If you dont buy power 9, your playing 1.5 lol
:lol: :lol: :lol:
That's priceless. It's almost as rich as when you tried to tell me that the Lorwyn duals are staples in Legacy.
Red - Burn
Black Discard/Sacrifice for effect X. Look around M:TG sites (including the official one)
Red is also about hitting fast, hard, and without regards to longevity. In other words, you can get some fantastically low-costed effects as long as you don't mind potentially hurting yourself in the long game. Shard Volley is a good example of this. One mana and a sacrificed land for 3 instant-speed damage to anything. It's not worth it in any format with the real Lightning Bolt, but combined with Incinerate from Tenth and you've got the basis for some solid burn. Also red has the most fun card name to shout: "Release the Ants!"
I'm not very knowledgeable about black as it stands in Type 2, though. Just looking at Tenth Edition gives me as a list of good (to varying degrees) cards... Consume Spirit, Cruel Edict, Diabolic Tutor, Distress, Festering Goblin, Hypnotic Specter, Mortivore, Nantuko Husk, Nekrataal, Rain of Tears, Royal Assassin, Terror, and possibly Underworld Dreams. New players should definitely pick up Consume Spirit, Cruel Edict, Distress, and Terror as staples.
Red in Tenth seems to have, again to varying levels of playability... Beacon of Destruction, Furnace Whelp, various Goblins, Incinerate, Mogg Fanatic, Pyroclasm, Shock, Shunt, Spark Elemental (only in the most suicidal aggro decks), Squee, and the Viashino. New players should definitely pick up Incinerate, Mogg Fanatic, Pyroclasm, and Shock as staples. Also it's worth repeating Shard Volley as a staple.
EDIT: I should also point out that I'm approaching this with the mindset of a Legacy player, so I consider anything that costs more then 3-4 mana and that doesn't instantly swing the game to be pointless, because I'm used to a faster format. If I left out some expensive (mana-wise) Standard staples because of this, then oh well.
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