Pokémon TCG: Sword and Shield—Brilliant Stars

Lame-U (L-AMU): Testing the Pixies

I don't see why Dusknoir would be that much less played. In a stage 2 deck, 1-0-1 is just as easy to slip in as it ever was, and as long as there are decks that tend to use more than 3 bench spots (of which there will always be a fair number), it's going to be effective. When IFDS comes out and we get Lumineon plus Dusknoir level X and the two other Dusknoir from that set (assuming it doesn't get split up, although it might), I'm pretty sure it is going to be played even more.

That being said, I actually don't think Dusknoir necessarily kills AMU since it doesn't seem to need much else in play besides the three Pixies and some other support, from a back-up Pixie to Claydol to Rotom to some complimentary stage 1 or 2 line to any number of techs... to infinity and beyond. It's just something an AMU player would need to be weary of like most other decks.
 
I'm not trying to prove anything to anyone, BloodDraek. Have you read any of my posts in this thread? I'm trying to learn how the deck works, and relay my experiences and problems to the online community.
That was not my impression at all Prime. Based on your replies in other threads and your history of "stirring the pot" for lack of a better term, I could only assume that you were aiming to try to do so again and give folks a "counter consensus" view when I read your first post. That feeling was solidified by what I read there and since.

From instance that first post there was this:
Prime said:
I know people have denied it, but the deck is definitely based around Mesprit lv.X's Supreme Blast. I won games today by just Surpreme Blast, and you desperately need it to win many games that go into mid-late game. Of course, the deck can do other stuff, but other stuff doesn't win you games. Big damage wins you games.
So right off the bat you basically say "those AMU supporters aren't telling you the truth." That's exactly the kind of thing that shuts down communication. Naming your thread "Lame-u" only seems drives home the point that you aren't really trying to discuss anything at all, that you have an opinion and seem want to get it out possibly at the expense of others.

And for the record I'm not planning on playing AMU competitively at this point. Also Prime, I respect a lot of what you say and do here. I've always enjoyed talking with you at events. With that said I'm not feeling the open mindedness here. That's what I'm trying to convey.
 
Last edited:
That was me posting my opinion, followed by my results from testing the deck out at league. I don't see how that stifled conversation more than the others in this thread that just posted to tell me my list was bad and didn't even try to offer ideas on fixing it.

If I meant to just bash the deck, why post the list? Why go into so much detail about my results at league? Why bring up good points about the deck? Why state that I like the deck and think it has potential?

I've stirred the pot in the past? So what? This whole thread was made so people would read it, make up their own opinion, test it out, and post their results. If you already have an opinion of this thread after just seeing my name and the name of the thread, then this thread has not completed it's mission.

Past the first post, what have I say to hinder open mindedness?

Honestly, I don't see why I can't like the name Lame-U and still like the deck when I used comical names like "Scary John Kerry" and "Man...I got the munchies" as deck names. Of course the name was originally thought of because of how overrated the deck is, but I don't call it that just to put it down.
 
the machamp has 130hp X has 150hp, even with unown G machamp can OHKO the pixies but that's besides the point since its not out.

I only mentioned Machamp because it will kill a lot of decks that run the legit basic pokemon. (Darkrai, Palkia, Dialga, Heatran, Mewtwo, Regigigas, Shaymin and others)

Dusknoir will still be played, but a lot of people have learned to play their decks as if dusknoir was always in play. I guess you can just use your judgement during the game to decide if they have dusk or not. Sure claydol may not be needed in this deck, but when is free draw power ever bad?

Luxray and Houndoom i think give AMU huge problems (aside from mightyena/mewtwo x) so you could maybe test agains those decks.


I don't know what the "perfect tech" for mewtwo x is, but when it is found, i think AMU will do just fine
 
I appreciate your post Prime, and I found that after testing a list very similar to yours, our results are quite similar.

The deck just begs for Cynthia's like mrdraz stated earlier to constantly refresh or even minimize your hand. If you have all that junk and nothing was KO'd, so what? Shuffle, draw 4. Then, Cosmic Power and get rollin' again. I COMPLETELY agree with Poke-Radar and your experience with it. In fact, I've tested it in other decks like Kingdra and Froslass and it seems ridiculously hard to pull any Pokemon at all.

As for now I've left it alone simply because making a 'good' list is too much for me at the moment. I feel this deck is similar to Rambolt in the fact that it is AMAZING if a good player uses an amazing list, but if a decent player even touches a 'ok' list; oh lord..


Results:

Kingdra: I playtested against a basic Kingdra build and found that this match was nearly impossible for me. T2-T3 Kingdra is a feat easily accomplished, and once 1 hits the field, they swarm like beez. You KO one and he brings up another, and another, and another. Supreme Blast is pretty much the only thing that keeps you going imo.

Froslass: It's an interesting match up. The build I played against was my own Fross/Cress/Spiritomb deck that I tested a bit and found to do pretty well. You can contend with it on a toe to toe basis, but Supreme Blast is sooo easy to avoid. I found myself relying on Azelf and Uxie/warp pointing to win. Destiny Bond stallz and I was easily KO'd by multiple Spiritomb/Cress combos near the end of the match. I'd say it all depends on how fast you can get a Claydol and at least 1 or 2 X's going. Mesprit was only used to OHKO Cress one time the whole game.
 
Kingdra: I playtested against a basic Kingdra build and found that this match was nearly impossible for me. T2-T3 Kingdra is a feat easily accomplished, and once 1 hits the field, they swarm like beez. You KO one and he brings up another, and another, and another. Supreme Blast is pretty much the only thing that keeps you going imo.

I'm just curious as i haven't play tested against kingdra or with an AMU deck yet, but would you say any AMU list can contend with Kingdra consistently? And also is Mesprit's Healing attack enough to survive snipers/bench dmg/spread?
 
I'm just curious as i haven't play tested against kingdra or with an AMU deck yet, but would you say any AMU list can contend with Kingdra consistently? And also is Mesprit's Healing attack enough to survive snipers/bench dmg/spread?

Mesprit's healing attack is like a bad Potion against Kingdra. It only heals the bench, so Kingdra will always 2hko it.

Kingdra does look like a near impossible matchup for this deck. But then again, I don't know if this deck has any positive matchups lol
 
yeah, I noticed there being a few times when I wished Mesprit lv.X's first attack healed the active for 30, especially when facing a deck that ran Ampharos. The spread added up pretty fast, and it put many of my pixies in range of the 70 attack for the KO.

Deathberry: I think your Kingdra matchup is right on. I do feel it would be so much easier to setup than AMU. Does Kingdra have 130HP? If so, it would be really hard not to 3-hit KO it and lose 1-2 pixies in the process. I think it's second attack would be deadly against the pixies as it can hit for 60, which wouldn't normally be in KO range for most evolved Pokemon, but then snipe the bench for 20, which if doesn't correctly, can setup the next pixie to be OHKO'd by a 60 shot, and so on, and so on. Throw in Plus Powers, and I really think it would be a bad matchup. I think AMU has better matchups against decks that don't have a 40HP+ adventage the entire game. Although if AMU could lock the Snowpoint Temple, it could help a lot.

I am in the same thoughts as butlerforhire on Dusknoir being played next format. Right now, it's the #1 tech in the most popular deck. People complain about how it can win you games when it is dropped on the field. With the loss of DRE/Scramble, it does make it harder to power late game, but it's ability isn't disrupted one bit. I think it will definitely see play. It's great against Beedrill, AMU, Politoed, Eeveelutions, and Empoleon. It's a definitely good tech in any deck. I think it could see play in Luxray just for the added disruption. Throw in a single DP Luxray and you have that combo that has been talked about since the release of DP1.
 
Hi,

I LOVE your post because it's just great to read about something AFTER someone has actually tried it. So, I'll drop my 2 cents in (I usually just lurk around and never post replies...)

:thumb:

I actually like your list.

1. You've maxed out the pokemon you need out!
2. You've really tried to use ANYTHING that would draw out pokemon in your trainer/supporter list.

So... here's my humble suggestion.

KEEP claydol and your Pokemon as they are...

I think that you're SACRIFICING basics that you need for set up.
So, bench them and use a starter basic so IT takes startup damage.

Look at the trainer/supporters in your list and trim back to make room for Pachairisu... let him pull out the pixies on a single turn.
Claydol will supply the ammo ...

With Pachi in .. you can cut your trainers/supporters into something like THIS.. .

3 Roseanne's Research = up to 4 Rosannes Research because you're trying to pull out Basics. You need more to ensure it's there when you need it)
3 Bebe's Search
4 Premier Ball - 3? this MAY be ok if it were down to 3... if you're losing SO many Xs, that 4 PBs and 3 Bebes are necessary, then the list is busted to begin with...
4 Dusk Ball
4 Poke Radar = 3 Poke Radar. These are great if you follow WITH a rosannes or BeBe for the rest. I wouldn't say this card is a dud because it IS a TRAINER and you can follow same turn Supporter.
3 Plus Power = 3 pachairiusu (Plus Power is just taking up space here...)
2 Snowpoint Temple = 1 Snowpoint Temple / not important enough to tie up two spots
3 Warp Point = 2 warp point (making room for Cynthia)
3 Night Maintenance = 2 Night Maintenance (making room for Cynthia)
ADD
2 Cynthia's Feelings - there's GOT to be a way to get randomly needed things in your hand right-away if Claydol fails.
2 TEAM GALACTICS WAGER = You need to disrupt whatever they get from Claydol on the other side... buy some time and ... well you MAY get what you need as well!!

I'm gonna build this up and start testing it myself so I can determine how bad my advice is... lol :redface:

Back to back posts merged. The following information has been added:

The deck is good....for the first 3 turns. After that it starts to lose its edge even with the best list. A good list can get them all out the third to forth turn but after that first supreme blast the game just goes down hill from there. They just don't have the hp/damage output to consistently handle the stage 2 beasts that we see in the game now. You can't put all your hope in mespirit, dusknoir is also a pokemon that will wreck this deck along with the mr.mime, who in my opinion, is not over-hyped for next season at all.

I thought this too. But ISN'T IT SO FUN to try ???!!!

It's just one of those "I GOTTA try this" type of decks :)

I don't think it deserves the overwhelming hype, but it IS really a fun Puzzle to try'n piece together eh ?
 
Last edited:
I'm just curious as i haven't play tested against kingdra or with an AMU deck yet, but would you say any AMU list can contend with Kingdra consistently? And also is Mesprit's Healing attack enough to survive snipers/bench dmg/spread?

AMU cannot contend with Kingdra unless Kingdra for some odd twist of fate doesn't set up till turn 4-5(?!?!) Or unless you have some sort of anti-Kingdra tech line thrown in. I mean, it'd be more imaginable to set up the Frogs then AMU imho. They simple take too much work to keep around, and honestly I have no clue how Japan made it work?(Gardy Pk?)


Kingdra>AMU. After testing the match for quite some time, I can say this with confidence and absolutely no doubt.
 
I think the posted decklist could be a tad better IMO, but I agree with Prime. I just don't buy this deck being consistant. Its too hard to set up and maintain.

If there was a way to get Supreme Blast to go off every turn without a hitch I would like it. Relying on the Energy Pickup to get heads is too unreliable.

Someone show me a list that guarantees Supreme Blast goes off every turn, and I will start believing in this deck.
 
To elaborate on what DeathBerry just said, Kingdra definitely has an advantage over any sort of AMU build because for the most part it is self-sufficient. In fact I'd say it is one of the more self-sufficient stage 2 lines I've seen in the game, with ridiculously low energy requirements (0 and 1? POWER CREEP KEEPS ON CREEPIN'!), the 2nd attack fueling the first, great HP and retreat, and the ability to build up eventually to a massive hit with that first attack while dealing nice damage to the active AND bench in the process. It's like the genes from Neo: Genesis Feraligatr (basically the most dominating deck during the first "Modified" way back almost a decade ago for those that didn't play then) and Lucario got thrown together in a blender and fed to Seadra. It just has so much wrapped up in one card that requires so few resources aside from a constant supply of water energy, which Claydol and Roseanne's comboed with that first attack easily provide. AMU is unavoidably an ensemble, combo-driven deck, even if it can come out quick given an ideal opening hand, and that is a huge liability against a one-stop-shop machine like Kingdra.
 
Who cares what is Tier 1 at Battle Roads? It's Battle Roads...worthless point-wise, and really just there for new ideas to be played and new players to get introduced to competitive tournaments. I wouldn't worry about Tier 1 until States, maybe cities.

Heck, I am planning on running Politoed just for fun at a BR!
 
BRs last year got certain players Worlds Invites,so yea,Battle Roads are not important :p

The beginning matters alot,its how you start off and get going and build your rating,and people wonder why they dont get enough points to get into worlds on ratings,because they just think certain tourneys dont matter,they all matter,points are points.

Anyway,If you count on doing Supreme Blast every turn,then you wont win mostly any game you play. The list he posted was for otherwise "Bad" ,but the deck isnt as speedy and consistent as people make it to be.

But the deck can work consistently if you at least have a decent build and at least have some what stradegy than just do 200 damage.
 
BRs last year got certain players Worlds Invites,so yea,Battle Roads are not important :p

The beginning matters alot,its how you start off and get going and build your rating,and people wonder why they dont get enough points to get into worlds on ratings,because they just think certain tourneys dont matter,they all matter,points are points.

Anyway,If you count on doing Supreme Blast every turn,then you wont win mostly any game you play. The list he posted was for otherwise "Bad" ,but the deck isnt as speedy and consistent as people make it to be.

But the deck can work consistently if you at least have a decent build and at least have some what stradegy than just do 200 damage.

ok what else can AMU do besides 200 damage

1. heal the bench with the healing wave attack
2. do 200 damage
3. have free retreat
4.snipe with azelf but it won't be much most of the time
5. do 60 with uxie and not 60 the following turn
6. have no weakness
7. uxie set up

you know other than that I am out of ideas remind me of more

but seriously this accomplishes doing everything, but it does everything terribly. It is versatile but it isn't as good as destiny used to
 
Its not even the same strategy as Destiny. What else could it do?

8. Lock energy,opponents from playing Call with Azleaf
9. Makes basics use one more * to attack
10.Slow down spreading with Uxie Memory Out
11.30 + Sleep
12:70 for 2
13:Get pokes from prizes.

I mean its not the ost advanced deck and I dont think it was intended to be,but its a deck,thats like saying what can Kingdra do?

1. Do 10x for each water(16 max)
2.60/20 for 1
3????
4????
5????
 
Thats true,but how well will it do it??Who knows how these decks people say will do,tournments and playtesting is two different things and two different environments.I mean Pixies do alot of things,it takes skill to play correctly,why not play something challenging and stop complaining about its flaws,and a easier deck to play.

Its not like you guys are forced to play this deck,Kingdra just seems like another cookie cutter really,similar to Gardilade in a way to this:

1. Dragon Pump= Psy Lock:It dosent stop power,but its the main focus to consistently do damage to your opponents active and bench.

2. Aqua Stream = Psy Cut: DO massive damage to take care of any threat.

3. Alakazam MT = Dusknoir DP : Control your opponents powers instead of your opponents bench.

Similiar in ways. Why not hype it,even tho Leafeon stills beats it easily.
 
When I went to the pre-release this weekend I played somebody who was using this deck. They got out a turn 3 Mespirit lv. X and used supreme blast and used supreme blast to knock out my pokemon. I didn't even panic because even thought I had nothing on my bench to them I knew I was going to win looking at my hand. Once I got out Bronzong I pretty much won the game damage was just going everywhere and with the it's pokebody damage was really increasing. When he got up another mespirit I didn't even really care because bronzong can OHKO it anyways, but the game really went bad for him when dusknoir hit the because most of the pixie decks decide not to use claydol and they have to play uxie to keep drawing cards and they always have to another back up attacker on their bench so most of the time they are going to have to play more than 3 pokemon on their bench so that pretty much cleaned everything up. But what I really don't understand is why they play either one mesprit LA, none at all, and no wagers.

Since they have to play two mespirit LV. X just to do damage and they think they have to play the MT Mespirit and then they don't have room for the LA one. Everyone knows about every deck is going to use claydol, unknown R, or uxie to set up so why not just play two of the LA Mespirit. It was a time in the game where I was thinking if my had played two mespirit LA instead of one LA and one MT they could have won. Every deck is going to have low hands now and then and don't see why the pixies don't try to disrupt instead of retreat for free. I know they need it so they don't have to discard a energy to level up, but why not just play moonlight stadium and snowpoint. I mean the pixies highest hp is 90 and a good deck will most certainly counter the snowpoint as soon as it's played and moonlight stadium is one of those cards that are just necessary for a turn or so in certain situations. And it will still be away to switch your pokemon without discarding energies and have the effect of snowpoint temple without using mespirit MT. With cards like switch and warp point.

And after you use your first supreme blast you shouldn't need to get a new azelf LV. X out or Uxie LV. X out unless you want to have more consistency and have out two Uxie LV. X's. I can actually see decks this season playing one or two mespirit in their deck to disrupt their opponet and all you really need is to have your opponet have one good turn without powers and you can just mess the hold their whole field up. And if you play two mespirit LA in your pixie deck instead one it lowers the risk of you wasting it's power by playing it just to make sure you can use supreme blast next turn.

I seriously think this deck can be the next gardevoir (disruptively) but not really anything else about it I see as a threat in that deck. Including supreme blast. I mean gallade hits for alot of damage and can OHKO big pokemon just like mespirit, but I'm pretty sure every player who has played this season has gone up against a Gardevoir deck and wished the opponet just played gallade instead of gardevoir because even though gallade knocks out the big pokemon, but it has been plenty of times where that has cost gardevoir players the game allowing the opposite player to use claydol and get what they need to rebound I know I that caused most of the gardevoir players I played to lose the game. It is harder for your opponet to get set up without powers than getting set up by losing an attacker. And you can ask anybody what what makes gardevoir decks so good and they will say psychic lock. That is the main reason why the majority of people play plox instead of G&G.

Based on the way the majority of people say they are going to play this deck and the way people are just trying to use mespirit lV. X's supreme blast every other turn rather than trying to disrupt your opponet nothing to me screams tier 1. I really don't see this deck being the blissey or gardevoir of next season I more likely think of this as the hurricane of next season all fuel and no substance. :nonono:
 
its so dumb to use 2 Mesprit Lv.X when you have Night maintenance and you max out on Premier Balls.

2 MEsprit LA/1 Mesprit MT/1 Mesprit Lv.X is the right Mesprit line.
 
Back
Top