Pokemon - 25
3-2-3 Jumpluff HGSS
1-0-1 Dusknoir DP
2-2 Cherrim SF
2-2 Claydol GE
1-1 Shaymin LvX (Land Forme)
4 Pichu HGSS
1 Uxie LA
Trainers - 29
4 Rare Candy
4 Bebe's Search
4 Poke Drawer+
4 Pokedex Handy
3 Warp Point
2 Cynthia's Feelings
2 Pokemon Communicator
2 Roseanne's Research
2 Broken Time-Space
2 Night Maintenance
Energy - 5
5 Grass Energy
The strategy of the deck is to start with Pichu and use its free attack to get both me and my opponent's benches full. My opponent can fully set up from this so I added in Dusknoir DP to help control my opponent's field. Once I can get Jumpluff out with most of both player's benches full Jumpluff can do massive damage for one energy. If my opponent doesn't decide to set up because they see that I get out a few Hopips and a Duskull then good for them. 70 for 1 is still pretty good in my opinion.
Jumpluff - Grass - 90 HP
Stage 2 Evolution - Evolves from Skiploom
[G] Group Attack: Does 10 damage times the total number of Pokemon in play (yours and your opponent’s).
[G] Leaf Guard: 30 damage. During your opponent’s next turn, any damage done to Jumpluff by attacks is reduced by 30.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Pichu - Lightning - 30 HP
Basic Pokemon
Poke-Body: Angelic Sleeper
If this Pokemon is Asleep, it takes no damage from attacks.
[.] Let’s Play With Everybody!: Each player may choose any number of Basic Pokemon from his or her deck and play them onto his or her Bench. A player who looked through his or her deck shuffles the deck. Pichu is now Asleep. (You play your Pokemon onto the Bench first.)
Weakness: none
Resistance: none
Retreat: 0
3-2-3 Jumpluff HGSS
1-0-1 Dusknoir DP
2-2 Cherrim SF
2-2 Claydol GE
1-1 Shaymin LvX (Land Forme)
4 Pichu HGSS
1 Uxie LA
Trainers - 29
4 Rare Candy
4 Bebe's Search
4 Poke Drawer+
4 Pokedex Handy
3 Warp Point
2 Cynthia's Feelings
2 Pokemon Communicator
2 Roseanne's Research
2 Broken Time-Space
2 Night Maintenance
Energy - 5
5 Grass Energy
The strategy of the deck is to start with Pichu and use its free attack to get both me and my opponent's benches full. My opponent can fully set up from this so I added in Dusknoir DP to help control my opponent's field. Once I can get Jumpluff out with most of both player's benches full Jumpluff can do massive damage for one energy. If my opponent doesn't decide to set up because they see that I get out a few Hopips and a Duskull then good for them. 70 for 1 is still pretty good in my opinion.
Jumpluff - Grass - 90 HP
Stage 2 Evolution - Evolves from Skiploom
[G] Group Attack: Does 10 damage times the total number of Pokemon in play (yours and your opponent’s).
[G] Leaf Guard: 30 damage. During your opponent’s next turn, any damage done to Jumpluff by attacks is reduced by 30.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Pichu - Lightning - 30 HP
Basic Pokemon
Poke-Body: Angelic Sleeper
If this Pokemon is Asleep, it takes no damage from attacks.
[.] Let’s Play With Everybody!: Each player may choose any number of Basic Pokemon from his or her deck and play them onto his or her Bench. A player who looked through his or her deck shuffles the deck. Pichu is now Asleep. (You play your Pokemon onto the Bench first.)
Weakness: none
Resistance: none
Retreat: 0
Last edited: