learn to read too, i never said less magnezone is better. it's just not needed, like everybody is suggesting here.
What deck is srsly going to OHKO magnezone twice? and you also have rescue energy.
you say 4-2-3 is the minimum? look i just saved 2 spots which can be used on consistency where your list can not.
"So you're telling me, that the more Mites, Tons and Zones are not good, because in the end you won't need all of them." so you play a 4-4-4 line i assume? this logic is so flawed (unless it's not sarcasm, then you are totally right)
"Boy, seriously, getting them into play easier by playing more copies is alot better then getting them into play with alot of luck"
Maybe you should run some calculations before spouting nonsense, if i spend the 2 cards i gain on more search or draw, how does that affect the odds?
"if they get killed via Catcher or something like that you're pretty screwed with 3-1-3, because you can believe me 1 Mite gets killed by Catcher, probably one Magnezone too"
how are they going to catcher a magnemite if you have a t1 magnemite and a t2 magnezone? only ZPST can do that, and the 4th magnemite is really good for that 1 matchup, it doesn't really do much in other matchups. The other deck that can Easily KO magnezone/mite is Stage1s, which you shouldn't be focussing on magnezone earlygame anyways. Other decks just can't OHKO Magnezone while being disrupted by judge.
how many catchers and recources are they going to draw early on? the draw in this format is just bad and your not going to get a t2 attacker which OHKO's mite + catcher and then a t3 attacker which OHKO's Magnezone + catcher. i mean, you have to take bad situations in check but also keep realistic.
Also: any deck loses going second, the oppo having a t1 collector, a t2 attacker + catcher and a t3 heavy attacker + catcher. that's also where the power of yanmegazone comes from this format, it has the highest chance of doing so.
just another 1 thing, wanna play for money at the ECC? need to get my money for my trip there back.