Pokémon TCG: Sword and Shield—Brilliant Stars

How to beat the Deck above you...

^^^Deck before was Toxicroak G/Skuntank G/Dialga G Lv. X/Crobat G/Stadiums^^^

Counter: Bayonette PT, Crobat PT

Deck beats low HP rushers that do a lot of damage. They hit you for maybe 70, you use tantrum, then damage switch, and heal yourself, doing 80 to them. Then you can finish them off with crobat, knocking them out.
 
^^^^ Above post was banette/crobat pt

Counter: Bibarel SF (drifblim SF claydol set-up)

60 damage per turn with a fast set-up, only takes damage from loneliness due to unaware, and can amnesia it away if it has to, even though it will deal damage quicker with surf anyway.
 
Deck above is Bibarel/Dirfblim/Claydol

Counter: Honchkrow/Ambipom/Minun/Slowking/Mesprit/Darkrai

Swarm the Murkrows. 2KO Claydol. Then destroy your hand. If you knock anything out, I get to draw 2 cards. And search my deck for any card I want. Ambipom destroys your hand. Darkrai powers everyone up. Mesprit stops Claydol for a few turns.
 
Deck above is BLAH BLAH something reliant on Poke-Bodies.

Deck is Dusknoir/Dialga G. Lock bodies, turn D-noir into Lv. X, then use Dialga G's Deafen to stop them from playing counter stadiums.
 
Deck above is kingdra

Counter Regigias

Stratagy: T1/2 mesprit drop pretty much wins the game. Other wise Kingdra can't donk you when everything in the deck exept for lunatone and unown g has 70+ HP so donk doesn't work. Get gigas out. Stop claydol. Hit kingdras and late game take out the uxies if needed to win.
 
^^^Deck above is Regigigas^^^

Counter: Machamp/PL Ampharos/Mesprit

Mesprit & Ampharos keep Regigigas from using Sacrifice until Machamp is powered up. If I'm lucky, Machamp will just donk you.
 
Deck above is Machamp/Ampharos/Mesprit

Counter: Giratina/Gallade

I use Gallade to KO your Ampharos, Giratina sends all your Mesprit to the Lost Zone.
 
^^^^ Gallade Giratina

(I'm assuming you're using Gardevoir too. If not, I apoligize.)

T-tar/weavile/darkrai LV.X grinds eacg of your pokemon to death, and recharges when you use poke-powers.
 
^^^^ T-tar

Counter: Lucario (PT basic, Lv X), Galactic Basics

Hit T-tar for 110 with Do the wave. It is faster then you, and has higher damage output for similar energy costs
 
Deck Above is Lucario (PL)
Counter: Dusknoir
Absorb Lucarios Waves and OHKO stuff after 1 fully charged Wave. Afterwards DP Dusk keeps a lid on things.
 
^^ deck above is Dusknoir ^^^

Counter: Togekiss / Weaville / Darkrai X / Levelmax / 4 unown Gs

Strategy = 4-4-4 Togekiss keep energy going down fast. Dark Engage for additional damage per energy using Darkrai's body.
 
Deck above: Togekiss / Weaville / Darkrai X / Levelmax / 4 unown Gs

Counter: PLOX with Mesprit and Weavile

Strat: Keep locking so they can't use Togekiss. When Darkrai comes active, use Gallade. Any turn where you have to attack with Gallade, drop a Mesprit.
 
^^^ Deck above is PLOX with mesprit and weavile ^^^

Counter: Scizor / Cherrim

Strategy: No powers to lock w/ faster setup. Ground and pound.
 
^^^ Deck above is Scizor/Cherrim^^^

Counter: Ttar

Strategy: Let him take early lead, and sac pokemon while setting up. Use Weavile to power up Ttar. Once I have 5 energy on a Ttar, come active and Spinning Tail. Drop an Omastar and Spinning tail once more for game. If that doesn't win it, simply Grind to death what ever is left.

V Sam, you should know better than that! :p Machamp does NOT beat a good ttar. I use uxies...
 
Last edited:
^^^Deck above is TTar^^^

Machamp beats it:

You just need 1-2 Energy to attack, the Level X adds 60 Damage, you don't need to use pokepowers that much, and on top of all of that you have Weakness on your side. :thumb:
 
Above Deck is: Dialga/Palkia.
Counter: RaiVire

RaiVire is resistant to metal (so Deafan hits for 0), and Palkia is weak to RaiVire. They have to be careful with their tools, because Pulse Barrier can really mess them up. Without Energy Gain, Dialga/Palkia is just too slow.
 
Back
Top