Patriarch said:
The Mynx matchup looks tough for you, but you have ways to get around it. I don't think that you have a significant advantage, but if you escape the BF lock (most delta decks ought to play 4 gyms and a scott or five IMO), then they really don't have much hope. Just be really intelligent with your plays, because a couple bad moves WILL cost you the game.
The same can be said of any game Mercury plays, to be honest. ^^;; Or that Mynx plays, for that matter. Mynx is a very complex deck, and Mercury....well, it's not complex in form, but it's ability to adapt to various situations makes it complex to play.
pokemon211 said:
Unknown E. In mercury... force your opponent to stock his bench..
No point in the Mynx matchup. You simply have the opponent filling their deck anyway, because that's how Mew ex gets his attacks.
Of course, I suppose there is merit in filling their bench with Pokémon they can't use, because they've already got one there...but I think that card slot could be used for something a lot better.
In any case....seeing as we've already got to this point, perhaps I should post a build of Mercury already? ^^;; Might help stop the cries of "It's not a deck", if I'm lucky. I'm not entirely sure how well this build would work, seeing as I haven't tested it yet, but on paper, it seems a lot more balanced as far as the US metagame is concerned, compared to the horrible, horrible deck I built specifically for my Regionals (I knew the decks, and could build a trainer build perfect to face them, but I could never pull that deck out at any other tournament). Could still use some tweaking though, which I talk about below.
Pokémon (22)
4 x Ralts DS
3 x Kirlia DS
3 x Gardevoir DS
1 x Gardevoir EM
2 x Staryu DX
2 x Starmie DS1 (Metal Navigation)
2 x Porygon RG
2 x Porygon2 DS
1 x Registeel ex HL
2 x Holon's Magneton DS OR 2 x Holon's Castform HP (See below)
Energy (13)
4 x Metal Energy
5 x Psychic Energy
2 x Water Energy
2 x Holon Energy WP
Trainers (25)
4 x Celio's Network
4 x Rare Candy
3 x Rocket's Admin
2 x Warp Point
4 x Holon Transceiver
1 x Holon Adventurer
1 x Holon Farmer
1 x Holon Lass
1 x Holon Mentor
2 x Meteor Falls
2 x Desert Ruins
Regarding the Castform, I'm a little worried about being stuck in a situation where I'm forced to play it as a Pokémon, so I'm a little hesitant to take it, even though it can be searched with Mentor.
With the Adventurer/Farmer/Mentor, it does seem a worry that one could get trapped in the prizes, and I'd be thinking of perhaps taking 1 extra of Adventurer and Farmer, perhaps reducing the number of Celio's and Rare Candy 1 each for them.
Meteor Falls is a surprising counter to Mynx, that I only just realised today. Pair it up with that Staryu, and you've got a Pokémon (Staryu or Starmie) that allows me to switch out on my terms, very easily. Up to this point, I've simply used Meteor Falls in combination with Kirlia DS, to allow my Gardevoir's to use Calm Mind on occasion, something I've found to consistantly frustrate opponents when I've gone and built a Garditank.
The selection for the 2nd stadium is difficult. There are a large number which can work in this deck. Island Cave, of course, where Flaridos is a problem. Magnetic Storm where RockLock is the primary opponent. Holon's Research Tower is always an option, as is Holon Ruin's. If metal decks are everywhere, it's even possible for a smart Mercury player to include Battle Frontier, and throw them down after turn 5.