Nekizalb
New Member
Hey guys,
Yesterday, I got bored, so I wondered into the store where I sometimes go for league. I know the store is very popular as a hangout place for WoW and Magic players, and many of the Magic players also know how to play Pokemon. I played a few Pokemon games, then I played a few Magic games.
Please note that I am a terrible Magic player, and do not own a single Magic card. I barely know the rules, and I must read every card my opponent plays. So I might get some details wrong about this format, but I'll try my best. If there are any Magic players on the 'Gym, if I miss something, please correct me. Thanks in advance!
Apparently in Magic there is a format called EDH where players use 100-card decks with 40 life instead of the usual 20 life (which would be the Pokemon equivalent of playing with 12 Prizes instead of 6 Prizes.) These 100-card decks have enough room in them for extremely complicated strategies, and the few that I played were really slow. No damage was dealt in several of my games until the fifth or sixth turn (the Pokemon equivalent of not attacking until the fifth or sixth turn). According to Kamaki, you can only run one of each card, but the cards can work together to give you some pretty cool abilities, like giving one player infinite consecutive turns.
Magic lacks drawpower, and you pretty much always have to rely on topdecks. Thus, the game overall moved very slowly, but it was still fun to play. Because you have 40 life (or 12 prize cards) instead of the usual 20 life, I actually had time to draw into decent attackers and spells that changed the game enough times to make it interesting. Some players have combos to increase their drawpower, but it's still not like Claydol.
Also, you have a "General", or a very powerful card that you place in a special spot above your deck. You can pay the card's cost to bring it into play, and when it dies, it goes back to that spot, and you have to pay a little more to bring it into play. This is like putting a Luxray GL Lv. X beside your deck, discarding two cards from your hand to bring it into play, and when it dies, you discard three cards from your hand and you can put it back into play. (In Magic you have to tap your lands, but whatever.)
So, just for fun, what are your thoughts about playing with 100-card Pokemon decks, but keeping the standard 4-card rule? I think it would be pretty cool for a side event, but it probably wouldn't work for the real format.
Thanks to Kamaki for providing me with some knowledge.
Yesterday, I got bored, so I wondered into the store where I sometimes go for league. I know the store is very popular as a hangout place for WoW and Magic players, and many of the Magic players also know how to play Pokemon. I played a few Pokemon games, then I played a few Magic games.
Please note that I am a terrible Magic player, and do not own a single Magic card. I barely know the rules, and I must read every card my opponent plays. So I might get some details wrong about this format, but I'll try my best. If there are any Magic players on the 'Gym, if I miss something, please correct me. Thanks in advance!
Apparently in Magic there is a format called EDH where players use 100-card decks with 40 life instead of the usual 20 life (which would be the Pokemon equivalent of playing with 12 Prizes instead of 6 Prizes.) These 100-card decks have enough room in them for extremely complicated strategies, and the few that I played were really slow. No damage was dealt in several of my games until the fifth or sixth turn (the Pokemon equivalent of not attacking until the fifth or sixth turn). According to Kamaki, you can only run one of each card, but the cards can work together to give you some pretty cool abilities, like giving one player infinite consecutive turns.
Magic lacks drawpower, and you pretty much always have to rely on topdecks. Thus, the game overall moved very slowly, but it was still fun to play. Because you have 40 life (or 12 prize cards) instead of the usual 20 life, I actually had time to draw into decent attackers and spells that changed the game enough times to make it interesting. Some players have combos to increase their drawpower, but it's still not like Claydol.
Also, you have a "General", or a very powerful card that you place in a special spot above your deck. You can pay the card's cost to bring it into play, and when it dies, it goes back to that spot, and you have to pay a little more to bring it into play. This is like putting a Luxray GL Lv. X beside your deck, discarding two cards from your hand to bring it into play, and when it dies, you discard three cards from your hand and you can put it back into play. (In Magic you have to tap your lands, but whatever.)
So, just for fun, what are your thoughts about playing with 100-card Pokemon decks, but keeping the standard 4-card rule? I think it would be pretty cool for a side event, but it probably wouldn't work for the real format.
Thanks to Kamaki for providing me with some knowledge.
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