Pokémon TCG: Sword and Shield—Brilliant Stars

Kingdra-Is it really THAT good?

Originally posted by Professor Elm

lol, Mr. Mime will have a field day against this card.
I could see tech Mimes popping into decks just to counter this guy.
Of course I am sure 2-3 Warp Points will be common.

agreed, I guess that I will be seeing more wailord,Bastiodon, and Mr.Mime out there. People just want to counter Kingdra decks ASAP.
 
lol, Mr. Mime will have a field day against this card.
I could see tech Mimes popping into decks just to counter this guy.
Of course I am sure 2-3 Warp Points will be common.
Dang, beat me to it. Mr. mime just LOLs at kingdra. Stalls for 3 turns while I build up my big hitters to ko your kingdra while you are maybe sniping them for 20 a turn (how you're discarding energy AND attaching them every turn is beyond me but okay). 2 Mr. Mimes on the field completley counters kingdra (and pretty much everything else next season).
 
Armaldo > Kingdra. I'll take that 60 damage and wall it while you try to find a way around it. Play Pluspower kthx.

Armaldo and a good offensive engine will make Kingdra look bad. Blissey even with Armaldo can keep a consistant enough attack going against this Swarm, and this is assuming you always have Pluspower, if not, Armaldo shrugs off the 60 damage and beats your face in, grass weak plus good damage coming from two 130+ HP attackers. You can only run so many Pluspowers before you consistantly do 0 damage to Armaldo.

And Blissey by itself will still be able to keep speed against this Juggernaut. Find a good lightning to go with it and you've got a dead buncha seahorses. (Electrode, anyone?)

So long as Blissey remains in format, Kingdra can't dominate.
 
Armaldo > Kingdra. I'll take that 60 damage and wall it while you try to find a way around it. Play Pluspower kthx.

Armaldo and a good offensive engine will make Kingdra look bad. Blissey even with Armaldo can keep a consistant enough attack going against this Swarm, and this is assuming you always have Pluspower, if not, Armaldo shrugs off the 60 damage and beats your face in, grass weak plus good damage coming from two 130+ HP attackers. You can only run so many Pluspowers before you consistantly do 0 damage to Armaldo.

And Blissey by itself will still be able to keep speed against this Juggernaut. Find a good lightning to go with it and you've got a dead buncha seahorses. (Electrode, anyone?)

So long as Blissey remains in format, Kingdra can't dominate.

Wrong.

Bubble Coat.

Buck's.

PlusPower.

Armaldo is defensive.

Blissey is one of the worst decks in format because of Boost and FF are gone.

Armaldo won't be THAT popular.
 
Bubble Coat.

Gone after one shot and Electivire LX will have open season with this. I'd love to see Bubble Coat abuse with Vire sticking around. And what relevance does BC have when I didn't even bring up lightning?

Armaldo is defensive.

And can be offensive. 60 then 100 kills everything in format barring Rhyperior LX and Wailord. Even fighting resistant dudes have a hard time surviving to this as they can't deal that 70 necessary.

Blissey is one of the worst decks in format because of Boost and FF are gone.

A lot of Blissey decks at US Nationals weren't even using Boost or FF, choosing to go with the Beach instead. What exactly does that tell you about how necessary they are? It will stick around regardless as it can beat quickly and efficiently while having huge HP's.

You don't even know if it is the worst deck in format as this new format hasn't even begun yet.

And oh wait. Plus Powers and Bucks training. :3

Armaldo won't be THAT popular

No, but it will make a great rogue to beat Kingdra and surprise the crap out of other people not expecting it.
 
I think some of the reason that Blissey at nat didnt use FF and Boost bescause they ran Banette in them. Banette cover the fighting weakness of Blissey.
 
I think some of the reason that Blissey at nat didnt use FF and Boost bescause they ran Banette in them. Banette cover the fighting weakness of Blissey.

Its what I ran, but I still ran Boost. The damage is still extremely consistent even without it, plus the possibilities of other Blissey variants grows with each passing set. Electrode works well with it as it weaks Kingdra and Empoleon, then becomes the energy to start up a Blissey while the opponent is phased by the explosion.

Boost couldn't be run in many of these variants because of Beach, and apparently my use of Banbliss was bluffing people into thinking I was running Beach.

That aside though, its off topic. I can see that Kingdra is a good card and a great deck, but don't overhype what can be beaten, even AMU has its problems (*cough Mightyena cough*)
 
AMU's counter is Mewtwo.

Mewtwo cannot be stopped by Mightyena.

What if you go first? Then Kingdra can get out, destroying fossils, Chanseys, and Voltorbs.

That's why it's BDIF in DP-LA.
 
What do AMU and mewtwo have to do with Kingdra? But I build a tentacruel/lanturn deck and played some games against Kingdra and it works extremely well.
 
Mewtwo cannot be stopped by Mightyena.

Mewtwo suffers the same problems that the AMU trio do, its a basic, Mightyena locks Basics. Yes, Mewtwo will be an AMU counter in its own right, but so will Mightyena.

Its useless to argue this, AMU has no relevence to this thread whatsoever. And arguing the luck of who goes first is also a petty argument as luck is a prime factor of this game. Kingdra cannot stay BDIF forever and will not be like GG.

Every dog has its day. Kingdra won't last THAT long.
 
Laturn/Cruel is countered by energy switch with EASE.

Plus its good.
 
Why won't I just attach more energies to your pokemon with Tentacruel? If there are enough energies in the discard I can counter your maximum of 4 energies with 2 attacks and then I already did 80 damage to your pokemon.
 
OK you play energy switch,Im still gonna do damage to the pokes you want to attack,thats the whole point,it spreads and then Laturn is Lightning,Kingdra active will suffer for two turns and the ones on the bench will also. Then since Tentacruel is bein playing with the deck,Just keep doing it doin claydol,take away your support ,then u cant discard away,then I took away your aqua stream damage each turn,so only thing u can do is attack and discard.

Every deck you said that just gets destroyed by Kingdra dosent,they are all winnable,Honestly,If Leafy X gets going by t3(which happens in meatloaf)then Leaf Guard and water resis makes Kingdra fold,you should be happy Meganuim d is going out,or it would make Kingdra look really bad.
 
Yes, well all of these decks have to survive the highly possible T1 win. If you run 4 bebe's, there is a 1 in 3.75 chance that you willget Kingdra, Horsea, Candy, and an energy. Lan/Cruel is right now one of the few decks I see right now that can survive that. If you have Cruel T2 and Kingdra doesnt have pluspower or Buck's, Kingdra will prob die if Lan comes once Cruel dies. Electivire won't reach Kingdra in time to start destroy it. Plus, ElectivireX's attack only blocks if there is a tool or stadium, the only real possibility being bubblecoat. The SW Electivire could epically fail on its flips and land a whopping 0 damage. Luxray might be able to grab a prize but after that, it's eaten alive. MagmaLutions runs about 8 basics if you use Mag X so the chance of having only one basic is high. If it's Eevee, Call For Family will save it, depending on what their hand is. No Leafeon is auto-loss. Mag also is OHKOd if it has 20 damage from earlier snipes. And to tel you the truth, I have no idea how AMU does against Kingdra.
 
Doesn't Pachi do 70 to kingdra? it hits for 40 and destroys the tool and then gets the bonus for weakness because damage is done last?
 
Kingdra has to do be going T1 or it wont win most of its matchups. Vire X will reach Kingdra to destroy,you snipe,fine,but Ima play more than one Buzz so you have to keep doing it,Also with TM1,it wont be hard to get Vire out quickly to counter Kingdra in Magnezone. It dosent need t block it,u probably would have done 20 to Buzz once b4 it evolved to Vire and gets Lved up,Magnezone is gonna play Metal SP,reducing snipe done to it,then Auto Paralzye would get annoying for you.

T2 Cruel/T2 Turn is gonna happen. Magmalutions would just abuse Vappy to heall all that sniping for 20 you did,Leafy X would Leaf Guard u for a few prizes.Magmortar is gonna heal the 20 u did b4 and with a teched Cresselia can move damage and then come up and Ko for two prizes,warp/retreat out of it and just Leafy get back to work.Then by then itll be strong enough to OHKO u.Empoleon would spread 30 and 30 and 30 and 30 and 30 and 30 and 30 and 30 and 30 Ko your claydols wager u,u lose wager then clean up. Sprites lose to Kingdra unless they get great starts which would happen alot they all have free retreat,they attack for the same nrg cost,they stop your claydols with mesprite drops early game,they LVup first,retreat LV up again,warp/switch Lv Up again.Then they can tech in Mr Mime setup a mesprite then heal or 200.Armaldo im not even gonna get started on that.

Kingdra has alot of strengths,but has alot of weaknesses also.
 
The only thing with all of these techs against Kingdra is that some other deck is going to come in that eats those techs for breakfast. Kingdra is going to be played like GG, except more people will play anti-techs that will end up screwing them against any other deck thats faster thana crippled turtle.
 
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