As I am getting back into the game again after a 4 year break lol... I was looking through the new format cards in apprentice in order to "relearn" the new archetypes and discover the new combinations etc etc and decided that this deck looked pretty solid and incidentally reminded me of the once popular blaziken decks before I stopped playing.
M.C.
3 Manectric ex
4 Electrike DX1
4 Dratini d2
1 Dragonair d1
4 Dragonite d
1 Rocket's Raikou ex
3 Holon Researcher
3 Holon Adventurer
4 Rare Candy
4 Dual Ball
3 Holon Ruins
2 Super Scoop Up
3 Holon Transceiver
2 Mysterious Shard
2 Switch
3 Metal Energy
14 Lightning Energy
The idea is simple, just get down the dragonite's while you repeatedly disconnect, megashot, w/e looks best for you at the time. The rocket's raikou looked perfect as you can pump it up in no time to deal large scale damage when need be. The mysterious shard is meant to dominate those ex pokemon that think using other attacks besides their own is cool and The holon researcher, adventurer, and ruins allow you draw cards while putting some lightning in the discard pile. I can continue explaining obvious reason's for cards like switch and scoop up but I rather not. I thought about adding in POW but couldn't/didn't take the time to make up space, and the thought that the opponent would get up on prizes against me, let alone take one from me never really occured. Anyway, I plan on revising this deck a lot more but this is the basic list I came up with on the spot. Post your idea's and your opinion's on what would make it better/worse if you want.
M.C.
3 Manectric ex
4 Electrike DX1
4 Dratini d2
1 Dragonair d1
4 Dragonite d
1 Rocket's Raikou ex
3 Holon Researcher
3 Holon Adventurer
4 Rare Candy
4 Dual Ball
3 Holon Ruins
2 Super Scoop Up
3 Holon Transceiver
2 Mysterious Shard
2 Switch
3 Metal Energy
14 Lightning Energy
The idea is simple, just get down the dragonite's while you repeatedly disconnect, megashot, w/e looks best for you at the time. The rocket's raikou looked perfect as you can pump it up in no time to deal large scale damage when need be. The mysterious shard is meant to dominate those ex pokemon that think using other attacks besides their own is cool and The holon researcher, adventurer, and ruins allow you draw cards while putting some lightning in the discard pile. I can continue explaining obvious reason's for cards like switch and scoop up but I rather not. I thought about adding in POW but couldn't/didn't take the time to make up space, and the thought that the opponent would get up on prizes against me, let alone take one from me never really occured. Anyway, I plan on revising this deck a lot more but this is the basic list I came up with on the spot. Post your idea's and your opinion's on what would make it better/worse if you want.