bullados
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I've been playing various versions of this deck ever since I saw Flex released last year. Flex is amazing, and I love Queen's searching ability. I've done this deck with two different Trainer engines, and I'm not sure which one is better for this particular deck:
Pokemon (26):
4 Holon's Castform (the only starter for this deck cuz of the Energy thing)
4 Trapinch Grass
2 Vibrava Psy Uncommon
3 Flygon Delta
2 Flex Delta
3 Nidoran Delta
2 Nidorina Delta
3 Nidoqueen Delta
3 (TecH spots. Right now, it's Latios ex, Mew*, and Absol ex, but that can change very easily)
Energy (12):
4 Delta Rainbow
7 Psychic
1 Scramble (TecH for late game Queen powerups)
Trainer Engine #1 (22):
3 Scott
3 Mentor
3 Celio
3 Hermit
4 Candy
4 Windstorm
2 Switch/Warp Point
Trainer Engine #2 (22):
4 Great/Dual Ball
4 Master/Dark Ball
3 Quick Ball
3 Hermit
4 Candy
4 Windstorm
I think everybody knows the FlyQueen strategy, so I don't really need to go over it. Get a Queen quickly, preferrably 2, and set up from there. The first Engine is a little more consistent, the second is faster. I chose Hermit over all the other options b/c it's saved me many games in my Electranite deck, and there's a fair amount of TecH in this deck. The Flex line is a little bit modular in that I can easily switch the Flex and Flelta numbers easily. I'm just trying to see how different Trainer engines work in something already established, though I'm always looking for more help in the exact build of this thing...
Pokemon (26):
4 Holon's Castform (the only starter for this deck cuz of the Energy thing)
4 Trapinch Grass
2 Vibrava Psy Uncommon
3 Flygon Delta
2 Flex Delta
3 Nidoran Delta
2 Nidorina Delta
3 Nidoqueen Delta
3 (TecH spots. Right now, it's Latios ex, Mew*, and Absol ex, but that can change very easily)
Energy (12):
4 Delta Rainbow
7 Psychic
1 Scramble (TecH for late game Queen powerups)
Trainer Engine #1 (22):
3 Scott
3 Mentor
3 Celio
3 Hermit
4 Candy
4 Windstorm
2 Switch/Warp Point
Trainer Engine #2 (22):
4 Great/Dual Ball
4 Master/Dark Ball
3 Quick Ball
3 Hermit
4 Candy
4 Windstorm
I think everybody knows the FlyQueen strategy, so I don't really need to go over it. Get a Queen quickly, preferrably 2, and set up from there. The first Engine is a little more consistent, the second is faster. I chose Hermit over all the other options b/c it's saved me many games in my Electranite deck, and there's a fair amount of TecH in this deck. The Flex line is a little bit modular in that I can easily switch the Flex and Flelta numbers easily. I'm just trying to see how different Trainer engines work in something already established, though I'm always looking for more help in the exact build of this thing...