Pokémon TCG: Sword and Shield—Brilliant Stars

Issues Facing the TCG

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Nats> Battle road
I'd feel alot worse if I went negative at Nats rather than going negative at a br, which I probably would'nt even care about
 
That's true.

If I get donked at Nats, I suck it up and treat it as a normal loss. "What did I do wrong? How can I prevent that? What cards can improve that matchup?"

Now we're just complaining about losing I think.
 
What did I do wrong - Nothing
How can I prevent this - Get better opening hands / dont get paired against decks that cant do anything but donking
What cards can imrpove the matchup - None that I dont play anyway

...
 
What did I do wrong? Maybe not put down both my Beedrill G and my Uxie
How can I prevent this? Make room for a 4th Bat/3rd Uxie
What cards can improve this matchup? The aformentioned 4th Bat/3rd Uxie, others depending on the deck
 
You CAN prevent losing to that.

Calls, Spiritombs, Smeargle over Sableye, Dialga, etc.

There are many ways to stop a donk.
 
That's true.

If I get donked at Nats, I suck it up and treat it as a normal loss. "What did I do wrong? How can I prevent that? What cards can improve that matchup?"

Now we're just complaining about losing I think.
When it comes to a donk, you probably didn't do anything wrong, and couldn't prevent it.

Let me back up a bit and try to get to my original point, since various side rants and tangents have really gotten me off track. Really, all I'm trying to say is donks aren't the most desirable thing. Yes, they are legitimate wins (never said they weren't), yes they are probably somewhat intended, and yes they will probably always exist to some degree, but the less common they are, the better off we all are. We get more play time, have more fun, and rely less on luck.
 
Trust me, I don't want to donk my opponent.

I want to win; not normally by donking, but if the chance arises I do it.

You probably can't prevent the donk that game, yes. But by list altercations and other stuff you can make it easier to not get donked. A kid teched Spiritomb in his BLG at a CC because he knew I would almost surely donk him.
 
Definitely do not want draws to come back. It's a complication I do not want to see again. In my last turn with 2 minutes left, I do not want to be thinking "how can I win, how can I lose, how can I get a draw". Should just focus on wins and losses. Much easier that way. Ties just make it complicated. Intentional draws is even worse in my opinion. It's an element of strategy that is just too game unrelated for my liking.

I would be all for something that reduced t1 wins. The problem is mainly the format just is that way now, but it is definitely unfortunate.

I would still prefer the 4 prize rule than not. Yes, a player that can't win quickly who lost the first game may not have time to win game 2. But they at least legitimately lost one game to somewhat deserve the loss.

The current method, a fast deck can lose the first game and if they take enough time, will still likely win the match with a 5 minute win in game 2 and a sudden death win. The opposing player lost no games legitimately and could lose the match. That to me is worse.
 
Trust me, I don't want to donk my opponent.

I want to win; not normally by donking, but if the chance arises I do it.

You probably can't prevent the donk that game, yes. But by list altercations and other stuff you can make it easier to not get donked. A kid teched Spiritomb in his BLG at a CC because he knew I would almost surely donk him.

So what you're saying is like...
"Play 4 Spiritomb, 4 Call, 4 Smeargle and at least 12 other basics or you'll get donked"

Yeah, fair enough. Honestly, donks are not preventable, you can just HOPE that you have the CHANCE to avoid them.

Donks are unhealthy for the game.
 
There is a presumption that draws are there for the benefit of the players. Something to be exploited. That is not their primary purpose. Draws are present in timed games to prevent the tournament schedule from being wrecked or badly distorted. Right now we have the distortion of players spending more time standing around waiting to play than actually playing.

The exploitation of draws through IDs can be avoided just by having no draws in the last round of swiss, last two rounds if you must. There are other ways too for example by modifying the pairings in the last round but that is easier said than done, or by reducing the incentive to ID by having the higher ranked player in the top cut have the choice if they go first or second rather than flip for game one.
 
How are donks unpreventable?

And I'm not saying 4 Call/Tomb/Smeargle; I'm just saying that some of these are quite common. Maybe taking out a Sableye or 2 and adding in some Smeagles can help you not to get donked in Gyarados. Maybe Calls would have helped your deck anyways. Spiritomb may just be added if needed.

@BM
Well, for me, I don't really want to donk my opponent. That;s just my opinion.

I've been donked before, and I treated it like a loss. I don't see why people are complaining about something that can be easily prevented and is just a normal game.
 
3) Turn 1 losses
Turn one losses leave people feeling sour, too. They've been around since base, became more rare in the 04-07 era, then returned with cards like Crobat G & PokeTurn in 2008. While almost everyone dislikes the idea of a Turn one loss, whether or not it is an issue that needs "fixing" is up for debate. Is it possible Organized Play can implement a rule that prevents or lessens the odds of a turn one loss? If so, would it be better for the game?

Curious to hear any ideas, as well as issues I may have missed.
I know. At a League tournament today, Game 1, I got donked. I flipped over a lone Chomp C and went first, and ended. My opponent with a lone Crobat G active puts down chomp C, attaches Dce and E-gain, retreats and E-quakes for the game. I didn't even get to use Trainers, Stadiums or Supporters that game.
 
Donks are unhealthy for the game.

I completely agree with this statement....

Donks are the only thing that is keeping BAD players remotely interested in the game. Donks a generally played by players who know they stand ZERO chance at winning a complete game based off their skill level. I know the truth hurts, and this will start a huge flaming war. However, I'm just calling it how I see it.

When we see a new rotation that slows the game down to a skill based game. Pokemon is gonna lose a good part of its current player base. No more easy wins will deter bad players from competing at a new level. Its gonna be sad to see actually.

So while Donks are overall bad for the current format, it has been and will continue to be good for bringing new players to the game (at least till the rotation), looking for cheap and easy wins.

I am EXTREMELY concerned about the direction Black and White is taking us. Based on what has been shown on various sites, It looks as if we are going back to the stone age. 3 energy attacks for 30? Overall loss of abilities on the cards. (powers/bodies). I'm just not sure Pokemon can continue to hold its player base with such a huge hit in the power creep.

Just my opinion,
Jimmy
 
I completely agree with this statement....

Donks are the only thing that is keeping BAD players remotely interested in the game. Donks a generally played by players who know they stand ZERO chance at winning a complete game based off their skill level. I know the truth hurts, and this will start a huge flaming war. However, I'm just calling it how I see it.

I completely disagree.

I believe you had just ENDED a huge flaming war by speaking truth. :smile:

Have donk decks been winning a lot of tournaments?
 
My friend got 2nd at Cities with a Donk deck lol

I think a great solution to keep turn 1 kills from happening is allowing each player 1 mulligan. Meaning, if a player draws his hand and doesn't like it, they can shuffle it back in and draw another 7 at no cost. Any more mulls after that would only happen if they didn't draw a basic and could still have the 1 card penalty.
 
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