Item: Iron Ball)
Strategy: This disc will test one of the basics of a certain class of transmittable berries--those that can change a move's type for one turn. Have both of your Gengar Protect on the first turn. You'll watch as the opposing Choice Scarf user use Lick on its teammate, activating the Cipher Berry and turning Explosion into a Dark-type move. If you don't use Protect on the first turn, it's all over--the now-Dark-type Explosion will wipe out the entire battlefield! Assuming you Protected both of your Gengar on the first turn, now's the time to finish off the opponent's third Gengar. Have the one with Lick use that move on its Focus Blast-toting teammate, then Focus Blast the opposing Gengar. Lick will make contact, activating your own Cipher Berry and turning Protect and Focus Blast into Dark-type moves. The ensuing now-Dark-type Focus Blast should wipe out the opposing Gengar and ending the battle.
Reward: You get a TM65 the first time you clear this CD

Byron's CD Challenge:
The cards for this challenge are Byron's Fossil Machine, Byron's Bastiodon ex, Byron's Metagross ex, Byron's Scizor ex, and Byron's Steelix ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Byron(M): L50 Scizor, L50 Metagross, L50 Steelix, L50 Bastiodon

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 81
Challenge Name: "EEVEElution Madness!"
Description: "Can a bunch of ragtag EEVEElutions take on the big bad Steel-types?"
Sim Trainer Type: Idol
Sim Trainer Name: Satsuki
Battle Type: Single (3 Pokémon Per Trainer)
Turns: Infinite
Teams Are Selected
Your Pokémon:
L50 Jolteon♂: Natural Gift, Hidden Power (Poison 30)
(Type: Electric) (AB: Volt Absorb) (Item: Charmy Berry)
L50 Glaceon♀: Natural Gift, Hidden Power (Fighting 70)
(Type: Ice) (AB: Leaf Guard) (Item: Super Berry)
L50 Vaporeon♀: Natural Gift, Hidden Power (Water 30)
(Type: Water) (AB: Water Absorb) (Item: Big Berry)
L50 Umbreon♂: Natural Gift, Hidden Power (Ground 70)
(Type: Dark) (AB: Synchronize) (Item: Hyper Berry)
L50 Flareon♀: Natural Gift, Hidden Power (Fire 70)
(Type: Fire) (AB: Flash Fire) (Item: Tucker Berry)
L50 Leafeon♂: Natural Gift, Hidden Power (Grass 30)
(Type: Grass) (AB: Snow Cloak) (Item: Flora Berry)
Opponent Pokémon:
L50 Aggron♂: Iron Head
(Type: Steel/Rock) (AB: Sturdy) (Item: Power Band)
L50 Magnezone: Flash Cannon
(Type: Electric/Steel) (AB: Sturdy) (Item: Power Bracer)
L50 Metagross: Flash Cannon
(Type: Steel/Psychic) (AB: Clear Body) (Item: Power Lens)
L50 Skarmory♂: Steel Wing
(Type: Steel/Flying) (AB: Sturdy) (Item: Power Anklet)
L50 Empoleon♀: Flash Cannon
(Type: Water/Steel) (AB: Torrent) (Item: Power Weight)
L50 Wormadam♀ (Steel): Iron Head
(Type: Bug/Steel) (AB: Anticipation) (Item: Power Belt)
Strategy: The correct choices are Glaceon, Umbreon, and Flareon. The task is simple. Each of those three has a transmittable berry with a very high power and a side effect, and those should be Natural Gifted away as soon as possible for best results. For Glaceon, its berry makes it a 120-power Fighting-type move but requires a one-turn recharge. For Umbreon, its berry makes it a 150-power Ground-type move, but it has one-third recoil and requires a one-turn recharge. For Flareon, its berry makes it a 101-power Fire-type move (151.5 after the STAB bonus) but has one-third recoil. If Natural Gift doesn't finish the job, use Hidden Power when you can to finish the job.
Reward: You get a TM91 the first time you clear this CD correctly

Candice's CD Challenge:
The cards for this challenge are Candice's Antarctic Expedition, Candice's Abomasnow ex, Candice's Froslass ex, Candice's Glaceon ex, and Candice's Jynx ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Candice(F): L50 Froslass, L50 Glaceon, L50 Jynx, L50 Abomasnow

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 91
Challenge Name: "Cold GARCHOMP"
Description: "GARCHOMP faces its biggest fear..."
Sim Trainer Type: Skier(M)
Sim Trainer Name: Takashi
Battle Type: Single
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Garchomp♀: Fire Punch
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Charcoal)
Opponent Pokémon:
L50 Mamoswine♂: Double-Edge
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Tucker Berry)
L50 Glaceon♀: Last Resort
(Type: Ice) (AB: Snow Cloak) (Item: Tucker Berry)
L50 Cloyster♂: Clamp
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Strategy: As CDs in either the Black or Green-Blue areas start to get higher in number (such as this one being 91 in the Black Area), you'll see more and more of transmittable TMs and transmittable berries. With those strategies coming into play, odds are you'll have to think of new solutions to problems. Anyway, if either Mamoswine or Glaceon are allowed to attack--and they're set up such that they just might survive that one Fire Punch from Garchomp, and that's with Charcoal coming into play--the Tucker Berry will change their attacks into Ice-type moves and spell your doom. Your real challenge, however, is Cloyster. It's going to take a few Fire Punches to take it down, and it's set up just right so that Garchomp will execute a Fire Punch to KO Cloyster before Cloyster can get in one last Clamp for the KO--or Fire Punch will leave Cloyster little HP before Cloyster does you in. This is a tricky CD, but you should come out of it alive with a little luck.
Reward: You get a TM72 the first time you clear this CD

Volkner's CD Challenge:
The cards for this challenge are Volkner's Reactor, Volkner's Electrode ex, Volkner's Luxray ex, Volkner's Plusle ex, and Volkner's Minun ex. Here's the trainer and team you'll face in the Event Challenge:

Leader Volkner(M): L50 Plusle, L50 Minun, L50 Electrode, L50 Luxray

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 101
Challenge Name: "Volt Tackle Express"
Description: "What do you get when you mix Volt Tackle and Rock Head?"
Sim Trainer Type: Cyclist(F)
Sim Trainer Name: Kiki
Battle Type: Single
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Shelgon♀: Volt Tackle
(Type: Dragon) (AB: Rock Head) (Item: Choice Scarf)
Opponent Pokémon:
L50 Gyarados♂: Ice Fang
(Type: Water/Flying) (AB: Intimidate) (Item: VolknerBerry)
L50 Wailord♀: Avalanche
(Type: Water) (AB: Oblivious) (Item: Amy Berry)
L50 Vespiquen♀: Hidden Power (Ice 70)
(Type: Bug/Flying) (AB: Pressure) (Item: Wallace Berry)
L50 Kingler♂: Ice Beam
(Type: Water) (AB: Shell Armor) (Item: LoreleiBerry)
L50 Moltres: Natural Gift, Hidden Power (Ice 70)
(Type: Fire/Flying) (AB: Pressure) (Item: Noland Berry)
Strategy: The first four Pokémon you'll face are easy. One Volt Tackle on each should make short work of them. It's Moltres that's the real challenge. It's got a Noland Berry on hand, and it can use Natural Gift against you if it feels it'll be getting the first strike--Noland Berry makes Natural Gift a 101-power Ice-type attack with one-third recoil! Odds are it's all over if Moltres moves first. To make matters worse, Moltres is set up so that there's a slight chance it'll survive a Volt Tackle! While this will trigger the Noland Berry and make its next attack a Flying-type move, Moltres will get another chance to finish you off, this time using Hidden Power. You'll need some luck if you want to get past Moltres and clear this CD!
Reward: You get a TM57 the first time you clear this CD

Aaron's CD Challenge:
The cards for this challenge are Aaron's Bug Call, Aaron's Beedrill ex, Aaron's Drapion ex, Aaron's Scizor ex, and Aaron's Vespiquen ex. Here's the trainer and team you'll face in the Event Challenge:

Elite Four Aaron(M): L50 Scizor, L50 Beedrill, L50 Vespiquen, L50 Drapion

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 111
Challenge Name: "Different Strokes for Different Blokes"
Description: "These BUG-types pack moves you wouldn't expect..."
Sim Trainer Type: Parasol Lady
Sim Trainer Name: Chihiro
Battle Type: Single (3 Pokémon Per Trainer)
Turns: 7
Teams Are Selected
Your Pokémon:
L50 Charizard♀: Dragon Claw
(Type: Fire/Flying) (AB: Blaze) (Item: Dragon Fang)
L50 Typhlosion♂: Earth Power
(Type: Fire) (AB: Blaze) (Item: Soft Sand)
L50 Houndoom♂: Faint Attack
(Type: Dark/Fire) (AB: Early Bird) (Item: None)
L50 Blaziken♀: Metal Claw
(Type: Fire/Fighting) (AB: Blaze) (Item: Metal Coat)
L50 Infernape♂: Fire Spin
(Type: Fire/Fighting) (AB: Blaze) (Item: None)
L50 Magmortar♀: Ember
(Type: Fire) (AB: Flame Body) (Item: None)
Opponent Pokémon:
L50 Pinsir♀: Drill Peck
(Type: Bug) (AB: Mold Breaker) (Item: Byron Berry)
L50 Volbeat♂: Spark
(Type: Bug) (AB: Swarm) (Item: Tucker Berry)
L50 Heracross♂: Aura Sphere
(Type: Bug/Fighting) (AB: Guts) (Item: Flora Berry)
L50 Wormadam♀ (Sand): Bug Buzz
(Type: Bug/Ground) (AB: Anticipation) (Item: None)
L50 Yanmega♂: Psywave
(Type: Bug/Flying) (AB: Tinted Lens) (Item: BrandonBerry)
L50 Venomoth♀: Power Gem
(Type: Bug/Poison) (AB: Shield Dust) (Item: Magma Berry)
Strategy: The correct choices are Charizard, Houndoom, and Blaziken. Unless you get lucky and get a critical hit, each of the potential opponents will need two strikes to fell them. However, you'll need to defend yourself from their transmittable-TM strikes, which means you'll need to take advantage of the opponent's berries. If you can manage to trigger them, you'll change their move's type into a type that works in your favor. The opponent will try to skew away from using Yanmega and Wormadam and use strikes that, when the opponent chooses the move, are super-effective. There's also a little matter of the turn counter--you're going to have to get by in seven turns, leaving you only one turn for error. With strategy and a little luck, though, you should pull out the victory.
Reward: You get a TM62 the first time you clear this CD

Bertha's CD Challenge:
The cards for this challenge are Bertha's Earth Concert, Bertha's Golem ex, Bertha's Hippowdon ex, Bertha's Mamoswine ex, and Bertha's Sudowoodo ex. Here's the trainer and team you'll face in the Event Challenge:

Elite Four Bertha(F): L50 Sudowoodo, L50 Mamoswine, L50 Hippowdon, L50 Golem

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 121
Challenge Name: "Heavy Armor!"
Description: "You'd better know how to deal with defenses..."
Sim Trainer Type: Ruin Maniac
Sim Trainer Name: Toshio
Battle Type: Single
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Rampardos♂: Earthquake, Natural Gift
(Type: Rock) (AB: Mold Breaker) (Item: OmochaoBerry)
L50 Porygon-Z: Conversion, Earth Power
(Type: Normal) (AB: Adaptability) (Item: None)
Opponent Pokémon:
L50 Steelix♂: Meteor Mash, Sandstorm
(Type: Steel/Ground) (AB: Rock Head) (Item: None)
L50 Metagross: Psycho Boost
(Type: Steel/Psychic) (AB: Clear Body) (Item: White Herb)
L50 Aggron♀: Meteor Mash
(Type: Steel/Rock) (AB: Rock Head) (Item: None)
L50 Golem♀: Rock Wrecker
(Type: Rock/Ground) (AB: Rock Head) (Item: None)
L50 Relicanth♂: Rock Wrecker
(Type: Water/Rock) (AB: Rock Head) (Item: None)
L50 Torkoal♀: Blast Burn
(Type: Fire) (AB: White Smoke) (Item: None)
Strategy: OK, your first instinct is to use Rampardos to sweep the team. However, the opposing Pokémon are among those with the highest Defense stats in the game, which means Earthquake probably won't finish them off--and it won't, since these opponents are set up to survive at least one Earthquake! Instead, use Natural Gift, which won't do much (OmochaoBerry makes Natural Gift a 5-power Normal-type attack), then let Steelix finish off Rampardos with Meteor Mash. Send in Porygon-Z, then use Conversion. Since Earth Power is its only other move, Porygon-Z will become a Ground-type. Steelix sees a Normal-type when the turn begins and will whip up a Sandstorm. Big mistake--that leaves it prone to Earth Power! And with Adaptability adding an extra punch to it, combined with Steelix's not-so-hot Sp.Def, that's its Achillies' heel! At this rate, Porygon-Z should have enough punch to sweep the team afterward. A common mistake is to try to save Rampardos in the hopes of something that's got a low Defense comes out--you want to keep Porygon-Z as healthy as possible if you want to win this battle!
Reward: You get a TM28 the first time you clear this CD

Flint's CD Challenge:
The cards for this challenge are Flint's Volcanic Pit, Flint's Arcanine ex, Flint's Infernape ex, Flint's Magmortar ex, and Flint's Ninetales ex. Here's the trainer and team you'll face in the Event Challenge:

Elite Four Flint(M): L50 Arcanine, L50 Ninetales, L50 Rapidash, L50 Infernape

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 131
Challenge Name: "Punching Contest!"
Description: "Prepare, then Fire Punch!"
Sim Trainer Type: Beauty
Sim Trainer Name: Sophie
Battle Type: Single
Turns: 3
Teams Are Pre-Set
Your Pokémon:
L50 Hitmonchan: Bulk Up, Fire Punch
(Type: Fighting) (AB: Iron Fist) (Item: Flint Berry)
Opponent Pokémon:
L50 Medicham: Bulk Up, Fire Punch
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Flint Berry)
Strategy: Both Pokémon are set up to have equal Speed, equal HP, and equal Defense, plus equal Attack once the abilities come into play. Bulk Up is only permitted on the first two turns, Fire Punch is only permitted on the third. It's going to come down to who moves first. The one who moves first loses, since the one that moves second will barely survive the strike, become a Fire-type due to the Flint Berry kicking in, then KO the target due to the STAB boost the Flint Berry gave. It's more luck than anything...
Reward: You get a TM61 the first time you clear this CD

Lucian's CD Challenge:
The cards for this challenge are Lucian's Paralyze Spoon, Lucian's Bronzong ex, Lucian's Chimecho ex, Lucian's Gardevoir ex, and Lucian's Medicham ex. Here's the trainer and team you'll face in the Event Challenge:

Elite Four Lucian(M): L50 Medicham, L50 Gardevoir, L50 Chimecho, L50 Bronzong

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 141
Challenge Name: "Grand GALLADE!"
Description: "Can a GALLADE keep up even after its type is altered?"
Sim Trainer Type: Psychic(F)
Sim Trainer Name: Setsuko
Battle Type: Single
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Gallade♂: Thunderpunch, Fire Punch, Ice Punch, Recover
(Type: Psychic/Fighting) (AB: Steadfast) (Item: FantinaBerry)
Opponent Pokémon:
L50 Sableye♀: Fake Out, Rock Smash
(Type: Dark/Ghost) (AB: Keen Eye) (Item: None)
L50 Mime Jr.♀: Trick, Light Screen
(Type: Psychic) (AB: Soundproof) (Item: Leftovers)
L50 Drifblim♂: Natural Gift, Hidden Power (Dark 70)
(Type: Ghost/Flying) (AB: Unburden) (Item: SeprothBerry)
L50 Froslass♀: Ominous Wind
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: VincentBerry)
L50 Shiftry♂: Razor Leaf
(Type: Grass/Dark) (AB: Early Bird) (Item: Cipher Berry)
L50 Crawdaunt♂: Crunch
(Type: Water/Dark) (AB: Shell Armor) (Item: Rudy Berry)
Strategy: Well, you're assured of at least one Steadfast speed boost, since Sableye leads with Fake Out. However, this will trigger Gallade's FantinaBerry and make it a Ghost-type. It's easy to take down after the initial Fake Out since it can't do any more damage, and Mime Jr. will actually make things a little easier by Tricking its Leftovers onto Gallade and then wasting the rest of its time in the battle using Light Screen. Everybody else is set up so that even a super-effective attack will take at least two hits to take it down barring a critical hit. Gallade's also beefed up to take these hits better. Just make sure you use Recover when necessary. Drifblim has a Sephroth Berry, and it increases the power of its Dark-type Hidden Power--not a good thing. Froslass's VincentBerry increases its Sp.Atk and its Speed, not a good thing when it uses a Ghost-type special attack! When Shiftry first uses its Razor Leaf, it will be a Dark-type strike since hitting it turned it into a Dark-type move! You're past the hard part when Crawdaunt comes out--triggering its Rudy Berry removes the STAB from its Crunch, but you'll have to use a different move to finish it off since it'll become an Electric-type. Once Crawdaunt's down, you've won. You'll need both luck and good timing to make it through this battle.
Reward: You get a TM92 the first time you clear this CD

Cynthia's CD Challenge:
The cards for this challenge are Cynthia's Grandmother, Cynthia's Dragonite ex, Cynthia's Garchomp ex, Cynthia's Gastrodon ex, and Cynthia's Milotic ex. Here's the trainer and team you'll face in the Event Challenge:

Champion Cynthia(F): L50 Gastrodon (East), L50 Dragonite, L50 Milotic, L50 Garchomp

The battle is a single battle, and Arceus is not permitted to enter this battle. Once you win, you'll recieve this disc:

Black CD 151
Challenge Name: "Black Case Legendary Pokémon Challenge!"
Description: "Episode 1: REGIGIGAS"
Sim Trainer Type: Collector
Sim Trainer Name: Sousuke
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L75 Infernape♀: Protect, Focus Blast
(Type: Fire/Fighting) (AB: Blaze) (Item: None)
L75 Primeape♂: Protect, Close Combat
(Type: Fighting) (AB: Anger Point) (Item: None)
Opponent Pokémon:
L75 Regigigas: Crush Grip, Earthquake
(Type: Normal) (AB: Slow Start) (Item: None)
L75 Stantler♂: Skill Swap, Role Play, Me First
(Type: Normal) (AB: Frisk) (Item: None)
Strategy: Despite the fact that there are no transmittable TMs or berries on this CD, especially for one this high up in the numbering (151 in the Black area), this is a dangerous battle. Stantler's first move will be to Skill Swap its Frisk onto Regigigas, giving Regigigas full power right off the bat. Primeape is the primary target of the opponents, so have Primeape Protect while Infernape aims at Regigigas with Focus Blast, and watch Regigigas fail Crush Grip. Regigigas will keep attempting to Crush Grip until Stantler's out of the fray and then use Earthquake without the possibility of harm to an ally, so your best strategy is actually to aim at Regigigas first. Stantler's second move will be to Role Play against Primeape, getting rid of Slow Start from the battle for good, after which it will try to Me First Primeape's Close Combat. Try alternating Protect and Close Combat on Primeape and keep Focus Blasting on Infernape until Regigigas is taken down, only switching to Protect on Infernape if Primeape goes down. Only with a carefully calculated strategy and a little luck will you prevail in this difficult battle.
Reward: You get a TM59 the first time you clear this CD


Also, here's the possible rewards for clearing an entire Black or Green-Blue area of Earl's case:

If you clear all 159 CDs and 16 DVDs in an area of Earl's Case, you'll get 1000 BP, then Earl will run off to talk to Kurt. When Earl comes back, one of two things will happen:

1. If you haven't cleared both the Black and Green-Blue areas, Kurt will not believe you're ready for his ultimate reward, but gave Earl something to give to you. You'll recieve five Cherish Balls.
2. If you have cleared both the Black and Green-Blue areas, Kurt deems you ready to be able to buy 1 Cherish Ball each week, restocking on Sunday, for 10,000 in money.


Unless Sunflorazumarill has other data to add, that does it for EX: Diamond & Pearl: The Gyms.
 
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