Pokémon TCG: Sword and Shield—Brilliant Stars

Is the Level X Mechanic a Failure?

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Just want to point out to the people saying "Hey, let us candy to lvX!!!":

Roflmuch? Candy a Magmar to Magmortar LvX and.... Firepunch?? Candy a Piplup to Empoleon LvX and... Peck? Wa-hooo!

You actually bring up a good point. Even though you could use their Powers and attacks, the attacks are sacrifcial and the basics are a joke.
 
Here's how I look at LV.X's, based on BigChuck's format:

List of current Lv. Xs that SUCK:

Torterra Lv X
Darkrai Lv X
Dialga Lv X
Electavire Lv X
Honchkrow Lv X
Porygon Z Lv X
Empoleon Lv X~Possibly Good

List of decent Lv Xs:

Magmortar Lv X
Leafeon Lv X
Cressalia lv X
Glaceon Lv X
Lucario Lv X
Palkia Lv X
Infernape Lv X

List of good Lv Xs

Gardevoir Lv X
Garchomp Lv X

I actually agree with your list more than chuck's...
but 'Tra and Lrafeon would be in the good list if I were to type it...


the Lv. X system is as good as it's gonna get... there are no problems with it...
 
The way I look at the current Lv X's:
ALL basic Lv X suck, no exceptions
Most of the stage 1 Lv X are playable; Honchkrow & Magmortar won a bunch of CC's, 'vire & Lucario won a bunch of Fall BR's, and the 2 eeveelutions are playable forsure
ALL of the stage 2 Lv X are basically unplayable because you can't play more than one, therefore you can't depend on getting them out (Gardy Lv X is the exception beacuse Gardevoir is awesome, and you can play two of them in a G&G deck)
 
Errr....why would you DOWNgrade Cresselia because of Unown P? Those two work wonderfully together. If anything P should bump Cresselia up.

I'm with ya Kaga, Unown P and Cressalia X is a damage counter moving machine. Kinda like a truck of sorts...
 
Though I'm not too happy about the Lv X mechanic, I'd say we're not in need of any counters yet. At best, you can only run two in your deck (yes, I know what the rules say but you know what I mean) and most people will run just one.

Me: (flips over turn one Absol): "Baleful Wind". Ooooo, discarded your Gardevoir Lv X! Haha! Hope you got Night Maintenance, cos that's proabably your only one! If I'm lucky I won't have to deal with that for the rest of the game.:smile:

Venusaur/Dialga came 3rd in some state (sorry can't remember which).
MD States 2008, with 96 players.

It is a new way to play cards, not exactly an evolution, but still it changes the Pokemon in play. The fact that you have to be active to level up, helps balance out the fact that you get to keep the attacks and powers of the Pokemon you're leveling up.
Well said.


List of current Lv. Xs that SUCK:

Infernape Lv X
Torterra Lv X
Darkrai Lv X
Dialga Lv X
Electavire Lv X
Palkia Lv X
Honchkrow Lv X
Lucario Lv X
Glaceon Lv X
Garchomp Lv X
Porygon Z Lv X

List of decent Lv Xs:

Empoleon Lv X
Magmortar Lv X
Leafeon Lv X
Cressalia lv X

List of good Lv Xs

Gardevoir Lv X
Don't be silly; tires don exits
 
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The only thing I really have to say against the Lv.X mechanic is that there aren't enough Lv.X's to thoroughly stimulate the playing field. This fact is made worse by the fact that most of the Lv.X's are bad. In a playing environment where the most popular/powerful decks have Lv.X's in them - Mortar, GG, Eeveelutions, even variants of Arithmetic had the Cresselia Lv.X - a higher number of better Lv.X's would have been great. If these cards were supposed to "replace" the ex cards, they failed only because so few of them even exist presently.

I know that we'll hopefully get a big boost of Lv.X cards with our DP6, but it's kind of sad that only 4-5 Lv.X's are being used in decks on a consistent basis given that we're nearing the last DP set. I just wish the cardmakers would take some more risks sometimes with the cards they release. And I wish Honchkrow Lv.X and PorygonZ Lv.X were actually good. : (
 
I actually think the new level-up mechanic has invigorated the environment. It is a new way to play cards, not exactly an evolution, but still it changes the Pokemon in play. The fact that you have to be active to level up, helps balance out the fact that you get to keep the attacks and powers of the Pokemon you're leveling up. Overall this was a good change for the game.

BDS

Well the Idea of Lv. X's as a hole is a great addition to the game. it's just that as of yet there aren't many usable ones out there. I think we need to see better Lv.X's in todays format to really see what kind of possibilities they might hold.
 
IMO the Lv. X thing is a huge failure. The main thing I have an issue with is the ability of the Lv. X to remove Special Conditions upon of leveling up. I mean normally for years the only way a Pokémon could remove the conditions without the effect of returning to the bench or a Trainer was by Evolving, BUT Leveling up is NOT evolving. The deal with evolving is that the Pokémon is changing form and is becoming a new Pokémon, BUT leveling up the Pokémon is remaining the same Pokémon. This is clearly going against one of the Fundamental aspects of the game. Plus they are overpowered. I'm going to be so glad once Lv. X's become rotated out. In one way it has been a good thing, but in another way it has been a bad thing, because narrowed the variety of decks being played.
 
Wouldn't placing third with a not-very-good deck demonstrate a great deal of skill? It would be really unusual for somebody to lucksack themself that far into a State Championship, so either the deck is better than you imagine, or the player is exceptionally skillful. Heaven forbid that it be both!
47 players in the division of that tournament meant that there were 6 rounds of swiss and a top 8 cut. That player went into top cut with a 5-1 record.

Something to consider: a relative unknown person (I've yet to see anyone say the person's name or even pokegym SN) takes cards deemed terrible and uses them to get to third place, then he/she must have lucksacked; a well-known person does the same thing, and the deck has a featured article about it and is potentially an archetype the week later.

I hope all the people who mocked that player were cited for unsporting conduct at the event :nonono: .

The only thing I really have to say against the Lv.X mechanic is that there aren't enough Lv.X's to thoroughly stimulate the playing field. This fact is made worse by the fact that most of the Lv.X's are bad. In a playing environment where the most popular/powerful decks have Lv.X's in them - Mortar, GG, Eeveelutions, even variants of Arithmetic had the Cresselia Lv.X - a higher number of better Lv.X's would have been great. If these cards were supposed to "replace" the ex cards, they failed only because so few of them even exist presently.
Sounds accurate. Although, Majestic Dawn is technically set 5 part 2. EX series' set 5 was Hidden Legends. At that time, the only good exs I can remember were Blaziken ex, Rayquaza ex, and Gardevoir ex, with the latter most considered quite inferior to the other two. It sounds like we're expecting something to instantly replace the well-established mechanic of pokemon-ex right where pokemon-ex left off. However, what he have here is a new mechanic, much like pokemon-ex was, and is still getting off the ground. The majority of pokemon-ex weren't good until the 6th and 7th EX sets.
 
they are powerfull but the ex's where stronger because exs could be played on a bench pokemon and u could also rare candy into them
 
another thing about Lv. Xs is that they are limited to their previous stage. Look at Empoleon and Ape and how those Lv. X became very playable again.

We also have to take into consideration how the Metagame is doing. Before MD 3 Lv. Xs were playable: Gardy, Magmortar, and Cresselia.

Now, it's more:
Gardy, Garchomp, Leafeon, Empoleon, Ape, Cresselia. Then there is Glaceon, Darkrai, and one or two more who will have a shot.

If Ape is playable why isn't Magmortar?

Palkia saw play here and there with Mantine or Weavile/Moonlight Stadium. Now it also has Unown Q. So it could see a little more play.
 
Palkia X Will See Play With Gardy Soon That Way U Can Use It To Pick What Ur Opponet Has Active And Gardy Uses Teleport To Protect Its Self
 
THe fact that you have to reduce a normal 4 of a stage to a 2-2 of that stage and the fact that anything devolving that Pokemon devovles both really does make it balaced.

It has to be active to evolve.

It's a stage 1 on a basic, stage 2 on a stage 1 or a stage 3 on a stage 2.

IMO looking as the retrictions already on them. They are balaced.

Remember that if I knock out your Lefeon lv. X ot Empoleon lv.X you just lost 2 of your main attackers. That only leaves you with 1 empoleon or 2 empoleon left.
 
Lv. X's as a whole aren't really a failure. There are some that have potential to do well, while others aren't worth mentioning. I see where PCL/POP went with this, but it's really hard to explain.

Why would you need anti-level x cards. The majority of level Xs are terrible.

List of current Lv. Xs that SUCK:

Infernape Lv X
Torterra Lv X
Darkrai Lv X
Dialga Lv X
Electavire Lv X
Palkia Lv X
Honchkrow Lv X
Lucario Lv X
Glaceon Lv X
Garchomp Lv X
Porygon Z Lv X

List of decent Lv Xs:

Empoleon Lv X
Magmortar Lv X
Leafeon Lv X
Cressalia lv X

List of good Lv Xs

Gardevoir Lv X

No offense, but I disagree with you on some of them. I personally think that Electivire, Garchomp, and Infernape should be in the decent Lv. X's list, while Empoleon should be part of the Good Lv. X's, though that's just my opinion.
 
Sounds accurate. Although, Majestic Dawn is technically set 5 part 2. EX series' set 5 was Hidden Legends. At that time, the only good exs I can remember were Blaziken ex, Rayquaza ex, and Gardevoir ex, with the latter most considered quite inferior to the other two. It sounds like we're expecting something to instantly replace the well-established mechanic of pokemon-ex right where pokemon-ex left off. However, what he have here is a new mechanic, much like pokemon-ex was, and is still getting off the ground. The majority of pokemon-ex weren't good until the 6th and 7th EX sets.
Looking into the past, FTW!
 
I agree that they'll never replace exs. There are to many options, and no where near enough counters. :nonono:
Remember what PK- was like? Any competative deck needed some ex cards (not lts, but at least 1 line). Now it's like that with lv.Xs, but there are only 16 of them, with only 3 in good decks, and at least half aren't good competativly.
 
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IMO the Lv. X thing is a huge failure. The main thing I have an issue with is the ability of the Lv. X to remove Special Conditions upon of leveling up. I mean normally for years the only way a Pokémon could remove the conditions without the effect of returning to the bench or a Trainer was by Evolving, BUT Leveling up is NOT evolving. The deal with evolving is that the Pokémon is changing form and is becoming a new Pokémon, BUT leveling up the Pokémon is remaining the same Pokémon. This is clearly going against one of the Fundamental aspects of the game. Plus they are overpowered. I'm going to be so glad once Lv. X's become rotated out. In one way it has been a good thing, but in another way it has been a bad thing, because narrowed the variety of decks being played.
I like Lv. X's, but I agree that variety is a major issue. The major decks this season have been GG, Magmortar, Eeveelutions, Empoleon, and Garchomp, which all have Lv. X's. Level X's make things more playable. I wish they would release like 10-15 Lv. X'x per set, like they did with Ex's, so we get more variety.

And King, you can't say much about Leveling up getting rid of special conditions going against one of the fundemental aspects, because we just never had Lv. X's before. If we had Lv. X's throughout all of the game's existence, it would be one of those fundementals. You can't judge "fundementals" on a game mechanic that has never existed before.

Back to back posts merged. The following information has been added:

I prefer the Lv. X's to Ex's by a LONG SHOT.

Pre-DP, an effective deck HAD to have at least 6 Ex's to compete at all, and that required a good deal of money to afford. Now, most deck's will need just 1 or 2 Lv. X's to be good.

Way easier for a poorer player (me) to build a good deck with less money.
 
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