Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Trainer/Supporter Core Engines

I think everyone will seriously underestimate the amount of pure draw cards are going to be needed this format. Collector and Communication become generally weaker cards with cards like Uxie and Azelf and Sableye leaving the format.
 
Honestly right now my base for every deck is:

3-4 Collector (varying on deck)
2 Elm's
3 Comm.
2 switch
1 Alph Litograph (belongs in EVERYTHING)
1 Flowershop Girl

then you add the more deck specific cards.

1 Black belt is in pretty much EVERYTHING
3-4 Plus power for damage
2-4 Junk Arm
2 Pokehandy
1-2 twins

The major draw engines I'm running atm are all sick mixtures of copycat, PONT and Judge depending on the deck type. I refuse to play anything more than 2 Juniper...

Hope this helps somewhere
 
Why is Juniper getting so much hype? PONT gets you just 1 less card and you don't have to discard your hand, just put it back in the deck.
 
Why is Juniper getting so much hype? PONT gets you just 1 less card and you don't have to discard your hand, just put it back in the deck.

Because discarding your hand, once you've made all the plays you can out of it, gives you better odds of getting what you need on the subsequent draw. This is a very proven strategy from Base set. It improves your speed by leaps and bounds.
 
May as well add that many decks also benefit from discard effects as well, making Juniper all the better. Though I wouldn't quite play 4 in a deck like Oak, as Juniper is a Supporter, so you don't have any follow up supporters to play from there, just Trainers, which is a tad limiting in a sense...so I'd say 2-3 Juniper would be a good figure for now.
 
Stage 2:

3 Collector
3 PETM
3 Communication
2 Switch
2 PONT
2 Twins
2 Seeker/SSU


Speed draw:

3 PONT
3 Juniper
2 Collector
2 Victory Medal
2 Copycat
2 Dual Ball


Big basics:

4 Collector
2 Interviewer´s
2 Communication
2 Switch
2 Seeker/SSU


Legends:

3 Legend Box
4 Pokemon Communication
2 Indigo Plateau
3 Collector
2 PETM
2 PONT/Juniper


Disruption decks:

4 Judge
3 Collector
3 Communication
2 PETM
3 Seeker
2 TRT (???)

______________________________________________________________________________________

These cards will (IMO) be used in almost every kind of these decks. Speed Draw has lost a lot of power, because cards like Poké Drawer+ are rotated soon. Legend Decks can´t use Bebe´s and Lux Ball anymore. Disruption decks don´t have Cyrus´s Initiative. Let´s see how they do in the future.
 
I think everyone will seriously underestimate the amount of pure draw cards are going to be needed this format. Collector and Communication become generally weaker cards with cards like Uxie and Azelf and Sableye leaving the format.

THIS THIS THIS THIS THIS. People are forgetting how we only played 2 or 3 Holon Mentor/Roseannes (when it was first released).

Shuffle/draw cards are OVERRATED. They are sooo luck reliant. I don't want to run 5 or 6 of them, they just don't keep the ball rolling.
 
THIS THIS THIS THIS THIS. People are forgetting how we only played 2 or 3 Holon Mentor/Roseannes (when it was first released).

Shuffle/draw cards are OVERRATED. They are sooo luck reliant. I don't want to run 5 or 6 of them, they just don't keep the ball rolling.

Mentor had Transceiver to bring it back.

Roseanne had Gardy to reuse.

And shuffle/draw vs discard/draw is IMO completely down to deck type i.e. where cards are more useful for the deck. Straight draw (i.e. Cheren) will almost always be superior to both.
 
Considering there will be a lack of any good starter Pokemon with a Basic-searching effect and the loss of Call Energy, I would be very surprised if decks didn't play max copies of Collector, and with Bebe's gone, Communication remains the only option for searching out something. Besides, the 2 combo nicely together, being able to exchange a random Basic you drew with Collector to use with Communication for an evo.

Really, I just see them becoming stronger if anything, how else will people be able to even consider semi-consistency if they just use draw/shuffle cards otherwise?
 
I think you've been in this format too long Regis. For one, there are two Pokemon that search for basics, and a third on the way. There's also Elm's training method, which I would run at least two of in any deck that plays evos if not for consistency, then for possible trainer lock.
 
My brother and I have had a lot of success testing with high pokegear counts in quicker decks. The complete lock of trainer lock (or at least early trainer lock) makes cards like this much stronger.
 
I've found that engineer's adjustments and energy retrieval work for a great draw engine.
Pokegear is also a very handy speed card. I plan on doing lots of testing right away with a few other combos, I'll be sure to share my findings.
 
Wouldn't smeargle be kinda useless with most of the playable decks using the same supporters like collector. searching out 6 basic pokemon is really redundant. Especially when you get to do it next turn. I'm looking forward to a drawing starter like cleffa or something similar/better.
 
I'm currently testing Emboar where the ONLY supporters in the deck are 4 PONT and 4 Juniper. Seems to be running pretty fine so far. Collector isn't needed with all the trainer emphasis, imo.
 
It's time that we started discussing our CORE draw engines for HGSS-on.

Stage 2 Trainer/Supporter Core - Spiritomb set-up)
  • 3-Pokemon Collector
  • 3-Seeker
  • 3-Twins
  • 3-Broken Time Space
  • 3-Pokemon Communication
  • 2-Warp Point
  • 1-Luxury Ball
  • 2-Expert Belt
  • 2-Professor Oaks New Theory
  • 2-Vs Seeker
.

Spiritomb and the highlighted cards will all be lost after the rotation =)
 
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