Pokémon TCG: Sword and Shield—Brilliant Stars

Garchomp (Best List!!!!)

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I never said he did. It appeared (to me atleast) as though he thought he had. As you should see, I said I personally liked it.
 
no i dont think i failed thats ridiculous i was just explaining to the b.k.'s how to play pokemon i know its a good deck its actually one of the top decks in this format and i really dont feel like writing an essay so ill leave the commas and perioids out thanks tho
 
no i dont think i failed thats ridiculous i was just explaining to the b.k.'s how to play pokemon i know its a good deck its actually one of the top decks in this format and i really dont feel like writing an essay so ill leave the commas and perioids out thanks tho

I was just saying that because its courtesy to make your posts readable. People get a better impression of you if you have sophisticated-looking typing skills. But thats off topic so forget about it.
 
energy line should be:
8 dark
3 psychic
3 water
2 electric
1 w/e else is played in your metagame

the only reason this loses to G/G is because of Dusknoir. Otherwise it would be BDIF. So while Plusle is a good idea it actually hurts the deck more then it helps. This was going to be my SD for Regs, but the fact that it has an Auto-loss to any G/G with Dusknoir made go in another direction. Any G/G not running Dusknoir is pretty much asking a lot of trouble from Magmortar.

You also need more Roseanne's Research.
 
good energy line man but i go 2 water 2 psychic just 2 tec because i dont ever want to run into an "auto-loss" and u never weavile attack more than 2-3 times so 8 dark is overkill 6 is fine even though i prefer 5 also u only drop plusle when ur going 2 use it good players can easily play around dusknoir
 
I would drop the castaway for another roseanne's. Need to hit those energies, and with only 2, the chances of that are meh. Otherwise looks solid.
 
energy line should be:
8 dark
3 psychic
3 water
2 electric
1 w/e else is played in your metagame

the only reason this loses to G/G is because of Dusknoir. Otherwise it would be BDIF. So while Plusle is a good idea it actually hurts the deck more then it helps. This was going to be my SD for Regs, but the fact that it has an Auto-loss to any G/G with Dusknoir made go in another direction. Any G/G not running Dusknoir is pretty much asking a lot of trouble from Magmortar.

You also need more Roseanne's Research.

How can this lose to Dusknoir if Weavile turns Garchomp to D-type? Just wondering.

- fK
 
Dusknoir pwns Garchomp hardcore IF you don't have something to stop it. Limiting bench for 3 makes

Testing Alakazam MT currently, it has some kind of chance - although you need Plusle to live with that, and they take the bench spaces. It can also slow GG's setup greatly. You need those 3 bench spaces for getting Alakazam MT working - Claydol, Plusle and Kazam...

Pidgeot d is also an option, although you don't want to put too much Holon energies to this deck... And it needs furret to setup.
 
How can this lose to Dusknoir if Weavile turns Garchomp to D-type? Just wondering.

- fK

Dusknoir doesn't attack until later, but vs. Garchomp it doesn't need to as G/G alone take all 6 prizes EASILY.

Back to back posts merged. The following information has been added:

Dusknoir pwns Garchomp hardcore IF you don't have something to stop it. Limiting bench for 3 makes

Testing Alakazam MT currently, it has some kind of chance - although you need Plusle to live with that, and they take the bench spaces. It can also slow GG's setup greatly. You need those 3 bench spaces for getting Alakazam MT working - Claydol, Plusle and Kazam...

Pidgeot d is also an option, although you don't want to put too much Holon energies to this deck... And it needs furret to setup.

then they Psychic lock your Zam and it goes from an Auto-loss to a 6-0 every time, 6-0 for the G/G player.

Back to back posts merged. The following information has been added:

good energy line man but i go 2 water 2 psychic just 2 tec because i dont ever want to run into an "auto-loss" and u never weavile attack more than 2-3 times so 8 dark is overkill 6 is fine even though i prefer 5 also u only drop plusle when ur going 2 use it good players can easily play around dusknoir

not at all, you need all the bench space you can get trust. I playtested the match extensively, while I feel your just talking from what you see on paper:nonono::rolleyes:

You need AT LEAST 7 dark with out Plusle.

Oh, it also has a bad match up vs. Magmortar and Tsunami. :frown: So yeah.
 
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then they Psychic lock your Zam

(Gardevoir SW) Psychic Lock: During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.

(Alakazam MT) Power Cancel:You can use this power once during your opponent's turn, when 1 of your opponent's Pokemon uses a Poke-Power. Discard 2 cards from your hand, and that power does nothing (it still counts as being used).
 
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(Gardevoir SW) Psychic Lock: During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.

(Alakazam MT) Power Cancel:You can use this power once during your opponent's turn, when 1 of your opponent's Pokemon uses a Poke-Power. Discard 2 cards from your hand, and that power does nothing (it still counts as being used).

lol... people these days really just think that psychic lock is the answer to everything. Garchomp OHKO's Gardy, Gardy 3HKO's Chomp without a Charm. A good Gardy player wouldn't be stupid enough to even put a regular Gardy active past like T2-T3...
 
I think its really cool that you run this deck, because so do I lol. In all honesty though G&G Kills Garchomp, Plox Kills Garchomp, Its a good deck, but the meta-game kills Dark Chomp right now, I went 5-2 at Ca states, at Norcal Regionals I went 3-3 haha, it was pretty sad, I Got donked by G&G, lost to 1 Plox, and one totally embarrassing loss to InfernaCatty lol, this deck just doesnt mathup right now to Gallade, I can take out the first Gallade with a Strength Charm and plus, maybe even the second one, but if they play it right they should win the majority of the time, and if its a Good build of G&G. Magmortar is a good matchup for us though, surprisingly there wasnt to many out there in Norcal. Glad to see other people running the Weavile Chomp though, Good Luck!!
 
i don't see how plox or gg is a bad matchup at all. even when my friend played lati lock in his deck i still won. it's a pretty easy matchup in every aspect.
 
When I played this deck, GG really wasn't much of a problem. Even when Psylocked early, you could come back from it. Gallade can't OHKO more than 1 Chomp a game, and it's not really THAT hard to get the OHKO's off when you need them, provided your list is good.
 
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