Pokemon (21)
3-2-3 Togekiss (GE)
4-4 Pelipper (GE)
2-2 Claydol (GE)
1 Suicune (SW)
Trainers (21)
3 Rare Candy (GE)
2 Castaways (CG)
2 Strength Charm (DF)
2 Steven's Advice (PK)
2 Glacia's Stadium (PK)
3 Super Scoop Up (DP)
3 Celios Network (CG)
1 Windstorm (CG)
Energy (18)
2 Cyclone Energy (PK)
3 Fight Energy
13 Water Energy
This deck was posted last week and was discussed on the forums. I thought this deck had potential, so I put it together. After some testing. I believe with some tinkering can stand-up to today’s meta-game.
The strategy is pretty straight forward: use Togekiss’ Serene Grace with Pelipper’s Jet Return for big damage.
When testing against G&G and Mags, I was able to win about 50/50. The problem that I had with the deck is it ran out of steam toward the end game, and I found it hard to take the last one or two prizes, as building up a Togekiss or Pelipper without Serene Grace was tough. Oddly, I also found that Claydol (GE), although nice, didn't seem necessary. In a few games I didn’t even get Claydol (GE) out, or it was sniped quickly. This really didn’t hurt the deck as much as I thought it would. My testing suggests the following list would be better:
Pokemon (20)
3-2-3 Togekiss (GE)
4-4 Pelipper (GE)
2-1 Palkia LV. X (GE)
1 Rayquaza d (HP)
Trainers (22)
3 Rare Candy (GE)
2 Castaways (CG)
2 Strength Charm (DF)
2 Steven's Advice (PK)
3 Super Scoop Up (DP)
3 Celios Network (CG)
2 Windstorm (CG)
2 Professor Oaks Visit (MT)
Energy (18)
12 Water Energy
3 WP Holon Energy (DF)
3 Psychic Energy
Suggestions would be really helpful.
Thanks,
3-2-3 Togekiss (GE)
4-4 Pelipper (GE)
2-2 Claydol (GE)
1 Suicune (SW)
Trainers (21)
3 Rare Candy (GE)
2 Castaways (CG)
2 Strength Charm (DF)
2 Steven's Advice (PK)
2 Glacia's Stadium (PK)
3 Super Scoop Up (DP)
3 Celios Network (CG)
1 Windstorm (CG)
Energy (18)
2 Cyclone Energy (PK)
3 Fight Energy
13 Water Energy
This deck was posted last week and was discussed on the forums. I thought this deck had potential, so I put it together. After some testing. I believe with some tinkering can stand-up to today’s meta-game.
The strategy is pretty straight forward: use Togekiss’ Serene Grace with Pelipper’s Jet Return for big damage.
When testing against G&G and Mags, I was able to win about 50/50. The problem that I had with the deck is it ran out of steam toward the end game, and I found it hard to take the last one or two prizes, as building up a Togekiss or Pelipper without Serene Grace was tough. Oddly, I also found that Claydol (GE), although nice, didn't seem necessary. In a few games I didn’t even get Claydol (GE) out, or it was sniped quickly. This really didn’t hurt the deck as much as I thought it would. My testing suggests the following list would be better:
Pokemon (20)
3-2-3 Togekiss (GE)
4-4 Pelipper (GE)
2-1 Palkia LV. X (GE)
1 Rayquaza d (HP)
Trainers (22)
3 Rare Candy (GE)
2 Castaways (CG)
2 Strength Charm (DF)
2 Steven's Advice (PK)
3 Super Scoop Up (DP)
3 Celios Network (CG)
2 Windstorm (CG)
2 Professor Oaks Visit (MT)
Energy (18)
12 Water Energy
3 WP Holon Energy (DF)
3 Psychic Energy
Suggestions would be really helpful.
Thanks,