Cyrus
Iron Chef - Master Emeritus
It's been stated by many top-players that LostGar wont be able to win Top Cut match play due to time restrictions and the inherent strategy of the aforementioned deck.
This encourages players to go X-0 at any given tournament and drop.
I thought it was Play! Pokemon, not Drop! Pokemon.
Because of this conflict, one of the following needs to change.
A. Employ Drop Restrictions
1. A player is allowed 3 unprecedented Drops per season. After that...
2. You can only drop if your Losses exceed or match your Wins.
3. If you Drop after the last Swiss round, 1 of your Wins is converted to a Loss or a Bye.
Those are just examples.
B. Change the current match play format.
1. Make 60+3 mandatory. No more 45+3.
2. Instead of 60+3, top cut matches play 2 games of 30+3. If needed, Game 3 would be 1 Prize Sudden Death.
I just don't think it's healthy for the game to increase the strategy of Dropping. Sure, Dropping is abused now, but just wait...
....And/or:
C. Change the invite structure from a rankings-focused system to a pro points system.
I agree that a deck shouldn't be made worse due to time rules, but the endemic dropping isn't due ONLY to that problem: it's due to people feeling the incentive to not play events. So, to get rid of Drop! Pokemon, you have to do more than fix one deck. I don't care if it's a pro point system or not, but that principle holds no matter what.
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