Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Draco's Emergence

Squirtle
40 HP {W}
Basic Pokémon

{W}{C} Wide Bubble This attack does 10 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, that Pokémon is now Paralyzed.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Dark Wartortle
80 HP {W}
Stage 1 Pokémon (Evolves from Squirtle)

{W} Doubleslap Flip 2 coins. This attack does 10 damage times the number of heads. 10x
{W}{C} Mirror Shell If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokémon for an equal amount of damage.

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Dark Blastoise
120 HP {W}
Stage 2 Pokemon (Evolves from Dark Wartortle)

{W}{W} Hydrocannon This attack does 30 damage plus 20 more damage for each {W} Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way. 30+
{W}{C}{C} Rocket Tackle Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) 40

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}

Charmander
50 HP {R}
Basic Pokémon

{C}{C} Slash 20

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Dark Charmeleon
70 HP {R}
Stage 1 Pokemon (Evolves from Charmander)

{C}{C} Tail Slap 20
{R}{R}{R} Fireball If there are no {R} Energy cards attached to Dark Charmeleon, this attack does nothing. Flip a coin. If heads, discard 1 {R} Energy card attached to Dark Charmeleon or this attack does nothing. If tails, this attack does nothing (not even damage). 70

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

Dark Charizard
100 HP {R}
Stage 2 Pokemon (Evolves from Dark Charmeleon)

{C} Nail Flick 10
{R}{R} Continuous Fireball Flip a number of coins equal to the number of {R} Energy cards attached to Dark Charizard. Discard a number of {R} Energy cards attached to Dark Charizard equal to the number of heads or this attack does nothing. This attack does 50 damage times the number of cards discarded in this way. 50x

Weakness: {W}
Resistance: {F}
Retreat Cost: {C}{C}{C}
 
Draco's Poochyena
40 HP {D}
Basic Pokémon

{D} Batter Flip a coin. If heads, don't apply Resistance for this attack; if tails, don't apply Weakness for this attack. 20
{F}{P} Dragon Call Search your deck for a Basic Pokémon with Draco in its name. Show it to your opponent, then put it into your hand. Shuffle your deck afterward.

Weakness: {F}
Resistance: {P}
Retreat Cost: none

Draco's Poochyena
50 HP {D}
Basic Pokémon

Poké-POWER Magma Cool
If Draco's Poochyena is your Active Pokémon and not affected by a Special Condition, any damage done by any of your opponent's Pokémon with Magma in its name is reduced by 20 (before Weakness and Resistance).
{C}{C} Bite 20

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Draco's Mightyena
80 HP {D}
Stage 1 Pokémon (Evolves from Draco's Poochyena)

{D}{C} Foreign Thug Assist During your next turn, if Draco's Mightyena is still in play, any damage done by any of your Pokémon in play with Rocket, Cipher, or Snagem in its name is increased by 30 (before Weakness and Resistance).
{R}{W}{G}{L} Dragon Odor This attack does 50 damage plus 20 more damage for each of your Pokémon in play with Magma, Aqua, Flora, or Plasma in its name with at least 1 Energy card attached to it. 50+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}

Draco's Mightyena ex
120 HP {D}
Stage 1 Pokémon (Evolves from Draco's Poochyena)

Poké-BODY Dragon Hound
All basic Energy cards attached to Draco's Mightyena ex provide {D} Energy as well as its normal type (color) but provide only 1 Energy at a time.
{D}{D}{D} Dark Crunch This attack does 60 damage plus 20 more damage for each {D} Energy card attached to Draco's Mightyena ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 60+

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Draco's Skitty
50 HP {C}
Basic Pokémon

Poké-POWER Aqua Boil
If Draco's Skitty is your Active Pokémon and not affected by a Special Condition, any damage done to any of your opponent's Pokémon with Aqua in its name is increased by 10 (before Weakness and Resistance).
{C}{C} Dragon Ball Search your deck for a Trainer card with Ball in its name. Show it to your opponent, then put it into your hand. Shuffle your deck afterward. If you put Team Draco Ball into your hand in this way, this attack does 10 damage plus 20 more damage. 10+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Delcatty
80 HP {C}
Stage 1 Pokémon (Evolves from Draco's Skitty)

{C}{C} Dark Charm If the Defending Pokémon is Shadow's Skitty, Shadow's Delcatty, or Dark Delcatty, this attack's base damage is 10 instead of 30. If the Defending Pokémon is Light Delcatty, this attack's base damage is 70 instead of 30. 30
{C}{C}{C}{C} Rainbow Tackle If Draco's Delcatty has any Special Energy cards attached to it, this attack does 40 damage plus 20 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Here are the set’s two other Starter lines!

Draco’s Charmander
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{C}{C} Scratch 20

Draco’s Charmander
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Burn Lens If Draco’s Charmander has any Burn Energy cards attached to it, Draco’s Charmander can’t be affected by any Special Conditions.
{R} Infinite Flares Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x

Draco’s Charmeleon
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Draco’s Charmander
Put Draco’s Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Straight Flame Return any number of {R} Energy cards attached to Draco’s Charmeleon to your hand. This attack does 10 damage to each of your opponent’s Pokémon for each Energy card you returned.
{R}{C}{C} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Draco’s Charizard
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Draco’s Charmeleon
Put Draco’s Charizard on the Stage 1 card
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Draco Lift As long as Draco’s Charizard has any Draco Energy cards attached to it, the Retreat cost of each of your Pokémon in play (excluding Pokémon-ex) with Draco in its name is 0.
{R}{R} Hot Blaze Flip a coin. If heads, this attack does 10 damage plus 10 more damage and 10 damage to each of your opponent’s Benched Pokémon for each {R} Energy attached to Draco’s Charizard. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10+
{R}{C}{C} Sky Attack Flip a coin. If tails, this attack does nothing. 80

Draco’s Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Claws Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{C}{C} Pound 20

Draco’s Treecko
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Spring Heal If there is a Spring counter on the field, remove 1 damage counter from Draco’s Treecko between turns.
{G} Leaf Shot Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Draco’s Grovyle
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Draco’s Treecko
Put Draco’s Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Leaf Cutter Flip a coin for each {G} Energy attached to Draco’s Grovyle. This attack does 10 damage plus 20 more damage for each {G} Energy attached to Draco’s Grovyle to each Defending Pokémon.
{G}{C}{C} Vine Whip 40

Draco’s Sceptile
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Draco’s Grovyle
Put Draco’s Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Draco Protection As long as Draco’s Sceptile has any Draco Energy cards attached to it, prevent all effects of attacks, other than damage, done to any of your Pokémon in play with Draco in its name.
{G}{G} Tree Scythe Flip a coin for each {G} Energy attached to Draco’s Sceptile. This attack does 20 damage plus 10 more damage for each {G} Energy attached to Draco’s Sceptile plus 10 more damage for each heads. 20+
{G}{C}{C} Dragon Punch The Defending Pokémon is now Burned. 40
 
Draco's Cleffa
40 HP {C}
Baby Pokémon (Evolves into Draco's Clefairy)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C} Support Copy Look at your opponent's hand. If your opponent has any Supporters in his or her hand, choose 1 of them. Use that card's effect as Draco's Cleffa's attack during this turn.

Weakness: none
Resistance: none
Retreat Cost: {C}

Draco's Clefairy
70 HP {C}
Basic Pokémon

Poké-POWER Flora Blast
If Draco's Clefairy is your Active Pokémon and not affected by a Special Condition, the Retreat Cost of each of your opponent's Pokémon with Flora in its name is increased by {C}.
{C}{C} Pound 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Clefable
110 HP {C}
Stage 1 Pokémon (Evolves from Draco's Clefairy)

Poké-BODY Draco Link
Draco's Clefable has a copy of each attack of each of your Benched Pokémon with Draco in its name, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards).
{C}{C} Pound 30
{R}{L}{P}{D}{M} Moonstone Rainbow This attack does 40 damage plus 20 more damage for each of your Pokémon in play with Clefable, Nidoqueen, Nidoking, Wigglytuff, or Delcatty in its name (excluding this one). 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}

Draco's Igglybuff
50 HP {C}
Baby Pokémon (Evolves into Draco's Jigglypuff)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Take Down Draco's Igglybuff does 10 damage to itself. 20

Weakness: none
Resistance: none
Retreat Cost: {C}

Draco's Jigglypuff
80 HP {C}
Basic Pokémon

Poké-POWER Rocket Bloom
If Draco's Jigglypuff is your Active Pokémon and not affected by a Special Condition, each of your opponent's Pokémon with Rocket in its name has no Resistance.
{C}{C} Wide Tune Each player's Active Pokémon (excluding Draco's Jigglypuff) are now Asleep. 10

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Wigglytuff
120 HP {C}
Stage 1 Pokémon (Evolves from Draco's Jigglypuff)

Poké-BODY Headphones
Draco's Wigglytuff cannot be Asleep.
{C} Sing The Defending Pokémon is now Asleep.
{C}{C}{C}{C} Dragon Wave This attack does 40 damage plus 10 more damage for each of your Pokémon in play with Draco in its name (except this one). 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Draco's Onix
100 HP {F}
Basic Pokémon

Poké-BODY Extra Quake
If Magic Materia: Earth is attached to Draco's Onix, any damage done to a Pokémon-ex by any of that card's attacks is increased by 10 (before Weakness and Resistance).
{F}{F}{F} Double Crush This attack does 30 damage to each Defending Pokémon.

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}{C}

Draco's Steelix
120 HP {M}
Stage 1 Pokémon (Evolves from Draco's Onix)

Poké-POWER Plasma Shadow
If Draco's Steelix is your Active Pokémon and not affected by a Special Condition, ignore any effect that would place a Special Condition on any of your opponent's Pokémon with Plasma in its name.
{M}{M} Draco Debris You may discard a basic {M} Energy card attached to Draco's Steelix. If you do, this attack does 30 damage plus 10 more damage for each Special Energy card attached to Draco's Steelix. 30+
{C}{C}{C} Dragon Rage 30

Weakness: {R}
Resistance: {G}{L}
Retreat Cost: {C}{C}{C}{C}

Draco's Sentret
40 HP {C}
Basic Pokémon

Poké-BODY Draco Scout
If Draco's Sentret is your Active Pokémon, whenever your opponent plays a basic Pokémon onto his or her Bench from his or her hand, flip a coin. If heads, flip a number of coins equal to the number of Pokémon you have in play with Draco in its name (excluding Draco's Sentret). This power does 10 damage times the number of heads to that Pokémon.
{C}{C} Tackle 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Furret
80 HP {C}
Stage 1 Pokémon (Evolves from Draco's Sentret)

Poké-POWER Draco Energy Jam
If Draco's Furret is Benched, as often as you like during your turn (before your attack), you may move a basic Energy card from any of your Pokémon with Draco in its name to another of your Pokémon with Draco in its name.
{C}{C}{C} Dash Strike Ignore any effect that would prevent this attack or reduce this attack's damage (excluding Baby Pokémon). Don't apply Weakness for this attack. 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Sableye
60 HP {P}
Basic Pokémon

Poké-BODY Ghostly Reaction
If there are any React Energy cards attached to any of your Pokémon in play with Draco in its name (excluding this one), Draco's Sableye is both {P}{D} type.
{P}{P} Shadow Kick Don't apply Resistance for this attack. 20

Weakness: none
Resistance: {F}{P}
Retreat Cost: {C}

Draco's Smeargle
60 HP {C}
Basic Pokémon

Poké-POWER Rainbow Paint
If Draco's Smeargle is your Active Pokémon and not affected by a Special Condition, Draco's Smeargle has a copy of all attacks on each Pokémon in play (your own or your opponent's) whose type (color) is either {C} or the same as a type of basic Energy attached to Draco's Smeargle not provided by cards that provide all types (colors).
{C} Tail Slap 10

Weakness: {F}
Resistance: none
Retreat Cost: {C}
 
Last edited:
Here are some more ideas for Team Draco! Also, on another note, Draco’s Rayquaza brings back a popular attack from Rayquaza ex!

Draco’s Wingull
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
{W} Poison Bubble The Defending Pokémon is now Poisoned. 10
{W}{C} Wave Splash 20

Draco’s Pelipper
Pokémon card
{W}
70 HP
Stage 1 Pokémon
Evolves from Draco’s Wingull
Put Draco’s Pelipper on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{W}{W} Hydro Cannon If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 30
{W}{C}{C} Mega Typhoon Flip a coin. If heads, this attack does 10 damage to every Benched Pokémon (yours and your opponent’s). Don’t apply Weakness and Resistance for Benched Pokémon. 40

Draco’s Feebas
Pokémon card
{W}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Gun Does 10 damage plus 10 more damage for each {W} Energy attached to Draco’s Feebas but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. 10+

Draco’s Milotic
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Draco’s Feebas
Put Draco’s Milotic on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Draco Protect If there is a Stadium card in play with Draco in its name, damage done by attacks to any of your Pokémon in play with Draco in its name is reduced by 10 (before Weakness and Resistance).
{W}{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{W}{C}{C}{C}{C} Rainbow Scales Flip a coin for each type of Energy not provided by a card that provides all types (colors) of Energy attached to Draco’s Milotic. This attack does 40 damage times the number of heads. 40x

Draco’s Lapras
Pokémon card
{W}
80 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Hail Fall If there is a Hail counter on the field, put 1 damage counter on each Pokémon (yours and your opponent’s) that doesn’t have Draco in its name between turns. You can’t use more than 1 Hail Fall Poké-Body each turn.
{W}{W} Ice Spin Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Draco’s Rayquaza
Pokémon card
{C}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Aurora Array When you play Draco’s Rayquaza from your hand onto your Bench, you may flip a coin. If heads, search your deck for up to 4 of any combination of Multi Energy or Scramble Energy cards and put them into your hand. Shuffle your deck afterward.
{R}{L} Dragon Burst Discard all {R} or {L} Energy cards attached to Draco’s Rayquaza or this attack does nothing. Flip a coin for each Energy card discarded in this way. This attack does 40 damage times the number of heads. 40x
{G}{W}{C}{C} Weather Storm If there is a Sun, Sand, or Storm counter on the field, this attack does 50 damage plus 30 more damage. If there is a Rain, Hail, or Spring counter on the field, discard an Energy card attached to each Defending Pokémon. If there is a Night or Shadowsky counter on the field, discard all Trainer cards attached to the Defending Pokémon. 50+
 
Last edited:
Draco's Dunsparce
60 HP {C}
Basic Pokémon

Poké-POWER Snagem Onion
If Draco's Dunsparce is your Active Pokémon and not affected by a Special Condition, your opponent's Pokémon with Snagem in its name pays {C} more to attack.
{F}{C} Dig 20
{L}{L}{C} Spark Snake This attack does 30 damage plus 20 more damage for each {L} Energy card attached to Draco's Dunsparce but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 30+

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Mantine
70 HP {W}
Basic Pokémon

Poké-POWER Cipher Shock
If Draco's Mantine is your Active Pokémon and not affected by a Special Condition, prevent any effect from an attack, Poké-POWER, Poké-BODY, Trainer card, or Energy card that would remove a Special Condition from any of your opponent's Pokémon with Cipher in its name.
{W}{W} Dracotwist If an effect on a Pokémon with Resistance to {F} would prevent damage done by this attack, ignore that effect. 20
{C}{C}{C}{C} Wing Attack 40

Weakness: {L}
Resistance: {F}
Retreat Cost: {C}{C}

Draco's Misdreavus
60 HP {P}
Basic Pokémon

Poké-POWER Draco Snatch
If Draco's Misdreavus is your Active Pokémon and not affected by a Special Condition, ignore any effect of any attack, Poké-POWER, Poké-BODY, Trainer card, or Energy card that would attach an Energy card from your opponent's deck or discard pile to any of your opponent's Pokémon with Draco in its name.
{P} Frightening Stare Place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. If a Pokémon with a Mini or Frog counter on it has a Fear counter placed on it, remove the Mini or Frog counter before placing the Fear counter. A Fear counter may be removed by any effect that removes all Special Conditions.
{P}{P}{P} Fear Feed If the Defending Pokémon has a Fear counter on it, after doing damage, move a number of damage counters from Draco's Misdreavus to the Defending Pokémon equal to half of the damage counters on it (rounded up to the nearest damage counter). 10

Weakness: {D}
Resistance: {F}
Retreat Cost: {C}

Draco's Spinda
60 HP {C}
Basic Pokémon

Poké-POWER Spot Disorient
If Draco's Spinda becomes Confused by an effect of an attack and is not already affected by a Special Condition, flip a coin. If heads, Draco's Spinda is no longer Confused and the Pokémon that Confused Draco's Spinda is now Confused.
{C}{C} Lucky Spots Flip a coin for each Prize you have remaining. This attack does 10 damage times the number of heads. If you got no tails, draw 2 cards. 10x

Weakness: {F}
Resistance: none
Retreat Cost: {C}
 
Last edited:
Here are my next ideas for this set!

Draco’s Gastly
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: n/a
{C} Dark Find Search your deck for a {P} or {D} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
{P}{D} Shadow Ghost The Defending Pokémon is now Confused. If there are any {D} Energy cards attached to Draco's Gastly, you may treat Draco's Gastly as a {D} Pokémon during this turn until applying Weakness. 20

Draco’s Gastly
Pokémon card
{P}
50 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Phantom Armor If there are any D Energy cards attached to Draco’s Gastly, Draco’s Gastly is {P}{G}{D} type.
{P} Shadow Haze Flip a coin. If heads, if either Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10

Draco’s Haunter
Pokémon card
{P}
70 HP
Stage 1 Pokémon
Wvolves from Draco’s Gastly
Put Draco’s Haunter on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{D}{C} Dark Nightmare The Defending Pokémon is now Asleep. Your opponent now flips a coin for each {D} Energy attached to Draco’s Haunter for the Defending Pokémon at the end of each turn (even if it was already Asleep). If either of them is tails, that Pokémon is still Asleep. If there are any {D} Energy cards attached to Draco's Haunter, you may treat Draco's Haunter as a {D} Pokémon during this turn until applying Weakness. 20
{P}{P}{C} Night Shade 40

Draco’s Gengar
Pokémon card
{P}
100 HP
Stage 2 Pokémon
Evolves from Draco’s Haunter
Put Draco’s Gengar on the Stage 1 card
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P}{D}{C} Dark Minimization Discard a {D} Energy card attached to Draco’s Gengar or this attack does nothing. Place a Mini counter on the Defending Pokémon. A Mini counter may be removed by any effect that removes all Special Conditions. If there are any {D} Energy cards attached to Draco's Gengar, you may treat Draco's Gengar as a {D} Pokémon during this turn until applying Weakness. 40
{P}{P}{C}{C} Gravity Beam If Magic Materia: Gravity is attached to Draco’s Gengar, this attack does 60 damage plus 20 more damage for each Energy card attached to the Defending Pokémon. 60+

Draco’s Aerodactyl
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Mysterious Fossil
Put Draco’s Aerodactyl on the Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: {C}
PokéPOWER: Fossil Evolution When you play Draco’s Aerodactyl from your hand to evolve 1 of your Pokémon, you may choose 1 of your Mysterious Fossil, Root Fossil, Claw Fossil, or Buried Fossil in play. Search your deck for a card that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
{F}{F} Rock Tomb Pile Flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 30
{C}{C}{C} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 50
 
Here are some more ideas for Team Draco!

Draco’s Nincada
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}
{G} Sharp Stinger Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed.
{F}{C} Sand-Attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10

Draco’s Nincada
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {L} -30
Retreat cost: {C}
PokéBODY: Sub-Burrow As long as Draco’s Nincada is on your Bench, prevent all damage done to Draco’s Nincada by your opponent’s attacks.
{G} Root Nourish Flip a coin. If heads, remove 1 damage counter from Draco’s Nincada. If tails, this attack does nothing (not even damage). 20

Draco’s Ninjask
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Draco’s Nincada
Put Draco’s Ninjask on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
PokéBODY: Quick Wings Draco’s Ninjask can’t be Paralyzed, have any Slow or Stop counters on it, and any effect of an attack, Poké-Power, Poké-Body, or Trainer card, that would prevent Draco’s Ninjask from retreating does nothing.
{G} Quad Claw Flip 4 coins. This attack does 10 damage times the number of heads to each Defending Pokémon.
{G}{C} Flash Cutter If the Defending Pokémon’s Retreat cost is {C}{C} or less, this attack does 50 damage minus 30 damage. 50-

Draco’s Shedinja
Pokémon card
{P}
30 HP
Stage 1 Pokémon
Evolves from Draco’s Nincada
Put Draco’s Shedinja on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Wonder Shield Prevent all effects of attacks, including damage, done to Draco’s Shedinja by Evolved Pokémon, Pokémon-ex, Shining Pokémon, Pokémon *, and Pokémon with a Poké-Body called Crystal Type.
{P} Shadow Lines Does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.

Draco’s Aron
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{M} Iron Grab Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponent’s Benched Pokémon. If tails, the Defending Pokémon can’t retreat during your opponent’s next turn. 10
{F}{C} Rock Blast Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Draco’s Lairon
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Draco’s Aron
Put Draco’s Lairon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{M}{C} Steel Hit If the Defending Pokémon has any damage counters on it, this attack does 20 damage plus 10 more damage for each Energy attached to Draco’s Lairon. 20+
{F}{F}{C} Rock Tumble Don’t apply Resistance. 40

Draco’s Aggron
Pokémon card
{F}
110 HP
Stage 2 Pokémon
Evolves from Draco’s Lairon
Put Draco’s Aggron on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{M}{C}{C} Multi Metal Claw Flip a coin. If heads, this attack does 30 damage plus 20 more damage for each {M} Energy attached to Draco’s Aggron. 30+
{F}{F}{C}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60
 
Here are some more ideas from me!

Draco’s Duskull
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} 30
Retreat cost: {C}
{P} Disable Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
{C}{C} Lick Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Draco’s Dusclops
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Draco’s Duskull
Put Draco’s Dusclops on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Night Block If there is a Night counter on the field, any damage done to your Active Pokémon by attacks from your opponent’s Pokémon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance).
{P}{P} Imprison As long as Draco's Dusclops remains your Active Pokémon, the Defending Pokémon can't retreat. 20
{C}{C}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Draco’s Shuppet
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} 30
Retreat cost: {C}
{P} Knock Off Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) 10
{C}{C} Astonish Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 10

Draco’s Banette
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Draco’s Shuppet
Put Draco’s Banette on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
PokéBODY: Shadow Lock If there is a Shadowsky counter on the field, Shadow counters on any Pokémon in play can’t be removed by any effects of attacks, Poké-Powers, Poké-Bodies, Trainer cards, Energy cards, or any other effects.
{P}{P} Nightmare The Defending Pokémon is now Asleep. 30
{C}{C}{C} Dream Eater If the Defending Pokémon isn’t Asleep, this attack does nothing. 50

Holon’s Swablu
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}
You may attach this as an Energy card from your hand to 1 of your Pokémon. While attached, this card is a Special Energy card and provides {C} Energy.
{C} Energy Stream Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Holon’s Swablu. 10

Holon’s Altaria
Pokémon card
{C}
70 HP
Stage 1 Pokémon
Evolves from Holon’s Swablu
Put Holon’s Altaria on the Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: n/a
You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
{W}{L} Rainbow Wings Does 20 damage times the number types of Pokémon and/or Energy you have in play minus the number of types of Pokémon and/or Energy your opponent has in play. If your opponent has only 1 type of Pokémon or Energy in play, discard an Energy card attached to the Defending Pokémon. 20x
 
Last edited:
Here are the last regular Pokémon cards for this set!

Pidgey
Pokémon card
{C}
30 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C} Whirlwind If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon.
{C}{C} Gust 20

Dark Pidgeotto
Pokémon card
{C}
60 HP
Stage 1 Pokémon
Evolves from Pidgey
Put Dark Pidgeotto on the Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Fly Flip a coin. If heads, prevent all effects of attacks, including damage, done to Dark Pidgeotto during your opponent's next turn; if tails, this attack does nothing (not even damage). 30
{C}{C}{C} Mirror Move If Dark Pidgeotto was attacked during your opponent’s last turn, last turn, do the final result of that attack to the Defending Pokémon.

Dark Pidgeot
Pokémon card
{C}
90 HP
Stage 2 Pokémon
Evolves from Dark Pidgeotto
Put Dark Pidgeot on the Stage 1 card
Weakness: {L}
Resistance: {F} -30
Retreat cost: n/a
{C}{C} Steel Wing Flip a coin. If heads, all damage done by attacks to Dark Pidgeot during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). 30
{C}{C}{C} Spinning Wing Attack Flip a coin until you get tails. This attack does 50 damage times the number of heads. 50x

Lotad
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Splash 10
{G}{G} Double Razor Leaf Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Dark Lombre
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Lotad
Put Dark Lombre on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{G}{G} Lilypad Attack Choose 1 of your opponent’s Pokémon and this attack does 30 damage to it. If you chose a Defending Pokémon, flip 2 coins. This attack does 30 damage times the number of heads. Don’t apply Weakness and Resistance.

Dark Ludicolo
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Dark Lombre
Put Dark Ludicolo on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Light Lock As long as Dark Ludicolo is your Active Pokémon, your opponent’s Pokémon that has Light in its name can’t use any Poké-Powers or Poké-Bodies.
{W}{W} Water Gun Does 40 damage plus 20 more damage for each {W} Energy attached to Dark Ludicolo but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+
{G}{G}{G} Mega Rotodisc Leaf Flip 2 coins. This attack does 20 damage times the number of heads to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance.
 
Eevee
50 HP {C}
Basic Pokémon

{C} Energy Scoop Search your deck for a {W}, {L}, {R}, {P}, or {D} Energy card and attach it to Eevee.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Dark Vaporeon
70 HP {W}
Stage 1 Pokemon (Evolves from Eevee)

{C}{C}{C} Bite 30
{W}{W}{C} Whirlpool If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Draco's Castform
50 HP {C}
Basic Pokémon

Poké-BODY Cloud Protection
If Castform Cloud is in play, Draco's Castform's type, Weakness, and Resistance may not be changed by the effect of any Sun, Rain, Hail, Sand, Storm, Spring, or Night counter on the field.
{C}{C} Dragon Cloud If Draco's Castform has a Poké-POWER named Tempramental Weather, ignore any Sun, Rain, Hail, Sand, Storm, Spring, Night, or Shadowsky counter on the field when calculating damage for this attack. 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Ditto
50 HP {C}
Basic Pokémon

Poké-BODY Synchronocity
You may attach any Technical Machine to Draco's Ditto.
Poké-POWER Dragon Mirror
If Draco's Ditto isn't affected by a Special Condition, Draco's Ditto has a copy of each of each Defending Pokémon's attacks, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards). If this power is active, all Energy cards attached to Ditto provide all types (colors) of basic Energy.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Draco's Seviper
70 HP {G}
Basic Pokémon

Poké-BODY Uneasy Pair
If Draco's Seviper and Draco's Zangoose are your Active Pokémon, any damage done by Draco's Seviper by an attack is increased by 20 (before Weakness and Resistance).
{C}{C} Bite 20
{G}{G}{G} Raging Jaws If the Defending Pokémon has Zangoose in its name, this attack does 40 damage plus 30 more damage. 40+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}

Draco's Zangoose
70 HP {C}
Basic Pokémon

Poké-BODY Uneasy Pair
If Draco's Zangoose and Draco's Seviper are your Active Pokémon, any damage done by Draco's Zangoose by an attack is increased by 20 (before Weakness and Resistance).
{C}{C} Poison Claw The Defending Pokémon is now Poisoned. 10
{C}{C}{C}{C} Hyper Hands If the Defending Pokémon has Seviper in its name, this attack does 40 damage plus 30 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Here are this set’s Trainer and Energy cards!

Castform Cloud
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Each Pokémon with Castform in its name (both yours and your opponent’s) can use the Poké-Power on this card instead of its own.
PokéPOWER: Temperamental Weather Once during your turn (before your attack), you may search your deck for a Pokémon with Castform in its name and switch it with this Pokémon. (Any cards attached to this Pokémon, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle this Pokémon back into your deck. You can’t use more than 1 Temperamental Weather Poké-Power each turn.
This Stadium card basically gives every Pokémon in play with Castform in its name a Temperamental Weather Poké-Power. For example, you can switch out Sephiroth’s Castform for Sunny Castform.

Dralene’s Last Resort
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
You can’t play this card if you have more than 1 card in your hand (including this card). Search your deck for up to 5 Trainer cards that have Draco in its name (excluding this one), show them to your opponent, and put them into your hand. Shuffle your deck afterward.

The Draco’s Training Gym
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Don’t apply Resistance for any attacks made by Pokémon with Draco in its name.

Draco Farmer
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can’t discard a card from your hand, you can’t play this card.
Search your discard pile for 3 basic Energy cards and any combination of 3 Basic Pokémon or Evolution cards with Draco in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Draco Jet-Stream Tower
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Each player’s basic Energy cards attached to Pokémon that has Draco in its name are all types (colors) but provide only 1 Energy at a time. (Has no effect other than providing Energy.)

Draco Mentor
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can’t discard a card from your hand, you can’t play this card.
Search your deck for up to 3 Basic Pokémon (or Evolution cards) with Draco in its name that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Draco Researcher
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. If you can’t discard a card from your hand, you can’t play this card.
Search your deck for a basic Energy card or a Basic Pokémon (or Evolution card) that has Draco in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Draco Ruins
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Each player that has any Pokémon in play that has Draco in its name may draw a card once during his or her turn. If the player does, he or she discards a card from his or her hand.

Draco Transceiver
Trainer card
Search your deck for a Supporter card that has Draco in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward, or, search your discard pile for a Supporter card that has Draco in its name, show it to your opponent, and put it into your hand.

Draco’s Mission
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard a card from your hand. Then, draw 3 cards. If you discarded a Pokémon that has Dark or Draco in its name, draw 4 cards instead.

Draco’s Space Probe
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
A player can’t attach any Special Energy cards (except for {D} and {M} Energy cards) from his or her hand to his or her Active Pokémon unless that Pokémon has Draco in its name.

Draco’s Temperate Gym
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Each Pokémon with Dark or Draco in its name (both yours and your opponent’s) can use attacks on this card instead of its own.
{C} Rainbow Flare You may discard a Poison, Burn, Freeze, Paralyze, Sleep, or Confuse Energy card attached to this Pokémon. If you do, apply the first effect of the Energy card you discarded to each Defending Pokémon. 10
To put it more simply, what you do is you apply the Special Condition (or Freeze counter), but you don’t flip a coin to determine using it.

Draco’s Unstable Gym
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Between turns, put 1 damage counter on each Pokémon in play (yours and your opponent’s) that has any Special Energy cards attached to it and does not have Draco in its name.

D Energy
Special Energy Card
D Energy can be attached only to a Pokémon that has Dark or Draco in its name. While in play, D Energy provides 2 {D} Energy. (Doesn't count as a basic Energy card.) If the Pokémon D Energy is attached to attacks, flip a coin. If heads, choose a card from your opponent’s hand without looking and discard it. When your turn ends, discard D Energy.

POKéGYM said:

Back to back posts merged. The following information has been added:

Here are this set's Pokémon-ex and Pokémon *!

Draco's Altaria ex
Pokémon card
{C}
120 HP
Stage 1 Pokémon
Evolves from Draco's Swablu
Put Draco's Altaria ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}
PokéPOWER: Shock Flash When you play Draco’s Altaria ex from your hand, you may use this power. Each Defending Pokémon is now Paralyzed.
{W}{L} Twister Flip 3 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon, if any, and discard it. If all 3 are tails, this attack does nothing (not even damage). 50
{L}{C}{C} Multi Dragonbreath Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition. If a Trainer card with Magic Materia in its name is attached to Draco’s Altaria ex, this attack does 50 damage plus 40 more damage. 50+

Draco's Dragonite ex
Pokémon card
{C}
160 HP
Stage 2 Pokémon
Evolves from Draco's Dragonair
Put Draco's Dragonite ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}{C}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéBODY: Dragon Crystal Any basic Energy card attached to Draco's Dragonite ex counts as all types (colors) but provides only 1 Energy at a time.
{G}{R} Dragon Target If the Defending Pokémon has Rocket in its name, this attack does 40 damage plus 30 more damage. 40+
{W}{L}{C}{C}{C} Shining Outrage If your opponent doesn’t have any Shining Pokémon in play, this attack does nothing. 120

Draco's Salamence ex
Pokémon card
{C}
160 HP
Stage 2 Pokémon
Evolves from Draco's Shelgon
Put Draco's Salamence ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {W}{C}
Resistance: {F} -30
Retreat cost: {C}{C}
PokéPOWER: Dragon Flight Once during your turn (before you attack), if Draco's Salamence ex is your Active Pokémon, you may switch Draco's Salamence ex with 1 of your Benched Pokémon. If you do, you may move any number of Energy cards attached to Draco's Salamence ex to your new Active Pokémon. This power can't be used if Draco's Salamence ex is affetced by a Special Condition.
{R}{W} Dragon Haze During your opponent's next turn, prevent all damage done by attacks to all of your Benched Pokemon and prevent all damage done by attacks to Draco's Salamence ex by your opponent's {C} Pokemon. 40
{R}{W}{C}{C}{C} Flame Twister Choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. (Don't apply Weaknesss or Resistance for Benched Pokemon.)

Draco's Kingdra ex
Pokémon card
{W}
150 HP
Stage 2 Pokémon
Evolves from Draco's Seadra
Put Draco's Kingdra ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}{C}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Dragon Reaction If there is a React Energy card and a Dragon Energy card attached to Draco’s Kingdra ex, the Energy cost for Draco’s Kingdra ex’s Dragon Circuit attack is {G}{L}{C}.
{R}{W} Dragon Hit Choose 1 of your opponent’s Pokémon and this attack does 40 damage to it. If you chose a Pokémon with Magma, Aqua, Flora, or Plasma in its name, this attack does 40 damage plus 20 more damage to that Pokémon. If you chose a Defending Pokémon, discard an Energy card attached to that Pokémon. Don’t apply Weakness and Resistance.
{G}{L}{P}{C}{C} Dragon Circuit Discard a basic Energy card attached to Draco’s Kingdra ex or this attack does nothing. If the Defending Pokémon has Rocket, Cipher, or Snagem in its name, this attack’s base damage is 160 instead of 120. 120

Draco's Flygon ex
Pokémon card
{F}
150 HP
Stage 2 Pokémon
Evolves from Draco's Vibrava
Put Draco's Flygon ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}{C}
Resistance: {L} -30
Retreat cost: {C}{C}
PokéPOWER: Dragon Reflect Once during your turn (before you attack), you may discard a basic Energy card attached to Draco’s Flygon ex. If you do, any damage done by an opponent’s attack during your opponent’s next turn is reduced by 40. You can’t use more than 1 Dragon Reflect Poké-Power each turn. This power can’t be used if Draco’s Flygon ex is affected by a Special Condition.
{G}{W} Dragon Shockwave Flip a coin. If heads, this attack does 20 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{R}{L}{F}{C}{C} Dragon Missile Discard an Energy card attached to Draco’s Flygon ex or this attack does nothing. If you discarded an Energy card that is the same type as the Defending Pokémon, this attack does 10 damage to each of your opponent’s Benched Pokémon. 120+

Draco's Altaria *
Pokémon card
{C}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}
{D}{C} Shadow Beak If there are any {D} Energy cards attached to Draco's Altaria *, during your next 3 turns, you may treat Draco's Altaria * as a {D} Pokémon except when applying Weakness. 20
{W}{W}{L} Dragon Whirl If there are more cards in your discard pile than your opponent, this attack does 50 damage plus 50 more damage and return Draco’s Altaria * and all cards attached to it to your hand. 50+

Dragonite *
Pokémon card
{C}
100 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{W}{L} Frozen Spark Flip a coin. If heads, the Defending Pokémon is now either Asleep or Paralyzed (your choice). If tails, the Defending Pokémon is now either Asleep or Confused (your choice). 20
{W}{W}{L}{L} Dragon System Discard 1 {W} and 1 {L} Energy card attached to Dragonite * or this attack does nothing. This attack does 60 damage to each of your opponent’s non-{C} Pokémon. Don’t apply Weakness and Resistance.

Kingdra *
Pokémon card
{W}
100 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: n/a
Resistance: n/a
Retreat cost: {C}{C}{C}
{C}{C} Mega Search Attach an Energy card from your hand to 1 of your Pokémon or search your deck or discard pile for an Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward (if you searched your deck).
{W}{W}{W} Dragon Flash If the Defending Pokémon is an Evolved Pokémon, this attack does 40 damage plus 30 more damage for each Evolution card attached to the Defending Pokémon not attached using a Poké-POWER named Shapeshift. 40+

Salamence *
Pokémon card
{C}
100 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{G}{R} Flaming Solarbeam Flip a coin. If heads, the Defending Pokémon is now Burned and Confused. If tails, the Defending Pokémon is now either Burned or Confused (your choice). 20
{G}{G}{R}{R} Dragon Nova Discard 1 {G} and 1 {R} Energy card attached to Salamence * or this attack does nothing. This attack does 60 damage to each of your opponent’s Evolved Pokémon. Don’t apply Weakness and Resistance.
 
Here is the set's boxtopper. This is largely a reprint of a card from POP Series 1, except edited to be more accurate to the Pokémon's actual type. Without further ado, this is what POP1 Torkoal should have looked like:

Torkoal
80 HP {R}
Basic Pokémon

{C} Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
{R}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}

With that, EX: Draco's Emergence and this entire series of sets is complete. DS-transmitted data for all of the sets, including 15 posts made by myself (including a few rather large ones), in the series will come starting with the next post.
 
Last edited:
This first piece of data for this set involves all the Pokémon cards that aren't any of the following: Pokémon-ex, Pokémon-*, legendary Pokémon, a Munchlax, a Bonsly, or a boxtopper. Transmit the password to the Tajiri server with Emerald in the GBA slot. Head for any TV (except the one on the lower floors of either your house or the Cove Lily hotel in Lilycove) to watch a program. Here's the program:

Program:
<normal Pokémon News intro>
"We have recieved wonderful news from the Safari Zone. <owner> is hosting the <owner> CUP in the SAFARI ZONE expansion. You have a chance to catch a <Pokémon> and face <owner> for a cash prize!"
<normal Pokémon News closing>
<owner>--The team on the matching set. If the card is from EX: Return to Light, this variable will be that of Roxanne. The first occurence will be proceeded by the word "team" if the ownername isn't Roxanne.
<Pokémon>--The Pokémon species you transmitted.

Head for the Safari Zone. You'll still have to pay 500 in money to get in, but you'll be given 60 Safari Balls, and they'll ask to hold your Pokémon during the event. Once in the Safari Zone, you'll be whisked right to the expansion, where you can catch the normal Pokémon there plus the one you transmitted. You have unlimited steps during this event. Once you catch 3 Pokémon, the host of the cup or a representative will approach you and want a battle. Each person will use one of two teams of freshly-caught Safari Zone Pokémon at a catchable level, depending on whether you caught the Cup Pokémon or not. Here's the two sets of teams:

SET 1--YOU CAUGHT THE CUP POKÉMON
Team Magma Grunt(M): Gligar, Houndour, Houndour
Team Aqua Grunt(F): Marill, Remoraid, Wooper
Team Flora Grunt(M): Ledyba, Sunkern, Sunkern
Team Plasma Grunt(M): Pineco, Mareep, Mareep
Team Rocket Grunt(F): Aipom, Stantler, Spinarak
Leader Roxanne(F): Wooper, Shuckle, Shuckle
Team Draco Grunt(F): Goldeen, Teddiursa, Miltank

SET 2--YOU DIDN'T CATCH THE CUP POKÉMON
Team Magma Grunt(M): <Cup Pokémon>, Houndour, Houndour
Team Aqua Grunt(F): <Cup Pokémon>, Remoraid, Wooper
Team Flora Grunt(M): <Cup Pokémon>, Sunkern, Sunkern
Team Plasma Grunt(M): <Cup Pokémon>, Mareep, Mareep
Team Rocket Grunt(F): <Cup Pokémon>, Stantler, Spinarak
Leader Roxanne(F): <Cup Pokémon>, Shuckle, Shuckle
Team Draco Grunt(F): <Cup Pokémon>, Teddiursa, Miltank

If you win the battle, you'll recieve a 5000 cash stake. Either way, you'll return to the desk. If you won the battle, you'll send your catch to the PC; if you lost the battle, you'll be forced to let your catch go. Either way, you'll have your Pokémon returned to you, and swap your Safari Balls for 100 in money for each remaining ball.


Since Bonsly, Munchlax, and legendaries cannot be the Cup Pokémon, there's different pieces of data for them. The pieces for Plasma's Bonsly and Rocket's Munchlax will come later. The passwords for the legendaries are transmitted in certain groups to the Tajiri server, followed by the universal confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; here, you'll be using "TR" for Trozei. Each card is followed by a two-letter set abbreviation; (AF) is EX: Aqua's Fury, (MW) is EX: Magma's Wrath, (FR) is EX: Flora's Rage, (PA) is EX: Plasma's Anger, (RM) is EX: Rocket's Madness, (TM) is EX: Team Mania, (DE) is EX: Draco's Emergence). Here are the groups:

M Group: Holon's Latias, Magma's Entei, Magma's Ho-Oh, Magma's Moltres, Magma's Zapdos (all MW)
A Group: Aqua's Lugia, Aqua's Suicune, Holon's Latios (all AF)
F Group: Flora's Celebi, Holon's Celebi (both FR)
P Group: Holon's Jirachi, Plasma's Celebi, Plasma's Deoxys, Plasma's Jirachi #14, Plasma's Jirachi #15, Plasma's Latias, Plasma's Latios, Plasma's Lugia, Plasma's Mew, Plasma's Mewtwo, Plasma's Raikou, Plasma's Registeel, Plasma's Zapdos (all PA)
R Group: Holon's Deoxys, Rocket's Articuno, Rocket's Entei, Rocket's Groudon, Rocket's Ho-Oh, Rocket's Latias, Rocket's Latios, Rocket's Lugia, Rocket's Kyogre, Rocket's Mewtwo, Rocket's Moltres, Rocket's Raikou, Rocket's Rayquaza, Rocket's Regice, Rocket's Regirock, Rocket's Registeel, Rocket's Suicune, Rocket's Zapdos (all RM)
C Group: Aqua's Kyogre (TM)
S Group: Magma's Groudon (TM)
D Group: Draco's Latias, Draco's Latios, Draco's Rayquaza, Holon's Mew (DE)

The M Group will download two puzzles to Trozei. You must meet a certain objective to clear them. The first puzzle's objective is "Clear all the pieces except Entei and Ho-Oh!" Three Entei pieces and three Ho-Oh pieces will fall onto a field that includes numerous Charmander, Cyndaquil, Torchic, Growlithe, Slugma, and Numel. You must remove all of the Charmander, Cyndaqil, Torchic, Growlithe, Slugma, and Numel from the board to complete the first puzzle and move on to the second. The second puzzle's objective is "Save the three Moltres from the sea of Groudons within one minute!" Here, three Moltres pieces will drop amidst a sea of Groudon pieces. You have one minute to clear all the Groudon pieces by moving the Moltres ones. If you run out of time, the puzzle will reload and you'll have to start all over. If you clear both puzzles with a Ruby, Sapphire, or Emerald game pak in the GBA slot, the first time this happens, a L40 Moltres will be sent roaming into the Hoenn wild; catch it like you did Latios or Latias. Subsequent times will give you a free Charcoal. Pausing the game will display your quick password that will allow you to download the puzzles from the Tajiri server with just one password.

The A Group will download one puzzle to Trozei. You must meet a certain objective to clear it. The objective is "Clear the Suicune!" Amidst a continuous sea of Squirtle, Totodile, Mudkip, Psyduck, Remoraid, and Carvanha, are four Suicune pieces. Your goal is to simply clear those four Suicune pieces from the board. However, these pieces are all over the board, so it may take awhile to clear the necessary pieces. Once this puzzle is cleared, if you have a Ruby, Sapphire, or Emerald game pak in the GBA slot, the first time this happens, a L40 Suicune will be sent into the Hoenn wild; catch it like you did Latios or Latias. Subsequent times will give you a free Mystic Water. Pausing the game will display your quick password that will allow you to download the puzzle from the Tajiri server with just one password.

The F Group will download one puzzle to Trozei. You must meet a certain objective to clear it. The objective is "Protect the starters from the sea of Celebi!" The pieces that drop are three Bulbasaur, three Chikorita, and three Treecko, the rest are Celebi. Although it's not mentioned, you have a time limit of 150 seconds to get rid of all the Celebi; see the second Magma puzzle for what happens if time runs out. Move the starters' pieces to get rid of the Celebi. Once this puzzle is cleared, if you have a FireRed or LeafGreen game pak in the GBA slot, the first time this happens, a L50 Raikou, L50 Entei, or L50 Suicune will be sent into the Kanto wild. If you chose Bulbasaur as your starter, you'll get Raikou; if you chose Charmander as your starter, you'll get Entei; if you chose Squirtle as your starter, you'll get Suicune. Catch it like you did the legendary dog that you got for getting the Natinal Pokédex. Subsequent times will give you a free Miracle Seed. Pausing the game will display your quick password that will allow you to download the puzzle from the Tajiri server with just one password.

The P Group will download five puzzles to Trozei. You must meet a certain objective to clear them. Pausing the game during any puzzle will display your quick password that will allow you to download the puzzle from the Tajiri server with just one password. There are two different quick passwords; the first will appear during puzzles 1-3, the other will appear during puzzles 4-5. The one from puzzles 4-5 will take you right to puzzle 4 when used.
-The first puzzle's objective is "Solve the Jirachi two-face!" Here, the playfield is split in half vertically. On the left half, you'll find two Jirachi pieces among a sea of Abra, Ralts, Meditite, and Natu pieces; on the right half, you'll find two Jirachi pieces among a sea of Skarmory, Mawile, Aron, and Magnemite pieces. All you have to do is clear the Jirachi. Problem is, you can only do it by lining them up horizontially, and then with the pieces on the same side they were originally. Remove the Jirachi to clear the puzzle and move on to number two.
-The second puzzle's objective is "Use the Latias and Latios as matching color wild-cards!" There are 6 Latias pieces and 6 Latios pieces among a sea of Remoraid, Marill, Slugma, and Vulpix pieces. In this puzzle, a Latias piece will count as a Slugma when clearing Slugma pieces or as a Vulpix when clearing Vulpix pieces; you can also clear Latias with each other. Likewise, a Latios piece will combo with Remoraid or Marill in the same way. Once you've cleared all 12 wild-card pieces, you've cleared the puzzle and moving on to number three.
-The third puzzle's objective is "Steelix Attacks! Save Raikou!" The board will initially be half-full with three Raikou pieces surrounded by Mawile, Magnemite, and Aron, with one Steelix piece on the top screen. Here, a Raikou piece will clear with Steelix pieces, and a new Steelix piece will drop onto the board after every move until 16 Steelix have dropped onto the board. Your objective is to clear 13 or more of the Steelix without clearing any of the Raikou. Once you've cleared the requisite number of Steelix, you'll get your first reward and move on to puzzle number four.
-The first reward is: If you have a Ruby, Sapphire, or Emerald game pak in the GBA slot, the first time this happens, a L40 Raikou will be sent into the Hoenn wild; catch it like you did Latios or Latias. Subsequent times will give you a free Metal Coat.
-The fourth puzzle's objective is "Clear the lone Registeel!" The pieces on the board are three Beldum, one Registeel, numerous Pikachu, numerous Abra, and numerous Aron. Here, you have to clear the one Registeel piece. It will clear when you're clearing the Beldum pieces. Once the Registeel piece is cleared, you've cleared the puzzle and moving on to the last one.
-The last puzzle's objective is "Clear the Zapdos in 3 moves!" A puzzle with four Zapdos pieces and numerous Pikachu ones will appear. You must clear the Zapdos pieces in just three moves to complete this puzzle; exceeding the limit will be similar to running out of time. Only one combination exists. If you manage to do this daunting task, you'll have cleared the last puzzle and won the second reward.
-The second reward is: If you have a Ruby, Sapphire, or Emerald game pak in the GBA slot, the first time this happens, a L40 Zapdos will be sent into the Hoenn wild; catch it like you did Latios or Latias. Subsequent times will give you a free Magnet.

The R Group will download five puzzles to Trozei. You must meet a certain objective to clear them. Pausing the game during any puzzle will display your quick password that will allow you to download the puzzle from the Tajiri server with just one password. There are two different quick passwords; the first will appear during puzzles 1-3, the other will appear during puzzles 4-5. The one from puzzles 4-5 will take you right to puzzle 4 when used.
-The first puzzle's objective is "Amidst a sea of Fearow lies Kyogre." Here, there are four Kyogre pieces, the remaining pieces are all Fearow. Fearow pieces will drop onto the screen as you clear them. Your goal is to clear the four Kyogre pieces. Once you do that, you've cleared the puzzle and move on to the next one.
-The second puzzle's objective is "You have 5 moves to keep the Lugia from touching the Ho-Oh!" Three Lugia pieces will drop among a sea of Koffing pieces and Ekans pieces, along with three Ho-Oh pieces. If a Lugia piece ever touches a Ho-Oh one, you fail the puzzle and it will reload. To fail, a Lugia must be touching a Ho-Oh either horizontially or vertically; diagonally doesn't count. Since the pieces drop randomly, it is possible to fail the puzzle in zero moves. If, by the end of your fifth move, the Lugia pieces and the Ho-Oh ones aren't touching, you've cleared the puzzle and move on to the next one.
-The third puzzle's objective is "Clear the Entei! Four in a row won't work here!" Among a sea of pieces depicting various Poison-type Pokémon lie five Entei pieces. Your goal is to clear all five of these pieces at once. Having four of any piece in a row won't clear them in this puzzle; you must have 5 or more in a row to clear the pieces. Once you've cleared the Entei, you've won your first reward and are moving on to puzzle number four.
-The first reward is: If you have a Ruby, Sapphire, or Emerald game pak in the GBA slot, the first time this happens, a L40 Entei will be sent into the Hoenn wild; catch it like you did Latios or Latias. Subsequent times will give you a free Silk Scarf.
-The fourth puzzle's objective is "Save Meowth from being dominated by the Persian! You have 10 moves." There are four Meowth pieces, 16 Wobbuffet pieces, and the rest are Persian pieces. Every time you clear Wobbuffet pieces, more Persian pieces will drop onto the field. If there are ever three or less Wobbuffet pieces, you fail the puzzle and it will reload from the start. There are two ways to win; either clear the four Meowth pieces or keep at least four Wobbuffet pieces on the board by the time you've completed 10 moves. Once the puzzle is cleared, you'll move on to the last puzzle.
-The last puzzle's objective is "Have Articuno keep the Jirachi's wish from coming true!" At the start of the puzzle, Jirachi will wish that all of its pieces will be cleared within four moves. The board will fall with four Jirachi pieces, one Articuno piece, and the rest depict Koffing, Ekans, Gulpin, or Spinarak. The best way to win the puzzle is by keeping the Articuno piece between two Jirachi ones and keep the Jirachi ones from clearing. If the Jirachi pieces are not cleared within four moves, you clear the puzzle. Clearing the Jirachi pieces means failure and a puzzle reload. If you clear this puzzle, you'll have cleared the last puzzle and won the second reward.
-The second reward is: If you have a Ruby, Sapphire, or Emerald game pak in the GBA slot, the first time this happens, a L40 Articuno will be sent into the Hoenn wild; catch it like you did Latios or Latias. Subsequent times will give you a free Poison Barb.

The C Group will download one puzzle to Trozei. You must meet a certain objective to clear it. The objective is "Remove all the Shadow Pokémon!" This puzzle has pieces surrounded by a shadow aura. These pieces are Shadow Pokémon pieces, and they'll only clear when lined up four in a row with other Shadow Pokémon pieces regardless of species depicted. Complicating the task are a number of normal pieces depicting Eevee, Espeon, Umbreon, and Metagross. Once you've cleared all of the Shadow Pokémon pieces, you'll have cleared the puzzle. Once this puzzle is cleared, if you have a FireRed or LeafGreen game pak in the GBA slot, the first time this happens, a L50 Raikou, L50 Entei, or L50 Suicune will be sent into the Kanto wild. If you chose Bulbasaur as your starter, you'll get Suicune; if you chose Charmander as your starter, you'll get Raikou; if you chose Squirtle as your starter, you'll get Entei. Catch it like you did the legendary dog that you got for getting the Natinal Pokédex.

The S Group will download one puzzle to Trozei. You must meet a certain objective to clear it. The objective is "Clear all the pieces!" Simply put, you must clear every piece on the board to clear the puzzle. Once you've cleared every single piece available, if you have a Ruby or Sapphire game pak in the GBA slot, the first time this happens, a L40 Mewtwo will be sent into the Hoenn wild; catch it like you did Latios or Latias. If you have an Emerald game pak in the GBA slot, if you haven't yet done the Battle Frontier Invasion mission, you'll recieve a special item called a Meteor Ticket that will allow you to go to Meteor Island to find a Mewtwo already there. Subsequent times will give you a free Black Belt.

The D Group will download one puzzle to Trozei. You must meet a certain objective to clear it. The objective is "Don't let Rayquaza touch either of the legendary dragon siblings!" Many pieces will drop onto the board, mainly Dratini-line, Bagon-line, Horsea-line, Swablu-line, Trapinch-line, Magikarp-line, Ekans-line, Treecko-line, and Charmander-line Pokémon along with Seviper; among the droves of non-legendary pieces are three Latios, three Latias, and four Rayquaza. Your goal is to clear the Rayquaza without having any of the Rayquaza touch either Latios or Latias. If a Rayquaza piece touches a Latios or Latias one at any time, you fail and the puzzle will reload. Like the Rocket puzzle where the Lugia can't touch the Ho-Oh, diagonally doesn't count here. It is possible to fail the puzzle in zero moves since the pieces drop randomly. If you manage to clear all four Rayquaza pieces and have all of the Latios and Latias ones survive unscathed, you'll clear the puzzle. Once this puzzle is cleared, if you have a FireRed or LeafGreen game pak in the GBA slot, the first time this happens, you will be given a choice of either Latios or Latias, and a level 40 of your choice will be sent into the Kanto wild; the second time this happens, a level 40 of what you didn't pick the first time will be sent into the Kanto wild; catch them like you did Raikou/Entei/Suicune. Subsequent times after the second will give you a free Dragon Fang. Pausing the game will display your quick password that will allow you to download the puzzle from the Tajiri server with just one password.
 
Last edited:
This piece of data requires quite a few passwords to download. The passwords on the following cards from EX: Team Mania are needed for this piece of data: Ancient Ruins, Apricorn Maker, Buffer Piece, Challenge!, Computer Error!, Counterattack Claws, Desert Shaman, Digger, Energy Retrieval, Energy Stadium, Fisherman, Forest Guardian, Healing Berry, Hyper Potion, Lucky Stadium, Luxury Ball, Maintenance, Memory Berry, Mirage Stadium, Mystery Zone, Nightly Garbage Run, Oracle, Pokémon Fan Club, Pokémon Flute, Power Charge, Power Plant, Recall, Relic Hunter, Seer, Sprout Tower, Super Potion, Tickling Machine, Underground Expedition, Underground Lake, Undersea Ruins, and Weakness Guard. You also need an additional Trainer card to determine a character that you'll play as. Here are the eligible trainers, the matching card, and the card's set:

Archie (Archie's Last Resort, EX: Aqua's Fury)
Maxie (Maxie's Last Resort, EX: Magma's Wrath)
Farlie (Farlie's Last Resort, EX: Flora's Rage)
Plasmae (Plasmae's Last Resort, EX: Plasma's Anger)
Tyson (Team Rocket*) (Giovanni's Last Resort, EX: Rocket's Madness)
Evice (Evice's Last Resort, EX: Team Mania)
Greevil (Greevil's Last Resort, EX: Team Mania)
Gonzap (Gonzap's Last Resort, EX: Team Mania)
Dralene (Dralene's Last Resort, EX: Draco's Emergence)
Liza (Liza's Protection, EX: Trainer Journeys)
Sonrisa (Sonrisa's Drug Bust, EX: Trainer Journeys)
Trixie (Trixie's Magic Trick, EX: Trainer Journeys)
Electra (Electra's Hack, EX: Trainer Champions)
Luka (Luka's Rivalry, EX: Trainer Champions)
Milane (Milane's Bug Spray, EX: Trainer Champions)
Eusine (Eusine's Rivalry, EX: Trainer Quest)
Floreia (Floreia's Hula Dancers, EX: Trainer Quest)
Shingo (Shingo's Battle, EX: Trainer Quest)
Gary (Gary's Cheerleaders, EX: Trainer Elites)
Harrison (Harrison's Yearning, EX: Trainer Elites)
Ritchie (Ritchie's Confusion, EX: Trainer Elites)
Cissy (Cissy's Marriage, EX: Orange Islands)
Danny (Danny's Mountain Cabin, EX: Orange Islands)
Rudy (Rudy's Beach Party--Certain Girls Invited!, EX: Orange Islands)
Luana (Luana's Sauna, EX: Orange Islands)
Drake-OI (Drake's Chance Game, EX: Orange Islands)
Brock (Brock's Cave, EX: Kanto League Tier 1)
Misty (Underwater Show, EX: Kanto League Tier 1)
Lt. Surge (Lt. Surge's Electric Field, EX: Kanto League Tier 1)
Erika (Erika's Wedding Day, EX: Kanto League Tier 1)
Koga (Koga's Shadows, EX: Kanto League Tier 2)
Sabrina (Sabrina's Juxtapose, EX: Kanto League Tier 2
Blaine (Blaine's Quiz #5, EX: Kanto League Tier 1)
Giovanni (Giovanni Faces His Past, EX: Kanto League Tier 2)
Janine (Janine's Tomboyish Laugh, EX: Kanto League Tier 2)
Aeris-K (Aeris's Wish, EX: Kanto League Tier 2)
Lorelei (Lorelei's Mountain Resort, EX: Kanto League Tier 3)
Bruno (Bruno's Belt, EX: Kanto League Tier 3)
Agatha (Agatha's Wisdom, EX: Kanto League Tier 3)
Lance (Lance's Instructions, EX: Kanto League Tier 3)
Falkner (Falkner's Tower, EX: Johto League Tier 1)
Bugsy (Bugsy's Feud, EX: Johto League Tier 1)
Whitney (Whitney's Hamburger, EX: Johto League Tier 2)
Morty (Morty's Spooky Date, EX: Johto League Tier 1)
Chuck (Chuck's Errand, EX: Johto League Tier 1)
Jasmine (Jasmine's Metal Works, EX: Johto League Tier 2)
Pryce (Pryce's Passing of Wisdom, EX: Johto League Tier 2)
Clair (Clair's Arrogance, EX: Johto League Tier 2)
Will (Will's Distraction, EX: Johto League Tier 2)
Karen (Karen's Aura, EX: Johto League Tier 1)
Roxanne (Roxanne's Cavern, EX: Hoenn League Tier 1)
Brawly (Brawly's Fight Together, EX: Hoenn League Tier 2)
Wattson (Wattson's Static Bolt, EX: Hoenn League Tier 1)
Flannery (Flannery's Deal with Ashes, EX: Hoenn League Tier 1)
Norman (Norman's Locked Door, EX: Hoenn League Tier 1)
Winona (Winona's Wax Wings, EX: Hoenn League Tier 1)
Tate & Liza (Tate & Liza's Psychic Control, EX: Hoenn League Tier 2)
Wallace (Wallace's Surprise Attack, EX: Hoenn League Tier 2)
Jason (Jason's Success, EX: Hoenn League Tier 2)
Sidney (Sidney's Blown Fuse, EX: Hoenn League Tier 1)
Phoebe (Phoebe'e ESP, EX: Hoenn League Tier 1)
Glacia (Glacia's Iceberg, EX: Hoenn League Tier 2)
Drake-HE4 (Drake's Pirate Ship, EX: Hoenn League Tier 2)
Steven (Steven's Ambition, EX: Hoenn League Tier 2)
*--The words "Team Rocket" are being used next to Tyson to differentiate the Rocket Admin from the trainer of the Meowth-in-Boots from the anime, who is also named Tyson. Giovanni is playable using another card.

Transmit the passwords on the required EX: Team Mania cards listed above and the password on the card for the trainer you wish to use to the Tajiri server. You also need a Ruby, Sapphire, FireRed, LeafGreen, or Emerald game pak in the GBA slot of the DS.

This piece of data is a multiplayer board game that is played with 4-16 players either locally or over the Nintendo Wi-Fi Connection. The game uses both screens. Only player 1 needs to use the many passwords; for another player to join the game, all that player has to do is to transmit a password on just one of the block necessary as well as a character different from that of another player in the game to download the game from either the first player's DS or the Nintendo Wi-Fi Connection using the character they chose; that character must also have a Ruby, Sapphire, FireRed, LeafGreen, or Emerald game pak in the GBA slot of their DS. Once a game has at least four players, Player 1 can press Start to begin the game. The game will begin automatically if the game reaches the maximum 16 players.

The backdrop for the game depends on player 1's trainer. Here's the possible locales:

Maxie, Evice, Liza, Harrison, Blaine, Flannery, Steven: The game will be played in a volcano backdrop.
Archie, Trixie*, Luka, Cissy, Misty, Wallace: The game will be played in an ocean backdrop.
Farlie, Sonrisa, Milane, Floreia, Erika, Jasmine, Jason: The game will be played in a grassy field backdrop.
Plasmae, Electra, Eusine, Rudy, Lt. Surge, Wattson, Tate & Liza: The game will be played in a power plant backdrop.
Tyson, Greevil, Gonzap, Drake-OI, Giovanni, Whitney, Norman: The game will be played in a team hideout backdrop.
Dralene, Ritchie, Gary, Luana, Sabrina, Falkner, Winona: The game will be played in an outer space backdrop*.
Danny, Lorelei, Lance, Pryce, Will, Glacia, Drake-HE4: The game will be played in a glacier backdrop.
Brock, Bruno, Morty, Clair, Karen, Roxanne, Phoebe: The game will be played in a mountain backdrop.
Koga, Janine, Agatha, Bugsy, Chuck, Brawly, Sidney: The game will be played in a ninja dojo backdrop.
Aeris-K: The game will be played on an Imakuni?-themed backdrop.
*--There is a 1 in 16 chance that, when the first player uses Trixie, that player will get the outer space backdrop instead of the ocean backdrop.

The game is played using a gameboard whose size is proportional to the number of players as well as a pair of dice. Each player starts with 10,000 units of money. When it's a player's turn, that player will see the board from a first-person view on the top screen; when it's not a player's turn, that player will see the board from overhead on the top screen. Both gameboard views use 3D graphics. The spaces are laid out on the board randomly. To roll the dice, a player touches them with the stylus, holds the stylus on the bottom screen to move them around and gain the momentum necessary, then lets the stylus go to roll. All of the dice animations are shown on the bottom screen. Each player in sequence moves forward (the direction the character is facing in a first-person view) on the game board the number of spaces they rolled. Each space has a special effect. Here are the symbols and their matching effects:

A Trainer: This space type is the most abundant type on the board. The player who lands on the space can offer the depicted trainer a challenge. If the player who landed on the space is the depicted trainer (i.e. Tyson landing on Tyson), nothing happens and play resumes as usual. If the player who landed on the spaces does not offer a challenge, nothing happens. If the player who landed on the spaces does offer a challenge, the trainer depicted on the space can either accept or refuse the challenge. If the depicted trainer refuses the challenge, both players get 200 units of money. If the depicted trainer accepts the challenge, the trainers will each select a Pokémon from their GBA party using the stylus and the two trainers will battle in a normal 1-on-1 battle using the trainers they're playing as. The battle is displayed on the top screen, with the moves being displayed on the bottom; just touch a move to choose it. The trainer who wins will get 5000 units of the loser's money, or all of it if the loser has less than 5000.
Question Mark: The player selects one of the other trainers (aside from their own) with the stylus. This space will then act like the trainer chosen.
Deck of Cards: A random trainer among the other trainers (aside from their own) is chosen. This space will then act like the trainer chosen.
+1000 Money: The player who lands on the space gets 1000 units of money.
Roll Again: The player rolls the dice again and moves the requisite number of spaces.
-1 Turn: The player who lands on the space skips their next turn. The player can still accept or refuse challenges during this time.
Back # Spaces: The player who lands on this space moves back the number of spaces shown, between 1 and 5. The space the player goes to will have its normal effect unless that space is Freeze. The number will re-randomize after the player finishes the backward movement.
Cement Shoes: Until the player's next turn, the player cannot refuse a challenge.
Statue: Until the player's next turn, the player cannot accept a challenge.
Teleporter: The player switches spaces with another random player. The space the player moves to will have its normal effect unless that space is Freeze.
Slot Machine: Randomly chooses one of the following effects and applies it: +1000 Money, Roll Again, -1 Turn, Back 2 Spaces (number doesn't re-randomize in this instance), Cement Shoes, Statue, Teleporter.
Freeze: Appears in only one place on the gameboard regardless of size. The only space on the board that can only be triggered by a dice roll (Back # Spaces and Teleporter do not trigger this space). The player cannot move or battle until either a certain number of players pass the player or until another player lands on a Teleporter and switches places with the player under Freeze. The number of trainers needed to wear off the Freeze is as follows: for 4-6 players, one player needs to pass; for 7-10 players, two players need to pass; for 11-14 players, three players need to pass; for 15-16 players, four players need to pass. Once a player lands on Freeze, this space will be relaid into a -1 Turn space.
x2 Money: Appears in only one place on the gameboard regardless of size. Doubles the money of the player who lands on it. Once someone lands on it, this space will be relaid into a +1000 Money space.

If a player loses a battle and runs out of money, that player is eliminated from the game. Spaces depicting that player's trainer will be randomly relaid out as any category except x2 Money or Freeze. The last player standing is the winner and has all the money they won deposited onto their GBA game pak. Player 1 will have three passwords flash upon the screen upon either winning or being eliminated. These three passwords serve the same purpose as the countless EX: Team Mania passwords that are first used to download this board game; you transmit those three along with the character you wish to use to redownload the game.
 
Last edited:
Transmit the passwords on all eight teams' Mentors and all eight teams' Ruins, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, EM for Emerald. You must not have changed the evil teams that roam Hoenn, otherwise you'll need a major password modification to perform this mission, and this data is not optimized for different teams. Additionally, Trixie's Space Stage must be the active Enigma Island and the Space Station is expanded from a Sonic-themed DS-transmitted piece of data. There is no version for FireRed and LeafGreen since Trixie's Space Stage will be just a bare island in those two versions. Finally, the passwords on the cards have added security, which means modifying the passwords for a game with the evil teams changed will be a practically impossible task. Portions of this mission are only recommended for those 10 years old or older.

Anyway, once the passwords are transmitted to the Tajiri server, watch any TV to learn of news of a break-in at the Mossdeep Space Center. Something unexpected happens midway through. Here is the transcript of this news report, minus normal intro and closing:

"Criminals of several various organizations have been seen breaking into the MOSSDEEP SPACE CENTER. There has been no sign of--wait, we've just recieved word that these organizations have hijacked a rocket! Are they about to attack the SPACE STATION?"

Anyway, head for the base island of Trixie's Space Stage, which, right now, doesn't have a working transport tile. There, you'll find seven grunts/peons. All from different organizations at that! And each one will battle you! Here are their teams:

Team Magma Grunt(M): L51 Camerupt
Team Aqua Grunt(M): L51 Sharpedo
Team Flora Grunt(M): L51 Cacturne
Team Plasma Grunt(M): L51 Manectric
Team Rocket Grunt(M): L51 Arbok
Cipher Peon Robert(M): L51 Metang
Team Snagem Lester(M): L51 Skarmory

Each of them will mention other members of their team still in Mossdeep City. Once you've beaten all seven of these underlings, head for Mossdeep City. There's nobody outside except two grunts/peons from each organization, and all are interested in battle. Here's their teams:

Team Magma Grunt(M): L49 Numel, L49 Numel, L49 Poochyena
Team Magma Grunt(F): L50 Mightyena, L50 Numel
Team Aqua Grunt(M): L49 Carvanha, L49 Carvanha, L49 Poochyena
Team Aqua Grunt(F): L50 Mightyena, L50 Carvanha
Team Flora Grunt(M): L49 Cacnea, L49 Cacnea, L49 Poochyena
Team Flora Grunt(M): L50 Mightyena, L50 Cacnea
Team Plasma Grunt(M): L49 Electrike, L49 Electrike, L49 Poochyena
Team Plasma Grunt(F): L50 Mightyena, L50 Electrike
Team Rocket Grunt(M): L49 Ekans, L49 Koffing, L49 Poochyena
Team Rocket Grunt(F): L50 Mightyena, L50 Tentacool
Cipher Peon Mikey(M): L49 Beldum, L49 Beldum, L49 Poochyena
Cipher Peon Tania(F): L50 Mightyena, L50 Beldum
Team Snagem Earl(M): L49 Skarmory, L49 Skarmory, L49 Poochyena
Team Snagem David(M): L50 Mightyena, L50 Skarmory

Once you beat all 14 of these underlings, the second Flora Grunt you battled will mention that one of their management holds the key to turn the teleport tile back on the base island back on. That grunt will say that that member of the management is inside the Space Center, but doesn't mention a name. Once that grunt has clued you in, walk into the Space Center and look around for someone who's not usually there. Talk to that person, who's pretending to be a Gentleman. The person will shed their disguise, and you'll enter battle against...

Flora Admin Xenia(F): L57 Crobat, L57 Mightyena, L58 Shiftry, L58 Heracross, L59 Cacturne

After the battle, Xenia will mention that Farlie didn't see her fit to board the Space Station just because she was a woman, so she dressed up like a guy in an attempt to gain clearance. However, she'll eventually say that three female Team Flora Grunts did manage to sneak aboard the Space Station, all disguised as various male trainers. Anyway, Xenia will then give you the TILE KEY, then leave.

Once you have the Tile Key, head back to the base island. Use the key on the disabled teleporter tile to reactivate it. Once the tile's reactivated, you'll recieve a Match Call from someone you don't recognize, saying that there are various added probes that the teams added to the Space Station to do research. (Ruby/Sapphire players don't have the Match Call; anything that references the Match Call will instead be either shown on a TV broadcast, mentioned on the Space Station's PA system, or some other method. In this instance, Ruby/Sapphire players get a TV broadcast.) Now you can head into the Space Station yourself.

Inside, SE Wing
Dominant Teams: Magma, Cipher

The teleport device that teleports you into the Space Station's SW Wing is guarded by a male Team Magma Grunt, a male Cipher Peon, and what looks like a Rich Boy. None of them will do battle now, however. First, you have to make your way to the other disabled teleport tile, on the stage where Trixie should be, the one that leads back to the Space Center. The Pokémon that normally inhabit this wing are still here. Along the way, you'll battle various goons:

Team Magma Grunt(M): L51 Camerupt, L51 Charmander
Team Magma Grunt(M): L51 Camerupt, L51 Cyndaqil
Cipher Peon Nore(M): L51 Ninjask, L51 Masquerain
Cipher Peon Kass(F): L51 Kirlia, L51 Claydol
Team Magma Grunt(F): L51 Camerupt, L51 Torchic
Team Magma Grunt(F): L51 Numel, L51 Charizard
Cipher Peon Skrub(M): L51 Wobbuffet, L51 Medicham
Cipher Peon Kloak(F): L51 Ariados, L51 Volbeat
Team Aqua Grunt(F): L48 Wingull, L49 Wingull, L50 Wingull, L51 Pelipper
Team Rocket Grunt(F): L48 Nidoran♀, L49 Nidoran♀, L50 Nidorina, L51 Nidoqueen
Team Flora Grunt(M): L48 Hoppip, L49 Hoppip, L50 Skiploom, L51 Jumpluff
Team Snagem Adam(M): L48 Magnemite, L49 Magnemite, L50 Magnemite, L51 Magneton
Team Magma Grunt(F): L51 Numel, L51 Typhlosion
Team Magma Grunt(M): L51 Numel, L51 Blaziken
Team Plasma Grunt(F): L48 Pichu, L49 Pikachu, L50 Pikachu, L51 Raichu
Cipher Peon Cole(M): L51 Furret, L51 Castform
Cipher Peon Lare(F): L51 Shiftry, L51 Sharpedo

Once you reach Trixie's stage, you'll find Harland and Gorigan. Harland will chew you out (using E10+-rated dialogue) for getting past everyone, while Gorigan will chew you out for boarding the Space Station in the first place. They'll then come at you in a 2-on-2 battle:

Magma Admin Harland(M): L58 Armaldo, L59 Magmar, L60 Arcanine
Cipher Admin Gorigan(M): L58 Salamence, L59 Granbull, L60 Hitmontop

Once those two are defeated, they'll admit defeat and walk away. Use the Tile Key on the teleporter tile to reactivate this one. Once it's reactivated, you'll get another call (or a message on the PA system in Ruby/Sapphire) from the mysterious caller. This time, he'll reveal himself as being called Verich (thus you know it's Greevil) before telling you that the spacesuits have been stolen. Greevil (still going by Verich) will ask you to find one in a certain hideout. If you're playing Sapphire, you'll be asked to look in the Aqua Hideout; if you're playing Ruby or Emerald, you'll be asked to look in the Magma Hideout. Use the teleporter tile to get back to the Space Center (if you try going south toward the teleport tile to the base island, Greevil (still going by Verich) will call (or use the PA in Ruby/Sapphire) and ask you to turn around. You'll be automatically turned around, so you have to go through the Space Center.)

Magma/Aqua Hideout, First Trip
Dominant Teams: None

The hideout seems rather empty, but make your way to the end of it anyway. At the end, you'll find a person who's not wearing the garb of any evil team. He'll say that he has a spacesuit he'll give you, but you'll have to either beat him for it or pay 1,000,000 in money. Since the GBA games have a 999,999 cash limit, you have no choice but to battle. Here's his team:

Freelancer Megathug(M): L49 Growlithe, L49 Vulpix, L49 Psyduck, L49 Shellder, L49 Magnemite, L49 Voltorb

Once you've beaten Megathug, he'll give you a SPACE SUIT key item. You can activate it to put on the space suit anytime you're in any part of the Space Station that has air. Megathug will then reveal that he's not working for any of the teams directly, he just took a job from Greevil for the money, and the job happened to involve stealing spacesuits.

Once you have a spacesuit, return to the SE Wing. The three trainers who are guarding the teleporter to the SW Wing will now battle you. Here are their teams:

Team Magma Grunt(M): L50 Charmeleon, L50 Quilava, L50 Combusken
Cipher Peon Mickey(M): L50 Magnemite, L50 Skarmory, L50 Lairon

The Rich Boy will shed the disguise and reveal himself to actually be...

Team Flora Grunt(F): L50 Ivysaur, L50 Bayleef, L50 Meganium

Once you've beaten all three, the PA will go off. Farlie's on the line, and he'll have spotted the Rich Boy deception and order the female grunt off the Space Station, as well as to forfeit three months' pay for doing something forbidden. The grunt will walk off the station through the teleporter tile to the base island. The other two remaining underlings will admit defeat, and they'll walk out as well. You can now use the teleporter to enter the SW Wing.

Inside, SW Wing
Dominant Teams: Aqua, Snagem

The door that leads to Mossdeep City is being guarded by a female Team Aqua Grunt, a Team Snagem member (obviously male), and what looks like Brawly. None of them will want to battle now, though, although what looks like Brawly doesn't speak like Brawly...

Anyway, make your way through this wing's Strength maze. Along the way, you'll fight these goons:

Team Aqua Grunt(M): L52 Sharpedo, L52 Squirtle
Team Aqua Grunt(M): L52 Sharpedo, L52 Totodile
Team Aqua Grunt(M): L52 Sharpedo, L52 Mudkip
Team Snagem Wakin(M): L52 Weezing, L52 Crawdaunt
Team Snagem Niver(M): L52 Vigoroth, L52 Rhyhorn
Team Snagem Driton(M): L52 Lanturn, L52 Starmie
Team Magma Grunt(M): L49 Growlithe, L50 Growlithe, L51 Growlithe, L52 Arcanine
Team Flora Grunt(M): L49 Weedle, L50 Weedle, L51 Kakuna, L52 Beedrill
Cipher Peon Madi(F): L49 Beldum, L50 Beldum, L51 Metang, L52 Metagross
Team Rocket Grunt(M): L49 Nidoran♂, L50 Nidoran♂, L51 Nidorino, L52 Nidoking
Team Plasma Grunt(F): L49 Mareep, L50 Mareep, L51 Flaaffy, L52 Ampharos
Team Snagem Fuston(M): L52 Beautifly, L52 Golbat
Team Snagem Biden(M): L52 Smeargle, L52 Smeargle
Team Snagem Agrev(M): L52 Shiftry, L52 Machamp
Team Aqua Grunt(F): L52 Carvanha, L52 Blastoise
Team Aqua Grunt(F): L52 Carvanha, L52 Feraligatr
Team Aqua Grunt(F): L52 Carvanha, L52 Swampert

Once you're out of the maze, you'll be jumped by both Isabel and Gonzap! Gonzap will start by saying that the other teams' leaders are sissies, and felt that a real team leader should represent himself where needed. Isabel will follow by chewing you out (with E10+-rated dialogue) for making it through the Strength maze. A 2-on-2 battle will follow:

Aqua Admin Isabel(F): L59 Dragonite, L60 Dewgong, L61 Jynx
Snagem Head Gonzap(M): L60 Venusaur, L60 Charizard, L60 Blastoise

Once those two are defeated, they'll admit defeat and walk away. Greevil calls you again (and he's still going by Verich; he's using the PA again in Ruby/Sapphire), this time telling you the location of the stolen rocket. It's docked with a red probe outside the Space Station. Then he says you don't have to actually make it outside, since the red and blue probes are docked just outside the door that normally leads to Mossdeep City. Don't try moving north, as you'll get a wrong-way call (or PA annoucement) and turned around. Make your way back through the maze, where the guards will now battle you.

Team Aqua Grunt(F): L50 Wartortle, L50 Croconaw, L50 Marshtomp
Team Snagem Ernest(M): L50 Mankey, L50 Tyrogue, L50 Makuhita

The Brawly impersonator will shed the disguise and reveal himself to actually be...

Team Flora Grunt(F): L50 Gloom, L50 Skiploom, L50 Lombre

Once you've beaten all three, the PA will go off. Farlie's on the line, and he'll have spotted the Brawly deception and order the female grunt off the Space Station, as well as to forfeit three months' pay for doing something forbidden. He then will admit that he suspects Xenia may be behind hiding female Team Flora Grunts on the Space Station when his briefing clearly stated that no women were to board. The grunt will walk off the station through the teleporter beam to the SE Wing. The other two remaining underlings will admit defeat, and they'll walk out as well. You can now use the door.

The Red and Blue Probes
Dominant Teams: Aqua, Magma

You'll walk into an airlock. Put on your spacesuit and walk through. There's a blue probe to the left and a red probe to the right. Walk into the blue probe first, it's to the left. The blue probe's location name is actually AQUA SPACELAB. The area looks like a typical research lab. When you walk in, it's into an airlock. Walk through into an area with air. You'll find two researchers working on a project. They'll desire to fight in a 2-on-2 battle:

Researcher Alvin(M): L50 Poliwrath, L50 Politoed
Researcher Arnie(M): L50 Slowbro, L50 Slowking

Once those two are defeated, you'll recieve the BLUE CHARM from Alvin. They'll ask to continue their research in peace and ask you to leave. If you took off your spacesuit, put it back on and walk onto the red probe, to the right of the door. The red probe's location name, not surprisingly, is MAGMA SPACELAB. Again, it looks like a typical research lab. Again, when you enter this area, you'll be in an airlock into an area with air. You'll find two different researchers working on a project. They'll also desire to fight in a 2-on-2 battle:

Researcher Marty(M): L50 Arcanine, L50 Ninetales
Researcher Morton(M): L50 Rapidash, L50 Magmar

Once those two are defeated, you'll recieve the RED CHARM from Morton. They'll ask to continue their research in peace and ask you to leave. If you took off your spacesuit, put it back on and walk to the southern door. You'll walk through a short tunnel and into a map called STOLEN ROCKET. This is, of course, the rocket that was stolen from the Space Center. Step into the pilot's seat and press A. A cutscene will show the rocket detaching from the Magma Spacelab and flying all the way back to the Space Center in Mossdeep City. Back in Mossdeep City, Steven will walk up to you and thank you for returning the stolen rocket. He'll also say that he managed to recover something the crooks dropped, and gives you an E-AIRLOCK KEY. This key will open the airlock in the NE Wing of the Space Station. With that in tow, return to the Space Station. If you go back through the Magma Spacelab to the southern door, you'll be back in Mossdeep City, just outside the Space Center. Anyway, head back through the SW Wing and enter the NW Wing for the next leg of the mission.

Inside, NW Wing
Dominant Teams: Plasma, Rocket

The door that leads to the roof is guarded by a male Team Plasma Grunt, while the door that leads to the NE Wing is guarded by a female Team Rocket Grunt. This wing is the maze that involves airlocks going above and below the station. The teleporter that allows you to skip this maze has been deactivated from both sides, and you can't use your Tile Key on them. Make sure you have your spacesuit on before using an airlock. There are grunts both above and below the station in this maze. Here are the teams you'll face:

Above
Team Plasma Grunt(M): L53 Manectric, L53 Pichu
Team Plasma Grunt(F): L53 Manectric, L53 Mareep
Team Plasma Grunt(M): L53 Manectric, L53 Plusle
Team Magma Grunt(F): L50 Slugma, L51 Slugma, L52 Slugma, L53 Magcargo
Cipher Peon Jim(M): L50 Abra, L51 Abra, L52 Kadabra, L53 Alakazam
Team Plasma Grunt(F): L53 Electrike, L53 Raichu
Team Plasma Grunt(M): L53 Electrike, L53 Ampharos
Team Plasma Grunt(F): L53 Electrike, L53 Minun

Below
Team Rocket Grunt(M): L53 Arbok, L53 Caterpie
Team Rocket Grunt(F): L53 Weezing, L53 Ledyba
Team Rocket Grunt(M): L53 Persian, L53 Gulpin
Team Aqua Grunt(M): L50 Surskit, L51 Surskit, L52 Surskit, L53 Masquerain
Team Snagem Eric(M): L50 Aron, L51 Aron, L52 Lairon, L53 Aggron
Team Flora Grunt(M): L50 Seedot, L51 Seedot, L52 Nuzleaf, L53 Shiftry
Team Rocket Grunt(F): L53 Ekans, L53 Butterfree
Team Rocket Grunt(M): L53 Koffing, L53 Ledian
Team Rocket Grunt(M): L53 Meowth, L53 Swalot
Just a small note: Team Rocket personnel in a zero-air environment wear brown spacesuits. Team Aqua wears blue, Team Snagem wears orange, and Team Flora wears green. Just for the record, Team Plasma wears yellow spacesuits in a zero-air environment, Team Magma wears red, and Team Cipher wears purple.

Once you're through the maze, you'll finally see the two guards. The Plasma guard will battle you now, but the Rocket guard won't. Here's the team of the Plasma guard:

Team Plasma Grunt(M): L50 Pichu, L50 Pikachu, L50 Raichu

At that point, the grunt will let you pass onto the roof. However, this airlock is locked, and you haven't yet recovered the key to this airlock (you have the key for the airlock in the NE wing, this is the NW wing). At that point, Greevil will call you once again (again going by Verich, and again using the PA in Ruby/Sapphire), telling you where you can find the right key. He'll ask you to head to a team's hideout, the same one if you're playing Ruby/Sapphire. Simply put, you're going to have to go to the Magma Hideout in Ruby, or the Aqua Hideout in Sapphire or Emerald. He'll then activate the north side teleporter in this room by remote, so you can take a shortcut out of this wing. Use that teleporter and the south side teleporter will automatically activate, which will allow you to take the shortcut back. Leave the space station and head for the right hideout.

Magma/Aqua Hideout, Second Trip
Dominant Team: Flora

On this trip, you'll find a hideout full of furious female Team Flora Grunts. Before a battle and again after, all of them will talk about how Farlie won't let a woman aboard the Space Station while the other teams (aside from Snagem, which doesn't even employ women) have no problem with letting both men and women aboard. Three of the grunts use E10+-rated dialogue only before the battle, three more use E10+-rated dialogue only after the battle, two use E10+-rated dialogue both before and after the battle, and the last two don't use any E10+-rated dialogue at all. Anyway, here are the teams you'll be facing:

Team Flora Grunt(F): L48 Cacturne
Team Flora Grunt(F): L48 Golbat
Team Flora Grunt(F): L48 Mightyena
Team Flora Grunt(F): L46 Cacnea, L46 Cacnea, L46 Poochyena
Team Flora Grunt(F): L46 Cacnea, L46 Cacnea, L46 Zubat
Team Flora Grunt(F): L46 Poochyena, L46 Poochyena, L46 Cacnea
Team Flora Grunt(F): L46 Poochyena, L46 Poochyena, L46 Zubat
Team Flora Grunt(F): L46 Zubat, L46 Zubat, L46 Cacnea
Team Flora Grunt(F): L46 Zubat, L46 Zubat, L46 Poochyena
Team Flora Grunt(F): L47 Cacturne, L47 Shiftry

(Note: While all of these Team Flora Grunts are female, 12 of the 23 Pokémon here are male, while the other 11 are female.)

When you reach the end of the hideout, where the submarine took off from, you'll find Megathug again. He'll comment about how Farlie agreed to pay him to watch over the women while the men were aboard the Space Station, and that how he still hasn't recovered from that first loss against you. He'll hand you the W-AIRLOCK KEY without a fight.

Head back to the NW Wing of the Space Station and use the south side teleporter. When you arrive on the north side, you'll get jumped by Jack and Prof. Nanba! Both of them will chew you out for managing to get past all of the defenses here, reactivate the teleporters, and even obtain the right airlock key! Again, they'll fight a 2-on-2 battle.

Plasma Admin Jack(M): L60 Exploud, L61 Xatu, L62 Electabuzz
Rocket Prof. Nanba(M): L60 Lanturn, L61 Huntail, L62 Rhydon

Once those two are defeated, they'll admit defeat and walk away. Once those two are defeated, you can now unlock the west-side airlock to the roof.

The Roof and the Yellow Probe
Dominant Team: Plasma

Unfortunately, you can't explore the full roof right now since Team Plasma has set up electrified gates that define a path between the airlock and their own yellow probe, docked to the west. The entrance to the probe is on the probe's roof right next to the electrified gates that led there. Inside, where the place is unsurprisingly called PLASMA SPACELAB and again looking like a typical research lab, you enter into an airlock. Walk into an area with air. You'll find two different researchers working on a project. They'll desire to fight in a 2-on-2 battle:

Researcher Pete(M): L50 Voltorb, L50 Electrode
Researcher Puma(M): L50 Magnemite, L50 Magneton

Once they're defeated, you'll recieve the YELLOW CHARM from Pete. They'll ask to continue their research in peace and ask you to leave. If you took off your spacesuit, put it back on and go back the same way you came into the NW Wing. At this point, the Rocket guard will battle you. Here's the team:

Team Rocket Grunt(F): L50 Zubat, L50 Golbat, L50 Crobat

Once this grunt has fallen, you can enter the NE Wing.

Inside, NE Wing
Dominant Team: Flora

This wing is the teleporter maze that's similar to Saffron Gym's with a different combination. Here, you'll only find male Team Flora Grunts in different areas of the maze. The airlock leading to the roof from this wing is guarded by what appears to be a male Cooltrainer, who won't battle you unless you meet a certain condition. Anyway, here are the teams you'll face as you make your way through this maze:

Team Flora Grunt(M): L54 Cacturne, L54 Bulbasaur
Team Flora Grunt(M): L54 Cacturne, L54 Chikorita
Team Flora Grunt(M): L54 Cacturne, L54 Treecko
Team Flora Grunt(M): L54 Cacnea, L54 Venusaur
Team Flora Grunt(M): L54 Cacnea, L54 Meganium
Team Flora Grunt(M): L54 Cacnea, L54 Sceptile
Team Flora Grunt(M): L54 Oddish, L54 Victreebel
Team Flora Grunt(M): L54 Gloom, L54 Weepinbell
Team Flora Grunt(M): L54 Vileplume, L54 Bellsprout
Team Flora Grunt(M): L54 Bellossom, L54 Bellsprout
Team Flora Grunt(M): L54 Lotad, L54 Shiftry
Team Flora Grunt(M): L54 Lombre, L54 Nuzleaf
Team Flora Grunt(M): L54 Ludicolo, L54 Seedot
Team Flora Grunt(M): L53 Shuckle, L53 Heracross, L53 Scizor
Team Flora Grunt(M): L50 Caterpie, L50 Metapod, L50 Butterfree, L50 Weedle, L50 Kakuna, L50 Beedrill

(Note: While all of these Team Flora Grunts are male, 18 of the 35 Pokémon here are female, while the other 17 are male.)

Once you've beaten all of the above trainers, the one who appears to be a male Cooltrainer will want to battle you. Talk to the person. The disguise will come off, revealing...

Team Flora Grunt(F): L50 Shroomish, L50 Shroomish, L50 Breloom

Once this grunt falls, Farlie will once again come on the PA, and say that this is the last straw. He'll then announce that any female grunt caught on the space station would be docked six months' pay instead of three, and if Xenia was caught masterminding the whole ploy getting female grunts onto the space station, Xenia would also be docked six months' pay. The grunt will use a teleporter to make her way through the maze to leave the station. Once that grunt is out of the way, you can now unlock the airlock to head onto the roof. Put on your spacesuit first, since you'll need it on the roof.

The Roof and the Other Four Probes
Dominant Teams: Flora (Green Probe), Cipher (Purple Probe), Snagem (Orange Probe), Rocket (Brown Probe), None (Actual Roof)

The Space Station roof. Normally, it's a haven for astronauts doing research as well as the only way you can get to an orbiting satelite and a delivery capsule. However, the former is inaccesible due to Team Plasma's gates, which you are now on the east and south side of. It's here where you can see the rooves of seven different probes. You've already been in the red, blue, and yellow ones. There's also a green one south of the yellow one, purple and orange ones docked on the east side of the NE and SE wings, respectively, and a brown one docked north of the NW Wing. Unfortunately, the entrance to the brown one is on the north and west side of Team Plasma's gates, and the purple and orange ones have their entrances guarded by a Cipher Peon (whose gender you can't tell through the spacesuit right now) and a member of Team Snagem, neither of which will battle you now. The entrances to the red and blue probes, which you've already been in, aren't on the roof. That leaves the green probe. The entrance is in a relative location to Team Plasma's yellow probe, but to get there, you'll have to face several underlings in spacesuits. Here are the teams of all of those available (in no particular order):

Team Magma Grunt(M): L55 Mightyena, L55 Houndoom
Team Magma Grunt(F): L55 Mightyena, L55 Magmar
Team Aqua Grunt(M): L55 Mightyena, L55 Octillery
Team Aqua Grunt(F): L55 Mightyena, L55 Jynx
Team Flora Grunt(M): L55 Mightyena, L55 Scizor
Team Flora Grunt(M): L55 Mightyena, L55 Pinsir
Team Plasma Grunt(M): L55 Mightyena, L55 Lanturn
Team Plasma Grunt(F): L55 Mightyena, L55 Electabuzz
Team Rocket Grunt(M): L55 Sandslash, L55 Lunatone
Team Rocket Grunt(F): L55 Dugtrio, L55 Solrock
Cipher Peon Chester(M): L55 Metang, L55 Aipom
Cipher Peon Allie(F): L55 Metang, L55 Forretress
Team Snagem Mo(M): L55 Skarmory, L55 Smeargle
Team Snagem Curly(M): L55 Skarmory, L55 Ursaring

Beating all of the grunts will be necessary, but not to make it to the green probe. Enter the green probe, which is actually the FLORA SPACELAB (no surprise) the same way as you did Team Plasma's lab. You enter into an airlock. Walk into an area with air. You'll find two different researchers working on a project. They'll desire to fight in a 2-on-2 battle:

Researcher Funky(M): L50 Venonat, L50 Venomoth
Researcher Fleck(M): L50 Paras, L50 Parasect

Once they're defeated, you'll recieve the GREEN CHARM from Fleck. They'll ask to continue their research in peace and ask you to leave. If you took off your spacesuit, put it back on and return to the space station roof. Now, head over to the purple probe. The guard there now wants to battle you. Here's the team:

Cipher Peon Mertle(F): L50 Beldum, L50 Metang, L50 Metagross

Once Mertle has fallen, she'll let you into the purple probe. Not surprisingly, it's called CIPHER SPACELAB. You enter into an airlock. Walk into an area with air. You'll find two different researchers working on a project. They'll desire to fight in a 2-on-2 battle:

Researcher Carl(M): L50 Drowzee, L50 Hypno
Researcher Curt(M): L50 Natu, L50 Xatu

Once they're defeated, you'll recieve the PURPLE CHARM from Carl. They'll ask to continue their research in peace and ask you to leave. If you took off your spacesuit, put it back on and return to the space station roof. Now, head over to the orange probe. The guard there now wants to battle you. Here's the team:

Team Snagem Larry(M): L50 Skarmory, L50 Smeargle, L50 Misdreavus

Once Larry has fallen, he'll let you into the orange probe. Not surprisingly, it's called SNAGEM SPACELAB. You enter into an airlock. Walk into an area with air. You'll find two different researchers working on a project. They'll desire to fight in a 2-on-2 battle:

Researcher Sammy(M): L50 Mankey, L50 Primeape
Researcher Sully(M): L50 Makuhita, L50 Hariyama

Once they're defeated, you'll recieve the ORANGE CHARM from Sully. They'll ask to continue their research in peace and ask you to leave. If you took off your spacesuit, put it back on and return to the space station roof. Defeat the remaining underlings if you haven't done so already. The last one you beat will give you a TASER (Larry will give it to you if you defeated them all before entering the orange probe). The item's description is "A device that can disrupt electrical flow." Use the Taser in front of one of Team Plasma's electrified gates to deactivate it and walk through. This will allow you to reach the seventh and final probe, the one belonging to Team Rocket.

Team Rocket's probe is more elaborate. The name of the whole area is still ROCKET SPACELAB, but there's now a maze you must go through to make it to the research area. There's a teleporter near the entrance, but it's not active. Once more, you'll walk into an airlock, and beyond that is air. This maze requires Cut, Surf, Strength, Flash, and Rock Smash to get through. Along the way, you'll fight these grunts:

Team Rocket Grunt(M): L56 Steelix, L56 Starmie
Team Rocket Grunt(F): L56 Raichu, L56 Vileplume
Team Rocket Grunt(M): L56 Venomoth, L56 Alakazam
Team Rocket Grunt(F): L56 Magmar, L56 Persian
Team Rocket Grunt(M): L56 Blastoise, L56 Nidoqueen
Team Rocket Grunt(F): L56 Starmie, L56 Marowak
Team Rocket Grunt(M): L56 Pidgeot, L56 Scizor
Team Rocket Grunt(F): L56 Miltank, L56 Gengar
Team Rocket Grunt(M): L56 Poliwrath, L56 Steelix
Team Rocket Grunt(F): L56 Piloswine, L56 Kingdra

Once you make it through the maze, you'll get ambushed by 5 people not of Team Rocket at once! You have to fight 3 back-to-back battles, the first 2 of them 2-on-2, to make it through. Here are the teams:

Miror B. Peon Reath(F): L63 Pelipper, L62 Marowak, L61 Glalie
Miror B. Peon Ferma(F): L63 Sharpedo, L62 Clefable, L61 Torkoal

Miror B. Peon Folly(M): L63 Primeape, L62 Exploud, L61 Slowbro
Miror B. Peon Trudly(M): L63 Machamp, L62 Dusclops, L61 Pidgeot

Wanderer Miror B.(M): L68 Nosepass, L68 Electrode, L68 Dragonite, L69 Jumpluff, L69 Sudowoodo, L70 Ludicolo

Once you've beaten Miror B., Miror B. will admit defeat. He, Trudly, Folly, Ferma, and Reath will withdraw. The staircase leads into the Team Rocket research area. It, too, looks like a typical research lab. You'll find two different researchers working on a project. They'll desire to fight in a 2-on-2 battle:

Researcher Raul(M): L50 Ekans, L50 Arbok
Researcher Rolf(M): L50 Koffing, L50 Weezing

Once they're defeated, you'll recieve the BROWN CHARM from Raul. They'll ask to continue their research in peace and ask you to leave, activating a teleporter near them in the process. If you took off your spacesuit, put it back on. Use the teleporter to return to the entrance of the lab. Walk out the same way you came in.

Once you're back on the roof, a mysterious astronaut clad in teal will walk up to you and demand a battle. Here's the team:

???(F): L50 Altaria, L50 Dratini
If you're playing Emerald, a logo with an aqua-colored question mark will show before the battle.

Once you've beaten the mysterious woman, she'll ask why a teal probe hasn't yet arrived. You'll explain that you know of no such probe. The woman will then walk away, downstairs into the NW wing. At this point, Greevil (still going by Verich) will call your Pokénav (or use a radio in your spacesuit) again, but before he can say anything, you'll ask him about a teal probe. Greevil will say he's heard of no such thing, but asks you to find a special location in the delivery capsule. He says he wants to find a Swablu ranch in the center of an exact triangle that connects the centers of Hoenn, Orre, and Johto, respectively. Get into the delivery capsule and fly into outer space. Once you're over the exact point, Greevil will call you again (or use a radio aboard the capsule) and comment you on your expert location-finding skills, but will comment that the ranch is abandoned. He'll then say that the mysterious astronaut in teal, the disappearance of everyone and everything at the Swablu ranch, and even an alleged teal probe may be connected. Head back to the Space Station roof. Once you arrive, you'll see a cutscene of Team Snagem's spacelab detach from the space station, which indicates that Team Snagem is leaving the station. None of the other six detatch, though, and the alleged teal probe doesn't arrive.

Facing the Team Leaders
Dominant Teams: None

Anyway, once you regain control, the electrified fences that require the Taser to deactivate have vanished. You still can't access the orbiting satelite since Team Plasma's spacelab is blocking the path of the tether that leads there. Anyway, the roof now has nobody on it. Head back inside and search the wings for the leaders (or a person sent by the leader) of the teams that had a dominating presence in each wing whose spacelabs are still present. The leaders will ambush you in a random location in their respective wing. There are 2-on-2 battles in the SE and NW wings. The NW wing has this battle:

Plasma Leader Plasmae(F): L69 Raichu, L69 Magneton, L70 Ampharos
Rocket Admin Tyson(M): L69 Torkoal, L69 Crawdaunt, L70 Fearow

The NE wing has this battle:

Flora Leader Farlie(M): L68 Cacturne, L68 Mightyena, L69 Crobat, L69 Jumpluff, L69 Exeggutor, L70 Venusaur

The SW wing has this battle:

Aqua Leader Archie(M): L68 Sharpedo, L68 Mightyena, L69 Crobat, L69 Octillery, L69 Gyarados, L70 Swampert

Finally, the SE wing has this battle. When Maxie and Greevil appear, Greevil will appear in his Verich identity, then flip over into Greevil. He'll reveal that he was using you as a puppet to do some side tasks so that the teams could strengthen. Once the battle begins, here are the teams:

Magma Leader Maxie(M): L69 Rapidash, L69 Houndoom, L70 Typhlosion
Cipher Boss Greevil(M): L69 Manectric, L69 Starmie, L70 Altaria

Once Maxie and Greevil fall, all six of the above people will assemble on the stage in the SE wing. Prof. Birch will arrive, followed by Gonzap, who will join the six others on the stage. Prof. Birch says he wants to get to the bottom of the mess on the space station. He'll ask questions and expect honest answers. The first question asked is, "Did you participate in the invasion of this SPACE STATION?" All of them will answer yes. The second question asked is, "Did any of you plot the entire scheme?" All of them will answer no, which will make Prof. Birch suspicious. The third question asked is, "Does a teal probe exist?" All of them, even Greevil, will answer yes--which reveals that Greevil lied on the phone (or to your ears) about the knowledge of a teal probe! Before Prof. Birch can continue, a mysterious woman in teal walks onto the scene and will demand a battle against you. Here's the mysterious woman's team:

????(F): L50 Altaria, L50 Horsea
If you're playing Emerald, a logo with an aqua-colored question mark will show before the battle.

The mysterious woman will confirm that everyone has been telling the truth, then let out a nine-letter password before walking away. The evil team leaders will then agree to remove their spacelabs from the Space Station, then walk away. You'll then see a cutscene of the remaining spacelabs detaching from the Space Station, in the following order: Magma, Plasma, Rocket, Cipher, Flora, Aqua. Once the cutscene's over, Prof. Birch will thank you for clearing the mess aboard the Space Station, but wonders about the two mysterious women in teal that appeared during the mission. This piece of data appears to be at an end. Or is it? Time to take the password the second mysterious woman gave you for a spin.

The Trial
Dominant Teams: None

Transmit the password to the Tajiri server to download a minigame. This minigame is called Draco Chess. The goal is simple. It's a game of chess, and you have to put the opponent's king into checkmate to win. You use the stylus to play the game. First, touch one of your pieces. The spaces that piece can move to will then flash blue. Touch one of those spaces and the piece will move. Then the opponent moves. The pieces in this game resemble Pokémon; the pawns are Swablu, the rooks are Shelgon, the knights are Trapinch, the bishops are Dragonair, the queen is Altaria, and the king is Kingdra. Your pieces are the normal-color variety, while your opponent's pieces are the alternate-color (or shining) variety. When you manage to win a game, you'll be flashed two passwords. The first one is an enhanced password that allows you to download a version of the game with more options, such as three difficulty levels (Easy, Medium, Hard) and to allow a second player to download the game from the first player's DS to play a multiplayer game. The second one is a password that you'll be asked to use to continue the mission where you got the password from.

A New Emergence
Dominant Team: Draco

(Note on Team Draco in general: Most of this team's grunts are female, but more than two-thirds of them brandish male Pokémon.)

Once you've won the game of Draco Chess, transmit the second password the game gave you to the Tajiri server, followed by the same confirmation password you used to transmit the first part of the mission with the same game pak in the GBA slot on the DS. When you resume play, the screen will remain black, but there will be dialogue that reads, "So, you managed to win our game of chess? Looks like you're more worthy than I thought. Time to prove it!" Then a battle will begin, and the battle sprite of another of the mysterious women seen on the Space Station will scroll--but then a name will appear and you'll find out just who those mysterious women really were. Here's the team for this battle:

Team Draco Grunt(F): L50 Altaria, L50 Bagon
If you're playing Emerald, a logo with an aqua-colored question mark will show before the battle.

Once you win the battle, you'll find yourself in the e-Reader room in either Mossdeep City (Ruby/Sapphire) or Sootopolis City (Emerald), face to face with the grunt! The grunt will congratulate you on the victory, but says that the invasion will finish just as planned. At this point, a cutscene will begin on the roof of the Space Station. A large teal probe, one wide enough to go from the right side of where Team Rocket's spacelab was to the right side of where Team Cipher's spacelab was, will dock on the north side of the NE wing of the Space Station! Once the cutscene's done, you'll be outside the e-Reader room. Greevil will then call (or use the TV in Ruby/Sapphire). To start off with, he'll apologize for both lying about the teal probe and hiding his identity. He'll then give you two bits of important information about the Swablu ranch. First, the owner of the ranch was a woman and her staff consisted mainly of women. And second, the ranch had also started raising Poochyena, Zubat, and other Dragon-types shortly before the disappearance of everything from the ranch. Greevil will then go on to say that Team Draco and the disappearnace of everything from the Swablu ranch are probably connected. At that point, the conversation ends. Head for a TV and you'll find this broadcast between the normal opening and closing:

"A mysterious teal probe has docked at the SPACE STATION. This comes just after seven other teams undocked their probes from that same location. Authorities are looking for a connection between this teal probe and the seven others."

Once you watch this broadcast, it's time to revisit the Space Station.

From this point forward, if you're playing Emerald, a logo with an aqua-colored D will show before a battle against a Team Draco member.

Also, for the duration of this mission, there will be a female Team Draco Grunt pacing back and forth near the Day Care Center on Route 117. This grunt, one who's not all that interested in their leader's plans, will not battle you. Instead, she'll give you breeding advice as well as a story about other people's bad experiences involving bad breeding practices. Here's the lines:

Gender and Breeding: "You obviously need a male POKéMON and a female POKéMON in order to breed. I recall an experience where some idiot BLACK BELT from PEWTER CITY tried to breed for a TYROGUE by leaving a HITMONLEE and a HITMONCHAN, two male-only POKéMON, in the DAY CARE. Even our boss knows better than to leave two POKéMON of the same gender in the DAY CARE and expect an EGG! That BLACK BELT is still in PEWTER CITY to this day."
About Compatibility: "POKéMON won't breed unless they share an EGG GROUP. Each POKéMON that is able to breed has one or two EGG GROUPS that they're compatible with. If the two POKéMON are incompatible, they won't breed. For example, the female-only JYNX is in the HUMANSHAPE group. If you put a male HUMANSHAPE, such as the male-only HITMONTOP, into the DAY CARE with JYNX, then you've got a compatible pair and can expect a SMOOCHUM egg! I recall an experience where a foolish HEX MANIAC from VERDANTURF TOWN tried her hand at breeding by trying to get a DUSKULL EGG by leaving a female DUSCLOPS with a male SABLEYE in the DAY CARE! The problem is that DUSCLOPS is an INDETERMINATE while SABLEYE is a HUMANSHAPE. The HEX MANIAC waited and waited for months on end for an EGG only to not get one! She eventually abandoned her SABLEYE and DUSKULL and moved to MAHOGANY TOWN."
Egg Groups: "There are 14 EGG GROUPS in all. The 13 that have gendered POKéMON are as follows: BUG, DRAGON, FAIRY, FLYING, GROUND, HUMANSHAPE, INDETERMINATE, MINERAL, MONSTER, PLANT, WATER 1, WATER 2, and WATER 3. DITTO can breed with any gendered POKéMON in these 13 EGG GROUPS. In addition, there is a GROUP of genderless POKéMON that can only breed with a DITTO. I recall an experience where a scatterbrained SWIMMER♀ from OLIVINE CITY left a pair of STARMIE to get a STARYU egg. She waited six years, but no egg ever came. She was then tragically killed by a SHARPEDO while trying to complete a long swim from CIANWOOD CITY to EVERGRANDE CITY."
One-Group Pokémon: "POKéMON that have only one EGG GROUP are only compatible with other POKéMON from that EGG GROUP. It doesn't matter if its partner has two EGG GROUPS, if a POKéMON matches one EGG GROUP with its partner, they're a compatible pair. An example: CLEFAIRY is in the FAIRY EGG GROUP. If you left a female CLEFAIRY with a male PIKACHU, who is in both the GROUND and FAIRY EGG GROUPS, you've left a compatible pair and should expect a CLEFFA EGG. I recall an experience where a jerk CAMPER from CHRONO ISLAND left his male SANDSHREW and female TRAPINCH in a DAY CARE. He thought that, since the SANDSHREW was in the GROUND EGG GROUP, TRAPINCH was as well. However, TRAPINCH is actually in the BUG EGG GROUP. After about six months and no EGG, he withdrew the SANDSHREW and put in a male DIGLETT, another GROUND. He kept alternating male GROUNDS every six months hoping to get an EGG. He tried PIKACHU, SPINDA, and SEEL. After 30 months and still no EGG, his LASS girlfriend withdrew the SEEL and put in a CATERPIE. The CAMPER thought of her as an idiot and immediately broke up with her. When he went to withdraw the TRAPINCH and found out that the CATERPIE and TRAPINCH made an EGG, he thought the DAY-CARE MAN was a fool and didn't take it! That CAMPER from way back when is now a ROCKER living on MANDARIN ISLAND."
Two-Group Pokémon: "POKéMON that have two EGG GROUPS are compatible with other POKéMON from either EGG GROUP. An example: CORPHISH is in both the WATER 1 and WATER 3 EGG GROUPS. If you left a male CORPHISH with a female DRAGONAIR, a WATER 1 as well as a DRAGON, you've left a compatible pair and should expect a DRATINI EGG. If you instead left the same male CORPHISH with a female CRADILY, a WATER 3, you've also left a compatible pair and should expect a LILEEP EGG. I recall an experience where a <OOPS!> stuck-up RICH BOY from PHENAC CITY left a male KABUTOPS with a female GYARADOS. Problem is, KABUTOPS is a WATER 1 and a WATER 3, while GYARADOS is both a WATER 2 and a DRAGON. There's no compatability there. A year later, he tried the same stunt again, this time with a male GLALIE, both MINERAL and FAIRY, with a female CACTURNE, both PLANT and HUMANSHAPE. Needless to say, he didn't get an egg either time. I hear he's still trying those stunts even today." (Censored word starts with D.)
Eggs: "EGGS take a certain amount of time to hatch. This time depends on the POKéMON inside the egg. For example, MAGIKARP takes only 1280 steps to hatch, while a POKéMON like BAGON takes 10,240 steps to hatch. In most cases, the POKéMON that hatches out of the egg is the fully unevolved form of the female parent. Simply put, if you left a female BLASTOISE in the DAY CARE with a male in either the WATER 1 or MONSTER EGG GROUPS, the POKéMON that will hatch will be a SQUIRTLE. I recall an experience where some absent-minded HULA DANCER from TROVITOPOLIS got an EGG after leaving a male KRABBY with a female DRATINI in the DAY CARE. She got furious because it didn't hatch quickly into a KRABBY, and got even more furious when the EGG hatched into a DRATINI that she went back to the DAY CARE and asked for her money back! Needless to say, she gave up dancing shortly afterward and is now a TEACHER in AZALEA TOWN."
Nidoran/Volbeat/Illumise: "As I mentioned in another topic, there are a few cases where the EGG won't hatch into the fully unevolved form of the female parent. If you leave a NIDORAN♀ in the DAY CARE with a compatible male, there is a chance that the POKéMON inside the EGG will be a NIDORAN♂. On the same tangent, an ILLUMISE mother may have a VOLBEAT child. Sadly, this does not also hold true for MILTANK and TAUROS. I recall an experience where a stupid LADY from MORO ISLAND got five EGGS from a male BULBASAUR and her NIDORAN♀. She proceeded to make plans to raise an army of five NIDOQUEEN to sweep the ORANGE CREW with. However, her luck wasn't all that good. All five of the EGGS hatched NIDORAN♂. She was so furious that she abandoned not only the children, but also their parents, then drove her car right off of a cliff and into the sea! Needless to say, that's the last anyone ever saw of her."
Incense Breeding: "Normally, if you leave a female MARILL or AZUMARILL with a male WATER 1 or FAIRY, the POKéMON that will hatch out of the EGG is a MARILL. You need a special item to breed for its fully unevolved form, AZURILL. This item is a SEA INCENSE. If the female MARILL or AZUMARILL holds a SEA INCENSE while in the DAY CARE with a compatible male, you'll get an EGG that will hatch into an AZURILL! A female WOBBUFFET with a male INDETERMINATE will normally produce EGGS that hatch into WOBBUFFET. To get WYNAUT, the pre-evolution, just give a female WOBBUFFET a LAX INCENSE while in the DAY CARE with a compatible male. This way, you'll get an EGG that will hatch into a WYNAUT! I recall an experience where a peabrained BUG CATCHER from FORTREE CITY happened onto a female WOBBUFFET and a male CASTFORM, then left them both in the DAY CARE and waited for a WYNAUT EGG. He got an EGG all right, but he was less than thrilled when a WOBBUFFET popped out of the EGG. He went back to the DAY CARE and demanded his money back for getting a bum EGG. Needless to say, he didn't get any money back, and he ventured all the way to PATTERN BUSH soon after. He eventually did get a LAX INCENSE, but he never figured out that that was the item he needed to get a WYNAUT."
Ditto: "DITTO is a special POKéMON. Any POKéMON that is able to breed can breed with a DITTO regardless of gender. For example, a DITTO can substitute for a female when breeding with a male CHARIZARD. DITTO can substitute for a male when breeding with a female DELCATTY. Additionally, DITTO is the only way a male-only POKéMON like TAUROS can breed, as well as the only way a genderless POKéMON like PORYGON2 can breed. There is one catch, though: DITTO cannot breed with another DITTO, and it also can't breed with POKéMON that can't breed regardless of conditions. An EGG that involves a DITTO parent will hatch as the fully unevolved form of the non-DITTO POKéMON. I recall an experience where a dumb BIRD KEEPER tried to leave a TYROGUE with a DITTO. However, TYROGUE is incapable of breeding until it evolves, and even then can only breed with a DITTO. He waited three months for an EGG until he realized his mistake. He then withdrew the TYROGUE, evolved it into a HITMONTOP, and tried again, this time with positive results."
Level-Up Moves: "If both parents know a move that the child can learn by reaching a certain level, the child will know that move when it hatches from the EGG. For example, if a male TYPHLOSION and a female COMBUSKEN are in the DAY CARE and both of them know EMBER, the TORCHIC that hatches from the EGG will know EMBER. Moves that can only be learned by an evolved form, however, will not be passed down to a child. For example, if a male PIKACHU and a female BRELOOM are in the DAY CARE and both of them know COUNTER, the SHROOMISH won't know COUNTER since SHROOMISH can't learn it. I recall an experience where a less-than-bright BATTLE GIRL from MOSSDEEP CITY put two BLAZIKEN, one male and one female and both with BLAZE KICK, in the DAY CARE in an attempt to get a TORCHIC that knew BLAZE KICK. She got the TORCHIC all right, but it didn't know BLAZE KICK. She was so furious, she went back to the DAY CARE and demanded a refund, and when she didn't get it, she had the TORCHIC's parents use BLAZE KICK on the building! Needless to say, the law wasn't too happy, and she was locked up for 50 years. That BATTLE GIRL is now an old woman that has been recently released from prison. She went back to training FIGHTING-types in MOSSDEEP as an EXPERT."
TM and HM Moves: "If the male parent knows a move that the child can learn by a TM or an HM, the child will know that move when it hatches from the EGG. For example, if you leave a female LANTURN in the DAY CARE with a male GYARADOS that knows THUNDERBOLT and ICE BEAM, the CHINCHOU that will hatch from the EGG will know both THBUNDERBOLT and ICE BEAM. Again, a move that a child can't learn until it evolves won't be present. For example, if two COMBUSKEN, one male and one female, are in the DAY CARE and the male knows BULK UP, the TORCHIC that hatches won't know it since it can't learn BULK UP. I recall an experience where a COOL COUPLE from CELADON CITY each left one POKéMON in the DAY CARE. He left a male CHARIZARD with DRAGON CLAW, while she left a female DRAGONAIR. The couple expected the EGG would contain a DRATINI that knew DRAGON CLAW. When they EGG hatched, they got a DRATINI all right, but it didn't know DRAGON CLAW. The couple was furious that the result wasn't as desired and eventually split up, he took the CHARIZARD and the baby DRATINI, while she took the DRAGONAIR and the money. Nowadays, he lives as a bachelor BUG MANIAC in VIOLET CITY while she lives as a BEAUTY with her BLACK BELT husband in SAFFRON CITY."
Egg Moves: "There are some moves that POKéMON can learn from their father that they can't learn any other way. These are called EGG MOVES. For example, if you have a male SURSKIT with SILVER WIND in the DAY CARE with a female NINCADA, the ensuing EGG will be a NINCADA that knows SILVER WIND! NINCADA can't learn SILVER WIND by level, only through its father. I recall an experience where a YOUNG COUPLE from NAVEL ISLAND were so determined to get a BAGON with BLAST BURN that they left a male CHARIZARD that knew BLAST BURN with a female SALAMENCE and wound up with 129 EGGS! EGG after EGG hatched into BAGON, but none of them knew BLAST BURN. Finally, after 129 EGGS and 129 BAGON that didn't know BLAST BURN, the couple demanded a refund from the DAY CARE. They didn't get one. The couple eventually gave away all the BAGON to various people. They're still living in the ORANGE ISLANDS, but they now live on MIKAN ISLAND."
Flame Body/Magma Armor (Emerald Only): "The abilities FLAME BODY and MAGMA ARMOR allow you to reduce the time needed to hatch an EGG by half. MAGIKARP will take only 640 steps while BAGON will take 5120. The abilities do not stack, however. I recall an experience where a not-so-FUN OLD MAN from AGATE VILLAGE got a BAGON EGG from DAY CARE, then put 5 SLUGMA as the rest of his party and expected to have a hatched BAGON in just 320 steps. Needless to say, 320 steps came and went and the EGG was still nowhere close to hatching. 320 became 640 and no BAGON. 640 became 1280 and still no BAGON. 1280 became 2560 and, you guessed it, no BAGON to be found. Finally, 2560 became 5120 and the EGG finally hatched! He was so mad at the SLUGMA that he got rid of four of them! He only kept one of them and eventually evolved it into a MAGCARGO. He eventually grew old enough to become a CURMUDGEON and is still living in AGATE to this day."
Everstone (Emerald Only): "If a female POKéMON holds an EVERSTONE while in DAY CARE and produces an EGG, there is a chance that the resulting POKéMON from the EGG will have the same NATURE as its mother. This is not a guaranteed chance, however. I recall an experience where PLASMAE from TEAM PLASMA left a MODEST female RAICHU in the DAY CARE with a male AMPHAROS and got 6 EGGS. Four of them resulted in MODEST PICHU, but two of them were not. PLASMAE then ordered two of her ADMINS to get rid of the two PICHU that weren't MODEST and knock some sense into the DAY CARE while they were at it. Needless to say, the ADMINS did as she said."
Volt Tackle (Emerald Only): "VOLT TACKLE is a move that's only been recently discovered. It was discovered by breeding. If you use a male and a female of any combination of PIKACHU and RAICHU and give the female a rare LIGHT BALL, the PICHU that will hatch from the EGG will know VOLT TACKLE! I haven't heard of that many occurences of this happening, and I don't seem to recall a bad one, so I can't really tell you anything here. Sorry, kid."

Inside, SE and SW Wings Revisited
Dominant Team: Draco

Sure enough, this mysterious team has flooded itself all over the Space Station. They've even re-disabled both teleporter tiles and the teleporters in the NW Wing! Even worse, there are some new traps as well as more electrified gates! Head for the base island of Trixie's Space Stage. Nobody's there, so you can reactivate the teleporter tile that leads to the SE Wing.

In the SE Wing, you have to reactivate the teleporter tile that leads to Mossdeep City. Along the way, you'll face these grunts:

Team Draco Grunt(F): L50 Swablu, L50 Dragonite
Team Draco Grunt(F): L50 Swablu, L50 Kingdra
Team Draco Grunt(F): L50 Swablu, L50 Salamence
Team Draco Grunt(F): L49 Swablu, L49 Swablu, L49 Poochyena
Team Draco Grunt(F): L50 Mightyena, L50 Altaria
Team Draco Grunt(F): L47 Trapinch, L48 Trapinch, L49 Vibrava, L50 Flygon
Team Draco Grunt(F): L47 Bagon, L48 Bagon, L49 Shelgon, L50 Salamence

Each one of the above grunts makes a statement about one of the other evil teams. The first one states that Team Magma employs equally. The second one says the same thing about Team Aqua, and the fourth one says the same thing about Team Plasma. The third one, however, says that Team Flora employs more men than women. The fifth one will say that Team Rocket's recordkeeping is a mess and that she doesn't even know the employment figures for Team Rocket. The sixth one will say that, although both iterations of Team Cipher employed more men than women in management, the underlings were more equally employed. Finally, the seventh one will state an obvious fact, that Team Snagem doesn't even employ women. When you reach the stage, you'll be ambushed by another grunt, but this one's not like the others...

Team Draco Grunt(M): L52 Dragonair, L52 Seadra, L52 Shelgon

This grunt will state that Team Draco employs more women than men, almost the exact opposite of Team Flora. By almost, he'll state that, unlike how Farlie wouldn't let women aboard the Space Station, Team Draco's leader allows men aboard the Space Station. He'll then walk away, and you can reactivate the teleporter tile. Once that's done, you'll be able to return to the SW Wing. It's not any better. Not only do you have to go through the Strength maze again, there are also electrified gates in this wing that you need the Taser to get through! Here are the teams you'll be facing in the SW Wing this time around:

Team Draco Grunt(F): L52 Altaria
Team Draco Grunt(F): L52 Golbat
Team Draco Grunt(F): L52 Mightyena
Team Draco Grunt(F): L50 Swablu, L50 Swablu, L50 Poochyena
Team Draco Grunt(F): L50 Swablu, L50 Swablu, L50 Zubat
Team Draco Grunt(F): L50 Poochyena, L50 Poochyena, L50 Swablu
Team Draco Grunt(F): L50 Poochyena, L50 Poochyena, L50 Zubat
Team Draco Grunt(F): L50 Zubat, L50 Zubat, L50 Swablu
Team Draco Grunt(F): L50 Zubat, L50 Zubat, L50 Poochyena

Once you reach the end of the maze, you'll be ambushed by...

Team Draco Grunt(F): L51 Altaria, L51 Arbok

Once this grunt falls, you'll get a Match Call from Pokéfan Isabel on Route 110 (or a TV broadcast from the Pokémon News reporter in Ruby/Sapphire), explaining terrible news. Mysterious people in teal broke into the Trick House! Head for the Trick House.

Team Draco's Trick House Maze
Dominant Team: Draco

Inside the Trick House, you can simply walk behind the scroll into a new maze. This is a maze of two kinds of electrified gates. The yellow ones are the familiar ones that you can use the Taser on to cross. The purple ones are ones that are Taser-proof. The scroll is guarded by three pairs of Taser-proof electrified gates in the northwest corner. In this maze are four switches that change some of the electrified gates from purple to yellow (thus removing their Taser-proofness). Each switch is guarded by a grunt. The switches are located in the exact center, southeast corner, north center, and east-northeastern portion, the last of which is guarded by three purple electrified gates (one to each side with the fourth side being the wall). The center, north, and east-northeastern switches change a pair of the electrified gates guarding the scroll from purple to yellow. The southeast switch changes the three electrified gates surrounding the east-northeastern switch from purple to yellow. The scroll and northeastern door work the same as always. Here are the grunts' teams:

Team Draco Grunt(F): L53 Flygon
Team Draco Grunt(M): L52 Arbok, L52 Seviper
Team Draco Grunt(F): L52 Gyarados, L52 Milotic
Team Draco Grunt(M): L51 Treecko, L51 Grovyle, L52 Sceptile

In the Trick Master's room, you'll find the first Team Draco Admin, a male one leading the third-tier grunts of the team (like Harland, Isabel, Xenia, etc. on their respective teams). Turns out this is the only male Team Draco Admin. He'll open by saying that the leader's a fool for making the only male in management lead a stupid mission. Then he'll get ready for battle.

Draco Admin Murphy(M): L60 Mightyena, L60 Crobat, L61 Altaria, L62 Charizard

Once Murphy falls, he'll claim that he, like Team Flora's Xenia, was treated unfairly by the boss, before he leaves. You'll find a CHARM CASE on the table. This case will house the seven colored charms you collected from the other teams' researchers in their spacelabs, but there's an eighth slot for an eighth charm! Anyway, leave the Trick House and find your way to the NW Wing of the Space Station.

Inside, NW and NE Wings Revisited
Dominant Team: Draco

When you walk into the NW Wing, Megathug will walk up to you and place a strange switch on the floor. He'll comment on how the leader of Team Draco hired him to help rig some new traps for this wing of the Space Station, but will only reveal one element, that you'll have to somehow Taser the airlock doors to use them. At this point, he'll battle you once again:

Freelancer Megathug(M): L57 Arcanine, L57 Ninetales, L57 Golduck, L57 Cloyster, L57 Magneton, L57 Electrode

Once Megathug is beaten, he'll state that you have to trip a switch on the other side of the room in order to Taser the airlock doors, then walk away. Try to Taser the first airlock door (which has a purple window and is locked), then you'll get a call (or PA announcement in Ruby/Sapphire) from Greevil talking about a gravity switch. Once the call's done, head for the switch Megathug placed and use the Taser to flip it. An alarm will sound, and a shadow will appear under you. The gravity is now off and you can float over the heat shields, similar to how you controlled Deoxys in the Meteor Island transmittable mission. The switch on the other side can be flipped by using the Taser. This will change the airlock windows to yellow. Float back to the gravity switch and flip it using the Taser to turn the gravity back on. Once you're back on the ground, you can make your way through the usual maze, Tasering each airlock door to unlock it. Put on your spacesuit to go through. Along the way, you'll face the following grunts in the zero-air environments:

Team Draco Grunt(F): L52 Horsea, L52 Flygon
Team Draco Grunt(F): L52 Seadra, L52 Vibrava
Team Draco Grunt(F): L52 Kingdra, L52 Trapinch
Team Draco Grunt(F): L52 Charmander, L52 Sceptile
Team Draco Grunt(F): L52 Charmeleon, L52 Grovyle
Team Draco Grunt(F): L52 Charizard, L52 Treecko
Team Draco Grunt(F): L51 Bagon, L51 Shelgon, L51 Salamence
Team Draco Grunt(F): L48 Magikarp, L48 Gyarados, L48 Feebas, L48 Milotic, L48 Ekans, L48 Arbok

Once you've made it through, you'll get jumped by:

Team Draco Grunt(M): L54 Seviper, L54 Altaria, L54 Mightyena

You'll then make an accusation about Team Draco kidnapping the staff of the Swablu ranch and stealing their spoils. The grunt says you're wrong, but you'll have to wait to find out the right answer. Anyway, once he leaves, try going through the door into the NE Wing, but you'll find out it's locked from the NE Wing side. You'll have to head up onto the roof to get to the NE Wing.

On the roof, you'll find a long maze of Taser-proof electrified gates. In the middle of the area, you'll find a disc that's not normally there, with tape in the shape of a circle on the outside and two squares on the inside. Anyway, there is no switch to make these gates Taserable, but there is a path that leads to the airlock into the NE Wing. Just for the record, you cannot reach the entrance to the teal probe right now.

Inside the NE Wing, you'll have to make your way through the teleporter maze in reverse. Oddly enough, there are no grunts inside this wing. Make your way to the door to the NW Wing, but you'll find out it's locked from the NW Wing side! How can a door be locked from both sides? Head back to the roof. Just before you reach the airlock, you'll be jumped by a second admin, the first of two female admins, this one leading the second-tier grunts of the team (like Courtney, Shelly, Rhonda, etc. on their respective teams). Here's her team:

Draco Admin Vikki(F): L62 Crobat, L62 Mightyena, L63 Altaria, L64 Flygon

At this point, she'll bring up the question you asked the male grunt, about the staff of the Swablu ranch. She'll reveal that Team Draco didn't kidnap the staff of the Swablu ranch, but that Team Draco IS the staff of the Swablu ranch! The Team Draco leader owns the Swablu ranch, the three admins each lead one-third of the ranch hands, who are the grunts in the organization! The reason the Poochyena, Zubat, and other Dragon Pokémon were acquired were just so they could abandon the ranch and get to work on the master plan! But she won't say a word about the master plan before she vanishes. Head back onto the roof.

Roof Revisited
Dominant Team: Draco

Most of the electrified gates that you went through to reach the NW Wing have been changed to the Taserable state, but Taser-proof gates still block entry into the teal probe. Anyway, make your way to the disc. You'll find a glass dome standing where the circular tape was and two buildings, a Pokémon Center and a house, inside. There's an airlock on the south side of the dome. Walk in and you'll hear someone on the PA stating that the glass dome has air so that the master plan can be tested. You'll then hear a scream from the direction of the SE Wing. First, check the house to find a Dragon Scale on the table. After that, put your spacesuit back on and head back. Unfortunately, the gates surrounding the NW Wing entrance have become Taser-proof again, so you'll have to go through the NE Wing. Head for the door to the NW Wing. You'll get the same lock message, but also a prompt to use the Taser. Use the Taser and the door will unlock from this end. Head back onto the roof. The gates surrounding the NW Wing can once again be Tasered, so go through and Taser the door from this side to fully unlock it. Make your way all the way to the stage in the SW Wing.

You'll find three female Team Draco Grunts surrounding Trixie. The grunts will demand the surrender of Trixie's Golduck. Trixie will refuse, but one of the grunts uses a knockout gas to knock Trixie unconcious and steal the Golduck, then comment on how its Cloud Nine ability will provide the perfect test of the master plan. They'll walk away. Make your way back to the glass dome to trigger a cutscene.

You'll find the three grunts inside, placing Trixie's Golduck in a special chamber, opposite a Castform. The Castform will use Sunny Day, commanded by the first grunt. The temperature will rise in the chamber. The second grunt will say the Golduck's resisting the urge to Cloud Nine the temperature down. The first grunt will command the Castform to use Hail. The temperature will drop in the chamber and Golduck will be pelted by Hail. Again, the second grunt believes the Golduck is resisting the urge to use its Cloud Nine ability. Before the first grunt can do anything else, the third grunt will ask a defector to walk in with an Electrode. The defector is a female Team Plasma Grunt, who walks in with an Electrode. This grunt will command the Electrode to use Selfdestruct, but nothing happens. It's at this point that the Team Draco grunts realize that this Golduck's ability is Damp, not Cloud Nine. The first grunt will then congratulate the defecting Team Plasma Grunt on passing the test and welcoming her to Team Draco as the first hire since abandoning the Swablu ranch. The defecting grunt will then change into a Team Draco uniform. The grunts will then grab the Golduck and walk away from the scene. The third initial Draco grunt will stop after she sees you, then resume walking away from the scene.

Return to Trixie, who's still unconcious. The grunt that just defected from Team Plasma will slip Golduck's Pokéball back into Trixie's stash, then notice you and battle.

Team Draco Grunt(F): L48 Mightyena, L48 Manectric, L48 Crobat, L48 Electrode, L48 Altaria

Once this grunt is defeated, Trixie will wake up and notice that nothing was stolen. At that point, she'll notice you, and you'll tell Trixie everything that happend between her Golduck and Team Draco, including how a defector from Team Plasma was asked to use Selfdestruct in a test that wound up proving that the Golduck was useless to Team Draco's plan. Once she hears everything, she'll give you a Blue Shard, then walk onto the teleporter tile.

Return to the roof. The gates are no longer active. The airlock that leads into the glass dome is also disabled, but a note taped to it reads "Wanted: A CLOUD NINE GOLDUCK for testing the master plan." You can now walk onto the teal probe in the biggest challenge so far in this mission.

Draco Hideout
Dominant Team: Draco

The teal probe is not itself a spacelab (the spacelab is just a very small portion of this probe). It's Team Draco's hideout, known ingame as DRACO HIDEOUT. And, as such, the music that plays in an evil team's hideout in Ruby/Sapphire/Emerald plays here. Practically everyone inside that's not a Researcher speaks in E10+-rated dialogue, making this part of the mission not suitable for anyone under the age of 10.

Anyway, the hideout has four floors, none of which are particulary small (the biggest section is floor 1F, which is four times as big as Lilycove City). All floors except 1F are divided into western and eastern halves. The entrance (which is an airlock) is on the eastern portion of floor 3F, which means that there's one more floor above you and two floors below you. Also, there are some wild Pokémon inside this area. Swablu are the most common, with Dratini/Bagon, Altaria, and Dragonair/Shelgon rounding out the list. Dratini and Dragonair will only appear if there's no gravity, while Bagon and Shelgon will only appear if there is gravity. There is currently no gravity, since the docking was botched in a way that the Space Station's artificial gravity does not carry over into the Draco Hideout.

The first mission is to get to the control room. East 3F has no obstacles and only one grunt--a rather weak one at that. There's also a disabled teleport tile, but the Tile Key doesn't fit this one. Here's the grunt's team:

Team Draco Grunt(F): L9 Poochyena

Once this grunt has fallen, head upstairs to East 4F. This area is the spacelab area with two researchers. You'll find two different researchers working on a project. They'll desire to fight in a 2-on-2 battle:

Researcher Darren(M): L50 Swablu, L50 Altaria
Researcher Daniel(M): L50 Seadra, L50 Kingdra

Once they're defeated, you'll recieve the TEAL CHARM from Daniel, which will go right into your Charm Case to complete your collection. They'll ask to continue their research in peace and ask you to leave. Before you leave, you'll find a gravity switch that will turn on the Draco Hideout's artificial gravity. Flip it with the Taser and you'll hear a scrape. (You'll find out what the scrape was later.) You can't leave this room unless you flip the gravity switch. Once you're back on the ground, head back to East 3F. This time, go downstairs to East 2F.

East 2F is the first trap set of the hideout. The traps here are two kinds of rocks, the Strength kind and the Rock Smash kind. You have to make use of both moves to get through this maze. Along the way, you'll fight these grunts (underlined grunts are mandatory double battles in Emerald):

Team Draco Grunt(F): L11 Poochyena
Team Draco Grunt(F): L15 Swablu
Team Draco Grunt(F): L14 Zubat, L14 Swablu
Team Draco Grunt(F): L20 Zubat
Team Draco Grunt(M): L20 Swablu

Team Draco Grunt(F): L22 Swablu, L20 Poochyena, L22 Zubat
Team Draco Grunt(F): L24 Mightyena, L24 Zubat, L25 Altaria
Team Draco Grunt(F): L22 Poochyena, L22 Numel
Team Draco Grunt(F): L28 Swablu
Team Draco Grunt(F): L27 Zubat, L27 Poochyena
Team Draco Grunt(M): L27 Poochyena
Team Draco Grunt(F): L27 Zubat

Team Draco Grunt(F): L26 Poochyena, L26 Zubat, L26 Swablu
Team Draco Grunt(F): L28 Swablu, L28 Mightyena

Once you make it to the end of the maze, you'll finally be allowed to go to the massive 1F. A massive floor with a massive number of grunts to get past. This maze is very tricky, since it employs six of the eight regulation Trick House traps (the Mossdeep Gym-style arrows and the Mechadolls are omitted). Simply put, there are bushes to cut, trap doors, smashable rocks with doors similar to the electrified gates at the Mauville Gym, Strength-movable rocks, Fortree Gym-style turnstiles, and ultra-slick floors, all on this floor. Your goal is to make it to the exit to West 2F. During this challenging maze, you'll fight these grunts (again, underlined grunts are mandatory double battles in Emerald):

Team Draco Grunt(F): L32 Swablu
Team Draco Grunt(F): L32 Zubat
Team Draco Grunt(F): L30 Vibrava
Team Draco Grunt(M): L30 Zubat

Team Draco Grunt(F): L29 Poochyena
Team Draco Grunt(F): L29 Swablu
Team Draco Grunt(F): L29 Mightyena
Team Draco Grunt(F): L28 Vibrava, L28 Swablu
Team Draco Grunt(F): L28 Vibrava, L28 Zubat
Team Draco Grunt(M): L29 Swablu
Team Draco Grunt(F): L29 Mightyena

Team Draco Grunt(F): L29 Zubat
Team Draco Grunt(F): L29 Poochyena
Team Draco Grunt(F): L29 Zubat
Team Draco Grunt(F): L29 Zubat
Team Draco Grunt(F): L29 Mightyena
Team Draco Grunt(F): L29 Vibrava
Team Draco Grunt(F): L29 Vibrava
Team Draco Grunt(M): L29 Swablu
Team Draco Grunt(F): L29 Zubat

Team Draco Grunt(F): L26 Swablu, L30 Zubat, L28 Mightyena, L33 Altaria
Team Draco Grunt(F): L37 Mightyena, L38 Crobat, L39 Altaria
Team Draco Grunt(F): L32 Poochyena
Team Draco Grunt(F): L32 Swablu
Team Draco Grunt(M): L31 Swablu
Team Draco Grunt(F): L31 Poochyena

Team Draco Grunt(F): L32 Swablu
Team Draco Grunt(F): L32 Zubat
Team Draco Grunt(F): L32 Zubat
Team Draco Grunt(M): L32 Swablu

Team Draco Grunt(F): L34 Mightyena, L34 Crobat
Team Draco Grunt(F): L31 Zubat, L31 Poochyena
Team Draco Grunt(F): L32 Swablu
Team Draco Grunt(F): L32 Vibrava
Team Draco Grunt(F): L28 Mightyena, L30 Swablu
Team Draco Grunt(F): L32 Zubat
Team Draco Grunt(F): L32 Mightyena
Team Draco Grunt(F): L32 Vibrava

At this point, Trixie will arrive on the scene to help you take on a pair of challenging Team Draco Grunts that challenge you together. The battle is a Multi Battle, you and Trixie against the two Team Draco Grunts. Here are the teams:

Performer Trixie(F): L58 Azumarill, L57 Golduck, L55 Lanturn
Team Draco Grunt(M): L42 Mightyena, L43 Crobat, L44 Altaria
Team Draco Grunt(F): L36 Altaria, L38 Mightyena, L40 Golbat
For this battle, Trixie's Golduck knows Recover. The reason why will be explained later.

Once these two grunts fall, you've made it to the entrance to West 2F. Trixie will walk ahead of you, saying that she's mad at whoever's running this joint for trying to use her Golduck for an experiment.

However, Trixie doesn't get far, since you'll see her next to the entrance of West 2F, which looks like a dead end. Trixie will ask you to find a gravity switch so she can get across. Head back to East 4F and flip the switch to turn off the gravity. You'll hear a second scrape. Once the gravity is off, return to the entrance of West 2F. You can float around the rocks and right over the 1F obstacle course. Back on West 2F, it appears that Trixie's finally gotten across. This side of 2F is mostly walls with a few holes. These grunts have risen out of these holes:

Team Draco Grunt(F): L36 Poochyena
Team Draco Grunt(F): L36 Zubat
Team Draco Grunt(M): L36 Swablu

Team Draco Grunt(F): L36 Swablu
Team Draco Grunt(M): L37 Altaria
Team Draco Grunt(F): L35 Golbat


Once you reach the other side of West 2F, you'll find a gravity switch. Flip this one to hear a third scrape. Once that scrape's done, you'll hear this message on the PA: "Gravity docking successful. Synchronizing gravity with the SPACE STATION's." It appears that those scrapes were those of the hideout and the Space Station moving toward the right docking pin for the gravity! From now on, the gravity switches will no longer cause scrapes. However, you can now no longer leave the hideout if the gravity is off. Anyway, next to the gravity switch is the entrance to West 3F.

West 3F is full of electrified gates, most of them the purple un-Taserable kind. The gates make a maze which, when you deactivate the yellow gates that can be disabled with the Taser, allow you to reach a disabled teleporter tile and the entrance to West 4F. However, you'll get jumped by a male Team Draco Grunt when you reach the door. Here's his team:

Team Draco Grunt(M): L41 Mightyena, L41 Crobat, L43 Altaria

Once you beat this grunt, he'll walk over to the teleporter tile and activate not only that, but also the teleporter tile on East 3F, before walking away. You can now use the teleporter tiles to go between the two halves of 3F. This would be a good opportunity to find a Pokémon Center (best bet is Mossdeep; although the disc's still there, you still can't enter the dome that resides on it).

Once you're ready, enter West 4F. You'll find Trixie confronting the other female Team Draco Admin. Turns out Trixie just lost to this admin. This one leading the first-tier grunts of the team (like Tabitha, Matt, Eldes, etc. on their respective teams), and only the boss is higher up than she is in the organization. Trixie will be chewing out the admin using E10+-rated dialogue. The admin will also talk in E10+-rated dialogue--and reveal the master plan in the process! The master plan is to use Rayquaza to stablize the temperatures between the Arctic and Antarctic Circles to a level that everyone in the world will be comfortable with, 20 degrees in the daytime and 6 degrees at night, 365 days a year, 366 on leap years. If you're performing this mission in an English-language copy of the game, the male grunt you just defeated will walk in and say the temperatures that were just described were in Celsius; the Fahrenheit equivalents are 68 degrees for the high and 43 degrees for the low. (This dialogue will not appear in a copy of the game in any language other than English.) The admin will then continue (grunt or no grunt) by saying that, to test the principle, a glass dome with two buildings was constructed and that a Golduck with the Cloud Nine ability, similar to Rayquaza's Air Lock, was needed to test the plan. The admin sent grunts to snatch Trixie's Golduck, thinking it had Cloud Nine only to find out later that Trixie's Golduck had Damp instead of Cloud Nine. After that, the admin notices you and will battle you:

Draco Admin Rachel(F): L63 Dragonite, L61 Mightyena, L62 Flygon, L61 Crobat, L63 Altaria, L62 Kingdra

Once you've beaten Rachel, she'll press a button, then leave the room. This button causes the hideout to start shaking! Trixie will comment that you have only four minutes to leave the hideout before the hideout will detach from the Space Station! The game will save automatically before the timer starts. The timer only goes down while you're not paused or in battle with a wild Pokémon, and Trixie will be right behind you. Most of the traps are disabled, but the male grunt you beat just before fighting Rachel will block the teleporter tile, meaning you have to go the long way.

During the escape, West 3F's electrified gates are not on. West 2F's gravity switch still works, and you'll have to activate it to cross. 1F has had all of the traps except the ultra-slick floors removed, but you don't have to worry about the floors since you're floating over them. East 2F's Strength boulders are gone, but the Rock Smash boulders are still there (and in greater quantity), so you'll have to Rock Smash your way through. East 3F is unchanged, but the gravity is off, so you first have to go to East 4F (also unchanged) to turn the gravity back on. Nobody aside from the male grunt blocking West 3F's teleporter tile and Rachel, who's blocking the East 3F teleporter tile, is still aboard. Once the gravity's back on, you can finally exit the hideout. Make sure your spacesuit is on before going through the airlock! (Trixie will put on her spacesuit when you flip the gravity switch on East 4F to turn the gravity back on.) If you fail to make it through in four minutes, you'll see a scene of the teal probe detaching. A text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from West 4F with 4 minutes left to go and half of your money gone.

Once you've escaped the hideout, a cutscene will start of you and Trixie watching the teal probe detach from the Space Station. At this point, Trixie will congratulate you on doing what she couldn't, then asks to see your Charm Case on the stage. Return to the SE Wing's stage and show Trixie the Charm Case with all eight charms. Trixie will swap the Charm Case for an second-of-its-kind TM, TMeQ (which teaches Recover), and explain that this is only the second one made of this particular TM, the first of which she used to teach her Golduck Recover. At this point, if you have the HMe, you can buy more TMeQ at the vendor in Littleroot Town in Ruby/Sapphire/Emerald, Pallet Town in FireRed/LeafGreen (trade a TMeQ into one to enable it), or a vendor in Realgam Tower in XD: Gale of Darkness (again, trade a TMeQ into it to enable it). (Sorry, there is no transmittable TM vendor in Colosseum.)

The mission still isn't over, though. There's yet another TV broadcast. Here is its contents between the normal opening and closing:

"A teal probe splashed down onto ROUTE 135 shortly after undocking from the SPACE STATION. The probe made it through the atmosphere intact but had a rocky splashdown. Shortly afterward, seven people entered the crashed probe on a boat. We'll have more details as they emerge."

After watching this broadcast, head back to the Mossdeep Space Center. Steven will be there, and you'll have to give back your spacesuit (since it was stolen property when you acquired it). The regular spacesuits have been returned to their proper places aboard the Space Station, as have the regular astronauts. The disc that Team Draco placed on the Space Station is now gone. Steven will also tell you that Team Draco's land force has moved into the crashed probe, which is now a permanent fixture on Route 135. This means that you can now shift the Enigma Island and still continue the mission. Anyway, Steven will give you a special TM that just hit the assembly line at the same time as TMeQ did. TMeR, which contains Spark, is being given to you as a just-in-case precaution during this final leg of the mission.

Sky Pillar and the Draco Ruins
Dominant Team: Draco

Head for the crashed probe on Route 135. (It's the transmittable route that connects Route 109 to the active Enigma Island.) It's located on the north side of the route, with the entrance still enterable on the surface level. Walk in. The area is now known as the DRACO RUINS and has the music of the Sealed Chamber. Walking here will yield Swablu, Altaria, Bagon, and Shelgon. The layout is largely the same as when it was still the Draco Hideout in space, but you won't know the changes for now, since two male Team Draco Grunts will block the entrances to East 2F and East 4F. The teleporter tile is working, but for some reason, it detects a blockage on the other side and won't teleport you to West 3F. Talk to the grunt blocking East 4F, who will mention an invasion of the Sky Pillar.

Head for the Sky Pillar. In the initial tunnel leading up to the roof of the base, you'll find one Team Draco Grunt. As you make your way to the roof of the tower, you'll fight nine more along the way. Here are the teams of all 10 grunts:

Team Draco Grunt(F): L43 Trapinch, L44 Trapinch, L45 Vibrava, L46 Flygon
Team Draco Grunt(F): L44 Dratini, L45 Dratini, L46 Dragonair, L47 Dragonite
Team Draco Grunt(F): L45 Bagon, L46 Bagon, L47 Shelgon, L48 Salamence
Team Draco Grunt(M): L46 Zubat, L47 Zubat, L48 Golbat, L49 Crobat
Team Draco Grunt(F): L47 Horsea, L48 Horsea, L49 Seadra, L50 Kingdra
Team Draco Grunt(F): L48 Swablu, L49 Swablu, L50 Swablu, L51 Altaria
Team Draco Grunt(M): L49 Poochyena, L50 Poochyena, L51 Poochyena, L52 Mightyena
Team Draco Grunt(F): L50 Charmamder, L51 Charmamder, L52 Charmeleon, L53 Charizard
Team Draco Grunt(F): L51 Treecko, L52 Treecko, L53 Grovyle, L54 Sceptile
Team Draco Grunt(M): L52 Magikarp, L53 Feebas, L54 Gyarados, L55 Milotic

Once you reach the roof, one of two things will happen, depending on whether or not you've caught Rayquaza from this location. If you've already caught Rayquaza, you'll find the Team Draco head talking to Megathug about who could have possibly captured the Pokémon needed for the master plan, then both of them leaving. If you haven't yet caught Rayquaza, you'll find the Team Draco head and two female grunts in front of Rayquaza. The head will talk about needing something to awaken it, but doesn't know where to find it. Then she leaves with the two grunts at her side.

Anyway, make your way back to the Draco Ruins. The two male grunts are out of the way, which means you can now access East 2F and East 4F again. Head for East 4F first. A sneak attack from a female grunt will cause you to drop your Taser! The grunt will then grab it and run off. At this point, Steven will call (or walks right up to you in Ruby/Sapphire and talks to you in person). When you tell Steven that your Taser's been stolen, Steven will enable a special use for Spark to act the same as the Taser. It's for this reason that you were given the TMeR, but explains that the special use is only temporary until you get your Taser back.

East 4F is completely unchanged, except for the fact that there's no people and the switch is no longer there. Head for East 2F, which is now filled with shallow water. The maze is the same, except there's no rocks. You'll also encounter a few grunts here. The last two will notice you; one is the one that guarded East 4F, while the other is the defector from Team Plasma. Here are their teams:

Team Draco Grunt(F): L34 Swablu, L34 Dragonair
Team Draco Grunt(F): L33 Golbat, L33 Arbok, L33 Mightyena
Team Draco Grunt(F): L31 Swablu, L31 Golbat, L31 Dragonair, L31 Duskull, L31 Magikarp
Team Draco Grunt(F): L32 Mightyena, L32 Charmeleon, L32 Arbok, L32 Magikarp
Team Draco Grunt(M): L33 Swablu, L33 Shuppet, L33 Milotic
Team Draco Grunt(F): L60 Altaria, L60 Altaria, L60 Altaria, L59 Manectric, L58 Electrode

Once you're through the maze, you'll find the staircase to 1F has been replaced by deep water with a dive spot. Fishing in this deep water will yield Magikarp and Dratini, the latter is the only one that will appear when using a Super Rod. Surfing on it will yield Swablu, Altaria, Dratini, and Dragonair. Anyway, dive down to find yourself on 1F. Underwater, you'll control the same as you did in space without gravity. The slick patches have been replaced by seaweed which will yield Feebas and Horsea. The other resurface point is the staircase to West 2F.

On West 2F, the holes are now surfable water, while the top of the walls that blocked your way in space is now shallow water. On top of this shallow water are more grunts. The last one will notice you because he's the one that guarded East 2F. Here are their teams:

Team Draco Grunt(F): L32 Gyarados, L32 Haunter, L32 Arbok, L32 Mightyena
Team Draco Grunt(F): L33 Swablu, L33 Mightyena, L33 Charizard
Team Draco Grunt(F): L31 Dragonair, L31 Seviper, L31 Vibrava, L31 Zangoose, L31 Arbok
Team Draco Grunt(F): L34 Gyarados, L34 Shuppet
Team Draco Grunt(M): L32 Dragonair, L32 Misdreavus, L32 Altaria, L32 Golbat

Once you make it to the staircase, there's a reserve plank that will allow you to access West 3F. The only attraction here is the teleporter tile covered by a smashable rock. Rock Smash the rock and you can once again use the teleporter tiles. Head up once again to West 4F to meet up with the boss once again. This time, the boss wants to battle. Here's her rather difficult team:

Draco Head Dralene(F): L70 Mightyena, L71 Crobat, L72 Kingdra, L72 Flygon, L72 Dragonite, L73 Altaria

Once Dralene has fallen, she'll gasp in shock that you not only managed to foil her master plan but also beat her! She'll agree to withdraw the entire team from Hoenn, then walk out of the room. The area is now devoid of people. It's time to walk out.

Recovering the Taser
Dominant Team: Draco

Turns out two of the grunts missed the withdrawl memo, since you'll get a call (or, in Ruby/Sapphire, a conversation in person) from Steven saying an airship has been attacked over Hoenn. Shift the Enigma Island to Cid Field and head there. You'll find Cid on the island, saying two mysterious women in teal attacked and hijacked his airship! He'll trust you to find it somewhere over Hoenn. Head into the sky zone and look in one of the following places for the airship: Sky Petalburg, Sky 114, Sky 111, Sky Fortree, Sky 130. Once you find it, board it.

The airship has been rigged with electrified gates that can be disabled with the Taser. Problem is, you don't have the Taser, so you'll have to use Spark to fill in for the Taser. Make it to the cockpit and you'll find a Team Draco Grunt in the pilot's seat. This grunt will chew you out (using E10+-rated dialogue) for getting by the gates without a Taser and decide to battle you. Here's her team:

Team Draco Grunt(F): L63 Altaria, L63 Mightyena, L63 Salamence

Once this grunt has fallen, she'll admit defeat and walk out of the cockpit. Claim the pilot's seat. Once you're in the pilot's seat, the scene will switch back to outside. You're now flying Cid's airship. You control the airship in the same way you control your character in the sky zone, except you won't encounter any wild Pokémon when flying the airship. Move the airship through the skies all the way back to Sky Enigma, then land it by pressing B. Once you're back on the base island, Cid will thank you for recovering his airship and give you a Liechi Berry. Fly to Cid Tropics through the usual method.

On the remote island, you'll find the grunt that stole your Taser hiding somewhere in the grasses. Cut her out (the location's random) to battle her.

Team Draco Grunt(F): L64 Altaria, L64 Crobat, L64 Kingdra

Once she falls, she'll vanish and drop an item ball. Grab it to reclaim your Taser. Steven will then call (or, in Ruby/Sapphire, walk up to you), saying that the special effect of Spark has worn off.

The End of the Mission
Dominant Team: None

This mission has reached its conclusion. You can return to Dralene's room in the Draco Ruins to find a notebook with several passwords. The first, a password for the Tajiri server, is for a Marathon Battle in Orre (only works in XD: Gale of Darkness). The second is a password that, when transmitted to the Tajiri server connecting to FireRed/LeafGreen with the matching confirmation password (FR for FireRed, LG for LeafGreen), will transmit the Taser to that game. The third is the same password for the enhanced Draco Chess game that you got playing the basic version. The last page will have a fourth password, followed by 13 "???-???-???" listings; the "???-???-???" passwords are from other cards in this series of sets.


Here's the data for the Team Draco Marathon Battle:

Draco Head Dralene(F): (XD: Gale of Darkness Only, Not Compatible with Colosseum)
Teams: 3
First Team: L71 Mightyena, L71 Crobat, L72 Vibrava, L72 Shelgon, L73 Altaria, L73 Dragonair
Second Team: L72 Dusclops, L72 Banette, L73 Charizard, L73 Sceptile, L74 Kingdra, L74 Flygon
Third Team: L73 Arbok, L73 Seviper, L74 Gyarados, L74 Milotic, L75 Salamence, L75 Dragonite
 
Last edited:
Using the last password obtained from the Space Station invasion, transmit that password and the passwords on Dralene, Draco Breaks In, Dralene II, Team Draco Ball, Team Draco Belt, Team Draco Conspirator, Team Draco Hideout, Team Draco Technical Machines 01 and 02, Team Draco Grunt, Team Draco Schemer, and both Draco Energy cards (that is, those named Draco Energy), all from EX: Draco's Emergence, to the Tajiri server, followed by the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; FR for FireRed, LG for LeafGreen. You must have Enigma Island enabled, have recived the Miror B. Emblem from a previous DS-transmittable piece of data, and must have also transmitted the Taser to the same game pak using another password from the prior mission (the Taser transmission can be concurrent with this transmission). The transmittable effect of the HMe's move, Odor Sleuth, will not be usable during this piece of data. Several portions of this piece of data are not recommended for anyone under the age of 10.

Anyway, make your way to the upper floor of the Route 11 guardhouse. Use the left set of binoculars to see, as the game will quote, "Something weird is happening in VERMILLION CITY! Let's take a look!"

The Teams Arrive
Dominant Teams: None

At this point, a cutscene will begin at the Vermillion City dock. Tyson, of Team Rocket, will walk off of a boat and push the person usually there into the water! Taking his spot, 6 more people will come out; Jessie, James, Butch, Cassidy, Annie, and Oakley. Tyson, after saying that Giovanni put him in charge of the mission, will give specific orders to the grunts. First-tier grunts go with Jessie and James, second-tier grunts go with Butch and Cassidy, and third-tier grunts go with Annie and Oakley. Jessie and James will then walk away, followed by many Team Rocket Grunts. Once one set of grunts has passed, Butch and Cassidy will do the same with more grunts, and finally Annie and Oakley will take a third set. Each grunt set have equal numbers of male and female. Tyson will then call Nanba, Sebastian, and Domino off the ship, sending Nanba with Butch and Cassidy, Sebastian with Jessie and James, and Domino with Annie and Oakley. Those three will leave, followed closely by Tyson.

At this point, the first ferry sails away and a second one arrives. Maxie, of Team Magma, will walk off of this one. Taking the spot previously held by Tyson, Maxie will call Tabitha, Courtney, and Harland off the ferry. He'll then ask Tabitha to take the first-tier grunts, Courtney to take the second-tier grunts, and Harland to take the third-tier grunts. Again, a similar procession will take place between the admins and grunts; Tabitha will walk away with numerous grunts, followed by Courtney and another grunt set, and then Harland and a third grunt set. Each grunt set has equal numbers of male and female. Once the third grunt set walks off, Maxie will walk away.

Now the second ferry sails away and a third one arrives. Archie, of Team Aqua, will walk off of this one. He'll walk into the spot last held by Maxie, then call Matt, Shelly, and Isabel off the ferry. He'll then ask Matt to take the first-tier grunts, Shelly to take the second-tier grunts, and Isabel to take the third-tier grunts. Again, a similar procession will take place between the admins and grunts; Matt will walk away with numerous grunts, followed by Shelly and another grunt set, and then Isabel and a third grunt set. Each grunt set has equal numbers of male and female. Once the third grunt set walks off, Archie will walk away.

Now the third ferry sails away and a fourth one arrives. Farlie, of Team Flora, will walk off of this one. He'll walk into the spot last held by Archie, then call Brad, Seth, and Xenia off the ferry. He'll then ask Brad to take the first-tier grunts, Seth to take the second-tier grunts, and Xenia to take the third-tier grunts. Again, a similar procession will take place between the admins and grunts; Brad will walk away with numerous grunts, followed by Seth and another grunt set, and then Xenia and a third grunt set. Each grunt set has only male grunts. Once the third grunt set walks off, Farlie will walk away.

Now the fourth ferry sails away and a fifth one arrives. Plasmae, of Team Plasma, will walk off of this one. She'll walk into the spot last held by Farlie, then call David, Rhonda, and Jack off the ferry. He'll then ask David to take the first-tier grunts, Rhonda to take the second-tier grunts, and Jack to take the third-tier grunts. Again, a similar procession will take place between the admins and grunts; David will walk away with numerous grunts, followed by Rhonda and another grunt set, and then Jack and a third grunt set. Each grunt set has equal numbers of male and female. Once the third grunt set walks off, Plasmae will walk away.

At this point, the cutscene is interrupted and cuts back to the Route 11 guard house. Xenia walks up to you and warns you that 15 female Team Flora Grunts disguised themselves as other people, most of them as men, and stowed away on the Team Flora ferry. The reason they stowed away is because Farlie didn't want any female Team Flora Grunts to participate in this invasion, and the only reason Xenia was allowed to go is because all of the other teams were sending full force and Farlie was forced to do the same. She'll then tell you that the civilians may not actually be civilians at all, and to watch for decieving appearances, in turn giving you a GRUNT CHECKLIST, then walk away. Once Xenia is out of the room, the cutscene will resume at the Vermillion docks.

Apparently you missed the departure of ferry number five and the arrival of ferry number six, but people are just now getting off. Greevil, of Team Cipher, will walk off of the ferry, followed by Eldes, Ardos, Gorigan, Snattle, and Lovrina. He'll talk about how the teams were forced off of the Space Station in Hoenn and were forced to invade Kanto. He'll then send the first- and second-tier peons with Ardos and Eldes, the third-tier peons with Gorigan, and the fourth- and fifth-tier peons with Snattle and Lovrina. At this point, Ardos and Eldes will walk away with two processions of peons, Gorigan will walk away with a procession of peons, and Snattle and Lovrina will walk away with two more processions of peons, before Greevil walks away himself. The peon processions have equal numbers of male and female.

The sixth ferry now departs and the seventh ferry arrives. Gonzap, of Team Snagem, will walk off of the ferry, followed by masses of male grunts (since Team Snagem doesn't employ women). One of them will walk up to Gonzap. Gonzap will tell that grunt, Wakin, that he's in charge of the grunts. Everyone will walk away and the cutscene ends.

The Grunt Checklist Xenia gave you lists 15 classes. Xenia said most of the female grunts disguised themselves as men, but not all of them did. Here is the class list: male Cooltrainer, male Swimmer, Gamer, Crush Girl, Koga, Camper, Ruin Maniac, female Psychic, male Aqua Grunt, Hiker, Youngster, Lass, Blaine, Scientist, and Painter. These classes (or people) are disguises for one of 15 female Team Flora Grunts. This list will put a checkmark by the classes of grunts that you've found.

At this point, access to the Sevii Islands except for Navel Rock, Birth Island, and the current Enigma Island are cut off. Any Sevii Island not listed here is under lockdown and must be unlocked in time.

Anyway, you'll now find that Kanto is flooded by the seven evil teams. Once you walk out of the guardhouse, you will automatically be teleported to Pallet Town while the rest of Kanto goes onto lockdown.

Pallet Town and Route 1
Dominant Team: Aqua

It turns out that no place is safe. A small legion of breakaway Team Aqua grunts are here in Pallet Town. Two of them are blocking the exit onto Route 1, and the exit onto Route 21 is blocked by blue walls. The two grunts blocking the exit onto Route 1 will not battle you yet. Anyway, there are Team Aqua Grunts in each of the three buildings, including your house. Enter your house first and a Team Aqua Grunt will jump you. Here's his team:

Team Aqua Grunt(M): L38 Poochyena

Once this grunt falls, he'll leave. Head to your room to find a female Team Aqua Grunt playing your SNES (there's an SNES there instead of the usual NES throughout this entire piece of data), with your TV screen displaying a picture of Kefka from Final Fantasy VI. Talk to the grunt. The first line she'll say is an E10+-rated line from Final Fantasy VI, then she'll notice you and battle with this team:

Team Aqua Grunt(F): L38 Carvanha

At this point, the TV is now off. The grunt will walk out of the house.

Head for Prof. Oak's house. Inside, you'll find a female Team Aqua Grunt talking to Daisy (no, not Misty's sister from the anime; this Daisy is Gary's sister), making threats against Gary before noticing that you've entered. She'll walk toward you and battle you with this team:

Team Aqua Grunt(F): L38 Zubat

Once this grunt is defeated, she'll simply leave.

You have one more stop, Prof. Oak's lab. Talk to what look to be Prof. Oak's aides. Turns out that they're all real aides and none of them fit the Scientist on Xenia's Grunt Checklist. Anyway, when you're ready, walk up to Prof. Oak, only to find him under attack by three Team Aqua Grunts. One of the grunts will demand the surrender of the last Pokéball on the table, but Prof. Oak refuses. Then the grunts will notice you and battle you in this order:

Team Aqua Grunt(M): L37 Psyduck, L37 Psyduck, L37 Carvanha
Team Aqua Grunt(F): L38 Carvanha, L38 Psyduck
Team Aqua Grunt(M): L39 Golduck

When the last battle has ended, the last Pokéball will be gone. Prof. Oak will ask which of the grunts swiped it. All three will say they didn't touch it. At this point, one of Prof. Oak's aides will walk up to Prof. Oak and claim that a burly male criminal walked into the lab and then walked out holding a Pokéball. Prof. Oak will then realize that all three of the grunts were telling the truth, and the grunts will walk away, before Prof. Oak asks you to find the thief who stole the last starter Pokémon.

The last step in Pallet Town for now is to reopen the path to Route 1. To do so, you'll have to face the two Team Aqua Grunts guarding the entrance in a double battle. Here are the teams of the grunts:

Team Aqua Grunt(M): L38 Carvanha, L38 Poochyena
Team Aqua Grunt(F): L38 Psyduck, L38 Zubat

Once these grunts fall, you can move onto Route 1. More Team Aqua Grunts will await battle here, though. Here are their teams:

Team Aqua Grunt(M): L37 Carvanha, L37 Carvanha
Team Aqua Grunt(M): L38 Golduck
Team Aqua Grunt(F): L38 Mightyena
Team Aqua Grunt(F): L38 Sharpedo
Team Aqua Grunt(M): L38 Golbat
Team Aqua Grunt(F): L37 Psyduck, L37 Psyduck
Team Aqua Grunt(M): L37 Poochyena, L37 Poochyena
Team Aqua Grunt(M): L37 Zubat, L37 Zubat
Team Aqua Grunt(F): L33 Carvanha, L33 Psyduck, L33 Poochyena, L33 Zubat, L33 Psyduck, L33 Carvanha

Once you've beaten all of the grunts on Route 1, the last grunt will give you a key item called SKELETON KEY V. At this point, you may now enter Viridian City.

Viridian City and Route 22
Dominant Team: Aqua

Remember the key you got on Route 1? Well, you're going to need it here. Many of the buildings are locked tight, but right now, all of the buildings are guarded by Team Aqua Grunts. Even the Pokémon Center. None of these grunts will battle you yet, and there's another grunt as a guard to keep people from going onto Route 2 (this grunt mentions himself as a second-tier grunt). Basically, that means you'll have to head onto Route 22. This route is littered with Team Aqua Grunts that seek battle. Here are their teams:

Team Aqua Grunt(M): L39 Carvanha, L39 Zubat
Team Aqua Grunt(M): L39 Psyduck, L39 Poochyena
Team Aqua Grunt(F): L39 Psyduck, L39 Carvanha
Team Aqua Grunt(F): L39 Poochyena, L39 Zubat
Team Aqua Grunt(M): L40 Golduck
Team Aqua Grunt(F): L40 Sharpedo
Team Aqua Grunt(M): L38 Carvanha, L38 Carvanha, L38 Sharpedo
Team Aqua Grunt(F): L38 Psyduck, L38 Psyduck, L38 Golduck
Team Aqua Grunt(F): L38 Poochyena, L38 Poochyena, L38 Mightyena
Team Aqua Grunt(M): L38 Zubat, L38 Zubat, L38 Golbat

Once you've beaten all 10 of them, you'll find the building that leads to route 23 is blocked by what appears to be a female Psychic. This character will tell you that the route is blocked off to the general public and will ask you to return later. However, she doesn't talk like a regular Psychic...Perhaps this is the female Psychic on Xenia's checklist? Well, whether it's true or not, you can't check off one of the disguised female Team Flora Grunts unless you battle them, so you're going to have to wait a little while longer to get the first checkmark on the checklist.

Once you've talked to the skeptical female Psychic, return to Viridian City to find most of the grunts now walking around the city and a few more are also outside. The doors are still locked, but you have the key to open them. The gym must be visited last, but you can visit the other places in any order. Here are the teams of the outdoor grunts:

Team Aqua Grunt(M): L40 Zubat, L40 Zubat
Team Aqua Grunt(F): L40 Psyduck, L40 Psyduck
Team Aqua Grunt(M): L40 Carvanha, L40 Carvanha
Team Aqua Grunt(F): L40 Poochyena, L40 Poochyena
Team Aqua Grunt(F): L41 Golduck
Team Aqua Grunt(M): L41 Mightyena
Team Aqua Grunt(F): L41 Golbat
Team Aqua Grunt(M): L41 Sharpedo

There aren't any grunts in the Pokémon Center, so you're free to use it once you've opened it back up. However, the Pokémon Mart is being held up by three grunts, who have these teams:

Team Aqua Grunt(M): L37 Carvanha, L37 Carvanha, L37 Carvanha, L37 Psyduck, L37 Poochyena
Team Aqua Grunt(M): L37 Psyduck, L37 Psyduck, L37 Psyduck, L37 Zubat, L37 Poochyena
Team Aqua Grunt(F): L37 Zubat, L37 Zubat, L37 Zubat, L37 Psyduck, L37 Carvanha

The two houses each have a Team Aqua Grunt inside. Here are their teams:

Team Aqua Grunt(M): L39 Psyduck, L39 Psyduck, L39 Sharpedo
Team Aqua Grunt(F): L39 Carvanha, L39 Carvanha, L39 Golduck

The Viridian Gym houses several grunts as well as Isabel, the Aqua Admin who leads the third-tier grunts. You'll have to make your way through the maze to fight each and every single grunt, and you won't be able to fight Isabel until you've beaten every grunt. Here are the teams of the grunts:

Team Aqua Grunt(M): L40 Psyduck, L40 Psyduck, L40 Psyduck
Team Aqua Grunt(F): L40 Poochyena, L40 Poochyena, L40 Poochyena
Team Aqua Grunt(M): L40 Carvanha, L40 Carvanha, L40 Carvanha
Team Aqua Grunt(F): L40 Zubat, L40 Zubat, L40 Zubat
Team Aqua Grunt(M): L41 Carvanha, L41 Psyduck
Team Aqua Grunt(M): L41 Carvanha, L41 Poochyena
Team Aqua Grunt(F): L41 Carvanha, L41 Zubat
Team Aqua Grunt(F): L41 Psyduck, L41 Poochyena
Team Aqua Grunt(M): L41 Psyduck, L41 Zubat
Team Aqua Grunt(F): L41 Poochyena, L41 Zubat
Team Aqua Grunt(M): L42 Sharpedo
Team Aqua Grunt(F): L42 Golduck

Once you've beaten all 12 of these grunts, you'll find Isabel where Giovanni stood during the gym battle. Isabel's team is powerful compared to the grunts you've faced until now. Here it is:

Aqua Admin Isabel(F): L50 Sharpedo, L49 Ludicolo, L48 Dragonair, L49 Dewgong, L48 Jynx, L49 Quagsire

Once Isabel is defeated, Isabel will tell you that you've only gotten past the third-tier grunts, the weakest of the ones that came to Kanto, and will warn you that every gym city from here on out will be in the control of the admin leading the second-tier grunts of the matching team before vanishing like Giovanni did. Once Isabel vanishes, so do all of the Team Aqua Grunts in Viridian City and on Routes 1 and 22, except for the one guarding the exit onto Route 2. Simply put, Isabel has withdrawn the third-tier Team Aqua Grunts, but since the one blocking Route 2 is one of Shelly's second-tier grunts, Route 2 is still blocked. That grunt, however, seeks battle. Here is this grunt's team:

Team Aqua Grunt(M): L45 Golduck

Once this grunt has fallen, he'll step aside and let you onto Route 2.

Route 2 and the Viridian Forest
Dominant Team: Flora

NOTE: Most of the grunts you face in this part of the mission will gripe about taking orders from a woman. 9 of them will do so with E10+-rated dialogue. Also, while the Team Flora Grunts in this mission are mostly male, more than two-thirds of them brandish female Pokémon.

You should notice some green walls similar to the blue ones that blocked entrance onto Route 21 from Pallet Town. These green walls are blocking the right-side path that goes around the Viridian Forest. This means you're forced to go through the Viridian Forest. Oddly enough, the only grunt on the whole of Route 2 is a male Team Flora Grunt blocking the entrance to Diglett's Cave, but you can't even get to him yet.

Anyway, Viridian Forest is littered with loads of Team Flora Grunts. In fact, you'll get jumped by one upon entering the southern guardhouse! Here's the team:

Team Flora Grunt(M): L38 Poochyena

Once this grunt falls, you'll find two other grunts in the guardhouse leading into the Viridian Forest. Here are their teams:

Team Flora Grunt(M): L38 Cacnea
Team Flora Grunt(M): L38 Zubat

Once you actually enter the Viridian Forest, you'll run right into a triangle of grunts. You'll face them one at a time. Here are their teams:

Team Flora Grunt(M): L37 Exeggcute, L37 Exeggcute, L37 Cacnea
Team Flora Grunt(M): L38 Cacnea, L38 Exeggcute
Team Flora Grunt(M): L39 Exeggutor

The third one will push you back into the guardhouse and into an ambush against two more grunts, who will fight a double battle with these teams:

Team Flora Grunt(M): L38 Cacnea, L38 Poochyena
Team Flora Grunt(M): L38 Exeggcute, L38 Zubat

Once this double battle is over, you can finally walk into the Viridian Forest and actually walk. There are grunts all over this forest, all itching to battle. Here are their teams:

Team Flora Grunt(M): L37 Cacnea, L37 Cacnea
Team Flora Grunt(M): L38 Exeggutor
Team Flora Grunt(M): L38 Mightyena
Team Flora Grunt(M): L38 Cacturne
Team Flora Grunt(M): L38 Golbat
Team Flora Grunt(M): L37 Exeggcute, L37 Exeggcute
Team Flora Grunt(M): L37 Poochyena, L37 Poochyena
Team Flora Grunt(M): L37 Zubat, L37 Zubat
Team Flora Grunt(M): L33 Cacnea, L33 Exeggcute, L33 Poochyena, L33 Zubat, L33 Exeggcute, L33 Cacnea
Team Flora Grunt(M): L39 Cacnea, L39 Zubat
Team Flora Grunt(M): L39 Exeggcute, L39 Poochyena
Team Flora Grunt(M): L39 Exeggcute, L39 Cacnea
Team Flora Grunt(M): L39 Poochyena, L39 Zubat
Team Flora Grunt(M): L40 Exeggutor
Team Flora Grunt(M): L40 Cacturne
Team Flora Grunt(M): L38 Cacnea, L38 Cacnea, L38 Cacturne
Team Flora Grunt(M): L38 Exeggcute, L38 Exeggcute, L38 Exeggutor
Team Flora Grunt(M): L38 Poochyena, L38 Poochyena, L38 Mightyena
Team Flora Grunt(M): L38 Zubat, L38 Zubat, L38 Golbat

Once all of these grunts are defeated (the last one is fought on the way to the northern guardhouse), enter the northern guardhouse. At this point, five Team Rocket Grunts will notice you and have you taken all the way back to Viridian City! You'll be in front of the Viridian City Pokémon Center. Heal your Pokémon, then look for a TV for a broadcast. This broadcast will detail Team Flora calling for reinforcements from first-tier grunts to increase security around the Viridian Forest, and that anyone seen by a first-tier grunt will be booted back to Viridian City. Once the broadcast is over, save your game before attempting this trek. Brad's first-tier Team Flora Grunts are now littered over the southern half of Route 2. You have to get by without being seen. There are five grunts you must avoid. Two of them move vertically, three of them move horizontially. If you make it past all 5, you'll be in the southern guardhouse. Save your game here. Inside the Viridian Forest, you'll have to contend with both the first-tier and the third-tier Team Flora Grunts. The first-tier grunts move, the third-tier ones don't. You only have to avoid the first-tier grunts, the third-tier grunts don't have an "eject-on-sight" order. The third-tier grunts have these teams upon battling you:

Team Flora Grunt(M): L40 Zubat, L40 Zubat
Team Flora Grunt(M): L40 Exeggcute, L40 Exeggcute
Team Flora Grunt(M): L40 Cacnea, L40 Cacnea
Team Flora Grunt(M): L40 Poochyena, L40 Poochyena
Team Flora Grunt(M): L41 Exeggutor
Team Flora Grunt(M): L41 Mightyena
Team Flora Grunt(M): L41 Golbat
Team Flora Grunt(M): L41 Cacturne
Team Flora Grunt(M): L37 Cacnea, L37 Cacnea, L37 Cacnea, L37 Exeggcute, L37 Poochyena
Team Flora Grunt(M): L37 Exeggcute, L37 Exeggcute, L37 Exeggcute, L37 Zubat, L37 Poochyena
Team Flora Grunt(M): L37 Zubat, L37 Zubat, L37 Zubat, L37 Exeggcute, L37 Cacnea
Team Flora Grunt(M): L39 Exeggcute, L39 Exeggcute, L39 Cacturne
Team Flora Grunt(M): L39 Cacnea, L39 Cacnea, L39 Exeggutor

After the last grunt, you'll have to sneak past one more first-tier grunt to make it back to the northern guardhouse. Inside, Xenia herself will confront you and have you sent back to the southern guardhouse. She'll also call off the first-tier grunts (they'll leave), so you don't have to worry about them until it's time to face them. At this point, the last wave of third-tier grunts has entered the Viridian Forest.

Team Flora Grunt(M): L40 Exeggcute, L40 Exeggcute, L40 Exeggcute
Team Flora Grunt(M): L40 Poochyena, L40 Poochyena, L40 Poochyena
Team Flora Grunt(M): L40 Cacnea, L40 Cacnea, L40 Cacnea
Team Flora Grunt(M): L40 Zubat, L40 Zubat, L40 Zubat
Team Flora Grunt(M): L41 Cacnea, L41 Exeggcute
Team Flora Grunt(M): L41 Cacnea, L41 Poochyena
Team Flora Grunt(M): L41 Cacnea, L41 Zubat
Team Flora Grunt(M): L41 Exeggcute, L41 Poochyena
Team Flora Grunt(M): L41 Exeggcute, L41 Zubat
Team Flora Grunt(M): L41 Poochyena, L41 Zubat
Team Flora Grunt(M): L42 Cacturne
Team Flora Grunt(M): L42 Exeggutor

Once you've beaten all 12 of these grunts, return to the northern guardhouse. Xenia will confront you again, but this time, instead of booting you back to the southern guardhouse, she'll battle you with this team:

Flora Admin Xenia(F): L50 Cacturne, L48 Gardevoir, L49 Vileplume, L48 Skarmory, L49 Tangela, L49 Cradily

Once Xenia is defeated, Xenia will tell you that you've only gotten past the third-tier grunts, the weakest of the ones that came to Kanto, then talk about the Grunt Checklist. It's still empty, but she'll tell you that it automatically updates itself once you battle a disguised female grunt, and that you'll be able to battle one in Pewter City for your first checkmark. She'll then say that, while the the third-tier grunts have withdrawn, she'll go to the guardhouse in the middle of the right-side path awaiting when you'll present her a completed Grunt Checklist. At this point, she'll walk out. You can now walk onto the northern half of Route 2. The green walls are gone, which means you can now use the right side of Route 2. The grunt blocking Diglett's Cave won't battle you now, though, so head into Pewter City.

Pewter City
Dominant Team: Aqua

If another piece of transmittable data has consturcted a Battle Tent in this city, that tent will be locked up while there are still teams in Kanto. A note on the sign will read, "Due to circumstances beyond our control, the PEWTER CITY BATTLE TENT is closed until further notice."

Pewter City is largely a ghost town right now. The doors of Pewter City are locked. You have a Skeleton Key. Problem is, it doesn't work. The exit onto Route 3 is blocked by red gates with a sign next to it. The sign reads:

"Due to heavy construction around the MT. MOON area, ROUTES 3 and 4 are closed until further notice. (M)"

The red "(M)" is actually the emblem of Team Magma.

Anyway, first, you have to find an unlocked door somewhere in Pewter City. A male Aqua Grunt outside the Pokémon Mart will tip you off that one of the doors to the Museum didn't fit the skeleton key. You'll mention Skeleton Key V and how it won't work on anything, but this grunt will mention that it only worked in Viridian City. This is Pewter City, thus a Viridian City skeleton key won't work here.

With the clue in mind, head for the east entrance to the museum. That entrance is unlocked. There, you'll walk in just as Shelly walks out. There's nobody at the counter, and only one scientist is there, the one that gave you the Old Amber. Also here is Brock. Talk to Brock first, and he'll explain that Team Aqua is one of seven teams making life difficult in Kanto right now, and that how female admins of four of the seven teams have kicked the gym leaders out of their gyms! He'll also mention that two more were kicked out by single male admins, and a seventh was kicked out by a hired hand. At the end of the discussion, he'll give you SKELETON KEY P. If you haven't already guessed, this is the key that unlocks the doors in Pewter City. The scientist will tell you that some grunts clad in green dropped a package on their way back from the Viridian Forest and will entrust you with its contents, a Root Fossil, that the scientist will ask you to take to Cinnabar Island when you get the chance.

Once you have the key and the Root Fossil, grunts will now be outside in large numbers. Oddly enough, none of them will battle you yet, but they'll instead ask that you get rid of an impostor in their midst. Ask around until you find the impostor. The impostor is the Aqua Grunt that tipped you off about the museum. Once you talk to the impostor, the disguise comes off, revealing...

Team Flora Grunt(F): L34 Exeggcute, L34 Cacnea

After the battle, the Grunt Checklist will appear, with a red checkmark appearing next to the sprite of the male Aqua Grunt. That's one down, 14 more to go. The grunt you just faced will vanish after the battle.

Anyway, there's two houses, the gym, the main area of the museum, the Pokémon Center, and the Pokémon Mart that may have grunts. The gym must be visited last, but you can visit the other places in any order.

Each of the two houses has one grunt inside. Here are the teams of those grunts:

Team Aqua Grunt(M): L44 Golduck, L44 Poochyena
Team Aqua Grunt(F): L44 Sharpedo, L44 Zubat

The Pokémon Center is thankfully grunt-free. The Pokémon Mart, however, isn't. There are three grunts holding up the place. Here are their teams:

Team Aqua Grunt(M): L45 Mightyena
Team Aqua Grunt(M): L45 Golbat
Team Aqua Grunt(F): L42 Carvanha, L42 Psyduck, L42 Psyduck, L42 Poochyena

The west wing of the museum is littered with grunts. There are six grunts on the bottom floor and six more on the top. Here are the ones on the bottom floor:

Team Aqua Grunt(M): L45 Carvanha, L45 Psyduck
Team Aqua Grunt(F): L45 Carvanha, L45 Zubat
Team Aqua Grunt(M): L45 Psyduck, L45 Zubat
Team Aqua Grunt(F): L45 Carvanha, L45 Poochyena
Team Aqua Grunt(F): L45 Psyduck, L45 Poochyena
Team Aqua Grunt(M): L45 Poochyena, L45 Zubat

And the bottom floor:

Team Aqua Grunt(M): L46 Golduck
Team Aqua Grunt(M): L46 Mightyena
Team Aqua Grunt(F): L46 Sharpedo
Team Aqua Grunt(F): L46 Golbat
Team Aqua Grunt(M): L44 Poochyena, L44 Psyduck, L44 Zubat
Team Aqua Grunt(F): L44 Poochyena, L44 Carvanha, L44 Zubat

Once all of the other grunts are cleared out, only then will you be able to take on the gym. The gym has been made more complex by the addition of Rock Smash boulders. The grunts you face here are the most elite of the second-tier grunts, and Shelly's team is no pushover. Here are the teams of the grunts:

Team Aqua Grunt(M): L46 Sharpedo, L46 Sharpedo
Team Aqua Grunt(M): L46 Golbat, L46 Golbat
Team Aqua Grunt(M): L46 Golduck, L46 Golduck
Team Aqua Grunt(M): L46 Mightyena, L46 Mightyena
Team Aqua Grunt(F): L45 Sharpedo, L45 Mightyena, L45 Golbat
Team Aqua Grunt(F): L45 Golduck, L45 Mightyena, L45 Golbat
Team Aqua Grunt(F): L45 Mightyena, L45 Sharpedo, L45 Golduck
Team Aqua Grunt(F): L45 Golbat, L45 Sharpedo, L45 Golduck

Once all eight grunts have fallen, you can now take on Shelly. Here is her team:

Aqua Admin Shelly(F): L55 Starmie, L54 Mightyena, L56 Sharpedo, L55 Feraligatr, L54 Crobat, L55 Altaria

Once Shelly's fallen, she'll chew you out (using E10+-rated dialogue) for wrecking Team Aqua's plans for mainland Kanto and order Team Aqua to retreat into the islands. Once all of the Team Aqua personnel and rocks vanish from the gym, Brock will walk up to you and congratulate you on clearing Team Aqua out of mainland Kanto, but will also mention that there are six more teams to clear out.

At this point, Pallet Town, Viridian City, Pewter City, Route 1, Route 2, and the Viridian Forest will all return to normal, with some exceptions: first, the blue walls in Pallet Town blocking access to Route 21 are still there, and the red walls and Team Magma's construction sign in Pewter City are still there! Looks like you're going to have to take an alternate route to Cerulean City.

Diglett's Cave and the Sky Route
Dominant Team: Flora

The alternate route to Cerulean City leads through Diglett's Cave, Vermillion City, and Route 6, then either through an underground passage or through Saffron City, then onto Route 5 and into Cerulean. Signs will now reflect that those areas are now part of the detour to Cerulean City. However, first there's the issue of the Team Flora Grunt that stuck around in front of Diglett's Cave. That grunt is still there, and will allow you to pass into Diglett's Cave if you can beat him. Here's his team:

Team Flora Grunt(M): L45 Exeggutor

Once you win, and if you have a Pokémon that knows Fly, you can head into Diglett's Cave. (If you don't have a Pokémon that knows Fly, the grunt will ask that you bring one if you want to go through.) The cave is empty right now, so head straight on into Vermillion...and trouble. You'll walk right into view of Team Rocket's Domino, Team Flora's Brad, and Team Plasma's Rhonda! Rhonda will claim that Diglett's Cave is property of Team Plasma, Brad will recognize you as the person who got by his grunts in the Viridian Forest, and Domino will make a random E10+-rated statement before launching you into the sky!

You'll arrive in a sky zone on the east side of Vermillion City. It's basically a small portion of the Kanto sky zone from the Cid Field Enigma Island; Routes 11, 8, 5, and 16 are blocked off. Anyway, if you try to land now, you'll find out that you can't! You've got to find a place where you can return to the ground. You can't do it in Vermillion. You can't do it on Route 6. You can't do it in Saffron. You can't do it on Route 7. If you enter the airspace above Celadon City, though, a thunderstorm will whip up and a thunderbolt will strike the first Pokémon in your party that knows Fly, causing you to automatically descend back onto the ground...

Celadon City
Dominant Team: Flora

If another piece of transmittable data has consturcted a Battle Tent in this city, that tent will be locked up while there are still teams in Kanto. A note on the sign will read, "Due to circumstances beyond our control, the CELADON CITY BATTLE TENT is closed until further notice."

Anyway, you descend in front of the Celadon City Pokémon Center. The Pokémon struck by lightning is fainted (even if that Pokémon is Vibrava or Flygon, which are supposed to be immune to Electric-type moves). Looking around, there's brown walls blocking Route 16, purple walls blocking Route 7, nobody outside, and all the doors are locked except for the Pokémon Center (and, if you unlocked it in another piece of DS-transmitted data, the Jackpot Battle facility, which operates like it normally does). Enter the Pokémon Center. However, you can't heal any of your Pokémon just yet, since Erika is standing in front of the nurse. Talk to Erika, who will mention that bands of men clad in green invaded Celadon City and are everywhere in town--except for the Rocket Hideout, which the men put a block in front of to prevent entry. She'll also be concerned about the gym and that the men might be interested in removing its feminine charm, especially since that the green-clad group had no women whatsoever. After you mention the skeleton keys of Viridian and Pewter, Erika will reveal that she also has a skeleton key, and will give you SKELETON KEY E, which will unlock the doors of Celadon City. Once you have the key, Erika will walk onto the second floor of the Pokémon Center, and you can finally heal your Pokémon.

Anyway, you can unlock the doors, but if you try to go inside one (aside from the Pokémon Center or Jackpot Battle), you'll just get booted out. There's only one person outside, a Painter in front of the Celadon Mansion. However, while she looks like a Painter, she doesn't talk like one...Anyway, she'll battle, revealing herself to be...

Team Flora Grunt(F): L34 Exeggcute, L34 Poochyena

At this point, Painter is checked off on the Grunt Checklist. The grunt will vanish after the battle.

Grunts have moved in on the Celadon Department Store, the Celadon Mansion, the Game Corner and its Prize Exchange, the resturaunt, the house with the Team Rocket Grunts in it, the hotel, and the gym. You have to clear the grunts out of each place in a certain order, or else the grunts in a building will just boot you out.

First stop is the resturaunt. There are two grunts in there. Here are their teams:

Team Flora Grunt(M): L44 Exeggutor, L44 Poochyena
Team Flora Grunt(M): L44 Cacturne, L44 Zubat

After that is the Game Corner. You can't go to the Rocket Hideout, since it's blocked off. There are 10 grunts here, but most of them are too busy concentrating on the slot machines. Only three of them will battle. Here are their teams:

Team Flora Grunt(M): L45 Mightyena
Team Flora Grunt(M): L45 Golbat
Team Flora Grunt(M): L42 Cacnea, L42 Exeggcute, L42 Exeggcute, L42 Poochyena

Third stop is the Prize Exchange. There's just one grunt here. Here's his team:

Team Flora Grunt(M): L45 Cacnea, L45 Exeggcute

Fourth stop is the Celadon Department Store. There's one grunt on each non-roof floor. Here are their teams:

Team Flora Grunt(M): L45 Cacnea, L45 Zubat
Team Flora Grunt(M): L45 Exeggcute, L45 Zubat
Team Flora Grunt(M): L45 Cacnea, L45 Poochyena
Team Flora Grunt(M): L45 Exeggcute, L45 Poochyena
Team Flora Grunt(M): L45 Poochyena, L45 Zubat

Fifth stop is the Celadon Mansion. Three grunts here. Here are their teams:

Team Flora Grunt(M): L46 Exeggutor
Team Flora Grunt(M): L46 Mightyena
Team Flora Grunt(M): L44 Poochyena, L44 Exeggcute, L44 Zubat

The sixth stop is the hotel. Three more grunts here. Here are their teams:

Team Flora Grunt(M): L46 Cacturne
Team Flora Grunt(M): L46 Golbat
Team Flora Grunt(M): L44 Poochyena, L44 Cacnea, L44 Zubat

After the hotel, you can finally take on the gym. Erika was worried that Team Flora would wreck the look of the gym, and that they did. You don't even recognize the setup. It's a laser-filled maze filled with invisible sensors. To see an invisible sensor permanently, use the Taser and you'll see every sensor within a 5-square radius. You could also use Flash so that every sensor in the room shows, but Flash will wear off after 30 seconds. You can't step on a visible sensor, but if you step on an invisible one, two guards will come from out of nowhere and deposit you back in front of the gym. Anyway, at the end of this maze lies Seth, the leader of this pack of grunts. The grunts you face here are the most elite of the second-tier grunts, and Seth's team is no pushover. Here are the teams of the grunts:

Team Flora Grunt(M): L46 Cacturne, L46 Cacturne
Team Flora Grunt(M): L46 Golbat, L46 Golbat
Team Flora Grunt(M): L46 Exeggutor, L46 Exeggutor
Team Flora Grunt(M): L46 Mightyena, L46 Mightyena
Team Flora Grunt(M): L45 Cacturne, L45 Mightyena, L45 Golbat
Team Flora Grunt(M): L45 Exeggutor, L45 Mightyena, L45 Golbat
Team Flora Grunt(M): L45 Mightyena, L45 Cacturne, L45 Exeggutor
Team Flora Grunt(M): L45 Golbat, L45 Cacturne, L45 Exeggutor

Once all eight grunts have fallen, you can now take on Seth. Here is his team:

Flora Admin Seth(M): L55 Vileplume, L54 Mightyena, L56 Cacturne, L55 Sceptile, L54 Crobat, L55 Ludicolo

Once Seth's fallen, he'll chew you out (using E10+-rated dialogue) for wrecking Team Flora's plans for mainland Kanto and order Team Flora to retreat into the islands. Once all of the Team Flora personnel and lasers vanish from the gym, Erika will walk up to you and congratulate you on clearing Team Flora out of mainland Kanto, but will also mention that there are five more teams to clear out, before cursing out Seth (using E10+-rated dialogue) for wrecking her gym.

At this point, Celadon City will return to normal except for the fact that the walls blocking Routes 7 and 16 are still there. Looks like you're going to have to go backwards to move forward. You can't fly to Vermillion City, so head back to Pewter City.

Sorry, Team Magma's gate and sign are still there. Again, you're going to have to take the alternate route through Diglett's Cave.

Diglett's Cave, Second Trip
Dominant Team: Plasma

When you enter Diglett's Cave this time, you see two Team Plasma Grunts in the room. You'll have to battle them both. Here are their teams:

Team Plasma Grunt(M): L38 Poochyena
Team Plasma Grunt(F): L38 Electrike

Once those two are defeated, head into the main portion of the cave. You'll find 15 grunts there as you make your way back through the cave. Here are the teams of each and every grunt you find here:

Team Plasma Grunt(F): L38 Zubat
Team Plasma Grunt(M): L37 Elekid, L37 Elekid, L37 Electrike
Team Plasma Grunt(F): L38 Electrike, L38 Elekid
Team Plasma Grunt(M): L39 Electabuzz
Team Plasma Grunt(M): L38 Electrike, L38 Poochyena
Team Plasma Grunt(F): L38 Elekid, L38 Zubat
Team Plasma Grunt(M): L37 Electrike, L37 Electrike
Team Plasma Grunt(M): L38 Electabuzz
Team Plasma Grunt(F): L38 Mightyena
Team Plasma Grunt(F): L38 Manectric
Team Plasma Grunt(M): L38 Golbat
Team Plasma Grunt(F): L37 Elekid, L37 Elekid
Team Plasma Grunt(M): L37 Poochyena, L37 Poochyena
Team Plasma Grunt(M): L37 Zubat, L37 Zubat
Team Plasma Grunt(F): L33 Electrike, L33 Elekid, L33 Poochyena, L33 Zubat, L33 Elekid, L33 Electrike

Once you reach the stairs, climb back up, only to be sighted by three Team Rocket Grunts. Instead of battling you, they not only boot you out of Diglett's Cave but return you to Pewter City on top of that! Anyway, look for a TV for a broadcast. This broadcast will detail Team Plasma calling for reinforcements from first-tier grunts to increase security around Diglett's Cave, and that anyone seen by a first-tier grunt will be booted back to Pewter City. Once the broadcast is over, heal your Pokémon and save your game before attempting this trek. David's first-tier grunts will now be walking on Route 2 and in the Diglett's Cave. Unlike the Team Flora grunts, Team Plasma's move more than just vertically or horizontially; two move vertically, one moves horizontially, one moves diagonally from upper left to lower right and back, and one moves in an L shape, and that's just on Route 2 alone! There are five grunts (three male, two female) on Route 2 that you must stay out of sight from, and 10 more (five male, five female) in Diglett's Cave. Save your game when you enter Diglett's Cave. Also, in Diglett's Cave, there are now 15 more of Jack's third-tier grunts to face. Again, you can tell what tier a grunt is; if it moves, it's David's, stay away; if it stays still, it's Jack's, you can battle with that one. Here are the teams of the grunts you can face in this trek through Diglett's Cave:

Team Plasma Grunt(M): L39 Electrike, L39 Zubat
Team Plasma Grunt(M): L39 Elekid, L39 Poochyena
Team Plasma Grunt(F): L39 Elekid, L39 Electrike
Team Plasma Grunt(F): L39 Poochyena, L39 Zubat
Team Plasma Grunt(M): L40 Electabuzz
Team Plasma Grunt(F): L40 Manectric
Team Plasma Grunt(M): L38 Electrike, L38 Electrike, L38 Manectric
Team Plasma Grunt(F): L38 Elekid, L38 Elekid, L38 Electabuzz
Team Plasma Grunt(F): L38 Poochyena, L38 Poochyena, L38 Mightyena
Team Plasma Grunt(M): L38 Zubat, L38 Zubat, L38 Golbat
Team Plasma Grunt(M): L40 Zubat, L40 Zubat
Team Plasma Grunt(F): L40 Elekid, L40 Elekid
Team Plasma Grunt(M): L40 Electrike, L40 Electrike
Team Plasma Grunt(F): L40 Poochyena, L40 Poochyena
Team Plasma Grunt(F): L41 Electabuzz

Once you make it back to the area with the exit to Vermillion, Jack himself will confront you and have you dragged back to the entrance of the Pewter side of the cave, but also call off the first-tier grunts in the process. The third and final wave of grunts will have two in the Pewter side entrance, 15 in the main portion, and two more in the Vermillion side of the entrance. Here are their teams:

Team Plasma Grunt(M): L41 Mightyena
Team Plasma Grunt(F): L41 Golbat
Team Plasma Grunt(M): L41 Manectric
Team Plasma Grunt(M): L37 Electrike, L37 Electrike, L37 Electrike, L37 Elekid, L37 Poochyena
Team Plasma Grunt(M): L37 Elekid, L37 Elekid, L37 Elekid, L37 Zubat, L37 Poochyena
Team Plasma Grunt(F): L37 Zubat, L37 Zubat, L37 Zubat, L37 Elekid, L37 Electrike
Team Plasma Grunt(M): L39 Elekid, L39 Elekid, L39 Manectric
Team Plasma Grunt(F): L39 Electrike, L39 Electrike, L39 Electabuzz
Team Plasma Grunt(M): L40 Elekid, L40 Elekid, L40 Elekid
Team Plasma Grunt(F): L40 Poochyena, L40 Poochyena, L40 Poochyena
Team Plasma Grunt(M): L40 Electrike, L40 Electrike, L40 Electrike
Team Plasma Grunt(F): L40 Zubat, L40 Zubat, L40 Zubat
Team Plasma Grunt(M): L41 Electrike, L41 Elekid
Team Plasma Grunt(M): L41 Electrike, L41 Poochyena
Team Plasma Grunt(F): L41 Electrike, L41 Zubat
Team Plasma Grunt(F): L41 Elekid, L41 Poochyena
Team Plasma Grunt(M): L41 Elekid, L41 Zubat
Team Plasma Grunt(F): L41 Poochyena, L41 Zubat
Team Plasma Grunt(M): L42 Manectric
Team Plasma Grunt(F): L42 Electabuzz

Once you've beaten all of the grunts, Jack will come up to you. Instead of having you booted out, though, he'll battle you with this team:

Plasma Admin Jack(M): L50 Manectric, L48 Exploud, L49 Electrode, L48 Xatu, L49 Electabuzz, L49 Raichu

Once Jack is defeated, Jack will tell you that you've only gotten past the third-tier grunts, the weakest of the ones that came to Kanto. Once Jack vanishes, so do all of the Team Plasma Grunts in Diglett's Cave and on Route 2. Simply put, Jack has withdrawn the third-tier Team Plasma Grunts. You can now walk out into Vermillion City. You'll get jumped by a Team Plasma Grunt (not surprisingly, one of Rhonda's second-tier grunts) and have to battle using this team:

Team Plasma Grunt(F): L45 Electabuzz

Once this grunt is defeated, you can finally head into Vermillion City.

Vermillion City
Dominant Team: Plasma

So far, so good. You've made it through the Diglett's Cave and actually made progress toward Cerulean City in the process. However, once again, you find locked doors all over the city. This time, there isn't a single open door. A yellow gate blocks entry onto Route 6, and another one is erected to keep people off of Route 11 east of Diglett's Cave. That leaves only one possible place: the port. Surf on the water, pressing A as you go. Eventually, you'll pull up the ticket-taker for the ferry, who will thank you for saving his life, but saying that the Seagallop Hi-Speed Ferry is, regrettably, not in service. However, you'll then inquire about the skeleton keys, and will let you aboard the ferry. Inside, you'll find Lt. Surge, who will tell you that a team clad in yellow made their way into Vermillion City, including the gym! However, unlike Erika, Lt. Surge isn't too worried about the state of his gym (Team Plasma could actually take advantage of its layout, unlike Team Flora, who did an extreme makeover of the Celadon Gym). Mention the Skeleton Keys and Lt. Surge will give you his, SKELETON KEY R. This key will allow you to unlock the doors in Vermillion City.

Once in Vermillion City, you'll find a Gamer on the port. Talk to him. However, he doesn't talk like a Gamer, and he'll desire a battle. First, a disguise comes off, revealing...

Team Flora Grunt(F): L34 Cacnea, L34 Poochyena

Once this grunt is beaten, the Grunt Checklist will appear, and your third checkmark will appear next to the Gamer sprite. After that, the grunt will tell you that the ferryman is harboring female Team Flora Grunts and not telling Farlie, who doesn't want female grunts to participate in the mission, that they were here, and that the two others you discovered are already aboard the ferry you just got off of, albeit in a different room from where you and Lt. Surge talked. She'll then walk toward the ferry.

Anyway, here's a rundown of the 12 remaining classes on Xenia's Grunt Checklist: male Cooltrainer, male Swimmer, Crush Girl, Koga, Camper, Ruin Maniac, female Psychic, Hiker, Youngster, Lass, Blaine, and Scientist.

Anyway, there are seven places in town: the Pokémon Center, the Pokémon Mart, two ordinary houses, the Fishing Guru's house, the Pokémon Fan Club, and the gym. The Pokémon Center must be visited first and the gym must be visited last, but you can visit the rest in any order.

This time, there are grunts in the Pokémon Center, one on each floor. The male one will block the nurse on the lower floor and will only battle when he sees you within 2 spaces, while the female one is at the PC on the upper floor and will notice you upon arriving. The time you spend on the lower floor is your last chance during this part of the mission to swap Pokémon and items from the PC. Here are their teams:

Team Plasma Grunt(M): L44 Electabuzz, L44 Poochyena
Team Plasma Grunt(F): L44 Manectric, L44 Zubat

Once you've beaten the female grunt, she'll unleash a worm that will disable every PC in the game. While the worm is active, you cannot communicate with the PC in any way, be it withdrawing or depositing Pokémon, withdrawing or depositing items, withdrawing or depositing mail, automatically sending removed mail to the PC (if you remove mail, it will automatically erase and go into your bag), or send a freshly-caught Pokémon to the PC (you cannot catch a Pokémon if your party is full).

At this point, the people in the Pokémon Center will ask that you watch your Teachy TV. It turns out that Team Plasma has taken over the Teachy TV transmissions and replaced it with four programs of their own propaganda, replacing the Teachy TV logo with Team Plasma's emblem, all hosted by Plasmae herself! The programs take place on an unfamiliar backdrop. The subjects of the programs are misleading:

"How to Exploit a Weakness" really teaches you how NOT to exploit a weakness since the program will show an Electrike using Electric-type moves on a Diglett.
"How to Defend Against Weakness" really teaches you how NOT to defend against weakness since the program switches out a Natu in favor of an Elekid when facing a Sandshrew.
"How to Use Berries Properly" really teaches you how NOT to use berries, since the example involves a Cheri Berry attached to a Persian facing a Minun (Persian normally has the Limber ability, thus rendering Cheri Berry useless).
"How to Use the Taser Properly" really teaches you how NOT to use the Taser, since the example involves Plasmae constantly trying to use a Taser on a purple un-Taserable gate, and even saying not to use the Taser on a yellow gate that you actually CAN use the Taser on.

Anyway, it's time to find the nearest TV to watch an urgent bulletin that reads this:

"We've recieved breaking news from HOENN. A teal-colored space probe has docked with HOENN's SPACE STATION. Sources say that this probe may be linked to seven other probes that recently detached from the SPACE STATION. Stay tuned for further updates."

This broadcast will give you a sense of timeframe between the Space Station attack and the attack on Kanto. There are portions of each mission that overlap each other based on time.

Anyway, each of the houses, both the two ordinary ones and the Fishing Guru's, each have one grunt inside. Here are their teams:

Team Plasma Grunt(M): L45 Mightyena
Team Plasma Grunt(M): L45 Golbat
Team Plasma Grunt(F): L42 Electrike, L42 Elekid, L42 Elekid, L42 Poochyena

If you enter the Pokémon Fan Club, you'll find three more grunts inside that use these teams:

Team Plasma Grunt(M): L45 Electrike, L45 Elekid
Team Plasma Grunt(F): L45 Electrike, L45 Zubat
Team Plasma Grunt(M): L45 Elekid, L45 Zubat

There are three more grunts inside the Pokémon Mart that use these teams:

Team Plasma Grunt(F): L45 Electrike, L45 Poochyena
Team Plasma Grunt(F): L45 Elekid, L45 Poochyena
Team Plasma Grunt(M): L45 Poochyena, L45 Zubat

Finally, before you can enter the gym, there are six grunts walking all over Vermillion City that you must defeat. Three of them are in the vicinity of the construction site. Here are their teams:

Team Plasma Grunt(M): L46 Electabuzz
Team Plasma Grunt(M): L46 Mightyena
Team Plasma Grunt(F): L46 Manectric
Team Plasma Grunt(F): L46 Golbat
Team Plasma Grunt(M): L44 Poochyena, L44 Elekid, L44 Zubat
Team Plasma Grunt(F): L44 Poochyena, L44 Electrike, L44 Zubat

Once all of the other grunts are cleared out, only then will you be able to take on the gym. Here, the gym's normal traps are once again active, and there are now yellow gates that you can use your Taser on to get past. Only someone who actually believes Plasmae's Teachy TV propaganda would be fooled by this maze. The grunts you face here are the most elite of the second-tier grunts, and Rhonda's team is no pushover. Here are the teams of the grunts:

Team Plasma Grunt(M): L46 Manectric, L46 Manectric
Team Plasma Grunt(M): L46 Golbat, L46 Golbat
Team Plasma Grunt(M): L46 Electabuzz, L46 Electabuzz
Team Plasma Grunt(M): L46 Mightyena, L46 Mightyena
Team Plasma Grunt(F): L45 Manectric, L45 Mightyena, L45 Golbat
Team Plasma Grunt(F): L45 Electabuzz, L45 Mightyena, L45 Golbat
Team Plasma Grunt(F): L45 Mightyena, L45 Manectric, L45 Electabuzz
Team Plasma Grunt(F): L45 Golbat, L45 Manectric, L45 Electabuzz

Once all eight grunts have fallen and you've found two switches, you can now take on Rhonda. Here is her team:

Plasma Admin Rhonda(F): L55 Electrode, L54 Mightyena, L56 Manectric, L55 Lanturn, L54 Crobat, L55 Electabuzz

Once Rhonda's fallen, she'll chew you out (using E10+-rated dialogue) for wrecking Team Plasma's plans for mainland Kanto and order Team Plasma to retreat into the islands. However, she'll also be interested in the teal probe. The other female admins you've beaten so far (Team Aqua's Shelly and Isabel, and Team Flora's Xenia) will walk onto the scene, also surprised at the news that the teal probe has just docked with the Space Station. Rhonda will mention that the people aboard that probe are a recently-formed evil team clad in teal. Isabel will mention that this team already has a habit of showing up late to team gatherings. Shelly will mention that this is actually the first team gathering that the team aboard the probe actually showed up for, albeit after all the other teams left. (This is mainly a reference to previous evil-team transmittable data of the seven older teams.) Xenia will mention that the teal-clad team is composed of mainly women, but unlike Farlie, who's been recently keeping the women away from missions, that team's leader actually lets the men onto missions. Once Xenia finishes, she'll step aside. The two male admins you've beaten, Team Plasma's Jack and Team Flora's Seth, will be standing somewhere among the trash cans. Jack will mention that the team aboard the teal probe is composed of Pokémon ranchers. Seth will mention that the teal-clad team is led by a woman.

Once you walk out of the gym, all of the Team Plasma personnel, Taser gates, Shelly, Isabel, Seth, and Xenia will vanish from the gym, and Lt. Surge will walk up to you and congratulate you on clearing Team Plasma out of mainland Kanto, but will also mention that there are four more teams to clear out.

At this point, the gate blocking Route 6 is gone, but the gate blocking Route 11 is still there. The worm is no longer infecting PCs, so you can once again use PC fuctions; however, the Teachy TV transmissions are still being controlled by Team Plasma. Aside from that, Vermillion City is back to normal. The ferry service has once again resumed, except that you can only sail to the current Enigma Island, Birth Island (if you have the Aurora Ticket), or Navel Rock (if you have the Mystic Ticket) since the other Sevii Islands are still on lockdown.

The Underground Path and the Surprise at Cerulean
Dominant Teams: None

With Route 6 open, it's time to go that way. The route's normal. However, if you head into Saffron City's southern guardhouse, you'll find a Cipher Peon keeping guard! This guard will not let you through unless you bring a special drink from Lavender Town. That basically means you can't use Saffron to reach Cerulean. That means you have to use the underground path.

The underground path is also normal. You'll come out of it onto Route 5. Again, if you try using Saffron City's northern guardhouse, you'll find another Cipher Peon asking for the special drink and turning you back. Keep heading north until you reach Cerulean City. However, there are orange blocks blocking all of the entrances into the city from this area, as well as an orange gate blocking access to Route 9. It looks like another dead end, this time so close to your goal!

Before heading back to Pewter City, though, head back to Celadon City. The purple wall blocking Route 7 is gone, although the brown wall blocking Route 16 is still there. However, trying to use Saffron City's western guardhouse will result in yet another Cipher Peon asking for the special drink and turning you back. There is also a purple block blocking entry into this Underground Path. Knowing that you can't get into Saffron City, it's time to head back to Pewter City.

At this point, all references to detours to Cerulean City have been removed from the signs.

Mt. Moon
Dominant Team: Snagem

When you arrive in Pewter City, you'll find that Team Magma's gate and sign blocking Route 3 are gone. However, one of Prof. Oak's aides is there, and will tell you that Team Magma left the area once their construction was complete, leaving Mt. Moon and Cerulean City to another team. Considering what you saw in Cerulean City, you have a hunch on what team Team Magma left the areas to.

Anyway, Route 3 is normal. The western half of Route 4, however, isn't. There's now a tall yet thin tower blocking entrance to Mt. Moon! The sign next to the tower reads as follows:

MOON WEST TOWER
Serving PEWTER CITY

Anyway, enter the tower. The area is basically an empty reception area with an elevator. Once you're in, you'll find out that you can only go to two floors, either 1F or 91F. Head for floor 91F. It will take awhile, but you'll finally end up on the topmost floor. Throw the switch in the small room using the Taser, then head back down to 1F. There, you'll have uncovered another switch. Throw this one with the Taser and you'll get a PA message saying "Collapse in 10 seconds". Walk out of the tower within 10 seconds (or else you'll black out and be returned to the last Pokémon Center you used with half of your money gone). Once you're out of the tower, you'll view a cutscene of the tower collapsing and vanishing, along with the Moon West Tower sign. You can now enter Mt. Moon.

As you make your way through the cave, you'll be encountering members of Team Snagem. Team Snagem does not employ females. Here are the teams of all of the grunts on 1F and B1F:

Team Snagem Alpha(M): L38 Poochyena
Team Snagem Beta(M): L38 Skarmory
Team Snagem Gamma(M): L38 Zubat
Team Snagem Delta(M): L37 Pikachu, L37 Pikachu, L37 Skarmory
Team Snagem Epsilon(M): L38 Skarmory, L38 Smoochum
Team Snagem Zeta(M): L39 Magmar
Team Snagem Eta(M): L38 Skarmory, L38 Poochyena
Team Snagem Theta(M): L38 Tentacool, L38 Zubat
Team Snagem Kappa(M): L37 Skarmory, L37 Skarmory
Team Snagem Iota(M): L38 Charmeleon
Team Snagem Lambda(M): L38 Mightyena
Team Snagem Mu(M): L38 Skarmory
Team Snagem Nu(M): L38 Golbat
Team Snagem Xi(M): L37 Wurmple, L37 Wurmple
Team Snagem Omicron(M): L37 Poochyena, L37 Poochyena
Team Snagem Pi(M): L37 Zubat, L37 Zubat
Team Snagem Rho(M): L33 Skarmory, L33 Dratini, L33 Poochyena, L33 Zubat, L33 Dratini, L33 Skarmory
Team Snagem Theh(M): L39 Skarmory, L39 Zubat
Team Snagem Tau(M): L39 Aerodactyl, L39 Poochyena
Team Snagem Upsilon(M): L39 Mawile, L39 Skarmory
Team Snagem Phi(M): L39 Poochyena, L39 Zubat
Team Snagem Chi(M): L40 Ivysaur
Team Snagem Psi(M): L40 Skarmory
Team Snagem Jeem(M): L38 Skarmory, L38 Skarmory, L38 Skarmory
Team Snagem Alef(M): L38 Poliwag, L38 Poliwag, L38 Wartortle
Team Snagem Bet(M): L38 Poochyena, L38 Poochyena, L38 Mightyena
Team Snagem Gimel(M): L38 Zubat, L38 Zubat, L38 Golbat
Team Snagem Dalet(M): L40 Zubat, L40 Zubat
Team Snagem He(M): L40 Tangela, L40 Tangela
Team Snagem Vav(M): L40 Skarmory, L40 Skarmory
Team Snagem Zayin(M): L40 Poochyena, L40 Poochyena
Team Snagem Het(M): L41 Diglett
Team Snagem Tet(M): L41 Mightyena
Team Snagem Yod(M): L41 Golbat
Team Snagem Kaf(M): L41 Skarmory
Team Snagem Mem(M): L37 Skarmory, L37 Skarmory, L37 Skarmory, L37 Shuppet, L37 Poochyena
Team Snagem Nun(M): L37 Natu, L37 Natu, L37 Natu, L37 Zubat, L37 Poochyena
Team Snagem Samekh(M): L37 Zubat, L37 Zubat, L37 Zubat, L37 Ekans, L37 Skarmory
Team Snagem Ayin(M): L39 Tyrogue, L39 Tyrogue, L39 Skarmory
Team Snagem Pe(M): L39 Skarmory, L39 Skarmory, L39 Rattata

And here are the teams you'll encounter on B2F:

Team Snagem Tsadi(M): L40 Snorunt, L40 Snorunt, L40 Snorunt
Team Snagem Qof(M): L40 Poochyena, L40 Poochyena, L40 Poochyena
Team Snagem Resh(M): L40 Skarmory, L40 Skarmory, L40 Skarmory
Team Snagem Shin(M): L40 Zubat, L40 Zubat, L40 Zubat
Team Snagem Tav(M): L41 Skarmory, L41 Chansey
Team Snagem Yai(M): L41 Skarmory, L41 Poochyena
Team Snagem Hamza(M): L41 Skarmory, L41 Zubat
Team Snagem Alef(M): L41 Murkrow, L41 Poochyena
Team Snagem Waw(M): L41 Krabby, L41 Zubat
Team Snagem Yeh(M): L41 Poochyena, L41 Zubat
Team Snagem Beh(M): L42 Skarmory
Team Snagem Teh(M): L42 Arcanine

Once you've beaten Teh, he'll claim that he ripped off a "smart-<OOPS!> punk", where <OOPS!> is actually an E10+-level reference, and will entrust you with the contents. You'll recieve either the Helix Fossil or the Dome Fossil, whichever one you didn't take from the Super Nerd during your very first trip through Mt. Moon. Teh will also tell you that, when you walk out of the east exit, you'll walk into a place called Moon East Tower, serving Cerulean City, and that the person Wakin hired to keep an eye on the third-tier Team Snagem grunts is on the 91st floor of that tower. Leave like you normally would to enter MOON EAST TOWER. There's a healing machine here, use it.

The Tower Quest
Dominant Team: None

Once you've healed, it's time to head to floor 91F of Moon East Tower. The easiest way is via the elevator (the stairs and front door are locked down). Walk onto the elevator. It appears to be similar to the one from the collapsed west tower, with 1F and 91F as the only options. Select 91F. However, every time the elevator hits a floor that's a multiple of 5, the door will open and someone will walk in and battle you. Here are their teams:

Team Magma Grunt(M): L42 Numel; On 5F
Team Aqua Grunt(F): L42 Sharpedo; On 10F
Team Plasma Grunt(F): L42 Manectric; On 15F
Team Flora Grunt(M): L42 Cacturne; On 20F
Cipher Peon Kim(F): L42 Beldum; On 25F
Team Rocket Grunt(F): L42 Ekans; On 30F
Team Snagem Joe(M): L42 Skarmory; On 35F
Team Magma Grunt(F): L41 Growlithe, L41 Growlithe; On 40F
Cipher Peon Max(M): L41 Scyther, L41 Scyther; On 45F
Team Rocket Grunt(M): L41 Koffing, L41 Koffing; On 50F

The grunts that appear between floors 55F and 85F are collectively known as the Castform Squad. Each of them will abuse different forms of Castform. Four of the Castform hold special items to abuse these forms; you can steal the Adapters provided you have the capacity to do it. If you can't steal them now, you can steal them later on in this mission. Here are the teams of the Castform Squad:

Team Magma Grunt(F): L43 Castform (Sunny Day, No Hold); On 55F
Team Aqua Grunt(M): L43 Castform (Rain Dance, No Hold); On 60F
Team Plasma Grunt(M): L43 Castform (Rain Dance, Volt Adapter); On 65F
Team Flora Grunt(M): L43 Castform (Sunny Day, Leaf Adapter); On 70F
Cipher Peon Sammy(M): L43 Castform (No Weather, Dusk Adapter); On 75F
Team Rocket Grunt(M): L43 Castform (Hail, No Hold); On 80F
Team Snagem Lars(M): L43 Castform (Sandstorm, Sand Adapter); On 85F

Finally, your rival will make an appearance on floor 90F. Before you fight, he'll tell you that he fended off a whole pack of Team Rocket Grunts headed your way in Mt. Moon, but that the battles wiped out all but 1 of his Pokémon and he hasn't yet had a chance to heal the others. The 1 Pokémon he has left has only half of its HP and 5 PP for every move. Here is the rival's remaining team:

[PK][MN] Trainer <rival>(M): L45 Medicham; On 90F

Once the battle's over, a message will appear on the PA system, saying that the elevator has been shut down! The rival will ask that you follow him off the elevator.

You'll recieve instructions that the switch to re-enable the elevator is all the way down on 1F, and the switch to cause the tower to collapse is on 91F along with the person Wakin hired to lead the Team Snagem third-tiers. Floor 91F can only be accessed by elevator. You'll have to take the stairs down each and every floor. At a set interval, one of the members of Team Snagem you fought at Mt. Moon will ambush you and battle you with the same team they had at Mt. Moon. There are healing stations on the following floors: 85F, 77F, 69F, 61F, 53F, 45F, 37F, 29F, 21F, 13F, and 5F. The maps for each floor are all rather small.

Anyway, once you get down to 1F, you'll find a switch. Flip it with the Taser to re-enable the elevator. Ride it up to 91F. Once there, you'll meet Chobin, this time without his Robo Groudon (seriously, who can fit such a large robot inside such a small tower?), who will battle you with this team:

Researcher Chobin(M): L50 Sunflora, L48 Dragonite, L49 Gyarados, L48 Scizor, L49 Jumpluff, L49 Tropius

Once Chobin falls, he'll just walk out of the room. Approach the switch and flip it with the Taser. Once the switch is flipped, you'll get PA message saying "Collapse in 5 minutes". Take the elevator downward. Choose 1F, but you'll only get as far as 90F by elevator. Use the Running Shoes to make it down every flight of stairs. On floor 1F, there's a new switch to flip with the Taser that replaces the entrance from Mt. Moon. Flip it and you'll open the front door. Go through it to escape. If you fail to escape within 5 minutes, you'll black out and be returned to the last Pokémon Center you used with half of your money gone. Once you're out of the tower, you'll view a cutscene of the tower collapsing and vanishing. Once the tower has collapsed, all of the Team Snagem members will vanish from Mt. Moon.

Route 4 is now completely normal. Head for Cerulean City, which you can actually enter from here.

Cerulean City
Dominant Team: Snagem

If another piece of transmittable data has consturcted a Battle Tent in this city, that tent will be locked up while there are still teams in Kanto. A note on the sign will read, "Due to circumstances beyond our control, the CERULEAN CITY BATTLE TENT is closed until further notice."

There really aren't any surprises here. All of the doors are locked. The orange block that blocked the Cut bush from the Route 6 side has been moved to the other side of the bush. There's nobody around except for one member of Team Snagem on the exit to Route 24. Turns out, this member wants to battle with this team:

Team Snagem Arnold(M): L45 Linoone

Once Arnold is defeated, he'll cough up the location of two people: Misty is at the cape on Route 25, and a fake Lass is deep in the Cerulean Cave. Head for Cerulean Cave first and head for Mewtwo's piece of land in the basement. Somewhere on it is the Lass that Arnold was talking about. However, she doesn't speak like a Lass...Arnold was right, this Lass IS a fake! The disguise will come off, revealing...

Team Flora Grunt(F): L34 Zubat, L34 Exeggcute

At this point, Lass is checked off on the Grunt Checklist. The grunt will vanish after the battle.

Exit Cerulean Cave and make your way to Bill's house. You'll find Misty in the cape in front of the house...along with the Kanto Aeris (a.k.a. the living one)! The two are arguing over who should get a skeleton key that Misty currently has! (Aeris is using E10+-rated dialogue, Misty is not.) Misty believes it's key C and rightfully hers, while Aeris thinks it's key G and that Misty stole it. Walk up to Misty and mention the keys from Viridian, Pewter, Celadon, and Vermillion. Misty will hand you SKELETON KEY C, the key that will open the doors in Cerulean City, then walk away. Aeris will then remember that she left key G back at her gym, then flies off.

Once you have the key, you can now enter the buildings and fight Team Snagem members inside. There are five houses (the one where you learn about the badges, the one where you got the Powder Jar, the one that was robbed during the main quest, the one where you got a Jynx, and a generic one next to the Pokémon Mart), the Bike Shop, the Pokémon Mart, the Pokémon Center, and the gym. You must visit the Bike Shop first, the burglarized house second, and the gym last, but the rest can be visited in any order.

In the Bike Shop, you'll find three Team Snagem members inside trying to steal bicycles, but you'll find that the bicycles on display were stolen! However, the Snagems will complain that they were trying to steal the bikes, but a team using Poison-type Pokémon beat them to the job! Anyway, they'll then notice you and you'll have to battle them. They'll use these teams:

Team Snagem Daniel(M): L45 Mightyena
Team Snagem Ernie(M): L45 Golbat
Team Snagem Fred(M): L42 Skarmory, L42 Growlithe, L42 Psyduck, L42 Poochyena

Once you've beaten all three of them, head for the house that was burglarized. Inside, you'll find two Team Snagem members demanding a handover of a TM28, but the man who had a TM28 stolen from him will tell the Snagems that the TM was stolen by Team Rocket quite awhile back! Then the Snagems will notice you, and you'll have to battle them. Here are their teams:

Team Snagem Bob(M): L44 Electabuzz, L44 Poochyena
Team Snagem Chris(M): L44 Skarmory, L44 Zubat

After these two are defeated, you'll find one member outside the Pokémon Center. Beat him to be able to get inside. Here's the team:

Team Snagem Gervase(M): L45 Skarmory, L45 Scyther

There is one member in each of the four remaining houses, as well as a member that will ambush you upon exiting the house where you defeated the fourth one. Here are their teams:

Team Snagem Harold(M): L45 Skarmory, L45 Zubat
Team Snagem Ian(M): L45 Koffing, L45 Zubat
Team Snagem Jack(M): L45 Skarmory, L45 Poochyena
Team Snagem Kevin(M): L45 Ekans, L45 Poochyena
Team Snagem Lewis(M): L45 Poochyena, L45 Zubat

The Pokémon Mart here, surprisingly, has no grunts, and neither does the Pokémon Center. However, you still can't enter the gym yet since Team Snagem members have planted themselves onto Route 24's Nugget Bridge! Here are their teams:

Team Snagem Mafale(M): L46 Ursaring
Team Snagem Azeria(M): L46 Mightyena
Team Snagem Heikin(M): L44 Poochyena, L44 Elekid, L44 Zubat
Team Snagem Javolt(M): L46 Skarmory
Team Snagem Entrix(M): L46 Golbat
Team Snagem Clyde(M): L44 Poochyena, L44 Skarmory, L44 Zubat

Once you've beaten Clyde, he'll reveal that the hired hand in charge of the second-tier grunts will take a job from anyone provided the price is right, and that he's currently doing jobs in both Kanto and Hoenn.

You can now take on the gym. Team Snagem made some minor modifications. The water's been drained and there are now gates that you can use the Taser on where you're able to walk, but at least it's not an extreme makeover like what Team Flora did to the Celadon Gym. Here are the grunts you'll face here:

Team Snagem Harvey(M): L46 Skarmory, L46 Skarmory
Team Snagem Winston(M): L46 Golbat, L46 Golbat
Team Snagem Steve(M): L46 Exeggutor, L46 Exeggutor
Team Snagem John(M): L46 Mightyena, L46 Mightyena
Team Snagem Cameron(M): L45 Skarmory, L45 Mightyena, L45 Golbat
Team Snagem Nob(M): L45 Exeggutor, L45 Mightyena, L45 Golbat
Team Snagem Gariedo(M): L45 Mightyena, L45 Skarmory, L45 Exeggutor
Team Snagem Dievol(M): L45 Golbat, L45 Skarmory, L45 Exeggutor

Once you've beaten all eight of them, you'll find out that Wakin entrusted the second-tiers to none other than Megathug! The team you face depends on which starter you took at the start of the game. Here are his possible teams:

Freelancer Megathug(M)(You Chose Bulbasaur): L56 Blastoise, L55 Golduck, L55 Ninetales, L54 Arcanine, L54 Tangela, L55 Exeggutor
Freelancer Megathug(M)(You Chose Charmander): L56 Venusaur, L55 Exeggutor, L55 Ninetales, L54 Arcanine, L54 Golduck, L55 Cloyster
Freelancer Megathug(M)(You Chose Squirtle): L56 Charizard, L55 Ninetales, L54 Golduck, L55 Cloyster, L54 Tangela, L55 Exeggutor

Once you've beaten Megathug, he'll congratulate you for getting by the Team Snagem second-tier, but then run off after mentioning that he has to go to the Space Station, where the people in the teal probe are paying him to modify a maze. At this point, all members of Team Snagem will vanish from Cerulean City, as well as the orange blocks, the orange gate that leads onto Route 9, and the Taser gates that Team Snagem planted in the gym. Misty will walk up to you and congratulate you on clearing Team Snagem out of mainland Kanto, but there are still three teams to go. At this point, she's wondering where Team Snagem put the gym's water when Brock, Erika, and Lt. Surge walk in. Brock and Lt. Surge are shocked to see the water gone, but Erika's not surprised. Brock will say that all Team Aqua did to his gym was adding Rock Smash boulders, and Lt. Surge will say that all Team Plasma did to his gym was adding Taser gates. Erika, however, will say that Team Flora literally put her gym on "Extreme Makeover: Gym Edition" and changed "everything except that <OOPS!> fourth badge", where <OOPS!> is a 4-letter word that starts with D best left unsaid at Pokégym! At this point, you'll be warped out of the gym. However, once you're out of the gym, you'll realize that it was Megathug that stole the last starter from Prof. Oak!
No, Megathug does NOT look like the rival from Gold/Silver/Crystal.

With the blocks out of the way, you can now roam Cerulean City normally. And with the gate that had blocked Route 9 out of the way, you can now head east.

Lavender Town and the Trek There
Dominant Team: Cipher

Route 9 and Route 10 will all appear to be normal, as does the Power Plant. Rock Tunnel is also normal. The next trouble lies in Lavender Town. There, the people will start talking about Team Cipher's invasion of the Pokémon Tower, and how their peons are present in other buildings in town as well. The entrance to Route 12 is blocked by a purple gate, but the entrance to Route 8, oddly enough, isn't. Route 8 is completely normal, but you can't go through the eastern guardhouse into Saffron City since a Cipher Peon there will ask for the same drink the other three are asking for. You can access the Underground Path connecting Lavender and Celadon; do so and you'll find that the block that had blocked access from the Celadon side is now gone.

Anyway, back in Lavender Town, you'll find Cipher Peons in each of the three houses and the Pokémon Tower. The Pokémon Tower is blocked by a purple block right now, so you must visit all three houses first, but you can visit those in any order. Here are the peons you'll find inside the houses (one's the Volunteer House, one's the Name Rater's house, and the third's a generic house):

Cipher Peon Nore(M): L38 Poochyena
Cipher Peon Sema(F): L38 Beldum
Cipher Peon Kass(F): L38 Zubat

Once all three of them are defeated, the block blocking Pokémon Tower will be gone. You'll have to make your way up, fighting numerous Cipher Peons along the way on every floor. Here are the teams of those that are on floors 1F-4F:

Cipher Peon Alton(M): L37 Rattata, L37 Sentret, L37 Beldum
Cipher Peon Becky(F): L38 Beldum, L38 Snorunt
Cipher Peon Bluno(M): L39 Croconaw
Cipher Peon Carson(M): L38 Beldum, L38 Poochyena
Cipher Peon Deanna(F): L38 Mankey, L38 Zubat
Cipher Peon Ernie(M): L37 Beldum, L37 Beldum
Cipher Peon Rosso(M): L38 Quilava
Cipher Peon Fiona(F): L38 Mightyena
Cipher Peon Gina(F): L38 Metang
Cipher Peon Harold(M): L38 Golbat
Cipher Peon Isis(F): L37 Ekans, L37 Koffing
Cipher Peon Joseph(M): L37 Poochyena, L37 Poochyena
Cipher Peon Ken(M): L37 Zubat, L37 Zubat
Cipher Peon Lizzie(F): L33 Beldum, L33 Diglett, L33 Poochyena, L33 Zubat, L33 Nincada, L33 Beldum
Cipher Peon Mort(M): L39 Beldum, L39 Zubat
Cipher Peon Nart(M): L39 Delibird, L39 Poochyena
Cipher Peon Opal(F): L39 Mr. Mime, L39 Beldum
Cipher Peon Pam(F): L39 Poochyena, L39 Zubat
Cipher Peon Verde(M): L40 Bayleef
Cipher Peon Rachel(F): L40 Metang
Cipher Peon Quoll(M): L38 Beldum, L38 Beldum, L38 Metang
Cipher Peon Susan(F): L38 Caterpie, L38 Kakuna, L38 Dustox
Cipher Peon Tiara(F): L38 Poochyena, L38 Poochyena, L38 Mightyena
Cipher Peon Umpty(M): L38 Zubat, L38 Zubat, L38 Golbat
Cipher Peon Vince(M): L40 Zubat, L40 Zubat
Cipher Peon Wendy(F): L40 Geodude, L40 Larvitar
Cipher Peon Xavier(M): L40 Beldum, L40 Beldum
Cipher Peon Yolanda(F): L40 Poochyena, L40 Poochyena
Cipher Peon Zoe(F): L41 Haunter

Upon arriving on floor 5F, you'll be jumped by Lovrina, who will battle you using this team:

Cipher Admin Lovrina(F): L50 Roselia, L48 Blissey, L49 Milotic, L48 Misdreavus, L49 Gorebyss, L49 Meganium

After you've beaten Lovrina, she'll vanish, and you'll find more grunts on floors 5F-7F. Here are the teams of those grunts:

Cipher Peon Andy(M): L41 Mightyena
Cipher Peon Barbara(F): L41 Golbat
Cipher Peon Carl(M): L41 Metang
Cipher Peon Donald(M): L37 Beldum, L37 Beldum, L37 Beldum, L37 Dratini, L37 Poochyena
Cipher Peon Ernest(M): L37 Murkrow, L37 Absol, L37 Houndour, L37 Zubat, L37 Poochyena
Cipher Peon Frieda(F): L37 Zubat, L37 Zubat, L37 Zubat, L37 Mawile, L37 Beldum
Cipher Peon Gerald(M): L39 Zigzagoon, L39 Magnemite, L39 Metang
Cipher Peon Heidi(F): L39 Beldum, L39 Beldum, L39 Tangela
Cipher Peon Ivan(M): L40 Growlithe, L40 Carvanha, L40 Psyduck
Cipher Peon Jenny(F): L40 Poochyena, L40 Poochyena, L40 Poochyena
Cipher Peon Kurt(M): L40 Beldum, L40 Beldum, L40 Beldum
Cipher Peon Lana(F): L40 Zubat, L40 Zubat, L40 Zubat
Cipher Peon Marv(M): L41 Beldum, L41 Dratini
Cipher Peon Othello(M): L41 Beldum, L41 Poochyena
Cipher Peon Nova(F): L41 Beldum, L41 Zubat
Cipher Peon Pearl(F): L41 Electrike, L41 Poochyena
Cipher Peon Ted(M): L41 Shuppet, L41 Zubat
Cipher Peon Sissi(F): L41 Poochyena, L41 Zubat
Cipher Peon Wendall(M): L42 Metang
Cipher Peon Vivian(F): L42 Aerodactyl

Upon reaching the rearmost portion of floor 7F, you'll find Snattle, who will battle you using this team:

Cipher Admin Snattle(M): L50 Castform, L48 Muk, L49 Scizor, L48 Gengar, L49 Electrode, L49 Metagross

Once you've defeated Snattle, he'll tell you that you've only worked your way up past the fourth-tier grunts, and will warn that the third tier has a hold on Saffron City. Then he'll vanish, along with all of the grunts that came with him and Lovrina to Lavender Town. The purple gate that blocked access to Route 12 will be replaced by a brown one. You'll be warped out of the Pokémon Tower, where Mr. Fuji will walk up to you and hand you an item that Snattle left behind. The item is called SHADOW PUNCH, it's a special kind of drink whose recipe originated in Orre.

A drink, you say? Perhaps now's a good time to head for any of Saffron City's guardhouses. The Cipher guard will recognize the Shadow Punch as the special drink being asked for. That guard will say he's going to share the drink with the others and let you into Saffron City.

The Rogue ex-Ciphers
Dominant Team: None

What dumb luck. All of the doors in Saffron City, except the ones to the guardhouses, are locked. There's absolutely nobody outside, not even someone suspicious enough to be on the Grunt Checklist. Head back to any other house with a TV, there's a broadcast running. This broadcast goes as follows:

"We've recieved breaking news from VERMILLION CITY. Rogue ex-CIPHERs have been spotted on ROUTE 11. They are dangerous. Travelers are advised to take ROCK TUNNEL to LAVENDER TOWN. Due to persisiting conditions in CELADON CITY, travelers are not advised to attempt to go to FUSCHIA CITY at this time."

Head back to Vermillion City to find the wall blocking access to Route 11 gone. Head to the Route 11 guardhouse.

Inside, you'll find two women holding up the guard on the north side. They're not ordinary women, though; they're Reath and Ferma! The door leading to Route 12 is blocked by two gray blocks, and the staircase is blocked by another one. Once you talk to either Reath or Ferma, both of them will battle you, Reath first, then Ferma. Here are their teams:

Miror B. Peon Reath(F): L43 Venomoth, L43 Marowak, L43 Glalie, L43 Pelipper
Miror B. Peon Ferma(F): L43 Parasect, L43 Clefable, L43 Torkoal, L43 Sharpedo

Once Ferma's beaten, Reath and Ferma vanish along with the block that's blocking the stairs, but the blocks blocking the door will not vanish. Head upstairs. You'll find Folly and Trudly looking through the left and right sets of binoculars, respectively. Talk to either one of them and they'll both battle you, Folly first, then Trudly. Here are their teams:

Miror B. Peon Folly(M): L43 Ludicolo, L43 Exploud, L43 Slowbro, L43 Primeape
Miror B. Peon Trudly(M): L43 Ariados, L43 Dusclops, L43 Pidgeot, L43 Machamp

Once Trudly's beaten, Folly and Trudly will vanish, along with the blocks downstairs. Head out onto Route 12. Once you arrive, Miror B.'s theme from Pokémon XD: Gale of Darkness will start playing in the background. You won't get very far on Route 12, though; Miror B. is standing one step to the left where a Snorlax once slept! Walk up to him and a conversation will automatically take place, one that will eventually lead to battle against this team:

Wanderer Miror B.(M): L44 Jumpluff, L44 Shiftry, L45 Sudowoodo, L46 Ludicolo, L46 Ludicolo, L46 Ludicolo

Once you've beaten Miror B., he'll put down another gray block, except this one is glowing yellow on the north and west sides, then Miror B. will vanish. Walk up to the block and use the Taser. The glowing on the west side will stop. However, to remove the block, you'll have to get rid of the glowing on the north side as well. Unfortunately, Route 12 is still blocked from Lavender Town. Guess you have no choice but to return to Saffron.

Saffron City
Dominant Team: Cipher

Unfortunately, all of the doors are still locked. This time, there is one person wandering the streets. This person appears to be a Ruin Maniac. However, this Ruin Maniac doesn't speak of anything even close to ruins...perhaps this is really...The disguise will come off, revealing...

Team Flora Grunt(F): L34 Zubat, L34 Cacnea

At this point, Ruin Maniac is checked off on the Grunt Checklist. The grunt will vanish after the battle.

Without even so much as a clue as how to open the doors, you're going to have to resort to looking for any doors that might have unlocked during the battle. You're in luck, the Fighting Dojo is now unlocked. Inside, you'll find not only the regular Trainers, but also Sabrina's gym trainers as well! Talk to Sabrina's gym trainers and you'll learn that the Cipher Admin leading the attack on Saffron is named Gorigan, as well as some other tidbits about Team Cipher. Once you've talked to them all, you'll find Sabrina at the door. Before you can even say anything, Sabrina will read your mind and find out that you're looking for the Saffron City skeleton key. Without even saying a word, Sabrina will give you SKELETON KEY S, which will unlock all of the doors in Saffron City.

In Saffron City, you'll find a Pokémon Center, a Pokémon Mart, a Trainer Fan Club, Mr. Psychic's house, Copycat's house, a generic house in the west alley behind Silph Co., Silph Co. itself, the Fighting Dojo, and the gym. Oddly enough, the only places where you'll find Cipher Peons are Silph Co. and the gym. Of those two, you must visit Silph Co. first, then the gym. It helps to unlock all of the doors first.

Head into Silph Co. One Cipher Peon will ambush you upon walking in and will battle you using this team:

Cipher Peon Robby(F): L45 Glalie

As you make your way through the floors of Silph Co., you'll find more Cipher Peons. You'll find standing Cipher Peons on every floor except 1F and 11F. Here are the teams of the Cipher Peons you'll find throughout the Silph Co. facility:

Cipher Peon Mikey(M): L44 Charmeleon, L44 Poochyena
Cipher Peon Tania(F): L44 Metang, L44 Zubat
Cipher Peon Nore(M): L45 Mightyena
Cipher Peon Skrub(M): L45 Golbat
Cipher Peon Kass(F): L42 Beldum, L42 Sudowoodo, L42 Mawile, L42 Poochyena
Cipher Peon Mickey(M): L45 Beldum, L45 Abra
Cipher Peon Kloak(F): L45 Beldum, L45 Zubat
Cipher Peon Cole(M): L45 Shroomish, L45 Zubat
Cipher Peon Lare(F): L45 Beldum, L45 Poochyena
Cipher Peon Madi(F): L45 Dratini, L45 Poochyena
Cipher Peon Jim(M): L45 Poochyena, L45 Zubat
Cipher Peon Renard(M): L46 Wartortle
Cipher Peon Chester(M): L46 Mightyena
Cipher Peon Allie(F): L46 Metang
Cipher Peon Harietta(F): L46 Golbat
Cipher Peon Urkel(M): L44 Poochyena, L44 Gastly, L44 Zubat
Cipher Peon Valerie(F): L44 Poochyena, L44 Beldum, L44 Zubat

Once you've beaten every Cipher Peon in Silph Co., head outside, only to run into...Prof. Krane? What's he doing in Kanto? Anyway, Krane will tell you that a spy has been spotted in the area around Fuschia City, and tell you to look for yellow Cipher-like clothing. He'll then tell you that he came to warn you of the spy and that his ferry back to the HQ Lab is waiting, before walking away.

Once you've liberated Silph Co., only then will you be able to take on the gym. Don't bother using any combinations you remember, Gorigan changed the teleport maze combination. To make things even harder, the combination changes every time you enter! The only thing that will remain constant is that the teleport tile next to the door will NOT lead to the center room of the gym. The peons you face here are the most elite of the third-tier grunts, and Gorigan's team is no pushover. Here are the teams of peons:

Cipher Peon Nathan(M): L46 Metang, L46 Metang
Cipher Peon Paul(M): L46 Golbat, L46 Golbat
Cipher Peon Quincy(M): L46 Jynx, L46 Magmar
Cipher Peon Tom(M): L46 Mightyena, L46 Mightyena
Cipher Peon Maria(F): L45 Metang, L45 Mightyena, L45 Golbat
Cipher Peon Ophelia(F): L45 Electabuzz, L45 Mightyena, L45 Golbat
Cipher Peon Ruby(F): L45 Mightyena, L45 Metang, L45 Hitmonchan
Cipher Peon Sally(F): L45 Golbat, L45 Metang, L45 Wobbuffet

Once all eight peons have fallen and you've found the right teleporter tile, you can now take on Gorigan. Here is his team:

Cipher Admin Gorigan(M): L55 Aggron, L54 Granbull, L56 Skarmory, L55 Dugtrio, L54 Tauros, L55 Hitmontop

Once Gorigan's fallen, he'll chew you out (using E10+-rated dialogue) for wrecking Team Cipher's plans for mainland Kanto and order Team Cipher to retreat into the islands. Gorigan will vanish, as well as any Cipher Peons still in Lavender Town and Saffron City. At this point, Sabrina will walk up to you, claiming that Team Cipher will pay for forcing her to spend 30 seconds reprogramming her teleporter maze after what Gorigan did.

Your next job is to check into the clue Prof. Krane gave you. The easiest way to Fuschia City is via Cycling Road. Fly to Celadon City. However, you'll find out that the gate blocking access to Route 16 is still there. Looks like you'll have to take the longer way to Fuschia.

The Silence Bridge and Cycling Road Puzzles
Dominant Team: Rocket

With the gate blocking Route 16 still there, head back to Lavender Town. The gate that had blocked access to Route 12 is now gone. You can now get onto Route 12 from Lavender Town. Head for the block that Miror B. left when you came onto this route from Vermillion. Use the Taser on it and the block will disappear (if it doesn't, head back to Vermillion and use the Taser on the block from that side as well; you need to Taser both sides to remove the block).

Once the block's gone, the trouble starts. Hordes of Team Rocket Grunts are littered all over the Silence Bridge area of Routes 12-15. The quantities of Team Rocket Grunts are around double that of other teams, mainly because Kanto is Team Rocket's home territory.

Here are the male grunts you'll be battling in the Silence Bridge area:

Team Rocket Grunt(M): L38 Poochyena
Team Rocket Grunt(M): L38 Koffing
Team Rocket Grunt(M): L38 Zubat
Team Rocket Grunt(M): L37 Gulpin, L37 Gulpin, L37 Koffing
Team Rocket Grunt(M): L38 Koffing, L38 Gulpin
Team Rocket Grunt(M): L39 Swalot
Team Rocket Grunt(M): L38 Koffing, L38 Poochyena
Team Rocket Grunt(M): L38 Gulpin, L38 Zubat
Team Rocket Grunt(M): L37 Koffing, L37 Koffing
Team Rocket Grunt(M): L38 Swalot
Team Rocket Grunt(M): L38 Mightyena
Team Rocket Grunt(M): L38 Weezing
Team Rocket Grunt(M): L38 Golbat
Team Rocket Grunt(M): L37 Gulpin, L37 Gulpin
Team Rocket Grunt(M): L37 Poochyena, L37 Poochyena
Team Rocket Grunt(M): L37 Zubat, L37 Zubat
Team Rocket Grunt(M): L33 Koffing, L33 Gulpin, L33 Poochyena, L33 Zubat, L33 Gulpin, L33 Koffing
Team Rocket Grunt(M): L39 Koffing, L39 Zubat
Team Rocket Grunt(M): L39 Gulpin, L39 Poochyena
Team Rocket Grunt(M): L39 Gulpin, L39 Koffing
Team Rocket Grunt(M): L39 Poochyena, L39 Zubat
Team Rocket Grunt(M): L40 Swalot
Team Rocket Grunt(M): L40 Weezing
Team Rocket Grunt(M): L38 Koffing, L38 Koffing, L38 Weezing
Team Rocket Grunt(M): L38 Gulpin, L38 Gulpin, L38 Swalot
Team Rocket Grunt(M): L38 Poochyena, L38 Poochyena, L38 Mightyena
Team Rocket Grunt(M): L38 Zubat, L38 Zubat, L38 Golbat

Here are the female grunts you'll be battling in the Silence Bridge area:

Team Rocket Grunt(F): L38 Poochyena
Team Rocket Grunt(F): L38 Ekans
Team Rocket Grunt(F): L38 Zubat
Team Rocket Grunt(F): L37 Gulpin, L37 Gulpin, L37 Ekans
Team Rocket Grunt(F): L38 Ekans, L38 Gulpin
Team Rocket Grunt(F): L39 Swalot
Team Rocket Grunt(F): L38 Ekans, L38 Poochyena
Team Rocket Grunt(F): L38 Gulpin, L38 Zubat
Team Rocket Grunt(F): L37 Ekans, L37 Ekans
Team Rocket Grunt(F): L38 Swalot
Team Rocket Grunt(F): L38 Mightyena
Team Rocket Grunt(F): L38 Arbok
Team Rocket Grunt(F): L38 Golbat
Team Rocket Grunt(F): L37 Gulpin, L37 Gulpin
Team Rocket Grunt(F): L37 Poochyena, L37 Poochyena
Team Rocket Grunt(F): L37 Zubat, L37 Zubat
Team Rocket Grunt(F): L33 Ekans, L33 Gulpin, L33 Poochyena, L33 Zubat, L33 Gulpin, L33 Ekans
Team Rocket Grunt(F): L39 Ekans, L39 Zubat
Team Rocket Grunt(F): L39 Gulpin, L39 Poochyena
Team Rocket Grunt(F): L39 Gulpin, L39 Ekans
Team Rocket Grunt(F): L39 Poochyena, L39 Zubat
Team Rocket Grunt(F): L40 Swalot
Team Rocket Grunt(F): L40 Arbok
Team Rocket Grunt(F): L38 Ekans, L38 Ekans, L38 Arbok
Team Rocket Grunt(F): L38 Gulpin, L38 Gulpin, L38 Swalot
Team Rocket Grunt(F): L38 Poochyena, L38 Poochyena, L38 Mightyena
Team Rocket Grunt(F): L38 Zubat, L38 Zubat, L38 Golbat

Once you've made it past all of the grunts, the door to the Route 15 guardhouse into Fuschia City will be unlocked. (It will be locked if you haven't yet fought all of the grunts; Route 13 is especially tricky.) Everything appears normal inside, so head west toward Fuschia City. There, you'll get jumped by a single Rocket higher-up. This one happens to be Domino, who will battle you with this team:

Rocket Admin Domino(F): L50 Gardevoir, L49 Cacturne, L48 Banette, L49 Ninetales, L48 Nidoqueen, L49 Blissey

Once Domino has fallen, she'll place a brown block just one space away from Fuschia City, then taunt you about only being halfway through the third-tier grunts before vanishing. With Fuschia City blocked from the Silence Bridge side, it appears you're at a dead end, right?

Wrong. Time to head back to Celadon City. You'll find that the wall blocking Route 16 is now gone. The area appears grunt-free...until you get onto Cycling Road. There, hordes of bike-riding Team Rocket Grunts will be present all over the Cycling Road areas of Routes 16-18. (So that's why Team Rocket robbed the Bike Shop...)

Here are the male grunts you'll be battling in the Cycling Road area:

Team Rocket Grunt(M): L40 Zubat, L40 Zubat
Team Rocket Grunt(M): L40 Gulpin, L40 Gulpin
Team Rocket Grunt(M): L40 Koffing, L40 Koffing
Team Rocket Grunt(M): L40 Poochyena, L40 Poochyena
Team Rocket Grunt(M): L41 Swalot
Team Rocket Grunt(M): L41 Mightyena
Team Rocket Grunt(M): L41 Golbat
Team Rocket Grunt(M): L41 Weezing
Team Rocket Grunt(M): L37 Koffing, L37 Koffing, L37 Koffing, L37 Gulpin, L37 Poochyena
Team Rocket Grunt(M): L37 Gulpin, L37 Gulpin, L37 Gulpin, L37 Zubat, L37 Poochyena
Team Rocket Grunt(M): L37 Zubat, L37 Zubat, L37 Zubat, L37 Gulpin, L37 Koffing
Team Rocket Grunt(M): L39 Gulpin, L39 Gulpin, L39 Weezing
Team Rocket Grunt(M): L39 Koffing, L39 Koffing, L39 Swalot
Team Rocket Grunt(M): L40 Gulpin, L40 Gulpin, L40 Gulpin
Team Rocket Grunt(M): L40 Poochyena, L40 Poochyena, L40 Poochyena
Team Rocket Grunt(M): L40 Koffing, L40 Koffing, L40 Koffing
Team Rocket Grunt(M): L40 Zubat, L40 Zubat, L40 Zubat
Team Rocket Grunt(M): L41 Koffing, L41 Gulpin
Team Rocket Grunt(M): L41 Koffing, L41 Poochyena
Team Rocket Grunt(M): L41 Koffing, L41 Zubat
Team Rocket Grunt(M): L41 Gulpin, L41 Poochyena
Team Rocket Grunt(M): L41 Gulpin, L41 Zubat
Team Rocket Grunt(M): L41 Poochyena, L41 Zubat
Team Rocket Grunt(M): L42 Weezing
Team Rocket Grunt(M): L42 Swalot

Here are the female grunts you'll be battling in the Cycling Road area:

Team Rocket Grunt(F): L40 Zubat, L40 Zubat
Team Rocket Grunt(F): L40 Gulpin, L40 Gulpin
Team Rocket Grunt(F): L40 Ekans, L40 Ekans
Team Rocket Grunt(F): L40 Poochyena, L40 Poochyena
Team Rocket Grunt(F): L41 Swalot
Team Rocket Grunt(F): L41 Mightyena
Team Rocket Grunt(F): L41 Golbat
Team Rocket Grunt(F): L41 Arbok
Team Rocket Grunt(F): L37 Ekans, L37 Ekans, L37 Ekans, L37 Gulpin, L37 Poochyena
Team Rocket Grunt(F): L37 Gulpin, L37 Gulpin, L37 Gulpin, L37 Zubat, L37 Poochyena
Team Rocket Grunt(F): L37 Zubat, L37 Zubat, L37 Zubat, L37 Gulpin, L37 Ekans
Team Rocket Grunt(F): L39 Gulpin, L39 Gulpin, L39 Arbok
Team Rocket Grunt(F): L39 Ekans, L39 Ekans, L39 Swalot
Team Rocket Grunt(F): L40 Gulpin, L40 Gulpin, L40 Gulpin
Team Rocket Grunt(F): L40 Poochyena, L40 Poochyena, L40 Poochyena
Team Rocket Grunt(F): L40 Ekans, L40 Ekans, L40 Ekans
Team Rocket Grunt(F): L40 Zubat, L40 Zubat, L40 Zubat
Team Rocket Grunt(F): L41 Ekans, L41 Gulpin
Team Rocket Grunt(F): L41 Ekans, L41 Poochyena
Team Rocket Grunt(F): L41 Ekans, L41 Zubat
Team Rocket Grunt(F): L41 Gulpin, L41 Poochyena
Team Rocket Grunt(F): L41 Gulpin, L41 Zubat
Team Rocket Grunt(F): L41 Poochyena, L41 Zubat
Team Rocket Grunt(F): L42 Arbok
Team Rocket Grunt(F): L42 Swalot

Once you've made it past all of the grunts, the door to the Route 18 guardhouse into Fuschia City will be unlocked. (It will be locked if you haven't yet fought all of the grunts.) Everything appears normal inside, so head east toward Fuschia City. There, you'll get jumped by a pair of Rocket higher-ups. These happen to be Annie and Oakley, who will battle you with this team:

Rocket Admins Annie&Oakley(F/F): L50 Ariados, L50 Espeon, L49 Azumarill, L49 Sunflora, L49 Camerupt, L49 Altaria

Once Annie and Oakley have fallen, they'll chew you out (using E10+-rated dialogue) for getting past the third-tier grunts. Once Annie and Oakley vanish, so do the Team Rocket Grunts in both the Silence Bridge and Cycling Road areas, as well as the block that blocked access to Fuschia City from Route 15. Simply put, Annie, Oakley, and Domino have withdrawn the third-tier grunts from the mission. You may now walk into Fuschia City. Once you're in, you'll get jumped by two Team Rocket Grunts, who will battle you one at a time with these teams:

Team Rocket Grunt(F): L45 Swalot
Team Rocket Grunt(M): L45 Swalot

Once these grunts are defeated, the male one will tell you that a new program from Plasmae is on your Teachy TV before vanishing. You can't move without viewing this program. This program is called "How To Get Rid Of Glowing Blocks". Again, the title is misleading, since it shows you how NOT to remove a glowing block, since Plasmae will tell you to use the Taser where it doesn't glow and leave the ends that do glow alone. Once you've watched the program, you can finally walk into Fuschia City.

Fuschia City
Dominant Team: Rocket

Again, the city appears very deserted. There's a brown gate blocking access to Route 19. The only beings outside are the Pokémon in the Safari Zone's zoo and what appears to be Koga located near the Kangaskhan's cage. However, what looks like Koga doesn't talk like Koga...I'm betting you that this Koga's actually...yes, the disguise will come off, revealing...

Team Flora Grunt(F): L34 Zubat, L34 Poochyena

At this point, Koga is checked off on the Grunt Checklist. The grunt will vanish after the battle.

Anyway, here's a rundown of the 9 remaining classes on Xenia's Grunt Checklist: male Cooltrainer, male Swimmer, Crush Girl, Camper, female Psychic, Hiker, Youngster, Blaine, and Scientist.

You'll find several landmarks in Fuschia City. In the southern half of the city, you'll find the Pokémon Center, Move Deleter, Warden's House, a house with Bill's relatives, the house of the Fishing Guru's brother, and the gym. The northern half has the Pokémon Mart, the Safari Zone offices, and the Safari Zone itself. You'll handle Team Rocket in two waves, north and south. The doors to the southern half of Fuschia are locked, but the doors to the northern half are not.

The north wave is led by Prof. Nanba. Your first stop in the north wave is the Pokémon Mart, where you'll find four grunts are holding it up. Here are their teams:

Team Rocket Grunt(M): L44 Swalot, L44 Poochyena
Team Rocket Grunt(M): L44 Weezing, L44 Zubat
Team Rocket Grunt(F): L44 Swalot, L44 Poochyena
Team Rocket Grunt(F): L44 Arbok, L44 Zubat

Once they're all beaten, the last one you face will tell you that the rest of this wave is inside the Safari Zone itself, and to not bother checking the offices since Team Rocket didn't bother breaking in.

Sure enough, they're right. A check of the main offices shows no grunts there. Time to head to the Safari Zone.

Here, you'll find the usual people unconcious by sleeping gas. The only concious one here is Prof. Krane, who's waiting by the door. Krane will tell you that the spy is in the Safari Zone pretending to be, of all things, a female Team Rocket Grunt, and that you can reveal the spy like you have the female Team Flora Grunts. Also, he'll tell you that the Safari Zone people would freak if you were to use your Pokémon to face wild Pokémon in this area, so he'll give you 30 Safari Balls that you can use against the wild Pokémon. During this trip to the Safari Zone, you'll have no time limit and the Retire option will be replaced by the Restock option, which will let Krane give you some more Safari Balls so that you have 30. Krane will automatically restock you if you run out. You'll face wild Pokémon the way you always do in the Safari Zone; against Trainers, you'll face them using your own Pokémon.

Real Team Rocket Grunts will only inhabit the Center Area, Area 1, and Area 2. All entrances to Area 3 are blocked by brown gates until a certain condition is met. Since the Pokémon Center is currently locked, if you want to heal, return to Krane and he'll heal your Pokémon. Here are the teams of those you'll face:

Team Rocket Grunt(M): L45 Mightyena
Team Rocket Grunt(M): L45 Golbat
Team Rocket Grunt(M): L42 Koffing, L42 Gulpin, L42 Gulpin, L42 Poochyena
Team Rocket Grunt(F): L45 Mightyena
Team Rocket Grunt(F): L45 Golbat
Team Rocket Grunt(F): L42 Ekans, L42 Gulpin, L42 Gulpin, L42 Poochyena
Team Rocket Grunt(M): L45 Koffing, L45 Gulpin
Team Rocket Grunt(M): L45 Koffing, L45 Zubat
Team Rocket Grunt(M): L45 Gulpin, L45 Zubat
Team Rocket Grunt(F): L45 Ekans, L45 Gulpin
Team Rocket Grunt(F): L45 Ekans, L45 Zubat
Team Rocket Grunt(F): L45 Gulpin, L45 Zubat

Once you've cleared all of these grunts, all of the gates blocking entrance to Area 3 will vanish. Here, you'll find what appears to be a female Team Rocket Grunt wandering around. However, remember what Krane told you? This grunt sure doesn't speak like a Team Rocket member...perhaps it's really...Sure enough, a disguise comes off revealing yellow Cipher-like clothing! This must be...

Spy Naps(M): L44 Murkrow, L44 Rhydon, L44 Vigoroth, L44 Metang

Once Naps is defeated, he'll admit defeat (using E10+-rated dialogue), and tell you that he was trying to gather intelligence that Team Cipher could buy at a price before vanishing. After defeating Naps, head into the house that you got TM03 in. You'll find Prof. Nanba inside! Talk to him to initiate battle:

Rocket Prof. Nanba(M): L55 Electabuzz, L54 Rhydon, L56 Dragonite, L55 Huntail, L54 Magneton, L55 Lanturn

Once Nanba is defated, he'll admit defeat. Prof. Krane will walk into the room, congratulating you for not only busting Nanba but Naps as well, and will escort you out of the Safari Zone. Back in the main lobby, the two usual people will wake up and business as usual will resume. Walk out of the Safari Zone and the real Koga will walk up to you. He'll thank you for saving the Safari Zone and will give you SKELETON KEY F in the process, allowing you to unlock the doors to the southern half of Fuschia City. At this point, Prof. Krane will have left Kanto and won't be seen for the remainder of this piece of data.

Now that you've taken down Nanba, it's time to focus on Butch and Cassidy. As expected, their forces will be in the southern half of Fuschia. In the southern half, there's no grunts in either the Pokémon Center or Fishing Guru brother's house, so you can visit those anytime once you've unlocked their doors; of the places with grunts, you must visit the houses of Bill's relations and of the Move Deleter first and second in either order, and the gym last; the rest can be done in any order.

The two houses between the Pokémon Center and the Gym, those of the Move Deleter and Bill's relations, are each under siege by grunts. You'll have to face them alternating between houses; grunts 1, 3, and 5 are at the Move Deleter's while grunts 2, 4, and 6 are at the house of Bill's relations. You can do the alternation in either order. Here are the teams of the grunts:

Team Rocket Grunt(M): L45 Koffing, L45 Poochyena
Team Rocket Grunt(M): L45 Gulpin, L45 Poochyena
Team Rocket Grunt(M): L45 Poochyena, L45 Zubat
Team Rocket Grunt(F): L45 Ekans, L45 Poochyena
Team Rocket Grunt(F): L45 Gulpin, L45 Poochyena
Team Rocket Grunt(F): L45 Poochyena, L45 Zubat

The Warden's House is flooded with grunts seeking rare items. Here are their teams:

Team Rocket Grunt(M): L46 Swalot
Team Rocket Grunt(M): L46 Mightyena
Team Rocket Grunt(M): L46 Weezing
Team Rocket Grunt(M): L46 Golbat
Team Rocket Grunt(M): L44 Poochyena, L44 Gulpin, L44 Zubat
Team Rocket Grunt(M): L44 Poochyena, L44 Koffing, L44 Zubat
Team Rocket Grunt(F): L46 Swalot
Team Rocket Grunt(F): L46 Mightyena
Team Rocket Grunt(F): L46 Arbok
Team Rocket Grunt(F): L46 Golbat
Team Rocket Grunt(F): L44 Poochyena, L44 Gulpin, L44 Zubat
Team Rocket Grunt(F): L44 Poochyena, L44 Ekans, L44 Zubat

Finally, it's time to take on the gym. In addition to the invisible maze, you must also clear glowing blocks that need the Taser to be removed. The number of sides the blocks glow vary by block; some glow on just one side, while one glows on all four sides. As expected, there are grunts, the most elite of the second-tiers, littered all over the gym. Here are their teams:

Team Rocket Grunt(M): L46 Weezing, L46 Weezing
Team Rocket Grunt(M): L46 Golbat, L46 Golbat
Team Rocket Grunt(M): L46 Swalot, L46 Swalot
Team Rocket Grunt(M): L46 Mightyena, L46 Mightyena
Team Rocket Grunt(M): L45 Weezing, L45 Mightyena, L45 Golbat
Team Rocket Grunt(M): L45 Swalot, L45 Mightyena, L45 Golbat
Team Rocket Grunt(M): L45 Mightyena, L45 Weezing, L45 Swalot
Team Rocket Grunt(M): L45 Golbat, L45 Weezing, L45 Swalot
Team Rocket Grunt(F): L46 Arbok, L46 Arbok
Team Rocket Grunt(F): L46 Golbat, L46 Golbat
Team Rocket Grunt(F): L46 Swalot, L46 Swalot
Team Rocket Grunt(F): L46 Mightyena, L46 Mightyena
Team Rocket Grunt(F): L45 Arbok, L45 Mightyena, L45 Golbat
Team Rocket Grunt(F): L45 Swalot, L45 Mightyena, L45 Golbat
Team Rocket Grunt(F): L45 Mightyena, L45 Arbok, L45 Swalot
Team Rocket Grunt(F): L45 Golbat, L45 Arbok, L45 Swalot

Once you've beaten all the grunts, you'll now be able to face Butch and Cassidy. Here's the team of this pair:

Rocket Admins Butch&Cassidy(M/F): L55 Raticate, L54 Primeape, L56 Hitmontop, L55 Houndoom, L54 Mightyena, L55 Armaldo

Once Butch and Cassidy have fallen, they'll chew you out (using E10+-rated dialogue) for wrecking Team Rocket's plans for mainland Kanto and order Team Rocket to retreat into the islands. They'll vanish, along with all of the Team Rocket Grunts that came to Fuschia City. Koga will walk up to you and wonder just what exactly the blocks that Team Rocket brought into his gym exactly do.

At this point, the gate blocking access to Route 19 has vanished. Only one gate remains intact, the blue one in Pallet Town blocking access to Route 21. Route 23 is blocked by what you believe is the female Psychic on Xenia's Grunt Checklist but can't be verified without a battle. Anyway, there's a beeline for Cinnabar Island that you can make. You probably already know which team's going to be there...

Routes 19-21 and the Seafoam Island Challenge
Dominant Team: Magma

It's now practically a given that Team Magma retreated to Cinnabar Island after helping Team Snagem with their Route 4 projects. Now it's time to face the team that caused many heartaches for travelers to Cerulean City earlier in this piece of data. Only one obstacle stands between you and Cinnabar Island: Seafoam Island. The lair of Articuno. The lone obstruction on what would otherwise be a smooth sail on Route 20.

Anyway, Seafoam Island is your next destination. It's no surprise that it's here you'll be facing the Team Magma third-tiers. Here's the first ones you'll face inside the caves:

Team Magma Grunt(M): L38 Poochyena
Team Magma Grunt(F): L38 Numel
Team Magma Grunt(F): L38 Zubat
Team Magma Grunt(M): L37 Growlithe, L37 Growlithe, L37 Numel
Team Magma Grunt(F): L38 Numel, L38 Growlithe
Team Magma Grunt(M): L39 Arcanine
Team Magma Grunt(M): L38 Numel, L38 Poochyena
Team Magma Grunt(F): L38 Growlithe, L38 Zubat
Team Magma Grunt(M): L37 Numel, L37 Numel
Team Magma Grunt(M): L38 Arcanine
Team Magma Grunt(F): L38 Mightyena
Team Magma Grunt(F): L38 Camerupt
Team Magma Grunt(M): L38 Golbat
Team Magma Grunt(F): L37 Growlithe, L37 Growlithe
Team Magma Grunt(M): L37 Poochyena, L37 Poochyena
Team Magma Grunt(M): L37 Zubat, L37 Zubat
Team Magma Grunt(F): L33 Numel, L33 Growlithe, L33 Poochyena, L33 Zubat, L33 Growlithe, L33 Numel

Once you reach the exit on the Cinnabar side, go through it, only to be sighted by three Team Rocket Grunts. Instead of battling you, they not only boot you out of Seafoam Island's caves on the Fuschia side but return you to Fuschia City on top of that! Anyway, look for a TV for a broadcast. This broadcast will detail Team Magma calling for reinforcements from first-tier grunts to increase security around Diglett's Cave, and that anyone seen by a first-tier grunt will be booted back to Fuschia City. Once the broadcast is over, heal your Pokémon and save your game before attempting this trek. Tabitha's first-tier grunts will now be walking throughout the Seafoam Island caves. Unlike the Team Flora and Team Plasma grunts, Team Magma's move unpredictiably; one could move horizontial one second then vertical the next and diagonal from top left to bottom right another second later! However, this unpredictiablity is their downfall; if one spots you across a hole, they'll fall down and you're safe for the time being! There are 15 grunts (eight male, seven female) in the Seafoam Island caves. Save your game when you enter the cave on the Fuschia side. Also, in the caves, there are now 15 more of Harland's third-tier grunts to face. Again, you can tell what tier a grunt is; if it moves, it's Tabitha's, stay away; if it stays still, it's Harland's, you can battle with that one. Here are the teams of the grunts you can face in this trek through the Seafoam Island caves:

Team Magma Grunt(M): L39 Numel, L39 Zubat
Team Magma Grunt(M): L39 Growlithe, L39 Poochyena
Team Magma Grunt(F): L39 Growlithe, L39 Numel
Team Magma Grunt(F): L39 Poochyena, L39 Zubat
Team Magma Grunt(M): L40 Arcanine
Team Magma Grunt(F): L40 Camerupt
Team Magma Grunt(M): L38 Numel, L38 Numel, L38 Camerupt
Team Magma Grunt(F): L38 Growlithe, L38 Growlithe, L38 Arcanine
Team Magma Grunt(F): L38 Poochyena, L38 Poochyena, L38 Mightyena
Team Magma Grunt(M): L38 Zubat, L38 Zubat, L38 Golbat
Team Magma Grunt(M): L40 Zubat, L40 Zubat
Team Magma Grunt(F): L40 Growlithe, L40 Growlithe
Team Magma Grunt(M): L40 Numel, L40 Numel
Team Magma Grunt(F): L40 Poochyena, L40 Poochyena
Team Magma Grunt(F): L41 Arcanine

Once you make it back to the Cinnabar side exit, Harland himself will confront you and have you dragged back to the entrance of the Fuschia side of the cave, but also call off the first-tier grunts in the process. The third and final wave of grunts will have 19 grunts through the cave area. Here are their teams:

Team Magma Grunt(M): L41 Mightyena
Team Magma Grunt(F): L41 Golbat
Team Magma Grunt(M): L41 Camerupt
Team Magma Grunt(M): L37 Numel, L37 Numel, L37 Numel, L37 Growlithe, L37 Poochyena
Team Magma Grunt(M): L37 Growlithe, L37 Growlithe, L37 Growlithe, L37 Zubat, L37 Poochyena
Team Magma Grunt(F): L37 Zubat, L37 Zubat, L37 Zubat, L37 Growlithe, L37 Numel
Team Magma Grunt(M): L39 Growlithe, L39 Growlithe, L39 Camerupt
Team Magma Grunt(F): L39 Numel, L39 Numel, L39 Arcanine
Team Magma Grunt(M): L40 Growlithe, L40 Growlithe, L40 Growlithe
Team Magma Grunt(F): L40 Poochyena, L40 Poochyena, L40 Poochyena
Team Magma Grunt(M): L40 Numel, L40 Numel, L40 Numel
Team Magma Grunt(F): L40 Zubat, L40 Zubat, L40 Zubat
Team Magma Grunt(M): L41 Numel, L41 Growlithe
Team Magma Grunt(M): L41 Numel, L41 Poochyena
Team Magma Grunt(F): L41 Numel, L41 Zubat
Team Magma Grunt(F): L41 Growlithe, L41 Poochyena
Team Magma Grunt(M): L41 Growlithe, L41 Zubat
Team Magma Grunt(F): L41 Poochyena, L41 Zubat
Team Magma Grunt(M): L42 Camerupt
Team Magma Grunt(F): L42 Arcanine

Once you've beaten all of the grunts, Harland will come up to you. Instead of having you booted out, though, he'll battle you with this team:

Magma Admin Harland(M): L50 Camerupt, L48 Armaldo, L49 Mightyena, L48 Magmar, L49 Arcanine, L49 Blaziken

Once Harland is defeated, Harland will tell you that you've only gotten past the third-tier grunts, the weakest of the ones that came to Kanto. Once Harland vanishes, so do all of the Team Magma Grunts in the Seafoam Island caves. Simply put, Harland has withdrawn the third-tier Team Magma Grunts. You can now safely Surf to Cinnabar Island. Upon arriving on Cinnabar Island, you'll get jumped by a Team Magma Grunt (not surprisingly, one of Courtney's second-tier grunts) and have to battle using this team:

Team Magma Grunt(F): L45 Arcanine

Once this grunt is defeated, you can finally truly step onto Cinnabar Island. It should also be noted that defeating the most recent grunt triggered the removal of the gate that blocked access to Route 21 from Pallet Town, which means you can also reach Cinnabar Island from Pallet Town again.

Cinnabar Island
Dominant Team: Magma

Six teams down, just one more to go before they will have all retreated from mainland Kanto. (Technically, Team Magma fled mainland Kanto after helping Team Snagem since Cinnabar Island isn't attached to the mainland, but in this instance, mainland Kanto actually refers to the top page of the Town Map.)

Anyway, the island looks deserted. Nobody's around and all of the doors are locked, the gym with a double-lock (one of which you already have the key for). However, if you walk in front of the door to the lab, someone who appears to be Blaine will come out...followed by Nett! "Blaine" will head toward the docks to the north, while Nett will approach you. Nett will tell you that the Blaine that ran toward the docks is an impostor, and that he's trying to find the real Blaine for an interview on TV via Orre's ONBS station, before recognizing you as an acquaintance of Prof. Krane's and asking that you help find the real Blaine. First, to take care of faux Blaine, you need to talk to him. The disguise will come off, revealing...

Team Flora Grunt(F): L32 Cacnea, L32 Cacnea, L32 Exeggcute, L32 Exeggcute

At this point, Blaine is checked off on the Grunt Checklist. The grunt will vanish after the battle.

Once the grunt that pretended to be Blaine vanishes, the real Blaine will emerge from the Pokémon Mansion, lock the door again, and walk up to you, with Nett close behind. Blaine will thank you for getting rid of the impostor, and give you SKELETON KEY I, the one that opens the door to all of the buildings on Cinnabar Island, as well as tell you that most of the Team Magma Grunts are now trapped inside the mansion. Nett will give you a Ganlon Berry for helping him nail the interview he needed, and also says he has something else for you once you manage to clear Team Magma off the island.

Speaking of Team Magma, they're not present in either the Pokémon Center or Pokémon Mart. Of the other three buildings, you must visit them in this order: Pokémon Lab, Pokémon Mansion, Cinnabar Gym.

At the Pokémon Lab, you'll find two Team Magma Grunts holding up the person who runs the machine that allows you to revive Pokémon from fossils. Here are their teams:

Team Magma Grunt(M): L44 Arcanine, L44 Poochyena
Team Magma Grunt(F): L44 Camerupt, L44 Zubat

Once those two grunts are defeated, they'll vanish. Tackling the Pokémon Mansion next, you'll find Team Magma all over the place there as well. Here are the teams of the grunts inside:

Team Magma Grunt(M): L45 Mightyena
Team Magma Grunt(M): L45 Golbat
Team Magma Grunt(F): L42 Numel, L42 Growlithe, L42 Growlithe, L42 Poochyena
Team Magma Grunt(M): L45 Numel, L45 Growlithe
Team Magma Grunt(F): L45 Numel, L45 Zubat
Team Magma Grunt(M): L45 Growlithe, L45 Zubat
Team Magma Grunt(F): L45 Numel, L45 Poochyena
Team Magma Grunt(F): L45 Growlithe, L45 Poochyena
Team Magma Grunt(M): L45 Poochyena, L45 Zubat
Team Magma Grunt(M): L46 Arcanine
Team Magma Grunt(M): L46 Mightyena
Team Magma Grunt(F): L46 Camerupt
Team Magma Grunt(F): L46 Golbat
Team Magma Grunt(M): L44 Poochyena, L44 Growlithe, L44 Zubat
Team Magma Grunt(F): L44 Poochyena, L44 Numel, L44 Zubat

Once you've beaten all of the grunts in the Cinnabar Mansion, only then will you gain access to the gym. Here, the quiz machines are loaded with new questions, and there's also Taser gates and Strength rocks to complicate things. However, the Taser gates start out inactive and won't activate if you get the question right, and the Strength rocks only drop if you get the question wrong. Here's the listing of questions and answers:

First Machine:
Question: "TEAM AQUA brandished a POKéMON native to KANTO during their invasions of PALLET, VIRIDIAN, and PEWTER. Which POKéMON was it?"
Choices: Poliwag, Psyduck, Seel
Correct Answer: Psyduck

Second Machine:
Question: "What is the name of the leader of TEAM FLORA?"
Choices: Farlie, Freddy, Flash
Correct Answer: Farlie

Third Machine:
Question: "TEAM PLASMA rigged the VERMILLION GYM with traps that could be disabled with a METEORITE. True or false?"
Choices: True, False
Correct Answer: False
The traps could be disabled with the Taser, not a Meteorite.

Fourth Machine:
Question: "TEAM SNAGEM's signature POKéMON, SKARMORY, is what type?"
Choices: Dark, Rock/Ground, Steel/Flying
Correct Answer: Steel/Flying

Fifth Machine:
Question: "Was the first TEAM CIPHER ADMIN you faced male or female?"
Choices: Female, Male, Either
Correct Answer: Female
You faced Lovrina before Snattle.

Sixth Machine:
Question: "Male TEAM ROCKET GRUNTs that invaded the SAFARI ZONE typically brandished what POKéMON?"
Choices: Koffing, Ekans
Correct Answer: Koffing
The females typically brandished the Ekans.

The grunts you face here are the most elite of the second-tier grunts, and Courtney's team is no pushover. Here are the teams of the grunts:

Team Magma Grunt(M): L46 Camerupt, L46 Camerupt
Team Magma Grunt(M): L46 Golbat, L46 Golbat
Team Magma Grunt(M): L46 Arcanine, L46 Arcanine
Team Magma Grunt(M): L46 Mightyena, L46 Mightyena
Team Magma Grunt(F): L45 Camerupt, L45 Mightyena, L45 Golbat
Team Magma Grunt(F): L45 Arcanine, L45 Mightyena, L45 Golbat
Team Magma Grunt(F): L45 Mightyena, L45 Camerupt, L45 Arcanine
Team Magma Grunt(F): L45 Golbat, L45 Camerupt, L45 Arcanine

Once all eight grunts have fallen, all six questions answered, and all traps triggered out of the way, you can now take on Courtney. Here is her team:

Magma Admin Courtney(F): L55 Ninetales, L54 Mightyena, L56 Camerupt, L55 Charizard, L54 Crobat, L55 Altaria

Once Courtney's fallen, she'll chew you out (using E10+-rated dialogue) for wrecking Team Magma's plans for mainland Kanto and order Team Magma to retreat into the Sevii Islands. Once all of the Team Magma personnel and traps vanish from the gym, Blaine and Nett will walk up to you and congratulate you on not only clearing Team Magma out of mainland Kanto but chasing all seven teams into the Sevii Islands. As promised, Nett will give you a special item for chasing Team Magma away, mentioning that the fake Blaine dropped it upon leaving the Pokémon Lab. The item is a Claw Fossil.

At this point, all Team Magma personnel vanish from Cinnabar and Seafoam Islands. If you visit the Pokémon Lab, you can resurrect the fossils you've gotten so far into their respective Pokémon. Here's what you'll get:

Helix Fossil (Mt. Moon)--L5 Omanyte
Dome Fossil (Mt. Moon)--L5 Kabuto
Root Fossil (Pewter City)--L5 Lileep
Claw Fossil (Cinnabar Island)--L5 Anorith

Preparing for the Seviis
Dominant Teams: None

At this point, except for the "female Psychic" blocking access to Route 23 and your inability to fly back to the Indigo Plateau, Kanto is now back to normal. However, the teams have all retreated to the Sevii Islands.

First, head back to Prof. Oak to tell him that it was Megathug that stole the last starter. Oak will give you a Salac Berry for finding out the information.

Once you have the Salac Berry, head back to Vermillion City; specifically, the ferry port. The ferryman will tell you that he knows a trick of some sort that will allow you to fly onto the main seven Sevii Islands one at a time. The trick involves sailing to Navel Rock, Birth Island, or the current Enigma Island. Right now, he'll take you and the female Team Flora Grunts he's harboring to the current Enigma Island aboard the Seagallop Hi-Speed 8.

Once at the current Enigma Island, the ferryman will tell you that the trick to getting to the right island is to look for where you can fly to. The islands will open up one at a time. At this point, you're on page 2 of the Town Map, the one with Knot, Boon, and Kin Islands. Once you're outside the terminal, use Fly to find out that Knot Island is open for business. Of course, you should Fly there at once.

(To be continued next post...)
 
Last edited:
Knot Island
Dominant Team: Magma

You'll land in front of the Pokémon Net Center as usual, only to find out that there's a red gate blocking access to Kindle Road, a giant battleship docked where the ferry should be AND blocking access to Treasure Beach, and all of the usual people not outside. None of the doors are locked, but it's business as usual inside all of the buildings...except for the ferry terminal and the Pokémon Net Center itself. In the former, you'll find a Team Magma Grunt standing in front of the battleship who won't battle you right now. Inside the latter, you'll find what appears to be a Crush Girl standing near Celio, and everyone else (including Celio, not including the nurse) talking about Team Magma suddenly appearing in their large battleship and dispersing powerful grunts all over the Kindle Road and Mt. Ember areas. Anyway, the one that appears to be the Crush Girl doesn't talk like one...Looks like they're in the Sevii Islands as well! The disguise comes off, revealing...

Team Flora Grunt(F): L53 Cacturne, L53 Exeggutor

Once this grunt is defeated and Crush Girl is checked off on the Grunt Checklist, she'll talk about how Celio knew all along that she wasn't really a Crush Girl and elected to harbor her so that Farlie would never know she stowed away on the intial ferry! At this point, she'll change back into her Crush Girl disguise and ask that the people who saw this "spectacle" not to tell anyone and that Celio will harbor her until the harboring ferry can finally dock. In exchange for keeping her secret, she'll give you a RED GATE KEY.

At this point, it appears nothing has changed on the island. In reality, things have changed. If you walk up to the red gate that had blocked access to Kindle Road, it will suddenly disappear! It appears that the Red Gate Key the fake Crush Girl gave you has the power to open Team Magma's red gates! It's time to hit the Kindle Road.

From the looks of Kindle Road, you'll find out that Team Magma is serious about taking Knot Island. There are 24 Team Magma Grunts on Kindle Road alone! One of them blocks entry into the Ember Spa, while two of them block entrance into Mt. Ember. Here are the teams of all 24 of these grunts:

Team Magma Grunt(M): L54 Camerupt
Team Magma Grunt(F): L54 Arcanine
Team Magma Grunt(M): L54 Crobat
Team Magma Grunt(F): L54 Mightyena
Team Magma Grunt(M): L52 Camerupt, L52 Camerupt, L52 Golbat
Team Magma Grunt(F): L52 Camerupt, L52 Camerupt, L52 Mightyena
Team Magma Grunt(M): L52 Camerupt, L52 Camerupt, L52 Arcanine
Team Magma Grunt(F): L52 Arcanine, L52 Arcanine, L52 Camerupt
Team Magma Grunt(M): L52 Arcanine, L52 Arcanine, L52 Mightyena
Team Magma Grunt(F): L52 Arcanine, L52 Arcanine, L52 Golbat
Team Magma Grunt(M): L52 Mightyena, L52 Mightyena, L52 Camerupt
Team Magma Grunt(F): L52 Mightyena, L52 Mightyena, L52 Golbat
Team Magma Grunt(M): L52 Mightyena, L52 Mightyena, L52 Arcanine
Team Magma Grunt(F): L52 Golbat, L52 Golbat, L52 Camerupt
Team Magma Grunt(M): L52 Golbat, L52 Golbat, L52 Mightyena
Team Magma Grunt(F): L52 Golbat, L52 Golbat, L52 Arcanine
Team Magma Grunt(M): L53 Camerupt, L53 Arcanine
Team Magma Grunt(F): L53 Camerupt, L53 Crobat
Team Magma Grunt(M): L53 Camerupt, L53 Mightyena
Team Magma Grunt(F): L53 Mightyena, L53 Arcanine
Team Magma Grunt(M): L53 Crobat, L53 Arcanine
Team Magma Grunt(F): L53 Mightyena, L53 Crobat
Team Magma Grunt(M): L53 Arcanine, L53 Crobat
Team Magma Grunt(F): L49 Numel, L49 Numel, L49 Numel, L49 Numel, L49 Numel, L49 Numel

Once you defeat the 19th grunt listed above, he'll step aside and allow you to enter the Ember Spa, which is currently being inhabited by 6 more Team Magma Grunts. The fifth one is a familiar face, she's the Magma portion of the Castform Squad you faced on that scary elevator ride in Moon East Tower, using the same Sunny Day-no adapter strategy as before. Here are their teams:

Team Magma Grunt(M): L52 Camerupt, L52 Camerupt, L52 Golbat
Team Magma Grunt(F): L49 Growlithe, L49 Growlithe, L49 Growlithe, L49 Growlithe, L49 Growlithe, L49 Growlithe
Team Magma Grunt(M): L52 Arcanine, L52 Arcanine, L52 Mightyena
Team Magma Grunt(F): L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat
Team Magma Grunt(F): L54 Castform
Team Magma Grunt(M): L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena

Once you've defeated all 24 of the grunts on Kindle Road and all 6 of the grunts at the Ember Spa, only then will you be allowed to enter the Mt. Ember area. Team Magma's also ganged up here as well; there's 30 Grunts all over the complex. Here are the teams of each and every one:

Team Magma Grunt(M): L56 Camerupt
Team Magma Grunt(F): L56 Arcanine
Team Magma Grunt(M): L56 Arcanine
Team Magma Grunt(F): L56 Camerupt
Team Magma Grunt(M): L56 Mightyena
Team Magma Grunt(F): L56 Crobat
Team Magma Grunt(M): L56 Crobat
Team Magma Grunt(F): L56 Mightyena
Team Magma Grunt(M): L55 Camerupt, L55 Arcanine
Team Magma Grunt(F): L55 Camerupt, L55 Mightyena
Team Magma Grunt(M): L55 Camerupt, L55 Crobat
Team Magma Grunt(F): L55 Arcanine, L55 Camerupt
Team Magma Grunt(M): L55 Mightyena, L55 Camerupt
Team Magma Grunt(F): L55 Crobat, L55 Camerupt
Team Magma Grunt(M): L55 Arcanine, L55 Mightyena
Team Magma Grunt(F): L55 Arcanine, L55 Crobat
Team Magma Grunt(M): L55 Crobat, L55 Arcanine
Team Magma Grunt(F): L55 Mightyena, L55 Arcanine
Team Magma Grunt(M): L55 Crobat, L55 Mightyena
Team Magma Grunt(F): L55 Mightyena, L55 Crobat
Team Magma Grunt(M): L55 Camerupt, L55 Magcargo
Team Magma Grunt(F): L55 Arcanine, L55 Magcargo
Team Magma Grunt(M): L55 Mightyena, L55 Magcargo
Team Magma Grunt(F): L55 Crobat, L55 Magcargo
Team Magma Grunt(M): L55 Magcargo, L55 Arcanine
Team Magma Grunt(F): L55 Magcargo, L55 Camerupt
Team Magma Grunt(M): L55 Magcargo, L55 Crobat
Team Magma Grunt(F): L55 Magcargo, L55 Mightyena
Team Magma Grunt(M): L56 Magcargo
Team Magma Grunt(F): L51 Slugma, L51 Slugma, L51 Slugma, L51 Slugma, L51 Slugma, L51 Slugma

The 29th and 30th ones are in Moltres's area. You can only fight those two once all 28 of the others have been defeated. Once you defeat all 30 grunts, the last one you fought will drop a RED SHIP KEY where that grunt stood; use Itemfinder to dig it up.

The Red Ship Key is the key to unlock the door to Team Magma's battleship. Head back to the ferry terminal on the island (heal at the Pokémon Net Center first). You'll find the grunt guarding it gone, but the door locked. Press A in front of the battleship to walk aboard. Welcome to the MAGMA BATTLESHIP.

Magma Battleship
Dominant Team: Magma

Once you're aboard, the door will lock behind you! Then you'll hear a ship's whistle--the ship is setting sail! If you try to use the door again, you'll find out that you don't have the key for it; check the Key Items Pocket and you'll find that your Red Ship Key is no longer there. Anyway, you're in a small room with a Healing Station and a staircase at the south side of the room leading downstairs. You won't be able to return to Knot Island, or anywhere else on the map for that matter, for quite awhile, so better get comfortable.

The Magma Battleship has four levels, each one rather large; think of stacking 6 copies of Celadon City on each floor in a 3x2 grid, that's how big each floor is. Also, this battleship has several kinds of traps aboard; Rock Smash rocks, Strength rocks, Taser gates, as well as lava mazes with boats that you use Surf to get aboard. There are also 20 Team Magma Grunts on each floor other than the fourth, which has 18 grunts. 15 of the 18 grunts on B3F will recognize you as the one who got past them on Seafoam Island. You must beat all of the grunts on a floor to gain access to the next; the floor transitions are small rooms with the door to the chamber you just left to the top of one side and a staircase leading downstairs on the bottom of the same side, with a Healing Station. Here's the list of grunts you'll face on 1F:

Team Magma Grunt(M): L57 Magcargo
Team Magma Grunt(F): L57 Magcargo
Team Magma Grunt(M): L55 Camerupt, L55 Camerupt, L55 Magcargo
Team Magma Grunt(F): L55 Mightyena, L55 Mightyena, L55 Magcargo
Team Magma Grunt(M): L55 Arcanine, L55 Arcanine, L55 Magcargo
Team Magma Grunt(F): L55 Crobat, L55 Crobat, L55 Magcargo
Team Magma Grunt(M): L57 Mightyena
Team Magma Grunt(F): L57 Arcanine
Team Magma Grunt(M): L57 Crobat
Team Magma Grunt(F): L57 Camerupt
Team Magma Grunt(M): L56 Magcargo, L56 Camerupt
Team Magma Grunt(F): L56 Magcargo, L56 Arcanine
Team Magma Grunt(M): L56 Magcargo, L56 Crobat
Team Magma Grunt(F): L56 Magcargo, L56 Mightyena
Team Magma Grunt(M): L56 Camerupt, L56 Camerupt
Team Magma Grunt(F): L56 Arcanine, L56 Arcanine
Team Magma Grunt(M): L56 Mightyena, L56 Mightyena
Team Magma Grunt(F): L56 Crobat, L56 Crobat
Team Magma Grunt(M): L56 Magcargo, L56 Magcargo
Team Magma Grunt(F): L53 Numel, L53 Growlithe, L53 Golbat, L53 Poochyena, L53 Slugma

Here's the list of grunts you'll face on B1F:

Team Magma Grunt(M): L58 Camerupt
Team Magma Grunt(F): L58 Arcanine
Team Magma Grunt(M): L58 Magcargo
Team Magma Grunt(F): L58 Mightyena
Team Magma Grunt(M): L56 Magcargo, L56 Magcargo, L56 Camerupt
Team Magma Grunt(F): L56 Arcanine, L56 Arcanine, L56 Camerupt
Team Magma Grunt(M): L56 Crobat, L56 Crobat, L56 Camerupt
Team Magma Grunt(F): L56 Mightyena, L56 Mightyena, L56 Camerupt
Team Magma Grunt(M): L57 Camerupt, L57 Mightyena
Team Magma Grunt(F): L57 Camerupt, L57 Crobat
Team Magma Grunt(M): L57 Camerupt, L57 Arcanine
Team Magma Grunt(F): L57 Camerupt, L57 Magcargo
Team Magma Grunt(M): L58 Camerupt
Team Magma Grunt(F): L58 Camerupt
Team Magma Grunt(M): L55 Numel, L55 Numel, L55 Camerupt, L55 Camerupt
Team Magma Grunt(F): L55 Numel, L55 Poochyena, L55 Camerupt, L55 Mightyena
Team Magma Grunt(M): L55 Numel, L55 Golbat, L55 Camerupt, L55 Crobat
Team Magma Grunt(F): L55 Numel, L55 Slugma, L55 Camerupt, L55 Magcargo
Team Magma Grunt(M): L55 Numel, L55 Growlithe, L55 Camerupt, L55 Arcanine
Team Magma Grunt(F): L54 Numel, L54 Numel, L54 Slugma, L54 Growlithe, L54 Camerupt

Here's the list of grunts you'll face on B2F:

Team Magma Grunt(M): L59 Camerupt
Team Magma Grunt(F): L59 Arcanine
Team Magma Grunt(M): L59 Magcargo
Team Magma Grunt(F): L59 Mightyena
Team Magma Grunt(M): L57 Magcargo, L57 Magcargo, L57 Arcanine
Team Magma Grunt(F): L57 Camerupt, L57 Camerupt, L57 Arcanine
Team Magma Grunt(M): L57 Crobat, L57 Crobat, L57 Arcanine
Team Magma Grunt(F): L57 Mightyena, L57 Mightyena, L57 Arcanine
Team Magma Grunt(M): L58 Arcanine, L58 Mightyena
Team Magma Grunt(F): L58 Arcanine, L58 Crobat
Team Magma Grunt(M): L58 Arcanine, L58 Arcanine
Team Magma Grunt(F): L58 Arcanine, L58 Magcargo
Team Magma Grunt(M): L59 Arcanine
Team Magma Grunt(F): L59 Arcanine
Team Magma Grunt(M): L57 Growlithe, L58 Numel, L59 Arcanine
Team Magma Grunt(F): L57 Growlithe, L58 Growlithe, L59 Arcanine
Team Magma Grunt(M): L57 Growlithe, L58 Poochyena, L59 Arcanine
Team Magma Grunt(F): L57 Growlithe, L58 Slugma, L59 Arcanine
Team Magma Grunt(M): L57 Growlithe, L58 Golbat, L59 Arcanine
Team Magma Grunt(F): L55 Growlithe, L55 Growlithe, L55 Poochyena, L55 Golbat, L55 Arcanine

Here's the list of grunts you'll face on B3F:

Team Magma Grunt(M): L60 Mightyena
Team Magma Grunt(F): L60 Crobat
Team Magma Grunt(M): L60 Crobat
Team Magma Grunt(F): L60 Mightyena
Team Magma Grunt(M): L59 Mightyena, L59 Mightyena
Team Magma Grunt(F): L59 Mightyena, L59 Mightyena
Team Magma Grunt(M): L59 Crobat, L59 Crobat
Team Magma Grunt(F): L59 Crobat, L59 Crobat
Team Magma Grunt(M): L59 Mightyena, L59 Crobat
Team Magma Grunt(F): L59 Crobat, L59 Mightyena
Team Magma Grunt(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Magma Grunt(F): L58 Golbat, L59 Golbat, L60 Crobat
Team Magma Grunt(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Magma Grunt(F): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Magma Grunt(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Magma Grunt(F): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Magma Grunt(M): L58 Golbat, L59 Poochyena, L60 Crobat
Team Magma Grunt(F): L58 Golbat, L59 Poochyena, L60 Crobat

Once you've beaten all 18 grunts on B3F, a teleporter tile will appear. You'll appear just outside the room you boarded the battleship from. Head inside and heal your Pokémon, then save your game. Once you're ready, a new path on the east side of 1F will lead upstairs onto a deck. 2 grunts stand between you and Tabitha. Here are the teams of the grunts:

Team Magma Grunt(M): L61 Arcanine, L61 Magcargo
Team Magma Grunt(F): L61 Camerupt, L61 Magcargo

Once you've beaten both of these grunts, Tabitha will ask that the grunts leave, then she'll challenge you herself. Here's her very powerful team:

Magma Admin Tabitha(F): L69 Arcanine, L68 Camerupt, L68 Mightyena, L68 Charizard, L67 Crobat, L67 Dugtrio

Once you've defeated Tabitha, she'll gasp in shock that you've managed to get by the entire top tier of Team Magma! However, she's not content with letting you just get away from the battleship--which is why she pushes a button to blow up the boiler, then proceeds to fly away! The game will automatically save at this point. You have just 90 seconds to get back to the room where you entered the battleship from, or else you'll sink along with the battleship (the cutscene will show the battleship sinking beneath the waves, with a text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from where you faced Tabitha from with 90 seconds left to go and half of your money gone). Only the lava boats and Rock Smash boulders remain, but there are more boulders on the escape route. In the room where you first boarded the battleship from, there's now a teleporter tile that leads to another part of the top deck, this time with a Fly tile. Use the Fly tile to trigger a cutscene. This cutscene will show your character flying away from the battleship, then of the battleship sinking beneath the waves.

Once the cutscene is finished, you will return to the Pokémon Net Center on Knot Island. You'll be met by the fake Crush Girl as well as Blaine. The fake Crush Girl will thank you for getting rid of the battleship so the ferry harboring the other female Team Flora Grunts can finally dock in the harbor, and will trade your Red Gate Key for a TM35 before heading for the ferry terminal. Blaine will thank you for completely driving Team Magma out of the country, and will trade Skeleton Key I for an Aurora Ticket (or a Liechi Berry if you already have the Aurora Ticket), before heading for the ferry terminal himself.

Heal your Pokémon first. Now, use Fly to check if any of the other islands on this page are now open. Unfortunately, you'll see that neither Boon nor Kin Islands can be travelled to. Get back on board the ferry. Set sail for Birth Island.

Any possible progress to get to Deoxys on Birth Island, however, is blocked by a large teal gate. If Blaine gave you the Aurora Ticket before coming here, you'll find an item ball with a Liechi Berry inside it just below the gate. Checking with Fly, you'll find out that you're on page 4 of the Town Map, and that Quest Island is open for business. Time to fly to Quest Island.

Quest Island
Dominant Team: Rocket

You'll land in front of the Pokémon Center as usual, only to find out that there's brown gates blocking access to Trainer Tower and Canyon Entrance, a giant battleship docked where the ferry should be, and all of the usual people not outside. None of the doors are locked, but it's business as usual inside all of the buildings...except for the ferry terminal and the Pokémon Center itself. In the former, you'll find a Team Rocket Grunt standing in front of the battleship who won't battle you right now. Inside the latter, you'll find what appears to be a Hiker near the bookcase and everyone else (not including the nurse) talking about Team Rocket suddenly appearing in their large battleship and dispersing powerful grunts all over the Trainer Tower, Sevault Canyon, and Tanoby Chambers areas. Anyway, the one that appears to be the Hiker doesn't talk like one...The disguise comes off, revealing...

Team Flora Grunt(F): L53 Cacturne, L53 Crobat

Once this grunt is defeated and Hiker is checked off on the Grunt Checklist, she'll talk about how the nurse knew all along that she wasn't really a Hiker and elected to harbor her so that Farlie would never know she stowed away on the intial ferry! At this point, she'll change back into her Hiker disguise and ask that the people who saw this "spectacle" not to tell anyone and that the nurse will harbor her until the harboring ferry can finally dock. In exchange for keeping her secret, she'll give you a BROWN GATE KEY.

Anyway, here's a rundown of the 6 remaining classes on Xenia's Grunt Checklist: male Cooltrainer, male Swimmer, Camper, female Psychic, Youngster, and Scientist.

At this point, it appears nothing has changed on the island. In reality, things have changed. If you walk up to either of the brown gates that had blocked access to the north and south, that gate will suddenly disappear! It appears that the Brown Gate Key the fake Hiker gave you has the power to open Team Rocket's brown gates! First stop, Trainer Tower.

Team Rocket has sent 24 grunts to the Trainer Tower itself and its surrounding area. All Trainer Tower challenges are suspended until the Team Rocket problem is resolved, so you can just march right up it like you would a normal area. Here are the 24 grunts that appear at the Trainer Tower:

Team Rocket Grunt(M): L54 Weezing
Team Rocket Grunt(F): L54 Arbok
Team Rocket Grunt(M): L54 Swalot
Team Rocket Grunt(F): L54 Swalot
Team Rocket Grunt(M): L54 Crobat
Team Rocket Grunt(F): L54 Crobat
Team Rocket Grunt(M): L54 Mightyena
Team Rocket Grunt(F): L54 Mightyena
Team Rocket Grunt(M): L52 Weezing, L52 Weezing, L52 Golbat
Team Rocket Grunt(F): L52 Arbok, L52 Arbok, L52 Golbat
Team Rocket Grunt(M): L52 Weezing, L52 Weezing, L52 Mightyena
Team Rocket Grunt(F): L52 Arbok, L52 Arbok, L52 Mightyena
Team Rocket Grunt(M): L52 Weezing, L52 Weezing, L52 Swalot
Team Rocket Grunt(F): L52 Arbok, L52 Arbok, L52 Swalot
Team Rocket Grunt(M): L52 Swalot, L52 Swalot, L52 Weezing
Team Rocket Grunt(F): L52 Swalot, L52 Swalot, L52 Arbok
Team Rocket Grunt(M): L52 Swalot, L52 Swalot, L52 Mightyena
Team Rocket Grunt(F): L52 Swalot, L52 Swalot, L52 Mightyena
Team Rocket Grunt(M): L52 Swalot, L52 Swalot, L52 Golbat
Team Rocket Grunt(F): L52 Swalot, L52 Swalot, L52 Golbat
Team Rocket Grunt(M): L52 Mightyena, L52 Mightyena, L52 Weezing
Team Rocket Grunt(F): L52 Mightyena, L52 Mightyena, L52 Arbok
Team Rocket Grunt(M): L52 Mightyena, L52 Mightyena, L52 Golbat
Team Rocket Grunt(F): L52 Mightyena, L52 Mightyena, L52 Golbat

Once you've beaten all 24 grunts in the Trainer Tower area, head for the roof of the Trainer Tower. There, you'll find Prof. Sebastian standing next to a bag! Before you can do anything, Prof. Sebastian will battle you using this team:

Rocket Prof. Sebastian(M): L69 Magmar, L68 Houndoom, L68 Magcargo, L68 Salamence, L67 Cradily, L67 Exeggutor

Once Sebastian is defeated, he'll warn that the battleship in the harbor is very powerful before vanishing. Once Sebastian vanishes, it will be revealed that the bag was tied to a magnetic mechanism! Use the Taser on the magnetic mechanism to open the bag. Drew (yes, the same Drew from the anime) will emerge from the bag and explain his plight:

Drew and two other contest regulars were tricked into boarding Team Rocket's battleship by word of mouth of a contest at sea. When the three realized that there was no contest, it was already too late, the battleship had set sail. Jessie, James, and Sebastian stuffed Drew and the two others into bags just so the Quest Island plan wouldn't be interfered with. At this point, Drew offers his assitance in helping you get Team Rocket off of the island.

With Drew in tow, head back to the lobby of the Trainer Tower. Heal your Pokémon first, then arrange your party with the three Pokémon you want to use throughout this portion of the data in the first three slots. Once you walk out of the Trainer Tower, Drew will mention that you should only bring three Pokémon so that you and Drew can fight together in a Multi Battle; at this point, the Pokémon in slots 4, 5, and 6 will be automatically transported to the PC. If you made a mistake and a Pokémon you wanted to use got sent to the PC, just simply head back to the PC and make an exchange. Here's Drew's team of three:

[PK][MN] Coordinator Drew(M): L78* Roselia, L77* Masquerain, L75* Flygon
*--These are the maximum levels. If your starter is level 78 or higher, these are the levels of Drew's three. Otherwise, Roselia's level will equal your starter's, Masquerain's level will be 1 less than your starter's, and Flygon's level will be 3 less than your starter's. Also note that these levels will rise as the piece of data moves further along. If you don't have your starter on your cartridge or if your starter is below level 53, Drew's Pokémon will default to 53-52-50.

Now it's time to take on the Sevault Canyon. The entrance (Canyon Entrance) alone, however, is riddled with 24 more grunts, all but the last two will fight in a male-female Multi Battle pair (i.e. third male and third female are a pair). The last male will be fought with your character only, while the last female will be fought with Drew only.

Team Rocket Grunt(M): L52 Mightyena, L52 Mightyena, L52 Swalot
Team Rocket Grunt(F): L52 Mightyena, L52 Mightyena, L52 Swalot
Team Rocket Grunt(M): L52 Golbat, L52 Golbat, L52 Weezing
Team Rocket Grunt(F): L52 Golbat, L52 Golbat, L52 Arbok
Team Rocket Grunt(M): L52 Golbat, L52 Golbat, L52 Mightyena
Team Rocket Grunt(F): L52 Golbat, L52 Golbat, L52 Mightyena
Team Rocket Grunt(M): L52 Golbat, L52 Golbat, L52 Swalot
Team Rocket Grunt(F): L52 Golbat, L52 Golbat, L52 Swalot
Team Rocket Grunt(M): L53 Weezing, L53 Swalot
Team Rocket Grunt(F): L53 Arbok, L53 Swalot
Team Rocket Grunt(M): L53 Weezing, L53 Crobat
Team Rocket Grunt(F): L53 Arbok, L53 Crobat
Team Rocket Grunt(M): L53 Weezing, L53 Mightyena
Team Rocket Grunt(F): L53 Arbok, L53 Mightyena
Team Rocket Grunt(M): L53 Mightyena, L53 Swalot
Team Rocket Grunt(F): L53 Mightyena, L53 Swalot
Team Rocket Grunt(M): L53 Crobat, L53 Swalot
Team Rocket Grunt(F): L53 Crobat, L53 Swalot
Team Rocket Grunt(M): L53 Mightyena, L53 Crobat
Team Rocket Grunt(F): L53 Mightyena, L53 Crobat
Team Rocket Grunt(M): L53 Swalot, L53 Crobat
Team Rocket Grunt(F): L53 Swalot, L53 Crobat
Team Rocket Grunt(M): L49 Koffing, L49 Koffing, L49 Koffing, L49 Koffing, L49 Koffing, L49 Koffing
Team Rocket Grunt(F): L49 Ekans, L49 Ekans, L49 Ekans, L49 Ekans, L49 Ekans, L49 Ekans

Once you've made it through the entrance, it's time to tackle the main portion of Sevault Canyon. It's riddled with 46 grunts. Here are the teams of the first 16, which will fight as eight male-female pairs in order:

Team Rocket Grunt(M): L56 Weezing
Team Rocket Grunt(F): L56 Arbok
Team Rocket Grunt(M): L56 Swalot
Team Rocket Grunt(F): L56 Swalot
Team Rocket Grunt(M): L56 Swalot
Team Rocket Grunt(F): L56 Swalot
Team Rocket Grunt(M): L56 Weezing
Team Rocket Grunt(F): L56 Arbok
Team Rocket Grunt(M): L56 Mightyena
Team Rocket Grunt(F): L56 Mightyena
Team Rocket Grunt(M): L56 Crobat
Team Rocket Grunt(F): L56 Crobat
Team Rocket Grunt(M): L56 Crobat
Team Rocket Grunt(F): L56 Crobat
Team Rocket Grunt(M): L56 Mightyena
Team Rocket Grunt(F): L56 Mightyena

At this point, Drew will ask you to check out the cave while he checks out the rocky terrain. Once you're able to move without Drew, head for the Tanoby Key. (If you try to enter the Tanoby Key with Drew in tow, Drew will talk you out of it.)

The Tanoby Key is currently being inhabited by 6 more Team Rocket Grunts. The fifth one is a familiar face, he's the Rocket portion of the Castform Squad you faced on that scary elevator ride in Moon East Tower, using the same Hail-no adapter strategy as before. You will fight them all single battles, with your character only. Here are their teams:

Team Rocket Grunt(M): L52 Weezing, L52 Weezing, L52 Golbat
Team Rocket Grunt(F): L49 Gulpin, L49 Gulpin, L49 Gulpin, L49 Gulpin, L49 Gulpin, L49 Gulpin
Team Rocket Grunt(M): L52 Swalot, L52 Swalot, L52 Mightyena
Team Rocket Grunt(F): L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat
Team Rocket Grunt(M): L54 Castform
Team Rocket Grunt(F): L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena

Once you've defeated all 6 of the grunts in the Tanoby Key, control will switch back outside and to Drew. With Drew, it's time to explore the area with the Rock Smash rocks all over the place. Now you're controlling Drew and only Drew. Here are the 12 grunts you'll face with only Drew, all single battles:

Team Rocket Grunt(M): L55 Weezing, L55 Swalot
Team Rocket Grunt(F): L55 Arbok, L55 Swalot
Team Rocket Grunt(M): L55 Weezing, L55 Mightyena
Team Rocket Grunt(F): L55 Arbok, L55 Mightyena
Team Rocket Grunt(M): L55 Weezing, L55 Crobat
Team Rocket Grunt(F): L55 Arbok, L55 Crobat
Team Rocket Grunt(M): L55 Swalot, L55 Weezing
Team Rocket Grunt(F): L55 Swalot, L55 Arbok
Team Rocket Grunt(M): L55 Mightyena, L55 Weezing
Team Rocket Grunt(F): L55 Mightyena, L55 Arbok
Team Rocket Grunt(M): L55 Crobat, L55 Weezing
Team Rocket Grunt(F): L55 Crobat, L55 Arbok

Once all 12 of them are defeated, have Drew head back toward the Tanoby Key. Once Drew is within three spaces of the door, control will switch back to your character in the Tanoby Key. In the rear of the area, you'll find another bag with the same magnetic mechanism, similar to the one Drew was trapped in. Open it as before, and you'll find Robert! (Yes, the same Robert from the anime.) He'll ask if you're with Drew. When you reveal that you are, he'll thank you for freeing him and say that he'll be heading back to the Pokémon Center. Now exit the Tanoby Key and meet back up with Drew, who will say that he saw Robert walk out of the cave before you did. He'll then reveal that Robert was one of the two other trainers that was also tricked onto Team Rocket's battleship, and reveal that the other one is named Harley.

Once Drew's back in tow, you can now fight the other 18 trainers in Sevault Canyon as you make your way to the Tanoby Chambers. Two of the trainers, the third and fourth ones from the bottom, are inside the Chansey Dance house. Here are the teams of the last 18, who fight in nine male-female pairs in order:

Team Rocket Grunt(M): L55 Swalot, L55 Mightyena
Team Rocket Grunt(F): L55 Swalot, L55 Mightyena
Team Rocket Grunt(M): L55 Swalot, L55 Crobat
Team Rocket Grunt(F): L55 Swalot, L55 Crobat
Team Rocket Grunt(M): L55 Crobat, L55 Swalot
Team Rocket Grunt(F): L55 Crobat, L55 Swalot
Team Rocket Grunt(M): L55 Mightyena, L55 Swalot
Team Rocket Grunt(F): L55 Mightyena, L55 Swalot
Team Rocket Grunt(M): L55 Crobat, L55 Mightyena
Team Rocket Grunt(F): L55 Crobat, L55 Mightyena
Team Rocket Grunt(M): L55 Mightyena, L55 Crobat
Team Rocket Grunt(F): L55 Mightyena, L55 Crobat
Team Rocket Grunt(M): L55 Weezing, L55 Ariados
Team Rocket Grunt(F): L55 Arbok, L55 Ariados
Team Rocket Grunt(M): L55 Swalot, L55 Ariados
Team Rocket Grunt(F): L55 Swalot, L55 Ariados
Team Rocket Grunt(M): L55 Mightyena, L55 Ariados
Team Rocket Grunt(F): L55 Mightyena, L55 Ariados

Once you've beaten every grunt in Sevault Canyon, you and Drew can finally head to the Tanoby Ruins. Problem is, Drew does not have a Pokémon that knows Surf! Since Drew can't follow you, he'll head back to the Pokémon Center and you'll fight the 14 grunts in the Tanoby Ruins area by yourself. The grunts work in pairs; the female goes into a chamber, while the male stays outside. Here are the teams of these grunts by chamber:

Monean Chamber:
Team Rocket Grunt(M): L55 Crobat, L55 Ariados
Team Rocket Grunt(F): L55 Crobat, L55 Ariados

Liptoo Chamber:
Team Rocket Grunt(M): L55 Ariados, L55 Swalot
Team Rocket Grunt(F): L55 Ariados, L55 Swalot

Weepth Chamber:
Team Rocket Grunt(M): L55 Ariados, L55 Weezing
Team Rocket Grunt(F): L55 Ariados, L55 Arbok

Dilford Chamber:
Team Rocket Grunt(M): L55 Ariados, L55 Crobat
Team Rocket Grunt(F): L55 Ariados, L55 Crobat

Scufib Chamber:
Team Rocket Grunt(M): L55 Ariados, L55 Mightyena
Team Rocket Grunt(F): L55 Ariados, L55 Mightyena

Rixy Chamber:
Team Rocket Grunt(M): L56 Ariados
Team Rocket Grunt(F): L56 Ariados

Viapois Chamber:
Team Rocket Grunt(M): L51 Spinarak, L51 Spinarak, L51 Spinarak, L51 Spinarak, L51 Spinarak, L51 Spinarak
Team Rocket Grunt(F): L51 Spinarak, L51 Spinarak, L51 Spinarak, L51 Spinarak, L51 Spinarak, L51 Spinarak

Once you've cleared all seven chambers, head back to the Weepth Chamber. A bag with a magnetic mechanism will have appeared. Open the bag the same way you opened the ones that held Drew and Robert. Inside, you'll find Harley (yes, the same Harley from the anime). Harley will ask where Drew is. When you tell him Drew's at the Pokémon Center, he'll walk out of the chamber and head there himself, dropping the BROWN SHIP KEY in the process.

First, head back to the Pokémon Center. Drew, Robert, and Harley will all offer to help you take down Team Rocket aboard their battleship. At this point, Robert and Harley will leave the Pokémon Center and head for the battleship, while Drew will once again join up with you.

The Brown Ship Key is the key to unlock the door to Team Rocket's battleship. Head back to the ferry terminal on the island (heal at the Pokémon Center first). You'll find the grunt guarding it gone, but the door locked. Press A in front of the battleship to walk aboard. Welcome to the ROCKET BATTLESHIP.

Rocket Battleship
Dominant Team: Rocket

All battles in this portion of the data are against male-female grunt pairs in the order listed unless noted. Only your character can use a PC in this area; this is a safeguard against you depositing one of Drew's, Robert's, or Harley's Pokémon into the PC for you to use.

Once you and Drew are aboard, the door will lock behind you! Then you'll hear a ship's whistle--the ship is setting sail! If you try to use the door again, you'll find out that you don't have the key for it; check the Key Items Pocket and you'll find that your Brown Ship Key is no longer there. Anyway, you and Drew are in a small room with a PC, a Healing Station, and a staircase at the south side of the room leading downstairs. You won't be able to return to Quest Island, or anywhere else on the map for that matter, for quite awhile, so better get comfortable.

The Rocket Battleship has four levels with, except for B3F, two portions to three of them (you start on West 1F), each floor rather large; think of stacking 9 copies of Celadon City on each floor in a 3x3 grid, that's how big each floor is. Also, this battleship has many doors as well as several light bulbs, as well as wild Ekans and Koffing at levels 9, 12, 15, or 19 all over the ship. These light bulbs can be lit up using Flash. The light bulbs are switches that control the doors; when a light is lit, its corresponding doors are open. However, the light only lasts for one minute. There are no areas where you can get trapped since there's at least one light bulb near every door.

There are also what appear to be phone boothes. These are actually switching stations where you can switch characters around. The initial setup is your character in front position and Drew in rear position with Robert and Harley in reserve. How the stations work is: You'll be asked if you want to switch out rear position. If you say yes, you'll ask whether you want whichever of the two coordinators you weren't currently using. Pick a person and that person will step out of the booth; if you said no to the switch-out choice, the original rear position will step out of the booth. After handling rear postion, you'll then be asked if you want to switch out front posititon, allowing you to repeat the process with front positition. There is only one restriction: If you bring your character out, your character must always be in front position. An example: If it's your character and Drew, you can switch Drew for Robert, and then your character for Drew, resulting in Drew in front and Robert in back with your character and Harley in reserve. Here are Robert and Harley's initial teams:

[PK][MN] Coordinator Robert(M): L<ros> Milotic, L<mas> Claydol, L<flg> Ampharos
[PK][MN] Coordinator Harley(M): L<ros> Cacturne, L<mas> Banette, L<flg> Ariados
<ros> denotes the current level of Drew's Roselia at the time you boarded the Rocket Battleship. Likewise, <mas> denotes Drew's Masquerain's level and <flg> denotes Drew's Flygon's level upon boarding Rocket Battleship.

There are 40 Team Rocket Grunts on each floor (20 on each side) other than the fourth, which has 36 grunts. You must beat all of the grunts in an area to gain access to the next; the floor transitions are small rooms with the door to the chamber you just left to the top of one side and a staircase leading downstairs on the bottom of the same side, with a PC and a Healing Station. Here's the list of grunts you'll face on West 1F:

Team Rocket Grunt(M): L57 Ariados
Team Rocket Grunt(F): L57 Ariados
Team Rocket Grunt(M): L57 Ariados
Team Rocket Grunt(F): L57 Ariados
Team Rocket Grunt(M): L55 Weezing, L55 Weezing, L55 Ariados
Team Rocket Grunt(F): L55 Arbok, L55 Arbok, L55 Ariados
Team Rocket Grunt(M): L55 Mightyena, L55 Mightyena, L55 Ariados
Team Rocket Grunt(F): L55 Mightyena, L55 Mightyena, L55 Ariados
Team Rocket Grunt(M): L55 Swalot, L55 Swalot, L55 Ariados
Team Rocket Grunt(F): L55 Swalot, L55 Swalot, L55 Ariados
Team Rocket Grunt(M): L55 Crobat, L55 Crobat, L55 Ariados
Team Rocket Grunt(F): L55 Crobat, L55 Crobat, L55 Ariados
Team Rocket Grunt(M): L57 Mightyena
Team Rocket Grunt(F): L57 Mightyena
Team Rocket Grunt(M): L57 Swalot
Team Rocket Grunt(F): L57 Swalot
Team Rocket Grunt(M): L57 Crobat
Team Rocket Grunt(F): L57 Crobat
Team Rocket Grunt(M): L57 Weezing
Team Rocket Grunt(F): L57 Arbok

Here's the list of grunts you'll face on West B1F (the 19th and 20th grunts here are fought separately):

Team Rocket Grunt(M): L56 Ariados, L56 Weezing
Team Rocket Grunt(F): L56 Ariados, L56 Arbok
Team Rocket Grunt(M): L56 Ariados, L56 Swalot
Team Rocket Grunt(F): L56 Ariados, L56 Swalot
Team Rocket Grunt(M): L56 Ariados, L56 Crobat
Team Rocket Grunt(F): L56 Ariados, L56 Crobat
Team Rocket Grunt(M): L56 Ariados, L56 Mightyena
Team Rocket Grunt(F): L56 Ariados, L56 Mightyena
Team Rocket Grunt(M): L56 Weezing, L56 Weezing
Team Rocket Grunt(F): L56 Arbok, L56 Arbok
Team Rocket Grunt(M): L56 Swalot, L56 Swalot
Team Rocket Grunt(F): L56 Swalot, L56 Swalot
Team Rocket Grunt(M): L56 Mightyena, L56 Mightyena
Team Rocket Grunt(F): L56 Mightyena, L56 Mightyena
Team Rocket Grunt(M): L56 Crobat, L56 Crobat
Team Rocket Grunt(F): L56 Crobat, L56 Crobat
Team Rocket Grunt(M): L56 Ariados, L56 Ariados
Team Rocket Grunt(F): L56 Ariados, L56 Ariados
Team Rocket Grunt(M): L53 Koffing, L53 Gulpin, L53 Golbat, L53 Poochyena, L53 Spinarak
Team Rocket Grunt(F): L53 Ekans, L53 Gulpin, L53 Golbat, L53 Poochyena, L53 Spinarak

Here's the list of grunts you'll face on West B2F:

Team Rocket Grunt(M): L58 Weezing
Team Rocket Grunt(F): L58 Arbok
Team Rocket Grunt(M): L58 Swalot
Team Rocket Grunt(F): L58 Swalot
Team Rocket Grunt(M): L58 Ariados
Team Rocket Grunt(F): L58 Ariados
Team Rocket Grunt(M): L58 Mightyena
Team Rocket Grunt(F): L58 Mightyena
Team Rocket Grunt(M): L56 Ariados, L56 Ariados, L56 Weezing
Team Rocket Grunt(F): L56 Ariados, L56 Ariados, L56 Arbok
Team Rocket Grunt(M): L56 Swalot, L56 Swalot, L56 Weezing
Team Rocket Grunt(F): L56 Swalot, L56 Swalot, L56 Arbok
Team Rocket Grunt(M): L56 Crobat, L56 Crobat, L56 Weezing
Team Rocket Grunt(F): L56 Crobat, L56 Crobat, L56 Arbok
Team Rocket Grunt(M): L56 Mightyena, L56 Mightyena, L56 Weezing
Team Rocket Grunt(F): L56 Mightyena, L56 Mightyena, L56 Arbok
Team Rocket Grunt(M): L57 Weezing, L57 Mightyena
Team Rocket Grunt(F): L57 Arbok, L57 Mightyena
Team Rocket Grunt(M): L57 Weezing, L57 Crobat
Team Rocket Grunt(F): L57 Arbok, L57 Crobat

Here's the list of grunts you'll face on B3F:

Team Rocket Grunt(M): L59 Weezing
Team Rocket Grunt(F): L59 Arbok
Team Rocket Grunt(M): L59 Swalot
Team Rocket Grunt(F): L59 Swalot
Team Rocket Grunt(M): L59 Ariados
Team Rocket Grunt(F): L59 Ariados
Team Rocket Grunt(M): L59 Mightyena
Team Rocket Grunt(F): L59 Mightyena
Team Rocket Grunt(M): L57 Ariados, L57 Ariados, L57 Swalot
Team Rocket Grunt(F): L57 Ariados, L57 Ariados, L57 Swalot
Team Rocket Grunt(M): L57 Weezing, L57 Weezing, L57 Swalot
Team Rocket Grunt(F): L57 Arbok, L57 Arbok, L57 Swalot
Team Rocket Grunt(M): L57 Crobat, L57 Crobat, L57 Swalot
Team Rocket Grunt(F): L57 Crobat, L57 Crobat, L57 Swalot
Team Rocket Grunt(M): L57 Mightyena, L57 Mightyena, L57 Swalot
Team Rocket Grunt(F): L57 Mightyena, L57 Mightyena, L57 Swalot
Team Rocket Grunt(M): L58 Swalot, L58 Mightyena
Team Rocket Grunt(F): L58 Swalot, L58 Mightyena
Team Rocket Grunt(M): L58 Swalot, L58 Crobat
Team Rocket Grunt(F): L58 Swalot, L58 Crobat
Team Rocket Grunt(M): L58 Swalot, L58 Swalot
Team Rocket Grunt(F): L58 Swalot, L58 Swalot
Team Rocket Grunt(M): L58 Swalot, L58 Ariados
Team Rocket Grunt(F): L58 Swalot, L58 Ariados
Team Rocket Grunt(M): L59 Swalot
Team Rocket Grunt(F): L59 Swalot
Team Rocket Grunt(M): L59 Swalot
Team Rocket Grunt(F): L59 Swalot
Team Rocket Grunt(M): L57 Gulpin, L58 Koffing, L59 Swalot
Team Rocket Grunt(F): L57 Gulpin, L58 Ekans, L59 Swalot
Team Rocket Grunt(M): L57 Gulpin, L58 Gulpin, L59 Swalot
Team Rocket Grunt(F): L57 Gulpin, L58 Gulpin, L59 Swalot
Team Rocket Grunt(M): L57 Gulpin, L58 Poochyena, L59 Swalot
Team Rocket Grunt(F): L57 Gulpin, L58 Poochyena, L59 Swalot
Team Rocket Grunt(M): L57 Gulpin, L58 Spinarak, L59 Swalot
Team Rocket Grunt(F): L57 Gulpin, L58 Spinarak, L59 Swalot

Here's the list of grunts you'll face on East B2F (the last 12 trainers are fought separately):

Team Rocket Grunt(M): L57 Weezing, L57 Swalot
Team Rocket Grunt(F): L57 Arbok, L57 Swalot
Team Rocket Grunt(M): L57 Weezing, L57 Ariados
Team Rocket Grunt(F): L57 Arbok, L57 Ariados
Team Rocket Grunt(M): L58 Weezing
Team Rocket Grunt(F): L58 Arbok
Team Rocket Grunt(M): L58 Weezing
Team Rocket Grunt(F): L58 Arbok
Team Rocket Grunt(M): L55 Koffing, L55 Koffing, L55 Weezing, L55 Weezing
Team Rocket Grunt(F): L55 Ekans, L55 Ekans, L55 Arbok, L55 Arbok
Team Rocket Grunt(M): L55 Koffing, L55 Poochyena, L55 Weezing, L55 Mightyena
Team Rocket Grunt(F): L55 Ekans, L55 Poochyena, L55 Arbok, L55 Mightyena
Team Rocket Grunt(M): L55 Koffing, L55 Golbat, L55 Weezing, L55 Crobat
Team Rocket Grunt(F): L55 Ekans, L55 Golbat, L55 Arbok, L55 Crobat
Team Rocket Grunt(M): L55 Koffing, L55 Spinarak, L55 Weezing, L55 Ariados
Team Rocket Grunt(F): L55 Ekans, L55 Spinarak, L55 Arbok, L55 Ariados
Team Rocket Grunt(M): L55 Koffing, L55 Gulpin, L55 Weezing, L55 Swalot
Team Rocket Grunt(F): L55 Ekans, L55 Gulpin, L55 Arbok, L55 Swalot
Team Rocket Grunt(M): L54 Koffing, L54 Koffing, L54 Spinarak, L54 Gulpin, L54 Weezing
Team Rocket Grunt(F): L54 Ekans, L54 Ekans, L54 Spinarak, L54 Gulpin, L54 Arbok

Here's the list of grunts you'll face on East B1F:

Team Rocket Grunt(M): L60 Mightyena
Team Rocket Grunt(F): L60 Mightyena
Team Rocket Grunt(M): L60 Crobat
Team Rocket Grunt(F): L60 Crobat
Team Rocket Grunt(M): L60 Crobat
Team Rocket Grunt(F): L60 Crobat
Team Rocket Grunt(M): L60 Mightyena
Team Rocket Grunt(F): L60 Mightyena
Team Rocket Grunt(M): L59 Mightyena, L59 Mightyena
Team Rocket Grunt(F): L59 Mightyena, L59 Mightyena
Team Rocket Grunt(M): L59 Mightyena, L59 Mightyena
Team Rocket Grunt(F): L59 Mightyena, L59 Mightyena
Team Rocket Grunt(M): L59 Crobat, L59 Crobat
Team Rocket Grunt(F): L59 Crobat, L59 Crobat
Team Rocket Grunt(M): L59 Crobat, L59 Crobat
Team Rocket Grunt(F): L59 Crobat, L59 Crobat
Team Rocket Grunt(M): L59 Mightyena, L59 Crobat
Team Rocket Grunt(F): L59 Mightyena, L59 Crobat
Team Rocket Grunt(M): L59 Crobat, L59 Mightyena
Team Rocket Grunt(F): L59 Crobat, L59 Mightyena

Here's the list of grunts you'll face on East 1F (the 19th and 20th trainers are fought separately):

Team Rocket Grunt(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Rocket Grunt(F): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Rocket Grunt(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Rocket Grunt(F): L58 Golbat, L59 Golbat, L60 Crobat
Team Rocket Grunt(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Rocket Grunt(F): L58 Golbat, L59 Golbat, L60 Crobat
Team Rocket Grunt(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Rocket Grunt(F): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Rocket Grunt(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Rocket Grunt(F): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Rocket Grunt(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Rocket Grunt(F): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Rocket Grunt(M): L58 Golbat, L59 Poochyena, L60 Crobat
Team Rocket Grunt(F): L58 Golbat, L59 Poochyena, L60 Crobat
Team Rocket Grunt(M): L58 Golbat, L59 Poochyena, L60 Crobat
Team Rocket Grunt(F): L58 Golbat, L59 Poochyena, L60 Crobat
Team Rocket Grunt(M): L58 Gulpin, L59 Golbat, L60 Swalot
Team Rocket Grunt(F): L58 Gulpin, L59 Golbat, L60 Swalot
Team Rocket Grunt(M): L56 Gulpin, L56 Gulpin, L56 Poochyena, L56 Golbat, L56 Swalot
Team Rocket Grunt(F): L56 Gulpin, L56 Gulpin, L56 Poochyena, L56 Golbat, L56 Swalot

Once you've beaten all 20 grunts on East 1F, a teleporter tile will appear. You'll appear just outside the room you boarded the battleship from. Head inside, heal your Pokémon, use a switching station to put your character in front and Drew in back, then save your game. Once you're ready, a new path on the east side of East 1F, one that will be locked unless you have your character in front and Drew in back, will lead upstairs onto a deck. 2 pairs of 2 grunts each stand between you and Jessie and James. Here are the teams of the grunts:

Team Rocket Grunt(M): L61 Swalot, L61 Ariados
Team Rocket Grunt(F): L61 Swalot, L61 Ariados
Team Rocket Grunt(M): L61 Weezing, L61 Ariados
Team Rocket Grunt(F): L61 Arbok, L61 Ariados

Once you've beaten all of these grunts, Jessie and James will ask that the grunts leave, then they'll challenge you and Drew. Here's their very powerful team:

Rocket Admins Jessie&James(F/M): L69 Wobbuffet, L69 Cacturne, L68 Seviper, L68 Chimecho, L67 Dustox, L67 Meowth

Once you've defeated Jessie and James, they'll gasp in shock that you've managed to get by the entire top tier of Team Rocket! However, they're not content with letting you just get away from the battleship--which is why James pushes a button to blow up the boiler, then both proceed to fly away! The game will automatically save at this point. You have just 2 minutes to get back to the room where you entered the battleship from, or else you, Drew, Robert, and Harley will sink along with the battleship (the cutscene will show the battleship sinking beneath the waves, with a text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from where you faced Jessie and James from with 2 minutes left to go and half of your money gone). All of the light bulbs are broken and the switching stations are gone, but that doesn't matter since all of the doors are open. In the room where you first boarded the battleship from, there's now a teleporter tile that leads to another part of the top deck, this time with a Fly tile. You'll meet up with Robert and Harley here. Use the Fly tile to trigger a cutscene. This cutscene will show your character and Robert flying away from the battleship, followed by Drew and Harley, then of the battleship sinking beneath the waves.

Once the cutscene is finished, everyone will return to the Pokémon Center on Quest Island. You'll be met by the fake Hiker as well as Koga. The fake Hiker will thank you for getting rid of the battleship so the ferry harboring the other female Team Flora Grunts can finally dock in the harbor, and will trade your Brown Gate Key for a TM26 before heading for the ferry terminal. Koga will thank you for completely driving Team Rocket out of the country, and will trade Skeleton Key F for a Mystic Ticket (or a Ganlon Berry if you already have the Mystic Ticket), before heading for the ferry terminal himself. At this point, Drew, Robert, and Harley will each thank you for helping them get rid of Team Rocket before they all leave. At this point, you can once again have 6 Pokémon in your party, so you can withdraw 3 from the PC.

Heal your Pokémon first. Now, use Fly to check if Fortune Island is now open. Unfortunately, it isn't. Get back on board the ferry. Set sail for Navel Rock.

Any possible progress to get to Lugia or Ho-Oh on Navel Rock, however, are blocked by large teal gates. If Koga gave you the Mystic Ticket before coming here, you'll find an item ball with a Ganlon Berry inside it just below the gate blocking the way to Ho-Oh. Checking with Fly, you'll find out that you're on page 3 of the Town Map, and that Chrono Island is open for business. Time to fly to Chrono Island.

Chrono Island
Dominant Team: Cipher

You'll land in front of the Pokémon Center as usual, only to find out that there's a purple gate on the water blocking access to the Water Labyrinth, another one blocking access to the meadow to the east, a giant battleship docked where the ferry should be, and all of the usual people not outside. None of the doors are locked, but it's business as usual inside all of the buildings...except for the ferry terminal and the Pokémon Center itself. In the former, you'll find a Cipher Peon standing in front of the battleship who won't battle you right now. Inside the latter, you'll find what appears to be a male Cooltrainer upstairs near the Union Room and everyone else (not including the nurse) talking about Team Cipher suddenly appearing in their large battleship and dispersing powerful peons all over the Water Labyrinth, Resort Gorgeous, Lost Cave, Rocket Warehose, and Memorial Pillar areas. Anyway, the one that appears to be the male Cooltrainer doesn't talk like one...The disguise comes off, revealing...

Team Flora Grunt(F): L53 Cacturne, L53 Mightyena

Once this grunt is defeated and male Cooltrainer is checked off on the Grunt Checklist, she'll talk about how Teala knew all along that she wasn't really a male Cooltrainer and elected to harbor her so that Farlie would never know she stowed away on the intial ferry! At this point, she'll change back into her male Cooltrainer disguise and ask that the people who saw this "spectacle" not to tell anyone and that Teala will harbor her until the harboring ferry can finally dock. In exchange for keeping her secret, she'll give you a PURPLE GATE KEY.

At this point, it appears nothing has changed on the island. In reality, things have changed. If you walk up to either of the purple gates that had blocked access to the north and east, that gate will suddenly disappear! It appears that the Purple Gate Key the fake male Cooltrainer gave you has the power to open Team Cipher's purple gates! It's time to head toward the Lost Cave.

Along the way, you'll encounter three peons in the Water Labyrinth, then three more at Resort Gorgeous. The last one at Resort Gorgeous blocks entry into the Lost Cave, and won't fight you unless you beat all five of the others. The second one at Resort Gorgeous is a familiar face, he's Sammy, the Cipher portion of the Castform Squad you faced on that scary elevator ride in Moon East Tower, using the same no weather-Dusk Adapter strategy as before provided he still has the Dusk Adapter (otherwise, he won't take advantage of the Forecast ability). If you didn't steal the Dusk Adapter in Moon East Tower, now's your chance to do so! Here are the teams of the peons in the Water Labyrinth and at Resort Gorgeous:

Cipher Peon Aaron(M): L52 Metang, L52 Metang, L52 Golbat
Cipher Peon Aisha(F): L49 Caterpie, L49 Weedle, L49 Venonat, L49 Paras, L49 Scyther, L49 Pinsir
Cipher Peon Brett(M): L52 Geodude, L52 Graveler, L52 Golem
Cipher Peon Beth(F): L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat
Cipher Peon Sammy(M): L54 Castform
Cipher Peon Serena(F): L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena

Once you've beaten Serena, she'll step aside and let you into the Lost Cave. There are 24 more grunts inside the Lost Cave. Here are their teams:

Cipher Peon Cooper(M): L54 Metagross
Cipher Peon Cindy(F): L54 Jynx
Cipher Peon Dan(M): L54 Crobat
Cipher Peon Daria(F): L54 Mightyena
Cipher Peon Earl(M): L52 Metang, L52 Metang, L52 Golbat
Cipher Peon Elaine(F): L52 Metang, L52 Metang, L52 Mightyena
Cipher Peon Frederick(M): L52 Metang, L52 Metang, L52 Raichu
Cipher Peon Fauna(F): L52 Ivysaur, L52 Ivysaur, L52 Metang
Cipher Peon Gilliam(M): L52 Charmeleon, L52 Charmeleon, L52 Mightyena
Cipher Peon Gillian(F): L52 Wartortle, L52 Wartortle, L52 Golbat
Cipher Peon Henry(M): L52 Mightyena, L52 Mightyena, L52 Metang
Cipher Peon Hyatt(F): L52 Mightyena, L52 Mightyena, L52 Golbat
Cipher Peon Ian(M): L52 Mightyena, L52 Mightyena, L52 Raticate
Cipher Peon Ida(F): L52 Golbat, L52 Golbat, L52 Metang
Cipher Peon Jerry(M): L52 Golbat, L52 Golbat, L52 Mightyena
Cipher Peon Jamie(F): L52 Golbat, L52 Golbat, L52 Primeape
Cipher Peon Kyle(M): L53 Metang, L53 Arbok
Cipher Peon Kendra(F): L53 Metang, L53 Crobat
Cipher Peon Liam(M): L53 Metang, L53 Mightyena
Cipher Peon Linda(F): L53 Mightyena, L53 Dugtrio
Cipher Peon Mortimer(M): L53 Crobat, L53 Aerodactyl
Cipher Peon Melanie(F): L53 Mightyena, L53 Crobat
Cipher Peon Nipsey(M): L53 Mr. Mime, L53 Crobat
Cipher Peon Nadia(F): L49 Beldum, L49 Beldum, L49 Beldum, L49 Beldum, L49 Beldum, L49 Beldum

Once you've beaten all 24 grunts in the Lost Cave, head back outside, only to be jumped by Ardos! Ardos will offer a challenge of a battle in the meadow to the east of town, then fly away. Head back to the Pokémon Center and heal your Pokémon. Unlock the other gate and head into the meadow...but no Ardos around. Huh. The meadow is free of peons except for one lone female one blocking entry into the Rocket Warehouse who won't battle you right now. Head for the Memorial Pillar area...only to find 14 Team Cipher Peons there. Here are their teams:

Cipher Peon Olaf(M): L56 Metagross
Cipher Peon Orsina(F): L56 Haunter
Cipher Peon Peter(M): L56 Dragonair
Cipher Peon Pamela(F): L56 Metagross
Cipher Peon Ringo(M): L56 Mightyena
Cipher Peon Roni(F): L56 Crobat
Cipher Peon Tim(M): L56 Crobat
Cipher Peon Tia(F): L56 Mightyena
Cipher Peon Unden(M): L55 Metang, L55 Murkrow
Cipher Peon Ursula(F): L55 Metang, L55 Mightyena
Cipher Peon Victor(M): L55 Metang, L55 Crobat
Cipher Peon Vanessa(F): L55 Magneton, L55 Metang
Cipher Peon Willy(M): L55 Mightyena, L55 Metang
Cipher Peon Wanda(F): L55 Crobat, L55 Metang

Once you've beaten all 14 of these peons, head back to the Rocket Warehouse. The guard's gone. Enter, and you'll find 16 more grunts inside. Here are their teams:

Cipher Peon Straberg(M): L55 Furret, L55 Mightyena
Cipher Peon Colene(F): L55 Magcargo, L55 Crobat
Cipher Peon Matrino(M): L55 Crobat, L55 Qwilfish
Cipher Peon Zalata(F): L55 Mightyena, L55 Skiploom
Cipher Peon Tathrey(M): L55 Crobat, L55 Mightyena
Cipher Peon Sawia(F): L55 Mightyena, L55 Crobat
Cipher Peon Armande(M): L55 Metang, L55 Flaaffy
Cipher Peon Xelna(F): L55 Piloswine, L55 Heracross
Cipher Peon Arton(M): L55 Mightyena, L55 Ariados
Cipher Peon Relitia(F): L55 Crobat, L55 Quagsire
Cipher Peon Dioge(M): L55 Xatu, L55 Girafarig
Cipher Peon Rapida(F): L55 Shuckle, L55 Metang
Cipher Peon Riverio(M): L55 Pupitar, L55 Crobat
Cipher Peon Jania(F): L55 Misdreavus, L55 Mightyena
Cipher Peon Ston(M): L56 Kingdra
Cipher Peon Baila(F): L51 Murkrow, L51 Sneasel, L51 Houndour, L51 Skarmory, L51 Steelix, L51 Scizor

Once you've beaten all 16 of these grunts, you'll find Ardos in the room where the scientist who stole the Sapphire once was. Here, Ardos will battle you:

Cipher Admin Ardos(M): L69 Gengar, L68 Alakazam, L68 Kingdra, L68 Starmie, L67 Aerodactyl, L67 Tauros

Once you've defeated Ardos, he'll give you the PURPLE SHIP KEY, then leave.

The Purple Ship Key is the key to unlock the door to Team Cipher's battleship. Head back to the ferry terminal on the island (heal at the Pokémon Center first). You'll find the peon guarding it gone, but the door locked. Press A in front of the battleship to walk aboard. Welcome to the CIPHER BATTLESHIP.

Cipher Battleship
Dominant Team: Cipher

Once you're aboard, the door will lock behind you! Then you'll hear a ship's whistle--the ship is setting sail! If you try to use the door again, you'll find out that you don't have the key for it; check the Key Items Pocket and you'll find that your Purple Ship Key is no longer there. Anyway, you're in a small room with a Healing Station and a staircase at the south side of the room leading downstairs. You won't be able to return to Chrono Island, or anywhere else on the map for that matter, for quite awhile, so better get comfortable.

The Cipher Battleship has four levels, each one rather large; think of stacking 6 copies of Celadon City on each floor in a 3x2 grid, that's how big each floor is. Also, this battleship has several kinds of traps aboard; Cut bushes, fog, and laser sensors. The laser sensors are the same kind that Team Flora used to make over the Celadon Gym into something more "manly". There are also 20 Cipher Peons on each floor other than the fourth, which has 18 peons. You must beat all of the peons on a floor to gain access to the next; the floor transitions are small rooms with the door to the chamber you just left to the top of one side and a staircase leading downstairs on the bottom of the same side, with a Healing Station. Here's the list of peons you'll face on 1F:

Cipher Peon Tony(M): L57 Linoone
Cipher Peon Jolteia(F): L57 Camerupt
Cipher Peon Dusty(M): L55 Metagross, L55 Metagross, L55 Milotic
Cipher Peon Nella(F): L55 Mightyena, L55 Mightyena, L55 Breloom
Cipher Peon Ricky(M): L55 Plusle, L55 Minun, L55 Manectric
Cipher Peon Tamel(F): L55 Crobat, L55 Crobat, L55 Glalie
Cipher Peon Sam(M): L57 Mightyena
Cipher Peon Chelle(F): L57 Hariyama
Cipher Peon Wilton(M): L57 Crobat
Cipher Peon Cecelia(F): L57 Metagross
Cipher Peon Purpsix(M): L56 Alakazam, L56 Metagross
Cipher Peon Rose(F): L56 Swalot, L56 Swalot
Cipher Peon Browsix(M): L56 Sandslash, L56 Crobat
Cipher Peon Lola(F): L56 Whiscash, L56 Mightyena
Cipher Peon Donnie(M): L56 Metagross, L56 Metagross
Cipher Peon Rita(F): L56 Tropius, L56 Altaria
Cipher Peon Corey(M): L56 Mightyena, L56 Mightyena
Cipher Peon Brooke(F): L56 Crobat, L56 Crobat
Cipher Peon Bobby(M): L56 Gardevoir, L56 Chimecho
Cipher Peon Eva(F): L53 Metang, L53 Beautifly, L53 Golbat, L53 Poochyena, L53 Dustox

Here's the list of peons you'll face on B1F:

Cipher Peon Jared(M): L58 Metagross
Cipher Peon Fantasia(F): L58 Cradily
Cipher Peon Resix(M): L58 Charizard
Cipher Peon Carrie(F): L58 Mightyena
Cipher Peon Blusix(M): L56 Blastoise, L56 Blastoise, L56 Metagross
Cipher Peon Sarah(F): L56 Banette, L56 Dusclops, L56 Metagross
Cipher Peon Patrick(M): L56 Crobat, L56 Crobat, L56 Metagross
Cipher Peon Celena(F): L56 Mightyena, L56 Mightyena, L56 Metagross
Cipher Peon Judd(M): L57 Metagross, L57 Mightyena
Cipher Peon Brenna(F): L57 Metagross, L57 Crobat
Cipher Peon Greesix(M): L57 Metagross, L57 Venusaur
Cipher Peon Aloha(F): L57 Metagross, L57 Altaria
Cipher Peon José(M): L58 Metagross
Cipher Peon Heather(F): L58 Metagross
Cipher Peon Travis(M): L55 Metang, L55 Metang, L55 Metagross, L55 Metagross
Cipher Peon Kinnik(F): L55 Metang, L55 Poochyena, L55 Metagross, L55 Mightyena
Cipher Peon Gedeon(M): L55 Metang, L55 Golbat, L55 Metagross, L55 Crobat
Cipher Peon Amanda(F): L55 Metang, L55 Absol, L55 Metagross, L55 Cacturne
Cipher Peon Yellosix(M): L55 Metang, L55 Pikachu, L55 Metagross, L55 Raichu
Cipher Peon Ayla(F): L54 Metang, L54 Metang, L54 Mawile, L54 Aggron, L54 Metagross

Here's the list of peons you'll face on B2F:

Cipher Peon Matthew(M): L59 Metagross
Cipher Peon Janay(F): L59 Arcanine
Cipher Peon Charles(M): L59 Magcargo
Cipher Peon Melissa(F): L59 Mightyena
Cipher Peon EJay(M): L57 Magcargo, L57 Magcargo, L57 Arcanine
Cipher Peon Leah(F): L57 Metagross, L57 Metagross, L57 Arcanine
Cipher Peon Nikko(M): L57 Crobat, L57 Crobat, L57 Arcanine
Cipher Peon Lindsey(F): L57 Mightyena, L57 Mightyena, L57 Arcanine
Cipher Peon A.J.(M): L58 Arcanine, L58 Mightyena
Cipher Peon Mikalah(F): L58 Arcanine, L58 Crobat
Cipher Peon Rickey(M): L58 Arcanine, L58 Arcanine
Cipher Peon Julia(F): L58 Arcanine, L58 Magcargo
Cipher Peon Jon(M): L59 Arcanine
Cipher Peon Jessica(F): L59 Arcanine
Cipher Peon Anwar(M): L57 Growlithe, L58 Metang, L59 Arcanine
Cipher Peon Camile(F): L57 Growlithe, L58 Growlithe, L59 Arcanine
Cipher Peon Ryan(M): L57 Growlithe, L58 Poochyena, L59 Arcanine
Cipher Peon Jennifer(F): L57 Growlithe, L58 Slugma, L59 Arcanine
Cipher Peon John(M): L57 Growlithe, L58 Golbat, L59 Arcanine
Cipher Peon Kimberly(F): L55 Growlithe, L55 Growlithe, L55 Poochyena, L55 Golbat, L55 Arcanine

Here's the list of peons you'll face on B3F:

Cipher Peon Constantine(M): L60 Mightyena
Cipher Peon Carmen(F): L60 Crobat
Cipher Peon R.J.(M): L60 Crobat
Cipher Peon Christina(F): L60 Mightyena
Cipher Peon George(M): L59 Mightyena, L59 Mightyena
Cipher Peon Trenyce(F): L59 Mightyena, L59 Mightyena
Cipher Peon Anthony(M): L59 Crobat, L59 Crobat
Cipher Peon Tamyra(F): L59 Crobat, L59 Crobat
Cipher Peon Joshua(M): L59 Mightyena, L59 Crobat
Cipher Peon La Toya(F): L59 Crobat, L59 Mightyena
Cipher Peon Bo(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Cipher Peon Nikki(F): L58 Golbat, L59 Golbat, L60 Crobat
Cipher Peon Justin(M): L58 Golbat, L59 Golbat, L60 Crobat
Cipher Peon Kimberley(F): L58 Poochyena, L59 Poochyena, L60 Mightyena
Cipher Peon Clay(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Cipher Peon Vonzell(F): L58 Poochyena, L59 Golbat, L60 Mightyena
Cipher Peon Stevie(M): L58 Golbat, L59 Poochyena, L60 Crobat
Cipher Peon Diana(F): L58 Golbat, L59 Poochyena, L60 Crobat

Once you've beaten all 18 peons on B3F, a teleporter tile will appear. You'll appear just outside the room you boarded the battleship from. Head inside and heal your Pokémon, then save your game. Once you're ready, a new path on the east side of 1F will lead upstairs onto a deck. 2 peons stand between you and Eldes. Here are the teams of the grunts:

Cipher Peon Ruben(M): L61 Arcanine, L61 Magcargo
Cipher Peon Kelly(F): L61 Metagross, L61 Magcargo

Once you've beaten both of these grunts, Eldes will ask that the grunts leave, then he'll challenge you himself. Here's his very powerful team:

Cipher Admin Eldes(M): L69 Metagross, L68 Gengar, L68 Flygon, L68 Ninjask, L67 Tauros, L67 Snorlax

Once you've defeated Eldes, he'll gasp in shock that you've managed to get by the entire top tier of Team Cipher! However, he's not content with letting you just get away from the battleship--which is why he pushes a button to blow up the boiler, then proceeds to fly away! The game will automatically save at this point. You have just 90 seconds to get back to the room where you entered the battleship from, or else you'll sink along with the battleship (the cutscene will show the battleship sinking beneath the waves, with a text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from where you faced Tabitha from with 90 seconds left to go and half of your money gone). The laser sensors are gone, but the Cut bushes and fog are still there. In the room where you first boarded the battleship from, there's now a teleporter tile that leads to another part of the top deck, this time with a Fly tile. Use the Fly tile to trigger a cutscene. This cutscene will show your character flying away from the battleship, then of the battleship sinking beneath the waves.

Once the cutscene is finished, you will return to the Pokémon Center on Chrono Island. You'll be met by the fake male Cooltrainer as well as Sabrina. The fake male Cooltrainer will thank you for getting rid of the battleship so the ferry harboring the other female Team Flora Grunts can finally dock in the harbor, and will trade your Purple Gate Key for a TM29 before heading for the ferry terminal. Sabrina will thank you for completely driving Team Cipher out of the country, and will trade Skeleton Key S for a Salac Berry, before heading for the ferry terminal herself.

Heal your Pokémon first. You now have free access to all pages of the Town Map, albeit not all islands on them. If Blaine and/or Koga gave you tickets, they'll walk up to you and trade TMs for the tickets; Blaine will trade a TM50 for the Aurora Ticket, Koga will trade a TM06 for the Mystic Ticket. Any trace to any island accessed by any ticket you just returned will be removed from the Town Map.

However, your next destination does not require changing pages on the World Map. Using Fly, you'll find that you can now fly to Floe Island. Do so.

Floe Island
Dominant Team: Snagem

You'll land in front of the Pokémon Center as usual, only to find out that there's an orange gate blocking access to the waters leading to the Icefall Cave, a giant battleship docked where the ferry should be, and all of the usual people not outside. None of the doors are locked, but it's business as usual inside all of the buildings...except for the ferry terminal, the Pokémon Center itself, and Lorelei's house. At the ferry terminal, you'll find a member of Team Snagem standing in front of the battleship who won't battle you right now. In the Pokémon Center, everyone will be talking about Team Snagem suddenly appearing in their large battleship and dispersing powerful grunts all over the Icefall Cave area. In Lorelei's house, you'll find Lorelei and what appears to be a Youngster inside. Lorelei will talk about how very powerful trainers associated with the evil teams drove the Elite Four away from the Indigo Plateau, so she came home only to find the island under control of Team Snagem! The one that appears to be the Youngster doesn't talk like one...The disguise comes off, revealing...

Team Flora Grunt(F): L53 Exeggutor, L53 Mightyena

Once this grunt is defeated and Youngster is checked off on the Grunt Checklist, she'll talk about how Lorelei knew all along that she wasn't really a Youngster and elected to harbor her so that Farlie would never know she stowed away on the intial ferry! At this point, she'll change back into her Youngster disguise and ask that the people who saw this "spectacle" not to tell anyone and that Lorelei will harbor her until the harboring ferry can finally dock. In exchange for keeping her secret, she'll give you a ORANGE GATE KEY.

At this point, it appears nothing has changed on the island. In reality, things have changed. If you walk up to the orange gate that had blocked access to the waters leading to Icefall Cave, it will suddenly disappear! It appears that the Orange Gate Key the fake Youngster gave you has the power to open Team Snagem's orange gates!

However...there's a member of Team Snagem blocking entry to the Icefall Cave. Who won't battle you. There also appears to be what looks like a Battle Tent floating on a dock that wasn't there before. The sign in front of the tent reads:

MIROR B.'S MAZE GAME
Try your luck through the traps!
Lifetime passes available.

It appears that going anywhere else would lead to a dead end, so go inside. The first line of the sign is also the name of the inside area. The receptionist, who looks like a female Deep Dweller from transmittable data for Colosseum, will first talk about how her home was abandoned and, while other people decided to step into the light, she decided to stay in the shadows, hiding in any cave possible, until Miror B. found her in the boiler area of a cargo ship and promised her a reception job. Then she'll ask you if you wish to play, cost 1000 in money per try, and note that a lifetime pass will be issued to anyone who shows a Miror B. Emblem--the same Miror B. Emblem required to start the mission in the first place! Swap your Miror B. Emblem for the MAZE PASS, which is your lifetime pass. The receptionist will tell you that, from here on, just show the Maze Pass to her to enter a maze.

You'll have to clear six mazes, each with different traps and four members of Team Snagem each, in order to move on. The members will give experience and money. At the end of each area, you'll battle someone not affiliated with Team Snagem in order to clear the maze.

The first maze is filled with switches and Taser gates, both the yellow Taserable kind and the purple Taserproof kind. The switches will switch the polarity of any gate still active, that is yellow turns purple and vice versa; inactive gates will not turn back on. Here are the teams of the four Snagems you'll find here:

Team Snagem Alpho(M): L54 Skarmory
Team Snagem Bete(M): L54 Aipom
Team Snagem Gemma(M): L54 Crobat
Team Snagem Dilta(M): L54 Mightyena

Once you've beaten all four of the Snagems and made it to the exit of the first maze, you'll find your rival waiting, this time with a full team. Once you beat the rival, he'll give you a TM39. Here is his team:

[PK][MN] Trainer <rival>(M): L63 Medicham, L63 Camerupt, L63 Pelipper, L63 Cacturne, L63 Zangoose, L63 Seviper

The second maze is filled with light bulbs and doors that work in the same way as they did in Team Rocket's battleship. No changing stations, though. Again, there are four Snagems here. Here are the teams of the four Snagems you'll find here:

Team Snagem Opsilon(M): L52 Skarmory, L52 Skarmory, L52 Golbat
Team Snagem Zota(M): L52 Skarmory, L52 Skarmory, L52 Mightyena
Team Snagem Eti(M): L52 Skarmory, L52 Skarmory, L52 Houndoom
Team Snagem Thera(M): L52 Octillery, L52 Octillery, L52 Skarmory

Once you've beaten all four of the Snagems and made it to the exit of the second maze, you'll find Reath and Ferma waiting. You'll battle them with full teams, Reath first, then Ferma. Once Ferma's fallen, Reath will give you a TM03 while Ferma will give you a TM25. Here are their teams:

Miror B. Peon Reath(F): L62 Venomoth, L62 Marowak, L62 Glalie, L62 Pelipper, L62 Muk, L62 Mr. Mime
Miror B. Peon Ferma(F): L62 Parasect, L62 Clefable, L62 Torkoal, L62 Sharpedo, L62 Electabuzz, L62 Primeape

The third maze is filled with the same laser sensors found aboard the Cipher Battleship as well as Celadon Gym when Team Flora gave it a more "manly" makeover. Again, four Snagems lie in wait. Here are their teams:

Team Snagem Ioda(M): L52 Jumpluff, L52 Jumpluff, L52 Mightyena
Team Snagem Keppa(M): L52 Lanturn, L52 Lanturn, L52 Golbat
Team Snagem Lamnda(M): L52 Mightyena, L52 Mightyena, L52 Skarmory
Team Snagem Ku(M): L52 Mightyena, L52 Mightyena, L52 Golbat

Once you've beaten all four of the Snagems and made it to the exit of the third maze, you'll find Chobin, again without his Robo Groudon (I mean, come on, how are you going to fit a mech that big into a tent?). After Chobin chews you out (using E10+-rated dialogue) about how you wrecked the towers, he'll battle you. If you win, he'll give you a TM19. Here's Chobin's team:

Researcher Chobin(M): L63 Sunflora, L61 Dragonite, L62 Gyarados, L61 Scizor, L62 Jumpluff, L62 Tropius

The fourth maze is filled with motion-sensitive walls, the same kind as found at Cloud's Reactor. Here, you'll also find four Snagems; however, you have to trigger a wall in order for one to approach you for a battle. Here are the teams of the Snagems:

Team Snagem Ni(M): L52 Mightyena, L52 Mightyena, L52 Delibird
Team Snagem Xo(M): L52 Golbat, L52 Golbat, L52 Skarmory
Team Snagem Omocron(M): L52 Golbat, L52 Golbat, L52 Mightyena
Team Snagem Pu(M): L52 Golbat, L52 Golbat, L52 Heracross

Once you've beaten all four of the Snagems and made it to the exit of the fourth maze, you'll find Folly and Trudly waiting. You'll battle them with full teams, Folly first, then Trudly. Once Trudly's fallen, Folly will give you a TM06 while Trudly give you a TM03. Here are their teams:

Miror B. Peon Folly(M): L62 Ludicolo, L62 Exploud, L62 Slowbro, L62 Primeape, L62 Magmar, L62 Piloswine
Miror B. Peon Trudly(M): L62 Ariados, L62 Dusclops, L62 Pidgeot, L62 Machamp, L62 Electrode, L62 Sudowoodo

The fifth maze is filled with Fuschia Gym-style invisible walls, again stocked with four Snagems. Here are their teams:

Team Snagem Rhi(M): L53 Skarmory, L53 Qwilfish
Team Snagem Sigme(M): L53 Skarmory, L53 Crobat
Team Snagem Tou(M): L53 Skarmory, L53 Mightyena
Team Snagem Upsilan(M): L53 Mightyena, L53 Quagsire

Once you've beaten all four of the Snagems and made it to the exit of the fifth maze, you'll find Megathug. Megathug will comment on how his contract with the people aboard the teal probe has expired, and will again battle you. Once he's fallen, he'll give you a TM38. Megathug uses this team:

Freelancer Megathug(M): L63 Arcanine, L63 Ninetales, L63 Golduck, L63 Cloyster, L63 Magneton, L63 Electrode

The sixth and final maze looks like a simple maze, but it is filled with a ton of wild Wynaut, Trapinch, and Diglett, all too abundant for Repel to keep away, and all with the Shadow Tag (Wynaut) or Arena Trap (Trapinch and Diglett) abilities. Again, four Snagems lie in ambush with these teams at the ready:

Team Snagem Fhi(M): L53 Crobat, L53 Noctowl
Team Snagem Cha(M): L53 Mightyena, L53 Crobat
Team Snagem Psu(M): L53 Xatu, L53 Crobat
Team Snagem Amega(M): L49 Skarmory, L49 Skarmory, L49 Skarmory, L49 Skarmory, L49 Skarmory, L49 Skarmory

Once you've beaten all four of the Snagems and made it to the exit of the final maze, you'll find Miror B. himself, commenting on how you got that far, but how you won't make the final step. Time to prove Miror B. wrong and claim a TM26 from him upon winning. Here is Miror B.'s team:

Wanderer Miror B.(M): L62 Jumpluff, L62 Shiftry, L63 Sudowoodo, L64 Ludicolo, L64 Ludicolo, L64 Ludicolo

Once Miror B. falls, you'll end up back outside the maze, Surfing on the left side of the dock, where Sabrina and two Workers Surf up to the scene. Sabrina will comment on how this would make a good attraction to Saffron City, and ask the workers to carry the tent and the dock to the boat. The workers will then push the dock away from the scene, with Sabrina right behind. You can visit Saffron City for a surprise after clearing Team Snagem from Floe Island.

Once the tent is out of the way, there will now be five more members of Team Snagem roaming around outside. The fifth one is a familiar face, he's Lars, the Snagem portion of the Castform Squad you faced on that scary elevator ride in Moon East Tower, using the same Sandstorm-Sand Adapter strategy as before, provided he still has the Sand Adapter (otherwise, he'll use Sandstorm but won't trigger the Forecast ability). If you didn't steal the Sand Adapter in Moon East Tower, now's your chance to do so! Here are their teams:

Team Snagem Lemmy(M): L52 Skarmory, L52 Skarmory, L52 Golbat
Team Snagem Lionel(M): L49 Ledyba, L49 Ledyba, L49 Ledyba, L49 Spinarak, L49 Spinarak, L49 Spinarak
Team Snagem Lobo(M): L52 Sudowoodo, L52 Sudowoodo, L52 Mightyena
Team Snagem Lurch(M): L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat
Team Snagem Lars(M): L54 Castform

Once you've defeated all five of the ones who had been roaming outside, the Team Snagem member guarding the entrance to the Icefall Cave will now battle you. Here's his team:

Team Snagem Lyon(M): L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena

Once you've defeated Lyon, you be allowed to enter the Icefall Cave. There are 30 Team Snagem members inside. Here are the teams of each and every one:

Team Snagem Elpha(M): L56 Skarmory
Team Snagem Bota(M): L56 Misdreavus
Team Snagem Ganma(M): L56 Kingdra
Team Snagem Delfa(M): L56 Skarmory
Team Snagem Exsilon(M): L56 Mightyena
Team Snagem Zela(M): L56 Crobat
Team Snagem Eto(M): L56 Crobat
Team Snagem Phera(M): L56 Mightyena
Team Snagem Iata(M): L55 Skarmory, L55 Sneasel
Team Snagem Kapna(M): L55 Skarmory, L55 Mightyena
Team Snagem Labbda(M): L55 Skarmory, L55 Crobat
Team Snagem Lu(M): L55 Steelix, L55 Skarmory
Team Snagem Ne(M): L55 Mightyena, L55 Skarmory
Team Snagem Ri(M): L55 Crobat, L55 Skarmory
Team Snagem Omicran(M): L55 Linoone, L55 Mightyena
Team Snagem Po(M): L55 Torkoal, L55 Crobat
Team Snagem Lho(M): L55 Crobat, L55 Milotic
Team Snagem Pigma(M): L55 Mightyena, L55 Breloom
Team Snagem Tab(M): L55 Crobat, L55 Mightyena
Team Snagem Upsylon(M): L55 Mightyena, L55 Crobat
Team Snagem Phe(M): L55 Skarmory, L55 Glalie
Team Snagem Cli(M): L55 Plusle, L55 Minun
Team Snagem Rhy(M): L55 Mightyena, L55 Hariyama
Team Snagem Olega(M): L55 Crobat, L55 Swalot
Team Snagem Ahpla(M): L55 Camerupt, L55 Whiscash
Team Snagem Ateb(M): L55 Pelipper, L55 Skarmory
Team Snagem Ammag(M): L55 Chimecho, L55 Crobat
Team Snagem Atled(M): L55 Ninjask, L55 Mightyena
Team Snagem Nolispe(M): L56 Nosepass
Team Snagem Atez(M): L51 Banette, L51 Dusclops, L51 Altaria, L51 Absol, L51 Crawdaunt, L51 Mawile

The 29th and 30th ones are in the area where you can find wild Lapras. You can only fight those two once all 28 of the others have been defeated. Once you defeat all 30 grunts, the last one you fought will drop an ORANGE SHIP KEY where that grunt stood; use Itemfinder to dig it up.

The Orange Ship Key is the key to unlock the door to Team Snagem's battleship. Head back to the ferry terminal on the island (heal at the Pokémon Center first). You'll find the grunt guarding it gone, but the door locked. Press A in front of the battleship to walk aboard. Welcome to the SNAGEM BATTLESHIP.

Snagem Battleship
Dominant Team: Snagem

Once you're aboard, the door will lock behind you! Then you'll hear a ship's whistle--the ship is setting sail! If you try to use the door again, you'll find out that you don't have the key for it; check the Key Items Pocket and you'll find that your Orange Ship Key is no longer there. Anyway, you're in a small room with a Healing Station and a staircase at the south side of the room leading downstairs. You won't be able to return to Floe Island, or anywhere else on the map for that matter, for quite awhile, so better get comfortable.

The Snagem Battleship has four levels, each one rather large; think of stacking 6 copies of Celadon City on each floor in a 3x2 grid, that's how big each floor is. Also, this battleship has doors and Fly tiles. Use Fly on these Fly tiles to ram a switch on the ceiling and open the door. There are also 20 Team Snagem members on each floor other than the fourth, which has 18 Snagems. You must beat all of the Snagems on a floor to gain access to the next; the floor transitions are small rooms with the door to the chamber you just left to the top of one side and a staircase leading downstairs on the bottom of the same side, with a Healing Station. Here's the list of Snagems you'll face on 1F:

Team Snagem Aphla(M): L57 Raticate
Team Snagem Ebta(M): L57 Magmar
Team Snagem Gmama(M): L55 Skarmory, L55 Skarmory, L55 Gyarados
Team Snagem Detla(M): L55 Mightyena, L55 Mightyena, L55 Electabuzz
Team Snagem Epslion(M): L55 Tangela, L55 Tangela, L55 Tangela
Team Snagem Zeat(M): L55 Crobat, L55 Crobat, L55 Jynx
Team Snagem Eat(M): L57 Mightyena
Team Snagem Theat(M): L57 Hitmonlee
Team Snagem Itoa(M): L57 Crobat
Team Snagem Kaapp(M): L57 Skarmory
Team Snagem Labmda(M): L56 Nidoking, L56 Skarmory
Team Snagem Nmu(M): L56 Dugtrio, L56 Dugtrio
Team Snagem Onu(M): L56 Aerodactyl, L56 Crobat
Team Snagem Yxi(M): L56 Alakazam, L56 Mightyena
Team Snagem Omircon(M): L56 Skarmory, L56 Skarmory
Team Snagem Qupi(M): L56 Butterfree, L56 Beedrill
Team Snagem Roh(M): L56 Mightyena, L56 Mightyena
Team Snagem Sgima(M): L56 Crobat, L56 Crobat
Team Snagem Tua(M): L56 Golem, L56 Rhydon
Team Snagem Uspilon(M): L53 Skarmory, L53 Gengar, L53 Golbat, L53 Poochyena, L53 Dragonair

Here's the list of Snagems you'll face on B1F:

Team Snagem Pih(M): L58 Skarmory
Team Snagem Cih(M): L58 Magneton
Team Snagem Ips(M): L58 Furret
Team Snagem Omgea(M): L58 Mightyena
Team Snagem Balpha(M): L56 Magcargo, L56 Houndoom, L56 Skarmory
Team Snagem Aetb(M): L56 Octillery, L56 Mantine, L56 Skarmory
Team Snagem Aammg(M): L56 Crobat, L56 Crobat, L56 Skarmory
Team Snagem Aeltd(M): L56 Mightyena, L56 Mightyena, L56 Skarmory
Team Snagem Npsiloe(M): L57 Skarmory, L57 Mightyena
Team Snagem Aetz(M): L57 Skarmory, L57 Crobat
Team Snagem Aet(M): L57 Skarmory, L57 Jumpluff
Team Snagem Ahett(M): L57 Skarmory, L57 Ampharos
Team Snagem Aoti(M): L58 Skarmory
Team Snagem Aappk(M): L58 Skarmory
Team Snagem Aambdl(M): L55 Skarmory, L55 Skarmory, L55 Skarmory, L55 Skarmory
Team Snagem Jum(M): L55 Skarmory, L55 Poochyena, L55 Skarmory, L55 Mightyena
Team Snagem Kun(M): L55 Skarmory, L55 Golbat, L55 Skarmory, L55 Crobat
Team Snagem Yix(M): L55 Skarmory, L55 Delibird, L55 Skarmory, L55 Piloswine
Team Snagem Nmicroo(M): L55 Skarmory, L55 Heracross, L55 Skarmory, L55 Hitmontop
Team Snagem Qip(M): L54 Skarmory, L54 Skarmory, L54 Ariados, L54 Qwilfish, L54 Skarmory

Here's the list of Snagems you'll face on B2F:

Team Snagem Ohhr(M): L59 Skarmory
Team Snagem Aigms(M): L59 Donphan
Team Snagem Uaat(M): L59 Xatu
Team Snagem Npsilou(M): L59 Mightyena
Team Snagem Ihhp(M): L57 Slowking, L57 Espeon, L57 Girafarig
Team Snagem Ihhc(M): L57 Skarmory, L57 Skarmory, L57 Shuckle
Team Snagem Issp(M): L57 Crobat, L57 Crobat, L57 Tyranitar
Team Snagem Amego(M): L57 Mightyena, L57 Mightyena, L57 Misdreavus
Team Snagem Alta(M): L58 Kingdra, L58 Mightyena
Team Snagem Gamta(M): L58 Murkrow, L58 Crobat
Team Snagem Epsita(M): L58 Steelix, L58 Scizor
Team Snagem Theeta(M): L58 Linoone, L58 Torkoal
Team Snagem Ioppa(M): L59 Pelipper
Team Snagem Lambmu(M): L59 Breloom
Team Snagem Nuxi(M): L57 Manectric, L58 Skarmory, L59 Walrein
Team Snagem Omipi(M): L57 Hariyama, L58 Roselia, L59 Flygon
Team Snagem Rhogma(M): L57 Masquerain, L58 Poochyena, L59 Solrock
Team Snagem Tausilon(M): L57 Dustox, L58 Lunatone, L59 Sableye
Team Snagem Chphi(M): L57 Altaria, L58 Golbat, L59 Absol
Team Snagem Psomega(M): L55 Mawile, L55 Aggron, L55 Poochyena, L55 Golbat, L55 Metagross

Here's the list of Snagems you'll face on B3F:

Team Snagem Ate(M): L60 Mightyena
Team Snagem Ateht(M): L60 Crobat
Team Snagem Atoi(M): L60 Crobat
Team Snagem Appak(M): L60 Mightyena
Team Snagem Adbmal(M): L59 Mightyena, L59 Mightyena
Team Snagem Um(M): L59 Mightyena, L59 Mightyena
Team Snagem Un(M): L59 Crobat, L59 Crobat
Team Snagem Ix(M): L59 Crobat, L59 Crobat
Team Snagem Norcimo(M): L59 Mightyena, L59 Crobat
Team Snagem Ip(M): L59 Crobat, L59 Mightyena
Team Snagem Ohr(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Snagem Amgis(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Snagem Uat(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Snagem Nolispu(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Snagem Ihp(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Snagem Ihc(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Snagem Isp(M): L58 Golbat, L59 Poochyena, L60 Crobat
Team Snagem Agemo(M): L58 Golbat, L59 Poochyena, L60 Crobat

Once you've beaten all 18 grunts on B3F, a teleporter tile will appear. You'll appear just outside the room you boarded the battleship from. Head inside and heal your Pokémon, then save your game. Once you're ready, a new path on the east side of 1F will lead upstairs onto a deck. 2 Snagems stand between you and Wakin. Here are the teams of the grunts:

Team Snagem Fudlo(M): L61 Golem, L61 Rhydon
Team Snagem Biden(M): L61 Skarmory, L61 Bellossom

Once you've beaten both of these grunts, Wakin will ask that the Snagems leave, then he'll challenge you himself. Here's his very powerful team:

Team Snagem Wakin(M): L69 Vileplume, L68 Sceptile, L68 Blaziken, L68 Swampert, L67 Gardevoir, L67 Swellow

Once you've defeated Wakin, he'll gasp in shock that you've managed to get by the entire top tier of Team Snagem! However, he's not content with letting you just get away from the battleship--which is why he pushes a button to blow up the boiler, then proceeds to fly away! The game will automatically save at this point. You have just 90 seconds to get back to the room where you entered the battleship from, or else you'll sink along with the battleship (the cutscene will show the battleship sinking beneath the waves, with a text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from where you faced Wakin from with 90 seconds left to go and half of your money gone). Most of the doors are open and their Fly tiles are gone, but there are still some closed doors, a Fly tile that corresponds to a door that didn't open is still there. In the room where you first boarded the battleship from, there's now a teleporter tile that leads to another part of the top deck, this time with a Fly tile. Use the Fly tile to trigger a cutscene. This cutscene will show your character flying away from the battleship, then of the battleship sinking beneath the waves.

Once the cutscene is finished, you will return to the Pokémon Center on Floe Island. You'll be met by the fake Youngster as well as Misty. The fake Youngster will thank you for getting rid of the battleship so the ferry harboring the other female Team Flora Grunts can finally dock in the harbor, and will trade your Orange Gate Key for a TM01 before heading for the ferry terminal. Misty will thank you for completely driving Team Snagem out of the country, and will trade Skeleton Key C for a Petaya Berry, before heading for the ferry terminal herself.

Heal your Pokémon first, then head to the ferry terminal and return to Vermillion City from there. From there, head to Saffron City.

The Tent Game Surprise
Dominant Teams: None

Sure enough, the tent that Sabrina had brought in from Floe Island has been placed to the left of the house (the one with the letter regarding PP Up) in the left-side alley behind Silph Co. The sign outside reads "Saffron Maze Game" where it had read "Miror B.'s Maze Game" before. Inside, you'll find a few people walking around the lobby talking about the challenge of the mazes as well as a receptionist. Believe it or not, it's the same receptionist as before, only this time she looks like a Pokémon Center 2F receptionist rather than a Deep Dweller. The receptionist will tell you that, thanks to Sabrina, she's now found permanent residence in Saffron City and a job running the maze game. Again, she'll recognize your Maze Pass and let you into a maze. This time, there are more mazes with seven random trainers with pre-set lineups in each maze. Right now, though, challenges will be halted once you clear 13 mazes in a row. If you faint while in a maze, you'll have to challenge the game from the first maze all over again. No experience or money is gained in the mazes, but you'll recieve a cash stake upon completing a maze. Note that if a maze is said to be from Floe Island originally, it was a maze present when Miror B. ran the tent; if a maze is said to be from the Battle Resort originally, it was part of the Battle Frontier Takeover piece of transmittable data in Emerald. Here is the order of the mazes:

1st Maze: Taser Gates with Polarity-Reversing Switches (same as first maze on Floe Island)
Origin: Taser Gates, R/S/E DS-transmittable data, Space Station; Switches, FR/LG DS-transmittable data, Floe Island 1st Maze

2nd Maze: Trap Doors with Switches (same as first maze at Battle Resort)
Origin: R/S/E Trick House

3rd Maze: Doors with Light Bulbs (same as second maze on Floe Island)
Origin: FR/LG DS-transmittable data, Rocket Battleship

4th Maze: Red/Blue Doors and Switches (same as second maze at Battle Resort)
Origin: R/S/E Trick House

5th Maze: Laser Sensors (same as third maze on Floe Island)
Origin: FR/LG DS-transmittable data, Celadon Gym (Flora Makeover)

6th Maze: Turnstiles (same as third maze at Battle Resort)
Origin: R/S/E Fortree Gym

7th Maze: Motion-Sensitive Walls (same as fourth maze on Floe Island)
Origin: Cloud's Reactor Enigma Island

8th Maze: Mossdeep Gym-style Arrows from Emerald (same as fourth maze at Battle Resort)
Origin: Emerald Mossdeep Gym

9th Maze: Invisible Walls (same as fifth maze on Floe Island)
Origin: FR/LG Fuschia Gym

10th Maze: Warp Tiles (same as fifth maze at Battle Resort)
Origin: FR/LG Silph Co.

11th Maze: Wild Pokémon Maze 1 (same as sixth maze on Floe Island)
Origin: Emerald Battle Pike

12th Maze: Ice Floors (same as sixth maze at Battle Resort)
Origin: R/S/E Shoal Cave; FR/LG Icefall Cave

13th Maze: Fly Tiles with Doors (new maze based on Snagem Battleship obstacle)
Origin: FR/LG DS-transmittable data, Snagem Battleship

14th Maze: Yet to be unlocked
15th Maze: Yet to be unlocked
16th Maze: Yet to be unlocked
17th Maze: Yet to be unlocked
18th Maze: Yet to be unlocked

After clearing each maze, you'll be given a cash stake and a TM, similar to a Colosseum knockout challenge. Once you've unlocked all 18 mazes, you'll return to the first maze after clearing the 18th.

The remaining mazes will be unlocked as this piece of data continues. For now, sail back to Quest Island and fly to Fortune Island from there.

(To be continued next post...)
 
Last edited:
Fortune Island
Dominant Team: Plasma

You'll land in front of the Pokémon Center as usual, only to find out that there's two yellow gates on Water Path blocking access to Green Path and Ruin Valley, a giant battleship docked where the ferry should be, and all of the usual people not outside. None of the doors are locked, but it's business as usual inside all of the buildings...except for the ferry terminal, Pokémon Center, and Pokémon Mart. In the ferry terminal, you'll find a Team Plasma Grunt standing in front of the battleship who won't battle you right now. In the Pokémon Center, you'll find everyone inside except the nurse talking about how Team Plasma suddenly appeared in their large battleship and dispersed powerful grunts as far as Altering Cave and Dotted Hole. Inside the Pokémon Mart, you'll find what appears to be a Camper standing near the counter. Anyway, the one that appears to be the Camper doesn't talk like one...The disguise comes off, revealing...

Team Flora Grunt(F): L53 Exeggutor, L53 Crobat

Once this grunt is defeated and Camper is checked off on the Grunt Checklist, she'll talk about how the shopkeeper knew all along that she wasn't really a Camper and elected to harbor her so that Farlie would never know she stowed away on the intial ferry! At this point, she'll change back into her Camper disguise and ask that the people who saw this "spectacle" not to tell anyone and that the shopkeeper will harbor her until the harboring ferry can finally dock. In exchange for keeping her secret, she'll give you a YELLOW GATE KEY.

Anyway, here's a rundown of the 3 remaining classes on Xenia's Grunt Checklist: male Swimmer, female Psychic, and Scientist.

At this point, it appears nothing has changed on the island. In reality, things have changed. If you walk up to one of the yellow gates that had blocked access to most of Water Path, it will suddenly disappear! It appears that the Yellow Gate Key the fake Camper gave you has the power to open Team Plasma's yellow gates! Time to head north to Altering Cave.

The road to the Altering Cave leads through the northern half of Water Path, the eastern half of Green Path, Pattern Bush, the western half of Green Path, and Outcast Island (where Altering Cave is situated). This road is littered with 24 grunts. Here are their teams:

Team Plasma Grunt(M): L54 Manectric
Team Plasma Grunt(F): L54 Electabuzz
Team Plasma Grunt(M): L54 Crobat
Team Plasma Grunt(F): L54 Mightyena
Team Plasma Grunt(M): L52 Manectric, L52 Manectric, L52 Golbat
Team Plasma Grunt(F): L52 Manectric, L52 Manectric, L52 Mightyena
Team Plasma Grunt(M): L52 Manectric, L52 Manectric, L52 Electabuzz
Team Plasma Grunt(F): L52 Electabuzz, L52 Electabuzz, L52 Manectric
Team Plasma Grunt(M): L52 Electabuzz, L52 Electabuzz, L52 Mightyena
Team Plasma Grunt(F): L52 Electabuzz, L52 Electabuzz, L52 Golbat
Team Plasma Grunt(M): L52 Mightyena, L52 Mightyena, L52 Manectric
Team Plasma Grunt(F): L52 Mightyena, L52 Mightyena, L52 Golbat
Team Plasma Grunt(M): L52 Mightyena, L52 Mightyena, L52 Electabuzz
Team Plasma Grunt(F): L52 Golbat, L52 Golbat, L52 Manectric
Team Plasma Grunt(M): L52 Golbat, L52 Golbat, L52 Mightyena
Team Plasma Grunt(F): L52 Golbat, L52 Golbat, L52 Electabuzz
Team Plasma Grunt(M): L53 Manectric, L53 Electabuzz
Team Plasma Grunt(F): L53 Manectric, L53 Crobat
Team Plasma Grunt(M): L53 Manectric, L53 Mightyena
Team Plasma Grunt(F): L53 Mightyena, L53 Electabuzz
Team Plasma Grunt(M): L53 Crobat, L53 Electabuzz
Team Plasma Grunt(F): L53 Mightyena, L53 Crobat
Team Plasma Grunt(M): L53 Electabuzz, L53 Crobat
Team Plasma Grunt(F): L49 Electrike, L49 Electrike, L49 Electrike, L49 Electrike, L49 Electrike, L49 Electrike

Once you've beaten all 24 of these grunts, you'll be able to enter the Altering Cave, which is currently being inhabited by 6 more Team Plasma Grunts. The fifth one is a familiar face, he's the Plasma portion of the Castform Squad you faced on that scary elevator ride in Moon East Tower, using the same Rain Dance-Volt Adapter strategy as before, provided he still has the Volt Adapter (otherwise, he'll be abusing the Rain form rather than the Thunderstorm form). If you didn't steal the Volt Adapter in Moon East Tower, now's your chance to do so! Here are their teams:

Team Plasma Grunt(M): L52 Manectric, L52 Manectric, L52 Golbat
Team Plasma Grunt(F): L49 Elekid, L49 Elekid, L49 Elekid, L49 Elekid, L49 Elekid, L49 Elekid
Team Plasma Grunt(M): L52 Electabuzz, L52 Electabuzz, L52 Mightyena
Team Plasma Grunt(F): L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat
Team Plasma Grunt(M): L54 Castform
Team Plasma Grunt(F): L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena

Now that all grunts to the north are down and out, it's time to hit the Ruin Valley. Team Plasma's also ganged up here as well; there's a total of 30 grunts on the southern half of Water Path, in Ruin Valley, and inside the Dotted Hole. Here are the teams of each and every one:

Team Plasma Grunt(M): L56 Manectric
Team Plasma Grunt(F): L56 Electabuzz
Team Plasma Grunt(M): L56 Electabuzz
Team Plasma Grunt(F): L56 Manectric
Team Plasma Grunt(M): L56 Mightyena
Team Plasma Grunt(F): L56 Crobat
Team Plasma Grunt(M): L56 Crobat
Team Plasma Grunt(F): L56 Mightyena
Team Plasma Grunt(M): L55 Manectric, L55 Electabuzz
Team Plasma Grunt(F): L55 Manectric, L55 Mightyena
Team Plasma Grunt(M): L55 Manectric, L55 Crobat
Team Plasma Grunt(F): L55 Electabuzz, L55 Manectric
Team Plasma Grunt(M): L55 Mightyena, L55 Manectric
Team Plasma Grunt(F): L55 Crobat, L55 Manectric
Team Plasma Grunt(M): L55 Electabuzz, L55 Mightyena
Team Plasma Grunt(F): L55 Electabuzz, L55 Crobat
Team Plasma Grunt(M): L55 Crobat, L55 Electabuzz
Team Plasma Grunt(F): L55 Mightyena, L55 Electabuzz
Team Plasma Grunt(M): L55 Crobat, L55 Mightyena
Team Plasma Grunt(F): L55 Mightyena, L55 Crobat
Team Plasma Grunt(M): L55 Manectric, L55 Lanturn
Team Plasma Grunt(F): L55 Electabuzz, L55 Lanturn
Team Plasma Grunt(M): L55 Mightyena, L55 Lanturn
Team Plasma Grunt(F): L55 Crobat, L55 Lanturn
Team Plasma Grunt(M): L55 Lanturn, L55 Electabuzz
Team Plasma Grunt(F): L55 Lanturn, L55 Manectric
Team Plasma Grunt(M): L55 Lanturn, L55 Crobat
Team Plasma Grunt(F): L55 Lanturn, L55 Mightyena
Team Plasma Grunt(M): L56 Lanturn
Team Plasma Grunt(F): L51 Chinchou, L51 Chinchou, L51 Chinchou, L51 Chinchou, L51 Chinchou, L51 Chinchou

The 29th and 30th ones are in Dotted Hole. You can only fight those two once all 28 of the others have been defeated. Once you defeat all 30 grunts, the last one you fought will drop a YELLOW SHIP KEY where that grunt stood; use Itemfinder to dig it up.

The Yellow Ship Key is the key to unlock the door to Team Plasma's battleship. Head back to the ferry terminal on the island (heal at the Pokémon Center first). You'll find the grunt guarding it gone, but the door locked. Press A in front of the battleship to walk aboard. Welcome to the PLASMA BATTLESHIP.

Plasma Battleship
Dominant Team: Plasma

Once you're aboard, the door will lock behind you! Then you'll hear a ship's whistle--the ship is setting sail! If you try to use the door again, you'll find out that you don't have the key for it; check the Key Items Pocket and you'll find that your Yellow Ship Key is no longer there. Anyway, you're in a small room with a Healing Station and a staircase at the south side of the room leading downstairs. You won't be able to return to Fortune Island, or anywhere else on the map for that matter, for quite awhile, so better get comfortable.

The Plasma Battleship has four levels, each one rather large; think of stacking 6 copies of Celadon City on each floor in a 3x2 grid, that's how big each floor is. Also, this battleship has quite a few canals filled with water, as well as waterfalls that you need Waterfall to ascend. There are also 20 Team Plasma Grunts on each floor other than the fourth, which has 18 grunts. 15 of the 18 grunts on B3F will recognize you as the one who got past them in Diglett's Cave. You must beat all of the grunts on a floor to gain access to the next; the floor transitions are small rooms with the door to the chamber you just left to the top of one side and a staircase leading downstairs on the bottom of the same side, with a Healing Station. Here's the list of grunts you'll face on 1F:

Team Plasma Grunt(M): L57 Lanturn
Team Plasma Grunt(F): L57 Lanturn
Team Plasma Grunt(M): L55 Manectric, L55 Manectric, L55 Lanturn
Team Plasma Grunt(F): L55 Mightyena, L55 Mightyena, L55 Lanturn
Team Plasma Grunt(M): L55 Electabuzz, L55 Electabuzz, L55 Lanturn
Team Plasma Grunt(F): L55 Crobat, L55 Crobat, L55 Lanturn
Team Plasma Grunt(M): L57 Mightyena
Team Plasma Grunt(F): L57 Electabuzz
Team Plasma Grunt(M): L57 Crobat
Team Plasma Grunt(F): L57 Manectric
Team Plasma Grunt(M): L56 Lanturn, L56 Manectric
Team Plasma Grunt(F): L56 Lanturn, L56 Electabuzz
Team Plasma Grunt(M): L56 Lanturn, L56 Crobat
Team Plasma Grunt(F): L56 Lanturn, L56 Mightyena
Team Plasma Grunt(M): L56 Manectric, L56 Manectric
Team Plasma Grunt(F): L56 Electabuzz, L56 Electabuzz
Team Plasma Grunt(M): L56 Mightyena, L56 Mightyena
Team Plasma Grunt(F): L56 Crobat, L56 Crobat
Team Plasma Grunt(M): L56 Lanturn, L56 Lanturn
Team Plasma Grunt(F): L53 Electrike, L53 Elekid, L53 Golbat, L53 Poochyena, L53 Chinchou

Here's the list of grunts you'll face on B1F:

Team Plasma Grunt(M): L58 Manectric
Team Plasma Grunt(F): L58 Electabuzz
Team Plasma Grunt(M): L58 Lanturn
Team Plasma Grunt(F): L58 Mightyena
Team Plasma Grunt(M): L56 Lanturn, L56 Lanturn, L56 Manectric
Team Plasma Grunt(F): L56 Electabuzz, L56 Electabuzz, L56 Manectric
Team Plasma Grunt(M): L56 Crobat, L56 Crobat, L56 Manectric
Team Plasma Grunt(F): L56 Mightyena, L56 Mightyena, L56 Manectric
Team Plasma Grunt(M): L57 Manectric, L57 Mightyena
Team Plasma Grunt(F): L57 Manectric, L57 Crobat
Team Plasma Grunt(M): L57 Manectric, L57 Electabuzz
Team Plasma Grunt(F): L57 Manectric, L57 Lanturn
Team Plasma Grunt(M): L58 Manectric
Team Plasma Grunt(F): L58 Manectric
Team Plasma Grunt(M): L55 Electrike, L55 Electrike, L55 Manectric, L55 Manectric
Team Plasma Grunt(F): L55 Electrike, L55 Poochyena, L55 Manectric, L55 Mightyena
Team Plasma Grunt(M): L55 Electrike, L55 Golbat, L55 Manectric, L55 Crobat
Team Plasma Grunt(F): L55 Electrike, L55 Chinchou, L55 Manectric, L55 Lanturn
Team Plasma Grunt(M): L55 Electrike, L55 Elekid, L55 Manectric, L55 Electabuzz
Team Plasma Grunt(F): L54 Electrike, L54 Electrike, L54 Chinchou, L54 Elekid, L54 Manectric

Here's the list of grunts you'll face on B2F:

Team Plasma Grunt(M): L59 Manectric
Team Plasma Grunt(F): L59 Electabuzz
Team Plasma Grunt(M): L59 Lanturn
Team Plasma Grunt(F): L59 Mightyena
Team Plasma Grunt(M): L57 Lanturn, L57 Lanturn, L57 Electabuzz
Team Plasma Grunt(F): L57 Manectric, L57 Manectric, L57 Electabuzz
Team Plasma Grunt(M): L57 Crobat, L57 Crobat, L57 Electabuzz
Team Plasma Grunt(F): L57 Mightyena, L57 Mightyena, L57 Electabuzz
Team Plasma Grunt(M): L58 Electabuzz, L58 Mightyena
Team Plasma Grunt(F): L58 Electabuzz, L58 Crobat
Team Plasma Grunt(M): L58 Electabuzz, L58 Electabuzz
Team Plasma Grunt(F): L58 Electabuzz, L58 Lanturn
Team Plasma Grunt(M): L59 Electabuzz
Team Plasma Grunt(F): L59 Electabuzz
Team Plasma Grunt(M): L57 Elekid, L58 Electrike, L59 Electabuzz
Team Plasma Grunt(F): L57 Elekid, L58 Elekid, L59 Electabuzz
Team Plasma Grunt(M): L57 Elekid, L58 Poochyena, L59 Electabuzz
Team Plasma Grunt(F): L57 Elekid, L58 Chinchou, L59 Electabuzz
Team Plasma Grunt(M): L57 Elekid, L58 Golbat, L59 Electabuzz
Team Plasma Grunt(F): L55 Elekid, L55 Elekid, L55 Poochyena, L55 Golbat, L55 Electabuzz

Here's the list of grunts you'll face on B3F:

Team Plasma Grunt(M): L60 Mightyena
Team Plasma Grunt(F): L60 Crobat
Team Plasma Grunt(M): L60 Crobat
Team Plasma Grunt(F): L60 Mightyena
Team Plasma Grunt(M): L59 Mightyena, L59 Mightyena
Team Plasma Grunt(F): L59 Mightyena, L59 Mightyena
Team Plasma Grunt(M): L59 Crobat, L59 Crobat
Team Plasma Grunt(F): L59 Crobat, L59 Crobat
Team Plasma Grunt(M): L59 Mightyena, L59 Crobat
Team Plasma Grunt(F): L59 Crobat, L59 Mightyena
Team Plasma Grunt(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Plasma Grunt(F): L58 Golbat, L59 Golbat, L60 Crobat
Team Plasma Grunt(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Plasma Grunt(F): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Plasma Grunt(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Plasma Grunt(F): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Plasma Grunt(M): L58 Golbat, L59 Poochyena, L60 Crobat
Team Plasma Grunt(F): L58 Golbat, L59 Poochyena, L60 Crobat

Once you've beaten all 18 grunts on B3F, a teleporter tile will appear. You'll appear just outside the room you boarded the battleship from. Head inside and heal your Pokémon, then save your game. Once you're ready, a new path on the east side of 1F will lead upstairs onto a deck. 2 grunts stand between you and David. Here are the teams of the grunts:

Team Plasma Grunt(M): L61 Electabuzz, L61 Lanturn
Team Plasma Grunt(F): L61 Manectric, L61 Lanturn

Once you've beaten both of these grunts, David will ask that the grunts leave, then he'll challenge you himself. Here's his very powerful team:

Plasma Admin David(M): L69 Manectric, L68 Magneton, L68 Mightyena, L68 Raichu, L67 Crobat, L67 Ampharos

Once you've defeated David, he'll gasp in shock that you've managed to get by the entire top tier of Team Plasma! However, he's not content with letting you just get away from the battleship--which is why he pushes a button to blow up the boiler, then proceeds to fly away! The game will automatically save at this point. You have just 60 seconds to get back to the room where you entered the battleship from, or else you'll sink along with the battleship (the cutscene will show the battleship sinking beneath the waves, with a text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from where you faced David from with 60 seconds left to go and half of your money gone). All the traps remain intact; in addition, there's currents that push in the direction of the boiler that you must get past. In the room where you first boarded the battleship from, there's now a teleporter tile that leads to another part of the top deck, this time with a Fly tile. Use the Fly tile to trigger a cutscene. This cutscene will show your character flying away from the battleship, then of the battleship sinking beneath the waves.

Once the cutscene is finished, you will return to the Pokémon Center on Fortune Island. You'll be met by the fake Camper as well as Lt. Surge. The fake Camper will thank you for getting rid of the battleship so the ferry harboring the other female Team Flora Grunts can finally dock in the harbor, and will trade your Yellow Gate Key for a TM24 before heading for the ferry terminal. Lt. Surge will thank you for completely driving Team Plasma out of the country, and will trade Skeleton Key R for an Apicot Berry, before heading for the ferry terminal himself.

Heal your Pokémon first, then set sail for Knot Island. Use Fly there to check which of the two remaining islands is now open. The opened island is Kin Island, so fly there.

Kin Island
Dominant Team: Flora

You'll land in front of the Pokémon Center as usual, only to find out that there's two green gates blocking access to Bond Bridge and the port, a giant battleship docked where the ferry should be, and all of the usual people not outside. None of the doors are locked, but it's business as usual inside all of the buildings...except for the ferry terminal, Pokémon Center, and Lostelle's house. In the ferry terminal, you'll find a Team Flora Grunt standing in front of the battleship who won't battle you right now. In the Pokémon Center, you'll find everyone inside except the nurse talking about how Team Flora suddenly appeared in their large battleship and dispersed powerful grunts as far as the Berry Forest. Inside Lostelle's house, you'll find what appears to be a Scientist standing near Lostelle. Anyway, the one that appears to be the Scientist doesn't talk like one...The disguise comes off, revealing...

Team Flora Grunt(M): L53 Mightyena, L53 Crobat

Once this grunt is defeated and Scientist is checked off on the Grunt Checklist, she'll talk about how Lostelle knew all along that she wasn't really a Scientist and elected to harbor her so that Farlie would never know she stowed away on the intial ferry! At this point, she'll change back into her Scientist disguise and ask that the people who saw this "spectacle" not to tell anyone and that Lostelle will harbor her until the harboring ferry can finally dock.

Sadly, it appears to be too late. After taking a second look, the fake Scientist will hand you a disguise, ask you to put it on, and ask you and Lostelle to hide! You'll put on a disguise to make you look like a Cooltrainer of the same gender as your character, then you'll hide under the sink and Lostelle will hide in the refrigerator. Farlie then bursts into the house, removes the disguise from the fake Scientist, and (using E10+-rated dialogue) tells the grunt that she's in very deep trouble for breaking protocol, then ask her where her fellow female grunts are. The grunt won't say a word. Farlie calls in two male grunts to take the female one away. Once anyone affiliated with Team Flora is out of the house, you (still disguised) and Lostelle will both emerge from hiding. Lostelle will find something shiny on the ground and give it to you; that object is the GREEN GATE KEY. You will remain in your Cooltrainer disguise until you've driven Team Flora out of the country; the disguise includes both the overworld sprite as well as a back-turned-toward-you sprite of the disguise for when you enter a battle.

At this point, it appears nothing has changed on the island. In reality, things have changed. If you walk up to one of the green gates that had blocked access to Bond Bridge or the port, it will suddenly disappear! It appears that the Green Gate Key the fake Camper gave you has the power to open Team Flora's green gates! Let's hit the port first.

In the area with the ferry terminal entrance, you'll find 8 grunts, all of them male. The cave that leads to the Dunsparce grass patches has 8 more grunts, and finally there's 8 more grunts in the area with the Dunsparce grass patches. Most of them will talk about Farlie's attack on Lostelle's house. Here are the teams of all 24 grunts:

Team Flora Grunt(M): L54 Cacturne
Team Flora Grunt(M): L54 Exeggutor
Team Flora Grunt(M): L54 Crobat
Team Flora Grunt(M): L54 Mightyena
Team Flora Grunt(M): L52 Cacturne, L52 Cacturne, L52 Golbat
Team Flora Grunt(M): L52 Cacturne, L52 Cacturne, L52 Mightyena
Team Flora Grunt(M): L52 Cacturne, L52 Cacturne, L52 Exeggutor
Team Flora Grunt(M): L52 Exeggutor, L52 Exeggutor, L52 Cacturne
Team Flora Grunt(M): L52 Exeggutor, L52 Exeggutor, L52 Mightyena
Team Flora Grunt(M): L52 Exeggutor, L52 Exeggutor, L52 Golbat
Team Flora Grunt(M): L52 Mightyena, L52 Mightyena, L52 Cacturne
Team Flora Grunt(M): L52 Mightyena, L52 Mightyena, L52 Golbat
Team Flora Grunt(M): L52 Mightyena, L52 Mightyena, L52 Exeggutor
Team Flora Grunt(M): L52 Golbat, L52 Golbat, L52 Cacturne
Team Flora Grunt(M): L52 Golbat, L52 Golbat, L52 Mightyena
Team Flora Grunt(M): L52 Golbat, L52 Golbat, L52 Exeggutor
Team Flora Grunt(M): L53 Cacturne, L53 Exeggutor
Team Flora Grunt(M): L53 Cacturne, L53 Crobat
Team Flora Grunt(M): L53 Cacturne, L53 Mightyena
Team Flora Grunt(M): L53 Mightyena, L53 Exeggutor
Team Flora Grunt(M): L53 Crobat, L53 Exeggutor
Team Flora Grunt(M): L53 Mightyena, L53 Crobat
Team Flora Grunt(M): L53 Exeggutor, L53 Crobat
Team Flora Grunt(M): L49 Cacnea, L49 Cacnea, L49 Cacnea, L49 Cacnea, L49 Cacnea, L49 Cacnea

Once you've beaten all 24 of these grunts, head back to town to find 6 more Team Flora Grunts. The fifth one is a familiar face, he's the Flora portion of the Castform Squad you faced on that scary elevator ride in Moon East Tower, using the same Sunny Day-Leaf Adapter strategy as before, provided he still has the Leaf Adapter (otherwise, he'll be abusing the Sun form rather than the Spring form). If you didn't steal the Leaf Adapter in Moon East Tower, now's your chance to do so! Most of the grunts here won't talk about the attack on Lostelle's house. Here are their teams:

Team Flora Grunt(M): L52 Cacturne, L52 Cacturne, L52 Golbat
Team Flora Grunt(M): L49 Exeggcute, L49 Exeggcute, L49 Exeggcute, L49 Exeggcute, L49 Exeggcute, L49 Exeggcute
Team Flora Grunt(M): L52 Exeggutor, L52 Exeggutor, L52 Mightyena
Team Flora Grunt(M): L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat
Team Flora Grunt(M): L54 Castform
Team Flora Grunt(M): L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena

Finally, there's grunts on Bond Bridge as well as in the Berry Forest. There's 10 on Bond Bridge and 20 more in the Berry Forest. The fake Scientist gave you a disguise that works too well, since the normal trainers you've faced so far won't recognize you and will battle you once again. Here are the teams of each and every Team Flora Grunt:

Team Flora Grunt(M): L56 Cacturne
Team Flora Grunt(M): L56 Exeggutor
Team Flora Grunt(M): L56 Exeggutor
Team Flora Grunt(M): L56 Cacturne
Team Flora Grunt(M): L56 Mightyena
Team Flora Grunt(M): L56 Crobat
Team Flora Grunt(M): L56 Crobat
Team Flora Grunt(M): L56 Mightyena
Team Flora Grunt(M): L55 Cacturne, L55 Exeggutor
Team Flora Grunt(M): L55 Cacturne, L55 Mightyena
Team Flora Grunt(M): L55 Cacturne, L55 Crobat
Team Flora Grunt(M): L55 Exeggutor, L55 Cacturne
Team Flora Grunt(M): L55 Mightyena, L55 Cacturne
Team Flora Grunt(M): L55 Crobat, L55 Cacturne
Team Flora Grunt(M): L55 Exeggutor, L55 Mightyena
Team Flora Grunt(M): L55 Exeggutor, L55 Crobat
Team Flora Grunt(M): L55 Crobat, L55 Exeggutor
Team Flora Grunt(M): L55 Mightyena, L55 Exeggutor
Team Flora Grunt(M): L55 Crobat, L55 Mightyena
Team Flora Grunt(M): L55 Mightyena, L55 Crobat
Team Flora Grunt(M): L55 Cacturne, L55 Sunflora
Team Flora Grunt(M): L55 Exeggutor, L55 Sunflora
Team Flora Grunt(M): L55 Mightyena, L55 Sunflora
Team Flora Grunt(M): L55 Crobat, L55 Sunflora
Team Flora Grunt(M): L55 Sunflora, L55 Exeggutor
Team Flora Grunt(M): L55 Sunflora, L55 Cacturne
Team Flora Grunt(M): L55 Sunflora, L55 Crobat
Team Flora Grunt(M): L55 Sunflora, L55 Mightyena
Team Flora Grunt(M): L56 Sunflora
Team Flora Grunt(M): L51 Sunkern, L51 Sunkern, L51 Sunkern, L51 Sunkern, L51 Sunkern, L51 Sunkern

Once you defeat all 30 grunts, the last one you fought will drop a GREEN SHIP KEY where that grunt stood; use Itemfinder to dig it up. Before the grunt leaves, though, that grunt will also disclose that the female Flora grunt that Farlie had dragged away from Lostelle's is locked up aboard the battleship.

The Green Ship Key is the key to unlock the door to Team Flora's battleship. Head back to the ferry terminal on the island (heal at the Pokémon Center first). You'll find the grunt guarding it gone, but the door locked. Press A in front of the battleship to walk aboard. Welcome to the FLORA BATTLESHIP.

Flora Battleship
Dominant Team: Flora

Once you're aboard, the door will lock behind you! Then you'll hear a ship's whistle--the ship is setting sail! If you try to use the door again, you'll find out that you don't have the key for it; check the Key Items Pocket and you'll find that your Green Ship Key is no longer there. Anyway, you're in a small room with a Healing Station and a staircase at the south side of the room leading downstairs. You won't be able to return to Kin Island, or anywhere else on the map for that matter, for quite awhile, so better get comfortable.

The Flora Battleship has four levels, each one rather large; think of stacking 6 copies of Celadon City on each floor in a 3x2 grid, that's how big each floor is. Also, this battleship has a maze with several blocks that appear too heavy to lift; use Strength and you can grab the blocks with A and throw them in any one of four directions a total of six spaces. You need to hit switches with these to open doors; if you miss your mark, the block will respawn. B3F also has the cell where the female grunt that Farlie had taken from Lostelle's is being held; you won't open this until you've beaten the admin. There are also 20 Team Flora Grunts on each floor other than the fourth, which has 18 grunts. 15 of the 18 grunts on B3F will recognize you as the one who got past them in the Viridian Forest. You must beat all of the grunts on a floor to gain access to the next; the floor transitions are small rooms with the door to the chamber you just left to the top of one side and a staircase leading downstairs on the bottom of the same side, with a Healing Station. Of the 80 grunts here, 56 of them have two different sets of dialogue depending on the gender choice at the start of the game. If male, it's typical grunt talk; if female, it's E10+-rated dialogue talking about how anything female is not permitted on the ship. Here's the list of grunts you'll face on 1F:

Team Flora Grunt(M): L57 Sunflora
Team Flora Grunt(M): L57 Sunflora
Team Flora Grunt(M): L55 Cacturne, L55 Cacturne, L55 Sunflora
Team Flora Grunt(M): L55 Mightyena, L55 Mightyena, L55 Sunflora
Team Flora Grunt(M): L55 Exeggutor, L55 Exeggutor, L55 Sunflora
Team Flora Grunt(M): L55 Crobat, L55 Crobat, L55 Sunflora
Team Flora Grunt(M): L57 Mightyena
Team Flora Grunt(M): L57 Exeggutor
Team Flora Grunt(M): L57 Crobat
Team Flora Grunt(M): L57 Cacturne
Team Flora Grunt(M): L56 Sunflora, L56 Cacturne
Team Flora Grunt(M): L56 Sunflora, L56 Exeggutor
Team Flora Grunt(M): L56 Sunflora, L56 Crobat
Team Flora Grunt(M): L56 Sunflora, L56 Mightyena
Team Flora Grunt(M): L56 Cacturne, L56 Cacturne
Team Flora Grunt(M): L56 Exeggutor, L56 Exeggutor
Team Flora Grunt(M): L56 Mightyena, L56 Mightyena
Team Flora Grunt(M): L56 Crobat, L56 Crobat
Team Flora Grunt(M): L56 Sunflora, L56 Sunflora
Team Flora Grunt(M): L53 Cacnea, L53 Exeggcute, L53 Golbat, L53 Poochyena, L53 Sunkern

Here's the list of grunts you'll face on B1F:

Team Flora Grunt(M): L58 Cacturne
Team Flora Grunt(M): L58 Exeggutor
Team Flora Grunt(M): L58 Sunflora
Team Flora Grunt(M): L58 Mightyena
Team Flora Grunt(M): L56 Sunflora, L56 Sunflora, L56 Cacturne
Team Flora Grunt(M): L56 Exeggutor, L56 Exeggutor, L56 Cacturne
Team Flora Grunt(M): L56 Crobat, L56 Crobat, L56 Cacturne
Team Flora Grunt(M): L56 Mightyena, L56 Mightyena, L56 Cacturne
Team Flora Grunt(M): L57 Cacturne, L57 Mightyena
Team Flora Grunt(M): L57 Cacturne, L57 Crobat
Team Flora Grunt(M): L57 Cacturne, L57 Exeggutor
Team Flora Grunt(M): L57 Cacturne, L57 Sunflora
Team Flora Grunt(M): L58 Cacturne
Team Flora Grunt(M): L58 Cacturne
Team Flora Grunt(M): L55 Cacnea, L55 Cacnea, L55 Cacturne, L55 Cacturne
Team Flora Grunt(M): L55 Cacnea, L55 Poochyena, L55 Cacturne, L55 Mightyena
Team Flora Grunt(M): L55 Cacnea, L55 Golbat, L55 Cacturne, L55 Crobat
Team Flora Grunt(M): L55 Cacnea, L55 Sunkern, L55 Cacturne, L55 Sunflora
Team Flora Grunt(M): L55 Cacnea, L55 Exeggcute, L55 Cacturne, L55 Exeggutor
Team Flora Grunt(M): L54 Cacnea, L54 Cacnea, L54 Sunkern, L54 Exeggcute, L54 Cacturne

Here's the list of grunts you'll face on B2F:

Team Flora Grunt(M): L59 Cacturne
Team Flora Grunt(M): L59 Exeggutor
Team Flora Grunt(M): L59 Sunflora
Team Flora Grunt(M): L59 Mightyena
Team Flora Grunt(M): L57 Sunflora, L57 Sunflora, L57 Exeggutor
Team Flora Grunt(M): L57 Cacturne, L57 Cacturne, L57 Exeggutor
Team Flora Grunt(M): L57 Crobat, L57 Crobat, L57 Exeggutor
Team Flora Grunt(M): L57 Mightyena, L57 Mightyena, L57 Exeggutor
Team Flora Grunt(M): L58 Exeggutor, L58 Mightyena
Team Flora Grunt(M): L58 Exeggutor, L58 Crobat
Team Flora Grunt(M): L58 Exeggutor, L58 Exeggutor
Team Flora Grunt(M): L58 Exeggutor, L58 Sunflora
Team Flora Grunt(M): L59 Exeggutor
Team Flora Grunt(M): L59 Exeggutor
Team Flora Grunt(M): L57 Exeggcute, L58 Cacnea, L59 Exeggutor
Team Flora Grunt(M): L57 Exeggcute, L58 Exeggcute, L59 Exeggutor
Team Flora Grunt(M): L57 Exeggcute, L58 Poochyena, L59 Exeggutor
Team Flora Grunt(M): L57 Exeggcute, L58 Sunkern, L59 Exeggutor
Team Flora Grunt(M): L57 Exeggcute, L58 Golbat, L59 Exeggutor
Team Flora Grunt(M): L55 Exeggcute, L55 Exeggcute, L55 Poochyena, L55 Golbat, L55 Exeggutor

Here's the list of grunts you'll face on B3F:

Team Flora Grunt(M): L60 Mightyena
Team Flora Grunt(M): L60 Crobat
Team Flora Grunt(M): L60 Crobat
Team Flora Grunt(M): L60 Mightyena
Team Flora Grunt(M): L59 Mightyena, L59 Mightyena
Team Flora Grunt(M): L59 Mightyena, L59 Mightyena
Team Flora Grunt(M): L59 Crobat, L59 Crobat
Team Flora Grunt(M): L59 Crobat, L59 Crobat
Team Flora Grunt(M): L59 Mightyena, L59 Crobat
Team Flora Grunt(M): L59 Crobat, L59 Mightyena
Team Flora Grunt(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Flora Grunt(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Flora Grunt(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Flora Grunt(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Flora Grunt(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Flora Grunt(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Flora Grunt(M): L58 Golbat, L59 Poochyena, L60 Crobat
Team Flora Grunt(M): L58 Golbat, L59 Poochyena, L60 Crobat

Once you've beaten all 18 grunts on B3F, a teleporter tile will appear. You'll appear just outside the room you boarded the battleship from. Head inside and heal your Pokémon, then save your game. Once you're ready, a new path on the east side of 1F will lead upstairs onto a deck. 2 grunts stand between you and Brad. Here are the teams of the grunts:

Team Flora Grunt(M): L61 Exeggutor, L61 Sunflora
Team Flora Grunt(M): L61 Cacturne, L61 Sunflora

Once you've beaten both of these grunts, Brad will ask that the grunts leave, then he'll challenge you himself. Here's his very powerful team:

Flora Admin Brad(M): L69 Cacturne, L68 Victreebel, L68 Mightyena, L68 Sceptile, L67 Crobat, L67 Ludicolo

Once you've defeated Brad he'll gasp in shock that you've managed to get by the entire top tier of Team Flora! However, he's not content with letting you just get away from the battleship--which is why he pushes a button to blow up the boiler, then proceeds to fly away! The game will automatically save at this point. You have just 3 minutes 30 seconds to first spring the fake Scientist loose, then get back to the room where you entered the battleship from, or else you and the fake Scientist will sink along with the battleship (the cutscene will show the battleship sinking beneath the waves, with a text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from where you faced Brad from with 3 minutes 30 seconds left to go and half of your money gone). All the doors are open and all of the blocks are gone, with the exception of a block on B3F; this is the block you need to toss to open the cell with the fake Scientist. In the room where you first boarded the battleship from, there's now a teleporter tile that leads to another part of the top deck, this time with a Fly tile. Use the Fly tile to trigger a cutscene. This cutscene will show your character and the fake Scientist flying away from the battleship, then of the battleship sinking beneath the waves.

Once the cutscene is finished, you and the fake Scientist, who will have put the disguise back on upon your landing, will return to the Pokémon Center on Kin Island. You'll be met by Erika. The fake Scientist will thank you for not only getting rid of the battleship so the ferry harboring the other female Team Flora Grunts can finally dock in the harbor, but also for making sure she survived to even catch the ferry, and will trade your Green Gate Key and Cooltrainer disguise for a TM19 before heading for the ferry terminal. Erika will thank you for completely driving Team Flora out of the country, and will trade Skeleton Key E for an Lansat Berry, before heading for the ferry terminal herself.

Springing the fake Scientist from Flora Battleship will have unlocked two more mazes at the Saffron Maze Game. Here are the details on these two mazes:

14th Maze: Doors with Strength-Thrown Blocks (new maze based on Flora Battleship obstacle)
Origin: FR/LG DS-transmittable data, Flora Battleship

15th Maze: Automatic-Movement Arrows (new maze based on Rocket Hideout)
Origin: R/S Mossdeep Gym; FR/LG Rocket Hideout

Heal your Pokémon first, then fly to the last island you haven't yet cleared a team from, Boon Island, and a date with Team Aqua.

Boon Island and the Mystery of the Air Current
Dominant Team: Aqua

You'll land in front of the Pokémon Center as usual, only to find out that a giant battleship docked where the ferry should be, and all of the usual people not outside. None of the doors are locked, but it's business as usual inside all of the buildings...except for the ferry terminal, Pokémon Center, and the wireless Game Corner. In the ferry terminal, you'll find a Team Aqua Grunt standing in front of the battleship who won't battle you right now. In the Pokémon Center, you'll find everyone inside except the nurse talking about how Team Aqua suddenly appeared in their large battleship and dispersed grunts to chase an air current. Inside the Game Corner, you'll find what appears to be a male Swimmer wearing a shirt standing near the counter. Anyway, the one that appears to be the male Swimmer doesn't talk like one...The disguise comes off, revealing...

Team Flora Grunt(F): L49 Cacturne, L49 Cacturne, L49 Exeggutor, L49 Exeggutor, L49 Sunflora, L49 Sunflora

Once this grunt is defeated and male Swimmer is checked off on the Grunt Checklist, she'll talk about how the owner of the Game Corner knew all along that she wasn't really a male Swimmer and elected to harbor her so that Farlie would never know she stowed away on the intial ferry! At this point, she'll change back into her male Swimmer disguise, along with the shirt, and ask that the people who saw this "spectacle" not to tell anyone and that the shopkeeper will harbor her until the harboring ferry can finally dock. In exchange for keeping her secret, she'll give you a BLUE GATE KEY.

At this point, the only class that's still not checked off on Xenia's Grunt Checklist is female Psychic.

At this point, posters will appear all over Boon Island and Cape Brink. Your rival will walk up to you and explain that the posters appeared not just here but all over the Sevii Islands and all over Kanto as well! He's formed a tagging squad to deface said posters and wants you to cover Boon Island, giving you a SPRAY CAN and 42 units of SPRAY PAINT before flying away.

The posters, as it turns out, are wanted posters. There are three varieties (actually four, but only three will actually appear) as follows:

1. A picture of the rival appears. The description reads: "WANTED for harboring fugitives. Call FARLIE if you see him!"
2. A picture of you in your Cooltrainer disguise appears. One variety for each gender, only the one whose gender matches your character will appear. The description reads: "WANTED for aiding in the escape of a known fugitive. Call FARLIE if you see [him/her]!" The bracketed part will read corresponding to your character's gender.
3. A picture of a female Psychic appears. The description reads: "WANTED for eluding TEAM FLORA checkpoints. A known fugitive. Call FARLIE if you see her!"

Anyway, to tag a poster, walk up to it, then after the description appears, a prompt will appear asking if you want to use the Spray Can. Say yes and a blotch of paint will cover the poster, red if your character is male or teal if your character is female. The description for a blotched poster will read: "This poster has been sprayed by [name]", where [name] denotes the name you gave your character. There are 42 posters in all on Boon Island and Cape Brink. Once you've sprayed them all, head back to the Pokémon Center, where your rival will appear again and tell you that Team Aqua headed for a mountain that's not on your map, then fly away. Head for the ferry terminal on either Knot or Kin Islands, then board the ferry for Vermillion City. There, use Fly and you'll see a ? icon two squares below Celadon City that you can fly to.

You'll arrive at the top of a snowy mountain, which ingame is called "SNOWBOARD GAME". There, you'll find a sign and what appears to be a snowboard. The sign will list three top times for a downhill snowboard run. The top three, in order, are: Falkner, 2003, 1:04:03; Brawly, 2005, 1:00:92; Pryce, 1950, 0:59:00. Step on the snowboard and a minigame will begin. In this minigame, you'll be snowboarding down the mountain. There are logs, rocks, and boost pads. Logs and rocks, both of which are fairly common, will cause you to trip and lose speed, while boost pads, which are fairly rare, will give you a short boost of speed. Using left and right on the Control Pad, you move your character around the obstacles. The view is from above, your character is facing the top of the screen. The clock is in the top left corner. Once you make it to the end of the run, the clock will stop. If the time is in the top three, your name and time will be put onto the top three sign, another copy of which is at the bottom of the mountain. At the bottom of the mountain appears to be a cave.

This cave, called "GLEN CAVE", is a long maze that will jut you out to where most of the Team Aqua Grunts that left the battleship went. However, there are 30 grunts on the way there. The 29th is a familiar face, he's the Aqua portion of the Castform Squad you faced on that scary elevator ride in Moon East Tower, using the same Rain Dance-no adapter strategy as before. Here are the teams of these grunts:

Team Aqua Grunt(M): L54 Sharpedo
Team Aqua Grunt(F): L54 Golduck
Team Aqua Grunt(M): L54 Crobat
Team Aqua Grunt(F): L54 Mightyena
Team Aqua Grunt(M): L52 Sharpedo, L52 Sharpedo, L52 Golbat
Team Aqua Grunt(F): L52 Sharpedo, L52 Sharpedo, L52 Mightyena
Team Aqua Grunt(M): L52 Sharpedo, L52 Sharpedo, L52 Golduck
Team Aqua Grunt(F): L52 Golduck, L52 Golduck, L52 Sharpedo
Team Aqua Grunt(M): L52 Golduck, L52 Golduck, L52 Mightyena
Team Aqua Grunt(F): L52 Golduck, L52 Golduck, L52 Golbat
Team Aqua Grunt(M): L52 Mightyena, L52 Mightyena, L52 Sharpedo
Team Aqua Grunt(F): L52 Mightyena, L52 Mightyena, L52 Golbat
Team Aqua Grunt(M): L52 Mightyena, L52 Mightyena, L52 Golduck
Team Aqua Grunt(F): L52 Golbat, L52 Golbat, L52 Sharpedo
Team Aqua Grunt(M): L52 Golbat, L52 Golbat, L52 Mightyena
Team Aqua Grunt(F): L52 Golbat, L52 Golbat, L52 Golduck
Team Aqua Grunt(M): L53 Sharpedo, L53 Golduck
Team Aqua Grunt(F): L53 Sharpedo, L53 Crobat
Team Aqua Grunt(M): L53 Sharpedo, L53 Mightyena
Team Aqua Grunt(F): L53 Mightyena, L53 Golduck
Team Aqua Grunt(M): L53 Crobat, L53 Golduck
Team Aqua Grunt(F): L53 Mightyena, L53 Crobat
Team Aqua Grunt(M): L53 Golduck, L53 Crobat
Team Aqua Grunt(F): L49 Carvanha, L49 Carvanha, L49 Carvanha, L49 Carvanha, L49 Carvanha, L49 Carvanha
Team Aqua Grunt(M): L52 Sharpedo, L52 Sharpedo, L52 Golbat
Team Aqua Grunt(F): L49 Psyduck, L49 Psyduck, L49 Psyduck, L49 Psyduck, L49 Psyduck, L49 Psyduck
Team Aqua Grunt(M): L52 Golduck, L52 Golduck, L52 Mightyena
Team Aqua Grunt(F): L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat, L49 Zubat
Team Aqua Grunt(M): L54 Castform
Team Aqua Grunt(F): L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena, L49 Poochyena

Once you've beaten all 30 of these grunts, you can make it to the exit on the other side of Glen Cave. You'll exit into a city, but ingame the name is displayed as "???". Anyway, you'll find many buildings here, including a gym, a Pokémon Center, a Pokémon Mart, and 10 houses. However, every single door is locked, even the one to the Pokémon Center. If you must leave to heal, you'll have to go back through the Snowboard Game and Glen Cave to return here. There are 30 more Team Aqua Grunts roaming the streets of this mysterious city. Here are their teams:

Team Aqua Grunt(M): L56 Sharpedo
Team Aqua Grunt(F): L56 Golduck
Team Aqua Grunt(M): L56 Golduck
Team Aqua Grunt(F): L56 Sharpedo
Team Aqua Grunt(M): L56 Mightyena
Team Aqua Grunt(F): L56 Crobat
Team Aqua Grunt(M): L56 Crobat
Team Aqua Grunt(F): L56 Mightyena
Team Aqua Grunt(M): L55 Sharpedo, L55 Golduck
Team Aqua Grunt(F): L55 Sharpedo, L55 Mightyena
Team Aqua Grunt(M): L55 Sharpedo, L55 Crobat
Team Aqua Grunt(F): L55 Golduck, L55 Sharpedo
Team Aqua Grunt(M): L55 Mightyena, L55 Sharpedo
Team Aqua Grunt(F): L55 Crobat, L55 Sharpedo
Team Aqua Grunt(M): L55 Golduck, L55 Mightyena
Team Aqua Grunt(F): L55 Golduck, L55 Crobat
Team Aqua Grunt(M): L55 Crobat, L55 Golduck
Team Aqua Grunt(F): L55 Mightyena, L55 Golduck
Team Aqua Grunt(M): L55 Crobat, L55 Mightyena
Team Aqua Grunt(F): L55 Mightyena, L55 Crobat
Team Aqua Grunt(M): L55 Sharpedo, L55 Octillery
Team Aqua Grunt(F): L55 Golduck, L55 Octillery
Team Aqua Grunt(M): L55 Mightyena, L55 Octillery
Team Aqua Grunt(F): L55 Crobat, L55 Octillery
Team Aqua Grunt(M): L55 Octillery, L55 Golduck
Team Aqua Grunt(F): L55 Octillery, L55 Sharpedo
Team Aqua Grunt(M): L55 Octillery, L55 Crobat
Team Aqua Grunt(F): L55 Octillery, L55 Mightyena
Team Aqua Grunt(M): L56 Octillery
Team Aqua Grunt(F): L51 Remoraid, L51 Remoraid, L51 Remoraid, L51 Remoraid, L51 Remoraid, L51 Remoraid

Once you defeat all 30 grunts, the last one you fought will drop a BLUE SHIP KEY where that grunt stood; use Itemfinder to dig it up.

At this point, the Team Aqua Grunts will vanish and people will walk outside. The doors to every building except the gym are now open. One of the houses will be home to the "Game Master", who runs the Snowboard Game, and will allow you to retake the Snowboard Game run anytime you want. Aside from him, the shopkeeper at the Pokémon Mart, and the nurse and 2F receptionists at the Pokémon Center, there are 19 other people in this city willing to chat. Some of them will mention that their gym leader is out training, and that the five regular gym trainers are out doing the same. Keep the number 31 in mind, since you'll need it later! The Pokémon Mart sells standard fare. Oh, and one more thing--be sure to look on the gym's sign. The sign reads "GLENDALE CITY POKéMON GYM". At this point, the city name sign comes up, but reading not "???", but "GLENDALE CITY". It's time to fly out, but you'll notice that you've suddenly shifted to page 2 of the Town Map, with a ? icon six squares north and one square west of Boon Island. Clicking it will allow you to fly into the air currents that will bring you back to the Pokémon Center here; the ? icon that appeared near Celadon City won't appear any more. Fly back to Boon Island.

The Blue Ship Key is the key to unlock the door to Team Aqua's battleship. Head back to the ferry terminal on Boon Island (heal at the Pokémon Center first). You'll find the grunt guarding it gone, but the door locked. Press A in front of the battleship to walk aboard. Welcome to the AQUA BATTLESHIP.

Aqua Battleship
Dominant Team: Aqua

Once you're aboard, the door will lock behind you! Then you'll hear a ship's whistle--the ship is setting sail! If you try to use the door again, you'll find out that you don't have the key for it; check the Key Items Pocket and you'll find that your Blue Ship Key is no longer there. Anyway, you're in a small room with a Healing Station and a staircase at the south side of the room leading downstairs. You won't be able to return to Boon Island, or anywhere else on the map for that matter, for quite awhile, so better get comfortable.

The Aqua Battleship has four levels, each one rather large; think of stacking 6 copies of Celadon City on each floor in a 3x2 grid, that's how big each floor is. Also, this battleship has doors and posters. The posters here are blank, but spraying them will open certain doors. There are also some paint refill machines, which will fill your Spray Can to 99 units of Spray Paint when you use Rock Smash on one. Finally, there are some blue gates blocking some of the posters that can be unlocked with the Blue Gate Key. There are also 20 Team Aqua Grunts on each floor other than the fourth, which has 18 grunts. You must beat all of the grunts on a floor to gain access to the next; the floor transitions are small rooms with the door to the chamber you just left to the top of one side and a staircase leading downstairs on the bottom of the same side, with a Healing Station. Here's the list of grunts you'll face on 1F:

Team Aqua Grunt(M): L57 Octillery
Team Aqua Grunt(F): L57 Octillery
Team Aqua Grunt(M): L55 Sharpedo, L55 Sharpedo, L55 Octillery
Team Aqua Grunt(F): L55 Mightyena, L55 Mightyena, L55 Octillery
Team Aqua Grunt(M): L55 Golduck, L55 Golduck, L55 Octillery
Team Aqua Grunt(F): L55 Crobat, L55 Crobat, L55 Octillery
Team Aqua Grunt(M): L57 Mightyena
Team Aqua Grunt(F): L57 Golduck
Team Aqua Grunt(M): L57 Crobat
Team Aqua Grunt(F): L57 Sharpedo
Team Aqua Grunt(M): L56 Octillery, L56 Sharpedo
Team Aqua Grunt(F): L56 Octillery, L56 Golduck
Team Aqua Grunt(M): L56 Octillery, L56 Crobat
Team Aqua Grunt(F): L56 Octillery, L56 Mightyena
Team Aqua Grunt(M): L56 Sharpedo, L56 Sharpedo
Team Aqua Grunt(F): L56 Golduck, L56 Golduck
Team Aqua Grunt(M): L56 Mightyena, L56 Mightyena
Team Aqua Grunt(F): L56 Crobat, L56 Crobat
Team Aqua Grunt(M): L56 Octillery, L56 Octillery
Team Aqua Grunt(F): L53 Carvanha, L53 Psyduck, L53 Golbat, L53 Poochyena, L53 Remoraid

Here's the list of grunts you'll face on B1F:

Team Aqua Grunt(M): L58 Sharpedo
Team Aqua Grunt(F): L58 Golduck
Team Aqua Grunt(M): L58 Octillery
Team Aqua Grunt(F): L58 Mightyena
Team Aqua Grunt(M): L56 Octillery, L56 Octillery, L56 Sharpedo
Team Aqua Grunt(F): L56 Golduck, L56 Golduck, L56 Sharpedo
Team Aqua Grunt(M): L56 Crobat, L56 Crobat, L56 Sharpedo
Team Aqua Grunt(F): L56 Mightyena, L56 Mightyena, L56 Sharpedo
Team Aqua Grunt(M): L57 Sharpedo, L57 Mightyena
Team Aqua Grunt(F): L57 Sharpedo, L57 Crobat
Team Aqua Grunt(M): L57 Sharpedo, L57 Golduck
Team Aqua Grunt(F): L57 Sharpedo, L57 Octillery
Team Aqua Grunt(M): L58 Sharpedo
Team Aqua Grunt(F): L58 Sharpedo
Team Aqua Grunt(M): L55 Carvanha, L55 Carvanha, L55 Sharpedo, L55 Sharpedo
Team Aqua Grunt(F): L55 Carvanha, L55 Poochyena, L55 Sharpedo, L55 Mightyena
Team Aqua Grunt(M): L55 Carvanha, L55 Golbat, L55 Sharpedo, L55 Crobat
Team Aqua Grunt(F): L55 Carvanha, L55 Remoraid, L55 Sharpedo, L55 Octillery
Team Aqua Grunt(M): L55 Carvanha, L55 Psyduck, L55 Sharpedo, L55 Golduck
Team Aqua Grunt(F): L54 Carvanha, L54 Carvanha, L54 Remoraid, L54 Psyduck, L54 Sharpedo

Here's the list of grunts you'll face on B2F:

Team Aqua Grunt(M): L59 Sharpedo
Team Aqua Grunt(F): L59 Golduck
Team Aqua Grunt(M): L59 Octillery
Team Aqua Grunt(F): L59 Mightyena
Team Aqua Grunt(M): L57 Octillery, L57 Octillery, L57 Golduck
Team Aqua Grunt(F): L57 Sharpedo, L57 Sharpedo, L57 Golduck
Team Aqua Grunt(M): L57 Crobat, L57 Crobat, L57 Golduck
Team Aqua Grunt(F): L57 Mightyena, L57 Mightyena, L57 Golduck
Team Aqua Grunt(M): L58 Golduck, L58 Mightyena
Team Aqua Grunt(F): L58 Golduck, L58 Crobat
Team Aqua Grunt(M): L58 Golduck, L58 Golduck
Team Aqua Grunt(F): L58 Golduck, L58 Octillery
Team Aqua Grunt(M): L59 Golduck
Team Aqua Grunt(F): L59 Golduck
Team Aqua Grunt(M): L57 Psyduck, L58 Carvanha, L59 Golduck
Team Aqua Grunt(F): L57 Psyduck, L58 Psyduck, L59 Golduck
Team Aqua Grunt(M): L57 Psyduck, L58 Poochyena, L59 Golduck
Team Aqua Grunt(F): L57 Psyduck, L58 Remoraid, L59 Golduck
Team Aqua Grunt(M): L57 Psyduck, L58 Golbat, L59 Golduck
Team Aqua Grunt(F): L55 Psyduck, L55 Psyduck, L55 Poochyena, L55 Golbat, L55 Golduck

Here's the list of grunts you'll face on B3F:

Team Aqua Grunt(M): L60 Mightyena
Team Aqua Grunt(F): L60 Crobat
Team Aqua Grunt(M): L60 Crobat
Team Aqua Grunt(F): L60 Mightyena
Team Aqua Grunt(M): L59 Mightyena, L59 Mightyena
Team Aqua Grunt(F): L59 Mightyena, L59 Mightyena
Team Aqua Grunt(M): L59 Crobat, L59 Crobat
Team Aqua Grunt(F): L59 Crobat, L59 Crobat
Team Aqua Grunt(M): L59 Mightyena, L59 Crobat
Team Aqua Grunt(F): L59 Crobat, L59 Mightyena
Team Aqua Grunt(M): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Aqua Grunt(F): L58 Golbat, L59 Golbat, L60 Crobat
Team Aqua Grunt(M): L58 Golbat, L59 Golbat, L60 Crobat
Team Aqua Grunt(F): L58 Poochyena, L59 Poochyena, L60 Mightyena
Team Aqua Grunt(M): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Aqua Grunt(F): L58 Poochyena, L59 Golbat, L60 Mightyena
Team Aqua Grunt(M): L58 Golbat, L59 Poochyena, L60 Crobat
Team Aqua Grunt(F): L58 Golbat, L59 Poochyena, L60 Crobat

Once you've beaten all 18 grunts on B3F, a teleporter tile will appear. You'll appear just outside the room you boarded the battleship from. Head inside and heal your Pokémon, then save your game. Once you're ready, a new path on the east side of 1F will lead upstairs onto a deck. 2 grunts stand between you and Matt. Here are the teams of the grunts:

Team Aqua Grunt(M): L61 Golduck, L61 Octillery
Team Aqua Grunt(F): L61 Sharpedo, L61 Octillery

Once you've beaten both of these grunts, Matt will ask that the grunts leave, then he'll challenge you himself. Here's his very powerful team:

Aqua Admin Matt(M): L69 Sharpedo, L68 Cloyster, L68 Mightyena, L68 Blastoise, L67 Crobat, L67 Salamence

Once you've defeated Matt he'll gasp in shock that you've managed to get by the entire top tier of Team Aqua! However, he's not content with letting you just get away from the battleship--which is why he pushes a button to blow up the boiler, then proceeds to fly away! The game will automatically save at this point. You have just 45 seconds to get back to the room where you entered the battleship from, or else you'll sink along with the battleship (the cutscene will show the battleship sinking beneath the waves, with a text box displaying the last phrase that is normally displayed whenever you lose a battle will come up, and you'll have to start the whole escape again from where you faced Matt from with 45 seconds left to go and half of your money gone). All of the doors are open and the posters ripped off; there are some blue walls that will appear to block your progress, but you can get past them with the Blue Gate Key. In the room where you first boarded the battleship from, there's now a teleporter tile that leads to another part of the top deck, this time with a Fly tile. Use the Fly tile to trigger a cutscene. This cutscene will show your character flying away from the battleship, then of the battleship sinking beneath the waves.

Once the cutscene is finished, you will return to the Pokémon Center on Boon Island. You'll be met by the fake male Swimmer as well as Brock. The fake male Swimmer will thank you for getting rid of the battleship so the ferry harboring the other female Team Flora Grunts can finally dock in the harbor, and will trade your Blue Gate Key for a TM03 before heading for the ferry terminal. Brock will thank you for completely driving Team Aqua out of the country, and will trade Skeleton Key P for an Starf Berry, before heading for the ferry terminal himself. The posters on Boon Island are no longer there.

Beating Matt will have unlocked two more mazes at the Saffron Maze Game. Here are the details on these two mazes:

16th Maze: Poster-Unlocked Doors with a Spray Paint Machine (new maze based on Aqua Battleship obstacle)
Origin: FR/LG DS-transmitted data, Aqua Battleship

17th Maze: Wild Pokémon Maze 2 (new maze containing wild Absol, Dusclops, and Aerodactyl)
Origin: Emerald Battle Pike

With all seven teams' battleships sunk, there's one more thing you must do before the teams are sent fully packing. Sail back to Vermillion and fly to Viridian.

The Last Impostor
Dominant Teams: Flora, ????

Once you're in Viridian City, head for any TV. Here, you'll see this broadcast:

"We've recieved breaking news from HOENN. The teal probe that had been docked with the SPACE STATION has since detached and crash-landed in waters southeast of SLATEPORT CITY. SPACE STATION operations have since returned to normal, but investigators are still baffled as to the origin of the teal probe."

Once you walk out of the house you watched the broadcast in, a woman wearing an odd uniform will walk up to you and battle you with this team:

????(F): L38 Swablu

Once this trainer's fallen, she'll mention that the seven teams that had a hold over Kanto once had probes on the Space Station, but they detached shortly before the teal probe arrived. After this, she'll walk away from the scene.

Now it's time to hit Route 22 and face the "female Psychic" that blocks access to Route 23. After a brief exchange of words, she'll finally shed her disguise and battle you with this team:

Team Flora Grunt(F): L56 Cacturne, L56 Sunflora, L56 Cacturne, L56 Exeggutor, L56 Cacturne, L56 Crobat

Once this grunt has fallen, female Psychic will be checked off on the Grunt Checklist. Once that's done, the fake female Psychic will see your completed Grunt Checklist and ask you see the one who gave it to you before walking away to catch the harboring ferry. Show the list to Xenia, who's still at the Route 2 guardhouse, and she'll swap the Grunt Checklist for a Diamondshell before leaving the scene.

Once you have the Diamondshell, if you have Jackpot Battle active, the person who runs the bank at Jackpot Battle will appear upon leaving the guardhouse tell you that Diamondshells have gone on sale at the outdoor shop on Boon Island, but they're worth 25,000 for just one, and that 99 of them costs 2,475,000, way more than you can carry at once. At this point, you'll recieve a REMOTE WALLET from the banker. The Remote Wallet will allow you to spend money that's currently in the bank at any shop, but it only works on purchases of more than what you have with you. Additionally, if you're carring 999,999 in money with you, any money won from a Trainer battle will be forwarded to the bank. However, you still have to show up in person to withdraw money from the bank into your inventory. When you use the Remote Wallet from your inventory, it will display the following:

Balance: [deposited]
Password: [the password]

[deposited] indicates the amount that's in the bank. [the password] denotes a password that can be used to transmit the item to Ruby, Sapphire, or Emerald using the universal confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; RU for Ruby, SA for Sapphire, EM for Emerald. If you haven't yet enabled Jackpot Battle in FireRed/LeafGreen and later transmit the passwords to do so, the Remote Wallet will automatically be unlocked.

Once all business at the guardhouse is done, head back to Route 22, only to find another of those weird women in teal on the scene. Here's her team:

????(F): L38 Poochyena

This person will vanish after the battle. Head back to Viridian City and heal. Also, if you wish, head back to Boon Island and stock up on Diamondshells, since once you complete the next section of the data, Diamondshells will no longer be available for sale at the outdoor shop.

Time to depart for Route 23. Time to drive the teams from Kanto once and for all.

The (Supposedly) Final Challenge
Dominant Teams: All except ????

This challenge is not easy. Very powerful grunts, grunts more powerful than any you've seen before, await you on Route 23 and Victory Road. All of them will chew you out for driving the teams out of the Sevii Islands, and the Flora and Plasma ones will do so with E10+-rated dialogue. Here are the teams of who you'll see on Route 23, including yet another one of those weird women in teal:

Team Magma Grunt(M): L64 Camerupt, L64 Magcargo, L64 Mightyena
Team Magma Grunt(F): L64 Crobat, L64 Camerupt, L64 Arcanine
Team Aqua Grunt(M): L64 Sharpedo, L64 Octillery, L64 Mightyena
Team Aqua Grunt(F): L64 Crobat, L64 Sharpedo, L64 Golduck
Team Flora Grunt(M): L64 Cacturne, L64 Sunflora, L64 Mightyena
Team Flora Grunt(M): L64 Crobat, L64 Cacturne, L64 Exeggutor
Team Plasma Grunt(M): L64 Manectric, L64 Lanturn, L64 Mightyena
????(F): L38 Zubat
Team Plasma Grunt(F): L64 Crobat, L64 Manectric, L64 Electabuzz
Team Rocket Grunt(M): L64 Weezing, L64 Swalot, L64 Mightyena
Team Rocket Grunt(F): L64 Crobat, L64 Arbok, L64 Ariados
Cipher Peon Eiri(M): L64 Metagross, L64 Mawile, L64 Mightyena
Cipher Peon Ayaka(F): L64 Crobat, L64 Metagross, L64 Alakazam
Team Snagem Sigurd(M): L64 Skarmory, L64 Steelix, L64 Mightyena
Team Snagem Levin(M): L64 Crobat, L64 Skarmory, L64 Noctowl

Once all 15 of those trainers are defeated, only then can you go onto Victory Road. If you thought Route 23 was difficult, wait until you see Victory Road! Here are the teams you'll see on Victory Road:

Team Magma Grunt(M): L67 Camerupt, L67 Camerupt, L67 Magcargo, L67 Magcargo
Team Magma Grunt(F): L67 Camerupt, L67 Camerupt, L67 Crobat, L67 Crobat
Team Magma Grunt(M): L67 Camerupt, L67 Camerupt, L67 Arcanine, L67 Arcanine
Team Magma Grunt(F): L67 Camerupt, L67 Camerupt, L67 Mightyena, L67 Mightyena
Team Aqua Grunt(M): L67 Sharpedo, L67 Sharpedo, L67 Octillery, L67 Octillery
Team Aqua Grunt(F): L67 Sharpedo, L67 Sharpedo, L67 Crobat, L67 Crobat
Team Aqua Grunt(M): L67 Sharpedo, L67 Sharpedo, L67 Golduck, L67 Golduck
Team Aqua Grunt(F): L67 Sharpedo, L67 Sharpedo, L67 Mightyena, L67 Mightyena
Team Flora Grunt(M): L67 Cacturne, L67 Cacturne, L67 Sunflora, L67 Sunflora
Team Flora Grunt(M): L67 Cacturne, L67 Cacturne, L67 Crobat, L67 Crobat
Team Flora Grunt(M): L67 Cacturne, L67 Cacturne, L67 Exeggutor, L67 Exeggutor
Team Flora Grunt(M): L67 Cacturne, L67 Cacturne, L67 Mightyena, L67 Mightyena
Team Plasma Grunt(M): L67 Manectric, L67 Manectric, L67 Lanturn, L67 Lanturn
Team Plasma Grunt(F): L67 Manectric, L67 Manectric, L67 Crobat, L67 Crobat
Team Plasma Grunt(M): L67 Manectric, L67 Manectric, L67 Electabuzz, L67 Electabuzz
Team Plasma Grunt(F): L67 Manectric, L67 Manectric, L67 Mightyena, L67 Mightyena
Team Rocket Grunt(M): L67 Weezing, L67 Weezing, L67 Ariados, L67 Ariados
Team Rocket Grunt(F): L67 Arbok, L67 Arbok, L67 Crobat, L67 Crobat
Team Rocket Grunt(M): L67 Weezing, L67 Weezing, L67 Swalot, L67 Swalot
Team Rocket Grunt(F): L67 Arbok, L67 Arbok, L67 Mightyena, L67 Mightyena
Cipher Peon Taylor(M): L67 Metagross, L67 Metagross, L67 Venusaur, L67 Meganium
Cipher Peon Paris(F): L67 Metagross, L67 Metagross, L67 Crobat, L67 Crobat
Cipher Peon Elliott(M): L67 Metagross, L67 Metagross, L67 Charizard, L67 Typhlosion
Cipher Peon Katharine(F): L67 Metagross, L67 Metagross, L67 Mightyena, L67 Mightyena
Team Snagem Darwin(M): L67 Skarmory, L67 Skarmory, L67 Blastoise, L67 Feraligatr
Team Snagem Edison(M): L67 Skarmory, L67 Skarmory, L67 Crobat, L67 Crobat
Team Snagem Graham(M): L67 Skarmory, L67 Skarmory, L67 Raichu, L67 Ampharos
Team Snagem Fulton(M): L67 Skarmory, L67 Skarmory, L67 Mightyena, L67 Mightyena

Once all 28 of these trainers have fallen, you can finally hit the Indigo Plateau. It's very important that you heal here; you won't get another chance to do so while taking on the final leg of this part of the mission. The guard to the stairs that lead to the Elite Four is none other than Gonzap, but he won't battle you until you talk to him. Here's his team:

Snagem Head Gonzap(M): L74 Blastoise, L74 Swampert, L74 Blaziken, L74 Sceptile, L74 Venusaur, L74 Charizard

Once you've beaten Gonzap, you'll be ushered past him and into Lorelei's chamber. There, you'll find none other than Greevil! Greevil will first confess that he convinced the person who drove the teams from the other seven probes on the Space Station to keep the people in the teal probe occupied, that he personally doesn't really trust the people who were on that probe, before battling you with this team:

Cipher Boss Greevil(M): L74 Manectric, L74 Swellow, L74 Starmie, L74 Granbull, L74 Altaria, L74 Aerodactyl

After beating Greevil, you'll be walked into Bruno's chamber. Here, Tyson awaits. Tyson will explain that he's leading the mission under Giovanni's orders before battling you with this team:

Rocket Admin Tyson(M): L75 Fearow, L75 Fearow, L73 Meganium, L73 Torkoal, L73 Manectric, L74 Crawdaunt

Once Tyson's fallen, you'll be walked into Agatha's chamber. It's there Plasmae awaits you. Here's her team:

Plasma Leader Plasmae(F): L73 Mightyena, L73 Crobat, L74 Raichu, L74 Magneton, L74 Ampharos, L75 Manectric

After Plasmae is defeated, you'll be walked into Lance's chamber. Here, Farlie awaits you and, with E10+-rated dialogue, chews you out for allowing all 15 of the female Team Flora Grunts that came to Kanto against his orders to escape and promises that you'll recieve the beating of a lifetime. Here's his team:

Flora Leader Farlie(M): L73 Mightyena, L73 Crobat, L74 Jumpluff, L74 Exeggutor, L74 Venusaur, L75 Cacturne

Upon Farlie's demise, you'll be walked into the rival's chamber. Here sits Archie. Here's his team:

Aqua Leader Archie(M): L73 Mightyena, L73 Crobat, L74 Octillery, L74 Gyarados, L74 Swampert, L75 Sharpedo

Once Archie has been defeated, you'll be walked into the Hall of Fame room, where the last boss, Maxie, awaits. Here is his team:

Magma Leader Maxie(M): L73 Mightyena, L73 Crobat, L74 Houndoom, L74 Rapidash, L74 Typhlosion, L75 Camerupt

Once Maxie has been defeated, he'll gasp in shock that you managed to get by everyone! Maxie will try to escape, but Prof. Oak, your rival, and Lance will arrive on the scene and, along with you, box Maxie in with no chance of escape. Maxie will finally give up, but will comment on how the leaders of the other teams escaped--just as the others are being marched in! Archie is being marched in by Agatha and Bruno, Farlie is being marched in by Blaine and Lorelei, Plasmae is being marched in by Koga and Sabrina, Tyson is being marched in by Lt. Surge and Erika, Greevil is being marched in by Brock and Misty, and Gonzap is being marched in by your mother and Mr. Fuji! Every one of the leaders will give themselves up and agree to leave Kanto. Once the leaders are gone, Prof. Oak will congratulate you on solving Kanto's evil team problem, and will entrust you with a password to a special game that some weird women in teal left at the lab. At this point, you'll appear in Pallet Town and everything (including the Teachy TV broadcasts) will return to normal and this mission appears to be over. Or is it? Time to fire that password up for a spin on the Tajiri server.

(To be continued next post...)
 
Last edited:
Back
Top