DonphanAtoZ
New Member
People who whine about donks are not as good as they think they are.
People who whine about donks are not as good as they think they are.
People who whine about donks are not as good as they think they are.
People who whine about donks are not as good as they think they are.
lol...
A lot of world-class players in this thread have expressed a dislike of donks, including the OP, someone who has won World twice. Expressing dislike is not the same as whining, and even if it was, your claim is ridiculous and unfounded.
I'm guessing you think you're worth a million and love the donk.
Also, why is everyone in this thread arguing with a stubborn, self-contradicting senior who runs Beedrill G?
People who think offering up criticism and constructive opinions to help in the overall growth of the game is whining, clearly isnt as smart as they think they are.....
Jimmy
People who whine about donks are not as good as they think they are.
Let's also not forget that first-turn KOs, even if they don't lose you the game, are severely disorienting and no deck in the format is really prepared for it. Luxchomp can handle turn 2 or 3 KOs with excellent grace, but in their initial setup they might be relying on whatever they have active right now - having to go back and dig it up again after it's been knocked out slows it down, making it easier to keep plowing through them because your deck is designed to perform for just the first few turns, but by pumping out 80-100 damage each time. Starting with Call Energy against an opposing donk deck is not that helpful for two reasons - firstly, the aforementioned disruption (sure, you got two extra Pokemon before they could really hurt you, but then they knocked out that first one and left you without an energy attachment... and they'll knock out whatever you promote, too!!!), and secondly, SOME decks can take out multiple Pokemon on the first turn. See Uxie or Jirachi.
People who whine about donks are not as good as they think they are.
The OP was not whining. A certain person in this thread is.
People who think offering up criticism and constructive opinions to help in the overall growth of the game is whining, clearly isnt as smart as they think they are.....
Jimmy
^To respond to a previous person on this thread, how is SP not fun? I've played a lot of different decks in the last 6 or so months and I finally decided to try an SP deck and I had a blast with it. I feel like there's so much strategy in the deck because of all the choices at any given time to get what you need, and, I guess to me that's fun.
Sorry, missed this; you talking about me?
If so, I'm curious as to how I came across as whining, sincerely. Simply so I can avoid that in the future.
I'm aggravated by my inability to get my point of view across to Porii, and I am concerned about the effect donks have on this game. I like donk decks on the face of it - they're fun to build and, to some extent, play - but I do feel that their existence is unhealthy.
I'm aggravated by my inability to get my point of view across to Porii, and I am concerned about the effect donks have on this game. I like donk decks on the face of it - they're fun to build and, to some extent, play - but I do feel that their existence is unhealthy.
^To respond to a previous person on this thread, how is SP not fun? I've played a lot of different decks in the last 6 or so months and I finally decided to try an SP deck and I had a blast with it. I feel like there's so much strategy in the deck because of all the choices at any given time to get what you need, and, I guess to me that's fun.
Let's also not forget that first-turn KOs, even if they don't lose you the game, are severely disorienting and no deck in the format is really prepared for it. Luxchomp can handle turn 2 or 3 KOs with excellent grace, but in their initial setup they might be relying on whatever they have active right now - having to go back and dig it up again after it's been knocked out slows it down, making it easier to keep plowing through them because your deck is designed to perform for just the first few turns, but by pumping out 80-100 damage each time. Starting with Call Energy against an opposing donk deck is not that helpful for two reasons - firstly, the aforementioned disruption (sure, you got two extra Pokemon before they could really hurt you, but then they knocked out that first one and left you without an energy attachment... and they'll knock out whatever you promote, too!!!), and secondly, SOME decks can take out multiple Pokemon on the first turn. See Uxie or Jirachi.
Then the Luxchomp shouldn't have left the wrong card active. They should have read the opponent and brought up a counter to their plan.
Can we PLEASE be logical here? Call energies help against donk decks.
Call energies help against donk decks.
I do not know why you keep on looking at the near-impossible factor. Sure, playing Call energies won't ensure that you aren't donked. Neither will Spiritomb. Neither will Gastly. Neither will SPs.
Donk decks, if they miss the donk, focus on disruption. I think this may be a bit cruel as well, but I do it. If you miss the donk; the Blower everything up and kill it. Do this for a couple more turns. Switch to Dunsparce or Uxie and clean up.
You seem to be looking at this like all the things I'm suggesting aren't foolproof. They're not. But you have to admit that they do help against donks; at least a little bit.
What effects?
Uxiedonk won 2 Cities in Masters. Didn't Luxchomp win like 14? And how many did Gyarados win? Vilegar?
That's not a huge ffect on the metagame, imo. And the donk decks don't normally donk.
Disruption is what makes Sablock a good deck.
Disruption is what makes Luxchomp a good deck.
Disruption is what makes the Uxiedonk vs Luxchom a good matchup.
Disruption 1st turn is not unfair. It is KO'ing a Pokemon on the 1st turn. You should be happy! You DIDN'T get donked!
If you don't get donked by Beedrill G; then you're in for a wild ride if you don't have a trainer lock of some sort or reliable search cards.
I will agree that donk/disruption is a bit mean in a way. But I do it because I want to win that way.
Yeah, I'll give props to Jimmy for running CCs well. The lunchbreak/dinner break should be after the swiss rounds are completed. Afterall, you need some time to deck check anyway. I absolutely despise door prizes and the raffles that waste time inbetween rounds. That's a separate thread, though.
Regarding donks, they indeed have always been a part of the game, and my opinion is that it ultimately relies on Japan to stop printing cards designed to turn one people. It's a bad experience for anyone to get turn oned. it's also extremely discouraging to new players.