Ugh, sorry everyone, I was away for the entire week. Results should be up by tomorrow!
Back to back posts merged. The following information has been added:
LMAO!!!!!!! :lol::lol::lol::lol::lol::lol:
I'm inspired by ArceusRules to create a card I know he'll love.
Happiny LEGEND 70 HP [C]
LEGEND Pokemon
A Happiny is driving a truck over a "mysterious" trainer.
[C][C] Nurse Joy's Blessing
Remove all damage counters from all Happiny in play.
[C][C][C] Baby Bonanza 50 +
Does 50 damage + 30 more damage for each Baby Pokemon on your Bench.
HAPPINY is a Pokemon naturally suited for a LEGEND or Prime.
Weakness: [F] + 20
Resistance: [ ]
Retreat Cost: [C]
Back to back posts merged. The following information has been added:
Team G3 - 8 Points
I really like this Furret. Being a Stage 1, it can be quickly put into use. The Power is something that can be used every turn, and the resemblance to Monk's Training is very small - not enough to count against you. I can certainly see this being used in lots of decks. What I very much approve of is that you don't shuffle your deck afterward, meaning you must get the remaining, less useful cards to balance out the Power. Scavenge is a nice, well - thought out attack. I like Straight Sprint, and Furret being Colorless means it can attack, hooray! I do think Furret should have [C] Retreat Cost, as that is the norm and a Retreat Cost would help balance out Furret.
Sentret is excellent, except for Survey. So I pick the Energies... and then what? Do I discard the cards? Put them in the Lost Zone? Shuffle them back into my deck?
Team G4 - 6 Points
Looking at this, I see a cool card but not a staple. Being a LEGEND means it can't be used so easily. The Power is nifty but not a necessity in lots of decks that have low attack costs - Kingdra, Luxape, Jumpluff, Gyarados, etc. I just can't see myself needing an energy so much I have to play a LEGEND to get it. Since this will not be useful in the grand majority of decks, it's not really a staple Power.
Healing Wish is not so great; I'd rather just use Blissey Prime. Having to attack is a shame, and I have to incorporate a Grass Energy in my deck to use it. I would not want to, say, discard all my Energies on Flygon to heal 90. Again, Blissey Prime is much better. There's also the matter of SSU so that I can return energies to my hand rather than discard them.
If I'm misreading something, both of these scores can be revised.
Congrats G3!