I hereby claim the Aggron Line!
Aron - Metal - 60HP
Basic
Poke-Body: Rock Head
If Aron is Knocked Out by an attack from your opponent's Active Pokemon, flip a coin.
If heads, Aron is not Knocked Out and it's remaining HP becomes 10.
:fighting::colorless Iron Head 30
If Aron has a Basic :metal: Energy attached, you may flip a coin.
If heads, the Defending Pokemon can't attack.
Weakness: Fighting+10
Resistance:
Retreat: (C)
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Lairon - Metal - 90HP
Stage 1
(F)(F)(C) Stealth Rock 20X
Before doing damage, you may switch the Defending Pokemon with 1 of your opponents Benched Pokemon. This attack does 20 damage times the number of :colorless in the Defending Pokemon's Retreat Costs.
Weakness: Fighting+20
Resistance: Psychic-20
Retreat
C)(C)(C)
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Aggron - Metal/Fighting - 130HP
Stage 2 (Aggron's type is both Metal and Fighting)
:metal::metal::fighting: Iron Tail 70
Any damage done to Aggron during your opponents next turn is decreased by 20.
Weakness: :fighting:+30
Resistance:
sychic:-30
Retreat: (C)(C)(C)
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Aggron LV.X - :metal::fighting: - 150HP
Level Up (Aggron's type is both Metal and Fighting)
Poke-Body: Sturdy
When an attack from your opponents Pokemon does 40 damage or less (Before applying Weakness and Resistance), prevent all damage, including effects, done to Aggron.
:metal::metal::metal::colorless:colorless Metal Burst 60
If Aggron is damaged by an attack from your opponent, put the same amount of damage counters on the Defending Pokemon as damage dealt to Aggron.
Weakness: :fighting:x2
Resistance:
sychic:-40
Retreat: (C)(C)(C)(C)