Blissey's been having some trouble as of late, thanks to Gallade. However, now that MD is in the picture, Blissey has some new partners to help dish out the damage and accel energy drops.
3-3 Blissey MT
4 Eevee (Sand Attack)
2 Leafeon (holo)
2 Leafeon Lv. X
1 Espeon
1 Umbreon
2-2 Claydol GE
=20
4 Boost
4 Call
10 Grass
=18
2 Windstorm/BF
4 Celio's
3 Felicity's
2 NM
2 Pluspower
2 Roseanne's
4 TVR
3 Warp Point
=22
Strat: Ideally you'll draw a Call in your opening hand and fetch 2 basics on the bench. Blissey is the main attacker early game because it will put so much pressure on the opponent. Leafeon is the mid-game attacker and energy accel for late-game attackers. Espy/Umby make Leafeon a 130 HP free retreat no weakness beast. I originally had Scramble in so that they could attack but it was underwhelming. Claydol, despite the huge amount of draw already, helps out a lot.
I'm really rusty on my Blissey lists, so if anyone has fixes it would be greatly appreciated.
3-3 Blissey MT
4 Eevee (Sand Attack)
2 Leafeon (holo)
2 Leafeon Lv. X
1 Espeon
1 Umbreon
2-2 Claydol GE
=20
4 Boost
4 Call
10 Grass
=18
2 Windstorm/BF
4 Celio's
3 Felicity's
2 NM
2 Pluspower
2 Roseanne's
4 TVR
3 Warp Point
=22
Strat: Ideally you'll draw a Call in your opening hand and fetch 2 basics on the bench. Blissey is the main attacker early game because it will put so much pressure on the opponent. Leafeon is the mid-game attacker and energy accel for late-game attackers. Espy/Umby make Leafeon a 130 HP free retreat no weakness beast. I originally had Scramble in so that they could attack but it was underwhelming. Claydol, despite the huge amount of draw already, helps out a lot.
I'm really rusty on my Blissey lists, so if anyone has fixes it would be greatly appreciated.
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