Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Magneboar - In need of advice.

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Nice idea focusing on magnezone rather than having bad boar and reshiram like most variants use. You'll have a lot of problem in the donphan matchup however. They will get out 3-4 donphan each game as they are so easy to setup and recover with collector/pokemon communication/flower shop lady. Each donphan can one-shot you with a pluspower as well, and with the increased popularity of junk arm, they will keep recycling them.

21 energy is great, as donphan requires 4 energy from magnezone to KO, so taking out 3-4 will take 12-16 energy. However I would make the energy count 19-20 as you can afford to lose a couple fire energy for added consistancy and disruption such as the 4th judge and the 4th Cleffa.

Also, instead of the 4th Cleffa, Tyrogue is an option. This is not only for the donk, but mainly to soften donphan up into a 3 energy KO, which is easier to manage. Getting 4 energy consistantly each turn is not easy evenwith magnetic draw, so reducing this number to 3 is better. Also consider a Flower Shop Lady of you will be running tyrogue to get it back easily.

And I would also take out Shuckle for more options, as you mentioned.
 
Nice idea focusing on magnezone rather than having bad boar and reshiram like most variants use. You'll have a lot of problem in the donphan matchup however. They will get out 3-4 donphan each game as they are so easy to setup and recover with collector/pokemon communication/flower shop lady. Each donphan can one-shot you with a pluspower as well, and with the increased popularity of junk arm, they will keep recycling them.

21 energy is great, as donphan requires 4 energy from magnezone to KO, so taking out 3-4 will take 12-16 energy. However I would make the energy count 19-20 as you can afford to lose a couple fire energy for added consistancy and disruption such as the 4th judge and the 4th Cleffa.

Also, instead of the 4th Cleffa, Tyrogue is an option. This is not only for the donk, but mainly to soften donphan up into a 3 energy KO, which is easier to manage. Getting 4 energy consistantly each turn is not easy evenwith magnetic draw, so reducing this number to 3 is better. Also consider a Flower Shop Lady of you will be running tyrogue to get it back easily.

And I would also take out Shuckle for more options, as you mentioned.

What would you think of adding a yanmega line instead of RDL to boost the donphan matchup? or would you buff the RDL line? I am considering adding tyrogue but im not sure about dropping energy unless i start focusing more on a secondary attacker
 
Yanmega could work, then you'd have a hybrid megazone deck. With 4 judge, it is a good idea.

Although beefing up the RDL is also a donphan counter to some extent. As long as you play it when it's safe (i.e. they have no zorua on their bench) you should be good, and it can claim 4 prizes by KO'ing 2 donphan.
 
you aren't playing energy retrieval because?

There is no need to play the retrieval, as he doesn't run bad boar or reshiram, which are the primary reasons to get energy from the discard. His aim is to lost zone for 4-6 prizes, and perhaps RDL for 2 prizes late game. Hence most of the energy will be sent to the lost zone, making retrieval redundant.
 
There is no need to play the retrieval, as he doesn't run bad boar or reshiram, which are the primary reasons to get energy from the discard. His aim is to lost zone for 4-6 prizes, and perhaps RDL for 2 prizes late game. Hence most of the energy will be sent to the lost zone, making retrieval redundant.
It can allow you to steamroll through the game early on though. While RDL is mainly for late game, it can be a pain early game too since a 2 prize head start is nothing to laugh at. Rescue gives it great recovery too if it ever gets KOed.
 
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