bullados
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Zekrom is an autoloss, bro. No good donkey Zek runs more than 8 Pokemon. And they will have 3 of those in play on the first turn. With only 5 Pokemon to LZ, you lose.
You need more than 9 energy. I'm finding 13 to be my butter zone right now.
Cheerleader's is not a good card. PONT is better. Copycat is better. Seeker is better. Heck, I think that PONT is better than Juniper in this type of deck, and Copycat is roughly equal.
Good Rod is the opposite of its name. It's a terrible card. Junk Arm is superior in every possible way, and I'd rather have a 4th Dual Ball than a Junk Arm in almost every instance.
The deck needs energy recovery. I put in a FSL and an Energy Retrieval, and that seems like it's just enough.
You probably don't need 2 Mr Mime. 1 should be enough in most cases. Once you see your opponent's opening hand with Hurl, you never really need to see it again, as you should know every card in the hand except for 1 at every possible moment thereafter.
An evolution-centric deck running only 3 Communications? Fix this.
Seeker is the single most important Supporter for a Hurl deck. You'd be surprised how many times you'd be wishing you had this card turn 2, when Mew's got 2 energy available and your opponent has emptied his/her hand save for a single Evolution card.
Dark type decks aren't as big a deal as you make them out to be. Especially with your lack of weakness to Dark types. Ttar is annoying if they set it up, but it'll take a few turns to KO anything other than a Mime. The hand-control Dark deck is actually a positive matchup, as a good MewGar has so many consistency TSS and enough Energy that it'll be impossible to get rid of all of them.
The list is subpar. The explanation is adequate. The matchups are decent, except for the Zekrom thing, and IMO the Darkness stuff.
You need more than 9 energy. I'm finding 13 to be my butter zone right now.
Cheerleader's is not a good card. PONT is better. Copycat is better. Seeker is better. Heck, I think that PONT is better than Juniper in this type of deck, and Copycat is roughly equal.
Good Rod is the opposite of its name. It's a terrible card. Junk Arm is superior in every possible way, and I'd rather have a 4th Dual Ball than a Junk Arm in almost every instance.
The deck needs energy recovery. I put in a FSL and an Energy Retrieval, and that seems like it's just enough.
You probably don't need 2 Mr Mime. 1 should be enough in most cases. Once you see your opponent's opening hand with Hurl, you never really need to see it again, as you should know every card in the hand except for 1 at every possible moment thereafter.
An evolution-centric deck running only 3 Communications? Fix this.
Seeker is the single most important Supporter for a Hurl deck. You'd be surprised how many times you'd be wishing you had this card turn 2, when Mew's got 2 energy available and your opponent has emptied his/her hand save for a single Evolution card.
Dark type decks aren't as big a deal as you make them out to be. Especially with your lack of weakness to Dark types. Ttar is annoying if they set it up, but it'll take a few turns to KO anything other than a Mime. The hand-control Dark deck is actually a positive matchup, as a good MewGar has so many consistency TSS and enough Energy that it'll be impossible to get rid of all of them.
The list is subpar. The explanation is adequate. The matchups are decent, except for the Zekrom thing, and IMO the Darkness stuff.