Azure Kite
New Member
I never said he did. It appeared (to me atleast) as though he thought he had. As you should see, I said I personally liked it.
rabble rabble rabble
edit: Try Lati-Lock in this deck to shut off Blastoise d!!!
no i dont think i failed thats ridiculous i was just explaining to the b.k.'s how to play pokemon i know its a good deck its actually one of the top decks in this format and i really dont feel like writing an essay so ill leave the commas and perioids out thanks tho
energy line should be:
8 dark
3 psychic
3 water
2 electric
1 w/e else is played in your metagame
the only reason this loses to G/G is because of Dusknoir. Otherwise it would be BDIF. So while Plusle is a good idea it actually hurts the deck more then it helps. This was going to be my SD for Regs, but the fact that it has an Auto-loss to any G/G with Dusknoir made go in another direction. Any G/G not running Dusknoir is pretty much asking a lot of trouble from Magmortar.
You also need more Roseanne's Research.
How can this lose to Dusknoir if Weavile turns Garchomp to D-type? Just wondering.
- fK
Dusknoir pwns Garchomp hardcore IF you don't have something to stop it. Limiting bench for 3 makes
Testing Alakazam MT currently, it has some kind of chance - although you need Plusle to live with that, and they take the bench spaces. It can also slow GG's setup greatly. You need those 3 bench spaces for getting Alakazam MT working - Claydol, Plusle and Kazam...
Pidgeot d is also an option, although you don't want to put too much Holon energies to this deck... And it needs furret to setup.
good energy line man but i go 2 water 2 psychic just 2 tec because i dont ever want to run into an "auto-loss" and u never weavile attack more than 2-3 times so 8 dark is overkill 6 is fine even though i prefer 5 also u only drop plusle when ur going 2 use it good players can easily play around dusknoir
then they Psychic lock your Zam
(Gardevoir SW) Psychic Lock: During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.
(Alakazam MT) Power Cancel:You can use this power once during your opponent's turn, when 1 of your opponent's Pokemon uses a Poke-Power. Discard 2 cards from your hand, and that power does nothing (it still counts as being used).