Pokémon TCG: Sword and Shield—Brilliant Stars

Lost Kitty (Responds to Mewgar)

Zekrom is an autoloss, bro. No good donkey Zek runs more than 8 Pokemon. And they will have 3 of those in play on the first turn. With only 5 Pokemon to LZ, you lose.

You need more than 9 energy. I'm finding 13 to be my butter zone right now.

Cheerleader's is not a good card. PONT is better. Copycat is better. Seeker is better. Heck, I think that PONT is better than Juniper in this type of deck, and Copycat is roughly equal.

Good Rod is the opposite of its name. It's a terrible card. Junk Arm is superior in every possible way, and I'd rather have a 4th Dual Ball than a Junk Arm in almost every instance.

The deck needs energy recovery. I put in a FSL and an Energy Retrieval, and that seems like it's just enough.

You probably don't need 2 Mr Mime. 1 should be enough in most cases. Once you see your opponent's opening hand with Hurl, you never really need to see it again, as you should know every card in the hand except for 1 at every possible moment thereafter.

An evolution-centric deck running only 3 Communications? Fix this.

Seeker is the single most important Supporter for a Hurl deck. You'd be surprised how many times you'd be wishing you had this card turn 2, when Mew's got 2 energy available and your opponent has emptied his/her hand save for a single Evolution card.

Dark type decks aren't as big a deal as you make them out to be. Especially with your lack of weakness to Dark types. Ttar is annoying if they set it up, but it'll take a few turns to KO anything other than a Mime. The hand-control Dark deck is actually a positive matchup, as a good MewGar has so many consistency TSS and enough Energy that it'll be impossible to get rid of all of them.

The list is subpar. The explanation is adequate. The matchups are decent, except for the Zekrom thing, and IMO the Darkness stuff.
 
Honestly I think people are over estimating the value of any mew or gengar decks this formate. yes you are scary and in theory can mess with a magniboar deck.

HOWEVER, you are assuming they dont have the chance to set up which is highly unlikely they will not get at least one magnizone and a emboar built.

Also the odds of revenge KO's are low and evem more so if they dont set up RDL.


This is a Theory is there deck but practice is meh, I think your match results need a bit more testing and I dont know how the other players set up their Magniboars but in general they should at least get a 60~40 thier favor to you.
 
I have to say this list is worse than most of the Mewgar decks I've seen in the deck help threads. Some things to note are...

- 1 Gengar

Unless you're running 1-1 or 2-1 Gastly-Haunter lines, there is no need to run 3 in order to get a successful see off.

- 1 Mr Mime

Mr Mime is just a tech card, his power is useful but far from essential

- 1 Ditto

Worthless and highly vunerable card don't ever run it

- 2 Cleffa

Cleffa is intended for slow setup decks like Raindance and Ferdango due to its abilty to wall and refresh bad opening hands. Don't run Cleffa in decks that rely T1 setups.

- 1 Switch

The only reason to run switch is a one off tech to retreat slowpoke, I'd much rather run super scoop up.

- 1 Good rod

I find this trully baffling, it seems like you chucked it in here in order complete your 59 card list. I would much rather run junk arm or revive.

- 3 Cheerleader

No, just no

- 4 Juniper

Juniper is intended for heavy trainer and energy acceleration focus decks. Judge/Collector/Twins and Seeker are infinitley more important cards to run in a lost world deck.

- 3 Comm

Slowking is the only reason why you would ever use this. You can rely on Twins and Judge search for a Slowking.

- 1 Twins

There is no reason to max out this card 1-3 of this card is all you should ever need.

-4 Rainbow

Why? this is by far the most illogical card you've run
__________________

I'm not going to tell you card for card what to replace, but at the minmum I would add

+ 2 Spiritomb
+ 1 Collector
+ 1 Dual Ball
+ 1 Judge
+ 2 Seeker
+ 6 Psychic

and would also consider junk arm, super scoop up and revive.

Zekrom is an autoloss, bro. No good donkey Zek runs more than 8 Pokemon. And they will have 3 of those in play on the first turn. With only 5 Pokemon to LZ, you lose.

You need more than 9 energy. I'm finding 13 to be my butter zone right now.

Cheerleader's is not a good card. PONT is better. Copycat is better. Seeker is better. Heck, I think that PONT is better than Juniper in this type of deck, and Copycat is roughly equal.

Good Rod is the opposite of its name. It's a terrible card. Junk Arm is superior in every possible way, and I'd rather have a 4th Dual Ball than a Junk Arm in almost every instance.

The deck needs energy recovery. I put in a FSL and an Energy Retrieval, and that seems like it's just enough.

You probably don't need 2 Mr Mime. 1 should be enough in most cases. Once you see your opponent's opening hand with Hurl, you never really need to see it again, as you should know every card in the hand except for 1 at every possible moment thereafter.

An evolution-centric deck running only 3 Communications? Fix this.

Seeker is the single most important Supporter for a Hurl deck. You'd be surprised how many times you'd be wishing you had this card turn 2, when Mew's got 2 energy available and your opponent has emptied his/her hand save for a single Evolution card.

Dark type decks aren't as big a deal as you make them out to be. Especially with your lack of weakness to Dark types. Ttar is annoying if they set it up, but it'll take a few turns to KO anything other than a Mime. The hand-control Dark deck is actually a positive matchup, as a good MewGar has so many consistency TSS and enough Energy that it'll be impossible to get rid of all of them.

The list is subpar. The explanation is adequate. The matchups are decent, except for the Zekrom thing, and IMO the Darkness stuff.

you guys kinda seem to miss the point of cheerleader. it doesn't matter what they draw or not, he's gonna lost zone it regardless if its on top of the deck or drawn. his slowkings will make sure his next card is crap.
 
Mewgar=nothing but FAIL dnt invest in this deck easiest way to get around a bby pokemon sleeping on your turn pokemon circulator and not to mention when pokemon catcher comes out from the new set now yu can pick the pokemon you want to knock out that deck is a complete fail
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I question this deckbuild specifically.

But MewGar in general? No, dear god no. Mewgar is one of the few decks right now that turn a bad game into a near autowin with only a margin of luck - careless or unfamiliar players will almost always fall into a savvy Mewgar player's play, and god forbid they Hurl one of your needed Pokemon into the Lost Zone. It's not a BDIF, nor will I think it'll dominate, but I do think that if you underestimate Mewgar, you'll be one of the many screwed over by it.
 
Can anyone just accept that this list is focused on consistency more than anything else. Decks only have so many slots so he chose to use them for consistency which for a front page article is a good thing. Stop bashing the guy and respect the time he put into this article.
 
As everyone has said before, why Rainbow Energy. Reading the article, you said that it was for using the attack of a Pokemon you Lost Zoned. However, Mewgar doesn't take prizes. It puts Pokemon into the Lost Zone. And besides, most of the things you do Lost Zone is a waste to attack with in Mewgar anyways. The only thing I can see you using that you Lost Zone is probably the Baby Pokemon, but those attack costs are free anyways.
 
I haven't read many of the other posts, so if this is a repeat of past conversations. A couple of things:

Ditto(TR): It is not a useful card against anything but Cinccino, and unfortunately Cinccino is not a big deck(due to Donphan Prime, Donchamp, etc.). This space could be utilized much more efficiently.

Good Rod: No, no, no, no, no. In a world with Junk Arm, this shouldn't even be in this list. I know you have to discard two cards for Junk Arm, but if you run the right recovery cards(Energy Retrieval, Energy Returner, Revive, etc.), it can work very well. I can appreciate the originality of it, but I just don't see it as good IMO.

Lostgar 50/50: I have playtested Lostgar with Mime Jr. versus without, and the Mime Jr. version looses every time. Due to the fact it's a 30 HP Pokemon. Cursed Drop is a huge Problem for this deck, and you can even take out the Slowking with two Cursed Drop(not theorymon here, actually happened).

This is just my opinion on the article. Please don't make the mistake of thinking I'm doubting your skill as a player, I am simply questioning the article itself. Thank you for your time.
 
As everyone has said before, why Rainbow Energy. Reading the article, you said that it was for using the attack of a Pokemon you Lost Zoned. However, Mewgar doesn't take prizes. It puts Pokemon into the Lost Zone. And besides, most of the things you do Lost Zone is a waste to attack with in Mewgar anyways. The only thing I can see you using that you Lost Zone is probably the Baby Pokemon, but those attack costs are free anyways.

Don't forget that you can use your opponent's attacks as well if their pokemon are in the Lost Zone.

I haven't read many of the other posts, so if this is a repeat of past conversations. A couple of things:

Ditto(TR): It is not a useful card against anything but Cinccino, and unfortunately Cinccino is not a big deck(due to Donphan Prime, Donchamp, etc.). This space could be utilized much more efficiently.

Good Rod: No, no, no, no, no. In a world with Junk Arm, this shouldn't even be in this list. I know you have to discard two cards for Junk Arm, but if you run the right recovery cards(Energy Retrieval, Energy Returner, Revive, etc.), it can work very well. I can appreciate the originality of it, but I just don't see it as good IMO.

Lostgar 50/50: I have playtested Lostgar with Mime Jr. versus without, and the Mime Jr. version looses every time. Due to the fact it's a 30 HP Pokemon. Cursed Drop is a huge Problem for this deck, and you can even take out the Slowking with two Cursed Drop(not theorymon here, actually happened).

This is just my opinion on the article. Please don't make the mistake of thinking I'm doubting your skill as a player, I am simply questioning the article itself. Thank you for your time.

The Ditto isn't vital, but I've actually found that limiting your opponent's bench play is more disruptive than most people would think. However, if there is something else that I'm absolutely dying to add in, Ditto is one of the cards that I can afford to trade out in this deck.

Mirror Matches are 50/50 because it's a mirror match :) However, I did note that it's easier to play against Mewgar and much harder against Lostgar.

Thank you for your comments!
 
Don't forget that you can use your opponent's attacks as well if their pokemon are in the Lost Zone.

That's what I mean. Most of the things you put into the Lost Zone aren't worth attacking with. Zekrom? Have fun trying to stack three Energy on to Mew only get KO'ed by Outrage. Same goes to Reshiram. Donphan is useless, as you're only doing 40 to them. And while you do hit Machamp Prime, you're only hitting it for 120 damage, assuming you're able to stack three Energy on to it. Magnezone Prime isn't too bad, but with no way to speed Energy on to your Pokemon, it isn't consistent.
 
Love the title, nothing pro or con to say about the match-ups, but the deck makes complete sense to me. Great Article!!
 
As everyone has said before, why Rainbow Energy. Reading the article, you said that it was for using the attack of a Pokemon you Lost Zoned. However, Mewgar doesn't take prizes. It puts Pokemon into the Lost Zone. And besides, most of the things you do Lost Zone is a waste to attack with in Mewgar anyways. The only thing I can see you using that you Lost Zone is probably the Baby Pokemon, but those attack costs are free anyways.

Rainbow isn't that bad... yeah, you aren't trying to take prizes, that doesn't mean you're not allowed to take them if you have to. If you LZ a Magnezone it isn't really hard to burn a few energy if you need to get rid of one big threat or something. You'll probably never copy a Reshiram or Zekrom or anything, but you definitely could run into situations where using some random attack can help you. The one bad thing about Rainbow is Magnezone only takes one energy to kill Mew, but then again, it only takes two to kill a Mew anyway.

tl;dr -- Rainbow gives you options and that's generally good
 
On the off chance that you prize both Gengars when you attempt to "See Off", you deserve to lose. This just proves that the list obviously isn't as tight as it should be, you have several spaces floating around. Do you know what I would do for even ONE free space in my Nats deck?
 
On the off chance that you prize both Gengars when you attempt to "See Off", you deserve to lose. This just proves that the list obviously isn't as tight as it should be, you have several spaces floating around. Do you know what I would do for even ONE free space in my Nats deck?

So if both my Gengar Primes are prized when I try to See Off, then I deserve to lose because I didn't put in a third?

And if I do put in that third then my list isn't tight? Sounds like a lose/lose to me :p
 
Pokegym front page staff please stop putting bad list on the front page it hurts the game thanks K bye!

Ok, let me point out a couple things here.

1. This is the first article submission I've gotten in about two weeks. Would you rather have an article with a questionable
list, or no articles at all? (I'm ok with people posting up a list that isn't 100% perfect, and reciving friendly feedback, and
it creating a discussion. This is a forum website afterall.)

2. To all the 'OMG Mewgar sucks, kill kill kill!' people, the front page isn't just a place for 'Tier 1 Worlds Contendor Decks
Only'. Give it a rest, the deck is neat, it can be fun to play, it can win a game of pokemon. Despite the fact that we have
actually had about 4 ZPS submissions since BW came out, I can't just publish article after article on the 'best deck in format.'
(Where is the Magnaboard article anyway? People trying to keep that one under wraps or something?)

If anyone writes up an article the sheds some light on a neat combo in the game, I'll consider publishing it. It was a
well writen article, everyone should stop being so negative, and if you don't like it, or can't stand the subject, then don't
read it.

-Jason
:)dark::colorless:20)
 
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Don't let the haters bring you down man. me and some friends built this deck tonight, and it did waaay better then i expected it to do against speed zekrom and reshiboar. I don't think it was 70-30 like you claimed, but it was at least 50-50. All the people that are claiming it has an auto-loss to zekrom should go play a couple of games with this deck and then see if they still think that.

major props for a killer list and a really cool way to run a lost world deck.
 
I tested this deck out today versus a good Zekrom w/ Yanmega list and found the results to be around 50/50. I don't think rainbow energies are worth it, but I guess it might come in handy sometime. The extra 10 damage on the Mew didn't really affect anything, ever, but I never found myself actually attacking with the rainbow energies. Cheerleader's Cheer is good in theory, but I think replacing them in exchange for maxing out Seeker's and a Spiritomb from Triumphant is the right play. Ditto worked well against Zekrom, but I'm not sure it's worth sacrificing your own bench spot. I actually like Good Rod in this deck. I found that in most cases, I didn't really have any extra cards in my hand I could discard with Junk Arm, and Good Rod worked fantastic.
 
So if both my Gengar Primes are prized when I try to See Off, then I deserve to lose because I didn't put in a third?

And if I do put in that third then my list isn't tight? Sounds like a lose/lose to me :p

What I mean is..
You are weakening your deck by adding a "Dead Card" in 99 out of 100 games you will play. Sure, on that 100th game, you'll be glad you played the 3rd Gengar. But is it really worth those other 99 games when you could have had a free space for anything you'd like?
I would literally KILL for a free space right now.
 
^Wait, you would Literally kill for free space? That's messed up man, it's just a card game.

Seriously though, one other thought. Sure the 2 gengar you are proposing to run may only be prized in 99/100 games, but there is a far more common mechanic you are overlooking. With mew's See Off, you need a gengar prime in the deck. So it's not about them just being prized, but any game were both of your gengars are either:

1. Prized
And/or
2. In your hand without the communication to put it back

You now can't see off a gengar and are likely to lose. I see the 'they won't both get prized that often', but considering the second lose condition, I see the point of the third.

-Jason
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