Ring-of-Magma
New Member
Nice idea focusing on magnezone rather than having bad boar and reshiram like most variants use. You'll have a lot of problem in the donphan matchup however. They will get out 3-4 donphan each game as they are so easy to setup and recover with collector/pokemon communication/flower shop lady. Each donphan can one-shot you with a pluspower as well, and with the increased popularity of junk arm, they will keep recycling them.
21 energy is great, as donphan requires 4 energy from magnezone to KO, so taking out 3-4 will take 12-16 energy. However I would make the energy count 19-20 as you can afford to lose a couple fire energy for added consistancy and disruption such as the 4th judge and the 4th Cleffa.
Also, instead of the 4th Cleffa, Tyrogue is an option. This is not only for the donk, but mainly to soften donphan up into a 3 energy KO, which is easier to manage. Getting 4 energy consistantly each turn is not easy evenwith magnetic draw, so reducing this number to 3 is better. Also consider a Flower Shop Lady of you will be running tyrogue to get it back easily.
And I would also take out Shuckle for more options, as you mentioned.
21 energy is great, as donphan requires 4 energy from magnezone to KO, so taking out 3-4 will take 12-16 energy. However I would make the energy count 19-20 as you can afford to lose a couple fire energy for added consistancy and disruption such as the 4th judge and the 4th Cleffa.
Also, instead of the 4th Cleffa, Tyrogue is an option. This is not only for the donk, but mainly to soften donphan up into a 3 energy KO, which is easier to manage. Getting 4 energy consistantly each turn is not easy evenwith magnetic draw, so reducing this number to 3 is better. Also consider a Flower Shop Lady of you will be running tyrogue to get it back easily.
And I would also take out Shuckle for more options, as you mentioned.